Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 01:24:49 Player: Windjigo Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3495) 3495 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 10381 Bonus ------- High Alert Combat Kills 146 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Long-range Tractor Beam Experimental Field Recycling Unit (0) Experimental Field Recycling Unit (0) Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg Wheel Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Quantum Capacitor Improved Medium Armor Plating Advanced Hacking Suite Experimental Field Recycling Unit > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Nova Cannon > --- INVENTORY -------- Antigrav System Large Storage Unit Experimental Field Recycling Unit Experimental Field Recycling Unit Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon [Rating: 82] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Core Analyzer Device Recoil Stabilizer Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Flak Cannon Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Slots Evolved 14 | . . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 1 . . 2 Utility 9 | . . . 2 1 2 2 . 2 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 136 | 8 5 . 17 10 25 41 7 . 3 20 Power 16 | 1 1 . 3 1 4 5 . . . 1 Engine 12 | 1 1 . 3 1 1 4 . . . 1 Core 4 | . . . . . 3 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 4 1 . 2 2 4 5 1 . 3 8 Treads 7 | . . . . . 2 4 . . . 1 Leg 3 | . . . . . . 1 . . . 2 Wheel 12 | 4 1 . 2 2 2 . . . . 1 Hover 8 | . . . . . . . 1 . 3 4 Flight . | . . . . . . . . . . . Utility 62 | 1 2 . 7 7 14 21 4 . . 6 Device 31 | . 1 . 4 5 6 10 2 . . 3 Storage 9 | 1 1 . 1 . 2 2 . . . 2 Processor 8 | . . . . 1 1 5 1 . . . Hackware 4 | . . . . . 2 1 1 . . . Protection 10 | . . . 2 1 3 3 . . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 . 5 . 3 10 2 . . 5 Energy Gun . | . . . . . . . . . . . Energy Cannon 7 | . . . 1 . 1 . . . . 5 Ballistic Gun 4 | 2 . . . . . 1 1 . . . Ballistic Cannon 16 | . . . 4 . 2 9 1 . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 2 1 . . 1 Parts Lost 55 | . 3 . 3 . 4 24 4 . 2 15 Power 4 | . 1 . . . . 2 . . . 1 Propulsion 19 | . 2 . 1 . 1 4 1 . 2 8 Utility 22 | . . . 2 . 3 12 3 . . 2 Weapon 10 | . . . . . . 6 . . . 4 Highest Loss Streak 12 | . 2 . 2 . 2 12 1 . 2 12 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 12 | 5 7 5 13 14 14 15 4 5 5 3 Power 1 | . . . 2 2 1 1 . . . . Propulsion 1 | 2 3 1 . 1 . 1 2 2 2 1 Utility 6 | 1 2 3 5 6 7 8 1 2 2 1 Weapon 2 | . 1 1 4 4 2 2 . 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 42 | 2 . . 6 7 3 17 . . 1 6 Power 3 | . . . . . . 3 . . . . Propulsion 6 | 1 . . . . 1 2 . . 1 1 Utility 17 | . . . 3 2 1 8 . . . 3 Weapon 13 | 1 . . 3 4 1 2 . . . 2 Tool/Special 3 | . . . . 1 . 2 . . . . Average Slot Usage (%) 83 | . 82 85 95 99 98 91 14 10 14 40 Engine 3 | . 11 14 10 9 2 1 . . . 1 Core 2 | . . . . . 4 4 . . . . Treads 6 | . . . . . 5 12 . . . . Wheel 5 | . 23 28 21 18 9 . . . . 1 Hover 1 | . . . . . . . 1 . 3 11 Device 13 | . 5 14 14 18 15 15 4 . . 6 Storage 6 | . 16 14 11 9 7 5 . . . 1 Processor 8 | . . . . 8 9 12 6 5 5 . Hackware 8 | . . . . . 11 12 . 5 5 4 Protection 6 | . . . 16 8 7 5 . . . 2 Ballistic Cannon 16 | . . . 20 24 22 18 . . . . Peak Build Rating 82 | 6 7 6 22 32 47 69 19 11 29 82 Average Rating 43 | 5 5 6 19 29 41 58 11 11 15 51 On Entrance 15 | . 6 5 6 21 32 47 11 11 11 17 Naked Turns 42 | . . . . . . . 42 . . . Heaviest Build 102 | 10 26 25 47 67 68 102 12 . . 77 Greatest Support 56 | 26 26 26 32 26 56 56 12 3 22 40 Greatest Overweight (x) 27 | . 8 . 6 3 4 27 3 . . 18 Average Overweight (x) 1 | . . . 1 1 2 . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 5 5 5 15 Average Capacity 14 | 7 13 15 15 15 15 17 5 5 5 6 Most Carried 20 | 8 10 5 15 15 15 20 5 5 5 8 Average Carried 13 | 5 7 5 14 14 14 16 4 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 8 6 5 15 15 15 5 5 5 5 5 Class Distribution -------------------- 31% | Hacker-Skirmisher 27% | Mutant 20% | Hacker-Gunner 9% | Skirmisher 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Matter Collected 3308 | 302 32 . 495 261 665 1030 26 . 19 478 Remotely 23 | . . . 23 . . . . . . . Salvage Created 3200 | 227 44 . 336 183 659 1113 47 . . 591 Parts 176 | 19 3 . 32 21 32 52 3 . . 14 Haulers Intercepted 9 | . . . 3 . 3 2 . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled 156 | . . . . 47 62 47 . . . . Retrieved Matter 1944 | . . . . 530 713 701 . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Combat Hostiles Destroyed 77 | . 3 . 9 12 18 31 2 . . 2 Melee 1 | . . . . . . 1 . . . . Guns 5 | . 3 . . . . . 2 . . . Cannons 71 | . . . 9 12 18 30 . . . 2 Classes Destroyed 13 | 3 1 . 5 . 2 2 . . . . Worker 10 | 2 . . 1 1 3 . . . . 3 Tunneler 6 | 6 . . . . . . . . . . Hauler 9 | . . . 3 . 3 2 . . . 1 Recycler 6 | 1 . . 1 . . 2 . . . 2 Operator 3 | . . . 1 1 1 . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 22 | . 3 . 4 9 . 4 2 . . . Saboteur 1 | . . . . . . 1 . . . . Grunt 28 | . . . 3 . 14 9 . . . 2 Duelist 1 | . . . . . 1 . . . . . Sentry 14 | . . . 2 3 1 8 . . . . Programmer 10 | . . . . . 2 8 . . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 8 | 5 3 . 8 3 5 5 2 . . 2 Combat Bots Only 7 | . 3 . 7 3 4 5 2 . . 1 Max Kills in Single Turn 3 | 1 1 . 2 3 2 2 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Hostile Shots Fired 1025 | . 56 1 76 51 118 394 106 . 12 211 Missed 318 | . 12 1 22 15 30 121 46 . 5 66 Hits 707 | . 44 . 54 36 88 273 60 . 7 145 Melee 19 | . . . . . 9 10 . . . . Projectile 688 | . 44 . 54 36 79 263 60 . 7 145 Critical Strikes 36 | . 2 . 4 . 4 16 2 . 1 7 Actively Blocked 2 | . . . 2 . . . . . . . Part Disruptions 2 | . . . . . . 1 . . . 1 Damage Taken 12555 | . 455 . 653 313 1576 4737 1024 8 511 3278 Core 3795 | . 197 . 136 46 265 735 711 4 401 1300 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 24 | . . . 24 . . . . . . . Ignored by Resistances 18 | . . . . . . 18 . . . . Regen/Repaired (Parts) 957 | . . . 90 . 320 547 . . . . Core Remaining (%) 55 | 100 . 21 66 91 62 13 28 . 64 . Volleys Fired 281 | 29 18 . 25 23 59 86 6 . . 35 Largest 3 | 2 2 . 2 3 3 3 1 . . 3 Hottest 293 | 40 120 . 74 142 111 118 33 . . 293 Shots Fired 608 | 58 23 . 50 59 146 218 6 . . 48 Gun 86 | 58 22 . . . . . 6 . . . Cannon 521 | . . . 50 59 146 218 . . . 48 Launcher . | . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . Kinetic 548 | 58 22 . 50 50 144 218 6 . . . Thermal 60 | . 1 . . 9 2 . . . . 48 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 10 4 . 9 11 9 15 1 . . 7 Robot Miss Streak 18 | 3 2 . 6 18 10 13 3 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 436 | 38 11 . 40 35 119 160 2 . . 31 Core Hits 459 | 19 4 . 48 33 117 223 3 2 . 10 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . . . 1 Meltdown 1 | . . . . . . . . . . 1 Blast 2 | . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9126 | 295 86 . 852 587 1979 3953 77 21 . 1276 Guns 428 | 295 86 . . . . . 47 . . . Cannons 8439 | . . . 790 587 1885 3906 . . . 1271 Explosions 53 | . . . . . 12 41 . . . . Melee . | . . . . . . . . . . . Ramming 206 | . . . 62 . 82 6 30 21 . 5 Kinetic 7514 | 295 86 . 790 505 1885 3906 47 . . . Thermal 1353 | . . . . 82 . . . . . 1271 Explosive . | . . . . . . . . . . . Electromagnetic 53 | . . . . . 12 41 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . 9 10 . . . 17 Average Corruption 5 | . . . . . 8 3 . . . 2 Corruption Purged 2 | . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . . . . . 43 16 . . . 21 Message Errors 18 | . . . . . 9 5 . . . 4 Matter Fused 23 | . . . . . 16 3 . . . 4 Heat Flow Errors 5 | . . . . . 5 . . . . . Energy Discharges 12 | . . . . . 5 3 . . . 4 Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . 3 2 . . . 4 Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 1 | . . . . . . 1 . . . . Alerts 4 | . . . . . 2 1 . . . 1 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 102 | . . . 4 8 . 36 . . . 54 Projectiles 100 | . . . 2 8 . 36 . . . 54 Explosions . | . . . . . . . . . . . Melee 2 | . . . 2 . . . . . . . Knockbacks 135 | . . . 14 11 68 41 . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic 119 | . . . 13 11 58 37 . . . . Secondary 15 | . . . 1 . 10 4 . . . . Self-Inflicted Damage 567 | . . . 29 . 75 440 13 8 . 2 Shots 6 | . . . . . 1 5 . . . . Rammed 37 | . . . 6 . 14 1 9 6 . 1 Targets Rammed 37 | . . . 6 . 14 1 9 6 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 468 | . 40 . 60 330 350 468 . . . 195 Average Temperature 94 | . 21 . 14 110 115 103 . . . 55 Received Heat Transfer 2209 | . 105 . 213 18 495 964 108 . . 306 Effects 10 | . . . . 1 2 7 . . . . Shutdowns 2 | . . . . . 1 1 . . . . Interference 7 | . . . . 1 . 6 . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . 1 Heat Transferred 1369 | . . . . 148 . . . . . 1221 Parts Sabotaged 2 | . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Maximum Alert Level 3 | . . . . . 1 3 2 1 . . Low Security (%) 76 | 100 100 100 100 100 84 66 . . 100 100 Level 1 11 | . . . . . 15 10 74 100 . . Level 2 11 | . . . . . . 22 25 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 730 | 10 71 7 137 81 258 730 451 215 145 78 Initial 333 | . 6 7 . 6 19 112 333 215 145 78 Average 133 | 1 34 1 30 28 90 200 359 210 137 10 Influence Increases 3385 | 45 101 . 299 353 638 1403 403 3 15 125 Destroy 0b10 Robot/C 1540 | . 60 . 180 240 360 620 40 . . 40 Destroy 0b10 Robot/NC 175 | 45 . . 35 10 35 20 . . . 30 Destroy Leader 390 | . 10 . 48 60 76 194 . . . 2 Successful Hack 167 | . . . 36 13 61 28 16 3 . 10 Disable Machine 225 | . . . . 15 30 180 . . . . Anti-Garrison Action 200 | . . . . . . 200 . . . . Destroy Structure 73 | . 1 . . . 1 41 2 . . 28 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 600 | . 30 . . 15 75 120 345 . 15 . Influence Decreases 3385 | 35 90 21 283 325 452 953 643 235 83 265 Entered New Map 868 | . 4 14 . 10 25 118 347 225 63 62 Time Decay 2077 | 35 76 7 199 315 397 595 246 10 . 197 Lost Part 356 | . 10 . 10 . 30 240 40 . 20 6 Lost Ally 10 | . . . . . . . 10 . . . Purge Threat 74 | . . . 74 . . . . . . . Squads Dispatched 33 | . . . 2 2 4 17 4 1 . 3 Investigation 8 | . . . 1 1 1 3 1 1 . . Extermination 13 | . . . . . 2 8 1 . . 2 Reinforcement 8 | . . . 1 1 1 2 2 . . 1 Assault 2 | . . . . . . 2 . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Distress Signals 6 | . . . 1 . 1 1 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 8 2 19 15 23 52 34 . 1 11 Peak Tracking Total 10 | . 3 2 7 4 4 7 8 . 1 10 Tactical Retreats 22 | . 1 . . 1 3 6 10 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Traps Triggered 16 | . 5 . 5 . . 2 2 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Machines Disabled 15 | . . . . 1 2 12 . . . . Max in Single Turn 3 | . . . . 1 1 3 . . . . Garrison Access 3 | . . . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Machines Accessed 37 | . 1 . 5 4 10 13 1 1 . 2 Terminals 18 | . 1 . 4 3 4 2 1 1 . 2 Fabricators 3 | . . . . . 1 2 . . . . Repair Stations 7 | . . . 1 . 3 3 . . . . Recycling Units 4 | . . . . . . 4 . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 2 1 . . . . Total Hacks 118 | . 2 . 19 13 29 45 3 2 . 5 Successful 74 | . 1 . 13 10 18 27 1 1 . 3 Failed 44 | . 1 . 6 3 11 18 2 1 . 2 Catastrophic 10 | . . . 1 1 5 1 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 34 | . . . 8 6 12 3 3 . . 2 Terminals 53 | . 2 . 13 9 16 3 3 2 . 5 Fabricators 8 | . . . . . 2 6 . . . . Repair Stations 33 | . . . 6 . 9 18 . . . . Recycling Units 9 | . . . . . . 9 . . . . Scanalyzers 10 | . . . . 4 . 6 . . . . Garrison Access 5 | . . . . . 2 3 . . . . Terminal Hacks 18 | . 1 . 6 3 4 1 . 1 . 2 Prototype ID Bank 3 | . . . 1 1 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 2 | . . . . 1 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 2 | . . . 2 . . . . . . . Zone Layout 4 | . 1 . . . 2 . . . . 1 Fabricator Hacks 4 | . . . . . 2 2 . . . . Load Schematic 2 | . . . . . 1 1 . . . . Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 21 | . . . 4 . 6 11 . . . . Scan Component 11 | . . . 2 . 3 6 . . . . Repair 10 | . . . 2 . 3 5 . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . . . Retrieve Components 5 | . . . . . . 5 . . . . Scanalyzer 10 | . . . . 4 . 6 . . . . Insert Component 5 | . . . . 2 . 3 . . . . Analyze 5 | . . . . 2 . 3 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Seal Access 2 | . . . . . 2 . . . . . Unauthorized Hacks 14 | . . . 3 3 4 2 1 . . 1 Terminals 13 | . . . 3 3 4 1 1 . . 1 Assimilate 2 | . . . . 1 . . 1 . . . Botnet 11 | . . . 3 2 4 1 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 1 . 5 4 8 11 1 . . 2 Full Trace Events 4 | . . . . 1 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 . 3 . . . . Parts Built 4 | . . . . . 2 2 . . . . Authchips . | . . . . . . . . . . . Time 109 | . . . . . 73 36 . . . . Total Part Build Rating 12 | . . . . . 6 6 . . . . Parts Repaired 9 | . . . 2 . 3 4 . . . . Time 362 | . . . 64 . 60 238 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . . . . . . 18 . . . . Parts Scanalyzed 5 | . . . . 2 . 3 . . . . Part Schematics Acquired 5 | . . . . 2 . 3 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Total Allies 2 | . . . . 1 . . 1 . . . Largest Group 1 | . . . . 1 . . 1 . . . Highest-Rated Group 26 | . . . . 10 . . 26 . . . Highest-Rated Ally 26 | . . . . 10 . . 26 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Active Infowar (turns) 6449 | . 83 121 166 719 595 4415 350 . . . Sensors 5743 | . . . . 719 595 4413 16 . . . Traps 336 | . . . . . . 2 334 . . . Seismic 370 | . 83 121 166 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Turns Passed 10055 | 218 181 121 757 845 1848 4484 530 35 71 965 Spaces Moved 5694 | 149 125 89 471 556 984 1629 868 58 102 663 Core 1109 | 14 2 . 4 . . 129 619 58 62 221 Treads 1735 | . . . . . 257 1478 . . . . Legs 25 | . . . . . . 22 . . . 3 Wheels 2305 | 135 123 89 467 556 727 . . . . 208 Hover 520 | . . . . . . . 249 . 40 231 Flight . | . . . . . . . . . . . Fastest Speed 40 | 50 80 90 90 105 105 50 40 50 50 40 Average Speed 133 | 80 92 90 110 117 145 216 51 50 53 91 Slowest Speed 1400 | 90 450 90 350 125 320 1400 200 50 60 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 5 23 26 33 33 16 35 22 2 91 8 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . 1 . . . . 7 . . . . Terrain Destroyed 53 | . 1 . . . . 37 . . . 15 Melee . | . . . . . . . . . . . Projectile 31 | . 1 . . . . 15 . . . 15 AOE 22 | . . . . . . 22 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Total 7655 | 200 167 129 653 700 1292 2411 941 63 118 981 Wait 1135 | . 1 40 86 62 136 532 45 . . 233 Move 5685 | 148 124 88 471 555 983 1628 867 57 101 663 Hop . | . . . . . . . . . . . Pick Up 159 | 13 7 . 26 17 31 42 2 . 3 18 Fast Attach 50 | 2 1 . 8 1 6 20 6 . 3 3 Attach 84 | 4 9 1 9 3 13 26 1 . . 18 Detach 13 | . 1 . 1 . . 7 1 . . 3 Swap 99 | 2 5 . 11 23 26 31 . . . 1 Drop 105 | 2 1 . 11 16 24 38 4 . 3 6 Fire 281 | 29 18 . 25 23 59 86 6 . . 35 Melee . | . . . . . . . . . . . Ram 35 | . . . 5 . 14 . 9 6 . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . Escape Stasis 8 | . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 219 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Core integrity fell below 50% 400 | -10/Materials | Entered Mines 445 | -10/Mines | Discovered new exit (range 13) 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Utility x2 734 | -9/Materials | Destroyed 7 combat bots 943 | -9/Materials | Repaired Wheel 983 | -9/Materials | Repaired Flak Cannon 1237 | -9/Materials | Identified exit to Materials 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1602 | -8/Materials | Build established: Skirmisher 2002 | -8/Materials | Discovered new exit (range 15) 2122 | -8/Materials | Identified exit to Factory 2123 | -8/Materials | Entered Factory 2123 | -7/Factory | Evolved 2 slots: Utility x2 2493 | -7/Factory | Build established: Tank 2750 | -7/Factory | Repaired Flak Cannon 2982 | -7/Factory | Fabricated Flak Cannon (x2) 3102 | -7/Factory | Repaired Kinecellerator 3121 | -7/Factory | Repaired Flak Cannon 3184 | -7/Factory | Build established: Hacker-Gunner 3230 | -7/Factory | Identified exit to Storage 3230 | -7/Factory | Identified exit to Lower Caves 3730 | -7/Factory | Discovered new exit (range 13) 3971 | -7/Factory | Entered another Factory area 3971 | -6/Factory | Evolved 2 slots: Utility x2 4094 | -6/Factory | Repaired Kinecellerator 4673 | -6/Factory | Build established: Hacker-Skirmisher 5620 | -6/Factory | Fabricated Flak Cannon (x2) 5865 | -6/Factory | Repaired Imp. Heavy Armor Plating 5911 | -6/Factory | Repaired Med. Treads 5956 | -6/Factory | Repaired Med. Treads 7222 | -6/Factory | Garrison activated, responded to threat 7540 | -6/Factory | Build established: Hacker-Gunner 7759 | -6/Factory | Lost 3 parts (2n1w) 7821 | -6/Factory | First assault squad dispatched 8118 | -6/Factory | Spotted B-75 Beast 8173 | -6/Factory | Lost 3 parts (1n2u) 8204 | -6/Factory | Destroyed B-75 Beast 8289 | -6/Factory | Lost 12 parts (1p1n7u3w) 8414 | -6/Factory | Core integrity fell below 50% 8417 | -6/Factory | System corruption reached 10% 8441 | -6/Factory | Core integrity fell below 20% 8448 | -6/Factory | Discovered new exit (range 5) 8450 | -6/Factory | Identified exit to Factory 8455 | -6/Factory | Entered another Factory area 8455 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8467 | -5/Factory | Lost 5 parts (1p3u1w) 8554 | -5/Factory | Build established: Mutant 8838 | -5/Factory | Core integrity fell below 50% 8980 | -5/Factory | Discovered new exit (range 12) 8985 | -5/Factory | Identified exit to Factory 8985 | -5/Factory | Entered another Factory area 8985 | -4/Factory | Evolved 2 slots: Utility x2 9020 | -4/Factory | Identified exit to DSF 9020 | -4/Factory | Entered DSF 9058 | -4/DSF | Additional patrols routed to DSF 9074 | -4/DSF | Discovered new exit (range 15) 9091 | -4/DSF | Entered Research 9091 | -3/Research | Evolved 2 slots: Propulsion x2 9277 | -3/Research | Found Quantum Capacitor 9494 | -3/Research | Lost 3 parts (3n) 10006 | -3/Research | System corruption reached 10% 10007 | -3/Research | Core integrity fell below 50% 10028 | -3/Research | Lost 12 parts (1p5n2u4w) 10051 | -3/Research | Core integrity fell below 20% 10056 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09998_ Dropped Med. Storage Unit. 09999_ Discarded Quantum Capacitor. 10002_ Penetrated by Slug. 10002_ Slug penetrates Wall. 10017_ Slug penetrates Door. 10018_ Penetrated by Slug. 10018_ Slug penetrates Wall. 10018_ Penetrated by Slug. 10018_ Slug penetrates Wall. 10020_ System corrupted: Energy discharge (-15). 10024_ Slug penetrates Wall. 10029_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 7A layout... Downloaded map data. 10044_ Terminal disabled. 10048_ W-44 Eye sends out distress signal. 10053_ Slug penetrates Wall. 10055_ P-80 Master resets H-77 Assassin, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ###?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#k #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #?#??????????????????? | | ???????????????????????# w ### ###???####???????? | | ????????????????####???# # ? #???????? | | ???????????????? ??# # ? ]#???????? | | ????????????????? ??# # """"""" #???????? | | ?????????????????""" ?# # """"""" #???????? | | ?????????????????"""" ?# @ # """"""" #???????? | | ??????????????? """" # # #???????? | | ??????????????# """ # + #???????? | | ??????????????# + # "" "" #???????? | | ??????????????# # # ""R"" #???????? | | ??????????????# # # """" #???????? | | ?????????????########### # #???????? | | ?????????????# # # #???????? | | ?????????????# # p###########+##???????? | | ?????????????# # p #????????? | | ?????????????# ! + ##### #????????? | | ?????????????# # ##+##+#####+###??????? | | ?????????????# # # #??????? | | ?????????????# # # #??????? | | ?????????????# # # #??????? | | ?????????????########### # #??????? | | ?????????????# # # #??????? | | ??????????#### # + ""T""" #??????? | | ???######## + ! # ###############??????? | | ???# # ## # #????????????????????? | | ???# # #######+#### ########?????????????? | | ???# + #???# #?????????????? | | ???# # #???# #?????????????? | | ???# # ##### #??????######## | | ???# # #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Hvy. Flak Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Cannon | x2 | -7/Factory Flak Cannon | x2 | -6/Factory Repaired ---------- Wheel | 17% | -9/Materials Flak Cannon | 62% | -9/Materials Flak Cannon | 5% | -7/Factory Kinecellerator | 18% | -7/Factory Flak Cannon | 8% | -7/Factory Kinecellerator | 70% | -6/Factory Imp. Heavy Armor Plating | 54% | -6/Factory Med. Treads | 24% | -6/Factory Med. Treads | 35% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperContainmentSystem Manual? 0 Play Time 02:21:14 Cumulative 60.2 hours Start 2025.05.21 @ 15:13:50 End 2025.05.22 @ 01:24:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50598499-c35d-46f3-be7b-00c4991bbfe8