Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 18:18:29 Player: Xight Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2800) 2800 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 6428 Bonus ------- High Alert Combat Kills 148 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Seismic Detector Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Battery Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Heavy Plasma Cannon Improved Light Cannon > --- INVENTORY -------- Carbon-fiber Leg Medium Matter Pod Beam Rifle Proton Cannon Improved Light Cannon [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 5 | . . 1 2 1 1 Weapon . | . . . . . . Parts Attached 94 | 6 1 7 31 8 41 Power 19 | 1 . 1 7 2 8 Engine 13 | 1 . 1 5 1 5 Core 6 | . . . 2 1 3 Reactor . | . . . . . . Propulsion 29 | 2 . 3 13 . 11 Treads 9 | . . . 4 . 5 Leg 18 | 2 . 3 9 . 4 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 2 6 4 8 Device 5 | . 1 . . . 4 Storage 5 | 1 . 1 1 1 1 Processor 4 | . . 1 . 2 1 Hackware 1 | . . . 1 . . Protection 7 | . . . 4 1 2 Artifact . | . . . . . . Weapon 24 | 2 . 1 5 2 14 Energy Gun 6 | 1 . . 3 . 2 Energy Cannon 4 | . . . . . 4 Ballistic Gun 9 | 1 . 1 2 1 4 Ballistic Cannon 4 | . . . . 1 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 2 | . . . . . 2 System Corruption 12 | . . . . . 12 Parts Lost 56 | . . 4 14 2 36 Power 10 | . . . 4 . 6 Propulsion 19 | . . 2 6 . 11 Utility 12 | . . 1 1 1 9 Weapon 15 | . . 1 3 1 10 Highest Loss Streak 10 | . . 3 5 2 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 82 | . 94 84 93 85 70 Engine 4 | . 14 11 4 . 3 Core 2 | . . . 3 7 3 Treads 6 | . . . 7 . 8 Leg 12 | . 28 24 16 23 3 Device 4 | . 9 4 . . 7 Storage 13 | . 14 17 17 14 9 Processor 9 | . . 5 9 8 11 Hackware 5 | . . . 8 7 4 Protection 4 | . . . 8 7 2 Energy Gun 5 | . 14 4 8 11 . Energy Cannon 1 | . . . . . 3 Ballistic Gun 6 | . 14 17 9 1 3 Ballistic Cannon 1 | . . . . 2 3 Peak Build Rating 52 | 6 7 12 23 27 52 Average Rating 23 | 5 6 9 19 23 33 On Entrance 12 | . 6 7 12 23 27 Naked Turns 54 | . . . . . 54 Heaviest Build 60 | 13 15 21 30 30 60 Greatest Support 90 | 20 20 30 60 30 90 Greatest Overweight (x) 18 | 1 . 1 9 . 18 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | 4 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 3 Class Distribution -------------------- 51% | Scavenger-Mutant 35% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2224 | 286 45 172 779 87 855 Remotely . | . . . . . . Salvage Created 3575 | 234 45 330 1581 78 1307 Parts 208 | 12 2 20 101 8 65 Haulers Intercepted . | . . . . . . Recyclers Shooed 9 | . . 2 3 . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 1 7 44 1 21 Guns 59 | . 1 7 44 1 6 Cannons 12 | . . . . . 12 AOE 2 | . . . . . 2 Classes Destroyed 13 | 3 1 2 4 . 3 Worker 4 | 2 . . 2 . . Builder 2 | . . . . . 2 Tunneler 6 | 5 . . . . 1 Recycler 6 | 1 . 1 2 . 2 Watcher 2 | . . . 1 1 . Swarmer 27 | . . 4 22 . 1 Grunt 27 | . 1 1 15 . 10 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 10 | . . 2 4 1 3 Hunter 3 | . . . . . 3 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 4 1 4 5 1 6 Combat Bots Only 5 | . 1 3 5 1 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 832 | . 4 50 295 45 438 Missed 229 | . 1 13 72 11 132 Damage Taken 7965 | . 85 384 2770 245 4481 Core 1371 | . 17 70 402 17 865 Absorbed by Shields . | . . . . . . Ignored by Resistances 16 | . . . . . 16 Regen/Repaired (Parts) 147 | . . . 147 . . Core Remaining (%) 79 | 100 93 82 26 97 . Volleys Fired 311 | 26 5 25 148 7 100 Largest 2 | 2 2 2 2 2 2 Hottest 129 | 60 60 60 119 119 129 Shots Fired 599 | 52 10 50 295 13 179 Gun 482 | 52 10 50 295 8 67 Cannon 114 | . . . . 5 109 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 362 | 26 5 38 181 6 106 Thermal 171 | . . . 114 7 50 Explosive . | . . . . . . Electromagnetic 66 | 26 5 12 . . 23 Robot Hit Streak 13 | 9 6 5 12 7 13 Robot Miss Streak 5 | 4 2 2 3 2 5 Penetration Max . | . . . . . . Secondary Targets 10 | . . 1 8 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 391 | 37 7 33 182 11 121 Core Hits 202 | 14 3 14 88 7 76 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 16 | 1 1 1 10 2 1 Burn 8 | . . . 8 . . Destroy 2 | . . . 2 . . Blast 2 | . . . . 2 . Corrupt 4 | 1 1 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6842 | 430 130 382 2622 183 3095 Guns 4468 | 397 64 382 2622 110 893 Cannons 1900 | . . . . 73 1827 Explosions 472 | 33 66 . . . 373 Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 3472 | 146 24 296 1435 91 1480 Thermal 2539 | 33 66 . 1187 92 1161 Explosive . | . . . . . . Electromagnetic 829 | 251 40 86 . . 452 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . 4 . 26 Average Corruption 13 | . . . 2 . 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 91 | . . . 7 . 84 Message Errors 21 | . . . 3 . 18 Matter Fused 22 | . . . 1 . 21 Heat Flow Errors 10 | . . . . . 10 Energy Discharges 9 | . . . 2 . 7 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 9 | . . . . . 9 Data Loss (major) 3 | . . . 1 . 2 Misfires 1 | . . . . . 1 Alerts 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Weapon Failures 10 | . . . . . 10 Overload Shots . | . . . . . . Overflow Damage 27 | . . . . . 27 Projectiles 13 | . . . . . 13 Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 73 | . 35 . . . 38 Shots 4 | . 1 . . . 3 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . 1 . 1 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 578 | 60 79 64 437 126 578 Average Temperature 90 | 23 46 19 80 53 148 Received Heat Transfer 2049 | . 27 72 1044 66 840 Effects 19 | . . . 4 . 15 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . 2 . 2 Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . 1 . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 4 . 2 Heat Transferred 5144 | 50 50 . 3161 222 1661 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 1 . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 799 | 40 103 232 799 395 253 Initial 363 | . 26 42 97 363 193 Average 232 | 18 50 150 438 373 95 Maximum Alert Level 3 | . . 1 3 1 1 Low Security (%) 58 | 100 100 63 15 . 91 Level 1 20 | . . 36 26 100 8 Level 2 18 | . . . 49 . . Level 3 2 | . . . 7 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 1 9 1 8 Investigation 3 | . . 1 1 . 1 Extermination 3 | . . . . . 3 Reinforcement 6 | . . . 1 1 4 Assault 1 | . . . 1 . . Garrison 6 | . . . 6 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 3 14 70 3 32 Peak Tracking Total 8 | . 2 5 8 1 5 Tactical Retreats 11 | . 1 3 6 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . 1 3 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 4 . 2 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 3 4 8 . 2 Terminals 12 | . 2 3 6 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 3 | . 1 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 6 6 16 . 7 Successful 11 | . 3 1 5 . 2 Failed 24 | . 3 5 11 . 5 Catastrophic 10 | . 1 3 5 . 1 Database Lockouts . | . . . . . . Manual 19 | . 2 5 12 . . Terminals 25 | . 4 5 12 . 4 Fabricators . | . . . . . . Repair Stations 6 | . . . 3 . 3 Recycling Units 4 | . 2 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 1 . 1 Level Access Points 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 3 . 1 Scan Component 3 | . . . 2 . 1 Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . 1 1 1 . . Report Inventory 3 | . 1 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 3 6 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5071 | 191 228 381 1875 204 2192 Spaces Moved 2375 | 89 138 221 723 135 1069 Core 142 | 4 . . 9 . 129 Treads 848 | . . . 220 . 628 Legs 1275 | 85 138 221 494 135 202 Wheels 110 | . . . . . 110 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 144 | 117 120 126 147 120 155 Slowest Speed 950 | 120 120 190 500 120 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 32 24 55 5 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | 6 9 . . . 15 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 19 | 6 9 . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3426 | 125 191 281 1259 164 1406 Wait 575 | . 45 22 329 9 170 Move 2370 | 88 137 220 722 134 1069 Hop . | . . . . . . Pick Up 35 | 5 3 5 13 2 7 Fast Attach 44 | 6 1 2 9 3 23 Attach 31 | . . 4 10 4 13 Detach 11 | . . . 1 2 8 Swap 19 | . . 1 12 1 5 Drop 28 | . . 2 14 2 10 Fire 311 | 26 5 25 148 7 100 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 60 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 592 | -9/Materials | Lost 3 parts (1n1u1w) 738 | -9/Materials | Discovered new exit (range 5) 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Utility x2 1018 | -8/Materials | Garrison activated, responded to threat 1359 | -8/Materials | Garrison activated, responded to threat 1419 | -8/Materials | Lost 3 parts (2n1w) 1997 | -8/Materials | Build established: Scavenger-Mutant 2001 | -8/Materials | First assault squad dispatched 2101 | -8/Materials | Core integrity fell below 50% 2161 | -8/Materials | Lost 5 parts (2p2n1w) 2401 | -8/Materials | Identified exit to Factory 2627 | -8/Materials | Repaired Sml. Storage Unit 2676 | -8/Materials | Entered Factory 2676 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2863 | -7/Factory | Discovered new exit (range 7) 2876 | -7/Factory | Identified exit to Factory 2880 | -7/Factory | Entered another Factory area 2880 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3131 | -6/Factory | Lost 3 parts (3n) 3427 | -6/Factory | System corruption reached 10% 3445 | -6/Factory | Lost 6 parts (1p2n3w) 3964 | -6/Factory | Core integrity fell below 50% 4396 | -6/Factory | Cargo convoy interrupted 4456 | -6/Factory | Lost 5 parts (1p1n3u) 4593 | -6/Factory | Lost 3 parts (1n1u1w) 5002 | -6/Factory | Core integrity fell below 20% 5045 | -6/Factory | Lost 10 parts (1p2n2u5w) 5072 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05005_ Slug penetrates Wall. 05008_ Penetrated by Slug. 05011_ Imp. Light Cannon destroyed. 05014_ Penetrated by Slug. 05014_ Beam Rifle destroyed. 05014_ Slug penetrates Terminal. 05016_ System corrupted: Component data lost. 05016_ Discarded Broken Imp. Signal Interpreter. 05016_ Discarded Terrain Scan Processor. 05022_ Penetrated by Slug. 05034_ >YPZ#GFHTPARM/GXPS:AX7D#YB R% 05049_ System corrupted: Energy discharge (-33). 05055_ Acquired Lgt. Angular Momentum Engine. 05057_ Dropped Hcp. Storage Unit. 05059_ Acquired Gauss Rifle. 05064_ Slug penetrates Wall. 05066_ CJU6PDCUQ 7SE D6AVQPVTKRBI I#V< Y KMEI 05067_ Penetrated by Slug. 05072_ Slug penetrates Wall. 05072_ Penetrated by Slug. 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""" # ############ #### | | ??????????????????? ?# ##???## ##??+## | | ??????????????????? * ] ?# ##???## ##?? | | ??????????????????######??# ####### ### ??? | | ??????????????????????????###### #######+### ??? | | ??????????????????????????????## #### # ??? | | ??????????????????????????????## #### """ !# ??? | | ??????????????????????????????## #### """ # ??? | | ??????????????????????????????## #### """ # ??? | | ?????????????????????????????### #### # ??? | | ?????????????????????????????### #### """ ##??? | | ?????????????????????????????## + """ !##??? | | ?????????????????????????????## ### """ ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed LinkedModifiedShielding Manual? 0 Play Time 00:58:30 Cumulative 17.3 hours Start 2025.01.15 @ 17:22:05 End 2025.01.15 @ 18:18:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 12 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54e424e8-8b2f-4912-9d8f-b80f23fbb4c4