Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 16:34:49

Player: QQQQ

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (35)      175
Value Destroyed (1351)     1351
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6166

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     100/100
System Corruption          61%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Potential Leg
>          --- UTILITY (7) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Angular Momentum Engine
           Aluminum Leg
   Armored Huge Wheel
  Advanced Heat Sink
           Coolant Injector
  Improved Transmission Jammer
           ECM Suite
  Improved Propulsion Shielding
           Hacking Suite
           Component Analysis Suite
           System Restoration Module
           Thermic Laser
           Thermic Laser
     Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
      Makeshift Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
  High-capacity Battery
       Improved Light Armor Plating
                Hacking Suite
                System Shield
                Drone Bay
>               --- WEAPON -----------
                Thermic Laser
                Thermic Laser
                Thermic Laser
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Aluminum Leg
        Armored Huge Wheel
       Advanced Heat Sink
                Coolant Injector
       Improved Transmission Jammer
                ECM Suite
       Improved Propulsion Shielding
                Hacking Suite
                Component Analysis Suite
                System Restoration Module
                Thermic Laser
          Heavy Rocket Launcher
                Chainsword
[Rating: 72]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Corruption Screen
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Ion Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   2   .   .   .   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             84   | 7   1   5   4   2   4   1   19  22  3   .   16  
  Power                    10   | 1   .   1   .   .   1   .   3   1   1   .   2   
    Engine                 8    | 1   .   1   .   .   1   .   3   1   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   1   .   2   2   .   1   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   1   .   2   2   .   1   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   1   2   3   .   1   1   4   14  1   .   6   
    Device                 19   | 1   .   2   1   .   .   1   2   9   .   .   3   
    Storage                5    | 1   1   .   1   .   1   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   .   2   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   1   1   .   .   .   11  7   1   .   7   
    Energy Gun             13   | 2   .   .   1   .   .   .   4   2   .   .   4   
    Energy Cannon          8    | .   .   .   .   .   .   .   4   3   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   2   2   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   1   .   .   2   .   .   .   
Parts Lost                 16   | .   .   2   .   .   .   .   1   1   .   .   12  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   .   5   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   2   .   .   .   .   1   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  97  100 100 100 98  99  100 100 86  
  Engine                   7    | .   14  14  11  11  11  11  8   7   .   .   2   
  Core                     2    | .   .   .   .   .   .   .   .   .   6   7   8   
  Leg                      19   | .   28  27  22  22  22  22  18  15  15  15  18  
  Device                   14   | .   14  14  19  22  22  22  17  18  7   7   5   
  Storage                  13   | .   14  14  11  11  11  11  16  15  15  15  11  
  Processor                3    | .   .   .   11  11  11  11  9   3   .   .   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   5   15  15  10  
  Protection               5    | .   .   .   .   .   .   .   .   9   15  15  9   
  Energy Gun               11   | .   28  14  14  22  22  22  2   1   7   7   14  
  Energy Cannon            9    | .   .   .   .   .   .   .   21  18  14  7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 15  20  19  20  17  32  32  56  65  54  49  63  
  Greatest Support         80   | 20  20  20  20  20  60  60  60  60  60  60  80  
  Greatest Overweight (x)  1    | 1   .   1   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  8   15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   10  9   8   11  15  15  15  15  15  15  
  Most Carried             15   | 3   8   10  9   8   10  11  15  15  15  15  15  
  Average Carried          12   | 2   5   9   8   8   7   10  12  14  14  15  14  
  Final Capacity           15   | 8   10  10  8   8   15  15  15  15  15  15  15  
  Final Carried            15   | 3   8   10  8   8   10  10  15  14  15  15  15  

 Class Distribution 
--------------------
 41% | Mutant
 21% | Skirmisher
 17% | Hacker-Tank
  6% | Hacker-Mutant
  5% | Hacker-Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
           Mutant | -7/Factory
      Hacker-Tank | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
      Hacker-Tank | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Matter Collected           1050 | 235 45  30  .   80  40  37  151 262 20  10  140 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1424 | 10  190 118 .   113 .   .   223 390 116 .   264 
  Parts                    59   | 3   3   2   .   4   .   .   17  25  3   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  28   | .   4   3   .   3   .   .   3   7   3   .   5   
  Guns                     14   | .   4   3   .   3   .   .   .   .   1   .   3   
  Cannons                  11   | .   .   .   .   .   .   .   3   6   2   .   .   
Classes Destroyed          10   | 1   1   1   .   .   .   .   3   3   1   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Swarmer                  4    | .   .   1   .   .   .   .   .   3   .   .   .   
  Grunt                    15   | .   4   2   .   3   .   .   1   1   2   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   3   
Best Kill Streak           3    | 1   2   2   .   3   .   .   2   3   2   .   3   
  Combat Bots Only         3    | .   2   2   .   3   .   .   1   3   2   .   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   .   .   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               3897 | .    234  138  .    98   .    31   153  756  72   .    2415 
  Core                     1100 | .    49   10   .    17   .    14   32   125  .    .    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  76   | .    .    .    .    .    .    .    .    .    8    .    68   
Core Remaining (%)         88   | 100  .    76   .    .    .    92   94   .    .    82   .    
Volleys Fired              88   | 1    18   7    .    5    .    .    15   20   4    .    18   
  Largest                  3    | 2    2    2    .    2    .    .    3    3    3    .    3    
  Hottest                  255  | 100  100  150  .    115  .    .    195  195  191  .    255  
Shots Fired                214  | 2    36   13   .    10   .    .    34   55   12   .    52   
  Gun                      119  | 2    36   12   .    10   .    .    .    3    4    .    52   
  Cannon                   94   | .    .    .    .    .    .    .    34   52   8    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  214  | 2    36   13   .    10   .    .    34   55   12   .    52   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 1    12   8    .    10   .    .    5    9    8    .    11   
  Robot Miss Streak        6    | 1    5    4    .    1    .    .    6    6    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           125  | 1    26   8    .    8    .    .    13   32   8    .    29   
  Core Hits                57   | 1    9    6    .    7    .    .    6    13   5    .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    2    1    .    .    .    .    .    2    .    .    4    
    Burn                   9    | .    2    1    .    .    .    .    .    2    .    .    4    
Melee Attacks              47   | .    .    .    .    .    .    .    9    9    1    .    28   
  Impact                   18   | .    .    .    .    .    .    .    9    9    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    .    .    1    .    28   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2892 | 13   327  126  .    119  .    .    488  972  187  .    660  
  Guns                     1271 | 13   327  126  .    119  .    .    .    32   52   .    602  
  Cannons                  1417 | .    .    .    .    .    .    .    488  794  135  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    146  | .    .    .    .    .    .    .    .    146  .    .    .    
  Ramming                  58   | .    .    .    .    .    .    .    .    .    .    .    58   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2688 | 13   327  126  .    119  .    .    488  826  187  .    602  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   146  | .    .    .    .    .    .    .    .    146  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         61   | .    .    .    .    .    .    .    .    .    .    .    61   
  Average Corruption       15   | .    .    .    .    .    .    .    .    .    .    .    15   
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       6    | .    .    .    .    .    .    .    1    5    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    .    .    .    .    12   
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    .    .    .    .    13   54   .    .    .    
  Projectiles              67   | .    .    .    .    .    .    .    13   54   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    .    .    .    .    .    111  .    .    58   
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486  | 39   350  298  .    129  .    .    150  486  117  .    444  
  Average Temperature      142  | 20   135  133  .    72   .    .    74   198  52   .    169  
  Received Heat Transfer   510  | .    126  93   .    54   .    18   108  30   45   .    36   
  Effects                  12   | .    1    .    .    .    .    .    .    4    .    .    7    
    Shutdowns              4    | .    .    .    .    .    .    .    .    2    .    .    2    
    Energy Bleed           5    | .    1    .    .    .    .    .    .    1    .    .    3    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    1    .    .    2    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    .    .    2    
  Parts Melted             25   | .    6    3    .    .    .    .    1    3    .    .    12   
  Heat Transferred         5994 | 37   1110 444  .    333  .    .    666  1258 296  .    1850 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             227  | 5   158 93  52  89  .   105 124 227 .   .   109 
  Initial                  40   | .   3   28  35  19  .   .   40  36  .   .   .   
  Average                  60   | .   63  85  39  81  .   57  44  88  .   .   35  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         99   | 100 100 100 100 100 .   100 100 98  .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   1   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   .   .   .   .   .   3   .   .   6   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   2   .   .   3   
  Reinforcement            5    | .   1   .   .   .   .   .   .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           6    | .   2   .   .   .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              74   | .   13  5   1   2   .   5   16  18  4   .   10  
  Peak Tracking Total      8    | .   4   3   1   2   .   3   8   5   3   .   5   
  Tactical Retreats        16   | .   2   1   .   .   .   3   3   4   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            7    | .   1   .   .   .   .   .   3   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          19   | .   2   .   1   .   3   .   3   7   .   .   3   
  Terminals                10   | .   2   .   .   .   .   .   2   5   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                60   | .   7   .   1   .   26  .   5   17  .   .   4   
  Successful               40   | .   .   .   1   .   26  .   1   8   .   .   4   
  Failed                   20   | .   7   .   .   .   .   .   4   9   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   7   .   .   .   1   .   2   11  .   .   .   
  Terminals                22   | .   7   .   .   .   .   .   2   12  .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   3   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   .   .   .   26  .   .   4   .   .   1   
  Record                   26   | .   .   .   .   .   26  .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   .   .   .   .   3   6   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               6595 | 68   602  336  139  77   574  255  894  1681 495  47   1427 
Spaces Moved               4691 | 38   313  247  101  50   557  306  633  1196 562  53   635  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4690 | 37   313  247  101  50   557  306  633  1196 562  53   635  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  120  120  120  90   45   45   45   45   90   64   
  Average Speed            99   | 138  120  120  120  120  101  80   83   105  83   90   103  
  Slowest Speed            190  | 190  120  190  120  120  120  90   90   170  90   90   106  
  Overloaded Moves         320  | .    .    .    .    .    .    62   96   39   87   .    36   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       12   | .    .    .    .    .    .    .    .    .    .    .    12   
Exploration Rate (%)       42   | 4    54   63   13   18   90   92   54   23   76   13   12   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    .    .    1    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    1    .    .    2    1    .    
Spaces Dug                 42   | .    .    .    .    .    .    .    9    4    1    .    28   
Terrain Destroyed          80   | .    .    .    .    .    .    .    22   29   1    .    28   
  Melee                    42   | .    .    .    .    .    .    .    9    4    1    .    28   
  Projectile               20   | .    .    .    .    .    .    .    13   7    .    .    .    
  AOE                      18   | .    .    .    .    .    .    .    .    18   .    .    .    
Terrain Rammed             40   | .    .    .    .    .    .    .    .    .    .    .    40   
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      6233 | 48   503  269  118  58   565  313  952  1556 578  52   1221 
  Wait                     1182 | .    165  7    13   .    .    3    248  273  6    .    467  
  Move                     4679 | 37   312  246  100  49   556  305  632  1195 561  52   634  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 3    6    3    .    .    3    2    16   18   2    .    7    
  Fast Attach              22   | 7    .    1    1    .    .    .    7    2    .    .    4    
  Attach                   17   | .    .    1    2    .    .    .    8    4    .    .    2    
  Detach                   2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Swap                     45   | .    1    3    1    2    4    1    4    16   3    .    10   
  Drop                     50   | .    1    1    1    2    2    2    11   19   1    .    10   
  Fire                     88   | 1    18   7    .    5    .    .    15   20   4    .    18   
  Melee                    47   | .    .    .    .    .    .    .    9    9    1    .    28   
  Ram                      40   | .    .    .    .    .    .    .    .    .    .    .    40   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
   26 | -11/Scrapyard  | Discovered new exit (range 16)
   69 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  464 | -10/Materials  | Discovered new exit (range 7)
  632 | -10/Materials  | Discovered new exit (range 16)
  671 | -10/Materials  | Entered Mines
  724 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  904 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  906 | -10/Mines      | Found Prototype Device
  907 | -10/Mines      | Identified Exp. Sensor Array
  995 | -10/Mines      | Discovered new exit (range 9)
 1007 | -10/Mines      | Entered Materials
 1007 | -9/Materials   | Evolved 2 slots: Utility x2
 1084 | -9/Materials   | Discovered new exit (range 15)
 1109 | -9/Materials   | Identified exit to Mines
 1146 | -9/Materials   | Entered Mines
 1191 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 1202 | -9/Mines       | Identified exit to Zion
 1218 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1218 | -9/Mines       | Discovered new exit (range 5)
 1222 | -9/Mines       | Identified exit to Exiles
 1223 | -9/Mines       | Entered Exiles
 1255 | -9/Exiles      | Met 8R-AWN
 1276 | -9/Exiles      | Met EX-HEX
 1313 | -9/Exiles      | Met EX-BIN
 1330 | -9/Exiles      | Aligned with FarCom system
 1331 | -9/Exiles      | Given EX-Vault access code
 1413 | -9/Exiles      | Opened EX-Vault
 1432 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1481 | -9/Exiles      | Found Prototype Leg
 1482 | -9/Exiles      | Identified Potential Leg
 1485 | -9/Exiles      | Found Potential Leg
 1534 | -9/Exiles      | Met EX-DEC
 1635 | -9/Exiles      | Visited The Gauntlet
 1788 | -9/Exiles      | Discovered new exit (range 12)
 1797 | -9/Exiles      | Identified exit to Mines
 1797 | -9/Exiles      | Left Exiles lab with Potential Leg
 1797 | -9/Exiles      | Entered Mines
 1929 | -8/Mines       | Discovered new exit (range 14)
 1940 | -8/Mines       | Identified exit to Materials
 1998 | -8/Mines       | Discovered exit to Materials (range 8)
 2052 | -8/Mines       | Entered Materials
 2052 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2104 | -8/Materials   | Build established: Skirmisher
 2925 | -8/Materials   | Discovered new exit (range 6)
 2946 | -8/Materials   | Entered Factory
 2946 | -7/Factory     | Evolved 2 slots: Utility x2
 3799 | -7/Factory     | Build established: Mutant
 4253 | -7/Factory     | Discovered new exit (range 9)
 4486 | -7/Factory     | Identified exit to Storage
 4486 | -7/Factory     | Identified exit to Lower Caves
 4627 | -7/Factory     | Entered Lower Caves
 4843 | -7/Lower Caves | Learned location of 1 exit from Factory
 4926 | -7/Lower Caves | Build established: Hacker-Tank
 5084 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 5111 | -7/Lower Caves | Discovered new exit (range 14)
 5122 | -7/Lower Caves | Entered another Lower Caves area
 5153 | -7/Lower Caves | Discovered new exit (range 7)
 5169 | -7/Lower Caves | Entered Factory
 5169 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 5170 | -6/Factory     | Identified exit to Factory
 5315 | -6/Factory     | Identified exit to DSF
 6313 | -6/Factory     | Crushed by falling debris
 6329 | -6/Factory     | Crushed by falling debris
 6329 | -6/Factory     | System corruption reached 10%
 6342 | -6/Factory     | Crushed by falling debris
 6373 | -6/Factory     | Lost 6 parts (2p3u1w)
 6382 | -6/Factory     | Crushed by falling debris
 6401 | -6/Factory     | Crushed by falling debris
 6450 | -6/Factory     | Crushed by falling debris
 6450 | -6/Factory     | System corruption reached 30%
 6480 | -6/Factory     | Crushed by falling debris
 6483 | -6/Factory     | Crushed by falling debris
 6499 | -6/Factory     | Crushed by falling debris
 6512 | -6/Factory     | Core integrity fell below 50%
 6536 | -6/Factory     | Crushed by falling debris
 6572 | -6/Factory     | Core integrity fell below 20%
 6584 | -6/Factory     | Crushed by falling debris
 6597 | -6/Factory     | Crushed by falling debris
 6597 | -6/Factory     | Smashed by cave-in

 Last Messages 
---------------
06571_ Destabilizing: Core damaged (-42).
06571_ Destabilizing: System corrupted (+2).
06575_ Slammed into Earth.
06575_ Destabilizing: System corrupted (+2).
06575_ Destabilizing: Core damaged (-25).
06578_ Slammed into Earth.
06578_ Destabilizing: System corrupted (+1).
06582_ System corrupted: Heat flow error (+241).
06582_ Slammed into Earth.
06582_ Destabilizing: Core damaged (-25). <x2>
06583_ Overheating: Energy bleed (-13).
06584_ The unstable cave ceiling collapses.
06584_ Crushed by falling debris.
06585_ Slammed into Earth.
06585_ Destabilizing: Core damaged (-25).
06589_ Slammed into Earth.
06589_ Destabilizing: System corrupted (+2).
06592_ Slammed into Earth. <x2>
06597_ The unstable cave ceiling collapses.
06597_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ??????## ##????#        #######??????###########?? |
| ?????## ##?????#        #     #??????#         #?? |
| ????## ##??????#        #     ########!!       #?? |
| ???## ##???????#        #            # !   """ #?? |
| ??## ##????????#        +            # !   """ #?? |
| ###"##?????????#        #            #    !""" #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          26
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Corruption Block           8
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                66
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. EM Shotgun | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordArcClaymores
  Manual?         0
Play Time         01:40:10
  Cumulative      38.6 hours
  Start           2022.12.18 @ 14:09:21
  End             2022.12.18 @ 16:34:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd226ce3-31f9-4585-8bc0-f7ed1d684537