Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 11:47:55 Player: Ether Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (29) 145 Value Destroyed (684) 684 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 8337 Bonus ------- Follower Combat Kills 128 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 288/300 Energy 76/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Impulse Thruster Advanced Force Field Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Transmission Jammer Improved Maneuvering Thrusters Advanced Force Field Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Force Field Phase Gun Long-range Proton Cannon [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . . . 4 2 2 2 . . 2 2 2 Power 4 | . . . . . . . 1 1 . . . 1 1 Propulsion 5 | . . . . . 2 . . 1 . . 2 . . Utility 6 | . . . . . 2 2 . . . . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 84 | 10 7 1 1 . 5 7 16 4 1 4 14 8 6 Power 15 | 1 . 1 . . . 1 4 1 . 1 2 2 2 Engine 5 | 1 . . . . . 1 3 . . . . . . Core 8 | . . 1 . . . . 1 1 . 1 2 2 . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 27 | 4 2 . . . 2 1 5 1 . 1 6 3 2 Treads 2 | 2 . . . . . . . . . . . . . Leg 7 | 2 2 . . . 2 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . Flight 17 | . . . . . . . 5 1 . 1 5 3 2 Utility 29 | 3 3 . . . 2 4 4 2 1 2 6 2 . Device 13 | 1 . . . . . 1 3 2 1 1 3 1 . Storage 5 | 1 2 . . . . 2 . . . . . . . Processor 4 | 1 1 . . . 1 . . . . 1 . . . Hackware 3 | . . . . . . . 1 . . . 2 . . Protection 4 | . . . . . 1 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 13 | 2 2 . 1 . 1 1 3 . . . . 1 2 Energy Gun 4 | 2 . . . . . . . . . . . 1 1 Energy Cannon 2 | . . . 1 . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . 2 . . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . . . . Parts Lost 32 | . . . . . . 5 3 . 1 4 . 2 17 Power 6 | . . . . . . . 1 . . . . 1 4 Propulsion 14 | . . . . . . 4 1 . . 2 . . 7 Utility 10 | . . . . . . 1 1 . 1 2 . 1 4 Weapon 2 | . . . . . . . . . . . . . 2 Highest Loss Streak 15 | . . . . . . 5 3 . 1 4 . 2 15 Average Slot Usage (%) 81 | . 96 100 100 100 99 92 32 62 67 68 57 70 42 Engine 1 | . 14 10 . . . . 3 . . . . . . Core 8 | . . 3 14 14 9 6 . 11 11 13 10 13 5 Leg 18 | . 28 28 28 28 36 27 . . . . . . . Flight 6 | . . . . . . . 10 22 23 22 21 22 13 Device 5 | . 3 . . . . . 9 21 26 21 11 17 8 Storage 8 | . 10 14 14 14 9 13 . . . . . . . Processor 9 | . 11 14 14 14 18 14 . . . 4 5 4 3 Hackware 2 | . . . . . . . 5 5 5 4 5 9 6 Protection 2 | . . . . . 9 13 . . . . 2 1 . Energy Cannon 2 | . . . 1 14 9 6 . . . . . . . Launcher 11 | . 27 28 26 14 8 4 . . . . . . . Naked Turns 33 | . . . . . . 27 . . . . . . 6 Heaviest Build 47 | 11 27 29 35 35 38 42 17 17 18 27 21 41 47 Greatest Support 74 | 40 26 26 26 26 52 52 19 27 27 27 41 74 74 Greatest Overweight (x) 4 | 1 1 1 1 1 . 3 2 . . . . . 4 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 10 16 4 4 4 4 4 4 4 Average Capacity 7 | 5 7 10 10 10 10 9 4 4 4 4 4 4 4 Most Carried 10 | 6 9 10 10 10 10 10 4 4 4 4 4 4 4 Average Carried 7 | 5 6 9 9 10 9 9 3 2 3 3 3 3 3 Final Capacity 10 | 4 10 10 10 10 10 4 4 4 4 4 4 4 4 Final Carried 10 | 4 9 10 10 10 10 3 4 3 4 4 4 4 2 Class Distribution -------------------- 67% | Mutant 16% | Scout 9% | Generator-Scout 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Sprinter | -5/Upper Caves Generator-Scout | -5/Upper Caves Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 1078 | 300 55 153 . 36 67 60 165 . 50 35 . . 157 Remotely . | . . . . . . . . . . . . . . Salvage Created 861 | 133 97 34 . . 30 567 . . . . . . . Parts 46 | 13 4 9 . . 2 18 . . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 18 | . 5 6 . . . 7 . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . AOE 14 | . 5 6 . . . 3 . . . . . . . Classes Destroyed 9 | 3 4 . . . . 2 . . . . . . . Worker 2 | 1 . . . . . 1 . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . Watcher 2 | . 1 . . . 1 . . . . . . . . Swarmer 9 | . 3 6 . . . . . . . . . . . Grunt 8 | . 2 . . . . 6 . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . Best Kill Streak 5 | 2 4 3 . . 1 5 . . . . . . . Combat Bots Only 4 | . 4 3 . . . 3 . . . . . . . Max Kills in Single Turn 3 | 1 2 3 . . 1 2 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . 2 . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Damage Taken 5046 | . 20 121 . . 48 778 1029 . 151 131 . 332 2436 Core 2580 | . . 29 . . . 153 764 . 49 . . 117 1468 Absorbed by Shields 112 | . . . . . . . . . . . . 112 . Core Remaining (%) 82 | 100 . . . 88 100 78 10 . . 95 100 91 . Volleys Fired 24 | 4 4 3 . . 2 10 . . . . . . 1 Largest 2 | 2 2 2 . . 1 1 . . . . . . 1 Hottest 90 | 90 66 66 . . 60 60 . . . . . . 81 Shots Fired 33 | 6 8 6 . . 2 10 . . . . . . 1 Gun 6 | 6 . . . . . . . . . . . . . Cannon 13 | . . . . . 2 10 . . . . . . 1 Launcher 14 | . 8 6 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 2 | 2 . . . . . . . . . . . . . Explosive 14 | . 8 6 . . . . . . . . . . . Electromagnetic 17 | 4 . . . . 2 10 . . . . . . 1 Robot Hit Streak 5 | 3 5 2 . . 1 5 . . . . . . . Robot Miss Streak 4 | 1 3 4 . . . 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 27 | 4 3 1 . . 1 15 3 . . . . . . Core Hits 50 | 5 7 6 . . 3 25 . . . . . . 4 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 18 | . . . . . . 11 7 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 11 | . . . . . . 11 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2946 | 63 508 405 . . 247 1706 . . . . . . 17 Guns 63 | 63 . . . . . . . . . . . . . Cannons 44 | . . . . . 14 30 . . . . . . . Explosions 2534 | . 508 405 . . 233 1388 . . . . . . . Melee 288 | . . . . . . 288 . . . . . . . Ramming 17 | . . . . . . . . . . . . . 17 Kinetic . | . . . . . . . . . . . . . . Thermal 25 | 25 . . . . . . . . . . . . . Explosive 946 | . 508 405 . . . 33 . . . . . . . Electromagnetic 1670 | 38 . . . . 247 1385 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 288 | . . . . . . 288 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . 5 33 . . . . . . 1 Average Corruption 11 | . . . . . 4 13 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 39 | . . . . . 2 37 . . . . . . . Message Errors 10 | . . . . . . 10 . . . . . . . Matter Fused 6 | . . . . . 2 4 . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . Energy Discharges 3 | . . . . . . 3 . . . . . . . Parts Rejected 2 | . . . . . . 2 . . . . . . . Data Loss (minor) 5 | . . . . . . 5 . . . . . . . Misdirections 7 | . . . . . . 7 . . . . . . . Targeting Errors 5 | . . . . . . 5 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 162 | . 21 10 . . . 131 . . . . . . . Projectiles 5 | . . . . . . 5 . . . . . . . Explosions 105 | . 21 10 . . . 74 . . . . . . . Melee 52 | . . . . . . 52 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . 91 . . . . . . . . . . 8 Shots 3 | . . 3 . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 304 | 60 12 6 . . 18 128 26 2 7 212 11 257 304 Average Temperature 99 | 31 5 4 . . 9 28 26 2 3 82 2 96 172 Received Heat Transfer 396 | . . . . . 9 72 177 . 18 36 . 12 72 Effects 5 | . . . . . . . . . . 1 . . 4 Energy Bleed 2 | . . . . . . . . . . 1 . . 1 Interference 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . Parts Fried 8 | . . . . . 1 7 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 74 | 74 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Latent Energy Used 1801 | . . . . . 299 1502 . . . . . . . LE Corruption 29 | . . . . . 5 24 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 316 | 20 241 316 . . 237 240 100 51 . . 30 82 98 Average Influence 85 | 7 140 210 . . 56 136 60 44 . . 1 41 40 Maximum Alert Level 1 | . 1 1 . . 1 1 . . . . . . . Low Security (%) 84 | 100 51 30 . 100 90 83 100 100 . . 100 100 100 Level 1 15 | . 48 69 . . 9 16 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 3 1 . . . . 2 2 Investigation 3 | . 1 . . . . . . . . . . 1 1 Extermination 4 | . . . . . . 2 . . . . . 1 1 Reinforcement 3 | . . . . . 1 1 1 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 7 | . . . . . 3 . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 171 | . 6 8 . . 9 15 34 1 20 8 5 29 36 Peak Tracking Total 15 | . 4 3 . . 4 6 11 2 9 5 6 15 15 Tactical Retreats 31 | . . . . . . 3 12 . 4 3 . 3 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 9 | . . . . . . 4 2 . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 10 | . 2 1 . . 2 5 . . . . . . . Max in Single Turn 2 | . 1 . . . 1 2 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 31 | . 3 . 5 . 4 4 5 1 1 . 4 2 2 Terminals 16 | . 3 . . . 2 3 2 1 1 . 1 1 2 Fabricators 3 | . . . . . . 1 1 . . . 1 . . Repair Stations 3 | . . . . . 1 . 1 . . . 1 . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 114 | . 6 . 49 . 9 12 10 2 3 . 9 9 5 Successful 93 | . 5 . 49 . 7 6 8 1 3 . 5 7 2 Failed 21 | . 1 . . . 2 6 2 1 . . 4 2 3 Catastrophic 6 | . . . . . 1 2 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 8 . 4 . 2 7 3 1 . . 1 1 1 Terminals 39 | . 6 . . . 4 11 2 2 3 . 3 3 5 Fabricators 4 | . . . . . . 1 2 . . . 1 . . Repair Stations 12 | . . . . . 4 . 4 . . . 4 . . Recycling Units 3 | . . . . . . . 2 . . . 1 . . Scanalyzers 6 | . . . . . . . . . . . . 6 . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 70 | . 5 . 49 . 2 5 . 1 3 . 2 1 2 Record 59 | . . . 48 . 2 3 . 1 3 . 1 . 1 Level Access Points 5 | . 2 . . . . 1 . . . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . . . . Network Status 2 | . . . . . . 1 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . . . 4 . 4 . . . 2 . . Scan Component 5 | . . . . . 2 . 2 . . . 1 . . Repair 5 | . . . . . 2 . 2 . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . 2 . . . 1 . . Retrieve Components 3 | . . . . . . . 2 . . . 1 . . Scanalyzer 6 | . . . . . . . . . . . . 6 . Insert Component 2 | . . . . . . . . . . . . 2 . Analyze 4 | . . . . . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 4 . . . 2 3 3 1 1 . 3 1 1 Full Trace Events 3 | . 1 . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . Parts Built 1 | . . . . . . . 1 . . . . . . Matter 234 | . . . . . . . 234 . . . . . . Time 117 | . . . . . . . 117 . . . . . . Total Part Build Rating 7 | . . . . . . . 7 . . . . . . Parts Repaired 5 | . . . . . 2 . 2 . . . 1 . . Time 156 | . . . . . 64 . 76 . . . 16 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies 4 | . . 1 . 3 . . . . . . . . . Largest Group 3 | . . 1 1 3 3 1 . . . . . . . Highest-Rated Group 40 | . . 31 31 40 40 16 . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 27 | . . 6 . . 20 1 . . . . . . . Total Damage 247 | . . 84 . . 146 17 . . . . . . . Kills 8 | . . 2 . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 2 . . . Drone Launches 2 | . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 6889 | 263 359 481 1595 291 542 940 791 88 357 414 210 270 288 Spaces Moved 8348 | 174 256 303 1062 193 412 756 1559 238 953 978 526 313 625 Core 316 | 17 . . . . . 88 118 . . . . . 93 Treads 67 | 67 . . . . . . . . . . . . . Legs 2984 | 90 256 303 1062 193 412 668 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4981 | . . . . . . . 1441 238 953 978 526 313 532 Fastest Speed 27 | 50 120 150 150 150 120 50 32 29 29 29 27 27 28 Average Speed 71 | 130 124 150 150 150 120 112 39 29 29 29 29 27 34 Slowest Speed 250 | 160 150 150 150 150 120 200 165 32 29 32 32 31 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . 10 3 1 . . 13 18 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 47 49 94 58 29 22 46 3 78 68 14 9 20 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . . . . Known Exits Taken 5 | . 1 . . . . 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . . . . Scrap Searched 9 | . . 1 . 2 . . . . 2 4 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 266 | . 66 56 . . 63 81 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 266 | . 66 56 . . 63 81 . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Total 9209 | 204 289 324 1064 195 458 823 1727 252 1031 1102 578 484 678 Wait 655 | . 1 16 . 3 30 16 130 12 77 114 31 168 57 Move 8257 | 173 255 302 1061 192 411 755 1538 231 950 977 525 293 594 Hop 33 | . . . . . . . 10 3 1 . . 6 13 Pick Up 70 | 13 12 1 1 . 8 6 14 2 2 2 4 3 2 Fast Attach 34 | 2 3 1 . . . 1 7 1 . 3 12 2 2 Attach 43 | 6 1 . . . 5 5 9 3 1 1 2 6 4 Detach 8 | . . . . . . 2 2 . . 1 . 3 . Swap 7 | 2 3 . 1 . . 1 . . . . . . . Drop 49 | 4 10 1 1 . 2 11 9 . . 4 4 3 . Fire 24 | 4 4 3 . . 2 10 . . . . . . 1 Melee 18 | . . . . . . 11 7 . . . . . . Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 264 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 9) 427 | -10/Materials | Identified exit to Materials 440 | -10/Materials | Identified exit to Mines 623 | -10/Materials | Entered Mines 690 | -10/Mines | Escorted by a lone wolf Derelict 710 | -10/Mines | Learned location of Storage (-7) 817 | -10/Mines | Learned Materials terminal intel 1091 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1092 | -10/Mines | Discovered new exit (range 5) 1104 | -10/Mines | Entered Exiles 1104 | -10/Exiles | Accompanied by 1 ally 1149 | -10/Exiles | Discovered new exit (range 15) 1212 | -10/Exiles | Met 8R-AWN 1242 | -10/Exiles | Met EX-HEX 1389 | -10/Exiles | Met EX-DEC 1430 | -10/Exiles | Learned location of Zion (-7) 1533 | -10/Exiles | Discovered new exit (range 15) 1638 | -10/Exiles | Met EX-BIN 1794 | -10/Exiles | Aligned with FarCom system 1796 | -10/Exiles | Given EX-Vault access code 1884 | -10/Exiles | Visited The Gauntlet 2543 | -10/Exiles | Opened EX-Vault 2554 | -10/Exiles | Found Latent Energy Streamer 2589 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2699 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2699 | -10/Exiles | Entered Mines 2731 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2930 | -9/Mines | Discovered new exit (range 9) 2990 | -9/Mines | Entered Materials 2990 | -8/Materials | Accompanied by 3 allies 2990 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2991 | -8/Materials | Loaded intel: 11 terminal locations 3056 | -8/Materials | Repaired Rocket Launcher 3091 | -8/Materials | Repaired Rocket Launcher 3514 | -8/Materials | Discovered new exit (range 16) 3532 | -8/Materials | Entered Factory 3532 | -7/Factory | Accompanied by 1 ally 3532 | -7/Factory | Evolved 2 slots: Utility x2 3829 | -7/Factory | Identified exit to Factory 4135 | -7/Factory | System corruption reached 10% 4441 | -7/Factory | System corruption reached 30% 4449 | -7/Factory | Lost 5 parts (4n1u) 4472 | -7/Factory | Entered another Factory area 4472 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4611 | -6/Factory | Fabricated Adv. Cryofiber Web? 4905 | -6/Factory | Repaired Imp. Deuterium Engine 4938 | -6/Factory | Repaired Imp. Sensor Array 4959 | -6/Factory | Build established: Scout 5032 | -6/Factory | Core integrity fell below 50% 5035 | -6/Factory | Lost 3 parts (1p1n1u) 5124 | -6/Factory | Core integrity fell below 20% 5256 | -6/Factory | Discovered new exit (range 15) 5263 | -6/Factory | Entered another Factory area 5263 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5313 | -5/Factory | Discovered new exit (range 15) 5351 | -5/Factory | Entered Upper Caves 5643 | -5/Upper Caves | Build established: Sprinter 5696 | -5/Upper Caves | Discovered new exit (range 10) 5708 | -5/Upper Caves | Entered another Upper Caves area 5709 | -5/Upper Caves | Spotted B-75 Beast 5719 | -5/Upper Caves | Discovered new exit (range 3) 5720 | -5/Upper Caves | Identified exit to Factory 5763 | -5/Upper Caves | Learned 12 Factory zone layouts 5872 | -5/Upper Caves | Learned location of 1 exit from Factory 5930 | -5/Upper Caves | Encountered a Warlord checkpoint 6057 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6089 | -5/Upper Caves | Lost 4 parts (2n2u) 6122 | -5/Upper Caves | Entered Factory 6122 | -4/Factory | Evolved 2 slots: Propulsion x2 6123 | -4/Factory | Identified exit to Upper Caves 6245 | -4/Factory | Repaired Imp. Sensor Array 6300 | -4/Factory | Identified exit to Research 6311 | -4/Factory | Discovered exit to Upper Caves (range 15) 6332 | -4/Factory | Entered Research 6332 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6576 | -3/Research | Discovered new exit (range 4) 6577 | -3/Research | Identified exit to Research 6602 | -3/Research | Entered another Research area 6602 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6651 | -2/Research | Identified exit to Access 6717 | -2/Research | Spotted B-90 Cyclops 6838 | -2/Research | Core integrity fell below 50% 6850 | -2/Research | Spotted B-90 Cyclops 6862 | -2/Research | Lost 15 parts (4p7n4u) 6878 | -2/Research | Core integrity fell below 20% 6890 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06834_ Slammed into R-10 Processor. 06837_ R-10 Processor collects Wheel. 06852_ ALERT: Rogue bot located, Programmers report to Research Zone 3F. 06872_ Phase Gun destroyed. 06875_ Lrn. Proton Cannon destroyed. 06878_ Slammed into S-43 Plague. 06879_ Destabilizing: System corrupted (+1). 06880_ Slammed into S-43 Plague. 06884_ K-01 Serf destroyed. 06884_ K-01 Serf collects debris. 06884_ Triggered Segregator Trap. 06884_ Arcs of energy rise from the floor. 06884_ Adv. Signal Interpreter blown off. 06884_ Hacking Suite blown off. 06887_ Connecting with Terminal... 06887_ ALERT: Suspicious activity at Terminal R005. Dispatching Investigation squad. 06887_ U-05 Engineer lays Concrete. 06889_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #???????###########????????????????????????? | | ?# #???????# #????????????????????????? | | ## #???????# #????????????????????????? | | #???????# === ###??????????????????????? | | #???????# === + ???????????????????????? | | #???????# == #????????????????????????? | | ##??????# #????????????????????????? | | "#??????# #????????????????????????? | | #???????# #????????????????????????? | | "############/#############+######+????????? | | ????????? | | = ???????? | | s u %= h???????? | | s s ???????? | | ##########################s############??????????? | | ]???????????????????# s =#?????????????????? | | #?????????????????# ss #?????????????????? | | #?????????????????# " #?????????????????? | | #?????????????????# s T #?????????????????? | | #?????????????????# " #?????????????????? | | #?????????????????# #?????????????????? | | #?????????????????# #?????????????????? | | " #?????????????????# #?????????????????? | | " #?????????????????##""@"""###?????????????????? | | " #??????????????????#""F"""#???????????????????? | | ?? #??????????????????# """""#???????????????????? | | ?? #??????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ??????????######????????????????????????????????? | | ??????????? #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ########## #????????????????????????????????? | | + #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 49 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 60 Jamming Range 14 Cloak Strength 3 Armor Coverage 150 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 74 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Mic. Fission Core | -3/Research | Scanalyzed Impulse Thruster | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Cya! Dangerous Findings I Spy Challenges ------------ None Game ------ Seed ComponentRiotBuckler Manual? 0 Play Time 01:57:38 Cumulative 13.1 hours Start 2020.06.03 @ 13:54:19 End 2020.06.04 @ 11:47:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a74a0837-16a4-4365-b201-5de9f8efb581