Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 11:14:39 Player: JackieG Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (132) 660 Value Destroyed (4994) 4994 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2818) 2818 TOTAL SCORE: 13012 Bonus ------- Pacifist 200 High Alert Combat Kills 631 Follower Combat Kills 387 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Triangulator Improved Weapon Shielding Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Layered Light Armor Plating Reactive Plating > --- WEAPON ----------- Improved Lightning Gun Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Medium Treads Medium Treads Medium Treads VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Transmission Jammer Component Analysis Suite Heavy Machine Gun Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 64] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Slots Evolved 8 | . . 2 . 2 . . 2 . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . . . Utility 4 | . . 1 . . . . 2 . . . 1 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 131 | 5 . 11 . 2 6 13 2 7 24 10 49 2 Power 13 | 1 . 2 . . . 1 . 1 1 . 7 . Engine 4 | 1 . . . . . 1 . . 1 . 1 . Core 8 | . . 2 . . . . . . . . 6 . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 42 | 2 . 3 . . 5 6 . 2 7 3 14 . Treads 34 | . . 3 . . 5 6 . 2 5 3 10 . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6 | . . . . . . . . . 2 . 4 . Utility 41 | . . 4 . . 1 1 2 2 9 3 18 1 Device 17 | . . 1 . . 1 . . 1 4 2 7 1 Storage 4 | . . 1 . . . 1 . . 2 . . . Processor 7 | . . 1 . . . . 1 . . 1 4 . Hackware . | . . . . . . . . . . . . . Protection 13 | . . 1 . . . . 1 1 3 . 7 . Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 . 2 . 2 . 5 . 2 7 4 10 1 Energy Gun 12 | 1 . 1 . 2 . 2 . 1 3 . 2 . Energy Cannon 6 | . . . . . . . . . 2 3 1 . Ballistic Gun 6 | 1 . . . . . . . 1 2 1 1 . Ballistic Cannon 2 | . . 1 . . . . . . . . 1 . Launcher 7 | . . . . . . 3 . . . . 3 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 . . 2 . 1 . Parts Lost 23 | . . . . . . 1 . . 3 4 12 3 Power 1 | . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . 5 . Utility 7 | . . . . . . . . . 2 . 4 1 Weapon 10 | . . . . . . 1 . . 1 4 2 2 Highest Loss Streak 6 | . . . . . . 1 . . 1 2 6 2 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 71 87 100 100 100 99 100 100 99 98 80 19 Engine 2 | . 14 5 . . . 2 7 4 . 7 3 . Core 3 | . . 5 11 9 9 6 . . . . 4 . Reactor 1 | . . . . . . . . 2 6 . . . Treads 22 | . . 32 33 27 27 27 23 23 23 23 12 . Device 9 | . . 5 . . 7 9 7 9 14 10 10 . Storage 7 | . . 10 11 9 9 9 7 7 7 7 3 . Processor 8 | . . 4 11 9 9 9 15 12 7 11 11 11 Protection 4 | . . . 11 9 1 . 7 7 7 7 9 . Energy Gun 14 | . 14 11 11 27 27 26 23 23 12 5 1 1 Energy Cannon 3 | . . . . . . . . . 3 14 11 . Ballistic Gun 5 | . 14 8 . . . . . 1 13 8 . . Ballistic Cannon 1 | . . 2 11 9 9 . . . . . 1 . Launcher 2 | . . . . . . 8 7 4 . . 1 1 Naked Turns 14 | . . . . . . . . . . . . 14 Heaviest Build 91 | 9 9 22 22 28 28 45 48 53 68 62 91 18 Greatest Support 84 | 20 20 63 63 63 63 63 63 63 84 84 84 28 Greatest Overweight (x) 3 | . . . . . . . . 1 1 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 8 8 8 8 15 15 15 15 15 15 5 Average Capacity 11 | 5 5 7 8 8 8 12 15 15 15 15 11 5 Most Carried 15 | 5 5 8 8 7 8 15 14 15 15 15 15 5 Average Carried 11 | 2 5 6 8 6 7 11 13 14 14 13 10 4 Final Capacity 15 | 5 5 8 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | 5 5 8 8 6 8 15 13 15 15 15 2 4 Class Distribution -------------------- 57% | Scavenger-Gunner 21% | Mutant 9% | Gunner 5% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Matter Collected 2856 | 234 . 293 . . 209 237 . 180 768 248 640 47 Remotely . | . . . . . . . . . . . . . Salvage Created 5384 | . . 560 . . 672 718 . 202 1404 600 1228 . Parts 260 | . . 38 . . 27 37 . 7 71 26 54 . Haulers Intercepted 3 | . . . . . . 2 . . . . 1 . Recyclers Shooed 3 | . . . . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Combat Hostiles Destroyed 115 | . . 16 . . 14 14 . 6 30 15 20 . Guns 71 | . . 13 . . 9 10 . 2 25 6 6 . Cannons 29 | . . 2 . . 5 1 . . 5 8 8 . AOE 12 | . . . . . . 3 . 3 . . 6 . Classes Destroyed 13 | . . 4 . . 3 3 . . 1 . 2 . Worker 3 | . . . . . . 1 . . 1 . 1 . Builder 5 | . . 1 . . . . . . 3 . 1 . Hauler 3 | . . . . . . 2 . . . . 1 . Recycler 2 | . . . . . . . . . . . 2 . Watcher 4 | . . . . . . 1 . . 2 . 1 . Swarmer 32 | . . 6 . . . 3 . 2 9 6 6 . Grunt 52 | . . 7 . . 9 5 . 3 14 9 5 . Brawler 4 | . . . . . 2 1 . . . . 1 . Duelist 5 | . . . . . 1 . . . 3 . 1 . Sentry 10 | . . 3 . . 1 3 . 1 1 . 1 . Specialist 2 | . . . . . . . . . . . 2 . Hunter 3 | . . . . . 1 2 . . . . . . Programmer 7 | . . . . . . . . . 3 . 4 . Best Kill Streak 10 | . . 10 . . 3 6 . 3 6 6 7 . Combat Bots Only 10 | . . 10 . . 3 3 . 3 6 6 5 . Max Kills in Single Turn 4 | . . 2 . . 2 4 . 2 2 1 3 . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 . . 3 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Hostile Shots Fired 556 | . . 51 . . 42 40 . 29 135 61 191 7 Missed 168 | . . 11 . . 10 10 . 9 38 18 70 2 Damage Taken 6013 | . . 446 . . 513 488 . 352 1378 661 1941 234 Core 1158 | . . 36 . . 80 45 . 20 84 28 631 234 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 19 | . . . . . . . . . . . 19 . Ignored by Resistances 38 | . . . . . . . . . 33 . 5 . Regen/Repaired (Parts) 114 | . . . . . . 114 . . . . . . Core Remaining (%) 89 | 100 100 . 91 . . 77 . . . 81 . . Volleys Fired 267 | . . 53 . . 21 28 . 16 58 26 52 13 Largest 4 | . . 2 . . 4 4 . 4 4 4 4 1 Hottest 265 | . . 95 . . 207 207 . 201 203 225 265 69 Shots Fired 785 | . . 105 . . 79 98 . 49 227 83 133 11 Gun 560 | . . 97 . . 58 83 . 46 199 29 40 8 Cannon 210 | . . 8 . . 21 10 . . 28 54 89 . Launcher 15 | . . . . . . 5 . 3 . . 4 3 Special . | . . . . . . . . . . . . . Kinetic 230 | . . 53 . . 21 10 . . 114 14 18 . Thermal 513 | . . 52 . . 58 83 . 46 112 69 85 8 Explosive 11 | . . . . . . 1 . 3 . . 4 3 Electromagnetic 31 | . . . . . . 4 . . 1 . 26 . Robot Hit Streak 22 | . . 10 . . 18 22 . 6 14 13 12 13 Robot Miss Streak 7 | . . 3 . . 4 7 . 3 7 3 4 1 Penetration Max 2 | . . . . . . . . . 2 1 . . Secondary Targets 6 | . . 3 . . . . . . 2 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 . . Shots Hit Robots 500 | . . 70 . . 49 57 . 27 146 53 88 10 Core Hits 259 | . . 28 . . 29 30 . 15 84 26 44 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 1 1 . Critical Strikes 21 | . . 3 . . 4 4 . 4 2 1 2 1 Burn 16 | . . 3 . . 3 4 . 4 1 . . 1 Destroy 2 | . . . . . . . . . 1 1 . . Blast 2 | . . . . . 1 . . . . . 1 . Smash 1 | . . . . . . . . . . . 1 . Melee Attacks 6 | . . . . . . . . . . . 6 . Impact 6 | . . . . . . . . . . . 6 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13204 | . . 942 . . 1002 1354 . 917 3611 1404 2898 1076 Guns 7329 | . . 834 . . 767 939 . 438 3094 562 547 148 Cannons 3225 | . . 108 . . 235 78 . . 434 842 1528 . Explosions 2267 | . . . . . . 337 . 479 83 . 440 928 Melee 383 | . . . . . . . . . . . 383 . Ramming . | . . . . . . . . . . . . . Kinetic 2787 | . . 530 . . 235 78 . . 1445 215 284 . Thermal 7415 | . . 412 . . 767 939 . 438 2083 1189 1439 148 Explosive 2134 | . . . . . . 204 . 479 83 . 440 928 Electromagnetic 485 | . . . . . . 133 . . . . 352 . Impact 383 | . . . . . . . . . . . 383 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 3 . . 5 5 16 29 Average Corruption 4 | . . . . . . 3 . . 3 5 4 22 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 132 | . . . . . . 29 . . 38 23 30 12 Message Errors 33 | . . . . . . 7 . . 10 4 10 2 Matter Fused 28 | . . . . . . 5 . . 6 6 10 1 Heat Flow Errors 10 | . . . . . . 3 . . 3 2 . 2 Energy Discharges 17 | . . . . . . 3 . . 7 3 4 . Parts Rejected 1 | . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 17 | . . . . . . 5 . . 5 3 4 . Data Loss (major) 6 | . . . . . . 2 . . 1 2 . 1 Misfires 3 | . . . . . . 1 . . 1 1 . . Alerts 2 | . . . . . . 1 . . . 1 . . Misdirections 5 | . . . . . . . . . . . 1 4 Weapon Failures 9 | . . . . . . 2 . . 3 1 1 2 Overload Shots 34 | . . . . . . . . . 28 6 . . Effects 2 | . . . . . . . . . 2 . . . Heat Surge 2 | . . . . . . . . . 2 . . . Overflow Damage 273 | . . . . . . 10 . . 118 13 132 . Projectiles 36 | . . . . . . . . . 22 13 1 . Explosions 106 | . . . . . . 10 . . 96 . . . Melee 131 | . . . . . . . . . . . 131 . Knockbacks 3 | . . . . . 1 . . . . . 2 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 2 | . . . . . 1 . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . . 15 . . 114 . 46 . Shots 4 | . . . . . . 1 . . 1 . 2 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 615 | . . 291 . . 429 359 . 545 560 319 615 197 Average Temperature 171 | . . 105 . . 181 111 . 265 204 159 236 94 Received Heat Transfer 1470 | . . 201 . . 225 162 . 147 315 243 177 . Effects 51 | . . . . . 9 . . 8 11 1 22 . Shutdowns 9 | . . . . . . . . 2 . . 7 . Energy Bleed 5 | . . . . . 1 . . . 2 . 2 . Interference 17 | . . . . . 7 . . 2 1 1 6 . Matter Decay 6 | . . . . . 1 . . 1 3 . 1 . Short Circuit 4 | . . . . . . . . 3 1 . . . Damage (minor) 4 | . . . . . . . . . . . 4 . Damage (major) 6 | . . . . . . . . . 4 . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . . . 2 . Impact Corruptions 5 | . . . . . . . . . . . 5 . Robots Melted 3 | . . 1 . . . . . 1 . 1 . . Combat Hostiles 3 | . . 1 . . . . . 1 . 1 . . Parts Melted 25 | . . 4 . . 1 4 . 2 8 4 2 . Heat Transferred 14560 | . . 1406 . . 1887 2331 . 1258 3580 1730 1998 370 Parts Sabotaged 3 | . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Peak Influence 802 | . 7 485 136 52 552 392 147 556 601 746 802 251 Initial 420 | . . 2 136 52 33 269 147 102 291 420 391 251 Average 316 | . 4 132 136 52 286 241 147 350 329 558 456 235 Maximum Alert Level 3 | . . 2 . . 2 1 . 2 2 3 3 1 Low Security (%) 27 | 100 100 68 100 100 25 49 100 34 13 . . . Level 1 45 | . . 23 . . 60 50 . 17 73 . 35 100 Level 2 24 | . . 8 . . 14 . . 47 13 77 62 . Level 3 1 | . . . . . . . . . . 22 2 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 . . . . . . 11 . 10 . Investigation 2 | . . . . . . . . . 1 . 1 . Extermination 5 | . . . . . . . . . 3 . 2 . Reinforcement 8 | . . 1 . . . . . . 4 . 3 . Assault 1 | . . . . . . . . . . . 1 . Garrison 6 | . . . . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Distress Signals 7 | . . 2 . . . 1 . 1 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . . 26 . . 16 18 . 16 38 15 42 6 Peak Tracking Total 8 | . . 8 . . 3 5 . 7 6 7 8 6 Tactical Retreats 10 | . . . . . . . . 3 1 1 5 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Traps Triggered 12 | . . . . . 1 1 . . 3 . 7 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Machines Disabled 10 | . . . . . . 3 . . 5 . 2 . Max in Single Turn 2 | . . . . . . 2 . . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Machines Accessed 29 | . 2 2 . 1 1 4 1 1 11 . 6 . Terminals 16 | . 1 2 . . 1 3 . 1 3 . 5 . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 3 | . . . . . . 1 . . 2 . . . Recycling Units 4 | . 1 . . . . . . . 2 . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . Total Hacks 57 | . 8 3 . 1 1 9 2 1 19 . 13 . Successful 28 | . 7 1 . 1 . 6 2 1 4 . 6 . Failed 29 | . 1 2 . . 1 3 . . 15 . 7 . Catastrophic 6 | . . 1 . . 1 1 . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 3 1 . . . 2 2 . 8 . 1 . Terminals 32 | . 4 3 . . 1 5 . 1 6 . 12 . Fabricators 5 | . . . . . . . . . 5 . . . Repair Stations 8 | . . . . . . 4 . . 4 . . . Recycling Units 8 | . 4 . . . . . . . 3 . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . 1 . . . Terminal Hacks 10 | . 2 . . . . 2 . 1 1 . 4 . Record 3 | . 1 . . . . . . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . 1 . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 4 . . 1 . . . Scan Component 3 | . . . . . . 2 . . 1 . . . Repair 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . . . . 1 . Process 1 | . 1 . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 . 1 . . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . . Coupler Status 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 5 | . 2 1 . . . . . . 1 . 1 . Terminals 3 | . 1 1 . . . . . . . . 1 . Botnet 3 | . 1 1 . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . . 1 . . 1 3 . . 10 . 4 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . Time 102 | . . . . . . 102 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 68 | . 68 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Used RIF Installer 2 | . . . . . 1 . . 1 . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Total Allies 4 | . . . 1 . . . . 2 . . . 1 Largest Group 2 | . . . 1 1 1 . . 2 . . . 1 Highest-Rated Group 190 | . . . 31 31 31 . . 190 . . . 31 Highest-Rated Ally 95 | . . . 31 31 31 . . 95 . . . 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 41 | . . . . . 6 . . 32 . . . 3 Total Damage 1566 | . . . . . 81 . . 1422 . . . 63 Kills 12 | . . . . . 2 . . 10 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Turns Passed 9031 | 68 142 846 53 46 1236 1466 103 507 2236 586 1611 131 Spaces Moved 5235 | 50 118 335 34 28 707 648 63 260 1121 244 1455 172 Core 259 | 5 . . . . . . . . . . 113 141 Treads 3802 | . . 314 34 28 707 648 63 260 1121 244 372 11 Legs 184 | 45 118 21 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 990 | . . . . . . . . . . . 970 20 Fastest Speed 35 | 50 120 120 160 160 160 160 160 160 160 160 35 35 Average Speed 134 | 113 120 157 160 160 160 160 160 161 160 160 84 55 Slowest Speed 400 | 120 120 160 160 160 160 160 160 240 240 160 400 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . 16 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 24 21 6 3 70 40 2 40 23 29 37 69 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 160 | . . . . . . 14 . 14 31 3 58 40 Melee . | . . . . . . . . . . . . . Projectile 30 | . . . . . . 1 . . 18 3 8 . AOE 130 | . . . . . . 13 . 14 13 . 50 40 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Was Total 6660 | 59 119 550 33 29 763 1014 66 313 1421 378 1720 195 Wait 825 | . . 129 . . 18 293 . 17 153 95 116 4 Move 5189 | 49 117 334 33 27 705 647 62 258 1120 242 1423 172 Hop 16 | . . . . . . . . . . . 16 . Pick Up 96 | 5 1 12 . . 6 15 1 7 30 4 15 . Fast Attach 60 | 5 . 5 . . 2 10 . 3 8 2 24 1 Attach 31 | . . 2 . 2 . . 2 . 3 4 17 1 Detach 22 | . . 1 . . 1 2 . 1 1 1 12 3 Swap 40 | . . 4 . . 4 3 . 4 13 4 8 . Drop 108 | . 1 10 . . 6 16 1 7 35 . 31 1 Fire 267 | . . 53 . . 21 28 . 16 58 26 52 13 Melee 6 | . . . . . . . . . . . 6 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Waste History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 6) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 852 | -9/Materials | Destroyed 10 combat bots 985 | -9/Materials | Discovered new exit (range 16) 1057 | -9/Materials | Entered Mines 1057 | -9/Mines | Discovered new exit (range 11) 1062 | -9/Mines | Received a Mining Laser from a helpful Derelict 1073 | -9/Mines | Learned Materials terminal intel 1110 | -9/Mines | Entered Materials 1110 | -8/Materials | Accompanied by 1 ally 1110 | -8/Materials | Evolved 2 slots: Weapon x2 1111 | -8/Materials | Loaded intel: 11 terminal locations 1154 | -8/Materials | Identified exit to Garrison 1156 | -8/Materials | Entered Garrison 1156 | -8/Garrison | Accompanied by 1 ally 1288 | -8/Garrison | Triggered checkpoint 1412 | -8/Garrison | Build established: Gunner 1537 | -8/Garrison | Discovered new exit (range 10) 1586 | -8/Garrison | Triggered checkpoint 1764 | -8/Garrison | Triggered checkpoint 1776 | -8/Garrison | Build established: Scavenger-Gunner 1872 | -8/Garrison | Discovered new exit (range 13) 1946 | -8/Garrison | Triggered checkpoint 2214 | -8/Garrison | Triggered checkpoint 2269 | -8/Garrison | Installed Relay Interface Framework 2340 | -8/Garrison | Discovered new exit (range 9) 2392 | -8/Garrison | Entered Materials 2755 | -8/Materials | Repaired Imp. Medium Laser 2807 | -8/Materials | Repaired Imp. Medium Laser 3783 | -8/Materials | Discovered new exit (range 10) 3813 | -8/Materials | Build established: Gunner 3858 | -8/Materials | Entered Factory 3858 | -7/Factory | Evolved 2 slots: Utility x2 3956 | -7/Factory | Identified exit to Garrison 3961 | -7/Factory | Entered Garrison 3990 | -7/Garrison | Found embedded Infiltrators 4155 | -7/Garrison | Triggered checkpoint 4156 | -7/Garrison | Build established: Scavenger-Gunner 4206 | -7/Garrison | Triggered checkpoint 4422 | -7/Garrison | Discovered new exit (range 13) 4438 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 4468 | -7/Garrison | Entered Factory 6494 | -7/Factory | Garrison activated, responded to threat 6702 | -7/Factory | Identified exit to Garrison 6704 | -7/Factory | Entered Garrison 6804 | -7/Garrison | Triggered checkpoint 6962 | -7/Garrison | Triggered checkpoint 7237 | -7/Garrison | Discovered new exit (range 10) 7290 | -7/Garrison | Entered Factory 7290 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7640 | -6/Factory | First assault squad dispatched 7644 | -6/Factory | Garrison activated, responded to threat 7754 | -6/Factory | Lost 3 parts (2n1w) 8544 | -6/Factory | Build established: Mutant 8595 | -6/Factory | Spotted B-75 Beast 8814 | -6/Factory | System corruption reached 10% 8828 | -6/Factory | Core integrity fell below 50% 8830 | -6/Factory | Lost 6 parts (1p3n2u) 8901 | -6/Factory | Sucked down chute 8901 | -6/Factory | Entered Waste 8902 | -6/Waste | Met a frightened Derelict 8916 | -6/Waste | EMP discharged 8916 | -6/Waste | Spotted C-40 Crusher 8917 | -6/Waste | Spotted C-40 Crusher 8940 | -6/Waste | Spotted C-40 Crusher 8947 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8957 | -6/Waste | Spotted C-40 Crusher 8973 | -6/Waste | Spotted C-40 Crusher 8981 | -6/Waste | Spotted C-40 Crusher 9010 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9011 | -6/Waste | Core integrity fell below 20% 9016 | -6/Waste | EMP discharged 9027 | -6/Waste | Crushed by Compactor (1 part destroyed) 9032 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- lost. System corrupted: Heat flow error (+114). In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. ALERT: Foreign system detected. Charging EMP. Enh. Optical Array crushed. Adv. Targeting Computer crushed. System corrupted (+7). Corrupted Lgt. Antimatter Reactor fried beyond repair. System corrupted: Heat flow error (+213). System corrupted: Lrn. Missile Launcher failed to launch. Lrn. Missile Launcher crushed. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????# #??????# #??????# #????????? # | | ??????### ######## ######## ######## # | | ??????# | | ??????# | | ??????# | | ??????# | | ??????### ######## ######## ######## # | | ????????# #??????# #??????# #?????????? # | | ????????# #??????# #??????# #???????????# | | ????????# #??????# #??????# #????????? # | | ??????### ######## ######## ######## # | | ??????# | | ??????# | | ??????# | | ??????# | | ??????### ######## ######## ######## # | | ######??# #???## #??????# #????????? # | | #??# #???# #??????# #???????????# | | #??# #???# #####??# #???????????? | | #### #???# #### #???????????? | | [ #???## # CC #???????????? | | #???# CC #???????????? | | #???# CC #???????????? | | ! #????# CC CC #???????????? | | #### #????# CCCC ##### #???????????? | | #??# #????# CC CC@ #????# #???????????? | | #??# #????# CCCC #????# #???????????? | | ######??# " #????## CC ###????# #???????????? | | ????????# #?????## #??????# #???????????? | | ????????######??????######??????######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Overkill Challenges ------------ None Game ------ Seed NeutronNovaScreen Manual? 0 Play Time 02:27:11 Cumulative 17.0 hours Start 2024.04.06 @ 12:46:01 End 2024.04.07 @ 11:14:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 14 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d96d7bf6-34a6-4fd0-a0c5-d9f662b8b64a