Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.06 @ 22:48:24 Player: Olexender Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (127) 635 Value Destroyed (5221) 5221 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 13116 Bonus ------- Entered DSFs 1000 Acquired ECA 300 Cogmind --------- Core Integrity 0/1300 Matter 53/300 Energy 61/100 System Corruption 1% Temperature Cool (0) Movement Core (850) Ox16 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Targeting Computer Advanced System Shield > --- WEAPON (4) ------- Enhanced Gauss Cannon > --- INVENTORY (20) --- Advanced Heat Sink Large Matter Pod (150) Matter Compressor (250) Improved Shield Generator Improved Shield Generator Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Kinecellerator Improved Weapon Cycler Advanced Shield Generator Advanced System Shield > --- WEAPON ----------- Heavy Riot Gun Railgun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Advanced Cooling System Large Matter Pod Matter Compressor Improved Shield Generator Improved Shield Generator Improved Shield Generator Point Defense System Quantum Rifle Gauss Rifle Coil Gun KE Penetrator KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Katana [Rating: 122] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 . 2 . . 2 2 . 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 6 | . . 1 . 1 . 1 . . 1 1 . 1 Utility 5 | . . 1 . 1 . 1 . . 1 1 . . Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 152 | 5 7 20 16 2 12 23 12 2 16 1 14 22 Power 20 | 1 1 2 3 . 1 4 3 . 2 . 2 1 Engine 10 | 1 1 . 2 . 1 3 2 . . . . . Core 10 | . . 2 1 . . 1 1 . 2 . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 44 | 2 3 9 4 1 4 7 4 1 4 . 5 . Treads . | . . . . . . . . . . . . . Leg 38 | 2 1 6 4 1 4 6 4 1 4 . 5 . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . Flight 5 | . 2 3 . . . . . . . . . . Utility 36 | . 2 4 5 1 3 5 2 . 5 1 4 4 Device 23 | . 1 1 3 1 2 3 1 . 3 1 3 4 Storage 6 | . . 1 1 . . 2 1 . 1 . . . Processor 4 | . 1 2 . . . . . . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 2 | . . . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 1 5 4 . 4 7 3 1 5 . 3 17 Energy Gun 6 | 1 1 . 2 . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 25 | 1 . 5 2 . . 3 1 1 3 . 3 6 Ballistic Cannon 14 | . . . . . 2 1 1 . 2 . . 8 Launcher 4 | . . . . . 2 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . 1 . . 1 Parts Lost 86 | . 1 5 3 . 8 17 9 4 2 . 8 29 Power 14 | . 1 1 1 . 1 3 2 2 . . . 3 Propulsion 25 | . . 2 . . 1 6 3 1 1 . 4 7 Utility 17 | . . 1 . . 3 3 1 1 . . 2 6 Weapon 30 | . . 1 2 . 3 5 3 . 1 . 2 13 Highest Loss Streak 28 | . 1 3 1 . 8 10 8 4 2 . 5 28 To Critical Strikes 3 | . . . . . . . . . . . 1 2 Average Slot Usage (%) 80 | . 86 93 94 100 89 59 82 67 62 94 86 80 Engine 4 | . 12 . 7 7 12 5 4 3 . . . . Core 5 | . . 10 8 7 1 3 4 4 3 10 10 7 Leg 22 | . 25 24 27 30 29 12 23 23 19 31 24 25 Hover 1 | . . . . . . 3 2 . . . . . Flight 1 | . 1 6 . . . . . . . . . . Device 13 | . 6 12 8 15 13 11 16 10 14 26 21 16 Storage 6 | . . 4 9 7 7 6 10 6 5 5 5 4 Processor 5 | . 10 13 9 7 7 . . . . . 4 4 Energy Gun 2 | . 14 2 3 7 1 . . . . . . 3 Ballistic Gun 11 | . 14 19 20 15 2 5 13 6 8 5 12 3 Ballistic Cannon 2 | . . . . . 8 1 2 5 3 10 2 8 Peak Build Rating 122 | 5 7 23 29 32 42 51 51 46 88 94 112 122 Average Rating 38 | 3 6 17 25 31 37 29 42 40 52 94 90 99 On Entrance 41 | . 5 7 23 29 32 42 45 41 26 88 94 112 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 107 | 7 9 24 44 45 62 83 55 54 106 93 93 107 Greatest Support 154 | 20 20 51 51 68 74 91 80 66 124 124 154 154 Greatest Overweight (x) 17 | . . 1 . . . 2 1 . 1 . 1 17 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 10 15 15 15 20 15 15 20 20 20 20 Average Capacity 12 | 5 5 6 14 15 15 8 15 15 16 20 20 20 Most Carried 20 | 5 5 10 14 10 13 11 6 9 15 9 20 20 Average Carried 7 | . 2 5 9 9 10 4 4 4 10 9 10 16 Final Capacity 20 | 5 5 10 15 15 15 5 15 15 20 20 20 20 Final Carried 20 | . 5 8 11 9 12 5 5 9 10 9 20 6 Class Distribution -------------------- 39% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Mutant 9% | Gunner 7% | Scavenger-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Matter Collected 4811 | 212 134 390 592 . 333 458 421 103 347 . 1159 662 Remotely . | . . . . . . . . . . . . . Salvage Created 5585 | . 284 862 873 . 376 612 273 39 214 . 984 1068 Parts 296 | . 23 63 46 . 26 27 9 . 13 . 32 57 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Combat Hostiles Destroyed 104 | . 7 22 17 . 11 16 5 1 3 . 13 9 Melee 2 | . . . . . . 1 1 . . . . . Guns 72 | . 7 21 17 . . 5 4 . 3 . 13 2 Cannons 17 | . . . . . 6 3 . 1 . . . 7 AOE 12 | . . . . . 5 7 . . . . . . Classes Destroyed 17 | . 4 1 2 . 3 . 1 . . . 3 3 Worker 6 | . 1 . . . . 1 . . . . . 4 Builder 7 | . . . . . . . . . . . . 7 Tunneler 2 | . . . . . . . . . . . . 2 Recycler 3 | . . . . . . . . . . . . 3 Watcher 5 | . 2 2 1 . . . . . . . . . Swarmer 14 | . 3 7 1 . 3 . . . . . . . Grunt 43 | . 4 9 10 . 4 11 2 1 . . . 2 Brawler 2 | . . . 1 . . 1 . . . . . . Duelist 4 | . . . 1 . . 2 1 . . . . . Sentry 15 | . . 6 4 . . 2 . . 1 . . 2 Specialist 3 | . . . . . 2 . . . . . 1 . Hunter 10 | . . . . . 1 . 1 . 2 . 2 4 Programmer 3 | . . . . . . . . . . . 2 1 Heavy 1 | . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . Thug 2 | . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 . Mutant 3 | . . . . . . . . . . . 3 . Best Kill Streak 16 | . 4 7 6 . 4 6 3 1 2 . 9 16 Combat Bots Only 9 | . 3 7 5 . 4 5 3 1 2 . 9 5 Max Kills in Single Turn 5 | . 1 2 2 . 2 2 1 1 1 . 1 5 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . . Melee 1 | . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Hostile Shots Fired 1261 | . 54 152 93 . 56 184 97 27 35 . 144 419 Missed 396 | . 19 47 23 . 20 60 30 9 9 . 54 125 Damage Taken 12120 | . 289 975 811 . 852 1570 1099 271 408 . 1412 4433 Core 2543 | . 77 206 50 . 102 320 210 18 83 . 168 1309 Absorbed by Shields 775 | . . . . . . . . . . . 505 270 Ignored by Resistances 3615 | . 90 293 233 . 232 448 303 76 113 . 521 1306 Regen/Repaired (Parts) 67 | . . . 67 . . . . . . . . . Core Remaining (%) 75 | 100 69 48 90 . 85 . . 35 91 . 85 . Volleys Fired 385 | . 31 80 47 . 24 53 22 12 18 . 44 54 Largest 4 | . 2 2 3 . 2 3 3 2 3 . 3 4 Hottest 243 | . 70 70 102 . 108 111 85 83 86 . 138 243 Shots Fired 854 | . 62 154 121 . 36 80 67 23 38 . 118 155 Gun 675 | . 62 154 121 . 15 39 67 11 38 . 103 65 Cannon 156 | . . . . . 12 27 . 12 . . 15 90 Launcher 23 | . . . . . 9 14 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 736 | . 31 132 104 . 24 66 67 23 38 . 118 133 Thermal 77 | . 31 22 17 . 3 . . . . . . 4 Explosive 23 | . . . . . 9 14 . . . . . . Electromagnetic 18 | . . . . . . . . . . . . 18 Robot Hit Streak 32 | . 23 14 19 . 14 17 14 12 12 . 32 20 Robot Miss Streak 4 | . 3 3 3 . 1 2 3 3 4 . 2 4 Penetration Max 2 | . . . . . . . . . 1 . 1 2 Secondary Targets 19 | . 4 6 7 . . . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . 1 . Shots Hit Robots 682 | . 49 123 97 . 30 65 60 17 26 . 93 122 Core Hits 290 | . 19 46 41 . 21 40 13 2 12 . 36 60 Critical Kills 2 | . . . . . . . . . 1 . 1 . Critical Parts Destroyed 7 | . . . . . . . 1 . 4 . 2 . Critical Strikes 31 | . . 2 . . 1 3 3 . 5 . 6 11 Burn 2 | . . 2 . . . . . . . . . . Destroy 11 | . . . . . . . 1 . 5 . 4 1 Blast 16 | . . . . . 1 3 . . . . 2 10 Sever 2 | . . . . . . . 2 . . . . . Melee Attacks 11 | . . . . . . 1 10 . . . . . Impact . | . . . . . . . . . . . . . Slashing 11 | . . . . . . 1 10 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15773 | . 517 1162 1415 . 1275 2318 1252 459 384 . 2600 4391 Guns 9369 | . 517 1162 1415 . 196 692 939 186 384 . 2229 1649 Cannons 4550 | . . . . . 390 774 . 273 . . 371 2742 Explosions 1508 | . . . . . 689 819 . . . . . . Melee 346 | . . . . . . 33 313 . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 12886 | . 201 950 1284 . 569 1466 939 459 384 . 2600 4034 Thermal 760 | . 316 212 131 . 17 . . . . . . 84 Explosive 1508 | . . . . . 689 819 . . . . . . Electromagnetic 273 | . . . . . . . . . . . . 273 Impact . | . . . . . . . . . . . . . Slashing 346 | . . . . . . 33 313 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 1 . . . 5 5 5 . . 3 1 Average Corruption 3 | . . 1 . . . 4 5 5 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 43 | . . 3 . . . 16 17 3 . . 4 . Message Errors 14 | . . 1 . . . 4 6 1 . . 2 . Matter Fused 11 | . . 1 . . . 6 3 . . . 1 . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 7 | . . 1 . . . 3 3 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . Misfires 1 | . . . . . . . 1 . . . . . Alerts 2 | . . . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 72 | . . . . . . 15 . . . . . 57 Projectiles 57 | . . . . . . . . . . . . 57 Explosions 15 | . . . . . . 15 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 33 | . . . . . 1 6 . 5 . . 2 19 Impact . | . . . . . . . . . . . . . Kinetic 32 | . . . . . 1 6 . 5 . . 2 18 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 203 | . . . . . . 203 . . . . . . Shots 7 | . . . . . . 7 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 401 | . 130 69 401 . 11 37 247 3 15 . 153 339 Average Temperature 79 | . 52 12 129 . 11 13 105 3 6 . 36 118 Received Heat Transfer 3872 | . 180 537 522 . 72 741 481 132 45 . 175 987 Effects 4 | . . . 4 . . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 2017 | . 759 777 333 . 37 . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Peak Influence 377 | . 220 224 377 133 282 251 . . 115 48 114 296 Initial 133 | . . 7 57 133 81 128 . . 22 48 29 55 Average 116 | . 106 96 218 133 169 85 . . 71 48 64 138 Maximum Alert Level 1 | . 1 1 1 . 1 1 . . . . . 1 Low Security (%) 81 | 100 81 88 35 100 75 96 . . 100 100 100 71 Level 1 18 | . 18 11 64 . 24 3 . . . . . 28 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . 1 . Squads Dispatched 17 | . . 1 2 . 2 4 . . 2 . 2 4 Investigation 4 | . . . . . . 2 . . 1 . . 1 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 10 | . . 1 2 . 2 . . . 1 . 2 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Distress Signals 7 | . 1 1 2 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 13 29 22 . 11 17 6 3 4 . 22 20 Peak Tracking Total 10 | . 4 6 4 . 4 4 4 3 2 . 10 10 Tactical Retreats 12 | . . 2 . . . 3 1 2 . . 4 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Traps Triggered 3 | . . 1 . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Machines Disabled 2 | . . . 1 . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Machines Accessed 27 | . 4 8 1 1 . 6 . . 2 1 . 4 Terminals 18 | . 4 6 . 1 . 3 . . 1 1 . 2 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 4 | . . 2 . . . 1 . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . 1 . . . Total Hacks 79 | . 13 28 2 1 . 18 . . 6 1 . 10 Successful 47 | . 9 20 2 1 . 9 . . 2 1 . 3 Failed 32 | . 4 8 . . . 9 . . 4 . . 7 Catastrophic 7 | . 1 . . . . 2 . . 1 . . 3 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 61 | . 13 26 . 1 . 12 . . 4 1 . 4 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 7 | . . 2 . . . 2 . . . . . 3 Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access 4 | . . . . . . 2 . . 2 . . . Terminal Hacks 38 | . 9 18 . 1 . 6 . . 2 1 . 1 Record 7 | . 3 4 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Open DSF 3 | . . . . 1 . . . . . 1 . 1 Emergency Access Points 2 | . 1 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 4 | . . 3 . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Security Status 2 | . 1 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 2 | . . 1 . . . 1 . . . . . . Zone Layout 5 | . . 2 . . . 2 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . 2 . . . 1 . . . . . 2 Report Inventory 4 | . . 2 . . . 1 . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 4 4 1 . . 5 . . 2 . . 3 Full Trace Events 4 | . . . . . . 2 . . 1 . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Turns Passed 5411 | 45 412 782 695 9 323 1039 824 153 395 10 356 368 Spaces Moved 3012 | 37 289 472 352 6 181 548 511 85 229 8 146 148 Core 16 | 14 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 2809 | 23 238 336 352 6 181 548 511 85 229 8 146 146 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 187 | . 51 136 . . . . . . . . . . Fastest Speed 34 | 50 37 34 130 130 127 120 120 120 120 120 120 120 Average Speed 127 | 93 105 99 130 130 127 156 133 120 133 120 137 130 Slowest Speed 900 | 120 120 130 130 130 130 270 190 120 190 120 190 900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 57 49 43 . 88 18 78 14 8 . 66 5 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 3 | . . . . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 89 | . . . . . 18 51 3 2 . . 1 14 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . . 6 3 2 . . 1 14 AOE 63 | . . . . . 18 45 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Fac DSF Res Total 3905 | 47 341 652 486 7 233 645 598 113 294 8 236 245 Wait 184 | 1 1 45 53 . . 9 32 10 17 . . 16 Move 3000 | 36 288 471 351 5 180 547 510 84 228 7 145 148 Hop . | . . . . . . . . . . . . . Pick Up 120 | 5 9 19 14 . 10 7 10 3 14 . 27 2 Fast Attach 18 | . 3 7 . . . 8 . . . . . . Attach 96 | 5 3 5 7 2 9 13 11 1 14 1 10 15 Detach 7 | . . . . . 2 1 1 2 1 . . . Swap 38 | . 1 8 9 . 3 2 1 1 2 . 4 7 Drop 41 | . 5 17 5 . . 4 1 . . . 6 3 Fire 385 | . 31 80 47 . 24 53 22 12 18 . 44 54 Melee 11 | . . . . . . 1 10 . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 329 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 624 | -9/Materials | Destroyed 7 combat bots 631 | -9/Materials | Lost 3 parts (1n1u1w) 853 | -9/Materials | Discovered new exit (range 11) 997 | -9/Materials | Discovered new exit (range 10) 1214 | -9/Materials | Discovered new exit (range 14) 1218 | -9/Materials | Core integrity fell below 50% 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1292 | -8/Materials | Repaired Nuclear Core 1536 | -8/Materials | Build established: Gunner 1791 | -8/Materials | Discovered new exit (range 9) 1935 | -8/Materials | Entered Factory 1935 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1943 | -7/Factory | Identified exit to DSF 1944 | -7/Factory | Entered DSF 1974 | -7/DSF | Additional patrols routed to DSF 2037 | -7/DSF | Lost 8 parts (1p1n3u3w) 2079 | -7/DSF | Discovered new exit (range 14) 2249 | -7/DSF | Sterilization system engaged 2267 | -7/DSF | Entered Factory 2267 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2293 | -6/Factory | Build established: Scavenger-Gunner 2340 | -6/Factory | Garrison activated, responded to threat 2412 | -6/Factory | Lost 10 parts (2p4n2u2w) 2510 | -6/Factory | Lost 4 parts (1n1u2w) 2703 | -6/Factory | Discovered new exit (range 15) 2762 | -6/Factory | Build established: Mutant 3201 | -6/Factory | Discovered new exit (range 16) 3221 | -6/Factory | Build established: Scavenger-Mutant 3296 | -6/Factory | Discovered new exit (range 9) 3306 | -6/Factory | Entered Lower Caves 3325 | -6/Lower Caves | Learned Factory trap positions 3349 | -6/Lower Caves | Met a Warlord Commander 3350 | -6/Lower Caves | Learned location of Warlord (-4) 3351 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3355 | -6/Lower Caves | Found Encrypted Comm Array 3524 | -6/Lower Caves | Spotted B-75 Beast 3605 | -6/Lower Caves | Build established: Scavenger-Skirmisher 3757 | -6/Lower Caves | Core integrity fell below 50% 3775 | -6/Lower Caves | Destroyed B-75 Beast 3802 | -6/Lower Caves | Lost 8 parts (1p3n1u3w) 4102 | -6/Lower Caves | Build established: Scavenger-Mutant 4105 | -6/Lower Caves | Discovered new exit (range 8) 4130 | -6/Lower Caves | Entered another Lower Caves area 4248 | -6/Lower Caves | Learned 4 Factory zone layouts 4267 | -6/Lower Caves | Lost 4 parts (2p1n1u) 4275 | -6/Lower Caves | Discovered new exit (range 8) 4283 | -6/Lower Caves | Entered Factory 4283 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4284 | -5/Factory | Identified exit to Factory 4285 | -5/Factory | Loaded intel: 111 trap records 4678 | -5/Factory | Entered another Factory area 4678 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4687 | -4/Factory | Identified exit to DSF 4688 | -4/Factory | Entered DSF 4723 | -4/DSF | Additional patrols routed to DSF 4762 | -4/DSF | Lost 5 parts (1n2u2w) 4772 | -4/DSF | Wild Derelicts raided the area 4882 | -4/DSF | Destroyed 9 combat bots 4883 | -4/DSF | Lost 3 parts (3n) 4922 | -4/DSF | Sterilization system engaged 4942 | -4/DSF | Ambient heat levels rising (+10) 4948 | -4/DSF | Discovered new exit (range 15) 4957 | -4/DSF | Ambient heat levels rising (+10) 4972 | -4/DSF | Ambient heat levels rising (+10) 4987 | -4/DSF | Ambient heat levels rising (+10) 5002 | -4/DSF | Ambient heat levels rising (+10) 5017 | -4/DSF | Ambient heat levels rising (+10) 5032 | -4/DSF | Ambient heat levels rising (+10) 5044 | -4/DSF | Entered Research 5044 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5196 | -3/Research | Found Prototype Device 5198 | -3/Research | Identified Adv. Kinecellerator 5240 | -3/Research | Build established: Scavenger-Gunner 5263 | -3/Research | Spotted B-86 Titan 5373 | -3/Research | Core integrity fell below 50% 5389 | -3/Research | Core integrity fell below 20% 5412 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05401_ Knocked back. 05401_ U-05 Engineer builds a Wall. 05402_ H-77 Assassin destroyed. 05403_ Penetrated by Slug. 05404_ R-10 Processor collects Wheel. 05404_ P-80 Master Adv. Heat Sink blasted off. 05405_ P-80 Master resets R-10 Processor, system corruption cleaned. 05405_ K-01 Serf collects debris. 05406_ U-05 Engineer builds a Door. 05406_ K-01 Serf knocked back. 05406_ W-44 Eye destroyed. 05406_ Enh. Gauss Cannon destroyed. 05407_ R-10 Processor collects Terrain Scanner. 05408_ U-05 Engineer builds a Wall. 05408_ U-05 Engineer destroyed. 05408_ Penetrated by Slug. 05409_ Extracted 45 matter. 05410_ R-10 Processor collects Com. Wheel. 05411_ R-10 Processor collects Terrain Scanner. 05412_ Imp. Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?############### #????????????????????????????? | | ??# # #????????????????????????????? | | ??# # ########?????????????????????? | | ??# """ """ # #?????????????????????? | | ??# """ """ + #?????????????????????? | | ??# """ """ # #?????????????????????? | | ??# # #?????????????????????? | | ??# # ### #?????????????????????? | | ??# "" """ # #?# #?????????????????????? | | ??# "T """ # #?# #?????????????????????? | | ??# "" """ # #?# +?????????????????????? | | ??# + #?# #?????????????????????? | | ??# ! # #?# !=#?????????????????????? | | ??##%###+####### #?# =%#?????????????????????? | | ???###?# #???####+##### %%!#?????????????????????? | | ???????# #???# # *= #?????????????????????? | | ???????# #???# # #?????????????????????? | | ???????# #???# ]""" R ! !#?????????????????????? | | ???????# #???# =! 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""" ?#R %##########/###????????? | | ?????????????????"""??#%%%k#?????? ?????????????? | | ????????????????? ???#%% %#???????? ???????????? | | ??????????????????????# %%%#?????????? ??????????? | | ??????????????????????# %% #?????????????????????? | | ??????????????????????# * +?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 33 Energy Capacity 530 Matter Stores 318 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 16 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Adv. Component Analysis Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteChainPrototype Manual? 0 Play Time 01:17:13 Cumulative 256.3 hours Start 2024.10.06 @ 21:28:16 End 2024.10.06 @ 22:48:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 196 Rogue 0 Adventurer 133 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace77a3a-1a3a-4c6d-bade-5a82f360d683