Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 03:33:39 Player: Runagate Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (124) 620 Value Destroyed (2417) 2417 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4770 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 280/280 System Corruption 3% Temperature Cool (17) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Cryofiber Web Improved Heat Sink Improved Heat Sink Cooling System Large Matter Pod (150) Improved Sensor Array Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Heavy Hammer Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cryofiber Web Cooling System Cooling System Large Matter Pod Improved Sensor Array Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Heavy Hammer Scythe [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 61 | 8 11 27 15 Power 7 | 1 1 2 3 Engine 7 | 1 1 2 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 1 10 3 Treads 15 | 2 1 10 2 Leg . | . . . . Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 22 | 3 6 8 5 Device 10 | 2 3 2 3 Storage 7 | 1 3 3 . Processor . | . . . . Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 16 | 2 3 7 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 2 5 1 Ballistic Cannon 3 | . . 2 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . 1 . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 1 1 Corrupted Parts 1 | . . 1 . System Corruption 10 | . . 10 . Parts Lost 21 | . 2 2 17 Power 3 | . . 1 2 Propulsion 7 | . . 1 6 Utility 3 | . 1 . 2 Weapon 8 | . 1 . 7 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes . | . . . . Average Backups 14 | 1 8 16 18 Power 2 | . 2 2 2 Propulsion 1 | . 1 1 . Utility 5 | . 2 5 9 Weapon 5 | . 2 6 6 Tool/Special . | . . . . Unused Backups 17 | . 3 4 10 Power 5 | . 3 1 1 Propulsion 1 | . . 1 . Utility 7 | . . 1 6 Weapon 4 | . . 1 3 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 99 99 91 Engine 10 | . 14 10 8 Treads 30 | . 28 32 30 Device 11 | . 13 7 13 Storage 11 | . 14 11 9 Protection 2 | . . 3 3 Ballistic Gun 20 | . 26 20 16 Ballistic Cannon 8 | . . 12 8 Peak Build Rating 26 | 7 11 20 26 Average Rating 15 | 6 9 16 22 On Entrance 9 | . 7 10 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 71 | 15 31 63 71 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 20 | . . 1 20 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 16 | 7 9 19 20 Most Carried 20 | 3 10 20 20 Average Carried 14 | 1 8 16 18 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 3 10 20 19 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Mutant 22% | Gunner 19% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3583 | 364 616 1245 1358 Remotely . | . . . . Salvage Created 3812 | 204 658 1405 1545 Parts 237 | 19 36 83 99 Haulers Intercepted 9 | . 1 5 3 Recyclers Shooed 8 | . 3 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 72 | . 13 30 29 Guns 47 | . 13 19 15 Cannons 22 | . . 11 11 AOE 2 | . . . 2 Classes Destroyed 14 | 3 5 3 3 Worker 7 | 2 . 2 3 Builder 7 | . . 2 5 Tunneler 6 | 5 1 . . Hauler 9 | . 1 5 3 Recycler 11 | 1 3 3 4 Operator 3 | . 1 . 2 Watcher 9 | . 2 2 5 Swarmer 31 | . 9 11 11 Cutter 3 | . . . 3 Grunt 27 | . 4 10 13 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 8 | . . 8 . Heavy 1 | . . . 1 Best Kill Streak 10 | 4 10 5 10 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 356 | . 66 115 175 Missed 87 | . 12 24 51 Hits 269 | . 54 91 124 Melee 14 | . . 1 13 Projectile 255 | . 54 90 111 AOE 1 | . . . 1 Critical Strikes 16 | . . 2 14 Part Disruptions 2 | . . 1 1 Damage Taken 4428 | . 775 1052 2601 Core 831 | . 153 117 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 107 | . . . 107 Core Remaining (%) 69 | 100 38 70 . Volleys Fired 299 | 14 61 103 121 Largest 3 | 2 2 3 3 Hottest 89 | 40 40 89 89 Shots Fired 783 | 28 109 306 340 Gun 558 | 28 109 203 218 Cannon 210 | . . 103 107 Launcher 15 | . . . 15 Special . | . . . . Kinetic 768 | 28 109 306 325 Thermal . | . . . . Explosive . | . . . . Electromagnetic 15 | . . . 15 Robot Hit Streak 20 | 5 8 13 20 Robot Miss Streak 6 | 1 3 6 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 456 | 17 60 177 202 Core Hits 203 | 9 32 74 88 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 4 | . 2 2 . Critical Strikes 13 | . 2 6 5 Destroy 7 | . 2 3 2 Blast 6 | . . 3 3 Melee Attacks 6 | . 4 1 1 Impact 6 | . 4 1 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7140 | 188 811 2547 3594 Guns 4089 | 188 796 1340 1765 Cannons 2327 | . . 1145 1182 Explosions 627 | . . 27 600 Melee . | . . . . Ramming 97 | . 15 35 47 Kinetic 6416 | 188 796 2485 2947 Thermal 147 | . . . 147 Explosive . | . . . . Electromagnetic 480 | . . 27 453 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 2 10 3 Average Corruption 7 | . 2 10 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 91 | . 8 80 3 Message Errors 20 | . . 20 . Matter Fused 24 | . 6 18 . Heat Flow Errors 9 | . . 8 1 Energy Discharges 14 | . 1 12 1 Parts Rejected 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 6 | . . 6 . Data Loss (major) 6 | . . 5 1 Misfires 3 | . 1 2 . Misdirections 2 | . . 2 . Weapon Failures 5 | . . 5 . Overload Shots . | . . . . Overflow Damage 67 | . . 4 63 Projectiles 46 | . . 4 42 Explosions 21 | . . . 21 Melee . | . . . . Knockbacks 20 | . . 5 15 Impact . | . . . . Kinetic 20 | . . 5 15 Secondary . | . . . . Self-Inflicted Damage 477 | . . 49 428 Shots 16 | . . 2 14 Rammed 20 | . 3 7 10 Targets Rammed 22 | . 4 8 10 Kicked . | . . . . Crushed 2 | . 1 1 . Highest Temperature 354 | . 8 272 354 Average Temperature 54 | . 3 50 63 Received Heat Transfer 981 | . 72 324 585 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . . . 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 1 6 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 81 | 100 100 69 80 Level 1 15 | . . 30 10 Level 2 2 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 487 | 15 191 328 487 Initial 128 | . . 57 128 Average 122 | 2 62 138 167 Influence Increases 2470 | 40 460 991 979 Destroy 0b10 Robot/C 1440 | . 260 600 580 Destroy 0b10 Robot/NC 260 | 40 40 70 110 Destroy Leader 336 | . 56 174 106 Successful Hack 55 | . 25 20 10 Disable Machine 90 | . . 60 30 Destroy Structure 49 | . 4 7 38 Lose Combat Pursuer 240 | . 75 60 105 Influence Decreases 2045 | 40 323 823 859 Entered New Map 257 | . . 80 177 Time Decay 1405 | 40 303 550 512 Lost Part 190 | . 20 . 170 Purge Threat 193 | . . 193 . Squads Dispatched 13 | . 2 4 7 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 11 | . 1 3 7 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 124 | . 26 44 54 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 10 | . 4 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 3 | . . 3 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 6 9 3 Terminals 14 | . 6 7 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 58 | . 19 28 11 Successful 31 | . 9 16 6 Failed 26 | . 10 11 5 Catastrophic 4 | . 1 3 . Database Lockouts 1 | . . 1 . Manual 42 | . 19 22 1 Terminals 43 | . 19 23 1 Fabricators . | . . . . Repair Stations 10 | . . 2 8 Recycling Units . | . . . . Scanalyzers 5 | . . 3 2 Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Prototype ID Bank 1 | . . 1 . Terminal Index 1 | . . 1 . Unreport Threat 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 1 5 Scan Component 4 | . . 1 3 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 19 | . 9 9 1 Terminals 19 | . 9 9 1 Botnet 5 | . 2 3 . Operators 2 | . 2 . . Skim 12 | . 5 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . 1 . 2 Used . | . . . . Hacking Detections 14 | . 6 5 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 2 | . . . 2 Time 58 | . . . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2977 | 125 1131 1008 713 Seismic 2977 | 125 1131 1008 713 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4882 | 198 1195 2060 1429 Spaces Moved 2020 | 88 560 879 493 Core 6 | 2 . . 4 Treads 2014 | 86 560 879 489 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 157 160 170 176 Slowest Speed 1050 | 160 160 240 1050 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 54 | 5 95 84 35 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 5 | . 3 1 1 Terrain Destroyed 39 | . 3 4 32 Melee 5 | . 3 1 1 Projectile 14 | . . 3 11 AOE 20 | . . . 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2920 | 115 744 1227 834 Wait 398 | 4 81 150 163 Move 2017 | 87 559 878 493 Hop . | . . . . Pick Up 41 | 2 11 19 9 Fast Attach 21 | 7 1 2 11 Attach 13 | . 1 3 9 Detach . | . . . . Swap 68 | 1 12 40 15 Drop 34 | . 10 22 2 Fire 299 | 14 61 103 121 Melee 6 | . 4 1 1 Ram 1 | . . 1 . Kick . | . . . . Crush 22 | . 4 8 10 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 199 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 8) 691 | -10/Materials | Discovered new exit (range 15) 812 | -10/Materials | Crushed by falling debris 883 | -10/Materials | Discovered new exit (range 15) 1115 | -10/Materials | Identified exit to Subcaves 1115 | -10/Materials | Identified exit to Materials 1165 | -10/Materials | Learned Storage trap positions 1175 | -10/Materials | Core integrity fell below 50% 1274 | -10/Materials | Learned Materials stockpile data 1295 | -10/Materials | Learned location of 2 exits from Subcaves 1394 | -10/Materials | Entered another Materials area 1394 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1487 | -9/Materials | System corruption reached 10% 1794 | -9/Materials | Discovered new exit (range 14) 2158 | -9/Materials | Build established: Gunner 2461 | -9/Materials | Discovered new exit (range 9) 2614 | -9/Materials | Learned Storage machine intel 2678 | -9/Materials | Identified exit to Materials 2734 | -9/Materials | Learned location of 1 exit from Recycling 2781 | -9/Materials | Learned location of Zion (-7) 2821 | -9/Materials | Central database locked down 2837 | -9/Materials | Learned Storage trap positions 2901 | -9/Materials | Learned Storage stockpile data 2954 | -9/Materials | Discovered new exit (range 15) 3185 | -9/Materials | Build established: Scavenger-Tank 3454 | -9/Materials | Entered another Materials area 3454 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3590 | -8/Materials | Repaired Hvy. Assault Rifle+ 3618 | -8/Materials | Repaired Seismic Detector 3891 | -8/Materials | Lost 4 parts (1p1n2w) 4217 | -8/Materials | Build established: Scavenger-Gunner 4776 | -8/Materials | Core integrity fell below 50% 4837 | -8/Materials | Lost 3 parts (1p2n) 4872 | -8/Materials | Core integrity fell below 20% 4883 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04791_ System corrupted: Energy discharge (-18). 04806_ Chain reaction triggered in Rnf. Deuterium Engine. 04806_ U-05 Engineer lays Concrete. 04814_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04825_ U-05 Engineer lays Concrete. 04828_ U-05 Engineer destroyed. 04833_ System corrupted: Heat flow error (+134). 04852_ K-01 Serf collects debris. 04859_ Lgt. Assault Rifle destroyed. 04860_ K-01 Serf collects debris. 04862_ Cooling System destroyed. 04864_ K-01 Serf collects debris. 04867_ Weapon Cycler destroyed. 04869_ Adv. EMP Blaster destroyed. 04870_ System corrupted: Substantial component data lost. 04877_ Imp. Light Cannon destroyed. 04882_ Critical hit (Burn: +37). 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Assault Rifle | 15% | -8/Materials Seismic Detector | 50% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorIntegrityClaws Manual? 0 Play Time 00:27:57 Cumulative 222.2 hours Start 2025.10.27 @ 03:05:55 End 2025.10.27 @ 03:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 355 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bba46542-a4c2-47c1-b313-c6268af56e3c