Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.08 @ 19:16:03 // Winter2019/RPGLIKE Player: Kurtz Result: Destroyed by as-64677 with Assembled Maul Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (219) 1095 Value Destroyed (7613) 7613 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2627) 2627 TOTAL SCORE: 15135 Bonus ------- High Alert Combat Kills 755 Follower Combat Kills 80 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 146/220 System Corruption 0% Temperature Cool (34) Movement Hovering (48) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (4) --- Gravmag System Gravmag System Antigrav System Antigrav System > --- UTILITY (10) ----- Cryofiber Web Improved Cooling System Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Maneuvering Thrusters Zionite Weapon Casing Reflective Plating Hacking Suite > --- WEAPON (4) ------- Storm Laser > --- INVENTORY (5) ---- Makeshift Armor Plating System Backup Module Heavy EM Shotgun Battle Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Antigrav System Antigrav System > --- UTILITY ---------- Improved Cooling System Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Microactuators Force Booster Force Booster Improved Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Cryofiber Web Heavy EM Shotgun Scythe [Rating: 94] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Hacking Suite Device Cooling System Processor Advanced Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Guided Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 16 | 3 2 5 3 1 2 . . . . Power 1 | . 1 . . . . . . . . Propulsion 3 | 1 . 2 . . . . . . . Utility 9 | 1 1 3 3 . 1 . . . . Weapon 3 | 1 . . . 1 1 . . . . Parts Attached 102 | 5 7 24 12 6 35 6 2 4 1 Power 12 | 1 . 5 3 . 3 . . . . Engine 9 | 1 . 5 2 . 1 . . . . Core 3 | . . . 1 . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 2 8 . 2 10 . . . . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 22 | . 2 8 . 2 10 . . . . Flight . | . . . . . . . . . . Utility 45 | . 5 6 7 . 15 6 2 3 1 Device 26 | . 2 5 2 . 9 6 1 1 . Storage . | . . . . . . . . . . Processor 10 | . 3 1 3 . 2 . 1 . . Hackware 2 | . . . 2 . . . . . . Protection 7 | . . . . . 4 . . 2 1 Artifact . | . . . . . . . . . . Weapon 21 | 2 . 5 2 4 7 . . 1 . Energy Gun 5 | . . 2 1 . 1 . . 1 . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 9 | 2 . 2 1 1 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . 2 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . 1 1 Parts Lost 3 | . . . . . 2 . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . 1 . . . 1 Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 1 | . . . . . 1 . . . 1 Average Slot Usage (%) 96 | . 93 98 100 99 99 100 99 80 84 Engine 6 | . 13 14 7 11 2 . . . . Core 5 | . . . 4 . 7 10 10 10 10 Leg 1 | . 19 . . . . . . . . Hover 20 | . 7 27 25 22 20 20 20 20 20 Device 21 | . 5 24 25 22 22 27 29 22 20 Processor 16 | . 18 15 18 16 15 15 15 15 15 Hackware 5 | . . . 4 11 6 5 5 5 5 Protection 1 | . . . . . 4 2 . 1 9 Energy Gun 4 | . . 5 6 5 4 5 5 5 5 Ballistic Gun 8 | . 27 8 6 4 8 5 5 . . Slashing Weapon 2 | . . . . 1 4 10 10 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 8 9 25 28 30 48 46 39 55 55 Greatest Support 73 | 20 20 41 46 46 73 64 64 64 64 Greatest Overweight (x) 2 | 2 2 . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 4 4 4 4 5 5 5 5 5 5 Average Capacity 4 | 4 4 4 4 4 5 5 5 5 5 Most Carried 5 | 4 4 4 4 5 5 5 4 5 5 Average Carried 3 | . 2 2 2 3 4 4 2 4 5 Final Capacity 5 | 4 4 4 4 5 5 5 5 5 5 Final Carried 5 | . 4 2 3 3 5 4 3 5 5 Class Distribution -------------------- 37% | Hacker-Scout 24% | Scavenger-Scout 14% | Scavenger-Mutant 12% | Mutant 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Matter Collected 3350 | 250 266 580 452 746 900 82 24 23 27 Remotely . | . . . . . . . . . . Salvage Created 8138 | . 526 1244 1132 2449 1931 474 116 . 266 Parts 526 | . 45 86 73 152 136 18 11 . 5 Haulers Intercepted 13 | . 2 2 4 3 2 . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 16 11 . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 187 | . 16 33 24 50 42 8 4 . 10 Melee 11 | . . . . . . 8 3 . . Guns 172 | . 16 29 24 50 42 . 1 . 10 Cannons 4 | . . 4 . . . . . . . Classes Destroyed 17 | . 4 2 3 3 1 2 . . 2 Worker 7 | . . . 1 4 2 . . . . Builder 3 | . . . . 2 1 . . . . Hauler 13 | . 2 2 4 3 2 . . . . Operator 4 | . . . 1 2 1 . . . . Watcher 12 | . 2 3 2 2 3 . . . . Swarmer 40 | . 9 10 7 3 4 3 4 . . Grunt 66 | . 7 12 8 24 15 . . . . Brawler 1 | . . . . 1 . . . . . Duelist 9 | . . 1 . 5 3 . . . . Protector 2 | . . . . 2 . . . . . Sentry 47 | . . 10 8 15 14 . . . . Specialist 2 | . . . . . . 2 . . . Hunter 5 | . . . 1 . 2 2 . . . Programmer 4 | . . . . . 4 . . . . Z-Technician 5 | . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . 2 Assembled 7 | . . . . . . . . . 7 Mutant 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 4 4 4 8 5 3 3 . 5 Combat Bots Only 7 | . 3 4 4 7 4 3 3 . 3 Max Kills in Single Turn 5 | . 1 1 2 2 2 1 1 . 5 Gunslinging 1 | . . . . 1 1 . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Damage Taken 7976 | . 305 850 668 1758 2253 917 53 . 1172 Core 5853 | . 236 680 534 1414 1643 598 43 . 705 Absorbed by Shields 200 | . . 197 . 3 . . . . . Redirected to Core 4886 | . 195 527 415 1114 1442 521 33 . 639 Core Remaining (%) 86 | 100 86 92 . 69 . . . . . Volleys Fired 551 | . 49 103 85 155 130 4 1 3 21 Largest 3 | . 2 2 2 2 3 2 2 1 1 Hottest 250 | . 40 88 89 89 114 78 78 250 250 Shots Fired 1110 | . 98 206 170 304 299 7 2 3 21 Gun 1091 | . 98 193 170 298 299 7 2 3 21 Cannon 13 | . . 13 . . . . . . . Launcher 6 | . . . . 6 . . . . . Special . | . . . . . . . . . . Kinetic 634 | . 98 116 85 149 182 3 1 . . Thermal 445 | . . 90 85 149 97 . . 3 21 Explosive 6 | . . . . 6 . . . . . Electromagnetic 25 | . . . . . 20 4 1 . . Robot Hit Streak 74 | . 20 27 51 29 74 25 1 . 13 Robot Miss Streak 7 | . 3 5 4 3 2 1 2 . 7 Penetration Max 1 | . . . 1 1 1 . . . . Secondary Targets 15 | . . 1 . 6 8 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . Shots Hit Robots 953 | . 75 156 127 246 276 48 5 . 20 Core Hits 421 | . 35 55 48 109 130 12 4 . 28 Critical Hits 16 | . . 4 2 4 2 2 2 . . Critical Kills 7 | . . 2 1 2 1 . 1 . . Critical Parts Destroyed 8 | . . 1 1 2 1 2 1 . . Melee Attacks 126 | . . . . 13 52 55 6 . . Impact . | . . . . . . . . . . Slashing 126 | . . . . 13 52 55 6 . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . 2 5 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks 11 | . . . . . . 10 1 . . Damage Inflicted 22257 | . 752 2253 2508 5360 6046 2012 197 . 3129 Guns 16565 | . 752 2052 2508 5030 5219 110 21 . 873 Cannons 184 | . . 184 . . . . . . . Explosions 2375 | . . . . . 119 . . . 2256 Melee 3116 | . . . . 330 708 1902 176 . . Ramming 17 | . . 17 . . . . . . . Kinetic 9105 | . 752 1012 1229 2790 3217 84 21 . . Thermal 9557 | . . 1224 1279 2240 1685 . . . 3129 Explosive . | . . . . . . . . . . Electromagnetic 462 | . . . . . 436 26 . . . Impact . | . . . . . . . . . . Slashing 3116 | . . . . 330 708 1902 176 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 1 1 . 2 . . . Average Corruption 1 | . . . 1 1 . 1 . . . Corruption Purged 2 | . . . . . . 2 . . . Effects 22 | . . . 3 15 . 4 . . . Message Errors 6 | . . . 3 2 . 1 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 5 | . . . . 5 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Targeting Errors 7 | . . . . 7 . . . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 707 | . . . . 92 85 119 . . 411 Projectiles . | . . . . . . . . . . Explosions 411 | . . . . . . . . . 411 Melee 296 | . . . . 92 85 119 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 321 | . . 8 . . 42 . . . 271 Shots 2 | . . . . . 1 . . . 1 Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 534 | . 20 534 30 48 346 384 56 240 330 Average Temperature 77 | . 6 85 8 10 92 146 24 117 133 Received Heat Transfer 2614 | . 126 246 342 765 828 27 . . 280 Effects 14 | . . 12 . . 2 . . . . Shutdowns 3 | . . 2 . . 1 . . . . Energy Bleed 2 | . . 1 . . 1 . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . Damage (major) 4 | . . 4 . . . . . . . Damage (core) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 20 | . . 1 4 5 6 . . . 4 Heat Transferred 14496 | . . 2775 2553 4723 3430 . . . 1015 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Peak Influence 975 | . 232 703 545 975 380 . . . . Initial 144 | . . 18 132 37 144 . . . . Average 269 | . 86 393 208 550 164 . . . . Maximum Alert Level 3 | . 1 3 2 3 1 . . . . Low Security (%) 42 | 100 79 16 56 10 52 . . . . Level 1 32 | . 20 31 35 8 47 . . . . Level 2 18 | . . 51 8 48 . . . . . Level 3 6 | . . . . 32 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 2 5 3 12 20 . . . . Investigation 12 | . 2 1 1 3 5 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 13 | . . 4 2 4 3 . . . . Assault 2 | . . . . 2 . . . . . Garrison 12 | . . . . 3 9 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Distress Signals 11 | . 1 4 . 3 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 301 | . 25 49 34 76 58 10 5 . 44 Peak Tracking Total 37 | . 3 7 5 13 5 4 4 . 37 Tactical Retreats 18 | . 2 2 . 8 3 2 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 15 | . 2 1 . 6 6 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 22 | . . 3 4 10 1 2 . . 2 Max in Single Turn 2 | . . 1 2 2 1 1 . . 2 Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 63 | . 7 8 12 11 24 1 . . . Terminals 47 | . 7 6 10 7 17 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 6 | . . 1 . 2 3 . . . . Scanalyzers 4 | . . 1 2 . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 194 | . 26 17 33 40 77 1 . . . Successful 112 | . 16 11 20 21 43 1 . . . Failed 81 | . 9 6 13 19 34 . . . . Catastrophic 15 | . 1 . 3 2 9 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 148 | . 19 14 27 26 55 2 . 5 . Terminals 167 | . 26 15 31 29 66 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 6 | . . . . 4 2 . . . . Recycling Units 10 | . . 1 . 6 3 . . . . Scanalyzers 5 | . . 1 2 . 2 . . . . Garrison Access 4 | . . . . 1 3 . . . . Terminal Hacks 51 | . 9 4 10 11 16 1 . . . Record 1 | . . . . . 1 . . . . Robot Analysis 2 | . . . 1 . 1 . . . . Prototype ID Bank 11 | . 4 . 2 1 4 . . . . Open Door 4 | . . . . 3 . 1 . . . Machine Index 2 | . . . . 1 1 . . . . Alert Level 4 | . 1 1 2 . . . . . . Unreport Threat 24 | . 3 3 5 6 7 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . . . 4 2 . . . . Scan Component 3 | . . . . 2 1 . . . . Repair 3 | . . . . 2 1 . . . . Recycling Unit Hacks 5 | . . 1 . 1 3 . . . . Retrieve Components 5 | . . 1 . 1 3 . . . . Scanalyzer 3 | . . . 1 . 2 . . . . Insert Component 3 | . . . 1 . 2 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 43 | . 7 6 9 4 17 . . . . Terminals 41 | . 7 5 8 4 17 . . . . Botnet 41 | . 7 5 8 4 17 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Extract 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 49 | . 7 7 9 6 20 . . . . Full Trace Events 8 | . 1 . 1 2 4 . . . . Feedback Events 2 | . . . 1 . 1 . . . . Corruption 1 | . . . 1 . . . . . . Hackware Fried 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 5 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . Matter 190 | . . . . . 190 . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 3 | . . . . 2 1 . . . . Time 88 | . . . . 76 12 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . 10 . . 4 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Programmers 1 | . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total Allies 8 | . . . . 2 3 . . 3 . Largest Group 3 | . . . . 2 3 2 . 3 3 Highest-Rated Group 93 | . . . . 62 93 62 . 90 90 Highest-Rated Ally 37 | . . . . 31 31 31 . 37 37 Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . . 7 19 3 . . 14 Total Damage 650 | . . . . 83 307 22 . . 238 Kills 5 | . . . . . 4 . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total 2 | . . . 1 . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Turns Passed 10843 | 63 995 1307 1093 1622 3327 666 370 1009 391 Spaces Moved 12339 | 49 815 1334 1098 1282 3843 836 722 1877 483 Core 21 | 20 1 . . . . . . . . Treads . | . . . . . . . . . . Legs 482 | 29 453 . . . . . . . . Wheels . | . . . . . . . . . . Hover 11836 | . 361 1334 1098 1282 3843 836 722 1877 483 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 56 48 52 52 48 48 48 48 48 Average Speed 54 | 109 92 51 52 52 53 50 48 48 48 Slowest Speed 150 | 150 150 56 56 52 116 116 48 48 48 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 77 | 3 92 98 84 94 88 86 70 87 70 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . 2 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 6 | . . . . . . 2 3 1 . Spaces Dug 38 | . . . . 1 37 . . . . Terrain Destroyed 117 | . . . 2 49 63 . . . 3 Melee 38 | . . . . 1 37 . . . . Projectile 5 | . . . 2 1 2 . . . . AOE 74 | . . . . 47 24 . . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total 15268 | 57 971 1759 1442 1915 4816 1010 738 1980 580 Wait 1670 | . 74 210 183 361 596 103 3 77 63 Move 12330 | 48 814 1333 1097 1281 3842 835 721 1876 483 Hop . | . . . . . . . . . . Pick Up 88 | 4 10 19 15 6 24 1 1 8 . Fast Attach 15 | 1 . 1 1 3 6 . . 2 1 Attach 56 | 4 6 16 8 3 13 2 2 2 . Detach 6 | . 1 . . 1 3 1 . . . Swap 31 | . 1 7 3 . 16 4 . . . Drop 75 | . 2 16 10 6 26 2 2 11 . Fire 551 | . 49 103 85 155 130 4 1 3 21 Melee 112 | . . . . 13 51 43 5 . . Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . 12 . . . . . Rewire 2 | . . . . . . . . 1 1 Trap . | . . . . . . . . . . Miscellaneous 319 | . 14 53 40 74 109 15 3 . 11 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 7) 633 | -10/Materials | Identified exit to Materials 720 | -10/Materials | Reached level 2 768 | -10/Materials | Discovered exit to Materials (range 9) 883 | -10/Materials | Central database locked down 920 | -10/Materials | Upgraded with Power slot (x1) 920 | -10/Materials | Upgraded with Utility slot (x1) 968 | -10/Materials | Discovered exit to Materials (range 16) 1059 | -10/Materials | Entered another Materials area 1061 | -9/Materials | Reached level 3 1061 | -9/Materials | Reached level 4 1061 | -9/Materials | Upgraded with Propulsion slot (x1) 1061 | -9/Materials | Upgraded with Utility slot (x1) 1415 | -9/Materials | Discovered new exit (range 16) 1435 | -9/Materials | Reached level 5 1441 | -9/Materials | Upgraded with Propulsion slot (x1) 1441 | -9/Materials | Upgraded with Utility slot (x1) 1633 | -9/Materials | Build established: Scavenger-Mutant 1637 | -9/Materials | Reached level 6 1645 | -9/Materials | Upgraded with Utility slot (x1) 1671 | -9/Materials | Discovered new exit (range 16) 1685 | -9/Materials | Identified exit to Materials 2005 | -9/Materials | Discovered exit to Materials (range 15) 2151 | -9/Materials | Reached level 7 2174 | -9/Materials | Discovered new exit (range 11) 2263 | -9/Materials | Discovered exit to Materials (range 5) 2344 | -9/Materials | Identified exit to Mines 2366 | -9/Materials | Entered another Materials area 2368 | -8/Materials | Reached level 8 2371 | -8/Materials | Upgraded with Utility slot (x1) 2528 | -8/Materials | Discovered new exit (range 20) 2582 | -8/Materials | Reached level 9 2586 | -8/Materials | Upgraded with Utility slot (x1) 2683 | -8/Materials | Build established: Scavenger-Scout 2892 | -8/Materials | Discovered new exit (range 16) 2899 | -8/Materials | Identified exit to Factory 2941 | -8/Materials | Reached level 10 3024 | -8/Materials | Build established: Hacker-Scout 3132 | -8/Materials | Discovered exit to Factory (range 20) 3401 | -8/Materials | Reached level 11 3438 | -8/Materials | Identified exit to Storage 3458 | -8/Materials | Upgraded with Utility slot (x1) 3459 | -8/Materials | Entered Storage 3667 | -8/Storage | Reached level 12 4026 | -8/Storage | Destroyed 7 combat bots 4034 | -8/Storage | Discovered new exit (range 14) 4100 | -8/Storage | Reached level 13 4155 | -8/Storage | Garrison activated, responded to threat 4360 | -8/Storage | Met a pair of Derelict thieves 4458 | -8/Storage | Core integrity fell below 50% 4479 | -8/Storage | Destroyed 7 combat bots 4487 | -8/Storage | Core integrity fell below 20% 4531 | -8/Storage | Upgraded with Weapon slot (x1) 4628 | -8/Storage | Discovered exit to Factory (range 15) 4763 | -8/Storage | Repaired Airjet 4802 | -8/Storage | Repaired Airjet 4972 | -8/Storage | Found Prototype Launcher 5005 | -8/Storage | Identified Gui. Missile Launcher 5081 | -8/Storage | Entered Factory 5083 | -7/Factory | Reached level 14 5162 | -7/Factory | Discovered new exit (range 6) 5192 | -7/Factory | Core integrity fell below 50% 5214 | -7/Factory | Identified exit to Lower Caves 5417 | -7/Factory | Reached level 15 5664 | -7/Factory | Repaired Airjet 5879 | -7/Factory | Garrison activated, responded to threat 5902 | -7/Factory | Fabricated Lgt. Fission Core? 6077 | -7/Factory | System Shield fried by hacking feedback 6193 | -7/Factory | Garrison activated, responded to threat 6252 | -7/Factory | Discovered exit to Lower Caves (range 10) 6312 | -7/Factory | Discovered new exit (range 10) 6315 | -7/Factory | Reached level 16 6322 | -7/Factory | Identified exit to Factory 6419 | -7/Factory | Upgraded with Utility slot (x1) 6419 | -7/Factory | Upgraded with Weapon slot (x1) 6526 | -7/Factory | Found Powered Armor 6632 | -7/Factory | Garrison activated, responded to threat 6950 | -7/Factory | Discovered exit to Factory (range 24) 6988 | -7/Factory | Build established: Scavenger-Scout 7141 | -7/Factory | Discovered exit to Factory (range 15) 7581 | -7/Factory | Allied Derelicts emerged from ambush trap array 7827 | -7/Factory | Discovered exit to Factory (range 17) 8408 | -7/Factory | Entered Lower Caves 8408 | -7/Lower Caves | Accompanied by 2 allies 8436 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8507 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8516 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8704 | -7/Lower Caves | Reached level 17 8792 | -7/Lower Caves | Learned Factory trap positions 8902 | -7/Lower Caves | Encountered a Warlord checkpoint 8918 | -7/Lower Caves | Discovered new exit (range 16) 8947 | -7/Lower Caves | Learned location of Extension (-5) 9013 | -7/Lower Caves | Identified exit to Lower Caves 9041 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9074 | -7/Lower Caves | Entered another Lower Caves area 9213 | -7/Lower Caves | Discovered new exit (range 9) 9216 | -7/Lower Caves | Identified exit to Zion 9417 | -7/Lower Caves | Build established: Scavenger-Mutant 9444 | -7/Lower Caves | Entered Zion 9456 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9472 | -7/Zion | Discovered new exit (range 9) 9476 | -7/Zion | Identified exit to Proximity Caves 9495 | -7/Zion | Learned location of Warlord (-4) 9526 | -7/Zion | Given A8's code to call for help 9594 | -7/Zion | Found Prototype Energy Gun 9595 | -7/Zion | Identified Storm Laser 9679 | -7/Zion | Learned Factory interactive machine intel 9816 | -7/Zion | Learned location of Data Miner (-6) 9893 | -7/Zion | Found CR-A16's Pointy Stick 9913 | -7/Zion | Build established: Hacker-Gunner 9933 | -7/Zion | Gained Derelict followers 10371 | -7/Zion | Opened final containment barrier to the Deep Caves 10381 | -7/Zion | Discovered new exit (range 3) 10381 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10453 | -7/Zion | Identified exit to Deep Caves 10453 | -7/Zion | Entered Deep Caves 10453 | -7/Deep Caves | Accompanied by 3 allies 10579 | -7/Deep Caves | Attacked by Z-Imprinter 10612 | -7/Deep Caves | Destroyed Z-Imprinter 10621 | -7/Deep Caves | Core integrity fell below 20% 10639 | -7/Deep Caves | Found Prototype Protection 10639 | -7/Deep Caves | Identified Zio. Weapon Casing 10706 | -7/Deep Caves | Z-Facility disabled 10825 | -7/Deep Caves | Triggered Deep Caves wall 10825 | -7/Deep Caves | Spotted AS-14688 10825 | -7/Deep Caves | Spotted AS-33579 10844 | -7/Deep Caves | Destroyed by as-64677 with Assembled Maul Last Messages --------------- 10639_ Acquired Prototype Protection. 10639_ Identified Zio. Weapon Casing. 10652_ Acquired 10 matter. 10706_ Z-Power explodes. 10706_ W3-YW2(o) destroyed. 10706_ Z-Facility disabled. 10753_ as-47123 destroyed. 10759_ Used Protomatter to restore core integrity (+42, depleted) 10774_ as-60459 destroyed. 10781_ Used Protomatter to restore core integrity (+45, depleted) 10820_ Attempting to rewire K3-FW1(l). 10820_ K3-FW1(l) is broken beyond repair. 10825_ The wall dematerializes. 10828_ 2C-T9C(s) destroyed. 10829_ as-12997 destroyed. 10830_ as-19137 destroyed. 10833_ as-97822 destroyed. 10833_ Destroyed Asb. F-torch. 10833_ as-04626 destroyed. 10842_ as-93770 destroyed. Map ----- +----------------------------------------------------+ | ????? ????????# ?????????????????? | | ?????" ] ?????????# ??????????????##?? | | ?????" #?????????# ????????????## ## | | ?????" ??????????# ????????????? | | ?????" #?###??????# #????#####??? | | ????"" #?# #??????# #??? # ????# | | ??### ### ####???# #??? ????## | | """ # #???# #?? ?????# | | = ####???# ### #??????# | | ###??## # #??????# | | *= #??# #??????# | | ** ###??# #???????# | | % ##????# #????????# | | aaa % #????# #?????????# | | *aa #????## #????????## | | """ a a / aa #????## #????????# | | ??### * aM a #???## ##?#####??# | | ????"" * / a aa#??## ##?## ### | | ?????" * / %a a#??# ##??# ### | | ?????" b a #??# ##????# ### | | ?????" * * aa a#### ##??????# #?# | | ?????" * a a## ##????????# ### | | ????? = / aaa## #??????????# | | ????" aa ## #??????????## | | ?????? = aa## ##??????????# | | ?????G??? = * a@ ##??######## | | ????????? h ##?# | | ?????????? l ### | | ?????????? ## ######## | | ??????????? ## #####??????# | | ??????????? #### ##??????????## | | ??????????? # # ???## ##????????????### | | ????????????#### ## ## #????#####????????????????# | | ???????????????# ?# ?##??????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 24 Terrain Scan Range 24 Terrain Scan Density 410 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 550 Resistance: KI 25 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Matter Filtering 30 Force Boost 6 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Extracted Imp. Sensor Array | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Levels Raised 16 | . 1 5 4 2 3 1 . . . XP Earned 28898 | 4000 2240 7626 5228 4031 4555 413 238 152 415 XP Spent 27995 | 4000 1300 6200 7500 2050 5440 . 1505 . . Upgrades 41 | 7 2 6 4 2 13 . 7 . . Power Slot 1 | . 1 . . . . . . . . Propulsion Slot 3 | 1 . 2 . . . . . . . Utility Slot 9 | 1 1 3 3 . 1 . . . . Weapon Slot 3 | 1 . . . 1 1 . . . . Core Integrity 2 | . . . . . 1 . 1 . . Heat Dissipation 2 | . . . . . 1 . 1 . . Energy Generation 1 | . . . . . . . 1 . . Mass Support 2 | . . 1 1 . . . . . . Inventory Capacity 5 | 4 . . . 1 . . . . . Sensor Range 2 | . . . . . 2 . . . . Terrain Scan Density 2 | . . . . . 2 . . . . Ranged Accuracy 1 | . . . . . 1 . . . . Melee Accuracy 3 | . . . . . . . 3 . . Hack Attack % 1 | . . . . . . . 1 . . KI Resistance % 1 | . . . . . 1 . . . . TH Resistance % 1 | . . . . . 1 . . . . KI Damage % 1 | . . . . . 1 . . . . TH Damage % 1 | . . . . . 1 . . . . Protomatter Created 3003 | . 157 433 364 847 1036 52 17 . 97 Integrity Restored 6375 | . 209 1040 762 1423 2314 333 51 . 243 Core 5134 | . 157 716 577 1229 1828 333 51 . 243 Parts 1241 | . 52 324 185 194 486 . . . . Protomatter Decayed 985 | . 81 75 101 363 342 . 23 . . Game ------ Seed HypervelocityFissionMeganuke Manual? 0 Play Time 03:35:19 Cumulative 422.1 hours Start 2020.11.07 @ 09:12:43 End 2020.11.08 @ 19:16:03 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 30 Rogue 1 Adventurer 29 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 45 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 113754f4-2f1b-4bab-ba4f-2c7a27ddd49a