Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.20 @ 14:41:59

Player: BadFPS

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (108)     540
Value Destroyed (2587)     2587
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 6775

 Bonus
-------
High Alert Combat Kills    33
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     49/100
System Corruption          26%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
   Improved Signal Interpreter
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Cooling System
   Improved Reaction Control System
   Improved Lightning Gun
   Improved Lightning Gun
  Precision Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
   Improved Deuterium Engine
>           --- PROPULSION -------
            VSS Leg
   Improved Carbon-fiber Leg
   Improved VSS Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Sensor Array
   Improved Signal Interpreter
   Improved Melee Analysis Suite
    Layered Light Armor Plating
            Hacking Suite
>           --- WEAPON -----------
  Precision Rocket Launcher
            Chainsword
            Greatsword
>           --- INVENTORY --------
   Improved Cooling System
   Improved Cooling System
            ECM Suite
   Improved Reaction Control System
   Hardened Light Armor Plating
            Plasma Cannon
            Plasma Cannon
            Gauss Rifle
            EMP Blaster
            Missile Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   2   1   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   
Parts Attached             120  | 7   9   40  20  18  22  2   2   
  Power                    18   | 1   4   6   3   4   .   .   .   
    Engine                 14   | 1   4   6   1   2   .   .   .   
    Core                   4    | .   .   .   2   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   17  6   1   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    29   | 2   2   17  6   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 2   2   2   4   8   10  .   1   
    Device                 18   | 1   .   1   3   3   9   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              5    | .   .   1   1   2   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   15  7   5   11  2   1   
    Energy Gun             12   | 1   1   3   4   .   3   .   .   
    Energy Cannon          9    | .   .   3   2   2   2   .   .   
    Ballistic Gun          13   | 1   .   8   .   .   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   1   .   3   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   1   .   3   .   .   
Parts Lost                 8    | .   .   1   3   .   .   2   2   
  Power                    2    | .   .   .   2   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  4    | .   .   1   1   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   1   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  99  95  87  54  30  
  Engine                   9    | .   14  10  8   7   6   2   .   
  Core                     2    | .   .   .   9   7   6   2   .   
  Leg                      26   | .   27  32  27  23  20  16  12  
  Device                   10   | .   14  9   14  13  6   1   5   
  Storage                  9    | .   14  11  9   7   6   6   5   
  Processor                4    | .   .   1   3   12  10  6   6   
  Hackware                 1    | .   .   .   .   1   6   4   .   
  Energy Gun               6    | .   14  2   11  7   .   2   .   
  Energy Cannon            7    | .   .   16  12  3   3   .   .   
  Ballistic Gun            8    | .   14  13  3   .   5   4   .   
  Slashing Weapon          1    | .   .   .   .   7   7   .   .   
Peak Build Rating          58   | 7   8   17  32  47  58  54  19  
  Average Rating           23   | 5   7   15  26  42  51  33  18  
  On Entrance              22   | .   7   8   17  32  46  55  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  18  30  34  41  59  45  11  
  Greatest Support         45   | 20  20  36  44  45  45  45  15  
  Greatest Overweight (x)  2    | .   1   2   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  9   
  Most Carried             10   | 3   10  10  10  10  10  10  10  
  Average Carried          9    | 1   8   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 3   10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 37% | Mutant
 24% | Gunner
 18% | Skirmisher
 10% | Scavenger-Gunner
  5% | Gladiator

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
 Skirmisher | -8/Materials
     Mutant | -7/Factory
  Gladiator | -6/Factory
     Mutant | -6/Waste
     Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           1980 | 265  270  668  313  128  336  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5005 | 51   561  1582 1054 609  669  479  .    
  Parts                    236  | 5    37   71   65   23   35   .    .    
Haulers Intercepted        13   | .    2    4    4    2    1    .    .    
Recyclers Shooed           10   | .    2    2    1    5    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  59   | .   10  23  14  2   7   3   .   
  Melee                    3    | .   .   .   .   1   2   .   .   
  Guns                     33   | .   10  12  8   1   2   .   .   
  Cannons                  16   | .   .   10  3   .   3   .   .   
  AOE                      4    | .   .   .   2   .   .   2   .   
Classes Destroyed          16   | 1   6   5   .   3   .   1   .   
  Worker                   7    | .   1   1   5   .   .   .   .   
  Builder                  4    | .   .   1   1   .   2   .   .   
  Tunneler                 4    | 2   .   1   .   .   1   .   .   
  Hauler                   13   | .   2   4   4   2   1   .   .   
  Recycler                 10   | .   .   3   .   6   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 4    | .   1   1   2   .   .   .   .   
  Watcher                  6    | .   3   2   1   .   .   .   .   
  Swarmer                  10   | .   3   3   4   .   .   .   .   
  Grunt                    26   | .   7   9   6   .   4   .   .   
  Brawler                  3    | .   .   2   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   12   | .   .   8   4   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   1   2   .   .   
  Compactor                3    | .   .   .   .   .   .   3   .   
Best Kill Streak           16   | 2   4   10  16  4   6   1   .   
  Combat Bots Only         10   | .   3   4   10  1   5   1   .   
Max Kills in Single Turn   3    | 1   2   2   3   1   1   1   .   
  Gunslinging              1    | .   1   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   1   .   
  Melee                    1    | .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        344   | .    55   89   75   13   37   1    74   
  Missed                   95    | .    14   20   17   5    12   .    27   
Damage Taken               3947  | .    466  898  923  85   451  163  961  
  Core                     1241  | .    89   171  125  .    52   63   741  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   149   | .    73   76   .    .    .    .    .    
Core Remaining (%)         79    | 100  64   57   77   100  .    .    .    
Volleys Fired              220   | 2    57   83   40   12   14   12   .    
  Largest                  4     | 2    2    3    3    3    4    3    .    
  Hottest                  220   | 60   70   156  176  176  220  103  .    
Shots Fired                544   | 4    114  227  105  20   53   21   .    
  Gun                      360   | 4    114  137  64   8    24   9    .    
  Cannon                   161   | .    .    81   39   12   29   .    .    
  Launcher                 23    | .    .    9    2    .    .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  211   | 2    57   105  14   .    24   9    .    
  Thermal                  258   | 2    57   113  41   16   29   .    .    
  Explosive                12    | .    .    .    .    .    .    12   .    
  Electromagnetic          63    | .    .    9    50   4    .    .    .    
  Robot Hit Streak         19    | 1    7    12   18   19   7    5    .    
  Robot Miss Streak        6     | 1    6    4    5    1    4    2    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    
  Secondary Targets        6     | .    2    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    
Shots Hit Robots           347   | 2    65   130  71   27   37   15   .    
  Core Hits                163   | 2    29   48   46   12   17   9    .    
  Critical Kills           3     | .    .    3    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    4    .    1    2    .    .    
    Burn                   1     | .    .    1    .    .    .    .    .    
    Meltdown               2     | .    .    2    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    
    Sever                  3     | .    .    .    .    1    2    .    .    
Melee Attacks              27    | .    .    .    .    16   11   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 27    | .    .    .    .    16   11   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    9    4    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    2    1    .    .    
Damage Inflicted           10430 | 27   809  2190 1777 1272 1460 2895 .    
  Guns                     3590  | 27   804  1284 909  126  306  134  .    
  Cannons                  2038  | .    .    906  495  194  443  .    .    
  Explosions               3134  | .    .    .    373  .    .    2761 .    
  Melee                    1653  | .    .    .    .    942  711  .    .    
  Ramming                  15    | .    5    .    .    10   .    .    .    
  Kinetic                  1948  | 27   387  982  112  .    306  134  .    
  Thermal                  3096  | .    417  1208 798  230  443  .    .    
  Explosive                2761  | .    .    .    .    .    .    2761 .    
  Electromagnetic          957   | .    .    .    867  90   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1653  | .    .    .    .    942  711  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    .    1    26   26   
  Average Corruption       15    | .    .    .    .    .    1    13   26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    2    11   15   
    Message Errors         8     | .    .    .    .    .    .    3    5    
    Matter Fused           4     | .    .    .    .    .    .    2    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    1    4    
    Energy Discharges      3     | .    .    .    .    .    .    .    3    
    Data Loss (minor)      2     | .    .    .    .    .    .    2    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    2    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            330   | .    .    30   8    221  71   .    .    
  Projectiles              30    | .    .    30   .    .    .    .    .    
  Explosions               8     | .    .    .    8    .    .    .    .    
  Melee                    292   | .    .    .    .    221  71   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      151   | .    .    .    76   .    .    75   .    
  Shots                    5     | .    .    .    2    .    .    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    2    1    .    1    .    .    .    
  Kicked                   4     | .    2    1    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        379   | .    96   379  263  66   95   171  200  
  Average Temperature      82    | .    30   101  104  29   33   46   91   
  Received Heat Transfer   1473  | .    231  405  486  .    198  .    153  
  Effects                  2     | .    .    2    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    
  Parts Fried              5     | .    .    .    5    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    2    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    
  Parts Melted             13    | .    2    4    4    1    2    .    .    
  Heat Transferred         6097  | .    1008 2479 1312 448  850  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    5    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Peak Influence             484  | 10  276 302 484 258 244 66  86  
  Initial                  186  | .   6   11  92  186 15  15  39  
  Average                  130  | 4   85  160 283 117 71  41  50  
Maximum Alert Level        2    | .   1   1   2   1   1   .   .   
  Low Security (%)         75   | 100 91  64  32  74  96  100 100 
  Level 1                  21   | .   8   35  38  25  3   .   .   
  Level 2                  3    | .   .   .   28  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   2   3   2   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   1   1   .   .   
  Reinforcement            8    | .   2   2   2   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           8    | .   2   1   3   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              107  | .   23  31  21  9   9   6   8   
  Peak Tracking Total      8    | .   5   5   5   2   7   4   8   
  Tactical Retreats        8    | .   3   2   .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            10   | .   .   8   .   .   1   .   1   
  Indirectly               3    | .   .   3   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          27   | .   6   12  5   3   .   .   1   
  Terminals                20   | .   5   9   3   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                85   | .   15  45  16  6   .   .   3   
  Successful               44   | .   8   25  7   2   .   .   2   
  Failed                   41   | .   7   20  9   4   .   .   1   
    Catastrophic           8    | .   1   2   2   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   23   | .   2   16  5   .   .   .   .   
  Terminals                67   | .   13  38  10  6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   4   .   .   .   .   .   
  Recycling Units          6    | .   .   .   3   .   .   .   3   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   
Terminal Hacks             24   | .   6   14  2   2   .   .   .   
  Record                   8    | .   .   6   .   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   2   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   4   .   .   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   .   .   
  Repair                   3    | .   1   2   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   3   .   .   .   2   
  Recycle Component        1    | .   .   .   .   .   .   .   1   
  Process                  1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   1   .   .   .   1   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   4   2   .   .   .   .   
  Terminals                6    | .   .   4   2   .   .   .   .   
    Botnet                 6    | .   .   4   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         24   | .   6   10  4   3   .   .   1   
  Full Trace Events        3    | .   1   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   2   .   .   .   .   .   
  Time                     109  | .   26  83  .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   
  Recycled Matter          3    | .   .   .   3   .   .   .   .   
  Retrieved Matter         3    | .   .   .   3   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   
  Total Damage             125  | .   .   .   .   .   .   125 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               6449 | 93   1410 1901 779  1080 585  218  383  
Spaces Moved               3746 | 64   796  992  463  692  332  171  236  
  Core                     23   | 5    .    .    .    .    .    .    18   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3723 | 59   796  992  463  692  332  171  218  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  113  110  100  90   50   
  Average Speed            116  | 114  120  128  120  110  109  94   86   
  Slowest Speed            260  | 120  190  260  123  113  183  100  90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
Exploration Rate (%)       40   | 4    95   86   35   19   5    71   8    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          141  | .    .    .    13   .    .    128  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    
  AOE                      140  | .    .    .    13   .    .    127  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total                      5354 | 77   1134 1446 598  967  504  211  417  
  Wait                     1096 | .    249  300  58   201  100  19   169  
  Move                     3739 | 63   795  991  462  691  332  169  236  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  51   | 5    12   8    5    9    10   .    2    
  Fast Attach              37   | 5    1    15   8    4    3    .    1    
  Attach                   26   | 2    .    10   2    4    7    .    1    
  Detach                   15   | .    .    4    1    2    5    3    .    
  Swap                     57   | .    8    15   10   10   12   2    .    
  Drop                     85   | .    10   19   12   19   12   5    8    
  Fire                     220  | 2    57   83   40   12   14   12   .    
  Melee                    23   | .    .    .    .    14   9    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     4    | .    2    1    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Repaired Aluminum Leg
  281 | -10/Materials | Discovered new exit (range 14)
  311 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 9)
  685 | -10/Materials | Discovered new exit (range 8)
  733 | -10/Materials | Discovered new exit (range 3)
 1020 | -10/Materials | Discovered new exit (range 16)
 1504 | -10/Materials | Entered another Materials area
 1504 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1796 | -9/Materials  | Build established: Gunner
 1830 | -9/Materials  | Discovered new exit (range 11)
 2243 | -9/Materials  | Repaired Imp. Aluminum Leg
 2264 | -9/Materials  | Build established: Scavenger-Gunner
 2508 | -9/Materials  | Discovered new exit (range 15)
 2584 | -9/Materials  | Identified exit to Mines
 2810 | -9/Materials  | Build established: Gunner
 2836 | -9/Materials  | Discovered new exit (range 16)
 3014 | -9/Materials  | Repaired Adv. Beam Cannon
 3210 | -9/Materials  | Discovered new exit (range 15)
 3405 | -9/Materials  | Entered another Materials area
 3405 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3407 | -8/Materials  | Discovered new exit (range 14)
 3676 | -8/Materials  | Build established: Skirmisher
 3836 | -8/Materials  | Destroyed 10 combat bots
 4034 | -8/Materials  | Discovered new exit (range 7)
 4146 | -8/Materials  | Garrison activated, responded to threat
 4184 | -8/Materials  | Entered Factory
 4184 | -7/Factory    | Evolved 2 slots: Utility x2
 5020 | -7/Factory    | Build established: Mutant
 5028 | -7/Factory    | Discovered new exit (range 6)
 5033 | -7/Factory    | Identified exit to Lower Caves
 5159 | -7/Factory    | Discovered new exit (range 8)
 5190 | -7/Factory    | Identified exit to Factory
 5264 | -7/Factory    | Entered another Factory area
 5264 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5385 | -6/Factory    | Discovered new exit (range 10)
 5407 | -6/Factory    | Identified exit to Factory
 5557 | -6/Factory    | Build established: Gladiator
 5849 | -6/Factory    | Sucked down chute
 5849 | -6/Factory    | Entered Waste
 5850 | -6/Waste      | Met a frightened Derelict
 5864 | -6/Waste      | EMP discharged
 5892 | -6/Waste      | Spotted C-40 Crusher
 5900 | -6/Waste      | Spotted C-40 Crusher
 5904 | -6/Waste      | Spotted C-40 Crusher
 5911 | -6/Waste      | Spotted C-40 Crusher
 5915 | -6/Waste      | Destroyed C-40 Crusher
 5937 | -6/Waste      | Spotted C-40 Crusher
 5945 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5964 | -6/Waste      | EMP discharged
 5964 | -6/Waste      | System corruption reached 10%
 6011 | -6/Waste      | Destroyed C-40 Crusher
 6018 | -6/Waste      | Spotted C-40 Crusher
 6027 | -6/Waste      | Crushed by falling debris
 6036 | -6/Waste      | Destroyed C-40 Crusher
 6054 | -6/Waste      | Discovered new exit (range 15)
 6064 | -6/Waste      | EMP discharged
 6066 | -6/Waste      | Identified exit to Factory
 6067 | -6/Waste      | Entered Factory
 6238 | -6/Factory    | Build established: Mutant
 6435 | -6/Factory    | Core integrity fell below 50%
 6444 | -6/Factory    | Core integrity fell below 20%
 6450 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06423_ Imp. VSS Leg destroyed.
06424_ Critical hit (Burn: +37).
06427_ Slug penetrates L-41 Fighter.
06427_ Dropped VSS Leg.
06427_ Dropped Imp. Lightning Gun.
06428_ Dropped EMP Blaster.
06428_ Dropped Lyr. Light Armor Plating.
06429_ Dropped ECM Suite.
06429_ Dropped Hacking Suite.
06430_ Dropped Med. Storage Unit.
06430_ Penetrated by Slug. <x3>
06437_ Slug penetrates Wall.
06437_ Penetrated by Slug.
06438_ Imp. Sensor Array destroyed.
06440_ ,IAGUAAM6AD%Z<CIM=ZM#W
06441_ Penetrated by Slug. <x2>
06442_ Acquired EMP Blaster.
06444_ Penetrated by Slug. <x3>
06448_ Dropped EMP Blaster.
06448_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###T ######     #???????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          26
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Targeting Accuracy         8
Melee Accuracy             6
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressInertialNanovents
  Manual?         0
Play Time         02:07:45
  Cumulative      41.9 hours
  Start           2024.09.27 @ 18:44:58
  End             2024.12.20 @ 14:41:59
Sessions          16
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daa26eb2-fd44-4209-8431-32042b1898a6