Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 00:59:52 Player: Olexender Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (2448) 2448 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 6636 Bonus ------- High Alert Combat Kills 324 Entered DSFs 500 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 12/100 System Corruption 1% Temperature Cool (30) Movement Core (1350) Ox26 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Visual Processing Unit Sensor Array Improved Terrain Scanner Transport Network Coupler ECM Suite Field Recycling Unit (0) Heavy Particle Gun Precision Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Rocket Launcher Remote Datajack Scythe Scythe Sapper Charge Sapper Charge Sapper Charge Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Weight Redist. System Trap Scanner > --- WEAPON ----------- Improved EM Shotgun Spread Laser Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Visual Processing Unit Sensor Array Improved Terrain Scanner Transport Network Coupler ECM Suite Medium Armor Plating Shield Generator Field Recycling Unit Heavy Particle Gun Precision Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Rocket Launcher Scythe Scythe Sapper Charge Sapper Charge Sapper Charge [Rating: 36] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 61 | 7 4 2 17 26 3 2 Power 10 | 1 . . 7 2 . . Engine 5 | 1 . . 3 1 . . Core 5 | . . . 4 1 . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 3 4 2 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 10 | 2 . . 3 3 2 . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 10 | 2 1 1 . 3 1 2 Device 6 | 1 . 1 . 2 1 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 3 1 7 17 . . Energy Gun 12 | 1 2 . 3 6 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 8 | 1 1 . 3 3 . . Ballistic Cannon 3 | . . . . 3 . . Launcher 4 | . . 1 . 3 . . Special Weapon 2 | . . . 1 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 . 2 3 . . Parts Lost 35 | . 1 2 7 11 . 14 Power 6 | . . 1 2 1 . 2 Propulsion 8 | . . . 2 2 . 4 Utility 8 | . . 1 . 2 . 5 Weapon 13 | . 1 . 3 6 . 3 Highest Loss Streak 12 | . 1 1 5 5 . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 86 94 85 99 37 Engine 6 | . 14 3 2 8 7 . Core 7 | . . . 19 4 7 2 Wheel 23 | . 28 28 18 21 30 9 Device 12 | . 14 11 11 12 22 8 Storage 11 | . 14 14 11 9 7 7 Energy Gun 10 | . 12 14 10 8 15 5 Ballistic Gun 9 | . 14 7 10 9 . . Ballistic Cannon 1 | . . . . 6 7 2 Launcher 4 | . . 6 9 1 . . Naked Turns . | . . . . . . . Heaviest Build 116 | 15 92 92 105 116 110 110 Greatest Support 62 | 26 26 26 32 44 62 62 Greatest Overweight (x) 28 | 3 3 3 6 3 1 28 Average Overweight (x) 2 | . 2 3 3 2 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 Most Carried 25 | 4 21 23 25 25 22 24 Average Carried 18 | 1 12 22 20 19 20 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 23 | 3 21 23 22 23 20 22 Class Distribution -------------------- 63% | Mutant 22% | Gunner 9% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 1691 | 285 115 39 413 787 . 52 Remotely . | . . . . . . . Salvage Created 2970 | 143 405 185 832 1405 . . Parts 180 | 7 27 18 52 76 . . Haulers Intercepted 7 | . 1 . 3 3 . . Recyclers Shooed 2 | 1 . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 62 | . 9 8 16 29 . . Guns 42 | . 9 6 11 16 . . Cannons 4 | . . . . 4 . . AOE 16 | . . 2 5 9 . . Classes Destroyed 14 | 2 4 1 3 4 . . Worker 3 | . . 1 . 2 . . Builder 2 | . . . . 2 . . Tunneler 2 | 2 . . . . . . Hauler 7 | . 1 . 3 3 . . Recycler 5 | 1 . . 1 3 . . Mechanic 1 | . . . . 1 . . Operator 5 | . . . 2 3 . . Watcher 11 | . 3 . 4 4 . . Swarmer 26 | . 5 6 7 8 . . Grunt 23 | . 4 2 4 13 . . Brawler 1 | . . . . 1 . . Duelist 3 | . . . 1 2 . . Sentry 8 | . . . 4 4 . . Hunter 1 | . . . . 1 . . Best Kill Streak 6 | 2 4 3 6 6 . . Combat Bots Only 6 | . 3 3 6 5 . . Max Kills in Single Turn 4 | 1 1 2 3 4 . . Gunslinging 1 | . . 1 1 . . . Exploded 3 | . . 1 3 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 4258 | . 341 131 729 1393 . 1664 Core 1139 | . 77 15 115 221 . 711 Absorbed by Shields 45 | . . . . . . 45 Core Remaining (%) 73 | 100 . 63 71 59 . . Volleys Fired 156 | 5 25 13 44 68 1 . Largest 3 | 2 2 2 3 3 3 . Hottest 170 | 60 68 78 170 169 154 . Shots Fired 358 | 10 47 26 86 186 3 . Gun 278 | 10 47 23 80 116 2 . Cannon 52 | . . . . 51 1 . Launcher 22 | . . 3 4 15 . . Special 6 | . . . 2 4 . . Kinetic 191 | 5 25 10 44 106 1 . Thermal 16 | . . . 2 13 1 . Explosive 22 | . . 3 4 15 . . Electromagnetic 129 | 5 22 13 36 52 1 . Robot Hit Streak 22 | 8 13 6 9 22 . . Robot Miss Streak 4 | . 3 3 1 4 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 234 | 8 33 15 61 117 . . Core Hits 161 | 4 14 10 32 101 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 2 1 1 1 . . Destroy 1 | . 1 . . . . . Corrupt 4 | . 1 1 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6629 | 105 558 379 1475 4112 . . Guns 3101 | 105 510 210 981 1295 . . Cannons 728 | . . . . 728 . . Explosions 2680 | . 48 169 470 1993 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2158 | 37 302 95 538 1186 . . Thermal 575 | . 48 . 221 306 . . Explosive 2350 | . . 169 273 1908 . . Electromagnetic 1546 | 68 208 115 443 712 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 1 5 . 1 Average Corruption 1 | . 1 1 1 5 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . 3 9 6 . . Message Errors 6 | . . 2 2 2 . . Matter Fused 4 | . . . 3 1 . . Heat Flow Errors 3 | . . 1 . 2 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Misfires 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 139 | . . 32 . 107 . . Projectiles . | . . . . . . . Explosions 139 | . . 32 . 107 . . Melee . | . . . . . . . Knockbacks 10 | . . . . 10 . . Impact . | . . . . . . . Kinetic 10 | . . . . 10 . . Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . . 160 174 . . Shots 10 | . . . 6 4 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 365 | . 45 261 204 365 . . Average Temperature 80 | . 17 41 63 118 . . Received Heat Transfer 870 | . 63 36 123 648 . . Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 865 | . 50 . 350 465 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . 3 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 904 | 15 235 168 350 904 328 202 Initial 328 | . 8 . 55 81 328 202 Average 235 | 7 87 71 168 592 328 123 Maximum Alert Level 3 | . 1 . 1 3 1 1 Low Security (%) 65 | 100 96 100 69 11 . 88 Level 1 17 | . 3 . 30 16 100 11 Level 2 3 | . . . . 13 . . Level 3 13 | . . . . 58 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 1 2 4 . 1 Investigation 3 | . 1 1 . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 2 . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 15 11 29 40 . 4 Peak Tracking Total 5 | . 3 3 5 4 . 2 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 11 | . 8 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 24 | . 1 . 7 16 . . Max in Single Turn 4 | . 1 . 2 4 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 28 | . 8 1 11 7 1 . Terminals 18 | . 6 . 7 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . 2 1 . . Scanalyzers 3 | . . . 2 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 71 | . 23 1 29 17 1 . Successful 56 | . 16 1 25 13 1 . Failed 15 | . 7 . 4 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 53 | . 21 . 19 12 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . 3 1 . . Scanalyzers 9 | . . . 7 2 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 41 | . 14 1 16 9 1 . Record 22 | . 8 . 9 5 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 1 . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . Alert Level 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . 1 . . Transport Status 1 | . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 2 . 3 1 . . Report Inventory 5 | . 2 . 2 1 . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 8 | . . . 6 2 . . Insert Component 4 | . . . 3 1 . . Analyze 4 | . . . 3 1 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 21 | . 6 . 10 5 . . Full Trace Events 4 | . 1 . 1 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . 6 . . . Parts Scanalyzed 4 | . . . 3 1 . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 4679 | 116 1054 726 1403 1108 144 128 Spaces Moved 2899 | 64 734 498 793 632 126 52 Core 20 | 16 . . . . . 4 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2879 | 48 734 498 793 632 126 48 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 135 126 110 110 Average Speed 138 | 107 129 135 153 133 110 227 Slowest Speed 1450 | 200 135 135 190 140 110 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 4 92 98 78 64 2 92 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 230 | . 3 31 56 140 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 230 | . 3 31 56 140 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 3286 | 101 792 525 910 768 129 61 Wait 65 | 16 4 10 20 14 . 1 Move 2893 | 63 733 497 792 631 125 52 Hop . | . . . . . . . Pick Up 83 | 10 22 3 23 21 . 4 Fast Attach . | . . . . . . . Attach 42 | 7 1 1 11 17 3 2 Detach 2 | . . . . 2 . . Swap 19 | . 3 1 6 9 . . Drop 24 | . 4 . 14 6 . . Fire 156 | 5 25 13 44 68 1 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Discovered new exit (range 12) 495 | -10/Materials | Identified exit to Mines 628 | -10/Materials | Discovered new exit (range 14) 719 | -10/Materials | Discovered new exit (range 3) 797 | -10/Materials | Identified exit to Materials 1171 | -10/Materials | Entered Mines 1201 | -10/Mines | Discovered exit to Materials (range 4) 1262 | -10/Mines | Met a Derelict shopkeep closing up shop 1554 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1780 | -10/Mines | Learned Materials stockpile data 1824 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1897 | -10/Mines | Entered Materials 1897 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2196 | -9/Materials | Build established: Gunner 2361 | -9/Materials | Discovered new exit (range 15) 2536 | -9/Materials | Discovered new exit (range 13) 2717 | -9/Materials | Build established: Mutant 2769 | -9/Materials | Discovered new exit (range 15) 3119 | -9/Materials | Lost 5 parts (2p1n2w) 3212 | -9/Materials | Discovered new exit (range 7) 3300 | -9/Materials | Entered another Materials area 3300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3417 | -8/Materials | Garrison activated, responded to threat 3800 | -8/Materials | Lost 5 parts (1u4w) 3869 | -8/Materials | Discovered new exit (range 8) 4066 | -8/Materials | Build established: Gunner 4374 | -8/Materials | Discovered new exit (range 14) 4408 | -8/Materials | Entered Factory 4408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4548 | -7/Factory | Identified exit to DSF 4552 | -7/Factory | Entered DSF 4552 | -7/DSF | Met a pair of Sappers preparing to destroy DSF 4579 | -7/DSF | Additional patrols routed to DSF 4608 | -7/DSF | Discovered new exit (range 15) 4627 | -7/DSF | Core integrity fell below 50% 4653 | -7/DSF | Lost 12 parts (2p4n3u3w) 4657 | -7/DSF | Core integrity fell below 20% 4680 | -7/DSF | Core destroyed Last Messages --------------- 04599_ A-02 Transporter destroyed. 04599_ Nuclear Core destroyed. 04601_ Imp. EM Shotgun destroyed. 04606_ Acquired Remote Datajack. 04608_ Spread Laser destroyed. 04608_ Trap Scanner destroyed. 04608_ Cryofiber Web destroyed. 04608_ Arm. Wheel destroyed. 04608_ EXIT=FOUND 04611_ K3-BOM exits level. 04614_ X-67 Chaingunner destroyed. 04615_ H8-EMC exits level. 04622_ Com. Wheel destroyed. 04676_ C-30 ARC bursts open, deploying its payload. 04676_ P-60 Hacker unfolds itself. 04680_ X-67 Chaingunner destroyed. 04680_ Matter Repository disabled. 04680_ Med. Armor Plating destroyed. 04680_ Shield Generator destroyed. 04680_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????? ??????????? | | ???????????????????? ??????????? | | ??????????"#?????? ?????????? | | ?????????#%%????? ?????????? | | ??????####%%%??? ?????????? | | ??????#""%%%%?#" !!????????? | | ??????#""""%% = ????????? | | ???#"##%%<%% ????????? | | ???#"%%%%@! ????????? | | ????#%%% == = ???????? | | ??????%% ????????## ##?????? | | ???????#; ###""" !!#????? | | ???????# =" !!### ?? | | ??????#" =" !!" ?? | | ????# " " ? | | ???? % " ? | | ??? = | | ?? % | | ? = | | | | | | | | ? | | ??# | | ???# === | | ???## "[ = | | ??????"" | | ???????# | | ????????# | | ????????## | | ?????????# | | ?????????### | | ????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricArchitectCapacitor Manual? 0 Play Time 00:58:56 Cumulative 27.1 hours Start 2022.04.14 @ 22:35:32 End 2022.04.15 @ 00:59:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b22f512-81af-48b7-801b-9d486beb23ee