Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 12:23:00

Player: THN-L0C

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (497)      497
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-1190)              -1190
              TOTAL SCORE: -163

 Bonus
-------
Friendly Fire              -1190

 Cogmind 
---------
Core Integrity             0/250
Matter                     268/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
                Grenade Launcher
>               --- INVENTORY (10) ---
                Huge Storage Unit
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Seismic Detector
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Huge Storage Unit
  Improved Terrain Scanner
           Seismic Detector
    Medium Laser
           Grenade Launcher
           Grenade Launcher
           Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   6   5   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 7    | 2   3   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   100 58  
  Engine                   10   | .   14  .   
  Treads                   27   | .   28  26  
  Device                   3    | .   3   .   
  Storage                  14   | .   14  14  
  Protection               8    | .   10  .   
  Energy Gun               2    | .   1   3   
  Ballistic Gun            20   | .   26  1   
  Launcher                 2    | .   .   11  
Peak Build Rating          8    | 7   8   8   
  Average Rating           6    | 5   7   4   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 15  21  16  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             9    | 2   9   9   
  Average Carried          6    | .   6   6   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 2   9   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           863  | 259 496 108 
  Remotely                 .    | .   .   .   
Salvage Created            689  | 51  486 152 
  Parts                    47   | 6   30  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   9   8   
  Guns                     12   | .   9   3   
  AOE                      5    | .   .   5   
Classes Destroyed          7    | 1   5   1   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  8    | .   2   6   
  Grunt                    9    | .   7   2   
Best Kill Streak           5    | 3   3   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        84   | .   43  41  
  Missed                   17   | .   8   9   
Damage Taken               1142 | .   379 763 
  Core                     254  | .   18  236 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              93   | 7   51  35  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 70  40  100 
Shots Fired                157  | 14  102 41  
  Gun                      146  | 14  102 30  
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   .   10  
  Special                  1    | .   .   1   
  Kinetic                  121  | 7   102 12  
  Thermal                  26   | 7   .   19  
  Explosive                10   | .   .   10  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         17   | 7   17  13  
  Robot Miss Streak        4    | 1   3   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           98   | 10  63  25  
  Core Hits                41   | 4   22  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1637 | 131 746 760 
  Guns                     1152 | 131 746 275 
  Cannons                  .    | .   .   .   
  Explosions               461  | .   .   461 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  836  | 45  746 45  
  Thermal                  406  | 86  .   320 
  Explosive                395  | .   .   395 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            19   | .   .   19  
  Projectiles              .    | .   .   .   
  Explosions               19   | .   .   19  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      84   | .   .   84  
  Shots                    4    | .   .   4   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        151  | 63  24  151 
  Average Temperature      24   | 32  7   51  
  Received Heat Transfer   255  | .   183 72  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | 1   .   .   
  Heat Transferred         1038 | 259 .   779 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             285  | 15  177 285 
  Initial                  69   | .   9   69  
  Average                  86   | 5   52  221 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         88   | 100 100 46  
  Level 1                  11   | .   .   53  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   17  12  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               12   | .   12  .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                7    | .   7   .   
    Botnet                 2    | .   2   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1638 | 94   1188 356  
Spaces Moved               832  | 39   624  169  
  Core                     6    | 2    .    4    
  Treads                   826  | 37   624  165  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 154  160  160  
  Slowest Speed            200  | 160  160  200  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    93   42   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 7    | .    .    7    
Terrain Destroyed          64   | .    .    64   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      64   | .    .    64   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      987  | 55  721 211 
  Wait                     32   | 1   30  1   
  Move                     830  | 38  623 169 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 2   8   1   
  Fast Attach              9    | 7   1   1   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     5    | .   5   .   
  Drop                     3    | .   3   .   
  Fire                     93   | 7   51  35  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat / Sub)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 8)
  286 | -10/Materials | Discovered new exit (range 4)
  311 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 13)
  524 | -10/Materials | Identified exit to Subcaves
  524 | -10/Materials | Identified exit to Mines
  524 | -10/Materials | Identified exit to Materials
  630 | -10/Materials | Learned Storage emergency access door positions
  695 | -10/Materials | Derelicts attacked the area
  706 | -10/Materials | Loaded intel: 1 repair station location
  726 | -10/Materials | Learned Storage stockpile data
  749 | -10/Materials | Learned 2 Materials zone layouts
  827 | -10/Materials | Loaded intel: 13 trap records
 1283 | -10/Materials | Entered Mines
 1284 | -10/Mines     | Assembled infested the area
 1310 | -10/Mines     | Core integrity fell below 50%
 1342 | -10/Mines     | Lost 7 parts (1p2n1u3w)
 1350 | -10/Mines     | Discovered exit to Materials (range 3)
 1414 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1454 | -10/Mines     | Core integrity fell below 20%
 1609 | -10/Mines     | Murdered YI-UF0
 1639 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01440_ YI-UF0 mumbles something.
01448_ Seismic Survey Station disabled.
01448_ G-34 Mercenary destroyed.
01465_ YI-UF0 mumbles something.
01466_ G-47 Trooper destroyed.
01468_ The unstable cave ceiling collapses.
01473_ Acquired 9 matter.
01506_ YI-UF0 mumbles something. <x2>
01520_ U-05 Engineer builds a Wall.
01524_ U-05 Engineer lays Concrete.
01525_ U-05 Engineer builds a Wall.
01550_ Acquired 24 matter.
01555_ Acquired Particle Gun.
01556_ Acquired 23 matter.
01566_ YI-UF0 mumbles something.
01576_ Destroyed Shock Absorption System.
01577_ YI-UF0 mumbles something. <x2>
01588_ YI-UF0 suffers critical hit (Burn).
01609_ YI-UF0 destroyed.
01611_ Acquired 52 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????#####??????????????????????????????????? |
| ?????????##    ###???####????????????????????????? |
| ?????????#        ####  ##???????????????????????? |
| ?????????#               #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????#####          #???????????????????????? |
| ??????????????####       #???????????????????????? |
| ???????????????##   ##  ##???????????????????????? |
| ???????????????#   ### ##????????????????????????? |
| ??????????????##     # #?????????????????????????? |
| ??????????????#  = ! # #?????????????????????????? |
| ##????######??# ## ##  ##????????????????????????? |
|  ##??##    ##?#   =     #????????????????????????? |
|   #??#      #?##       ##????????????????????????? |
|   ####      ###   #    #?????????????????????????? |
|    ##           ## ### #### ###??????????????????? |
|                 ###??#   @    #??????????????????? |
|            ######????#####      #????????????????? |
|      ##    #??????????????          #????????????? |
|     ####    #??????????????    s     #???????????? |
|     ##?##    #?????????????   s      #???????????? |
|      #??##    #?????????????      s    ??????????? |
| #     #??##     ????????????           ??????????? |
| #      #???#     #???????????          ??????????? |
| #         #?#    #???????????#       #???????????? |
| #          #?     #???????????#     ##???????????? |
| #                 #????????????##   #????????????? |
| ##                #??????????????#   ????????????? |
| #####             #???????????????#??????????????? |
|  #???#            ##?????????????????????????????? |
| "##???        ?     ?????????????????????????????? |
|  ##???        ??   #?????????????????????????????? |
|  ##???       ???   #?????????????????????????????? |
|  #?????    ?????   ??????????????????????????????? |
| ##??????????????  #??????????????????????????????? |
| #######?????????  #??????????????????????????????? |
|       ##??######  #######????????????????????????? |
| ###    #?##              ????????????????????????? |
| ??#    #?#             ??????????????????????????? |
| ??##   ###    ## # ###???????????????????????????? |
| #?##   ####          #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceDecoyFalx
  Manual?         0
Play Time         00:09:54
  Cumulative      249.8 hours
  Start           2024.09.10 @ 12:14:53
  End             2024.09.10 @ 12:23:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          213
  Rogue           213
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          75
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 735c9728-59d5-4f0d-95bb-df33990e8188