Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 14:59:00 Player: Sudoku Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (758) 758 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 2837 Bonus ------- Follower Combat Kills 174 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 256/280 System Corruption 1% Temperature Cool (6) Movement Walking (300) Ox6 Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (22) --- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Flight Unit Improved Flight Unit Heat Sink Improved Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Beam Rifle Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Flail Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Drone Bay > --- WEAPON ----------- Improved Medium Laser Flail > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod EM Pulse Gun Heavy EM Pulse Gun EM Shotgun Beam Rifle Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Flail [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 39 | 7 1 . 14 11 6 Power 6 | 1 . . 2 3 . Engine 3 | 1 . . . 2 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 10 | 2 . . 3 4 1 Treads 1 | . . . 1 . . Leg 8 | 2 . . 2 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 10 | 2 1 . 5 1 1 Device 3 | . . . 1 1 1 Storage 6 | 2 1 . 3 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . . 4 3 4 Energy Gun 5 | . . . . 1 4 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 2 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 2 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 12 | . . . 4 6 2 Power 2 | . . . 1 1 . Propulsion 7 | . . . 2 5 . Utility . | . . . . . . Weapon 3 | . . . 1 . 2 Highest Loss Streak 3 | . . . 3 2 2 Average Slot Usage (%) 99 | . 100 100 98 99 99 Engine 6 | . 14 14 2 2 11 Core 4 | . . . 8 8 . Leg 22 | . 28 28 20 21 11 Device 7 | . . . 11 11 11 Storage 30 | . 28 28 29 33 33 Energy Gun 2 | . . . . 2 21 Ballistic Gun 14 | . 28 28 16 . . Impact Weapon 7 | . . . 5 19 . Naked Turns . | . . . . . . Heaviest Build 67 | 13 13 13 60 67 63 Greatest Support 20 | 20 20 20 20 20 10 Greatest Overweight (x) 19 | 1 . . 19 6 6 Average Overweight (x) . | . . . 1 2 6 Largest Inventory Capacity 22 | 8 8 8 22 22 22 Average Capacity 15 | 5 8 8 17 22 22 Most Carried 22 | 7 8 8 22 22 21 Average Carried 14 | 4 7 7 15 21 18 Final Capacity 22 | 8 8 8 22 22 22 Final Carried 21 | 7 8 8 21 21 17 Class Distribution -------------------- 52% | Hauler-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 794 | 274 . 12 223 285 . Remotely . | . . . . . . Salvage Created 957 | 52 . . 409 436 60 Parts 46 | 2 . . 20 19 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 24 | . . . 9 14 1 Melee 9 | . . . . 9 . Guns 11 | . . . 8 2 1 Classes Destroyed 5 | 1 . . 2 2 . Recycler 1 | 1 . . . . . Swarmer 7 | . . . . 7 . Grunt 11 | . . . 6 5 . Duelist 1 | . . . . 1 . Sentry 5 | . . . 3 1 1 Best Kill Streak 4 | 1 . . 3 4 1 Combat Bots Only 4 | . . . 3 4 1 Max Kills in Single Turn 1 | 1 . . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 2024 | . . 34 709 1006 275 Core 409 | . . 9 126 241 33 Absorbed by Shields 82 | . . . . . 82 Core Remaining (%) 98 | 100 . 96 . . . Volleys Fired 39 | 2 . 1 22 7 7 Largest 2 | 2 . 2 2 1 2 Hottest 101 | 40 . 40 46 56 101 Shots Fired 71 | 4 . 2 44 7 14 Gun 71 | 4 . 2 44 7 14 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 50 | 4 . 2 44 . . Thermal 13 | . . . . 7 6 Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 14 | 3 . 1 14 3 10 Robot Miss Streak 4 | . . 1 4 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 100 | 3 . 1 48 38 10 Core Hits 31 | 2 . . 13 14 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 74 | . . . 18 56 . Impact 74 | . . . 18 56 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . 2 7 . Damage Inflicted 1787 | 26 . . 711 877 173 Guns 686 | 26 . . 418 69 173 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1101 | . . . 293 808 . Ramming . | . . . . . . Kinetic 444 | 26 . . 418 . . Thermal 138 | . . . . 69 69 Explosive . | . . . . . . Electromagnetic 104 | . . . . . 104 Impact 1101 | . . . 293 808 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 9 | . . . . 9 . Message Errors 5 | . . . . 5 . Data Loss (minor) 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 69 | . . . 4 65 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 69 | . . . 4 65 . Knockbacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 6 | . . . 1 . 6 Average Temperature 3 | . . . 1 . 6 Received Heat Transfer 642 | . . 6 348 210 78 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 2 4 . Impact Corruptions 7 | . . . 1 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 296 | . . . . 148 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 210 | 5 3 116 160 210 60 Average Influence 55 | 1 3 25 91 75 29 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 100 94 100 Level 1 1 | . . . . 5 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 1 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . . 7 11 30 5 Peak Tracking Total 5 | . . 3 3 5 5 Tactical Retreats 5 | . . 2 . 3 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 9 | . 2 . 3 4 . Terminals 5 | . 1 . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 4 . 8 7 . Successful 14 | . 3 . 6 5 . Failed 5 | . 1 . 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 . 2 1 . Terminals 11 | . 3 . 4 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 1 . 2 3 . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Track 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 3 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 4 | . . 4 . . . Largest Group 4 | . . 4 2 . . Highest-Rated Group 71 | . . 71 24 . . Highest-Rated Ally 31 | . . 31 16 . . Total Orders 2 | . . . . 2 . EXPLORE 2 | . . . . 2 . Ally Attacks 36 | . . 28 8 . . Total Damage 433 | . . 347 86 . . Kills 8 | . . 7 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 2 | . . . . 2 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 2822 | 153 116 811 704 896 142 Spaces Moved 1516 | 110 90 613 342 326 35 Core 8 | 7 . . 1 . . Treads 13 | . . . 13 . . Legs 1495 | 103 90 613 328 326 35 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 180 300 Average Speed 147 | 116 120 120 158 188 300 Slowest Speed 1000 | 120 120 120 1000 300 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 7 23 98 23 36 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 1951 | 131 100 688 440 534 58 Wait 215 | . . 71 15 125 4 Move 1511 | 109 89 612 341 325 35 Hop . | . . . . . . Pick Up 57 | 13 5 2 24 13 . Fast Attach 4 | 1 . . 2 1 . Attach 21 | 6 . . 6 5 4 Detach . | . . . . . . Swap 14 | . 1 . 6 5 2 Drop 25 | . 5 2 8 9 1 Fire 39 | 2 . 1 22 7 7 Melee 60 | . . . 16 44 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Entered Mines 273 | -10/Mines | Received a Mining Laser from a helpful Derelict 274 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 314 | -10/Mines | Build established: Mutant 423 | -10/Mines | Discovered new exit (range 10) 450 | -10/Mines | Discovered new exit (range 11) 464 | -10/Mines | Learned Materials trap positions 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Accompanied by 2 allies 1081 | -9/Materials | Evolved 2 slots: Utility x2 1082 | -9/Materials | Loaded intel: 16 trap records 1588 | -9/Materials | Lost 3 parts (1p1n1w) 1596 | -9/Materials | Discovered new exit (range 10) 1785 | -9/Materials | Entered Storage 1916 | -9/Storage | Build established: Hauler-Mutant 2148 | -9/Storage | Core integrity fell below 50% 2430 | -9/Storage | Core integrity fell below 20% 2678 | -9/Storage | Identified exit to Garrison 2681 | -9/Storage | Entered Garrison 2785 | -9/Garrison | Triggered checkpoint 2823 | -9/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- GOAL=ESCAPE 02681_ Dropped Drone Bay. 02683_ Identified Imp. Flight Unit. 02711_ Triggered Stasis Trap. 02711_ A bubble of rippling energy engulfs the area. 02711_ Field strength at 85. 02714_ Field strength at 70. 02715_ Field strength at 55. 02716_ Field strength at 40. 02717_ Field strength at 25. 02718_ Field strength at 10. 02719_ Stasis field depleted. 02785_ Beams of light sweep through the air. An alarm sounds. 02797_ Triggered Stasis Trap. 02797_ A bubble of rippling energy engulfs the area. 02797_ Field strength at 85. 02809_ Y-45 Defender suffers critical hit. 02813_ Y-45 Defender destroyed. 02817_ Imp. Medium Laser destroyed. 02818_ EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #???#####????????????? | | ??????????????????????????# #???# #????????????? | | ????????????????????????###Y##### ! #????????????? | | ????????????????????????#!%Y #????????????? | | ????????????????????????#@^Y #????????????? | | ????????????????????????# *##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????#""""###?????????# #?????????????????????? | | ?????? ######## #?????????????????????? | | ?????? w?????????????????????? | | ?????? #?????????????????????? | | ????????????## ###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- Flail | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonFlakTorch Manual? 0 Play Time 00:43:04 Cumulative 65.3 hours Start 2020.08.19 @ 14:16:45 End 2020.08.19 @ 14:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc45d32f-2c10-47fc-b781-7308f10cfd24