Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.05 @ 14:19:25 Player: Tediak Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (3947) 3947 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 8109 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 257/590 System Corruption 0% Temperature Cool (734) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Compact Battery Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON (4) ------- Heavy EM Shotgun Flak Gun Mini Assault Cannon > --- INVENTORY (8) ---- Light Ion Engine Micro Nuclear Core Armored Wheel Enhanced Optical Array Component Analysis Suite Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Compact Battery Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Armored Wheel Enhanced Optical Array Component Analysis Suite Heavy EM Shotgun Flak Gun [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 3 | . . 1 . . 1 1 Propulsion 1 | . . . . 1 . . Utility 2 | . . . . 1 1 . Weapon 2 | . . 1 . . . 1 Parts Attached 200 | 7 4 32 8 43 96 10 Power 39 | 2 1 4 2 10 19 1 Engine 27 | 2 1 4 2 5 12 1 Core 12 | . . . . 5 7 . Reactor . | . . . . . . . Propulsion 59 | 2 . 12 2 8 33 2 Treads 4 | . . 4 . . . . Leg 26 | 2 . 6 2 7 9 . Wheel 14 | . . . . . 14 . Hover 8 | . . . . 1 5 2 Flight 7 | . . 2 . . 5 . Utility 32 | 1 1 3 1 8 17 1 Device 15 | . 1 . 1 4 8 1 Storage 7 | 1 . 1 . . 5 . Processor 4 | . . 1 . 2 1 . Hackware 1 | . . . . . 1 . Protection 5 | . . 1 . 2 2 . Artifact . | . . . . . . . Weapon 70 | 2 2 13 3 17 27 6 Energy Gun 27 | 1 1 4 . 8 11 2 Energy Cannon 5 | . . . . 1 3 1 Ballistic Gun 12 | 1 . 3 1 3 2 2 Ballistic Cannon 7 | . . 1 . 1 4 1 Launcher 8 | . 1 3 2 1 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon 3 | . . 1 . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . . 3 1 . Unidentified Prototypes 5 | . . 1 1 1 1 1 Parts Lost 64 | . . 8 4 19 23 10 Power 21 | . . 3 1 4 10 3 Propulsion 16 | . . 1 1 6 4 4 Utility 5 | . . . . 3 1 1 Weapon 22 | . . 4 2 6 8 2 Highest Loss Streak 13 | . . 4 2 13 10 8 Average Slot Usage (%) 89 | . 94 87 92 88 90 94 Engine 9 | . 14 13 16 5 8 12 Core 6 | . . . . 11 7 12 Leg 13 | . 28 18 21 21 8 . Wheel 5 | . . . . . 10 10 Hover 1 | . . . . 1 2 6 Device 5 | . 9 5 5 6 4 4 Storage 11 | . 14 12 16 6 12 13 Processor 5 | . . . . 3 7 6 Protection 3 | . . 2 . 7 2 1 Energy Gun 6 | . 8 8 . 7 6 4 Energy Cannon 1 | . . . . 1 . 7 Ballistic Gun 2 | . 9 3 11 4 . . Ballistic Cannon 5 | . . . 8 5 5 10 Launcher 5 | . 9 12 12 2 2 . Slashing Weapon 1 | . . 4 . . 1 . Naked Turns . | . . . . . . . Heaviest Build 65 | 13 15 25 20 36 64 65 Greatest Support 45 | 20 20 40 26 33 45 36 Greatest Overweight (x) 7 | . . 5 1 3 7 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 5 7 8 Most Carried 8 | 6 6 6 6 6 8 8 Average Carried 5 | 3 5 4 4 4 6 6 Final Capacity 8 | 6 6 6 6 4 8 8 Final Carried 8 | 4 6 5 5 3 8 6 Class Distribution -------------------- 33% | Mutant 25% | Scavenger-Bomber 22% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Bomber 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Bomber | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 3795 | 267 81 594 403 656 1770 24 Remotely . | . . . . . . . Salvage Created 4386 | 96 248 869 450 725 1819 179 Parts 258 | 3 22 65 32 42 90 4 Haulers Intercepted 3 | . . 2 . . 1 . Recyclers Shooed 8 | . . 3 1 3 . 1 Parts Field Recycled 16 | . . . . . 16 . Retrieved Matter 118 | . . . . . 118 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 92 | . 7 20 15 17 30 3 Melee 7 | . . 5 . . 2 . Guns 28 | . 4 5 5 9 4 1 Cannons 30 | . . 2 2 7 17 2 AOE 26 | . 3 8 8 1 6 . Classes Destroyed 14 | 1 5 5 1 1 1 . Worker 18 | . . 2 . 3 12 1 Builder 18 | . 1 3 5 1 8 . Tunneler 3 | . 1 . . . 2 . Hauler 3 | . . 2 . . 1 . Recycler 9 | 1 . 3 2 1 2 . Operator 4 | . 1 1 . 1 1 . Watcher 5 | . . 2 . . 3 . Swarmer 27 | . 3 7 8 3 6 . Grunt 40 | . 4 8 6 10 10 2 Brawler 2 | . . . 1 . 1 . Duelist 2 | . . 1 . 1 . . Sentry 10 | . . 4 . 2 3 1 Hunter 5 | . . . . 1 4 . Programmer 6 | . . . . . 6 . Best Kill Streak 10 | 1 7 5 6 4 10 2 Combat Bots Only 5 | . 5 3 4 4 4 1 Max Kills in Single Turn 4 | 1 4 3 3 1 2 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 2 2 2 1 2 . Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 9334 | . 219 1424 446 1887 3506 1852 Core 2254 | . 50 256 102 307 680 859 Absorbed by Shields 75 | . . . . 57 18 . Core Remaining (%) 47 | 100 80 . 10 44 2 . Volleys Fired 289 | 3 17 35 29 66 118 21 Largest 4 | 2 2 3 3 3 3 4 Hottest 256 | 60 80 135 88 170 186 256 Shots Fired 606 | 6 27 75 71 140 241 46 Gun 301 | 6 23 41 29 81 107 14 Cannon 218 | . . 8 21 53 104 32 Launcher 87 | . 4 26 21 6 30 . Special . | . . . . . . . Kinetic 307 | 3 16 16 50 83 117 22 Thermal 157 | . 1 33 . 39 71 13 Explosive 78 | . 4 26 21 6 21 . Electromagnetic 64 | 3 6 . . 12 32 11 Robot Hit Streak 23 | 5 4 5 6 12 23 14 Robot Miss Streak 8 | . 2 7 4 7 8 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 412 | 5 15 38 21 103 198 32 Core Hits 250 | 2 14 47 27 58 84 18 Critical Hits 3 | . . 1 . . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 Melee Attacks 69 | . . 20 . 10 39 . Impact 28 | . . . . . 28 . Slashing 28 | . . 20 . . 8 . Piercing . | . . . . . . . Sneak Attacks 27 | . . 3 . 8 16 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12436 | 64 389 2258 1529 1885 5434 877 Guns 2846 | 64 180 251 179 845 1064 263 Cannons 2915 | . . 148 103 647 1403 614 Explosions 4145 | . 209 1189 1243 393 1111 . Melee 2499 | . . 653 . . 1846 . Ramming 31 | . . 17 4 . 10 . Kinetic 3426 | 24 111 209 282 773 1622 405 Thermal 1642 | . . 190 . 617 575 260 Explosive 3640 | . 188 1189 1243 261 759 . Electromagnetic 1198 | 40 90 . . 234 622 212 Impact 1397 | . . . . . 1397 . Slashing 1102 | . . 653 . . 449 . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 . Average Corruption 5 | . . . . . 5 . Corruption Purged . | . . . . . . . Effects 78 | . . . . . 78 . Message Errors 17 | . . . . . 17 . Matter Fused 13 | . . . . . 13 . Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 7 | . . . . . 7 . Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 13 | . . . . . 13 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 3 . Targeting Errors 12 | . . . . . 12 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1158 | . . 95 121 28 842 72 Projectiles 53 | . . . . . 46 7 Explosions 315 | . . 66 121 28 35 65 Melee 790 | . . 29 . . 761 . Knockbacks 42 | . . 1 1 10 22 8 Impact 12 | . . 1 . . 11 . Kinetic 29 | . . . 1 10 10 8 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 940 | . . 270 155 39 234 242 Shots 31 | . . 9 5 2 12 3 Rammed 14 | . . 12 1 . 1 . Targets Rammed 15 | . . 13 1 . 1 . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 865 | . 57 85 212 330 641 865 Average Temperature 132 | . 34 28 57 102 126 345 Received Heat Transfer 2294 | . 81 309 81 718 778 327 Effects 80 | . . . . . 31 49 Shutdowns 28 | . . . . . 9 19 Energy Bleed 10 | . . . . . 7 3 Interference 15 | . . . . . 10 5 Matter Decay 9 | . . . . . 2 7 Short Circuit 5 | . . . . . 1 4 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Damage (core) 7 | . . . . . 2 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 17 | . . . . . 15 2 Impact Corruptions 25 | . . . . . 25 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 3168 | . . 447 . 1234 1128 359 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . 2 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 510 | 5 278 476 510 317 461 405 Average Influence 231 | . 138 304 393 162 215 330 Maximum Alert Level 2 | . 1 2 2 1 2 2 Low Security (%) 44 | 100 62 10 . 80 45 . Level 1 45 | . 37 68 60 19 45 98 Level 2 9 | . . 21 39 . 8 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 1 5 1 3 13 . Investigation 2 | . . . . . 2 . Extermination 5 | . . . . . 5 . Reinforcement 14 | . 1 5 1 3 4 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 5 | . . 2 1 1 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 6 | . . 2 . 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 10 31 14 24 46 4 Peak Tracking Total 8 | . 4 5 4 8 5 4 Tactical Retreats 5 | . . 1 . 2 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 20 | . 3 3 1 2 4 7 Max in Single Turn 5 | . 2 2 1 1 1 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 6 | . . 2 . 3 1 . Terminals 4 | . . 2 . 2 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . 6 . 8 2 . Successful 14 | . . 6 . 6 2 . Failed 2 | . . . . 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . 6 . 5 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 6 . 3 . . Record 4 | . . 3 . 1 . . Dispatch Records 1 | . . 1 . . . . Investigation Status 2 | . . 1 . 1 . . Recall Investigation 1 | . . 1 . . . . Registered Components 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . Recycle Component 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . . 2 . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 7 | . . . . 5 2 . Non-combat 6 | . . . . 4 2 . Combat 1 | . . . . 1 . . Robot Hacks Applied 9 | . . . . 7 2 . parse_system 3 | . . . . 3 . . no_distress 5 | . . . . 4 1 . find_fabricator 1 | . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 6406 | 156 196 962 497 1072 3235 288 Spaces Moved 3871 | 109 110 538 328 549 2067 170 Core 42 | 7 . 1 . 18 16 . Treads 47 | . . 47 . . . . Legs 2317 | 102 110 489 328 531 757 . Wheels 1186 | . . . . . 1096 90 Hover 278 | . . . . . 198 80 Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 120 120 120 100 52 100 Average Speed 121 | 115 120 131 120 133 115 123 Slowest Speed 400 | 120 120 300 150 210 400 181 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 7 30 36 68 26 32 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 598 | . 21 184 202 55 90 46 Melee . | . . . . . . . Projectile 14 | . . . 1 . 12 1 AOE 584 | . 21 184 201 55 78 45 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4982 | 134 148 706 373 769 2637 215 Wait 186 | . 5 2 2 26 144 7 Move 3865 | 108 109 537 327 548 2066 170 Hop . | . . . . . . . Pick Up 210 | 13 8 35 5 48 97 4 Fast Attach . | . . . . . . . Attach 128 | 7 2 28 6 32 45 8 Detach 19 | . . 7 1 4 5 2 Swap 72 | . 2 4 2 11 51 2 Drop 121 | 3 5 25 . 24 63 1 Fire 289 | 3 17 35 29 66 118 21 Melee 69 | . . 20 . 10 39 . Ram . | . . . . . . . Kick 2 | . . . 1 . 1 . Crush 13 | . . 13 . . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 598 | -9/Materials | Discovered new exit (range 16) 961 | -9/Materials | Lost 4 parts (1p1n2w) 1180 | -9/Materials | Core integrity fell below 50% 1257 | -9/Materials | Discovered new exit (range 15) 1315 | -9/Materials | Entered Mines 1403 | -9/Mines | Core integrity fell below 20% 1573 | -9/Mines | Learned location of Zion (-7) 1579 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1582 | -9/Mines | Found Prototype Device 1583 | -9/Mines | Identified Exp. Sensor Array 1656 | -9/Mines | Discovered new exit (range 10) 1812 | -9/Mines | Entered Materials 1812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2215 | -8/Materials | Lost 5 parts (1p2n1u1w) 2600 | -8/Materials | Core integrity fell below 50% 2643 | -8/Materials | Lost 13 parts (3p3n2u5w) 2874 | -8/Materials | Discovered new exit (range 10) 2884 | -8/Materials | Entered Factory 2884 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2954 | -7/Factory | Build established: Scavenger-Bomber 3703 | -7/Factory | Garrison activated, responded to threat 3784 | -7/Factory | Lost 3 parts (2p1w) 3952 | -7/Factory | Lost 3 parts (2p1w) 3994 | -7/Factory | Discovered new exit (range 5) 4136 | -7/Factory | Build established: Scavenger-Mutant 4288 | -7/Factory | Core integrity fell below 50% 4318 | -7/Factory | Garrison activated, responded to threat 4323 | -7/Factory | Lost 3 parts (3p) 4821 | -7/Factory | Lost 10 parts (3p4n3w) 5044 | -7/Factory | Build established: Mutant 5102 | -7/Factory | Core integrity fell below 20% 5869 | -7/Factory | Lost 3 parts (1u2w) 6119 | -7/Factory | Entered another Factory area 6119 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6322 | -6/Factory | Build established: Scavenger-Gunner 6389 | -6/Factory | Core integrity fell below 50% 6406 | -6/Factory | Core integrity fell below 20% 6407 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Arm. Wheel destroyed. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Core damaged (-144). Overheating: Energy bleed (-39). Gravmag System destroyed. Overheating: Short circuit. Broken Gravmag System permanently disabled. Lgt. Ion Engine destroyed. Overheating: Short circuit. Broken Flak Gun permanently disabled. Hvy. Plasma Cannon destroyed. Overheating: Matter decay (-8). Overheating: Matter decay (-16). Broken Gravmag System destroyed. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Core damaged (-161). Lgt. Antimatter Reactor fried. Adv. Heat Sink fried. G-67 Veteran destroyed. 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Loot Pinata Made in Tau Ceti IV Oops Please Form A Line Power Corrupts Serviceable Loadout Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed ColdControlProtomatter Manual? 0 Play Time 02:24:51 Cumulative 6.3 hours Start 2020.01.31 @ 22:04:30 End 2020.02.05 @ 14:19:25 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e5563b8-a3d3-4dfa-a791-63acdc9561cf