Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 18:26:28 Player: Wakanaka Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (41) 205 Value Destroyed (1521) 1521 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 8164 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 342 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 693/700 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Energy Well Armor Integrity Analyzer > --- WEAPON (3) ------- Ripper > --- INVENTORY (4) ---- Matter Compressor (250) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Makeshift Salvage Targeting Computer Targeting Computer Advanced Melee Analysis Suite Weapon Shielding Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Powered Hammer > --- INVENTORY -------- Light Treads Advanced Heat Sink Improved Energy Well Matter Compressor Insulated Plating Experimental Thermal Shield Drone Bay Plasma Flamer [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Powered Hammer Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Plasma Flamer Impact Weapon Powered Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . . . . . . Utility 5 | . . . 2 . . . 1 1 . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 64 | 7 1 . 7 . . . 10 3 2 . . 17 7 10 Power 10 | 1 . . 2 . . . . 1 1 . . 4 1 . Engine 8 | 1 . . 2 . . . . . . . . 4 1 . Core 2 | . . . . . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 11 | 2 . . . . . . 4 1 . . . 1 2 1 Treads 2 | . . . . . . . . . . . . 1 1 . Leg 3 | . . . . . . . 2 . . . . . 1 . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 3 | . . . . . . . 2 1 . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 24 | 2 . . 3 . . . 3 1 . . . 7 2 6 Device 8 | 1 . . 1 . . . 1 1 . . . 1 . 3 Storage 6 | 1 . . 1 . . . . . . . . 2 1 1 Processor 6 | . . . 1 . . . 2 . . . . 1 1 1 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 3 | . . . . . . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 1 . 2 . . . 3 . 1 . . 5 2 3 Energy Gun 8 | 1 1 . 2 . . . 1 . 1 . . 2 . . Energy Cannon 2 | . . . . . . . . . . . . . 2 . Ballistic Gun 2 | 1 . . . . . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . 1 Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . 2 . . Parts Lost 37 | . . . . . . . 5 . . . . 11 . 21 Power 4 | . . . . . . . . . . . . 2 . 2 Propulsion 7 | . . . . . . . 1 . . . . 3 . 3 Utility 13 | . . . . . . . 1 . . . . 1 . 11 Weapon 13 | . . . . . . . 3 . . . . 5 . 5 Highest Loss Streak 21 | . . . . . . . 5 . . . . 5 . 21 Average Slot Usage (%) 83 | . 100 100 100 100 100 100 94 92 92 92 92 72 91 70 Engine 7 | . 14 14 11 11 11 11 9 7 . . . 6 13 8 Core 1 | . . . . . . . . . 7 7 7 . . . Treads 1 | . . . . . . . . . . . . 2 7 8 Wheel 5 | . 28 28 22 22 22 22 12 . . . . . . . Hover 5 | . . . . . . . . 23 23 23 23 2 . . Device 12 | . 14 14 22 22 22 22 16 15 15 15 15 9 6 5 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 Processor 17 | . . . 11 11 11 11 18 23 23 23 23 20 20 15 Protection 3 | . . . . . . . . . . . . 5 13 9 Energy Gun 9 | . 18 28 22 22 22 22 15 7 9 15 15 3 . . Ballistic Gun 2 | . 10 . . . . . . . . . . 4 . . Special Weapon 1 | . . . . . . . . . . . . 1 3 . Impact Weapon 2 | . . . . . . . . . . . . 5 6 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 13 14 14 26 26 26 26 32 32 35 35 35 42 64 64 Greatest Support 50 | 26 26 26 26 26 26 26 30 33 33 33 33 33 50 50 Greatest Overweight (x) 9 | . . . . . . . 3 . 1 1 1 9 2 7 Average Overweight (x) 1 | . . . . . . . 1 . . 1 1 2 1 1 Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 8 8 8 8 8 8 8 8 7 8 7 Most Carried 8 | 3 6 6 7 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 3 5 5 7 7 7 6 6 7 8 8 6 7 6 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 6 6 7 8 8 8 8 8 8 8 8 8 8 1 Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Mutant 9% | Gunner 5% | Assassin 5% | Scavenger-Assassin 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Matter Collected 1112 | 289 . 83 90 . . . 70 52 40 . . 464 . 24 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1748 | 142 . . 261 . . 59 698 200 . . . 339 . 49 Parts 97 | 8 . . 14 . . 6 30 13 . . . 21 . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . 34 . 4 Prevented 8 | . . . . . . . . . 2 . . 6 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 34 | . . . 6 . . 3 12 6 . . . 6 . 1 Guns 26 | . . . 3 . . 3 11 4 . . . 5 . . Cannons 2 | . . . . . . . . . . . . 1 . 1 AOE 6 | . . . 3 . . . 1 2 . . . . . . Classes Destroyed 13 | 2 . . 3 . . 2 2 . . . . 4 . . Worker 1 | . . . . . . 1 . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . 1 . . . . . . . Swarmer 7 | . . . . . . 3 . 4 . . . . . . Saboteur 1 | . . . . . . . . . . . . 1 . . Grunt 15 | . . . 3 . . . 8 . . . . 3 . 1 Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 7 | . . . 2 . . . 3 2 . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 6 | 4 . . 4 . . 3 6 4 . . . 3 . 1 Combat Bots Only 6 | . . . 4 . . 3 6 4 . . . 3 . 1 Max Kills in Single Turn 4 | 1 . . 4 . . 1 2 1 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 1 1 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Damage Taken 4721 | . 18 3 162 . . 74 396 185 . . . 1566 160 2157 Core 1460 | . . 2 43 . . 23 45 21 . . . 454 11 861 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 99 . . . 83 91 . . . . 32 . . Volleys Fired 101 | 19 . . 8 . . 4 13 3 . . . 40 3 11 Largest 2 | 2 . . 2 . . 2 2 1 . . . 2 2 2 Hottest 180 | 70 . . 100 . . 90 90 33 . . . 123 180 180 Shots Fired 220 | 38 . . 16 . . 8 43 13 . 1 . 81 6 14 Gun 193 | 38 . . 16 . . 8 43 10 . 1 . 77 . . Cannon 20 | . . . . . . . . . . . . . 6 14 Launcher 3 | . . . . . . . . 3 . . . . . . Special 4 | . . . . . . . . . . . . 4 . . Kinetic 43 | 19 . . . . . . . . . . . 17 . 7 Thermal 106 | 19 . . 8 . . . 20 10 . 1 . 35 6 7 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 71 | . . . 8 . . 8 23 3 . . . 29 . . Robot Hit Streak 24 | 7 . . 8 . . 5 24 15 . 3 . 13 12 3 Robot Miss Streak 3 | 3 . . 2 . . 2 1 1 . . . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . Autonomous 62 | . . . . . . . 20 10 . 1 . 31 . . Shots Hit Robots 175 | 22 . . 12 . . 5 41 12 . 1 . 65 6 11 Core Hits 76 | 7 . 1 12 . . 4 24 8 . 1 . 17 1 1 Critical Hits 1 | . . . . . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . 3 . 2 Impact 3 | . . . . . . . . . . . . 3 . . Slashing 2 | . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4110 | 215 . 8 329 . . 114 1023 441 . 32 . 1425 197 326 Guns 2875 | 215 . . 194 . . 73 931 266 . 32 . 1164 . . Cannons 453 | . . . . . . . . . . . . . 197 256 Explosions 468 | . . . 135 . . 28 92 175 . . . 38 . . Melee 227 | . . . . . . . . . . . . 157 . 70 Ramming 21 | . . 8 . . . 13 . . . . . . . . Kinetic 512 | 91 . . . . . . . . . . . 235 . 186 Thermal 2310 | 124 . . 209 . . 28 581 266 . 32 . 803 197 70 Explosive 89 | . . . . . . . . 89 . . . . . . Electromagnetic 951 | . . . 120 . . 73 442 86 . . . 230 . . Impact 157 | . . . . . . . . . . . . 157 . . Slashing 70 | . . . . . . . . . . . . . . 70 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . 1 . . . . . . . . . 1 . . Average Corruption 1 | . . 1 . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 3 | . . 2 . . . . . . . . . 1 . . Message Errors 2 | . . 1 . . . . . . . . . 1 . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 150 | . . . . . . . 46 . . . . 95 . 9 Projectiles 9 | . . . . . . . . . . . . . . 9 Explosions 62 | . . . . . . . 46 . . . . 16 . . Melee 79 | . . . . . . . . . . . . 79 . . Knockbacks 3 | . . . . . . . . . . . . 1 . 2 Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 2 | . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . 3 8 . . 6 56 72 . . . 22 . . Shots 5 | . . . 1 . . . 1 2 . . . 1 . . Rammed 4 | . . 2 . . . 2 . . . . . . . . Targets Rammed 4 | . . 2 . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 477 | 100 . . 78 . . 99 123 . . . . 173 477 289 Average Temperature 73 | 34 . . 27 . . 43 52 . . . . 51 212 157 Received Heat Transfer 894 | . 9 . 45 . . . 171 24 . . . 258 54 333 Effects 7 | . . . . . . . . . . . . . 6 1 Shutdowns 2 | . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . 2 1 Matter Decay 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | 2 . . 1 . . 1 2 . . . . 3 . . Heat Transferred 3649 | 370 . . 422 . . 50 729 333 . 37 . 1308 300 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . 1 2 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Peak Influence 498 | 20 13 4 191 74 . 111 498 399 . . . . 15 . Initial 135 | . 13 4 1 74 . . 42 135 . . . . . . Average 81 | 5 13 4 59 74 . 61 199 192 . . . . 4 . Maximum Alert Level 2 | . . . . . . . 2 1 . . . . . . Low Security (%) 90 | 100 100 100 100 100 . 100 69 74 . . . . 100 . Level 1 7 | . . . . . . . 19 25 . . . . . . Level 2 2 | . . . . . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 2 . . . . 1 . . Investigation . | . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . . . . . Assault 1 | . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Distress Signals 3 | . 1 . 1 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 86 | . 6 . 9 . . 5 20 6 . 3 . 23 1 13 Peak Tracking Total 12 | . 5 . 6 . . 3 4 4 . 3 . 7 1 12 Tactical Retreats 8 | . . . . . . 1 3 . . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Traps Triggered 1 | . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Machines Disabled 5 | . . . . . . . 3 2 . . . . . . Max in Single Turn 2 | . . . . . . . 2 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Machines Accessed 10 | . . . 1 . 1 . . 2 1 . 4 . 1 . Terminals 2 | . . . 1 . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 32 | . . . 2 . 1 . . 2 1 . 24 . 2 . Successful 29 | . . . 1 . 1 . . 1 1 . 24 . 1 . Failed 3 | . . . 1 . . . . 1 . . . . 1 . Catastrophic 1 | . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . . . . . 1 . . . . . 1 . . . Terminals 3 | . . . 2 . . . . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Terminal Hacks 27 | . . . 1 . 1 . . . 1 . 24 . . . Record 11 | . . . . . . . . . . . 11 . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . 1 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Total Allies 1 | . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . 1 . . Highest-Rated Group 94 | . . . . . . . . . . . . 94 . . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . . . 38 . . Total Damage 1336 | . . . . . . . . . . . . 1336 . . Kills 10 | . . . . . . . . . . . . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Turns Passed 5942 | 138 61 382 287 65 244 81 415 231 514 209 97 2730 295 193 Spaces Moved 3144 | 77 46 119 130 47 268 72 159 156 447 187 87 1154 108 87 Core 334 | 1 . . . . . . . . . . . 322 . 11 Treads 652 | . . . . . . . . . . . . 475 108 69 Legs 54 | . . . . . . . 54 . . . . . . . Wheels 857 | 76 46 119 130 47 268 72 99 . . . . . . . Hover 1240 | . . . . . . . 6 156 447 187 87 357 . . Flight 7 | . . . . . . . . . . . . . . 7 Fastest Speed 40 | 50 90 90 90 90 90 90 100 52 52 112 112 112 180 40 Average Speed 146 | 89 90 90 90 90 90 90 118 52 113 112 112 214 183 172 Slowest Speed 500 | 100 90 90 90 90 90 90 180 52 116 112 112 500 200 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 14 29 14 8 62 16 14 3 63 31 71 91 4 16 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . 3 . 1 . 1 . . 2 1 . 4 . 1 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 86 | . . . 3 . . 6 9 52 . . . 10 . 6 Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . . . . . . 3 . . . . 6 . 6 AOE 71 | . . . 3 . . 6 6 52 . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Total 4335 | 111 64 395 287 69 272 80 365 301 453 186 86 1355 198 113 Wait 933 | . 14 269 124 22 . 1 164 138 2 . . 124 75 . Move 3130 | 76 45 118 129 46 267 71 158 155 446 186 86 1153 107 87 Hop . | . . . . . . . . . . . . . . . Pick Up 66 | 9 4 3 9 1 2 1 13 2 1 . . 13 5 3 Fast Attach 6 | . . . 2 . . . 1 . 1 . . 2 . . Attach 44 | 7 . . 2 . . . 8 2 1 . . 9 5 10 Detach . | . . . . . . . . . . . . . . . Swap 14 | . 1 . 3 . . . 1 1 . . . 6 2 . Drop 32 | . . 3 10 . 3 1 7 . 2 . . 5 1 . Fire 101 | 19 . . 8 . . 4 13 3 . . . 40 3 11 Melee 5 | . . . . . . . . . . . . 3 . 2 Ram 4 | . . 2 . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / [*Low] / Ext) -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Entered Mines 216 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 307 | -10/Mines | Build established: Mutant 527 | -10/Mines | Found a hidden stash of uninstalled traps 576 | -10/Mines | Discovered new exit (range 7) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Utility x2 767 | -9/Materials | Discovered new exit (range 17) 869 | -9/Materials | Entered Mines 929 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 929 | -9/Mines | Discovered new exit (range 5) 934 | -9/Mines | Entered Exiles 958 | -9/Exiles | Met 8R-AWN 972 | -9/Exiles | Met EX-HEX 1004 | -9/Exiles | Met EX-BIN 1014 | -9/Exiles | Aligned with FarCom system 1015 | -9/Exiles | Given EX-Vault access code 1035 | -9/Exiles | Opened EX-Vault 1043 | -9/Exiles | Found AWS/Thermal 1063 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1089 | -9/Exiles | Met EX-DEC 1168 | -9/Exiles | Discovered new exit (range 14) 1178 | -9/Exiles | Left Exiles lab with AWS/Thermal 1178 | -9/Exiles | Entered Mines 1234 | -8/Mines | Discovered new exit (range 8) 1259 | -8/Mines | Entered Materials 1259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1365 | -8/Materials | Garrison activated, responded to threat 1538 | -8/Materials | Build established: Assassin 1590 | -8/Materials | Lost 5 parts (1n1u3w) 1608 | -8/Materials | Discovered new exit (range 16) 1674 | -8/Materials | Entered Factory 1674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -7/Factory | Discovered new exit (range 8) 1905 | -7/Factory | Entered Lower Caves 2190 | -7/Lower Caves | Build established: Mutant 2372 | -7/Lower Caves | Encountered a Warlord checkpoint 2384 | -7/Lower Caves | Discovered new exit (range 13) 2409 | -7/Lower Caves | Learned 8 Factory zone layouts 2419 | -7/Lower Caves | Entered another Lower Caves area 2461 | -7/Lower Caves | Spotted B-75 Beast 2558 | -7/Lower Caves | Build established: Gunner 2610 | -7/Lower Caves | Learned 8 Factory zone layouts 2620 | -7/Lower Caves | Discovered new exit (range 5) 2628 | -7/Lower Caves | Entered Data Miner 2628 | -7/Data Miner | Discovered new exit (range 6) 2650 | -7/Data Miner | Met Data Miner 2677 | -7/Data Miner | Learned location of Section 7 (-2) 2677 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2697 | -7/Data Miner | Received God Mode back door access code from Data Miner 2725 | -7/Data Miner | Entered Proximity Caves 2730 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2770 | -6/Proximity Caves | Escorted by Enhanced Grunt 2882 | -6/Proximity Caves | Lost 4 parts (2n2w) 3130 | -6/Proximity Caves | Build established: Mutant 3418 | -6/Proximity Caves | Spotted B-75 Beast 3478 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 3698 | -6/Proximity Caves | Core integrity fell below 50% 4095 | -6/Proximity Caves | Build established: Scavenger-Mutant 4459 | -6/Proximity Caves | Found Prototype Device 4460 | -6/Proximity Caves | Identified Exp. Thermal Shield 4486 | -6/Proximity Caves | Destroyed B-75 Beast 4683 | -6/Proximity Caves | Learned 12 Factory zone layouts 5404 | -6/Proximity Caves | Discovered new exit (range 6) 5455 | -6/Proximity Caves | Entered Factory 5455 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5456 | -6/Factory | Identified exit to Factory 5456 | -6/Factory | Identified exit to Extension 5687 | -6/Factory | Discovered new exit (range 11) 5745 | -6/Factory | Build established: Scavenger-Assassin 5750 | -6/Factory | Entered Lower Caves 5904 | -6/Lower Caves | Attracted the attention of an 0b10 base 5915 | -6/Lower Caves | Core integrity fell below 50% 5933 | -6/Lower Caves | Core integrity fell below 20% 5943 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05917_ Found Imp. Terrain Scan Processor. 05917_ Found Magnetic Acceleration Cannon. 05917_ Found Ripper. 05917_ Found Lightning Gun. 05917_ Found 20 Matter. 05918_ Acquired Magnetic Acceleration Cannon. 05920_ VTOL Module fries itself beyond repair. 05921_ Lgt. Nuclear Core fries itself beyond repair. 05921_ VTOL Module destroyed. 05923_ G-50 Soldier knocked back. 05924_ Penetrated by Slug. 05929_ G-50 Soldier knocked back. 05935_ G-50 Soldier suffers critical hit. 05935_ G-50 Soldier destroyed. 05935_ Penetrated by Slug. 05935_ Critical hit. 05935_ Magnetic Acceleration Cannon destroyed. 05937_ Acquired Ripper. 05938_ Slug penetrates Wall. 05941_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? ????????? | | ??????????????????????????????+###???# ????????? | | ??????????????????????????????? ?# ????????? | | ???????????????????????????????? ""# #????????? | | ?????????????????????????""??##?# "# "????????? | | ????????????????????????? """# ""# ##???????? | | ????????????????????????? " "" "#???????? | | ??????????????????????????"" $ # / "#???????? | | ??????????????????????????"" / * / #???????? | | ??????????????????????????"" / % / #???????? | | ????????????????????????????????# / ##??????? | | ????????????????????????????????# "# ##?????? | | ????????????????????????????????# ""# ##????? | | ???????????????????????????###### "# #####? | | ???????????????????????????# "?# ## | | ???????????????????#???????# ???# # | | ???????????????????# #####=#++####### ### ## | | ??????????# ## @g[%= % #?###### | | ??????????# % Y* %s #??????## | | ????????? #####! ########;####???????# | | ?????????? ??????# ##???????????????????## | | ??????????# ????????###?????????????????????# | | ??????????? ??????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 160 ECM Strength 1 Armor Coverage 225 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 5 Melee Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Oh No You Don't! The Oracle Universal Adapter Challenges ------------ None Game ------ Seed BombTachyonBox Manual? 0 Play Time 01:11:41 Cumulative 30.6 hours Start 2021.10.17 @ 16:57:47 End 2021.10.17 @ 18:26:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78d37bdc-af80-46e0-9ecf-1dd5992f3a74