Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 13:42:06 Player: terics Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1718) 1718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5028 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Warm (168) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Improved Weapon Shielding Thermal Shield > --- WEAPON ----------- Beam Rifle Cooled Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Improved Medium Treads Improved Gravmag System Improved Gravmag System Improved System Shield Gatling Laser Thermic Laser High-powered Shotgun Coil Gun Magnetic Acceleration Cannon Advanced EMP Blaster Rocket Launcher [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 . 2 Weapon 1 | . . . . 1 . Parts Attached 89 | 6 9 16 7 12 39 Power 9 | 1 1 1 1 3 2 Engine 6 | 1 1 1 1 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 29 | 2 2 5 1 4 15 Treads 3 | . 2 . 1 . . Leg 15 | . . 5 . 4 6 Wheel 2 | 2 . . . . . Hover 9 | . . . . . 9 Flight . | . . . . . . Utility 18 | 1 2 3 1 2 9 Device 6 | . . 1 1 . 4 Storage 6 | 1 1 . . 1 3 Processor 5 | . 1 2 . 1 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 33 | 2 4 7 4 3 13 Energy Gun 17 | 1 3 4 1 3 5 Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 1 . 1 3 . 1 Ballistic Cannon 4 | . . . . . 4 Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . . 1 . 2 Corrupted Parts 3 | . . 2 . . 1 System Corruption 13 | . . 5 . . 8 Parts Lost 27 | . 4 . . 1 22 Power 4 | . 1 . . . 3 Propulsion 9 | . 2 . . 1 6 Utility 6 | . . . . . 6 Weapon 8 | . 1 . . . 7 Highest Loss Streak 17 | . 4 . . 1 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 97 96 91 90 Engine 5 | . 14 11 9 2 . Core 3 | . . . . 4 6 Treads 4 | . 19 4 6 2 . Leg 19 | . . 26 27 27 13 Wheel 1 | . 7 . . . . Hover 3 | . . . . . 11 Device 8 | . . 2 17 8 10 Storage 9 | . 14 11 9 7 8 Processor 12 | . 13 19 9 13 11 Protection 1 | . . . . . 5 Energy Gun 8 | . 13 12 4 6 8 Ballistic Gun 9 | . 14 8 13 15 2 Ballistic Cannon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 112 | 12 19 24 27 95 112 Greatest Support 48 | 20 40 40 30 48 48 Greatest Overweight (x) 3 | 1 . 1 . 2 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 25 25 Average Capacity 15 | 7 8 10 10 18 21 Most Carried 17 | 4 10 10 10 11 17 Average Carried 9 | 1 6 8 9 9 10 Final Capacity 25 | 8 10 10 10 25 5 Final Carried 10 | 4 10 10 10 9 . Class Distribution -------------------- 30% | Scavenger-Skirmisher 22% | Skirmisher 22% | Mutant 14% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1595 | 258 69 268 329 212 459 Remotely . | . . . . . . Salvage Created 1952 | . 329 402 360 339 522 Parts 103 | . 22 30 18 8 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 6 11 5 5 9 Guns 26 | . 6 5 5 5 5 Cannons 4 | . . . . . 4 AOE 5 | . . 5 . . . Classes Destroyed 9 | . 4 2 . 1 2 Builder 2 | . . 1 . . 1 Recycler 3 | . 1 . 1 1 . Watcher 5 | . 1 1 1 1 1 Swarmer 5 | . 2 3 . . . Grunt 17 | . 4 5 2 2 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . 3 3 2 1 Programmer 3 | . . . . 1 2 Best Kill Streak 9 | . 3 7 4 4 9 Combat Bots Only 7 | . 3 6 3 2 7 Max Kills in Single Turn 4 | . 1 4 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4574 | . 587 542 220 661 2564 Core 1191 | . 180 80 28 51 852 Absorbed by Shields . | . . . . . . Redirected to Shielding 108 | . . . . . 108 Regen/Repaired (Parts) 76 | . . . . 76 . Core Remaining (%) 78 | 100 28 80 94 92 . Volleys Fired 114 | . 22 22 20 21 29 Largest 3 | . 2 2 2 3 3 Hottest 195 | . 60 90 86 109 195 Shots Fired 260 | . 43 44 40 63 70 Gun 222 | . 43 40 40 63 36 Cannon 32 | . . . . . 32 Launcher 6 | . . 4 . . 2 Special . | . . . . . . Kinetic 111 | . 22 8 26 42 13 Thermal 102 | . 12 . 14 21 55 Explosive 4 | . . 4 . . . Electromagnetic 43 | . 9 32 . . 2 Robot Hit Streak 27 | . 11 27 15 15 11 Robot Miss Streak 5 | . 2 3 5 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 182 | . 34 33 27 42 46 Core Hits 102 | . 15 21 17 18 31 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 2 . 4 Burn 4 | . . . 2 . 2 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4834 | . 364 962 552 860 2096 Guns 2858 | . 361 471 551 849 626 Cannons 872 | . . . . . 872 Explosions 1080 | . . 491 . . 589 Melee . | . . . . . . Ramming 24 | . 3 . 1 11 9 Kinetic 1368 | . 110 57 371 589 241 Thermal 2312 | . 137 122 180 260 1613 Explosive 369 | . . 369 . . . Electromagnetic 761 | . 114 414 . . 233 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 25 | . 2 9 . 2 25 Average Corruption 3 | . 1 5 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 7 12 . 1 11 Message Errors 8 | . 2 3 . . 3 Matter Fused 7 | . 1 3 . 1 2 Heat Flow Errors 6 | . 2 2 . . 2 Energy Discharges 4 | . 1 2 . . 1 Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . 1 . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 56 | . . 1 . . 55 Projectiles 50 | . . . . . 50 Explosions 6 | . . 1 . . 5 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 34 | . . 30 . . 4 Shots 1 | . . 1 . . . Rammed 4 | . 1 . . . 3 Targets Rammed 8 | . 1 . 1 3 3 Kicked 4 | . . . 1 3 . Crushed . | . . . . . . Highest Temperature 448 | . 258 241 180 258 448 Average Temperature 123 | . 106 86 73 101 187 Received Heat Transfer 1545 | . 348 234 126 156 681 Effects 12 | . . . . 2 10 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . 2 . Matter Decay 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . . 2 Heat Transferred 3945 | . 300 100 481 444 2620 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 356 | . 207 278 356 181 231 Initial 117 | . . 4 117 88 32 Average 102 | . 91 174 193 65 51 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 82 | 100 80 39 76 100 94 Level 1 17 | . 19 60 23 . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . . 2 5 Investigation . | . . . . . . Extermination 2 | . . . . 1 1 Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 1 1 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 15 14 13 10 25 Peak Tracking Total 16 | . 6 3 5 3 16 Tactical Retreats 6 | . 2 . . 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 3 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . 1 1 1 . 3 Max in Single Turn 1 | . 1 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 3 4 5 . Terminals 10 | . 2 3 4 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 4 7 8 8 . Successful 19 | . 2 5 6 6 . Failed 8 | . 2 2 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 20 | . 4 7 8 1 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 5 6 1 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . 2 . . . Alert Level 2 | . . 1 1 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 3 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4068 | 48 538 632 677 982 1191 Spaces Moved 2207 | 43 348 405 423 451 537 Core 2 | 2 . . . . . Treads 256 | . 203 53 . . . Legs 1449 | . . 352 423 451 223 Wheels 186 | 41 145 . . . . Hover 314 | . . . . . 314 Flight . | . . . . . . Fastest Speed 48 | 50 80 120 120 120 48 Average Speed 143 | 80 126 125 120 155 179 Slowest Speed 260 | 95 160 190 120 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 50 34 35 13 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 40 . . 15 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 51 | . . 40 . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2896 | 54 405 487 554 690 706 Wait 360 | . 10 25 89 185 51 Move 2202 | 42 347 404 422 450 537 Hop . | . . . . . . Pick Up 59 | 6 12 7 8 6 20 Fast Attach 24 | 4 2 5 . 5 8 Attach 43 | 2 4 5 2 4 26 Detach 11 | . . 1 . 2 8 Swap 22 | . 3 6 5 3 5 Drop 54 | . 4 12 7 11 20 Fire 114 | . 22 22 20 21 29 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 4 | . . . 1 3 . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Discovered new exit (range 13) 230 | -10/Materials | Core integrity fell below 50% 240 | -10/Materials | Lost 4 parts (1p2n1w) 308 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 4) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -9/Materials | Discovered new exit (range 15) 1218 | -9/Materials | Identified exit to Materials 1219 | -9/Materials | Entered another Materials area 1219 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -8/Materials | Discovered new exit (range 17) 1704 | -8/Materials | Build established: Scavenger-Skirmisher 1894 | -8/Materials | Identified exit to Factory 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1942 | -7/Factory | Repaired Aluminum Leg 2670 | -7/Factory | Build established: Skirmisher 2872 | -7/Factory | Discovered new exit (range 3) 2876 | -7/Factory | Identified exit to Factory 2878 | -7/Factory | Entered another Factory area 2878 | -6/Factory | Evolved 2 slots: Utility x2 3445 | -6/Factory | Build established: Scavenger-Skirmisher 3882 | -6/Factory | Build established: Gunner 3934 | -6/Factory | Garrison activated, responded to threat 3990 | -6/Factory | Lost 4 parts (1n1u2w) 4011 | -6/Factory | System corruption reached 10% 4015 | -6/Factory | Destroyed 7 combat bots 4064 | -6/Factory | Core integrity fell below 50% 4068 | -6/Factory | Core integrity fell below 20% 4069 | -6/Factory | Core destroyed Last Messages --------------- 04058_ System corrupted by crushing effect (+5). 04059_ Magnetic Acceleration Cannon destroyed. 04059_ Med. Battery destroyed. 04060_ Coil Gun severed. 04062_ System corrupted: Matter fused (-5). 04062_ Gatling Laser destroyed. 04063_ B-48 Gladiator heat damages Lgt. Treads. 04063_ Imp. Gravmag System destroyed. 04063_ Adv. Assault Cannon destroyed. 04063_ Com. Battery destroyed. 04063_ Mic. Nuclear Core destroyed. 04063_ System corrupted by crushing effect (+2). 04063_ System corrupted by crushing effect (+5). 04064_ Slammed into B-48 Gladiator. 04066_ Slammed into L-41 Fighter. 04066_ Deuterium Engine destroyed. 04066_ System corrupted by crushing effect (+2). 04067_ Sml. Storage Unit destroyed. 04069_ Slammed into L-41 Fighter. 04069_ Destabilizing: Core damaged (-17). Map ----- +----------------------------------------------------+ | "" # """" #????????! """" """" #????????? | | "" # """" #????????? """" """" #????????? | | "" # """" #??????????? #????????? | | ""?# """" #????????????? #????????? | | ?# #??????????????# #????????? | | #### #??????????#####% #????????? | | ########+################### ! ######### | | % ! | | | | % % | | | | | | ###+########################## #########? | | # #??????? ?? # #????????? | | # #????????"""??"""" # #????????? | | # """ """ #????????? ?? ?/ #????????? | | + """ """ #?????????? ???? # #????????? | | # """ """ #??????????? ??" # #????????? | | # #???????????? ??"?# #????????? | | # #???????????????""?# #????????? | | # #??????????????##??# #????????? | | ############################## #????????? | | # # + +????????? | | # ! # g g # #????????? | | + # glg # #????????? | | # * !!!# g@g""" # #????????? | | # !!!# bl"""" # #????????? | | # !!!# gg"""" # #????????? | | # # g """" # #????????? | | # # "" "" """" # #????????? | | # # ""R"" """" # #????????? | | # # """" # #????????? | | ###########################+## #????????? | | #+#######??????????????????????# #????????? | | #??????????????????????# #????????? | | """ #??????????????????????# ?? | | """ #??????????????????????# ? | | """ #??????????????????????# ? | | #??????????????????????#### ?? | | """ #?????????????????????????# ? | | """ #?????????????????????????# #?? | | """ #?????????????????????????? #?? | | #?????????????????????????? ??? | | #########?????????????????????????? ??? | | ??????????????????????????????????? ???? | | ??????????????????????????????????? ????? | | ??????????????????????????????????? ??????? | | ???????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: TH 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingSurgeBarrier Manual? 0 Play Time 00:55:52 Cumulative 20.7 hours Start 2022.03.20 @ 12:48:30 End 2022.03.20 @ 13:42:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aa40bcc-9d7a-431c-a32c-90d3be57a0ab