Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.15 @ 21:19:50 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (903) 903 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3348 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 299/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (215) Ox9 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Wheel > --- UTILITY (3) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Treads Light Treads Light Treads Wheel Flying Fortress v7 Small Storage Unit High-capacity Matter Pod (200) Seismic Detector Light Armor Plating Shield Generator Shield Generator Hacking Suite Authchip [R/Combat] Authchip [Weapon] Small Laser Light Assault Rifle Light Assault Rifle Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Wheel Flying Fortress v7 Small Storage Unit High-capacity Matter Pod Seismic Detector Light Armor Plating Shield Generator Shield Generator Hacking Suite Authchip [R/Combat] Authchip [Weapon] Small Laser Light Assault Rifle Light Assault Rifle Rocket Launcher Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 28 | 6 7 3 9 2 1 Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 2 3 . . Treads 6 | 2 . 2 2 . . Leg . | . . . . . . Wheel 2 | . 1 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 3 1 . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . 1 . 2 1 . Artifact . | . . . . . . Weapon 9 | 2 3 . 2 1 1 Energy Gun 3 | 1 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 . 1 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 2 3 2 2 . Power 2 | . 1 1 . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon 3 | . 1 . . 2 . Highest Loss Streak 2 | . 1 2 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 97 99 99 Engine 12 | . 14 14 11 11 11 Treads 18 | . 18 14 20 22 22 Wheel 11 | . 9 14 11 11 11 Storage 12 | . 14 14 11 11 11 Processor 2 | . . . 10 . . Protection 14 | . 12 14 10 22 22 Energy Gun 3 | . 4 . 10 3 . Ballistic Gun 21 | . 23 28 11 17 21 Naked Turns . | . . . . . . Heaviest Build 102 | 10 89 89 96 102 100 Greatest Support 40 | 40 40 10 10 10 10 Greatest Overweight (x) 10 | . 8 8 9 10 9 Average Overweight (x) 7 | . 5 8 8 9 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 Most Carried 23 | 3 10 11 22 21 23 Average Carried 12 | 1 7 9 16 20 20 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 3 10 9 22 20 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 753 | 223 199 99 171 51 10 Remotely . | . . . . . . Salvage Created 1368 | . 412 204 632 120 . Parts 89 | . 32 15 35 7 . Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 29 | . 14 4 8 3 . Guns 29 | . 14 4 8 3 . Classes Destroyed 7 | . 3 1 3 . . Worker 1 | . . 1 . . . Hauler 4 | . 2 . 2 . . Recycler 2 | . . . 2 . . Operator 1 | . . . 1 . . Swarmer 8 | . 8 . . . . Grunt 18 | . 6 4 5 3 . Sentry 3 | . . . 3 . . Best Kill Streak 5 | . 3 2 5 3 . Combat Bots Only 4 | . 3 2 4 3 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 193 | . 76 34 59 24 . Missed 50 | . 17 5 24 4 . Damage Taken 1685 | . 550 400 463 272 . Core 207 | . 73 33 90 11 . Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . 15 7 3 . . Core Remaining (%) 78 | 100 . 57 . . . Volleys Fired 109 | . 46 21 31 11 . Largest 2 | . 2 2 2 2 . Hottest 63 | . 60 40 63 63 . Shots Fired 217 | . 91 42 62 22 . Gun 217 | . 91 42 62 22 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 152 | . 67 42 31 12 . Thermal 64 | . 23 . 31 10 . Explosive . | . . . . . . Electromagnetic 1 | . 1 . . . . Robot Hit Streak 23 | . 9 9 23 5 . Robot Miss Streak 4 | . 3 2 3 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 155 | . 60 31 52 12 . Core Hits 65 | 1 23 14 20 7 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1847 | 4 646 345 701 151 . Guns 1773 | . 611 320 691 151 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 74 | 4 35 25 10 . . Kinetic 1240 | . 439 320 408 73 . Thermal 533 | . 172 . 283 78 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 26 | . 14 12 . . . Shots . | . . . . . . Rammed 7 | 1 3 1 2 . . Targets Rammed 7 | 1 3 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 158 33 114 345 . Average Temperature 70 | . 51 13 34 178 . Received Heat Transfer 705 | . 126 264 165 150 . Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1200 | . 400 . 625 175 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 210 | . 210 86 184 60 . Initial 46 | . . 46 . . . Average 58 | . 107 29 45 40 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 91 | 100 71 100 100 100 . Level 1 8 | . 28 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . 1 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 24 4 21 6 . Peak Tracking Total 6 | . 5 2 6 3 . Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 9 | . 4 . 3 . 2 Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 12 . 9 . 2 Successful 9 | . 3 . 4 . 2 Failed 14 | . 9 . 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 12 . 8 . 1 Terminals 20 | . 11 . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 3 . 2 Record 1 | . . . . . 1 Robot Analysis 4 | . 2 . 2 . . Branch Access Points 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 1 | . . . 1 . . Disrupt 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 6 | . 3 . 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 3925 | 97 1062 1042 823 351 550 Spaces Moved 1722 | 56 478 486 316 132 254 Core 5 | 5 . . . . . Treads 198 | 51 147 . . . . Legs . | . . . . . . Wheels 1519 | . 331 486 316 132 254 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 200 200 215 215 Average Speed 201 | 150 187 200 214 228 215 Slowest Speed 230 | 160 200 200 215 230 215 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 61 96 28 26 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 1951 | 65 556 518 394 160 258 Wait 62 | . 16 6 26 14 . Move 1717 | 55 477 485 315 131 254 Hop . | . . . . . . Pick Up 25 | 3 7 2 10 1 2 Fast Attach 9 | 6 1 . 2 . . Attach 9 | . 2 3 1 2 1 Detach . | . . . . . . Swap 10 | . 4 . 6 . . Drop 3 | . . . 1 1 1 Fire 109 | . 46 21 31 11 . Melee . | . . . . . . Ram 3 | . 2 1 . . . Kick . | . . . . . . Crush 4 | 1 1 . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio]) -9/Exiles History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 15) 1160 | -10/Materials | Entered Mines 1180 | -10/Mines | Met a Derelict bent on vengeance 1203 | -10/Mines | Learned location of 1 exit from Materials 1211 | -10/Mines | Learned Materials emergency access door positions 1728 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1860 | -10/Mines | Discovered new exit (range 5) 2020 | -10/Mines | Discovered new exit (range 3) 2056 | -10/Mines | Discovered new exit (range 9) 2202 | -10/Mines | Entered Materials 2202 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -9/Materials | Identified exit to Mines 3025 | -9/Materials | Entered Mines 3026 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3155 | -9/Mines | Discovered new exit (range 13) 3367 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3367 | -9/Mines | Discovered new exit (range 5) 3376 | -9/Mines | Entered Exiles 3431 | -9/Exiles | Met 8R-AWN 3463 | -9/Exiles | Met EX-HEX 3588 | -9/Exiles | Met EX-DEC 3631 | -9/Exiles | Learned location of Zion (-7) 3674 | -9/Exiles | Met EX-BIN 3704 | -9/Exiles | Aligned with FarCom system 3706 | -9/Exiles | Given EX-Vault access code 3755 | -9/Exiles | Opened EX-Vault 3770 | -9/Exiles | Found Flying Fortress v7 3816 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3926 | -9/Exiles | Self-destructed Last Messages --------------- Latent Energy Streamer Gui. Plasma Cannon Firepult YOLO Cannon AWS/Gauss XL Autogun Array AWS/Autocannon Field Lobotomy Kit Longsword +1 Deploy-a-Sentry 03770_ Acquired Flying Fortress v7. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 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