Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 21:07:21 Player: Elly Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (246) 246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2441 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 18/100 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Tactical Coordination Suite > --- WEAPON (3) ------- Small Laser Small Laser Advanced Beam Rifle > --- INVENTORY (5) ---- Medium Treads Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Hover Unit > --- UTILITY ---------- Tactical Coordination Suite Shield Generator > --- WEAPON ----------- Small Laser Small Laser Advanced Beam Rifle > --- INVENTORY -------- Self-destruct Interrupter Self-destruct Interrupter [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Shield Generator Device Shield Generator Processor Targeting Computer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 24 | 8 3 10 2 1 . Power 3 | 2 . 1 . . . Engine 3 | 2 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . 1 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 7 | 2 1 2 1 1 . Device 5 | 2 1 1 . 1 . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 2 6 1 . . Energy Gun 7 | 1 . 5 1 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 9 | . . 3 1 . 5 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 3 | . . 2 . . 1 Weapon 2 | . . 1 1 . . Highest Loss Streak 4 | . . 3 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 85 100 99 87 Engine 20 | . 14 17 22 22 20 Wheel 13 | . 28 14 11 11 4 Hover 8 | . . 7 11 11 9 Device 14 | . 28 10 11 12 21 Protection 6 | . . . 9 9 . Energy Gun 28 | . 13 13 32 33 33 Ballistic Gun 3 | . 14 10 . . . Launcher 1 | . . 7 1 . . Peak Build Rating 18 | 9 9 15 15 18 18 Average Rating 12 | 5 8 9 13 14 17 On Entrance 10 | . 9 8 15 13 18 Naked Turns . | . . . . . . Heaviest Build 19 | 10 13 19 15 19 19 Greatest Support 20 | 20 20 20 10 10 10 Greatest Overweight (x) 6 | . . 2 2 2 6 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 4 | 2 4 4 1 3 3 Average Carried 1 | . 2 1 . 1 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | 1 3 1 . 2 3 Class Distribution -------------------- 57% | Scavenger-Tank 18% | Mutant 18% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 638 | 295 56 125 29 105 28 Remotely . | . . . . . . Salvage Created 337 | 82 56 130 69 . . Parts 27 | 11 6 8 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | 1 3 1 2 . . Guns 6 | 1 3 . 2 . . AOE 1 | . . 1 . . . Classes Destroyed 7 | 2 1 3 1 . . Tunneler 2 | 2 . . . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . 3 . . . . Grunt 2 | 1 . . 1 . . Duelist 1 | . . . 1 . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | 3 2 3 2 . . Combat Bots Only 2 | 1 2 1 2 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 82 | 4 28 18 6 . 26 Missed 25 | 2 5 8 2 . 8 Damage Taken 1229 | 20 149 528 168 . 364 Core 447 | 10 26 243 24 . 144 Absorbed by Shields 256 | . 61 90 39 . 66 Regen/Repaired (Parts) 39 | . . . . 39 . Core Remaining (%) 90 | 96 85 . . . . Volleys Fired 38 | 7 17 10 4 . . Largest 3 | 2 2 3 3 . . Hottest 141 | 60 60 106 141 . . Shots Fired 83 | 14 31 27 11 . . Gun 72 | 14 30 19 9 . . Cannon . | . . . . . . Launcher 11 | . 1 8 2 . . Special . | . . . . . . Kinetic 34 | 7 17 10 . . . Thermal 38 | 7 13 9 9 . . Explosive 11 | . 1 8 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 4 4 7 7 . . Robot Miss Streak 5 | 1 5 3 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 45 | 6 14 18 7 . . Core Hits 18 | 4 5 5 4 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 735 | 72 179 288 196 . . Guns 514 | 72 163 184 95 . . Cannons . | . . . . . . Explosions 221 | . 16 104 101 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 209 | 28 97 84 . . . Thermal 305 | 44 66 100 95 . . Explosive 221 | . 16 104 101 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 1 10 10 10 . Average Corruption 6 | . 1 10 10 10 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 5 4 2 . Message Errors 2 | . . 1 1 . . Matter Fused 4 | . . 3 . 1 . Heat Flow Errors 2 | . . 1 . 1 . Energy Discharges 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . 24 . . Projectiles . | . . . . . . Explosions 24 | . . . 24 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 256 | . 23 119 114 . . Shots 6 | . 1 3 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 266 | 12 20 263 266 134 . Average Temperature 97 | 9 20 103 132 67 . Received Heat Transfer 125 | 12 . 63 8 . 42 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 695 | 100 150 259 186 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 170 | 30 143 170 118 . . Initial 59 | . 19 59 57 . . Average 83 | 12 61 125 114 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | 1 7 3 2 . 2 Peak Tracking Total 3 | 1 3 2 2 . 2 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 4 . . . . Successful 3 | . 3 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 16 | . 16 . . . . Retrieved Matter 16 | . 16 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 129 | . . . . . 129 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2121 | 112 258 254 106 1281 110 Spaces Moved 1397 | 98 245 205 50 727 72 Core 22 | 17 . . . . 5 Treads . | . . . . . . Legs . | . . . . . . Wheels 756 | 81 245 182 2 200 46 Hover 619 | . . 23 48 527 21 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 Average Speed 131 | 74 80 99 181 160 151 Slowest Speed 350 | 80 80 185 185 185 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 29 | 6 53 19 10 78 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 80 | . 7 37 36 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 79 | . 7 37 35 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1606 | 122 276 235 57 843 73 Wait 115 | . 3 . . 112 . Move 1392 | 97 244 204 49 726 72 Hop . | . . . . . . Pick Up 26 | 9 5 7 1 3 1 Fast Attach . | . . . . . . Attach 19 | 7 1 8 2 1 . Detach 1 | . 1 . . . . Swap 5 | 1 2 2 . . . Drop 10 | 1 3 4 1 1 . Fire 38 | 7 17 10 4 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 5) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 477 | -9/Materials | Crushed by falling debris 477 | -9/Materials | Core integrity fell below 50% 477 | -9/Materials | System corruption reached 10% 508 | -9/Materials | Lost 3 parts (2u1w) 606 | -9/Materials | Discovered new exit (range 5) 625 | -9/Materials | Entered Mines 719 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 731 | -9/Mines | Entered Zion 839 | -7/Zion | System corruption cleaned by Quarantine Array 911 | -7/Zion | Build established: Scavenger-Tank 1276 | -7/Zion | Met Imprinter 1323 | -7/Zion | Imprinted 1325 | -7/Zion | Declared Zion's savior 1863 | -7/Zion | Learned Factory emergency access door positions 1978 | -7/Zion | Discovered new exit (range 15) 2012 | -7/Zion | Entered Proximity Caves 2012 | -6/Proximity Caves | Accompanied by 4 allies 2036 | -6/Proximity Caves | Spotted B-75 Beast 2113 | -6/Proximity Caves | Spotter reported a threat 2120 | -6/Proximity Caves | Core integrity fell below 20% 2122 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- GOAL=ESCAPE Wheel destroyed. 6E-LGH(M) destroyed. Knocked back. Hover Unit destroyed. N-01 Spotter is scanning... Knocked back. ALERT: Unidentified potential threat approaching Complex 0b10. Lgt. Ion Engine destroyed. Knocked back. Shield Generator destroyed. Ion Engine destroyed. Acquired Med. Treads. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired 28 matter. 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BB #???### ? | | ??????????????????? ;;; ## ? | | ????????????????????#;% ;;#"" | | ???????????????????### #??"" | | ??????????????????## M @## ###""% #??????? | | ??????????????##### M!## #### #??????? | | ??????????????# % #### ## ##?????????????? | | ??????????????## #??# ####??????????????? | | ???????????????# ###??# #?????????????????? | | ???????????????# ###??# #?????????????????? | | ???????????????## ### #### ##????????????????? | | ????????????????###?# ##???????????????? | | ????????????????????## #???????????????? | | ?????????????????????## #???????????????? | | ?????????????????####?# #???????????????? | | ????????????????## ### ##???????????????? | | ???????????????## #????????????????? | | ??????????????## #????????????????? | | ??????????????# ######????????????????? | | ??????????????## ##?????????????????????? | | ???????????????##########??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Risk Taker Robot Respite System Compromised The One Unlikely Earthworm Challenges ------------ None Game ------ Seed LargeElectronTelecube Manual? 0 Play Time 00:37:55 Cumulative 1.3 hours Start 2024.12.05 @ 20:24:11 End 2024.12.05 @ 21:07:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dcb575c7-3b0b-493f-b57f-b6961cbbdb92