Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 11:13:39 // AFD2020/Player2 Player: High Tyrol Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (273) 273 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1776) 1776 TOTAL SCORE: 3939 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 1190 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 337/340 System Corruption 2% Temperature Cool (49) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (12) --- Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Treads Improved Treads Wheel Wheel Large Storage Unit Sensor Array Kinecellerator Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Treads Improved Treads Wheel Wheel Large Storage Unit Sensor Array Kinecellerator Ripper [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Tactical Coordination Suite Storage High-capacity Storage Unit Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 50 | 6 12 . 18 5 3 6 Power 11 | 1 2 . 4 2 . 2 Engine 8 | 1 2 . 3 . . 2 Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 14 | 2 2 . 9 . . 1 Treads 4 | . . . 3 . . 1 Leg . | . . . . . . . Wheel 10 | 2 2 . 6 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 6 . 5 2 1 . Device 7 | . 3 . 2 1 1 . Storage 8 | 1 3 . 3 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 2 . . 1 2 3 Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . 1 . . . 1 . Ballistic Gun 3 | . . . . . . 3 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 8 | . . . 4 2 . 2 Power 1 | . . . 1 . . . Propulsion 3 | . . . 2 . . 1 Utility 2 | . . . 1 1 . . Weapon 2 | . . . . 1 . 1 Highest Loss Streak 3 | . . . 3 2 . 1 Average Slot Usage (%) 99 | . 90 100 98 99 99 99 Engine 11 | . 14 14 11 11 11 13 Core 9 | . . . 10 10 11 8 Treads 26 | . . . 11 33 33 32 Wheel 5 | . 28 28 20 . . . Device 10 | . 5 14 10 5 10 11 Storage 11 | . 14 14 11 16 11 11 Energy Cannon 6 | . 5 14 11 3 7 . Ballistic Gun 4 | . . . . . . 19 Ballistic Cannon 1 | . . . . 6 3 . Impact Weapon 3 | . 11 14 11 11 . . Slashing Weapon 5 | . . . . . 10 1 Naked Turns . | . . . . . . . Heaviest Build 67 | 11 29 19 52 67 60 66 Greatest Support 69 | 20 20 20 69 69 69 69 Greatest Overweight (x) 2 | 2 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 14 8 12 18 12 12 Average Capacity 11 | 5 6 8 10 15 12 12 Most Carried 12 | 6 8 8 12 12 12 12 Average Carried 10 | 4 5 8 9 11 11 11 Final Capacity 12 | 6 8 8 12 12 12 12 Final Carried 12 | 6 8 8 11 11 12 11 Class Distribution -------------------- 54% | Mutant 44% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 812 | 260 90 30 181 57 71 123 Remotely . | . . . . . . . Salvage Created 426 | 153 38 10 137 . . 88 Parts 47 | 12 9 2 19 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 29 | . . . . . 5 24 Prevented 8 | . . . . . . 8 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 4 | . . . 2 . . 2 Guns 2 | . . . . . . 2 Cannons 2 | . . . 2 . . . Classes Destroyed 8 | 3 1 1 2 . . 1 Worker 2 | 2 . . . . . . Builder 3 | . . 1 2 . . . Tunneler 3 | 3 . . . . . . Recycler 1 | 1 . . . . . . Watcher 5 | . 2 . 3 . . . Swarmer 2 | . . . 1 . . 1 Grunt 1 | . . . 1 . . . Brawler 1 | . . . . . . 1 Best Kill Streak 2 | 2 1 1 2 . . 2 Combat Bots Only 2 | . . . 1 . . 2 Max Kills in Single Turn 2 | 2 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1978 | 20 158 . 581 237 . 982 Core 371 | . 24 . 174 25 . 148 Absorbed by Shields 137 | . . . 101 36 . . Core Remaining (%) 80 | 100 . 61 . . . . Volleys Fired 109 | 12 7 1 70 6 . 13 Largest 2 | 2 1 1 1 1 . 2 Hottest 80 | 80 60 60 60 60 . 69 Shots Fired 128 | 19 7 1 72 6 . 23 Gun 47 | 19 6 . . . . 22 Cannon 81 | . 1 1 72 6 . 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 22 | . . . . . . 22 Thermal 80 | . 1 1 72 6 . . Explosive . | . . . . . . . Electromagnetic 26 | 19 6 . . . . 1 Robot Hit Streak 6 | 5 2 3 6 2 . 5 Robot Miss Streak 4 | 2 4 . 4 2 . 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 59 | 12 4 1 20 3 . 19 Core Hits 31 | 6 3 1 8 1 . 12 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1250 | 209 84 18 418 66 . 455 Guns 653 | 163 67 . . . . 423 Cannons 537 | . 17 18 418 52 . 32 Explosions 46 | 46 . . . . . . Melee 14 | . . . . 14 . . Ramming . | . . . . . . . Kinetic 423 | . . . . . . 423 Thermal 551 | 46 17 18 418 52 . . Explosive . | . . . . . . . Electromagnetic 262 | 163 67 . . . . 32 Impact 14 | . . . . 14 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 9 9 9 2 Average Corruption 4 | . . . 9 9 9 2 Corruption Purged . | . . . . . . . Effects 45 | . . . 18 9 2 16 Message Errors 10 | . . . 3 1 . 6 Matter Fused 10 | . . . 6 3 1 . Heat Flow Errors 3 | . . . . 1 . 2 Energy Discharges 6 | . . . 2 2 . 2 Data Loss (minor) 6 | . . . 1 . 1 4 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . 2 . . . Targeting Errors 7 | . . . 4 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 5 | . . . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | 21 . . . . . . Shots 1 | 1 . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 544 | 72 39 20 544 224 . 178 Average Temperature 118 | 28 25 15 165 78 . 40 Received Heat Transfer 358 | . 45 . 28 111 . 174 Effects 10 | . . . 10 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 1173 | 100 37 37 888 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 509 | 30 110 48 509 373 . . Average Influence 207 | 8 58 43 284 344 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 51 | 100 100 100 33 . . . Level 1 32 | . . . 34 100 . . Level 2 15 | . . . 32 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 4 . 16 6 . 24 Peak Tracking Total 7 | . 3 . 4 3 . 7 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 1 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 . 5 . 1 . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 5 . 16 . 4 . Successful 17 | . 3 . 10 . 4 . Failed 8 | . 2 . 6 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 4 . 5 . 3 . Terminals 17 | . 5 . 12 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 4 . 4 . Record 1 | . . . 1 . . . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Reprogram Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 5 . 9 . . . Terminals 6 | . 2 . 4 . . . Botnet 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 4 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . 1 3 . . 4 . Largest Group 5 | . 1 4 4 1 5 5 Highest-Rated Group 228 | . 60 100 106 67 225 228 Highest-Rated Ally 76 | . 60 60 67 67 73 76 Total Orders 2 | . . . 2 . . . GOTO 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . Ally Attacks 139 | . 6 . 46 11 . 76 Total Damage 4518 | . 105 . 1221 392 . 2800 Kills 50 | . 2 . 23 7 . 18 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4717 | 125 274 120 673 242 2235 1048 Spaces Moved 2879 | 81 229 131 371 131 1346 590 Core 15 | 15 . . . . . . Treads 2191 | . . . 124 131 1346 590 Legs . | . . . . . . . Wheels 673 | 66 229 131 247 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 160 Average Speed 142 | 90 80 80 112 160 160 160 Slowest Speed 180 | 150 90 80 180 160 160 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 45 | 4 38 36 34 39 90 78 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | 2 . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 2 | 2 . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3394 | 114 317 145 556 157 1429 676 Wait 251 | . 39 12 69 7 72 52 Move 2873 | 80 228 130 370 130 1345 590 Hop . | . . . . . . . Pick Up 63 | 14 15 1 17 5 4 7 Fast Attach 4 | . 1 . 2 . 1 . Attach 21 | 6 5 . 5 3 . 2 Detach 3 | . 2 . . . 1 . Swap 25 | . 6 . 11 2 2 4 Drop 44 | 2 14 1 12 3 4 8 Fire 109 | 12 7 1 70 6 . 13 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 400 | -10/Materials | Entered Mines 400 | -10/Mines | Accompanied by 1 ally 430 | -10/Mines | Assembled infested the area 435 | -10/Mines | Assisted by a Guerilla fighting off Assembled 502 | -10/Mines | Discovered new exit (range 8) 507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 520 | -10/Mines | Entered Materials 520 | -9/Materials | Accompanied by 4 allies 520 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 797 | -9/Materials | Discovered new exit (range 16) 845 | -9/Materials | Crushed by falling debris 876 | -9/Materials | Lost 3 parts (2n1u) 1193 | -9/Materials | Entered Mines 1193 | -9/Mines | Accompanied by 1 ally 1197 | -9/Mines | Core integrity fell below 50% 1433 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1435 | -9/Mines | Entered Zion 1435 | -7/Zion | Accompanied by 1 ally 1480 | -7/Zion | System corruption cleaned by Quarantine Array 2616 | -7/Zion | Imprinted 2619 | -7/Zion | Declared Zion's savior 2775 | -7/Zion | Visited the Megawrench Repair Shop 2775 | -7/Zion | Megawrench repaired 7 parts 2914 | -7/Zion | Build established: Messiah-Mutant 3500 | -7/Zion | Discovered new exit (range 14) 3670 | -7/Zion | Entered Proximity Caves 3670 | -6/Proximity Caves | Accompanied by 5 allies 3921 | -6/Proximity Caves | Learned Factory security intel 4059 | -6/Proximity Caves | Core integrity fell below 20% 4349 | -6/Proximity Caves | Spotted B-75 Beast 4372 | -6/Proximity Caves | Allies destroyed B-75 Beast 4463 | -6/Proximity Caves | Learned Factory security intel 4674 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4718 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04708_ Player 2 removes Lgt. Angular Momentum Engine. 04708_ 0G-YPQ(M) destroyed. 04708_ Player 2 drops Lgt. Angular Momentum Engine. 04708_ 5H-9KB(M) destroyed. 04709_ Hvy. Laser fries itself beyond repair. 04709_ Player 2 removes Slug Cannon. 04709_ Player 2 removes Autogun. 04710_ Player 2 removes Lrg. Storage Unit. 04710_ Acquired Imp. Deuterium Engine. 04710_ Player 2 drops Lrg. Storage Unit. 04711_ Player 2 attaches Autogun. 04712_ Cesium-ion Thruster fries itself beyond repair. 04712_ Player 2 attaches Com. Wheel. 04712_ Acquired 10 matter. 04713_ Player 2 attaches Com. Wheel. 04714_ Player 2 attaches Imp. Ion Engine. 04715_ Player 2 attaches Imp. Light Cannon. 04716_ Player 2 attaches Slug Cannon. 04717_ Player 2 attaches Autogun. 04718_ G-50 Soldier knocked back. 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