Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 03:19:28 Player: Julius Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1592) 1592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 3524 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 150/160 System Corruption 17% Temperature Cool (23) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Myomer Leg > --- UTILITY (2) ------ Improved Heat Sink 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- Gatling Laser Battle Rifle Heavy Battle Rifle > --- INVENTORY (5) ---- Weight Redist. System Improved Terrain Scanner Improved Terrain Scanner Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Gatling Laser Enhanced Autogun Heavy Battle Rifle > --- INVENTORY -------- Weight Redist. System Improved Terrain Scanner Improved Terrain Scanner Heavy EM Pulse Gun Self-destruct Interrupter [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 67 | 8 10 34 5 5 5 Power 15 | 1 3 11 . . . Engine 10 | 1 2 7 . . . Core 5 | . 1 4 . . . Reactor . | . . . . . . Propulsion 11 | 2 2 3 2 2 . Treads 2 | 2 . . . . . Leg 9 | . 2 3 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 4 9 1 1 . Device 9 | . 1 7 1 . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 25 | 4 1 11 2 2 5 Energy Gun 6 | 1 . 3 . . 2 Energy Cannon 2 | . . 2 . . . Ballistic Gun 14 | 3 . 6 1 1 3 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 2 | . . . . 2 . System Corruption 17 | . . . . 17 . Parts Lost 5 | . . 3 . 1 1 Power 2 | . . 1 . 1 . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 2 | . . 2 . 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 96 100 98 87 Engine 6 | . 13 13 . . . Core 12 | . . 5 22 20 11 Treads 2 | . 13 . . . . Leg 20 | . 14 22 22 21 22 Device 12 | . 5 6 22 18 11 Storage 3 | . 14 3 . . . Processor 2 | . . 1 . 3 11 Protection 3 | . 3 9 . . . Energy Gun 5 | . 14 7 . . 8 Energy Cannon 3 | . . 6 9 . . Ballistic Gun 15 | . 1 16 22 15 21 Launcher 6 | . 12 2 1 11 2 Piercing Weapon 1 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 44 | 14 31 44 24 24 18 Greatest Support 50 | 40 40 26 20 50 50 Greatest Overweight (x) 2 | . 1 2 1 1 . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 Average Capacity 6 | 6 9 8 5 5 5 Most Carried 9 | 5 6 9 5 5 5 Average Carried 4 | 2 3 5 4 4 4 Final Capacity 15 | 8 15 5 5 5 5 Final Carried 6 | 3 6 5 2 5 4 Class Distribution -------------------- 37% | Mutant 24% | Skirmisher 16% | Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1659 | 280 172 680 197 163 167 Remotely . | . . . . . . Salvage Created 1806 | . 394 732 243 72 365 Parts 114 | . 35 50 13 2 14 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 6 | . . . . 2 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 13 22 7 1 7 Guns 23 | . 3 13 3 . 4 Cannons 12 | . . 8 4 . . AOE 15 | . 10 1 . 1 3 Classes Destroyed 9 | . 5 2 1 1 . Worker 1 | . 1 . . . . Builder 3 | . 2 1 . . . Hauler 1 | . . 1 . . . Watcher 6 | . 3 3 . . . Swarmer 19 | . 3 11 . . 5 Grunt 25 | . 10 9 5 . 1 Sentry 3 | . . 2 . . 1 Hunter 1 | . . . . 1 . Assembled 2 | . . . 2 . . Best Kill Streak 8 | . 8 4 6 1 4 Combat Bots Only 6 | . 5 4 6 1 4 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2251 | . 424 909 174 105 639 Core 506 | . 103 182 12 27 182 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 16 | . . . . 16 . Core Remaining (%) 79 | 100 58 . . . . Volleys Fired 112 | . 28 46 13 4 21 Largest 3 | . 2 3 3 3 3 Hottest 151 | . 80 151 125 86 138 Shots Fired 277 | . 43 122 42 12 58 Gun 210 | . 28 91 28 8 55 Cannon 42 | . . 28 14 . . Launcher 25 | . 15 3 . 4 3 Special . | . . . . . . Kinetic 135 | . . 60 28 8 39 Thermal 107 | . 28 59 14 . 6 Explosive 18 | . 15 3 . . . Electromagnetic 17 | . . . . 4 13 Robot Hit Streak 9 | . 9 8 4 3 9 Robot Miss Streak 9 | . 2 9 4 4 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 135 | . 28 55 14 5 33 Core Hits 99 | . 29 39 9 3 19 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . 4 2 . . . Burn 5 | . 4 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3337 | . 1014 1068 263 139 853 Guns 1760 | . 229 631 138 48 714 Cannons 410 | . . 285 125 . . Explosions 1162 | . 785 147 . 91 139 Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 1072 | . . 385 138 48 501 Thermal 1034 | . 229 531 125 23 126 Explosive 932 | . 785 147 . . . Electromagnetic 294 | . . . . 68 226 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . 3 3 17 17 Average Corruption 5 | . . 2 3 8 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . 20 15 6 12 Message Errors 12 | . . 5 3 . 4 Matter Fused 8 | . . 5 1 . 2 Heat Flow Errors 6 | . . 2 3 . 1 Energy Discharges 7 | . . 1 2 3 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . 1 2 1 1 Data Loss (major) 4 | . . 2 . 2 . Misfires 7 | . . 4 3 . . Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 35 | . 34 1 . . . Projectiles 1 | . . 1 . . . Explosions 34 | . 34 . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 248 | . 67 20 . 86 75 Shots 11 | . 3 1 . 3 4 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 549 | . 208 549 538 46 247 Average Temperature 162 | . 71 193 225 24 77 Received Heat Transfer 572 | . 192 207 56 . 117 Effects 31 | . . 19 12 . . Shutdowns 9 | . . 6 3 . . Energy Bleed 4 | . . 3 1 . . Interference 4 | . . 4 . . . Matter Decay 4 | . . 2 2 . . Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . . 1 . . Damage (major) 6 | . . 1 5 . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 2637 | . 962 1165 185 50 275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 628 | . 628 514 156 . . Initial 180 | . . 180 156 . . Average 253 | . 351 342 88 . . Maximum Alert Level 2 | . 2 2 . . . Low Security (%) 46 | 100 28 13 100 . . Level 1 21 | . 10 44 . . . Level 2 32 | . 61 42 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 19 26 7 1 7 Peak Tracking Total 5 | . 5 5 3 1 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 9 | . 5 4 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 3 6 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . 6 24 . . . Successful 21 | . 2 19 . . . Failed 9 | . 4 5 . . . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 18 | . 6 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . 6 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 8 . . . Record 6 | . . 6 . . . Prototype ID Bank 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 4 | . . 4 . . . Process 1 | . . 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 6 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 4 | . . 4 . . . Recycled Matter 265 | . . 265 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4317 | 152 670 1307 859 1068 261 Spaces Moved 2146 | 83 367 564 392 580 160 Core 6 | 6 . . . . . Treads 234 | 77 157 . . . . Legs 1906 | . 210 564 392 580 160 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 Average Speed 174 | 152 155 190 190 179 120 Slowest Speed 260 | 160 190 260 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 56 37 67 72 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 81 | . 50 19 3 . 9 Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 78 | . 50 19 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2530 | 108 426 715 490 598 193 Wait 95 | 7 1 10 76 1 . Move 2141 | 82 366 563 391 579 160 Hop . | . . . . . . Pick Up 59 | 10 12 29 . 5 3 Fast Attach 11 | . 1 8 . 2 . Attach 28 | 6 4 14 3 . 1 Detach 2 | . . 2 . . . Swap 28 | 2 5 12 2 3 4 Drop 53 | 1 9 30 5 4 4 Fire 112 | . 28 46 13 4 21 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 8) 705 | -10/Materials | Discovered new exit (range 9) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1345 | -9/Materials | Discovered new exit (range 4) 1660 | -9/Materials | Discovered new exit (range 12) 2102 | -9/Materials | Discovered new exit (range 16) 2130 | -9/Materials | Entered Mines 2131 | -9/Mines | Learned location of Storage (-9) 2287 | -9/Mines | Build established: Skirmisher 2369 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2586 | -9/Mines | Found a hidden stash of uninstalled traps 2773 | -9/Mines | Discovered new exit (range 5) 2786 | -9/Mines | Excavation squad dispatched 2786 | -9/Mines | A large section of the Mines collapsed 2989 | -9/Mines | Entered Zion 3033 | -7/Zion | Found CR-A16's Pointy Stick 3127 | -7/Zion | System corruption cleaned by Quarantine Array 3340 | -7/Zion | Build established: Mutant 3949 | -7/Zion | Core integrity fell below 50% 3965 | -7/Zion | System corruption reached 10% 3985 | -7/Zion | Build established: Gunner 4039 | -7/Zion | Discovered new exit (range 15) 4057 | -7/Zion | Entered Proximity Caves 4166 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4303 | -6/Proximity Caves | Spotted B-75 Beast 4316 | -6/Proximity Caves | Core integrity fell below 20% 4318 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04194_ Acquired Gatling Laser. 04195_ System corrupted: Component data lost. 04195_ Acquired 60 matter. 04200_ Acquired 10 matter. 04202_ Dropped Hvy. EM Pulse Gun. 04225_ CYM3A 04235_ Acquired Battle Rifle. 04236_ Dropped Battle Rifle. 04236_ Acquired Battle Rifle. 04237_ 4S-FZA(g) destroyed. 04240_ Destroyed Carbon-fiber Leg. 04243_ G-50 Soldier destroyed. 04248_ System corrupted: Heat flow error (+245). 04250_ Acquired 21 matter. 04263_ System corrupted: Matter fused (-7). 04308_ System corrupted: Hvy. Battle Rifle jammed. 04309_ Enh. Autogun destroyed. 04309_ Knocked back. 04310_ System corrupted: Myomer Leg rejected. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????#[ ##?????????????????????????????????? | | ?????????#% #??????######?????????????????????? | | ###??????# #???#### ??????????????????????? | | ######## ##???# #????###???????????????? | | #% # ##???# #???? ####????????????? | | # #???? ###?# ?????????????? | | ####### ##???# ## ???????????????? | | #???# # #?????????????????? | | ##### # #??????????????????? | | ###### # #??????????????????? | | ##????## #??????????????????? | | ####??????## ######### ###### #???????????? | | ???????????####???????# #???????????? | | ??????????????????????# #???????????? | | ?????????????????????# #######???????????? | | ????????????????????# ###?????????????????? | | ??????????????????## ##???????????????????? | | ??????????????????# ##???????????????????? | | ????????????????## ###?????????????????? | | #?????????????### ##????????????????? | | #????????????##; % #????????????????? | | ######???????????## %@ ### ##????????????????? | | ?#????????????????# %;#??##?????????????????? | | ??????????????????# ;#?????????????????????? | | ??????????????????# ##?????????????????????? | | ???????????????? ??????????????????????? | | ?????????????? #?????????????????????? | | ???????????? #?????????????????????? | | ??????????? ?????????????????????? | | ??????????? ## ?????????????????????? | | ???????????? ?### ????????????????????? | | ???????????? # #???? ????????????????????? | | ?????????????# #????? ???????????????????? | | ?????????????# BB ?????? ???????????????????? | | ??????????????? B??????? ##??????????????????? | | ????????????????? ??????? #???????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Loot Pinata One Hack Too Far Risk Taker Robot Respite Storm Trooper System Compromised Tourist Challenges ------------ None Game ------ Seed WeldingGodArray Manual? 0 Play Time 00:59:41 Cumulative 2.0 hours Start 2023.01.29 @ 00:21:05 End 2023.01.29 @ 03:19:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7787a019-3cb6-4066-883b-0624f6fa6880