Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 21:07:32 Player: Luigi Panache Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1923) 1923 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 4312 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Storage Unit Medium Storage Unit Improved Sensor Array Hacking Suite Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Ion Burst Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Flight Unit Small Storage Unit Medium Storage Unit Medium Storage Unit Large Matter Pod Improved Sensor Array Hacking Suite EM Shotgun Shotgun Improved Assault Rifle Grenade Launcher Rocket Launcher Datajack [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 57 | 2 9 13 27 6 Power 5 | . 1 2 1 1 Engine 5 | . 1 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 1 6 12 1 Treads 21 | 2 1 5 12 1 Leg . | . . . . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 4 1 3 . Device . | . . . . . Storage 2 | . 2 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . 2 . 3 . Artifact . | . . . . . Weapon 22 | . 3 4 11 4 Energy Gun 8 | . . . 5 3 Energy Cannon 3 | . . 1 2 . Ballistic Gun 9 | . 2 3 3 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 5 . Parts Lost 17 | . 1 3 2 11 Power 2 | . . . . 2 Propulsion 4 | . . 1 . 3 Utility 2 | . . . 1 1 Weapon 9 | . 1 2 1 5 Highest Loss Streak 11 | . 1 1 1 11 Average Slot Usage (%) 94 | . 96 91 97 60 Engine 11 | . 14 11 11 7 Treads 28 | . 28 21 32 18 Wheel 1 | . . 6 . . Storage 20 | . 18 22 22 18 Processor 2 | . . 10 . . Protection 6 | . 7 . 10 5 Energy Gun 6 | . 6 . 10 9 Ballistic Gun 13 | . 21 19 7 1 Naked Turns . | . . . . . Heaviest Build 55 | 10 38 46 55 48 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 10 | . . 4 . 10 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 13 | 6 9 16 16 16 Most Carried 16 | 6 11 16 16 16 Average Carried 12 | 6 7 14 15 13 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 11 16 16 10 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1424 | 222 131 340 701 30 Remotely . | . . . . . Salvage Created 3015 | 100 605 590 1514 206 Parts 177 | 5 39 35 92 6 Haulers Intercepted 8 | . 2 2 4 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 54 | . 16 10 24 4 Guns 47 | . 15 10 20 2 AOE 7 | . 1 . 4 2 Classes Destroyed 11 | 2 4 2 3 . Worker 4 | . . 1 3 . Builder 2 | . . . 2 . Tunneler 1 | 1 . . . . Hauler 8 | . 2 2 4 . Recycler 3 | 1 . 1 1 . Operator 3 | . 2 . 1 . Watcher 2 | . . . 2 . Swarmer 14 | . 9 3 2 . Grunt 25 | . 7 3 12 3 Brawler 1 | . . . 1 . Sentry 14 | . . 4 9 1 Best Kill Streak 6 | 2 4 3 6 3 Combat Bots Only 5 | . 4 3 5 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4286 | . 604 552 1345 1785 Core 837 | . 93 75 111 558 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 62 . 53 . Volleys Fired 201 | 2 55 46 84 14 Largest 2 | 2 2 2 2 2 Hottest 123 | 60 60 46 123 90 Shots Fired 356 | 4 109 69 156 18 Gun 349 | 4 108 69 150 18 Cannon 4 | . . . 4 . Launcher 3 | . 1 . 2 . Special . | . . . . . Kinetic 244 | 2 66 69 101 6 Thermal 4 | . . . 4 . Explosive 3 | . 1 . 2 . Electromagnetic 105 | 2 42 . 49 12 Robot Hit Streak 23 | 2 11 11 23 12 Robot Miss Streak 3 | . 3 2 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 272 | 2 69 53 130 18 Core Hits 136 | 2 35 24 64 11 Critical Hits 3 | . 1 . 2 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4854 | 30 865 696 2601 662 Guns 3810 | 30 766 689 2022 303 Cannons 102 | . . . 102 . Explosions 887 | . 81 . 454 352 Melee . | . . . . . Ramming 55 | . 18 7 23 7 Kinetic 2389 | . 332 689 1276 92 Thermal 767 | . 22 . 393 352 Explosive 222 | . 59 . 163 . Electromagnetic 1421 | 30 434 . 746 211 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . . . 11 15 Projectiles . | . . . . . Explosions 26 | . . . 11 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 363 | . 28 . 252 83 Shots 11 | . 1 . 7 3 Rammed 17 | . 9 2 4 2 Targets Rammed 18 | . 9 2 5 2 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 206 | 20 84 13 206 114 Average Temperature 37 | 15 25 4 47 44 Received Heat Transfer 1392 | . 111 234 435 612 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 1 . 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1025 | . 50 . 475 500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . 1 . 7 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 597 | 10 383 141 597 311 Initial 216 | . 6 91 . 216 Average 231 | 8 209 58 337 239 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 44 | 100 44 100 16 . Level 1 42 | . 55 . 54 100 Level 2 13 | . . . 29 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 1 4 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 9 | . 4 1 3 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 39 14 39 10 Peak Tracking Total 7 | . 7 4 6 6 Tactical Retreats 9 | . 2 . 7 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 8 | . 1 . 7 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 19 | . 5 6 8 . Terminals 14 | . 3 5 6 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 55 | . 16 20 19 . Successful 30 | . 10 13 7 . Failed 25 | . 6 7 12 . Catastrophic 5 | . . 1 4 . Database Lockouts . | . . . . . Manual 29 | . 8 12 9 . Terminals 42 | . 10 17 15 . Fabricators . | . . . . . Repair Stations 6 | . 2 . 4 . Recycling Units 4 | . 4 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 3 8 5 . Robot Analysis 2 | . . 2 . . Open Door 2 | . . . 2 . Terminal Index 3 | . 1 1 1 . Unreport Threat 3 | . . 3 . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . 1 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 2 . . Terminals 5 | . 3 2 . . Assimilate 1 | . 1 . . . Botnet 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 4 7 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3634 | 27 1012 861 1638 96 Spaces Moved 1661 | 12 477 466 682 24 Core 2 | . . . . 2 Treads 1473 | 12 477 280 682 22 Legs . | . . . . . Wheels 186 | . . 186 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 160 160 110 160 160 Average Speed 157 | 160 160 148 160 195 Slowest Speed 550 | 160 160 200 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 82 39 81 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 72 | . 5 . 53 14 Melee . | . . . . . Projectile . | . . . . . AOE 72 | . 5 . 53 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2342 | 15 622 566 1082 57 Wait 343 | . 63 25 244 11 Move 1657 | 11 476 465 681 24 Hop . | . . . . . Pick Up 22 | . 5 7 10 . Fast Attach 19 | . 4 6 9 . Attach 8 | . 1 1 . 6 Detach 2 | . 1 . 1 . Swap 30 | 2 4 6 18 . Drop 42 | . 4 8 30 . Fire 201 | 2 55 46 84 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 18 | . 9 2 5 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 7) 694 | -10/Materials | Repaired Lgt. Assault Rifle 1016 | -10/Materials | Discovered new exit (range 15) 1040 | -10/Materials | Entered another Materials area 1040 | -9/Materials | Accompanied by 1 ally 1040 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1596 | -9/Materials | Discovered new exit (range 16) 1716 | -9/Materials | Build established: Scavenger-Mutant 1837 | -9/Materials | Discovered new exit (range 3) 1901 | -9/Materials | Entered Storage 1963 | -9/Storage | Repaired Lgt. Treads 2533 | -9/Storage | Discovered new exit (range 16) 2792 | -9/Storage | Build established: Mutant 3167 | -9/Storage | Used back door to open Recycling access 3167 | -9/Storage | Discovered new exit (range 5) 3539 | -9/Storage | Entered Materials 3539 | -8/Materials | Evolved 2 slots: Utility x2 3583 | -8/Materials | Garrison activated, responded to threat 3618 | -8/Materials | Core integrity fell below 50% 3630 | -8/Materials | Core integrity fell below 20% 3635 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03603_ Acquired 30 matter. 03607_ U-05 Engineer lays Concrete. 03607_ Imp. EM Shotgun destroyed. 03608_ Slammed into Y-45 Defender. 03608_ U-05 Engineer lays Concrete. 03609_ U-05 Engineer builds a Wall. 03609_ Slammed into Y-45 Defender. 03611_ Imp. EM Shotgun destroyed. 03611_ Lgt. Treads destroyed. 03611_ Lgt. Ion Engine destroyed. 03612_ Lgt. Treads destroyed. 03614_ U-05 Engineer lays Concrete. 03616_ U-05 Engineer builds a Wall. 03621_ U-05 Engineer lays Concrete. 03623_ Imp. EM Shotgun destroyed. 03623_ U-05 Engineer builds a Wall. 03626_ Y-45 Defender misfires. 03627_ G-47 Trooper destroyed. 03627_ U-05 Engineer builds a Wall. 03632_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ????????????????????????????? = ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????######## #?????????????????? | | ?????????????????????# # #?????????????????? | | ?????????????#####???# """ + #?????????????????? | | ?????????????# #???# "G@ # #?????????????????? | | ?????????????# #??## """*%# #?????????????????? | | ?????????????# #??# g=# ##????????????????? | | ?????#####+### #??## ! Y%/Y #????????????????? | | ? ##########Y==% #????????????????? | | ? %%=a%!;#????????????????? | | ? ! ##????????????????? | | ??#+### ############ ;#????????????????? | | ??????# !! ????????##### #??????????????? | | ??????# !! ????????????#[[!!!!#??????????????? | | ??????# !! ????????????#[[!!!!#??????????????? | | ??????# ????????????########??????????????? | | ??????# ??????????????????????????????????? | | ??????# ??????????????????????????????????? | | ??????# ???????????????????????????????????? | | ??????# ???????????????????????????????????? | | ??????? """ ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryGreatFrame Manual? 0 Play Time 00:27:39 Cumulative 200.1 hours Start 2020.12.30 @ 20:41:24 End 2020.12.30 @ 21:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 52 Adventurer 57 Explorer 58 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e256f71-f431-4f17-a93c-e288e117fd76