Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.20 @ 14:41:59 Player: BadFPS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (2587) 2587 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 6775 Bonus ------- High Alert Combat Kills 33 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 49/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Reaction Control System Improved Lightning Gun Improved Lightning Gun Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Precision Rocket Launcher Chainsword Greatsword > --- INVENTORY -------- Improved Cooling System Improved Cooling System ECM Suite Improved Reaction Control System Hardened Light Armor Plating Plasma Cannon Plasma Cannon Gauss Rifle EMP Blaster Missile Launcher [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . . 1 2 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 120 | 7 9 40 20 18 22 2 2 Power 18 | 1 4 6 3 4 . . . Engine 14 | 1 4 6 1 2 . . . Core 4 | . . . 2 2 . . . Reactor . | . . . . . . . . Propulsion 29 | 2 2 17 6 1 1 . . Treads . | . . . . . . . . Leg 29 | 2 2 17 6 1 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 2 2 4 8 10 . 1 Device 18 | 1 . 1 3 3 9 . 1 Storage 3 | 1 2 . . . . . . Processor 5 | . . 1 1 2 1 . . Hackware 1 | . . . . 1 . . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 44 | 2 1 15 7 5 11 2 1 Energy Gun 12 | 1 1 3 4 . 3 . . Energy Cannon 9 | . . 3 2 2 2 . . Ballistic Gun 13 | 1 . 8 . . 3 1 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 1 1 . 3 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 3 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 3 . . Parts Lost 8 | . . 1 3 . . 2 2 Power 2 | . . . 2 . . . . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . 1 1 . . 1 1 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . 1 1 . . 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 98 99 95 87 54 30 Engine 9 | . 14 10 8 7 6 2 . Core 2 | . . . 9 7 6 2 . Leg 26 | . 27 32 27 23 20 16 12 Device 10 | . 14 9 14 13 6 1 5 Storage 9 | . 14 11 9 7 6 6 5 Processor 4 | . . 1 3 12 10 6 6 Hackware 1 | . . . . 1 6 4 . Energy Gun 6 | . 14 2 11 7 . 2 . Energy Cannon 7 | . . 16 12 3 3 . . Ballistic Gun 8 | . 14 13 3 . 5 4 . Slashing Weapon 1 | . . . . 7 7 . . Peak Build Rating 58 | 7 8 17 32 47 58 54 19 Average Rating 23 | 5 7 15 26 42 51 33 18 On Entrance 22 | . 7 8 17 32 46 55 16 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 18 30 34 41 59 45 11 Greatest Support 45 | 20 20 36 44 45 45 45 15 Greatest Overweight (x) 2 | . 1 2 . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 10 10 10 10 5 Class Distribution -------------------- 37% | Mutant 24% | Gunner 18% | Skirmisher 10% | Scavenger-Gunner 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1980 | 265 270 668 313 128 336 . . Remotely . | . . . . . . . . Salvage Created 5005 | 51 561 1582 1054 609 669 479 . Parts 236 | 5 37 71 65 23 35 . . Haulers Intercepted 13 | . 2 4 4 2 1 . . Recyclers Shooed 10 | . 2 2 1 5 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 59 | . 10 23 14 2 7 3 . Melee 3 | . . . . 1 2 . . Guns 33 | . 10 12 8 1 2 . . Cannons 16 | . . 10 3 . 3 . . AOE 4 | . . . 2 . . 2 . Classes Destroyed 16 | 1 6 5 . 3 . 1 . Worker 7 | . 1 1 5 . . . . Builder 4 | . . 1 1 . 2 . . Tunneler 4 | 2 . 1 . . 1 . . Hauler 13 | . 2 4 4 2 1 . . Recycler 10 | . . 3 . 6 1 . . Mechanic 1 | . . . . 1 . . . Operator 4 | . 1 1 2 . . . . Watcher 6 | . 3 2 1 . . . . Swarmer 10 | . 3 3 4 . . . . Grunt 26 | . 7 9 6 . 4 . . Brawler 3 | . . 2 . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 12 | . . 8 4 . . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . 1 2 . . Compactor 3 | . . . . . . 3 . Best Kill Streak 16 | 2 4 10 16 4 6 1 . Combat Bots Only 10 | . 3 4 10 1 5 1 . Max Kills in Single Turn 3 | 1 2 2 3 1 1 1 . Gunslinging 1 | . 1 1 . . . . . Exploded 2 | . . . 2 . . 1 . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 344 | . 55 89 75 13 37 1 74 Missed 95 | . 14 20 17 5 12 . 27 Damage Taken 3947 | . 466 898 923 85 451 163 961 Core 1241 | . 89 171 125 . 52 63 741 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 149 | . 73 76 . . . . . Core Remaining (%) 79 | 100 64 57 77 100 . . . Volleys Fired 220 | 2 57 83 40 12 14 12 . Largest 4 | 2 2 3 3 3 4 3 . Hottest 220 | 60 70 156 176 176 220 103 . Shots Fired 544 | 4 114 227 105 20 53 21 . Gun 360 | 4 114 137 64 8 24 9 . Cannon 161 | . . 81 39 12 29 . . Launcher 23 | . . 9 2 . . 12 . Special . | . . . . . . . . Kinetic 211 | 2 57 105 14 . 24 9 . Thermal 258 | 2 57 113 41 16 29 . . Explosive 12 | . . . . . . 12 . Electromagnetic 63 | . . 9 50 4 . . . Robot Hit Streak 19 | 1 7 12 18 19 7 5 . Robot Miss Streak 6 | 1 6 4 5 1 4 2 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . 2 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 347 | 2 65 130 71 27 37 15 . Core Hits 163 | 2 29 48 46 12 17 9 . Critical Kills 3 | . . 3 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 4 . 1 2 . . Burn 1 | . . 1 . . . . . Meltdown 2 | . . 2 . . . . . Destroy 1 | . . 1 . . . . . Sever 3 | . . . . 1 2 . . Melee Attacks 27 | . . . . 16 11 . . Impact . | . . . . . . . . Slashing 27 | . . . . 16 11 . . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . 9 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . 2 1 . . Damage Inflicted 10430 | 27 809 2190 1777 1272 1460 2895 . Guns 3590 | 27 804 1284 909 126 306 134 . Cannons 2038 | . . 906 495 194 443 . . Explosions 3134 | . . . 373 . . 2761 . Melee 1653 | . . . . 942 711 . . Ramming 15 | . 5 . . 10 . . . Kinetic 1948 | 27 387 982 112 . 306 134 . Thermal 3096 | . 417 1208 798 230 443 . . Explosive 2761 | . . . . . . 2761 . Electromagnetic 957 | . . . 867 90 . . . Impact . | . . . . . . . . Slashing 1653 | . . . . 942 711 . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . . . 1 26 26 Average Corruption 15 | . . . . . 1 13 26 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . 2 11 15 Message Errors 8 | . . . . . . 3 5 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Misdirections 3 | . . . . . . 2 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 330 | . . 30 8 221 71 . . Projectiles 30 | . . 30 . . . . . Explosions 8 | . . . 8 . . . . Melee 292 | . . . . 221 71 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 151 | . . . 76 . . 75 . Shots 5 | . . . 2 . . 3 . Rammed . | . . . . . . . . Targets Rammed 4 | . 2 1 . 1 . . . Kicked 4 | . 2 1 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 379 | . 96 379 263 66 95 171 200 Average Temperature 82 | . 30 101 104 29 33 46 91 Received Heat Transfer 1473 | . 231 405 486 . 198 . 153 Effects 2 | . . 2 . . . . . Interference 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 13 | . 2 4 4 1 2 . . Heat Transferred 6097 | . 1008 2479 1312 448 850 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 484 | 10 276 302 484 258 244 66 86 Initial 186 | . 6 11 92 186 15 15 39 Average 130 | 4 85 160 283 117 71 41 50 Maximum Alert Level 2 | . 1 1 2 1 1 . . Low Security (%) 75 | 100 91 64 32 74 96 100 100 Level 1 21 | . 8 35 38 25 3 . . Level 2 3 | . . . 28 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 2 3 2 2 . . Investigation . | . . . . . . . . Extermination 2 | . . . . 1 1 . . Reinforcement 8 | . 2 2 2 1 1 . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 8 | . 2 1 3 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 23 31 21 9 9 6 8 Peak Tracking Total 8 | . 5 5 5 2 7 4 8 Tactical Retreats 8 | . 3 2 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 10 | . . 8 . . 1 . 1 Indirectly 3 | . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 27 | . 6 12 5 3 . . 1 Terminals 20 | . 5 9 3 3 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 2 . . . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 85 | . 15 45 16 6 . . 3 Successful 44 | . 8 25 7 2 . . 2 Failed 41 | . 7 20 9 4 . . 1 Catastrophic 8 | . 1 2 2 3 . . . Database Lockouts . | . . . . . . . . Manual 23 | . 2 16 5 . . . . Terminals 67 | . 13 38 10 6 . . . Fabricators . | . . . . . . . . Repair Stations 6 | . 2 4 . . . . . Recycling Units 6 | . . . 3 . . . 3 Scanalyzers 3 | . . 3 . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 24 | . 6 14 2 2 . . . Record 8 | . . 6 . 2 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 5 | . 2 2 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . Maintenance Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Registered Components 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . Scan Component 3 | . 1 2 . . . . . Repair 3 | . 1 2 . . . . . Recycling Unit Hacks 5 | . . . 3 . . . 2 Recycle Component 1 | . . . . . . . 1 Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 2 | . . . 1 . . . 1 Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . 4 2 . . . . Terminals 6 | . . 4 2 . . . . Botnet 6 | . . 4 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used 1 | . . 1 . . . . . Hacking Detections 24 | . 6 10 4 3 . . 1 Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . Time 109 | . 26 83 . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 3 | . . . 3 . . . . Retrieved Matter 3 | . . . 3 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 125 | . . . . . . 125 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 6449 | 93 1410 1901 779 1080 585 218 383 Spaces Moved 3746 | 64 796 992 463 692 332 171 236 Core 23 | 5 . . . . . . 18 Treads . | . . . . . . . . Legs 3723 | 59 796 992 463 692 332 171 218 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 113 110 100 90 50 Average Speed 116 | 114 120 128 120 110 109 94 86 Slowest Speed 260 | 120 190 260 123 113 183 100 90 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 40 | 4 95 86 35 19 5 71 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 141 | . . . 13 . . 128 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 140 | . . . 13 . . 127 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 5354 | 77 1134 1446 598 967 504 211 417 Wait 1096 | . 249 300 58 201 100 19 169 Move 3739 | 63 795 991 462 691 332 169 236 Hop . | . . . . . . . . Pick Up 51 | 5 12 8 5 9 10 . 2 Fast Attach 37 | 5 1 15 8 4 3 . 1 Attach 26 | 2 . 10 2 4 7 . 1 Detach 15 | . . 4 1 2 5 3 . Swap 57 | . 8 15 10 10 12 2 . Drop 85 | . 10 19 12 19 12 5 8 Fire 220 | 2 57 83 40 12 14 12 . Melee 23 | . . . . 14 9 . . Ram . | . . . . . . . . Kick 4 | . 2 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Repaired Aluminum Leg 281 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 9) 685 | -10/Materials | Discovered new exit (range 8) 733 | -10/Materials | Discovered new exit (range 3) 1020 | -10/Materials | Discovered new exit (range 16) 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1796 | -9/Materials | Build established: Gunner 1830 | -9/Materials | Discovered new exit (range 11) 2243 | -9/Materials | Repaired Imp. Aluminum Leg 2264 | -9/Materials | Build established: Scavenger-Gunner 2508 | -9/Materials | Discovered new exit (range 15) 2584 | -9/Materials | Identified exit to Mines 2810 | -9/Materials | Build established: Gunner 2836 | -9/Materials | Discovered new exit (range 16) 3014 | -9/Materials | Repaired Adv. Beam Cannon 3210 | -9/Materials | Discovered new exit (range 15) 3405 | -9/Materials | Entered another Materials area 3405 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3407 | -8/Materials | Discovered new exit (range 14) 3676 | -8/Materials | Build established: Skirmisher 3836 | -8/Materials | Destroyed 10 combat bots 4034 | -8/Materials | Discovered new exit (range 7) 4146 | -8/Materials | Garrison activated, responded to threat 4184 | -8/Materials | Entered Factory 4184 | -7/Factory | Evolved 2 slots: Utility x2 5020 | -7/Factory | Build established: Mutant 5028 | -7/Factory | Discovered new exit (range 6) 5033 | -7/Factory | Identified exit to Lower Caves 5159 | -7/Factory | Discovered new exit (range 8) 5190 | -7/Factory | Identified exit to Factory 5264 | -7/Factory | Entered another Factory area 5264 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5385 | -6/Factory | Discovered new exit (range 10) 5407 | -6/Factory | Identified exit to Factory 5557 | -6/Factory | Build established: Gladiator 5849 | -6/Factory | Sucked down chute 5849 | -6/Factory | Entered Waste 5850 | -6/Waste | Met a frightened Derelict 5864 | -6/Waste | EMP discharged 5892 | -6/Waste | Spotted C-40 Crusher 5900 | -6/Waste | Spotted C-40 Crusher 5904 | -6/Waste | Spotted C-40 Crusher 5911 | -6/Waste | Spotted C-40 Crusher 5915 | -6/Waste | Destroyed C-40 Crusher 5937 | -6/Waste | Spotted C-40 Crusher 5945 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5964 | -6/Waste | EMP discharged 5964 | -6/Waste | System corruption reached 10% 6011 | -6/Waste | Destroyed C-40 Crusher 6018 | -6/Waste | Spotted C-40 Crusher 6027 | -6/Waste | Crushed by falling debris 6036 | -6/Waste | Destroyed C-40 Crusher 6054 | -6/Waste | Discovered new exit (range 15) 6064 | -6/Waste | EMP discharged 6066 | -6/Waste | Identified exit to Factory 6067 | -6/Waste | Entered Factory 6238 | -6/Factory | Build established: Mutant 6435 | -6/Factory | Core integrity fell below 50% 6444 | -6/Factory | Core integrity fell below 20% 6450 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06423_ Imp. VSS Leg destroyed. 06424_ Critical hit (Burn: +37). 06427_ Slug penetrates L-41 Fighter. 06427_ Dropped VSS Leg. 06427_ Dropped Imp. Lightning Gun. 06428_ Dropped EMP Blaster. 06428_ Dropped Lyr. Light Armor Plating. 06429_ Dropped ECM Suite. 06429_ Dropped Hacking Suite. 06430_ Dropped Med. Storage Unit. 06430_ Penetrated by Slug. 06437_ Slug penetrates Wall. 06437_ Penetrated by Slug. 06438_ Imp. Sensor Array destroyed. 06440_ ,IAGUAAM6AD%Z 06442_ Acquired EMP Blaster. 06444_ Penetrated by Slug. 06448_ Dropped EMP Blaster. 06448_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????#[=l! @b #???????????????????? | | ???????????????????#!]! s #???????????????????? | | ???????????????????# h #???????????????????? | | ???????????????????# gg #???????????????????? | | ???????????????????#########/#???????????????????? | | ???????????????????????????#g#???????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????############## #???????????????????? | | ??????????????# ! # #???????????????????? | | ??????????????# [[ # #???????????????????? | | ??????????????# [[ # ###+####+#+#????????? | | ??????????????# [[ + #????????? | | ??????????????# # #????????? | | ??????????????# """"" + #????????? | | ?????????????????""""" # +????????? | | ?????????????????""" # #????????? | | ??????????????? ######## #????????? | | ??????????????# #??????# ########## | | ??????????????# #??????# | | ??????????????# #??????# | | ??????????????##############??????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ########## | | ????????????????????????###T ###### #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressInertialNanovents Manual? 0 Play Time 02:07:45 Cumulative 41.9 hours Start 2024.09.27 @ 18:44:58 End 2024.12.20 @ 14:41:59 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daa26eb2-fd44-4209-8431-32042b1898a6