Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 02:01:46 Player: Arcismati Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3429) 3429 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 7356 Bonus ------- High Alert Combat Kills 372 Cogmind --------- Core Integrity 0/850 Matter 79/450 Energy 123/150 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Large Matter Pod Enhanced Optical Array > --- WEAPON (4) ------- Heavy Flail Heavy Flail > --- INVENTORY (5) ---- Improved Heat Sink Heavy Machine Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Heavy Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Improved Heat Sink Particle Charger Improved Weapon Shielding Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Heavy Particle Cannon Ion Cannon [Rating: 56] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 2 | . . . 1 . 1 Parts Attached 83 | 5 8 14 28 12 16 Power 8 | 1 1 2 2 . 2 Engine 5 | 1 1 2 . . 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 30 | 1 6 4 11 3 5 Treads 11 | . . . 11 . . Leg 12 | 1 6 . . 3 2 Wheel 2 | . . . . . 2 Hover 4 | . . 4 . . . Flight 1 | . . . . . 1 Utility 15 | 1 . 3 5 2 4 Device 7 | . . 1 3 1 2 Storage 3 | 1 . 1 . . 1 Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 30 | 2 1 5 10 7 5 Energy Gun 10 | 1 1 2 2 3 1 Energy Cannon 7 | . . 1 2 4 . Ballistic Gun 7 | 1 . 2 3 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . . 2 . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 35 | . . 3 5 20 7 Power 3 | . . . . 1 2 Propulsion 13 | . . 2 . 9 2 Utility 5 | . . . 2 2 1 Weapon 14 | . . 1 3 8 2 Highest Loss Streak 18 | . . 1 2 18 7 To Critical Strikes . | . . . . . . Average Backups 7 | 5 7 8 9 7 4 Power 1 | . 1 1 1 1 . Propulsion 1 | 3 4 3 1 1 . Utility 2 | . . . 3 4 3 Weapon 2 | 1 1 2 3 1 1 Tool/Special . | . . . . . . Unused Backups 15 | . . 6 4 3 2 Power 2 | . . 1 . 1 . Propulsion 4 | . . 4 . . . Utility 8 | . . . 4 2 2 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 71 | . 82 82 96 63 14 Engine 2 | . 14 11 . . . Core 5 | . . . 8 6 4 Treads 18 | . . . 32 22 . Leg 3 | . 25 8 . . 1 Hover 3 | . . 23 1 . . Device 7 | . . . 8 12 3 Storage 7 | . 14 11 9 6 . Processor 2 | . . . 7 . . Energy Gun 5 | . 14 8 7 . . Energy Cannon 5 | . . 5 7 5 . Ballistic Gun 5 | . 14 7 8 . . Ballistic Cannon 1 | . . . . 5 . Launcher 1 | . . . 1 1 . Peak Build Rating 56 | 5 6 19 33 56 28 Average Rating 27 | 3 5 13 28 47 11 On Entrance 10 | . 5 6 16 33 1 Avg Prop Armor Cover (%) 3 | . . . 3 . . Naked Turns 57 | . . . . 53 4 Heaviest Build 42 | 11 13 27 38 42 18 Greatest Support 82 | 10 20 28 82 82 56 Greatest Overweight (x) 13 | 1 1 2 2 13 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 5 Average Capacity 8 | 7 8 8 10 9 5 Most Carried 10 | 7 8 10 10 10 5 Average Carried 7 | 5 7 8 9 7 4 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 10 | 7 8 10 10 5 2 Class Distribution -------------------- 38% | Mutant 22% | Gunner 14% | Scavenger-Skirmisher 13% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1972 | 250 107 201 727 524 163 Remotely . | . . . . . . Salvage Created 3403 | . 375 314 1728 843 143 Parts 193 | . 20 17 91 58 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 79 | . 7 8 37 23 4 Melee 1 | . . . . . 1 Guns 38 | . 7 6 21 1 3 Cannons 24 | . . 2 8 14 . AOE 16 | . . . 8 8 . Classes Destroyed 13 | . 2 3 7 1 . Worker 7 | . . . 4 3 . Builder 3 | . . . 1 2 . Recycler 2 | . 1 . . 1 . Mechanic 2 | . . . 1 . 1 Watcher 6 | . . 1 4 1 . Swarmer 19 | . . 4 4 7 4 Grunt 39 | . 7 1 21 10 . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 14 | . . 3 8 3 . Hunter 2 | . . . 1 1 . Programmer 2 | . . . . 2 . Heavy 1 | . . . 1 . . Best Kill Streak 7 | . 3 4 5 7 3 Combat Bots Only 6 | . 3 4 4 6 3 Max Kills in Single Turn 4 | . 1 1 3 4 1 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 890 | . 35 75 133 374 273 Missed 312 | . 8 23 42 149 90 Hits 578 | . 27 52 91 225 183 Melee 1 | . . . 1 . . Projectile 577 | . 27 52 90 225 183 Critical Strikes 22 | . . 1 8 10 3 Damage Taken 7602 | . 370 543 1606 2656 2427 Core 1968 | . 136 74 229 663 866 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 110 | . . 30 80 . . Core Remaining (%) 57 | 100 45 81 58 5 . Volleys Fired 203 | . 27 25 81 63 7 Largest 3 | . 2 2 3 3 1 Hottest 204 | . 70 119 199 204 75 Shots Fired 432 | . 54 47 208 116 7 Gun 239 | . 54 37 131 11 6 Cannon 166 | . . 10 61 95 . Launcher 27 | . . . 16 10 1 Special . | . . . . . . Kinetic 156 | . 27 19 72 38 . Thermal 177 | . 23 18 67 63 6 Explosive 27 | . . . 16 10 1 Electromagnetic 72 | . 4 10 53 5 . Robot Hit Streak 16 | . 9 16 15 9 4 Robot Miss Streak 7 | . 2 3 7 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 281 | . 41 32 138 62 8 Core Hits 171 | . 19 12 86 51 3 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 9 | . 2 1 3 3 . Burn 4 | . 1 1 1 1 . Destroy 3 | . 1 . 2 . . Blast 2 | . . . . 2 . Melee Attacks 6 | . . . . . 6 Impact 6 | . . . . . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7901 | . 477 551 3882 2581 410 Guns 2930 | . 427 389 1824 179 111 Cannons 2807 | . . 162 1053 1592 . Explosions 1875 | . 50 . 975 801 49 Melee 248 | . . . . . 248 Ramming 41 | . . . 30 9 2 Kinetic 1920 | . 161 230 695 834 . Thermal 2811 | . 262 159 1398 881 111 Explosive 1731 | . . . 881 801 49 Electromagnetic 1150 | . 54 162 878 56 . Impact 248 | . . . . . 248 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 273 | . . 7 39 84 143 Projectiles 39 | . . 7 . 32 . Explosions 91 | . . . 39 52 . Melee 143 | . . . . . 143 Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 177 | . 50 . 63 64 . Shots 7 | . 1 . 3 3 . Rammed 5 | . . . 4 1 . Targets Rammed 12 | . . . 6 3 3 Kicked 3 | . . . . . 3 Crushed 4 | . . . 2 2 . Highest Temperature 494 | . 226 358 447 494 295 Average Temperature 105 | . 94 94 108 112 156 Received Heat Transfer 2360 | . 174 117 612 957 500 Effects 11 | . . 1 5 5 . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . . 3 . . Matter Decay 3 | . . . 1 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 6 | . . 3 2 . 1 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 4 1 . Heat Transferred 6073 | . 753 518 3007 1545 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . . 3 3 1 Low Security (%) 45 | 100 100 100 43 5 53 Level 1 29 | . . . 33 38 46 Level 2 18 | . . . 16 44 . Level 3 5 | . . . 5 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 796 | . 110 105 726 796 333 Initial 333 | . . 27 35 322 333 Average 263 | . 45 39 272 448 191 Influence Increases 2844 | . 195 271 1242 1036 100 Destroy 0b10 Robot/C 1580 | . 140 160 740 460 80 Destroy 0b10 Robot/NC 100 | . 5 5 50 35 5 Destroy Leader 382 | . 30 52 198 92 10 Successful Hack 28 | . . 24 4 . . Disable Machine 90 | . . . 60 30 . Destroy Structure 244 | . 5 . 160 74 5 Lose Combat Pursuer 120 | . 15 30 30 45 . Active Sensor Use 300 | . . . . 300 . Influence Decreases 2751 | . 130 252 616 1066 687 Entered New Map 822 | . . 38 49 388 347 Time Decay 1579 | . 130 184 517 478 270 Lost Part 350 | . . 30 50 200 70 Squads Dispatched 22 | . 2 2 6 12 . Investigation 5 | . 2 . . 3 . Extermination 2 | . . . . 2 . Reinforcement 11 | . . 2 6 3 . Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 2 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses 3 | . . . . 3 . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 8 17 50 30 11 Peak Tracking Total 9 | . 3 6 7 5 9 Tactical Retreats 7 | . 1 2 1 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 4 2 . Max in Single Turn 2 | . . . 2 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . 1 1 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 2 6 . . Successful 6 | . . 2 4 . . Failed 4 | . 2 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 8 | . . 2 6 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 4 . . Scan Component 4 | . . 1 3 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 51 | . . 13 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1642 | . . . 113 1050 479 Optics 88 | . . . . . 88 Sensors 504 | . . . 113 . 391 A.S.S. 1050 | . . . . 1050 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4132 | 115 315 435 1449 1220 598 Spaces Moved 2285 | 70 171 409 674 667 294 Core 354 | 19 . . . 138 197 Treads 1113 | . . . 607 506 . Legs 367 | 51 171 77 . 23 45 Wheels 19 | . . . . . 19 Hover 399 | . . 332 67 . . Flight 33 | . . . . . 33 Fastest Speed 35 | 50 120 48 116 50 35 Average Speed 132 | 144 129 76 157 144 126 Slowest Speed 700 | 190 190 190 240 700 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 33 43 51 23 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 287 | . 4 . 199 78 6 Melee . | . . . . . . Projectile 24 | . . . 1 23 . AOE 263 | . 4 . 198 55 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2972 | 83 219 490 893 786 501 Wait 260 | . 7 16 55 21 161 Move 2278 | 69 170 408 673 666 292 Hop 1 | . . . . . 1 Pick Up 45 | 9 2 10 15 7 2 Fast Attach 45 | 3 . 9 12 8 13 Attach 24 | 2 1 . 6 7 8 Detach 7 | . . 1 1 . 5 Swap 34 | . 7 6 17 4 . Drop 58 | . 5 15 27 7 4 Fire 203 | . 27 25 81 63 7 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick 3 | . . . . . 3 Crush 9 | . . . 6 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 328 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Discovered new exit (range 9) 406 | -10/Materials | Discovered new exit (range 12) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x2 556 | -9/Materials | Repaired Aluminum Leg 709 | -9/Materials | Discovered new exit (range 16) 750 | -9/Materials | Discovered new exit (range 8) 866 | -9/Materials | Entered another Materials area 866 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1477 | -8/Materials | Repaired Arm. Treads 1828 | -8/Materials | Build established: Gunner 2072 | -8/Materials | Discovered new exit (range 14) 2203 | -8/Materials | Found Prototype Device 2315 | -8/Materials | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Utility x2 2316 | -7/Factory | Identified Active Sensor Suite 2603 | -7/Factory | Build established: Scavenger-Skirmisher 3212 | -7/Factory | Garrison activated, responded to threat 3235 | -7/Factory | Build established: Skirmisher 3357 | -7/Factory | Core integrity fell below 50% 3425 | -7/Factory | Core integrity fell below 20% 3454 | -7/Factory | Lost 18 parts (1p7n2u8w) 3515 | -7/Factory | First assault squad dispatched 3519 | -7/Factory | Discovered new exit (range 15) 3535 | -7/Factory | Entered another Factory area 3535 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3659 | -6/Factory | Build established: Mutant 3970 | -6/Factory | Spotted B-75 Beast 4059 | -6/Factory | Core integrity fell below 50% 4100 | -6/Factory | Lost 7 parts (2p2n1u2w) 4107 | -6/Factory | Core integrity fell below 20% 4133 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04099_ Wheel fried. 04099_ Slug penetrates Wall. 04100_ Acquired 54 matter. 04102_ Destroyed Lgt. Nuclear Core. 04102_ S-27 Virus system corrupted by crushing effect. 04105_ Acquired 8 matter. 04105_ S-27 Virus IFF system glitched. 04106_ R-10 Processor collects VTOL Module. 04106_ Penetrated by Slug. 04107_ Destroyed VTOL Module. 04107_ S-27 Virus system corrupted by crushing effect. 04107_ S-27 Virus destroyed. 04107_ Hvy. Flail follow-up attack on S-27 Virus. 04110_ Acquired 24 matter. 04118_ Dropped Arm. Huge Wheel. 04125_ Acquired Lgt. Angular Momentum Engine. 04126_ Penetrated by Slug. 04126_ Slug penetrates Wall. 04129_ Penetrated by Slug. 04133_ Recycling Unit disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# ##??????????????????????????????????????? | | ????# # #########+##########???????????????????? | | ????# # " ??????????????? | | ????# # ### ### #??????????????????????? | | ????# #####?# #?# === " "#??????????????????????? | | ????# #?????# #?# === Y"#??????????????????????? | | #####/#######+### === """##?????????????????????? | | # ## = @ #?????????????????????? | | """ ##R""" /h s * +?????????????????????? | | """ ## """ ## #?????????????????????? | | [""" ## "S ## #?????????????????????? | | ! ## """ ##;;;########?????????????????????? | | "######### "" # ??????????????????????????????? | | ^ #??????# BB "???????????????????????????????? | | #??????# /BB ????????????????????????????????? | | #??????# #?????????????????????????????????? | | #??????# ] #?????????????????????????????????? | | #??????# #?????????????????????????????????? | | #?????#; #?????????????????????????????????? | | ######;"#"/###?????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ###########????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 66% | -9/Materials Arm. Treads | 73% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Universal Adapter Challenges ------------ None Game ------ Seed ScrapDeflectorBay Manual? 0 Play Time 01:01:14 Cumulative 13.8 hours Start 2026.05.09 @ 00:57:43 End 2026.05.09 @ 02:01:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 13 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 28x22 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6f180622-57eb-49d0-b954-89665018963f