Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 09:38:14 Player: Vagkalis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2474) 2474 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6954 Bonus ------- None Cogmind --------- Core Integrity 394/1000 Matter 57/300 Energy 167/170 System Corruption 11% Temperature Cool (9) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Nuclear Core Reinforced Deuterium Engine Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Advanced Transmission Jammer Proton Cannon Proton Cannon Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Triangulator Advanced Targeting Computer Improved Kinecellerator Transmission Jammer Layered Heavy Armor Plating System Shield > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Medium Treads Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Transmission Jammer Improved Light Armor Plating Proton Cannon Proton Cannon Flak Gun Precision Assault Rifle Hypervelocity Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 74] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 8 | . . 2 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 69 | 6 5 9 15 8 3 . 8 15 Power 10 | 1 . 2 4 2 . . . 1 Engine 9 | 1 . 2 4 2 . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 4 5 . 2 . 4 1 Treads 16 | 1 . 4 5 . 1 . 4 1 Leg . | . . . . . . . . . Wheel 2 | 1 . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 2 1 2 . . 4 5 Device 7 | . . 1 . 1 . . 2 3 Storage 3 | 1 1 1 . . . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . 1 . . . . . 2 2 Artifact . | . . . . . . . . . Weapon 24 | 2 3 1 5 4 1 . . 8 Energy Gun 7 | 2 . . 3 1 . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | . 3 1 2 2 1 . . 5 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 37 | . 2 5 8 3 3 . 1 15 Power 4 | . . 1 1 . . . . 2 Propulsion 10 | . . 2 2 . 2 . 1 3 Utility 6 | . . 1 . 1 . . . 4 Weapon 17 | . 2 1 5 2 1 . . 6 Highest Loss Streak 12 | . 1 4 4 2 3 . 1 12 Average Slot Usage (%) 84 | . 92 85 71 75 83 84 85 90 Engine 11 | . 14 10 8 13 15 15 13 5 Treads 12 | . 14 16 17 15 12 7 7 13 Wheel 4 | . 14 3 . . 2 7 5 . Device 8 | . . 1 9 6 7 7 10 23 Storage 14 | . 14 21 18 15 15 15 13 11 Processor 4 | . . . 3 7 7 7 6 5 Hackware 3 | . . . . 4 7 7 6 5 Protection 4 | . 9 8 . . . . 6 6 Energy Gun 4 | . 13 . 3 6 4 . . 2 Ballistic Gun 11 | . 12 22 11 1 9 15 13 7 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 12 30 46 46 73 71 71 83 90 Greatest Support 70 | 20 20 40 40 40 40 20 70 70 Greatest Overweight (x) 6 | . 1 2 1 1 3 5 6 1 Average Overweight (x) 1 | . . 1 . . 1 3 4 . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 15 16 16 16 16 16 16 Most Carried 16 | 3 6 13 15 16 16 13 16 16 Average Carried 11 | 1 3 9 12 14 15 13 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 Final Carried 16 | 2 6 13 14 16 13 13 16 10 Class Distribution -------------------- 57% | Mutant 38% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2138 | 227 192 547 307 . 90 . 310 465 Remotely . | . . . . . . . . . Salvage Created 2958 | . 316 573 495 214 58 . 354 948 Parts 169 | . 19 38 41 10 1 . 15 45 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 4 5 . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 63 | . 10 14 16 3 1 . 8 11 Guns 60 | . 10 14 16 2 1 . 8 9 Cannons 1 | . . . . 1 . . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 10 | . 2 2 . 2 . . 1 3 Worker 1 | . . . . . . . . 1 Builder 3 | . . . . . . . . 3 Tunneler 1 | . . . . 1 . . . . Recycler 4 | . . 1 . 1 . . . 2 Swarmer 18 | . 3 4 7 . . . 4 . Grunt 25 | . 7 6 5 2 . . 2 3 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . 4 4 . . . 1 2 Hunter 4 | . . . . 1 1 . . 2 Programmer 4 | . . . . . . . 1 3 Best Kill Streak 6 | . 3 3 6 3 1 . 4 6 Combat Bots Only 6 | . 3 3 6 2 1 . 4 3 Max Kills in Single Turn 3 | . 2 1 1 1 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 7395 | . 666 626 1257 319 154 139 572 3662 Core 1150 | . 141 83 167 48 . 18 87 606 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 43 79 69 . . 90 89 . Volleys Fired 240 | . 37 41 52 16 7 . 27 60 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 114 | . 90 40 88 113 93 . 56 114 Shots Fired 440 | . 69 80 93 30 8 . 52 108 Gun 432 | . 69 80 93 28 8 . 52 102 Cannon 2 | . . . . 2 . . . . Launcher 6 | . . . . . . . . 6 Special . | . . . . . . . . . Kinetic 369 | . 53 80 70 16 7 . 52 91 Thermal 65 | . 16 . 23 14 1 . . 11 Explosive 6 | . . . . . . . . 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 11 18 15 12 12 . 16 26 Robot Miss Streak 3 | . 3 3 3 1 . . 2 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . 3 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 328 | . 45 54 67 24 8 . 41 89 Core Hits 138 | . 18 26 27 10 3 . 15 39 Critical Hits 12 | . . . 3 . 2 . 1 6 Critical Kills 5 | . . . 1 . . . . 4 Critical Parts Destroyed 7 | . . . 2 . 2 . 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6436 | . 539 749 848 392 116 . 725 3067 Guns 5258 | . 539 745 848 338 116 . 725 1947 Cannons 54 | . . . . 54 . . . . Explosions 1109 | . . . . . . . . 1109 Melee . | . . . . . . . . . Ramming 15 | . . 4 . . . . . 11 Kinetic 4514 | . 436 745 567 213 103 . 725 1725 Thermal 993 | . 103 . 281 179 13 . . 417 Explosive 914 | . . . . . . . . 914 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 3 . . . . . 8 11 Average Corruption 6 | . 2 . . . . . 7 3 Corruption Purged . | . . . . . . . . . Effects 68 | . 2 . . . . . 43 23 Message Errors 8 | . . . . . . . 4 4 Matter Fused 17 | . 1 . . . . . 13 3 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 6 | . 1 . . . . . 4 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 5 3 Data Loss (major) 2 | . . . . . . . 2 . Misfires 3 | . . . . . . . 3 . Targeting Errors 11 | . . . . . . . 3 8 Weapon Failures 6 | . . . . . . . 5 1 Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . . . . . . . 33 Projectiles . | . . . . . . . . . Explosions 33 | . . . . . . . . 33 Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . 2 . . . . . 2 Targets Rammed 4 | . . 2 . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 345 | . 150 11 3 345 . . 214 130 Average Temperature 80 | . 60 4 2 145 . . 96 36 Received Heat Transfer 1359 | . 333 210 321 99 . 9 117 270 Effects 3 | . . . . 3 . . . . Interference 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 1 . . . 1 Heat Transferred 1816 | . 273 . 666 444 37 . . 396 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 367 | . 220 344 367 181 . . 206 284 Initial 166 | . . 54 121 166 . . . . Average 109 | . 77 193 260 116 . . 65 37 Maximum Alert Level 1 | . 1 1 1 . . . 1 1 Low Security (%) 84 | 100 98 56 25 100 . . 97 98 Level 1 15 | . 1 43 74 . . . 2 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 4 . 2 . . 3 5 Investigation 1 | . . 1 . . . . . . Extermination 4 | . . . . 1 . . 1 2 Reinforcement 11 | . 3 3 . . . . 2 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 12 | . 1 4 2 1 . . 1 3 Communications Jammed 17 | . . . . . . . . 17 Distress Signals 16 | . . . . . . . . 16 Times Spotted 138 | . 29 26 24 8 1 2 15 33 Peak Tracking Total 11 | . 6 5 7 5 1 3 4 11 Tactical Retreats 13 | . 5 2 2 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 12 | . 3 2 1 2 . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 3 | . . . 1 . . . . 2 Max in Single Turn 2 | . . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 9 | . . . 1 2 . . 4 2 Terminals 4 | . . . . 1 . . 2 1 Fabricators 3 | . . . . 1 . . 1 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . . 2 4 . . 9 5 Successful 5 | . . . 2 2 . . 1 . Failed 15 | . . . . 2 . . 8 5 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . . . 3 . . 5 3 Fabricators 5 | . . . . 1 . . 2 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . 1 . Record 2 | . . . . 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . 1 1 . . 4 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . 1 . . . . Matter 234 | . . . . 234 . . . . Time 117 | . . . . 117 . . . . Total Part Build Rating 7 | . . . . 7 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 6274 | 141 1038 708 670 894 528 112 1279 904 Spaces Moved 2856 | 87 549 283 240 390 267 54 638 348 Core 3 | 3 . . . . . . . . Treads 2424 | 74 549 283 240 390 267 47 226 348 Legs . | . . . . . . . . . Wheels 429 | 10 . . . . . 7 412 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 140 140 163 Average Speed 174 | 147 161 182 175 179 191 209 169 183 Slowest Speed 240 | 160 180 200 180 180 220 220 240 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 79 32 27 11 48 11 18 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 85 | . . . . . . . . 85 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 78 | . . . . . . . . 78 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 3696 | 100 634 393 397 555 276 53 785 503 Wait 418 | . 30 38 70 120 . . 89 71 Move 2849 | 86 548 283 239 389 266 53 637 348 Hop . | . . . . . . . . . Pick Up 77 | 8 10 18 16 13 . . 9 3 Fast Attach 7 | . . . . . . . 4 3 Attach 48 | 6 3 8 11 7 3 . 2 8 Detach . | . . . . . . . . . Swap 14 | . 2 1 4 1 . . 2 4 Drop 28 | . 4 3 5 5 . . 7 4 Fire 240 | . 37 41 52 16 7 . 27 60 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . 1 . . . . . 2 Escape Stasis 12 | . . . . 4 . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 12) 857 | -10/Materials | Core integrity fell below 50% 937 | -10/Materials | Discovered new exit (range 8) 1040 | -10/Materials | Discovered new exit (range 12) 1180 | -10/Materials | Entered another Materials area 1180 | -9/Materials | Evolved 2 slots: Utility x2 1471 | -9/Materials | Lost 4 parts (1p2n1w) 1867 | -9/Materials | Discovered new exit (range 14) 1888 | -9/Materials | Entered another Materials area 1888 | -8/Materials | Evolved 2 slots: Utility x2 2112 | -8/Materials | Lost 4 parts (1p2n1w) 2258 | -8/Materials | Build established: Scavenger-Mutant 2531 | -8/Materials | Discovered new exit (range 15) 2558 | -8/Materials | Entered Factory 2558 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3030 | -7/Factory | Garrison activated, responded to threat 3264 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 3420 | -7/Factory | Discovered new exit (range 16) 3452 | -7/Factory | Entered Lower Caves 3832 | -7/Lower Caves | Lost 3 parts (2n1w) 3958 | -7/Lower Caves | Discovered new exit (range 10) 3980 | -7/Lower Caves | Entered another Lower Caves area 4016 | -7/Lower Caves | Discovered new exit (range 13) 4092 | -7/Lower Caves | Entered Factory 4092 | -6/Factory | Evolved 2 slots: Utility x2 4093 | -6/Factory | Build established: Mutant 5363 | -6/Factory | Discovered new exit (range 5) 5371 | -6/Factory | Entered another Factory area 5371 | -5/Factory | Evolved 2 slots: Utility x2 5372 | -5/Factory | Identified exit to Upper Caves 5687 | -5/Factory | Build established: Scavenger-Mutant 6265 | -5/Factory | System corruption reached 10% 6273 | -5/Factory | Core integrity fell below 50% 6275 | -5/Factory | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. Penetrated by Slug. HV Slug penetrates R-10 Processor. HV Slug penetrates Wall. U-05 Engineer destroyed. R-10 Processor destroyed. Hyp. Gauss Rifle destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Hvy. Rocket Launcher destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Triangulator destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????# # # """" """ #?????????? | | ???????# ""# # """" F" #?????????? | | ???????# ] ""# # """" """ #?????????? | | ???????# T"# # "" #?????????? | | ???????+ !! ""# +! #?????????? | | ???????# !! 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" ???????? | | ???????? ########??????????????????????? | | ????????? ?] ??????????????????????????? | | ?????????""" # # ???????????????????????????? | | ?????????????# ?+ ????????????????????????????? | | ?????????????# ?#?????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityZioniteFalx Manual? 0 Play Time 00:51:31 Cumulative 45.5 hours Start 2020.12.06 @ 19:22:41 End 2020.12.07 @ 09:38:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/X11 Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 730c5643-b44d-47e5-a370-787f751eb8d8