Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 16:50:05 // Winter2019/RPGLIKE

Player: KTG-V3

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (841)     4205
Value Destroyed (43599)    43599
Prototype IDs (88)         1760
Alien Tech Used (10)       2000
Bonus (74701)              74701
              TOTAL SCORE: 136965

 Bonus
-------
Triggered High Security    2500
High Alert Combat Kills    17247
Follower Combat Kills      650
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       5260
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Invited to Help at Command 2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1756

 Cogmind 
---------
Core Integrity             1087/1400
Matter                     410/500
Energy                     1540/1550
System Corruption          1%
Temperature                Cool (10)
Movement                   Hovering (44)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (4) --------
               Vortex Chain Reactor
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (10) -----
               Coolant Network
  Experimental Terrain Scanner
      Advanced Armor Integrity Analyzer
      Advanced Particle Charger
      Advanced Weapon Cycler
      Advanced Reaction Control System
  Experimental Phase Shifter
               AEGIS Remote Shield
>              --- WEAPON (6) -------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
        Cooled Nova Cannon
        Cooled Nova Cannon
>              --- INVENTORY (7) ----
               Protomatter-49
               Protomatter-24
               Protomatter-68
               Protomatter-66
               Protomatter-23
               Gamma Rifle
               Gamma Rifle

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
               Coolant Network
      Enhanced Optical Array
  Experimental Terrain Scanner
      Advanced Armor Integrity Analyzer
      Advanced Particle Charger
      Advanced Weapon Cycler
      Advanced Reaction Control System
  Experimental Phase Shifter
               AEGIS Remote Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
        Cooled Nova Cannon
        Cooled Nova Cannon
>              --- INVENTORY --------
               Protomatter
               Protomatter
               Protomatter
  High-powered Transdimensional Reconstructor
               Gamma Rifle
               Gamma Rifle
[Rating: 229]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Cooled Ion Engine
  Reactor                  Vortex Chain Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Medium Matter Pod
  Processor                Experimental Signal Interpreter
  Protection               Zionite Weapon Casing
Weapon                     Cooled Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Hardcell Cannon
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Stasis Projector
  Impact Weapon            Core Stripper
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              21   | 5   .   .   3   2   2   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   1   .   .   2   .   1   .   .   .   .   .   
  Power                    3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   .   .   1   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             427  | 12  12  2   13  16  16  2   2   8   .   10  4   1   1   17  .   8   8   .   26  7   25  10  .   28  21  19  56  26  12  56  9   
  Power                    27   | 2   2   .   4   .   2   .   .   2   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   1   .   4   .   .   2   .   
    Engine                 10   | 2   2   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   1   .   4   .   .   2   .   
  Propulsion               35   | 4   .   .   .   1   1   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   5   6   .   2   2   .   .   1   1   5   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   5   6   .   2   2   .   .   1   1   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  165  | 3   5   .   1   9   4   .   2   6   .   3   .   .   .   4   .   3   2   .   5   2   7   1   .   13  7   15  41  13  6   12  1   
    Device                 144  | 1   3   .   1   7   4   .   2   5   .   2   .   .   .   3   .   3   2   .   5   2   7   1   .   13  7   14  34  12  4   11  1   
    Storage                3    | 2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              15   | .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   200  | 3   5   2   8   6   9   2   .   .   .   7   4   1   1   7   .   5   6   .   14  5   13  3   .   11  11  4   11  12  5   37  8   
    Energy Gun             12   | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   
    Energy Cannon          127  | .   3   1   6   5   5   1   .   .   .   7   2   .   1   3   .   4   3   .   7   3   10  1   .   8   5   2   6   8   4   26  6   
    Ballistic Gun          6    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   .   6   .   
    Launcher               38   | .   .   1   1   1   4   1   .   .   .   .   2   1   .   1   .   1   3   .   5   2   3   2   .   3   2   1   1   1   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  70   | .   .   .   4   .   1   .   .   2   .   1   .   .   .   7   .   .   1   .   9   .   1   2   .   6   10  3   6   5   3   9   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 98  99  99  100 100 99  100 100 100 100 100 99  100 99  100 100 96  95  94  95  .   94  91  91  91  91  91  90  87  
  Engine                   7    | .   22  22  24  22  19  18  18  11  6   5   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   6   12  11  11  11  11  13  15  15  15  15  10  9   9   9   .   12  9   8   7   8   8   8   8   
  Wheel                    8    | .   22  22  20  14  17  18  18  18  18  17  17  17  17  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  21  21  21  21  22  23  22  22  .   20  20  20  20  20  20  20  20  
  Device                   31   | .   18  22  20  27  29  31  31  30  31  32  35  35  35  35  36  36  36  36  37  38  37  36  .   33  32  32  31  31  32  32  27  
  Processor                5    | .   .   .   .   4   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   4   4   4   .   4   4   6   8   8   8   7   8   
  Energy Cannon            23   | .   8   32  31  29  25  24  25  25  25  24  22  21  22  21  21  20  20  21  18  16  19  21  .   22  24  24  23  23  22  23  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             176  | 14  24  24  43  58  67  67  67  85  85  87  86  86  86  87  87  90  91  90  109 109 116 117 117 143 151 151 151 156 159 176 176 
  Greatest Support         180  | 40  26  26  26  26  30  30  30  30  30  30  30  30  30  94  94  94  94  94  117 117 117 165 153 153 156 166 166 166 166 180 180 
  Greatest Overweight (x)  4    | 1   .   .   1   2   3   2   2   2   2   2   2   2   2   4   .   .   .   .   1   .   1   .   .   1   1   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   2   2   2   2   2   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | .   .   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   6   6   6   7   7   7   7   7   
  Average Capacity         4    | .   .   1   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   6   6   6   7   7   7   7   
  Most Carried             7    | .   .   2   2   3   3   4   4   4   4   4   4   4   4   4   2   4   4   4   4   4   5   5   5   6   6   6   7   7   7   7   7   
  Average Carried          3    | .   .   1   2   2   2   3   4   3   3   3   3   4   4   3   2   3   3   4   3   4   4   4   5   5   5   5   6   6   6   4   4   
  Final Capacity           7    | .   .   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   6   6   6   7   7   7   7   7   
  Final Carried            7    | .   .   2   2   3   3   4   4   4   3   4   4   4   4   3   2   4   4   4   4   4   5   5   5   6   6   6   7   7   7   4   7   

 Class Distribution 
--------------------
 31% | Generator-Scout
 27% | Hacker-Gunner
 10% | Scavenger-Scout
  8% | Hacker-Skirmisher
  7% | Gunner
  6% | Generator-Executioner
  3% | Hacker-Mutant

 Dominant Class 
----------------
            Gunner | -10/Materials
            Gunner | -9/Materials
            Gunner | -9/Storage
     Hacker-Gunner | -8/Materials
     Hacker-Gunner | -7/Factory
     Hacker-Gunner | -7/Lower Caves
     Hacker-Gunner | -7/Lower Caves
     Hacker-Gunner | -7/Data Miner
     Hacker-Gunner | -6/Proximity Caves
     Hacker-Gunner | -6/Factory
 Hacker-Skirmisher | -6/Lower Caves
 Hacker-Skirmisher | -6/Lower Caves
     Hacker-Mutant | -6/Zion
   Scavenger-Scout | -6/Deep Caves
   Scavenger-Scout | -5/Proximity Caves
   Scavenger-Scout | -5/Factory
   Scavenger-Scout | -5/Upper Caves
   Scavenger-Scout | -5/Upper Caves
   Generator-Scout | -5/Warlord
   Generator-Scout | -4/Proximity Caves
   Generator-Scout | -4/Factory
   Generator-Scout | -4/Armory
   Generator-Scout | -4/Lab
   Generator-Scout | -3/Research
   Generator-Scout | -3/Quarantine
   Generator-Scout | -3/Section 7
   Generator-Scout | -2/Research
   Generator-Scout | -2/Testing
   Generator-Scout | -1/Access
   Generator-Scout | -1/Command
   Generator-Scout | -1/Access_0

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           7251  | 358  401  60   163  242  294  152  20   80   .    100  96   .    21   238  85   178  164  .    521  287  407  100  .    412  308  274  544  260  162  1284 40   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            41798 | 178  1194 761  932  1147 1964 302  397  128  890  2147 471  338  .    461  120  3307 928  198  2286 1435 3991 506  .    3132 2209 2994 1042 1029 1687 4664 960  
  Parts                    1790  | 16   56   45   41   87   88   12   6    9    35   99   8    13   .    25   5    111  33   13   106  49   132  35   .    140  130  100  47   54   71   179  45   
Haulers Intercepted        34    | .    2    4    6    3    2    .    .    .    .    3    .    .    .    .    .    3    1    .    .    .    4    .    .    2    .    2    1    .    1    .    .    
Recyclers Shooed           10    | 1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      175   | .    .    .    .    .    .    7    6    .    34   .    8    13   1    .    5    .    11   11   62   17   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    64   26   .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  647  | .   22  18  14  25  36  7   6   4   20  20  9   9   .   20  2   43  21  5   49  29  43  14  .   43  40  31  19  11  19  59  9   
  Guns                     20   | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  393  | .   2   14  9   22  26  3   6   2   19  17  4   5   .   14  2   31  7   5   8   3   23  13  .   28  30  24  15  9   6   38  8   
  AOE                      159  | .   .   3   5   3   10  4   .   .   1   2   5   4   .   6   .   9   12  .   29  19  12  .   .   9   5   .   2   .   10  9   .   
Classes Destroyed          29   | 3   5   1   1   1   4   .   .   .   .   .   .   .   .   2   .   1   2   1   4   .   .   .   .   .   2   .   1   .   .   1   .   
  Worker                   37   | 2   2   .   2   2   5   .   .   .   .   2   .   .   .   .   .   7   .   .   .   .   7   .   .   1   .   1   .   4   1   1   .   
  Builder                  23   | .   1   .   .   1   5   .   .   .   .   7   .   .   .   .   .   3   .   .   .   .   3   .   .   1   .   .   1   1   .   .   .   
  Tunneler                 7    | 3   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   34   | .   2   4   6   3   2   .   .   .   .   3   .   .   .   .   .   3   1   .   .   .   4   .   .   2   .   2   1   .   1   .   .   
  Recycler                 28   | 1   2   1   1   .   5   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   2   .   .   1   .   1   .   1   3   2   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   
  Operator                 16   | .   .   .   1   4   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   1   .   1   1   1   .   
  Watcher                  45   | .   3   1   .   5   3   .   .   .   .   5   .   .   .   .   .   4   .   .   .   .   2   2   .   5   3   4   .   2   5   1   .   
  Swarmer                  102  | .   3   6   3   6   .   2   .   .   8   2   5   4   .   .   .   .   1   .   9   13  9   .   .   10  5   4   .   .   10  2   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   
  Grunt                    251  | .   19  5   6   15  19  2   4   .   9   11  3   2   .   .   .   30  11  4   27  6   12  2   .   15  11  8   4   5   5   16  .   
  Brawler                  20   | .   .   .   .   .   2   1   .   .   1   .   .   1   .   .   .   2   2   .   2   2   .   .   .   .   1   2   .   1   .   3   .   
  Duelist                  17   | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   .   1   2   1   6   .   1   .   1   .   .   .   .   .   
  Protector                6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   73   | .   .   7   5   5   8   1   1   .   1   .   1   1   .   .   1   5   1   .   .   2   8   2   .   7   5   7   2   .   2   1   .   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   44   | .   .   .   .   1   1   .   1   .   .   2   .   .   .   .   .   2   .   .   2   2   8   .   .   4   3   .   1   2   .   15  .   
  Programmer               52   | .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   1   2   3   .   .   2   4   .   .   5   13  4   .   3   2   6   .   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   .   1   .   .   .   3   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Executioner              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   2   .   
  Alpha 7                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           30   | 4   6   4   7   7   7   3   4   2   6   9   4   4   .   6   1   12  11  4   30  13  17  4   .   16  8   7   6   7   13  12  3   
  Combat Bots Only         30   | .   5   4   6   5   6   3   4   2   6   8   4   4   .   6   1   9   10  4   30  13  11  3   .   13  8   6   6   4   7   10  3   
Max Kills in Single Turn   4    | 1   2   1   4   2   3   2   2   1   2   4   2   2   .   2   1   3   3   1   4   4   4   1   .   2   3   2   2   3   3   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   3   2   2   2   .   .   1   2   2   2   .   2   .   3   3   .   4   4   4   .   .   2   3   .   1   .   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  Warlord (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Mat   Sto   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               15380  | .     502   296   307   450   1094  188   67    450   440   529   228   175   .     1191  36    776   249   118   656   326   1372  19    .     684   1268  499   342   94    179   2170  675   
  Core                     12169  | .     398   232   245   362   864   152   49    361   353   430   176   137   .     947   28    627   201   93    516   254   1077  15    .     546   987   383   278   72    146   1695  545   
  Absorbed by Shields      6994   | .     .     .     .     .     138   74    27    142   159   193   85    66    .     333   14    278   89    42    75    99    312   5     .     212   738   483   354   96    188   2142  650   
  Redirected to Core       10920  | .     316   206   215   291   810   112   49    329   309   347   176   124   .     869   28    539   168   93    488   239   1013  15    .     476   882   355   222   72    108   1608  461   
Core Remaining (%)         94     | 100   95    .     88    98    .     .     .     .     100   .     .     .     .     .     82    .     .     .     .     100   .     .     100   .     .     100   .     94    .     .     77    
Volleys Fired              1530   | 12    73    44    38    53    102   13    9     19    37    104   17    14    .     36    6     102   26    9     57    44    103   36    .     88    89    74    38    55    43    141   48    
  Largest                  6      | 3     3     3     3     4     4     4     4     4     4     4     4     4     .     4     4     4     4     4     4     4     5     5     .     6     6     6     6     6     6     6     6     
  Hottest                  580    | 110   204   204   204   272   260   260   260   260   260   260   120   120   .     120   120   135   135   135   135   135   175   175   .     220   220   220   220   230   235   580   580   
Shots Fired                5299   | 36    218   124   108   205   357   34    36    70    148   331   56    44    .     118   24    386   75    36    105   81    318   144   .     299   345   326   164   130   118   589   274   
  Gun                      225    | 36    185   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Cannon                   4851   | .     33    120   105   203   344   28    36    70    148   331   52    40    .     111   24    379   67    36    69    51    297   144   .     280   339   323   161   126   101   563   270   
  Launcher                 223    | .     .     4     3     2     13    6     .     .     .     .     4     4     .     7     .     7     8     .     36    30    21    .     .     19    6     3     3     4     17    26    .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  119    | 12    92    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     
  Thermal                  4953   | 24    126   120   105   203   344   28    36    70    148   331   52    40    .     111   24    379   67    36    69    51    297   144   .     280   339   323   161   126   101   548   270   
  Explosive                54     | .     .     4     3     2     13    6     .     .     .     .     4     4     .     7     .     7     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          173    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     36    30    21    .     .     19    6     3     3     4     17    26    4     
  Robot Hit Streak         62     | 7     17    12    30    24    22    21    9     56    62    24    18    12    .     8     14    24    19    39    42    28    35    43    .     21    27    21    15    12    19    50    47    
  Robot Miss Streak        5      | 3     4     2     1     2     3     2     3     1     2     2     1     2     .     3     .     2     1     .     2     2     5     3     .     2     4     2     4     1     2     4     2     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2      | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2796   | 22    152   79    61    105   133   18    20    57    81    133   19    27    .     61    10    232   44    22    57    45    197   72    .     138   170   165   64    51    60    337   164   
  Core Hits                1427   | 7     55    23    24    47    93    15    7     17    34    56    17    15    .     36    5     111   47    9     105   50    95    25    .     78    62    64    37    29    49    152   63    
  Critical Hits            28     | .     .     1     8     1     1     .     .     1     1     .     .     .     .     .     .     3     .     1     1     .     1     .     .     2     1     1     1     .     .     2     2     
  Critical Kills           7      | .     .     .     3     .     .     .     .     .     1     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 16     | .     .     1     4     1     1     .     .     1     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     1     1     .     .     1     1     
Melee Attacks              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           140962 | 221   1898  1611  1843  3800  7791  1152  797   1550  2852  6111  1427  1562  .     2935  424   11370 4034  1023  6623  4004  11524 3209  .     8033  8081  8186  4167  2991  4634  18197 8912  
  Guns                     1986   | 221   1648  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     117   
  Cannons                  109136 | .     250   1430  1192  3619  4850  511   768   1550  2710  5455  909   1025  .     1665  424   9854  2114  1023  1538  1266  9666  3209  .     6351  7539  7733  3763  2405  2287  15235 8795  
  Explosions               29811  | .     .     181   651   181   2941  641   .     .     142   656   518   537   .     1270  .     1516  1920  .     5085  2738  1858  .     .     1682  542   453   404   586   2347  2962  .     
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  29     | .     .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1887   | 71    704   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1112  .     
  Thermal                  113134 | 150   1194  1430  1192  3619  5430  511   768   1550  2852  6111  909   1025  .     1665  424   9994  2258  1023  2435  1625  10099 3209  .     6351  7625  7733  3763  2405  2318  14671 8795  
  Explosive                9311   | .     .     181   651   181   2325  641   .     .     .     .     518   537   .     1270  .     1313  1251  .     .     .     171   .     .     .     .     .     .     .     272   .     .     
  Electromagnetic          16601  | .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     63    525   .     4188  2379  1254  .     .     1682  456   453   404   586   2044  2414  117   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5      | .     1     .     .     4     2     2     2     .     .     .     .     .     .     .     .     .     1     1     3     3     4     5     5     .     1     .     .     .     1     1     1     
  Average Corruption       1      | .     1     .     .     3     2     2     1     .     .     .     .     .     .     .     .     .     1     1     1     3     2     4     5     .     1     .     .     .     1     1     1     
  Corruption Purged        3      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Effects                  170    | .     8     .     .     34    26    7     10    .     .     .     .     .     .     .     .     .     1     2     3     10    25    17    .     .     7     .     .     .     1     17    2     
    Message Errors         42     | .     1     .     .     5     10    1     5     .     .     .     .     .     .     .     .     .     .     1     1     5     4     .     .     .     .     .     .     .     1     8     .     
    Matter Fused           12     | .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       14     | .     .     .     .     3     5     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Energy Discharges      20     | .     2     .     .     2     1     2     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     2     .     .     3     .     .     .     .     3     .     
    Data Loss (minor)      25     | .     2     .     .     9     4     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Misfires               2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Targeting Errors       44     | .     3     .     .     5     5     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     11    7     .     .     2     .     .     .     .     5     2     
    Weapon Failures        10     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     2     .     .     .     .     1     .     
Overload Shots             3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6946   | .     1     40    42    135   524   22    81    4     255   560   218   93    .     93    72    584   113   21    74    281   867   218   .     348   572   422   103   211   206   405   381   
  Projectiles              5973   | .     1     36    6     135   241   22    54    4     224   412   211   54    .     93    72    579   46    21    35    234   804   218   .     338   572   398   77    200   129   376   381   
  Explosions               946    | .     .     4     36    .     283   .     .     .     31    148   7     39    .     .     .     5     67    .     39    47    63    .     .     10    .     24    26    11    77    29    .     
  Melee                    27     | .     .     .     .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      828    | .     .     3     .     5     405   .     14    .     .     .     .     61    .     147   .     .     6     .     23    18    133   .     .     6     .     2     .     .     .     5     .     
  Shots                    25     | .     .     1     .     1     5     .     .     .     .     .     .     1     .     4     .     .     1     .     1     3     4     .     .     1     .     1     .     .     .     2     .     
  Rammed                   1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        382    | 189   132   45    39    208   159   138   193   114   298   302   .     .     .     20    1     8     7     4     .     .     .     141   .     153   361   174   .     .     .     382   60    
  Average Temperature      56     | 81    43    12    9     17    46    55    61    55    111   108   .     .     .     7     1     2     4     3     .     .     .     72    .     30    91    89    .     .     .     66    27    
  Received Heat Transfer   2474   | .     255   69    78    189   169   38    12    58    144   90    78    16    .     276   6     270   33    15    47    20    161   .     .     75    265   14    12    4     .     68    12    
  Effects                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Interference           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           49     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     12    7     2     .     .     5     2     3     1     2     3     10    1     
  Combat Hostiles          49     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     12    7     2     .     .     5     2     3     1     2     3     10    1     
  Parts Fried              127    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     29    17    5     .     .     22    4     3     6     1     11    22    3     
  Impact Corruptions       1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              28     | .     .     2     1     .     .     .     .     2     .     2     .     .     .     .     .     3     1     .     .     .     6     1     .     1     2     4     1     .     .     2     .     
  Combat Hostiles          25     | .     .     1     .     .     .     .     .     2     .     1     .     .     .     .     .     3     1     .     .     .     6     1     .     1     2     4     1     .     .     2     .     
  Parts Melted             273    | .     5     8     5     5     12    1     2     8     6     14    .     2     .     1     1     20    8     5     1     3     27    5     .     25    31    26    16    7     5     24    .     
  Heat Transferred         102087 | 397   3018  2516  2109  3774  5321  518   777   2146  2713  5432  851   925   .     1246  370   9421  2218  996   2350  1537  9981  3350  .     6196  7136  7571  3553  2120  1851  9065  2629  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      26     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     13    4     4     .     .     .     1     .     .     .     1     1     .     
Missiles Intercepted       11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             2615 | 30   373  591  688  540  1734 .    .    .    .    1658 .    .    .    .    .    1995 .    .    .    .    1034 529  .    1553 1425 1501 1432 1206 2262 2615 .    
  Initial                  1447 | .    19   125  65   .    89   .    .    .    .    141  .    .    .    .    .    .    .    .    .    .    286  497  .    .    810  753  631  764  652  1447 .    
  Average                  744  | 10   211  386  297  274  602  .    .    .    .    558  .    .    .    .    .    1074 .    .    .    .    713  346  .    858  1037 1012 1014 915  1051 1876 .    
Maximum Alert Level        5    | .    1    2    2    2    5    .    .    .    .    5    .    .    .    .    .    5    .    .    .    .    3    2    .    4    4    4    4    4    5    5    .    
  Low Security (%)         13   | 100  43   12   48   31   39   .    .    .    .    3    .    .    .    .    .    7    .    .    .    .    .    7    .    10   .    .    .    .    .    .    .    
  Level 1                  16   | .    56   31   15   42   14   .    .    .    .    43   .    .    .    .    .    16   .    .    .    .    7    56   .    5    .    .    .    .    .    .    .    
  Level 2                  17   | .    .    56   36   25   14   .    .    .    .    26   .    .    .    .    .    18   .    .    .    .    33   35   .    29   4    .    35   .    3    .    .    
  Level 3                  20   | .    .    .    .    .    5    .    .    .    .    14   .    .    .    .    .    13   .    .    .    .    58   .    .    24   58   69   16   93   71   .    .    
  Level 4                  13   | .    .    .    .    .    12   .    .    .    .    9    .    .    .    .    .    10   .    .    .    .    .    .    .    28   36   30   47   6    16   3    .    
  Level 5                  16   | .    .    .    .    .    9    .    .    .    .    1    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    3    87   .    
  High Security            2    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    9    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          103  | .    8    1    5    3    8    .    .    .    .    10   .    .    .    .    .    10   .    .    .    1    7    .    .    9    13   5    1    6    3    13   .    
  Investigation            31   | .    8    .    1    1    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    2    .    .    3    2    1    1    3    1    3    .    
  Extermination            21   | .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    1    .    .    2    6    2    .    1    1    1    .    
  Reinforcement            27   | .    .    1    4    2    2    .    .    .    .    4    .    .    .    .    .    3    .    .    .    .    2    .    .    3    3    .    .    1    1    1    .    
  Assault                  23   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    2    .    .    1    2    2    .    1    .    8    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           60   | .   3   2   2   4   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   8   2   .   2   2   3   3   1   3   23  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              906  | .   29  26  33  44  47  9   5   4   18  34  10  9   .   17  2   57  16  4   63  26  65  21  .   60  54  49  37  22  42  83  20  
  Peak Tracking Total      17   | .   6   4   7   6   7   4   2   3   4   11  5   4   .   6   1   6   11  3   17  8   10  5   .   8   9   7   8   6   17  17  6   
  Tactical Retreats        60   | .   1   1   .   1   3   .   .   .   1   2   2   .   .   .   .   4   1   .   6   2   6   2   .   2   4   4   2   2   6   8   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            32   | .   1   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   6   1   .   1   1   1   .   .   2   4   .   
  Indirectly               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          195  | .   .   1   7   3   47  .   .   1   4   38  .   .   .   2   .   21  2   .   4   .   10  5   .   1   14  12  4   7   3   4   5   
  Max in Single Turn       8    | .   .   1   1   1   8   .   .   1   2   7   .   .   .   1   .   3   1   .   2   .   2   1   .   1   3   2   1   1   2   1   1   
  Garrison Access          15   | .   .   .   1   1   3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   

 Hacking                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Machines Accessed          153  | .    9    3    9    10   7    2    .    4    .    12   3    .    .    .    .    11   .    1    1    .    12   5    .    11   9    13   4    13   8    6    .    
  Terminals                101  | .    7    3    7    7    5    .    .    .    .    6    .    .    .    .    .    7    .    1    .    .    7    5    .    7    7    12   1    7    6    6    .    
  Fabricators              14   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    3    .    .    2    .    .    1    2    1    .    .    
  Repair Stations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Recycling Units          8    | .    2    .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Scanalyzers              5    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Garrison Access          14   | .    .    .    1    1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    1    1    1    1    .    .    
Total Hacks                480  | .    35   14   26   34   14   14   .    28   .    46   9    .    .    .    .    36   .    1    1    .    34   24   .    32   22   32   12   36   21   9    .    
  Successful               281  | .    17   7    18   21   7    14   .    28   .    19   9    .    .    .    .    19   .    1    1    .    21   9    .    18   15   15   7    18   13   4    .    
  Failed                   197  | .    18   7    8    12   7    .    .    .    .    26   .    .    .    .    .    17   .    .    .    .    13   15   .    14   7    17   5    18   8    5    .    
    Catastrophic           28   | .    3    2    1    2    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    2    .    5    1    5    .    1    .    1    .    
  Database Lockouts        2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   168  | .    21   13   8    13   5    .    .    .    .    14   .    .    4    .    .    18   .    .    1    .    14   12   .    6    4    15   2    9    6    3    .    
  Terminals                320  | .    29   14   23   30   12   .    .    .    .    26   .    .    .    .    .    22   .    1    .    .    23   24   .    23   17   31   5    15   16   9    .    
  Fabricators              55   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    13   .    .    .    .    8    .    .    5    .    .    4    12   3    .    .    
  Repair Stations          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Recycling Units          16   | .    6    .    2    1    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
  Scanalyzers              13   | .    .    .    .    2    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    .    .    
  Garrison Access          20   | .    .    .    1    1    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    2    1    1    2    2    2    .    .    
Terminal Hacks             186  | .    9    7    13   15   5    14   .    28   .    6    9    .    .    .    .    4    .    1    1    .    12   8    .    12   9    12   3    5    9    4    .    
  Record                   37   | .    .    .    .    1    .    13   .    11   .    .    7    .    .    .    .    .    .    1    .    .    .    1    .    1    1    1    .    .    .    .    .    
  Part Schematic           14   | .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    
  Robot Schematic          5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Analysis           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prototype ID Bank        13   | .    .    3    1    4    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Open Door                15   | .    .    .    4    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    .    .    3    1    .    
  Branch Access Points     9    | .    .    1    .    1    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    1    .    1    .    .    
  Emergency Access Points  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Machine Index            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Terminal Index           3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Fabricator Index         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Alert Level              13   | .    .    .    1    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    1    1    .    1    .    
  Unreport Threat          39   | .    1    3    5    4    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    4    .    1    3    5    .    2    2    .    .    
  Locate Traps             21   | .    3    .    1    1    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    1    .    5    .    1    .    1    .    .    .    
  Disarm Traps             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hauler Manifests         4    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Registered Components    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Registered Prototypes    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Zone Layout              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Disengage Seal           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Fabricator Hacks           29   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    7    .    .    .    .    4    .    .    3    .    .    2    4    2    .    .    
  Load Schematic           12   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    2    .    .    1    .    .    1    2    1    .    .    
  Build                    17   | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    4    .    .    .    .    2    .    .    2    .    .    1    2    1    .    .    
Repair Station Hacks       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Scan Component           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Repair                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recycling Unit Hacks       11   | .    3    .    2    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Report Inventory         8    | .    2    .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Retrieve Components      3    | .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 7    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    
  Insert Component         4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
  Analyze                  3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Garrison Access Hacks      13   | .    .    .    1    1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    1    1    1    .    .    .    
  Seal Access              13   | .    .    .    1    1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    1    1    1    .    .    .    
Unauthorized Hacks         33   | .    5    .    2    2    .    .    .    .    .    2    .    .    .    .    .    7    .    .    .    .    3    1    .    1    2    2    .    4    2    .    .    
  Terminals                23   | .    3    .    2    2    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    1    1    .    1    2    2    .    2    2    .    .    
    Track                  4    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Assimilate             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Botnet                 15   | .    2    .    1    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    2    .    1    2    .    .    
  Fabricators              8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    
    Report                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Prioritize             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Siphon                 5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Tunnel                 2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
  Used                     4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
Hacking Detections         112  | .    7    3    4    7    5    .    .    .    .    9    .    .    .    .    .    10   .    .    .    .    10   5    .    10   5    11   2    13   6    5    .    
  Full Trace Events        26   | .    6    1    1    1    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    2    .    .    3    1    .    1    3    1    1    .    
  Feedback Events          2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Corruption             2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   17   | .    .    .    .    1    .    .    .    9    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    1    .    1    .    .    .    
  Parts Built              17   | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    2    .    .    2    .    .    2    2    1    .    .    
    Matter                 4157 | .    .    .    .    .    .    .    .    .    .    1041 .    .    .    .    .    711  .    .    .    .    570  .    .    702  .    .    256  526  351  .    .    
    Time                   1623 | .    .    .    .    .    .    .    .    .    .    612  .    .    .    .    .    304  .    .    .    .    114  .    .    186  .    .    128  186  93   .    .    
  Total Part Build Rating  97   | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    15   .    .    .    .    10   .    .    14   .    .    16   14   7    .    .    
Parts Repaired             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Time                     50   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     20   | .    9    .    9    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Part Schematics Acquired 3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               18   | .    .    .    11   .    3    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            11   | .    .    .    11   8    3    3    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      187  | .    .    .    187  163  93   75   50   .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    99   99   31   25   25   .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               142  | .    .    .    45   49   42   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2465 | .    .    .    1144 435  739  147  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    27   | .    .    .    15   7    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   .   .   1   1   .   2   .   2   3   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               33365 | 136  1112 706  809  1489 3336 1030 931  559  917  2479 1042 793  760  719  432  1691 523  347  622  441  1171 546  5    1271 2154 1026 1344 736  413  3563 262  
Spaces Moved               32000 | 57   779  559  635  1138 2491 967  812  409  783  1549 979  742  756  705  761  1269 799  645  599  649  1572 714  12   1089 1625 1291 1722 984  543  4184 181  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12855 | 30   779  559  635  1138 2491 967  812  409  783  1549 979  742  756  226  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    19118 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    479  761  1269 799  645  599  649  1572 714  12   1089 1625 1291 1722 984  543  4184 181  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   90   90   90   100  90   100  100  100  100  100  100  100  100  48   48   48   48   48   40   40   40   40   42   40   40   46   46   46   46   44   44   
  Average Speed            70    | 112  90   90   95   101  100  100  100  100  100  100  100  100  100  65   48   48   48   48   45   40   40   41   42   50   76   46   46   46   46   59   44   
  Slowest Speed            160   | 160  90   90   100  110  110  100  100  100  100  100  100  100  100  131  48   48   48   48   118  40   111  44   42   120  120  46   46   145  130  130  44   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Exploration Rate (%)       64    | 4    98   55   88   94   52   98   92   81   93   37   89   96   84   77   84   21   97   92   59   89   36   45   5    36   91   61   24   75   18   87   17   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     5     | .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             33    | .    .    .    .    .    .    2    6    .    .    .    4    4    1    .    4    .    5    3    .    4    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 344   | .    .    .    .    4    19   14   .    .    6    36   42   .    .    .    8    31   7    4    2    .    16   6    .    33   17   15   9    22   16   9    28   
Terrain Destroyed          2926  | .    .    31   29   93   570  65   12   .    65   464  85   50   .    82   14   375  58   14   51   40   116  50   .    118  116  93   42   64   55   88   86   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1334  | .    .    .    2    76   124  14   12   .    50   120  27   13   .    29   14   67   18   14   6    14   57   50   .    118  107  93   42   64   31   86   86   
  AOE                      1592  | .    .    31   27   17   446  51   .    .    15   344  58   37   .    53   .    308  40   .    45   26   59   .    .    .    9    .    .    .    24   2    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      40250 | 98   1031 668  751  1347 3108 1010 915  525  844  2314 1014 773  759  902  816  2177 900  665  893  785  1952 907  11   1679 2404 1591 2215 1217 657  5057 265  
  Wait                     5009  | 15   135  38   45   93   425  15   83   53   3    612  1    5    3    98   39   730  45   5    158  63   177  121  .    416  557  154  323  115  38   444  .    
  Move                     31967 | 56   778  558  634  1137 2490 966  811  408  782  1548 978  741  755  704  760  1268 798  644  598  648  1571 713  11   1088 1624 1290 1721 983  541  4183 180  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65    | .    .    4    .    3    4    1    1    3    .    3    1    1    .    .    .    4    2    .    .    .    2    2    .    .    4    1    2    3    1    18   5    
  Fast Attach              334   | 11   12   .    11   12   8    .    2    7    .    7    .    .    .    14   .    5    2    .    19   2    19   4    .    22   19   22   53   22   11   43   7    
  Attach                   14    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    2    .    7    .    
  Detach                   14    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    2    .    1    4    .    .    2    .    2    .    
  Swap                     92    | 1    .    2    2    4    8    2    .    1    .    2    4    1    1    3    .    3    6    .    7    5    6    6    .    6    2    2    3    2    1    8    4    
  Drop                     341   | 3    12   2    8    14   8    .    3    11   1    9    1    1    .    14   1    8    4    .    19   2    4    12   .    17   20   16   55   25   7    60   4    
  Fire                     1530  | 12   73   44   38   53   102  13   9    19   37   104  17   14   .    36   6    102  26   9    57   44   103  36   .    88   89   74   38   55   43   141  48   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    13   .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            865   | .    21   20   13   31   63   13   5    23   21   27   12   10   .    33   10   57   17   7    34   19   69   10   .    41   81   31   20   8    14   138  17   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 4 exits: *Res x2 / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Power slot (x1)
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x2)
    19 | -11/Scrapyard      | Discovered new exit (range 16)
   137 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Gunner
   432 | -10/Materials      | Reached level 2
   527 | -10/Materials      | Discovered new exit (range 6)
   559 | -10/Materials      | Identified exit to Materials
   674 | -10/Materials      | Discovered new exit (range 12)
   878 | -10/Materials      | Reached level 3
   899 | -10/Materials      | Discovered exit to Materials (range 15)
  1000 | -10/Materials      | Discovered exit to Materials (range 11)
  1163 | -10/Materials      | Discovered new exit (range 7)
  1249 | -10/Materials      | Entered another Materials area
  1251 | -9/Materials       | Reached level 4
  1296 | -9/Materials       | Identified exit to Mines
  1296 | -9/Materials       | Identified exit to Storage
  1392 | -9/Materials       | Discovered new exit (range 10)
  1450 | -9/Materials       | Reached level 5
  1640 | -9/Materials       | Discovered new exit (range 4)
  1873 | -9/Materials       | Reached level 6
  1909 | -9/Materials       | Discovered new exit (range 16)
  1955 | -9/Materials       | Entered Storage
  1994 | -9/Storage         | Met 01-MTF
  2105 | -9/Storage         | Reached level 7
  2269 | -9/Storage         | Reached level 8
  2312 | -9/Storage         | Upgraded with Power slot (x1)
  2328 | -9/Storage         | Discovered new exit (range 14)
  2424 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2441 | -9/Storage         | Reached level 9
  2617 | -9/Storage         | Upgraded with Utility slot (x1)
  2617 | -9/Storage         | Upgraded with Weapon slot (x1)
  2734 | -9/Storage         | Build established: Commander-Gunner
  2764 | -9/Storage         | Entered Materials
  2764 | -8/Materials       | Accompanied by 8 allies (01-MTF)
  2766 | -8/Materials       | Reached level 10
  2769 | -8/Materials       | 01-MTF left
  2866 | -8/Materials       | Reached level 11
  2995 | -8/Materials       | Discovered new exit (range 4)
  3079 | -8/Materials       | Upgraded with Utility slot (x1)
  3354 | -8/Materials       | Upgraded with Utility slot (x1)
  3378 | -8/Materials       | Build established: Hacker-Gunner
  3414 | -8/Materials       | Discovered new exit (range 16)
  3582 | -8/Materials       | Reached level 12
  4022 | -8/Materials       | Discovered new exit (range 16)
  4234 | -8/Materials       | Central database locked down
  4252 | -8/Materials       | Identified exit to Factory
  4253 | -8/Materials       | Entered Factory
  4255 | -7/Factory         | Reached level 13
  4264 | -7/Factory         | Identified exit to Lower Caves
  4471 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4664 | -7/Factory         | Discovered new exit (range 5)
  4668 | -7/Factory         | Identified exit to Factory
  4771 | -7/Factory         | Reached level 14
  4938 | -7/Factory         | Upgraded with Propulsion slot (x1)
  5156 | -7/Factory         | Garrison activated, responded to threat
  5630 | -7/Factory         | Discovered exit to Factory (range 5)
  5706 | -7/Factory         | Reached level 15
  5844 | -7/Factory         | Upgraded with Utility slot (x1)
  5880 | -7/Factory         | Discovered exit to Factory (range 16)
  6627 | -7/Factory         | Reached level 16
  7053 | -7/Factory         | First assault squad dispatched
  7510 | -7/Factory         | High security lockdown imminent
  7589 | -7/Factory         | Entered Lower Caves
  7718 | -7/Lower Caves     | Reached level 17
  7769 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8024 | -7/Lower Caves     | A Commander dispatched an escort
  8025 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8025 | -7/Lower Caves     | Learned Factory trap positions
  8025 | -7/Lower Caves     | Learned Factory emergency access door positions
  8025 | -7/Lower Caves     | Learned Factory stockpile data
  8025 | -7/Lower Caves     | Learned Factory garrison access intel
  8061 | -7/Lower Caves     | Learned location of Zion (-6)
  8383 | -7/Lower Caves     | Discovered new exit (range 13)
  8396 | -7/Lower Caves     | Ambushed by wild Derelicts
  8426 | -7/Lower Caves     | Identified exit to Lower Caves
  8619 | -7/Lower Caves     | Entered another Lower Caves area
  8619 | -7/Lower Caves     | Accompanied by 2 allies
  8620 | -7/Lower Caves     | Commander's escort returned to base
  8620 | -7/Lower Caves     | Commander's escort returned to base
  8634 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8710 | -7/Lower Caves     | Discovered exit to Factory (range 4)
  9121 | -7/Lower Caves     | Learned Factory terminal intel
  9211 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9331 | -7/Lower Caves     | Discovered new exit (range 14)
  9346 | -7/Lower Caves     | Identified exit to Data Miner
  9550 | -7/Lower Caves     | Entered Data Miner
  9550 | -7/Data Miner      | Discovered new exit (range 6)
  9569 | -7/Data Miner      | Met Data Miner
  9589 | -7/Data Miner      | Learned location of Section 7 (-3)
  9589 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9605 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9650 | -7/Data Miner      | Identified exit to Proximity Caves
  9688 | -7/Data Miner      | Data Conduit disabled
  9756 | -7/Data Miner      | Core integrity fell below 50%
  9854 | -7/Data Miner      | Found Prototype Device
  9854 | -7/Data Miner      | Identified Exp. Thermal Shield
 10109 | -7/Data Miner      | Entered Proximity Caves
 10167 | -6/Proximity Caves | Learned Factory security intel
 10280 | -6/Proximity Caves | Reached level 18
 10776 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 10889 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 11026 | -6/Proximity Caves | Entered Factory
 11027 | -6/Factory         | Identified exit to Factory
 11028 | -6/Factory         | Loaded intel: 121 trap records
 11028 | -6/Factory         | Reached level 19
 11032 | -6/Factory         | Loaded intel: 20 terminal locations
 11033 | -6/Factory         | Loaded intel: 4 garrison access locations
 11386 | -6/Factory         | Destroyed 8 combat bots
 11481 | -6/Factory         | Found Exp. Signal Interpreter
 11812 | -6/Factory         | Identified exit to Lower Caves
 11988 | -6/Factory         | Fabricated Cld. Particle Cannon (x1)
 12130 | -6/Factory         | Fabricated Cld. Particle Cannon (x1)
 12267 | -6/Factory         | Fabricated Cld. Particle Cannon (x1)
 12401 | -6/Factory         | Fabricated Cld. Particle Cannon?
 12704 | -6/Factory         | Fabricated Exp. Terrain Scanner (x1)
 12708 | -6/Factory         | Upgraded with Utility slot (x1)
 12787 | -6/Factory         | Central database locked down
 12835 | -6/Factory         | Local fabrication network quarantined
 13006 | -6/Factory         | Build established: Hacker-Skirmisher
 13178 | -6/Factory         | Reached level 20
 13464 | -6/Factory         | High security lockdown imminent
 13505 | -6/Factory         | Entered Lower Caves
 13575 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13614 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13725 | -6/Lower Caves     | Learned Extension trap positions
 13725 | -6/Lower Caves     | Learned Armory trap positions
 13725 | -6/Lower Caves     | Learned Factory security intel
 13725 | -6/Lower Caves     | Learned Extension terminal intel
 13902 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 14041 | -6/Lower Caves     | Discovered new exit (range 8)
 14069 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14078 | -6/Lower Caves     | Identified exit to Lower Caves
 14323 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14547 | -6/Lower Caves     | Entered another Lower Caves area
 14561 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 14753 | -6/Lower Caves     | Learned Factory stockpile data
 14855 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14950 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15047 | -6/Lower Caves     | Discovered new exit (range 26)
 15090 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15260 | -6/Lower Caves     | Learned Factory stockpile data
 15339 | -6/Lower Caves     | Identified exit to Zion
 15340 | -6/Lower Caves     | Entered Zion
 15380 | -6/Zion            | Given the Hacking Drone Bay
 15404 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15410 | -6/Zion            | Discovered new exit (range 27)
 15448 | -6/Zion            | Build established: Hacker-Mutant
 15683 | -6/Zion            | Discovered new exit (range 20)
 15995 | -6/Zion            | Learned Factory terminal intel
 16079 | -6/Zion            | Opened final containment barrier to the Deep Caves
 16094 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16098 | -6/Zion            | Identified exit to Deep Caves
 16100 | -6/Zion            | Entered Deep Caves
 16102 | -6/Deep Caves      | Reached level 21
 16327 | -6/Deep Caves      | Attacked by Z-Imprinter
 16343 | -6/Deep Caves      | Destroyed Z-Imprinter
 16347 | -6/Deep Caves      | Core integrity fell below 50%
 16409 | -6/Deep Caves      | Upgraded with Propulsion slot (x1)
 16421 | -6/Deep Caves      | Found Prototype Protection
 16421 | -6/Deep Caves      | Identified Zio. Weapon Casing
 16444 | -6/Deep Caves      | Upgraded with Utility slot (x1)
 16488 | -6/Deep Caves      | Z-Facility disabled
 16506 | -6/Deep Caves      | Core integrity fell below 20%
 16640 | -6/Deep Caves      | Discovered new exit (range 19)
 16693 | -6/Deep Caves      | Build established: Scavenger-Scout
 16819 | -6/Deep Caves      | Identified exit to Proximity Caves
 16819 | -6/Deep Caves      | Entered Proximity Caves
 16999 | -5/Proximity Caves | Learned location of Armory (-4)
 17060 | -5/Proximity Caves | Learned Factory trap positions
 17200 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 17251 | -5/Proximity Caves | Entered Factory
 17252 | -5/Factory         | Identified exit to Factory
 17252 | -5/Factory         | Identified exit to Upper Caves
 17253 | -5/Factory         | Reached level 22
 17254 | -5/Factory         | Loaded intel: 107 trap records
 17255 | -5/Factory         | Discovered exit to Upper Caves (range 27)
 17257 | -5/Factory         | Loaded intel: 20 terminal locations
 17810 | -5/Factory         | Destroyed 7 combat bots
 17821 | -5/Factory         | Fabricated Cld. Plasma Cannon (x1)
 17921 | -5/Factory         | Fabricated Cld. Plasma Cannon?
 17950 | -5/Factory         | Fabricated Cld. Plasma Cannon (x1)
 17962 | -5/Factory         | Local fabrication network quarantined
 18083 | -5/Factory         | Destroyed 9 combat bots
 18174 | -5/Factory         | Reached level 23
 18751 | -5/Factory         | First assault squad dispatched
 18925 | -5/Factory         | High security lockdown imminent
 18942 | -5/Factory         | Entered Upper Caves
 18963 | -5/Upper Caves     | Destroyed 9 combat bots
 19058 | -5/Upper Caves     | Spotted B-75 Beast
 19067 | -5/Upper Caves     | Destroyed B-75 Beast
 19186 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 19221 | -5/Upper Caves     | Destroyed 10 combat bots
 19238 | -5/Upper Caves     | Reached level 24
 19279 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 19352 | -5/Upper Caves     | Discovered new exit (range 25)
 19409 | -5/Upper Caves     | Learned 4 Factory zone layouts
 19450 | -5/Upper Caves     | Learned 4 Factory zone layouts
 19464 | -5/Upper Caves     | Identified exit to Upper Caves
 19465 | -5/Upper Caves     | Entered another Upper Caves area
 19480 | -5/Upper Caves     | Discovered new exit (range 6)
 19482 | -5/Upper Caves     | Identified exit to Warlord
 19558 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 19597 | -5/Upper Caves     | Discovered exit to Factory (range 27)
 19683 | -5/Upper Caves     | Spotted B-75 Beast
 19687 | -5/Upper Caves     | Destroyed B-75 Beast
 19812 | -5/Upper Caves     | Entered Warlord
 19836 | -5/Warlord         | Discovered new exit (range 9)
 19849 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19935 | -5/Warlord         | Visited the Vortex Lab
 19941 | -5/Warlord         | Found Prototype Launcher
 19941 | -5/Warlord         | Identified Vortex Catalyst Activator
 19949 | -5/Warlord         | Found Prototype Piercing Weapon
 19949 | -5/Warlord         | Identified Vortex Lance
 19956 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19980 | -5/Warlord         | Met Warlord
 19986 | -5/Warlord         | Opened Warlord's prototype stash
 19988 | -5/Warlord         | Found Prototype Reactor
 19988 | -5/Warlord         | Identified Vortex Chain Reactor
 19994 | -5/Warlord         | Found Prototype Device
 19994 | -5/Warlord         | Identified Exp. Phase Shifter
 20004 | -5/Warlord         | Upgraded with Propulsion slot (x1)
 20013 | -5/Warlord         | Upgraded with Utility slot (x1)
 20208 | -5/Warlord         | Destroyed 7 combat bots
 20272 | -5/Warlord         | Build established: Generator-Scout
 20297 | -5/Warlord         | Destroyed 10 combat bots
 20306 | -5/Warlord         | Warlord forces counterattacked
 20324 | -5/Warlord         | Spotted Striker
 20375 | -5/Warlord         | Spotted Executioner
 20375 | -5/Warlord         | Spotted Executioner
 20378 | -5/Warlord         | Destroyed Executioner
 20388 | -5/Warlord         | Reached level 25
 20389 | -5/Warlord         | Destroyed Executioner
 20390 | -5/Warlord         | Spotted Striker
 20416 | -5/Warlord         | Destroyed 30 combat bots
 20434 | -5/Warlord         | Identified exit to Proximity Caves
 20434 | -5/Warlord         | Entered Proximity Caves
 20594 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20648 | -4/Proximity Caves | Destroyed 13 combat bots
 20708 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 20759 | -4/Proximity Caves | Destroyed 11 combat bots
 20776 | -4/Proximity Caves | Reached level 26
 20875 | -4/Proximity Caves | Entered Factory
 20876 | -4/Factory         | Identified exit to Research
 21051 | -4/Factory         | Identified exit to Upper Caves
 21051 | -4/Factory         | Identified exit to Extension
 21051 | -4/Factory         | Identified exit to Armory
 21064 | -4/Factory         | Spotted B-86 Titan
 21074 | -4/Factory         | Destroyed B-86 Titan
 21125 | -4/Factory         | First assault squad dispatched
 21151 | -4/Factory         | Destroyed 11 combat bots
 21630 | -4/Factory         | Reached level 27
 21659 | -4/Factory         | Fabricated Cld. Plasma Cannon?
 21668 | -4/Factory         | Destroyed 7 combat bots
 21811 | -4/Factory         | Fabricated Cld. Plasma Cannon (x1)
 21811 | -4/Factory         | Upgraded with Weapon slot (x1)
 21952 | -4/Factory         | Destroyed 8 combat bots
 22046 | -4/Factory         | Entered Armory
 22047 | -4/Armory          | Loaded intel: 41 trap records
 22363 | -4/Armory          | Found Prototype Launcher
 22363 | -4/Armory          | Identified Com. Tesla Bomb Launcher
 22481 | -4/Armory          | Discovered new exit (range 18)
 22519 | -4/Armory          | Identified exit to Lab
 22592 | -4/Armory          | Entered Lab
 22592 | -4/Lab             | Discovered exit to Research (range 9)
 22597 | -4/Lab             | Entered Research
 22599 | -3/Research        | Reached level 28
 22637 | -3/Research        | Identified exit to Quarantine
 22762 | -3/Research        | Destroyed 13 combat bots
 22762 | -3/Research        | Upgraded with Power slot (x1)
 22774 | -3/Research        | Found Unknown Device
 22774 | -3/Research        | Identified Antimissile System
 22806 | -3/Research        | Reached level 29
 22840 | -3/Research        | Found Prototype Device
 22840 | -3/Research        | Identified EM Dispersion Field
 22912 | -3/Research        | Found Prototype Device
 22912 | -3/Research        | Identified Exp. Shield Generator
 22922 | -3/Research        | Discovered new exit (range 6)
 22928 | -3/Research        | Identified exit to Research
 23057 | -3/Research        | Destroyed 7 combat bots
 23120 | -3/Research        | Discovered exit to Research (range 24)
 23236 | -3/Research        | Destroyed 9 combat bots
 23408 | -3/Research        | Fabricated Cld. Phase Cannon (x1)
 23408 | -3/Research        | Upgraded with Weapon slot (x1)
 23500 | -3/Research        | Local fabrication network quarantined
 23503 | -3/Research        | Fabricated Cld. Phase Cannon (x1)
 23623 | -3/Research        | Spotted B-90 Cyclops
 23659 | -3/Research        | Destroyed B-90 Cyclops
 23793 | -3/Research        | Build established: Generator-Executioner
 23847 | -3/Research        | First assault squad dispatched
 23868 | -3/Research        | Entered Quarantine
 24097 | -3/Quarantine      | Cryocooling Duct disabled
 24112 | -3/Quarantine      | Ambient heat levels rising (+20)
 24112 | -3/Quarantine      | Non-combat units ordered to evacuate
 24157 | -3/Quarantine      | Reached level 30
 24205 | -3/Quarantine      | Discovered exit to Research (range 28)
 24320 | -3/Quarantine      | Found Alien Artifact
 24320 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 24320 | -3/Quarantine      | Warped through subspace
 24336 | -3/Quarantine      | Found Alien Impact Weapon
 24336 | -3/Quarantine      | Identified Core Stripper
 24429 | -3/Quarantine      | Destroyed 8 combat bots
 24496 | -3/Quarantine      | Spotted Fortress
 24497 | -3/Quarantine      | Destroyed Fortress
 24510 | -3/Quarantine      | Found Prototype Device
 24510 | -3/Quarantine      | Identified Exp. Force Field
 24517 | -3/Quarantine      | Found Prototype Device
 24517 | -3/Quarantine      | Identified Thermal Barrier
 24521 | -3/Quarantine      | Found Vortex Chain Reactor
 24624 | -3/Quarantine      | Found EM Dispersion Field
 24725 | -3/Quarantine      | Spotted Alpha 7
 24731 | -3/Quarantine      | Destroyed Alpha 7
 24799 | -3/Quarantine      | Found Alien Artifact
 24917 | -3/Quarantine      | Found Alien Artifact
 24917 | -3/Quarantine      | Identified Terrabomb
 24917 | -3/Quarantine      | Used Terrabomb
 25091 | -3/Quarantine      | Identified Subatomic Replicator
 25410 | -3/Quarantine      | Found Alien Artifact
 25410 | -3/Quarantine      | Identified Core Reset Matrix
 25410 | -3/Quarantine      | Used Core Reset Matrix
 25414 | -3/Quarantine      | Detected hypermatrix surge
 25414 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 25534 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 25608 | -3/Quarantine      | Discovered new exit (range 6)
 25610 | -3/Quarantine      | Identified exit to Section 7
 25672 | -3/Quarantine      | Build established: Generator-Scout
 25868 | -3/Quarantine      | First assault squad dispatched
 26022 | -3/Quarantine      | Entered Section 7
 26023 | -3/Section 7       | Sensed 14 artifacts in vicinity
 26024 | -3/Section 7       | Reached level 31
 26044 | -3/Section 7       | Spotted B-86 Titan
 26052 | -3/Section 7       | Destroyed B-86 Titan
 26065 | -3/Section 7       | Found Prototype Device
 26065 | -3/Section 7       | Identified Exp. Focal Shield
 26078 | -3/Section 7       | Spotted S7 Guard
 26123 | -3/Section 7       | Found Integrated Reactor
 26123 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 26146 | -3/Section 7       | Found Integrated Heat Negator
 26146 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 26188 | -3/Section 7       | Destroyed S7 Guard
 26272 | -3/Section 7       | First assault squad dispatched
 26337 | -3/Section 7       | Found Integrated Reactor
 26337 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 26367 | -3/Section 7       | Upgraded with Utility slot (x1)
 26593 | -3/Section 7       | Destroyed S7 Guard
 26600 | -3/Section 7       | Destroyed Alpha 7
 26624 | -3/Section 7       | Found Integrated Singularity Reactor
 26624 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 26676 | -3/Section 7       | Spotted Alpha 7
 26679 | -3/Section 7       | Destroyed Alpha 7
 26729 | -3/Section 7       | Discovered exit to Research (range 27)
 26810 | -3/Section 7       | Spotted B-99 Colossus
 26841 | -3/Section 7       | Found LRC Boosters
 26841 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 26845 | -3/Section 7       | Found LRC Energy Well
 26845 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 27048 | -3/Section 7       | Entered Research
 27048 | -2/Research        | Warlord forces began assault on 0b10
 27088 | -2/Research        | Identified exit to Testing
 27092 | -2/Research        | Reached level 32
 27092 | -2/Research        | Met up with Warlord
 27158 | -2/Research        | Research machine network offline
 27246 | -2/Research        | Fabricated Adv. Weapon Cycler (x2)
 27332 | -2/Research        | Spotted Striker
 27343 | -2/Research        | Spotted Executioner
 27525 | -2/Research        | Spotted Striker
 27530 | -2/Research        | Spotted Striker
 27537 | -2/Research        | Destroyed Striker
 27540 | -2/Research        | Destroyed Striker
 27630 | -2/Research        | Spotted Executioner
 27633 | -2/Research        | Spotted Executioner
 27637 | -2/Research        | Destroyed Executioner
 27654 | -2/Research        | Destroyed Executioner
 27668 | -2/Research        | Found Prototype Processor
 27668 | -2/Research        | Identified Exp. Core Analyzer
 27697 | -2/Research        | Spotted Striker
 27697 | -2/Research        | Destroyed Striker
 27748 | -2/Research        | Local fabrication network quarantined
 27954 | -2/Research        | Spotted Striker
 27956 | -2/Research        | Spotted Striker
 27958 | -2/Research        | Destroyed Striker
 27961 | -2/Research        | Destroyed Striker
 28063 | -2/Research        | Spotted Striker
 28066 | -2/Research        | Destroyed Striker
 28070 | -2/Research        | Spotted Striker
 28073 | -2/Research        | Spotted Striker
 28074 | -2/Research        | Destroyed Striker
 28077 | -2/Research        | Destroyed Striker
 28251 | -2/Research        | Warlord invited to help at Command
 28311 | -2/Research        | Spotted Executioner
 28315 | -2/Research        | Spotted Striker
 28324 | -2/Research        | Spotted Striker
 28329 | -2/Research        | Spotted Striker
 28380 | -2/Research        | Found Unknown Device
 28380 | -2/Research        | Identified Launcher Loader
 28392 | -2/Research        | Entered Testing
 28394 | -2/Testing         | Reached level 33
 28431 | -2/Testing         | Found Prototype Energy Gun
 28431 | -2/Testing         | Identified Tachyon Dispersion Ray
 28450 | -2/Testing         | Found Prototype Processor
 28450 | -2/Testing         | Identified Exp. Melee Analysis Suite
 28616 | -2/Testing         | Repaired Broken Exp. Terrain Scanner?
 28687 | -2/Testing         | Discovered new exit (range 14)
 28892 | -2/Testing         | First assault squad dispatched
 29028 | -2/Testing         | Fabricated Cld. Phase Cannon (x1)
 29032 | -2/Testing         | Fabricated Cld. Phase Cannon (x1)
 29128 | -2/Testing         | Identified exit to Access
 29128 | -2/Testing         | Entered Access
 29130 | -1/Access          | Reached level 34
 29150 | -1/Access          | Identified exit to Command
 29275 | -1/Access          | Found Prototype Processor
 29275 | -1/Access          | Identified Spectral Analyzer
 29359 | -1/Access          | Fabricated Cld. Phase Cannon (x1)
 29392 | -1/Access          | Found Prototype Processor
 29392 | -1/Access          | Identified Exp. Target Analyzer
 29492 | -1/Access          | Destroyed 7 combat bots
 29523 | -1/Access          | Reached level 35
 29523 | -1/Access          | High security lockdown imminent
 29527 | -1/Access          | Local fabrication network quarantined
 29541 | -1/Access          | Entered Command
 29599 | -1/Command         | Spotted M Guard
 29599 | -1/Command         | Spotted M Guard
 29599 | -1/Command         | Spotted Combat Programmer
 29599 | -1/Command         | Spotted Combat Programmer
 29630 | -1/Command         | Destroyed M Guard
 29649 | -1/Command         | Destroyed Combat Programmer
 29655 | -1/Command         | Destroyed Combat Programmer
 29764 | -1/Command         | Destroyed M Guard
 29764 | -1/Command         | All MAIN.C guards destroyed
 29783 | -1/Command         | Found Prototype Device
 29783 | -1/Command         | Identified AEGIS Remote Shield
 29862 | -1/Command         | Spotted B-99 Colossus
 29993 | -1/Command         | Disengaged cave seal
 29993 | -1/Command         | Derelicts emerged from the dark tunnel
 29993 | -1/Command         | Welcomed Warlord to Command
 29993 | -1/Command         | Reached level 36
 30056 | -1/Command         | High security lockdown imminent
 30136 | -1/Command         | High security lockdown engaged
 30186 | -1/Command         | Warlord commented on Warlord statues
 30297 | -1/Command         | Destroyed 10 combat bots
 30325 | -1/Command         | Spotted Striker
 30325 | -1/Command         | Spotted Striker
 30327 | -1/Command         | Spotted Investigator
 30328 | -1/Command         | Destroyed Investigator
 30340 | -1/Command         | Spotted Executioner
 30344 | -1/Command         | Destroyed Executioner
 30365 | -1/Command         | Destroyed 10 combat bots
 30377 | -1/Command         | Met MAIN.C
 30387 | -1/Command         | 0b10 Conduit disabled
 30390 | -1/Command         | Reached level 37
 30390 | -1/Command         | Destroyed MAIN.C Shell
 30393 | -1/Command         | MAIN.C activated Command garrisons
 30446 | -1/Command         | Warlord destroyed during the assault
 30446 | -1/Command         | Destroyed Warlord
 30453 | -1/Command         | Core integrity fell below 50%
 30462 | -1/Command         | Destroyed MAIN.C
 30487 | -1/Command         | Discovered new exit (range 28)
 30694 | -1/Command         | Found Prototype Energy Cannon
 30694 | -1/Command         | Identified Hpw. Disruptor Cannon
 30737 | -1/Command         | Spotted B-99 Colossus
 30780 | -1/Command         | Destroyed B-99 Colossus
 30786 | -1/Command         | Destroyed B-99 Colossus
 30815 | -1/Command         | Found Prototype Energy Cannon
 30815 | -1/Command         | Identified Cld. Nova Cannon
 30874 | -1/Command         | Used Subatomic Replicator to replicate Cld. Nova Cannon
 31010 | -1/Command         | Discovered new exit (range 30)
 31013 | -1/Command         | Spotted Executioner
 31031 | -1/Command         | Destroyed Executioner
 31116 | -1/Command         | Build established: Generator-Executioner
 31429 | -1/Command         | Spotted B-99 Colossus
 31438 | -1/Command         | Destroyed B-99 Colossus
 31571 | -1/Command         | Spotted Alpha 7
 31576 | -1/Command         | Destroyed Alpha 7
 32143 | -1/Command         | Build established: Generator-Scout
 32782 | -1/Command         | Found Prototype Reactor
 32782 | -1/Command         | Identified Zero-point Reactor
 33087 | -1/Command         | Warped through subspace to slip node
 33087 | -1/Command         | Discovered new exit (range 5)
 33104 | -1/Command         | Entered Access_0
 33105 | -1/Access_0        | Sensed 3 artifacts in vicinity
 33106 | -1/Access_0        | Reached level 38
 33107 | -1/Access_0        | Met Architect
 33108 | -1/Access_0        | Architect warped through subspace
 33125 | -1/Access_0        | Destroyed A8
 33140 | -1/Access_0        | Architect warped through subspace
 33156 | -1/Access_0        | Subspace Access Node disabled
 33163 | -1/Access_0        | Architect warped through subspace
 33168 | -1/Access_0        | Found Integrated Reactor
 33168 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 33178 | -1/Access_0        | Subspace Access Node disabled
 33188 | -1/Access_0        | Architect warped through subspace
 33215 | -1/Access_0        | Subspace Access Node disabled
 33219 | -1/Access_0        | Architect warped through subspace
 33239 | -1/Access_0        | Architect warped through subspace
 33261 | -1/Access_0        | Architect warped through subspace
 33274 | -1/Access_0        | Architect warped through subspace
 33295 | -1/Access_0        | A6 warped into view
 33301 | -1/Access_0        | Destroyed A6
 33308 | -1/Access_0        | Architect warped through subspace
 33319 | -1/Access_0        | Architect warped through subspace
 33335 | -1/Access_0        | Subspace Access Node disabled
 33357 | -1/Access_0        | Destroyed Architect
 33358 | -1/Access_0        | Architect triggered a singularity event
 33361 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 33361 | -1/Access_0        | Warped through subspace to slip node
 33361 | -1/Access_0        | Discovered new exit (range 8)
 33366 | ***                | Escaped singularity!

 Last Messages 
---------------
33351_ Quantum Shear penetrates Wall.
33352_ Penetrated by Quantum Shear. <x2>
33354_ Destroyed Exp. Phase Shifter.
33354_ Destroyed Prototype Hover Unit.
33354_ Destroyed Modified Quantum Sheargun.
33357_ Architect: "If I can't win, no one wins!"
33357_ Architect destroyed.
33358_ A0_COM: Initiating irreversible singularity event. Goodbye.
33359_ A0_COM: 10.
33360_ A0_COM: 9.
33361_ A0_COM: 8.
33361_ Discarded Enh. Optical Array.
33361_ Acquired Hpw. Transdimensional Reconstructor.
33361_ Warped through subspace, drawn to slip node.
33361_ EXIT=FOUND
33362_ A0_COM: 7.
33363_ A0_COM: 6.
33364_ A0_COM: 5.
33365_ A0_COM: 4.
33366_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ??????#??????????#?????##????#?#??#???####???#???# |
| ????#?#????????#?###??????#??????#????????#?????#? |
| #??#???#????????#?#???????#??#?????#??#????##????? |
| ##??#?????????#?????#???????#?????????????####?#?? |
| #??#???#????????##???????????????????????#???????? |
| ???????#?#?####??????#???#???#?????#??##???????#?? |
| ????#?#?#??#??#?????????###???#?#?????#??##?????## |
| ??#?????????????????##### ##?????#???????????????# |
| ?????#???#????#????#???#   #??##????#?????#?#????# |
| ?#??#?????????#??????#?# @ #??#????#?#?#?????#???? |
| ?#???##?##????#???#???##   #?##?????????????#?#??? |
| ?????????#???????##???#    ##?#???????#?#??#?????? |
| ?????????????#????????#   ##??##????#???????????#? |
| ?#???#???????#??##???###   #?#??????????#????#???# |
| ??##?#????#??#????????#    #??#?????#?#??????????? |
| ??#?????????#??????#??#   ##??##????#????#???????? |
| ???#??????????#???#???# <  #???????#??????#??#???? |
| ????#????#?#????##????#   ##?##??###??????#??????? |
| ???#??#???#???????????##  ##?????#???????#????#??? |
| ??##???#?????????????#?####????#?????????????????# |
| #?##?????#????????????????####?????????##???????#? |
| ???????#???????#???????????#??????#???#?#?????#??? |
| ??????#?#??????##??#?????????????????#????##??##?# |
| ??#??????????##???????#????#?????#??#??#?????#???? |
| ?????#??#??????#????##???##????????#???##????????# |
| ??????##???????##?#????#??????#?#????????#???#?#?# |
| ?#??#????###??????#?#???##??#?????##?#?##????#??#? |
| ???#???#??#????#?#??#??#???#?#??#?#???#???????###? |
| ??#?#??????????#????#??#?#???????????????????#??#? |
| ????#??##?#????#????#?#???#???#????#?##?????#??### |
| ???##??##???????????#??????#???????#??###????#???? |
| #?????#??????##??????????#?????????????#??#??????? |
| ###??#?#?????#??#??#??#???#??##?????##?##????????? |
| ??#??????????#???????????????#????#??#???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           215
Coolant Potential          120
Energy Generation          155
Energy Capacity            1550
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           22
Terrain Scan Range         30
Terrain Scan Density       510
Resistance: EM             75
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                90
Targeting Accuracy         5
Armor Integrity Analysis   66
Recoil Reduction           2
Particle Charging          25
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Weapon Cycler | -3/Section 7 | Hacked
  Cld. Phase Cannon | -2/Testing   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Particle Cannon | x1 | -6/Factory  
 Cld. Particle Cannon | x1 | -6/Factory  
 Cld. Particle Cannon | x1 | -6/Factory  
 Cld. Particle Cannon | x1 | -6/Factory  
 Exp. Terrain Scanner | x1 | -6/Factory  
   Cld. Plasma Cannon | x1 | -5/Factory  
   Cld. Plasma Cannon | x1 | -5/Factory  
   Cld. Plasma Cannon | x1 | -5/Factory  
   Cld. Plasma Cannon | x1 | -4/Factory  
   Cld. Plasma Cannon | x1 | -4/Factory  
    Cld. Phase Cannon | x1 | -3/Research 
    Cld. Phase Cannon | x1 | -3/Research 
   Adv. Weapon Cycler | x2 | -2/Research 
    Cld. Phase Cannon | x1 | -2/Testing  
    Cld. Phase Cannon | x1 | -2/Testing  
    Cld. Phase Cannon | x1 | -1/Access   

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor
Core Stripper
Terrabomb
Core Reset Matrix
Integrated Reactor
Integrated Heat Negator
Integrated Singularity Reactor
LRC Boosters
LRC Energy Well
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
---------                  Run   | Scr   Mat   Mat   Sto   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Levels Raised              37    | .     2     3     3     3     4     1     .     .     1     2     .     .     .     1     .     2     1     .     1     1     1     .     .     2     1     1     1     1     2     2     1     
  XP Earned                59301 | 3000  3390  4245  4908  4860  6391  349   287   152   1841  2561  385   366   118   321   609   3173  662   188   1320  1423  1829  497   503   2686  1731  946   2073  780   2580  3817  1310  
  XP Spent                 57725 | 2920  1830  2050  5300  5350  4425  1000  .     .     .     2270  .     .     .     3880  .     .     .     .     4100  .     2650  .     .     4300  600   2900  1750  .     .     11300 1100  
Upgrades                   98    | 7     7     4     7     7     13    1     .     .     .     4     .     .     .     10    .     .     .     .     3     .     2     .     .     3     1     1     1     .     .     26    1     
  Power Slot               3     | 1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Propulsion Slot          4     | 1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             9     | 1     .     .     1     2     1     .     .     .     .     1     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     
  Weapon Slot              5     | 2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     
  Core Integrity           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Heat Dissipation         10    | 2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Matter Storage           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Mass Support             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     
  Inventory Capacity       7     | .     .     2     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     
  Sensor Range             11    | .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Terrain Scan Density     5     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Ranged Accuracy          8     | .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Hack Attack %            8     | .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Hack Defense %           2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Damage %              4     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        12040 | .     181   266   143   503   511   120   93    260   255   199   94    118   .     170   64    841   371   165   1087  430   500   505   .     868   891   535   539   382   326   1434  189   
  Integrity Restored       16637 | .     465   330   214   561   1160  186   67    486   417   531   227   180   .     672   192   1132  279   118   656   354   1400  195   .     740   1617  548   352   134   261   2809  354   
    Core                   12077 | .     370   260   174   421   876   152   49    361   353   430   176   137   .     608   192   802   201   93    516   254   961   131   .     546   1032  383   278   19    55    1917  330   
    Parts                  4560  | .     95    70    40    140   284   34    18    125   64    101   51    43    .     64    .     330   78    25    140   100   439   64    .     194   585   165   74    115   206   892   24    
Protomatter Decayed        14609 | .     24    60    214   508   157   17    66    88    179   .     11    21    .     .     .     252   191   181   591   107   61    372   .     591   347   208   2143  543   182   7495  .     

 Game 
------
Seed              MetafiberLightpackBooster
  Manual?         0
Play Time         06:07:23
  Cumulative      203.3 hours
  Start           2021.06.21 @ 00:56:02
  End             2021.06.22 @ 16:50:05
Sessions          37
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          45
  Rogue           44
  Adventurer      0
  Explorer        1
Win Type          6
  Total           12
  Types           3/2/1/1/0/0/4/1/0
Lore%             69
Gallery%          79
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e22463f6-40d6-49c9-98c4-909d2862bc1c