Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 02:02:28 Player: Aprion27 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2244) 2244 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 5928 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 120 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 254/375 System Corruption 5% Temperature Cool (399) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Antimatter Reactor > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (10) --- Improved Airjet Improved Airjet Improved Airjet Improved Airjet Coolant Injector Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet Coolant Injector Hardened Medium Armor Plating Improved Datajack [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 107 | 6 7 . 36 17 23 18 . Power 10 | 1 . . 3 2 2 2 . Engine 6 | 1 . . 2 2 1 . . Core 3 | . . . 1 . 1 1 . Reactor 1 | . . . . . . 1 . Propulsion 20 | 2 3 . 8 1 5 1 . Treads 14 | 2 1 . 6 1 3 1 . Leg . | . . . . . . . . Wheel 2 | . . . 2 . . . . Hover 4 | . 2 . . . 2 . . Flight . | . . . . . . . . Utility 35 | 1 3 . 9 5 9 8 . Device 20 | . . . 5 4 7 4 . Storage 5 | 1 2 . 1 . . 1 . Processor 3 | . 1 . 1 . 1 . . Hackware . | . . . . . . . . Protection 7 | . . . 2 1 1 3 . Artifact . | . . . . . . . . Weapon 42 | 2 1 . 16 9 7 7 . Energy Gun 24 | 1 1 . 13 7 2 . . Energy Cannon 7 | . . . . . 3 4 . Ballistic Gun 7 | 1 . . 3 2 1 . . Ballistic Cannon 4 | . . . . . 1 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . Parts Lost 25 | . . . 4 7 13 1 . Power 1 | . . . . . 1 . . Propulsion 5 | . . . 1 2 2 . . Utility 11 | . . . 2 2 6 1 . Weapon 8 | . . . 1 3 4 . . Highest Loss Streak 7 | . . . 2 6 7 1 . Average Slot Usage (%) 85 | . 96 85 92 94 75 77 92 Engine 5 | . 14 14 4 8 3 . . Core 3 | . . . 5 . . 7 7 Treads 9 | . 19 . 18 2 7 5 7 Wheel 2 | . . . 1 11 . . . Hover 2 | . 7 28 1 . . 3 . Device 17 | . . . 16 17 22 19 15 Storage 6 | . 12 . 8 9 7 2 7 Processor 7 | . 12 14 5 9 8 5 . Protection 5 | . . . 8 9 2 2 23 Energy Gun 13 | . 17 28 15 22 9 . . Energy Cannon 2 | . . . . . 3 10 23 Ballistic Gun 4 | . 10 . 5 3 5 . . Ballistic Cannon 2 | . . . . . . 11 . Naked Turns . | . . . . . . . . Heaviest Build 86 | 11 23 8 41 47 56 86 86 Greatest Support 70 | 40 40 12 43 26 40 70 70 Greatest Overweight (x) 15 | . 3 . 2 2 10 15 1 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 10 | 6 10 4 10 10 10 10 10 Average Capacity 8 | 5 6 4 8 10 10 6 10 Most Carried 10 | . 3 2 10 10 10 10 9 Average Carried 7 | . . 2 7 8 8 4 9 Final Capacity 10 | 6 4 4 10 10 10 10 10 Final Carried 10 | . 2 2 7 8 10 9 9 Class Distribution -------------------- 48% | Mutant 21% | Gunner 16% | Scavenger-Gunner 8% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1561 | 146 . 89 635 171 133 387 . Remotely . | . . . . . . . . Salvage Created 3537 | . 60 65 1457 1008 424 497 26 Parts 178 | . 1 7 80 62 24 3 1 Haulers Intercepted 10 | . 1 . 6 2 1 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 61 | . . 3 24 25 6 2 1 Melee 1 | . . . . . . 1 . Guns 51 | . . 2 24 23 2 . . Cannons 4 | . . . . . 2 1 1 AOE 4 | . . 1 . 1 2 . . Classes Destroyed 14 | . 1 2 6 2 2 1 . Worker 3 | . . . 2 . 1 . . Tunneler 1 | . . 1 . . . . . Hauler 10 | . 1 . 6 2 1 . . Recycler 1 | . . . . 1 . . . Operator 1 | . . . . . 1 . . Watcher 6 | . . . 3 1 2 . . Swarmer 20 | . . 3 3 13 . . 1 Grunt 17 | . . . 11 3 3 . . Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 2 . . . . Sentry 17 | . . . 7 8 2 . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Compactor 2 | . . . . . . 2 . Best Kill Streak 5 | . 1 2 4 5 2 1 1 Combat Bots Only 5 | . . 1 3 5 2 1 1 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 1 . 1 2 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 4440 | . . 184 883 1142 1897 65 269 Core 962 | . . 51 102 96 670 . 43 Absorbed by Shields 154 | . . . . 27 122 5 . Core Remaining (%) 83 | 100 . 79 74 82 . . . Volleys Fired 212 | . 6 13 78 46 50 11 8 Largest 3 | . 2 2 2 3 3 3 3 Hottest 240 | . 60 80 126 240 153 240 240 Shots Fired 454 | . 11 25 156 129 79 30 24 Gun 389 | . 11 25 156 129 68 . . Cannon 65 | . . . . . 11 30 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 143 | . 6 . 66 6 52 13 . Thermal 182 | . 5 12 60 46 18 17 24 Explosive . | . . . . . . . . Electromagnetic 129 | . . 13 30 77 9 . . Robot Hit Streak 29 | . 9 3 17 29 14 8 7 Robot Miss Streak 5 | . 1 2 3 5 4 3 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 2 6 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 327 | . 10 12 122 102 50 21 10 Core Hits 135 | . 3 4 54 45 22 6 1 Critical Hits 4 | . . . . 2 . 2 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6515 | . 96 170 2096 1786 1475 736 156 Guns 4602 | . 96 117 2025 1444 920 . . Cannons 1105 | . . . . . 238 711 156 Explosions 676 | . . 53 47 299 277 . . Melee . | . . . . . . . . Ramming 132 | . . . 24 43 40 25 . Kinetic 1965 | . 37 . 872 8 748 300 . Thermal 2753 | . 59 96 795 894 342 411 156 Explosive 186 | . . . . . 186 . . Electromagnetic 1479 | . . 74 405 841 159 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 3 3 1 . 5 5 5 Average Corruption 3 | . 2 3 1 . 3 5 5 Corruption Purged . | . . . . . . . . Effects 31 | . . 4 1 . 8 16 2 Message Errors 5 | . . 1 . . 1 3 . Matter Fused 6 | . . 1 . . 1 4 . Heat Flow Errors 2 | . . 1 . . 1 . . Energy Discharges 4 | . . . . . 1 3 . Data Loss (minor) 6 | . . . . . 4 2 . Misfires 2 | . . . . . . 2 . Targeting Errors 5 | . . . 1 . . 2 2 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . . 35 . 1 Projectiles 1 | . . . . . . . 1 Explosions 35 | . . . . . 35 . . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 . 3 . . Impact 1 | . . . 1 . . . . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 254 | . . 40 . 73 141 . . Shots 5 | . . 1 . 1 3 . . Rammed 33 | . . . 3 4 20 6 . Targets Rammed 34 | . . . 3 5 20 6 . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 467 | . 40 366 315 467 141 160 439 Average Temperature 100 | . 26 189 68 117 52 55 196 Received Heat Transfer 806 | . . . 231 135 434 6 . Effects 9 | . . . . 7 . . 2 Shutdowns 4 | . . . . 2 . . 2 Interference 3 | . . . . 3 . . . Damage (minor) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 13 | . . . 4 8 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 4 4 . 1 . Heat Transferred 5328 | . 125 200 1641 1600 662 800 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 1 1 2 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 751 | . 7 85 432 751 331 77 35 Initial 282 | . . 2 33 182 282 9 . Average 211 | . 3 56 203 530 201 8 10 Maximum Alert Level 3 | . . . 2 3 1 . . Low Security (%) 53 | 100 100 100 49 1 44 100 100 Level 1 30 | . . . 48 10 55 . . Level 2 13 | . . . 2 71 . . . Level 3 2 | . . . . 15 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 4 5 3 . . Investigation 3 | . . . . 2 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 2 . 4 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 5 | . . . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . . 4 39 28 9 8 4 Peak Tracking Total 5 | . 3 3 4 4 2 5 4 Tactical Retreats 13 | . . 1 9 1 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 4 | . 2 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 8 | . . . 1 3 4 . . Max in Single Turn 3 | . . . 1 2 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 11 | . . 1 3 4 3 . . Terminals 11 | . . 1 3 4 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . . 1 7 13 4 . . Successful 10 | . . 1 4 5 . . . Failed 15 | . . . 3 8 4 . . Catastrophic 4 | . . . . 3 1 . . Database Lockouts . | . . . . . . . . Manual 19 | . . . 6 9 4 . . Terminals 25 | . . 1 7 13 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 1 4 5 . . . Record 2 | . . . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . Recall Investigation 2 | . . . . 2 . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 10 | . . . 3 4 3 . . Full Trace Events 3 | . . . . 2 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 19 | . . . . . . 19 . Largest Group 19 | . . . . . . 19 1 Highest-Rated Group 487 | . . . . . . 487 33 Highest-Rated Ally 35 | . . . . . . 35 33 Total Orders . | . . . . . . . . Ally Attacks 177 | . . . . . . 177 . Total Damage 6005 | . . . . . . 6005 . Kills 15 | . . . . . . 15 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 5066 | 74 239 202 1354 942 1379 797 79 Spaces Moved 2870 | 43 195 287 642 582 582 511 28 Core 15 | 2 . . . . 12 1 . Treads 1666 | 41 92 . 513 147 520 325 28 Legs . | . . . . . . . . Wheels 496 | . . . 61 435 . . . Hover 693 | . 103 287 68 . 50 185 . Flight . | . . . . . . . . Fastest Speed 46 | 50 56 56 56 100 106 46 180 Average Speed 135 | 154 106 56 149 122 181 131 180 Slowest Speed 800 | 160 240 56 180 185 550 800 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 29 68 53 40 17 95 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 87 | . . 6 3 34 43 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 86 | . . 6 3 34 43 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 3611 | 48 218 301 878 701 807 618 40 Wait 268 | . 2 2 87 24 117 32 4 Move 2864 | 42 194 286 641 581 582 510 28 Hop . | . . . . . . . . Pick Up 37 | . . . 8 13 5 11 . Fast Attach 68 | 6 5 . 20 6 19 12 . Attach 20 | . 1 . 3 8 3 5 . Detach 22 | . 6 . 2 4 3 7 . Swap 19 | . 1 . 13 3 1 1 . Drop 67 | . 3 . 23 11 7 23 . Fire 212 | . 6 13 78 46 50 11 8 Melee . | . . . . . . . . Ram 4 | . . . . 1 3 . . Kick . | . . . . . . . . Crush 30 | . . . 3 4 17 6 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 314 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Entered Mines 326 | -10/Mines | Learned Materials terminal intel 428 | -10/Mines | Discovered new exit (range 9) 432 | -10/Mines | Identified exit to Materials 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Loaded intel: 12 terminal locations 1781 | -9/Materials | Discovered new exit (range 4) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2039 | -8/Materials | Discovered new exit (range 7) 2173 | -8/Materials | Build established: Gunner 2378 | -8/Materials | Garrison activated, responded to threat 2476 | -8/Materials | Lost 6 parts (1n2u3w) 2812 | -8/Materials | Entered Factory 2812 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3112 | -7/Factory | Build established: Tank 3435 | -7/Factory | Lost 3 parts (1n2u) 3669 | -7/Factory | Build established: Mutant 3814 | -7/Factory | Core integrity fell below 50% 3823 | -7/Factory | Core integrity fell below 20% 3837 | -7/Factory | Lost 7 parts (1n3u3w) 4163 | -7/Factory | Build established: Scavenger-Gunner 4186 | -7/Factory | Discovered new exit (range 12) 4191 | -7/Factory | Sucked down chute 4191 | -7/Factory | Entered Waste 4228 | -7/Waste | Spotted C-40 Crusher 4236 | -7/Waste | Spotted C-40 Crusher 4236 | -7/Waste | Spotted C-40 Crusher 4260 | -7/Waste | Spotted C-40 Crusher 4268 | -7/Waste | Spotted C-40 Crusher 4288 | -7/Waste | Spotted C-40 Crusher 4288 | -7/Waste | Discovered new exit (range 13) 4294 | -7/Waste | Warlord forces began an assault 4305 | -7/Waste | Allies destroyed C-40 Crusher 4357 | -7/Waste | Allies destroyed C-40 Crusher 4371 | -7/Waste | Destroyed C-40 Crusher 4377 | -7/Waste | Allies destroyed C-40 Crusher 4645 | -7/Waste | Destroyed C-40 Crusher 4988 | -7/Waste | Entered Factory 4988 | -7/Factory | Accompanied by 1 ally 5067 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04848_ Acquired Plasma Cannon. 04868_ Dropped Slug Cannon. 04873_ Acquired Hrd. Medium Armor Plating. 04897_ System corrupted: Energy discharge (-86). 04899_ Acquired Hrd. Medium Armor Plating. 04943_ LYASXXVBAACUCCQ LLN# LOCATION=UNKNOWN GOAL=ESCAPE 05030_ Destroyed Lgt. Deuterium Engine. 05044_ W-25 Informer sends out distress signal. 05049_ System corrupted: Plasma Cannon targeting data glitched. 05053_ Destroyed VTOL Module. 05054_ K-01 Serf collects debris. 05056_ S-27 Virus destroyed. 05058_ K-01 Serf collects debris. 05061_ Power failure, Antimatter Reactor shutdown. 05062_ Power failure, Mic. Nuclear Core shutdown. 05062_ K-01 Serf collects debris. 05062_ System corrupted: Plasma Cannon targeting data glitched. 05066_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????#????????? | | ???????????????????????????????? #????????? | | ??????????????????????????????? #????????? | | ?????????????????????????????? #????????? | | ???????????????#########????? #????????? | | ???????????????# #???? #????????? | | ???????????????# ##### #????????? | | ???????????????# ss #????????? | | ???????????????# = #????????? | | ???????????????# m @k #????????? | | ???????????????# #####w #????????? | | ???????????????# #???????? #????????? | | ???????????????#### ####??????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????#########+#?????????????????????? | | ??????????# ! #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# """ #?????????????????????? | | ??????????# """"" #?????????????????????? | | ??????????# """"" #?????????????????????? | | ??????????#! #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?????????????????????? | | ??######+######+#####?????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 130 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableRiotGun Manual? 0 Play Time 03:11:27 Cumulative 81.8 hours Start 2020.10.07 @ 09:19:24 End 2020.10.09 @ 02:02:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8de2f0b4-16cd-4e15-8ea8-8d72f96d7978