Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 15:40:03 Player: OBLIQUE Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (204) 1020 Value Destroyed (6246) 6246 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2565) 2565 TOTAL SCORE: 17251 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 1787 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -551 Cogmind --------- Core Integrity 0/1300 Matter 209/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Heavy Siege Treads Myomer Leg Improved Thunder Leg > --- UTILITY (10) ----- Advanced Heat Sink Long-range Sensor Array Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Particle Reactor Improved Energy Well (400) Improved Remote Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Medium Storage Unit Improved Energy Well Advanced Energy Well Active Sensor Suite Advanced Force Field Improved Point Defense System > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Makeshift Heat Sink Advanced Coolant Injector Improved Remote Shield Thermic Laser Thermic Laser Phase Gun Neutron Cannon Advanced Assault Cannon [Rating: 144] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Experimental Cooling System Storage Medium Storage Unit Processor Transport Network Coupler Protection Centrium Heavy Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . 1 . . . . 1 1 . Utility 8 | . . 1 . 1 2 . . . . 1 . . . . . 1 2 Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . Parts Attached 121 | 8 7 18 1 12 9 . . . 10 4 4 2 3 . 8 10 25 Power 17 | 1 . 1 . 5 1 . . . . . 1 . 1 . 1 2 4 Engine 11 | 1 . 1 . 5 1 . . . . . 1 . 1 . 1 . . Core . | . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 2 4 Propulsion 33 | 4 . 6 . 4 . . . . 2 1 1 . . . 4 5 6 Treads 11 | . . 6 . 4 . . . . . . . . . . . . 1 Leg 20 | 2 . . . . . . . . 2 1 1 . . . 4 5 5 Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | 1 3 4 1 2 5 . . . 5 1 1 2 2 . 2 3 11 Device 24 | . 1 3 1 . 3 . . . 3 . 1 . 1 . 1 2 8 Storage 5 | 1 1 . . . . . . . . . . . 1 . 1 . 1 Processor 7 | . 1 . . . 1 . . . 1 1 . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 7 | . . 1 . 2 1 . . . 1 . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 28 | 2 4 7 . 1 3 . . . 3 2 1 . . . 1 . 4 Energy Gun 11 | 1 . 4 . . 1 . . . . 2 1 . . . 1 . 1 Energy Cannon 2 | . . 1 . . . . . . . . . . . . . . 1 Ballistic Gun 6 | 1 . 2 . 1 1 . . . 1 . . . . . . . . Ballistic Cannon 4 | . 2 . . . 1 . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . 1 . . . . . . . 1 Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 2 2 . . . 1 . . . . . 2 . 4 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . System Corruption 5 | . . . . . . . . . 5 . . . . . . . . Parts Lost 49 | . . 7 . 1 5 . . . 8 . . 1 . . 2 . 25 Power 4 | . . . . . . . . . . . . . . . . . 4 Propulsion 12 | . . 2 . . . . . . 2 . . . . . 2 . 6 Utility 19 | . . 1 . . 4 . . . 3 . . 1 . . . . 10 Weapon 14 | . . 4 . 1 1 . . . 3 . . . . . . . 5 Highest Loss Streak 20 | . . 5 . 1 4 . . . 6 . . 1 . . 1 . 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 9 | 1 6 9 10 9 9 10 10 10 9 8 9 9 9 6 9 8 7 Power 1 | . 1 1 2 2 2 2 2 2 2 2 1 1 1 1 . . 1 Propulsion . | 1 1 . . . . . . . . . . 1 . . 1 . . Utility 4 | . . 6 7 5 3 4 4 4 3 3 2 2 1 1 2 4 3 Weapon 3 | . 1 1 1 1 3 4 4 4 3 3 5 4 4 4 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 11 . 9 2 . . . 1 . . 1 2 3 3 . 4 Power 10 | . 1 3 . 2 2 . . . . . . . . . . . 2 Propulsion 2 | . . 1 . . . . . . . . . . . . 1 . . Utility 11 | . . 6 . 3 . . . . 1 . . . . . . . 1 Weapon 12 | . . 1 . 4 . . . . . . . 1 . 3 2 . 1 Tool/Special 2 | . . . . . . . . . . . . . 2 . . . . Average Slot Usage (%) 91 | . 91 96 100 98 95 92 92 92 81 92 92 92 97 100 78 79 56 Engine 12 | . 14 11 11 17 15 15 15 15 15 13 13 13 13 13 9 9 . Treads 10 | . . 19 22 18 15 15 15 15 9 . . . . . . . . Leg 8 | . 28 2 . . . . . . 2 20 20 20 20 20 21 23 17 Device 13 | . 3 7 8 9 13 15 15 15 10 13 16 14 19 20 22 20 15 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 8 13 11 10 8 Processor 9 | . 2 11 11 9 11 7 7 7 5 12 9 11 13 13 5 5 2 Protection 4 | . . 2 2 8 6 7 7 7 8 6 6 6 2 . . 3 1 Energy Gun 13 | . 13 14 22 17 12 7 7 7 5 18 20 20 20 20 5 5 2 Ballistic Gun 5 | . 3 9 11 8 7 7 7 7 5 1 . . . . . . . Ballistic Cannon 2 | . 9 7 . . 2 7 7 7 5 . . . . . . . . Peak Build Rating 144 | 6 7 17 17 29 54 54 54 54 61 71 75 75 67 67 85 113 144 Average Rating 47 | 4 6 13 17 24 40 54 54 54 50 70 72 71 64 66 78 93 103 On Entrance 49 | . 6 7 17 17 29 54 54 54 54 61 71 75 59 67 67 85 113 Avg Prop Armor Cover (%) 41 | . . . . . . . . . . . . . . . . . 41 Naked Turns 86 | . . . . . . . . . . . . . . . . . 86 Heaviest Build 85 | 13 19 33 32 40 63 63 63 63 68 66 69 69 53 51 62 73 85 Greatest Support 96 | 20 20 40 40 44 44 44 44 44 44 50 52 52 52 52 67 96 96 Greatest Overweight (x) 20 | . . 1 . . 1 1 1 1 20 1 1 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 Average Carried 9 | 2 6 9 10 9 9 10 10 10 9 8 9 9 9 9 9 10 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 4 Class Distribution -------------------- 32% | Scavenger-Gunner 19% | Scavenger-Tank 17% | Scavenger-Skirmisher 16% | Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 3298 | 270 166 927 88 300 282 70 160 . 503 57 40 20 30 . 85 130 170 Remotely 1654 | . 24 838 . . 282 70 160 . 280 . . . . . . . . Salvage Created 8478 | 85 160 1431 337 819 1598 134 211 . 1015 102 84 352 26 410 343 480 891 Parts 418 | 1 15 91 19 40 68 11 11 . 41 6 4 16 1 21 11 23 39 Haulers Intercepted 16 | . 2 6 . 6 2 . . . . . . . . . . . . Recyclers Shooed 12 | . 1 3 . 1 2 . . . . . . . . 2 . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . 11 14 . 38 . 4 10 1 18 . . . Prevented 21 | . . . . . . . . . . . 1 4 1 15 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 140 | . 6 26 10 6 16 5 6 . 20 1 3 7 . 4 6 7 17 Guns 99 | . 5 12 9 6 12 2 4 . 8 1 3 7 . 4 5 7 14 Cannons 27 | . 1 14 . . 2 3 2 . 5 . . . . . . . . AOE 12 | . . . 1 . 2 . . . 6 . . . . . . . 3 Classes Destroyed 17 | 1 2 6 . . 3 1 . . 1 . . . 1 . 1 . 1 Worker 18 | . . 4 . 2 6 . . . . 1 . . . . 1 2 2 Builder 5 | . . . . . 4 . . . . . . . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 16 | . 2 6 . 6 2 . . . . . . . . . . . . Recycler 14 | 1 . 2 1 2 7 . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . Watcher 7 | . . 3 . 2 . . . . . . . . . 2 . . . Swarmer 45 | . 6 3 7 3 3 4 3 . 1 . 3 3 . 2 . . 7 Grunt 58 | . . 12 3 2 7 . 3 . 16 . . 2 . . 5 2 6 Brawler 6 | . . 3 . . . . . . 2 . . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 14 | . . 7 . 1 2 . . . 1 1 . . . 1 . 1 . Hunter 4 | . . . . . . 1 . . . . . . . 1 . . 2 Programmer 10 | . . . . . 3 . . . 1 . . 1 . . . 4 1 Heavy 1 | . . . . . . . . . . . . . . . 1 . . Zionite 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 29 | 1 3 4 4 3 29 4 3 . 13 2 3 3 . 4 2 5 4 Combat Bots Only 12 | . 3 4 4 2 9 4 3 . 12 1 3 3 . 2 2 5 3 Max Kills in Single Turn 3 | 1 1 2 2 2 3 1 1 . 3 1 1 2 1 2 1 1 3 Gunslinging 1 | . . . . . 1 . . . . . . 1 . 1 . . . Exploded 3 | . . . 1 . 1 . . . 2 . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . 7R-MNS (-7/Factory) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 900 | . 24 111 39 25 79 24 24 . 79 15 15 41 . 7 30 29 358 Missed 330 | . 6 26 12 8 33 9 10 . 29 12 7 16 . 1 12 10 139 Hits 570 | . 18 85 27 17 46 15 14 . 50 3 8 25 . 6 18 19 219 Melee 17 | . . 1 . . . . . . 2 . . . . . . . 14 Projectile 553 | . 18 84 27 17 46 15 14 . 48 3 8 25 . 6 18 19 205 AOE 1 | . . . . . 1 . . . . . . . . . . . . Critical Strikes 27 | . 1 4 . . . . . . . . . 1 . . 1 1 19 Damage Taken 10591 | . 136 1146 295 261 715 229 231 . 1396 24 124 388 . 113 551 366 4616 Core 2026 | . 23 190 24 57 38 15 38 . 171 . . 12 . 15 108 29 1306 Absorbed by Shields 309 | . . . . . . . . . . . . . . . . 41 268 Redirected to Shielding 241 | . . . . 35 104 . . . . . . . . . . 54 48 Regen/Repaired (Parts) 452 | . . 75 . 319 . . . . . . . . 58 . . . . Core Remaining (%) 83 | 100 90 . 46 89 . . . . 62 . . . . 96 89 97 . Volleys Fired 378 | 6 22 92 17 33 47 7 16 . 40 2 5 13 6 15 13 13 31 Largest 3 | 2 2 3 3 3 3 3 3 . 3 3 3 3 3 3 1 1 2 Hottest 250 | 60 100 113 113 113 88 85 85 . 100 163 163 228 228 228 250 250 250 Shots Fired 935 | 12 38 251 51 97 140 19 47 . 107 6 15 39 12 41 13 13 34 Gun 759 | 12 23 166 51 97 131 12 31 . 68 6 15 39 12 41 13 13 29 Cannon 162 | . 10 85 . . 9 7 16 . 32 . . . . . . . 3 Launcher 9 | . . . . . . . . . 7 . . . . . . . 2 Special 5 | . 5 . . . . . . . . . . . . . . . . Kinetic 396 | 6 17 157 17 33 56 14 32 . 64 . . . . . . . . Thermal 345 | 6 21 80 . . 47 5 15 . 36 4 10 26 9 28 13 13 32 Explosive 9 | . . . . . . . . . 7 . . . . . . . 2 Electromagnetic 185 | . . 14 34 64 37 . . . . 2 5 13 3 13 . . . Robot Hit Streak 20 | 4 9 15 8 11 13 5 12 . 16 4 3 16 3 20 7 9 9 Robot Miss Streak 14 | 4 3 4 5 4 5 2 1 . 2 1 4 3 2 3 7 14 9 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . . . 2 . 6 . . . . . 2 3 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . 1 1 . 1 . . . Shots Hit Robots 638 | 7 19 173 28 69 97 11 32 . 74 4 7 28 6 26 13 13 31 Core Hits 409 | 2 9 64 14 32 57 6 11 . 51 4 3 13 3 15 29 35 61 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . 4 . . 3 . . . 6 . . 5 1 2 . . 1 Burn 15 | . . 4 . . 2 . . . 1 . . 4 1 2 . . 1 Blast 6 | . . . . . 1 . . . 5 . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19306 | 81 256 2763 678 1225 2631 211 665 . 2771 102 138 650 152 593 1506 1366 3518 Guns 13561 | 81 150 1644 503 1094 1835 113 441 . 1005 102 138 650 152 585 1506 1366 2196 Cannons 2279 | . 102 1042 . . 131 98 224 . 643 . . . . . . . 39 Explosions 3164 | . . . 173 74 591 . . . 1069 . . . . . . . 1257 Melee 54 | . . . . . . . . . 54 . . . . . . . . Ramming 248 | . 4 77 2 57 74 . . . . . . . . 8 . . 26 Kinetic 4418 | 48 128 1719 79 225 632 174 400 . 1013 . . . . . . . . Thermal 9586 | 33 124 786 173 74 1285 37 265 . 635 63 102 441 87 374 1506 1366 2235 Explosive 2326 | . . . . . . . . . 1069 . . . . . . . 1257 Electromagnetic 2674 | . . 181 424 869 640 . . . . 39 36 209 65 211 . . . Impact 54 | . . . . . . . . . 54 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 1 . . . . 17 . . . . . . . 4 Average Corruption 3 | . . . . 1 . . . . 8 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 20 | . . . . 1 . . . . 13 . . . . . . . 6 Message Errors 3 | . . . . . . . . . 3 . . . . . . . . Matter Fused 4 | . . . . . . . . . 2 . . . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . 4 . . . . . . . . Energy Discharges 2 | . . . . . . . . . 2 . . . . . . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . . . . 1 . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . 1 . . . . . . . . Overflow Damage 309 | . . . . . 30 3 . . 57 . . . . . . . 219 Projectiles 10 | . . . . . . 3 . . 7 . . . . . . . . Explosions 293 | . . . . . 29 . . . 45 . . . . . . . 219 Melee 6 | . . . . . 1 . . . 5 . . . . . . . . Knockbacks 26 | . 1 7 . 3 3 . 6 . 6 . . . . . . . . Impact 5 | . . 1 . 3 1 . . . . . . . . . . . . Kinetic 17 | . 1 6 . . 1 . 4 . 5 . . . . . . . . Secondary 4 | . . . . . 1 . 2 . 1 . . . . . . . . Self-Inflicted Damage 478 | . . . 12 40 43 . . . 195 . . . . . . . 188 Shots 10 | . . . 1 1 2 . . . 4 . . . . . . . 2 Rammed 39 | . . 17 1 10 7 . . . . . . . . . . . 4 Targets Rammed 48 | . 1 20 1 11 9 . . . . . . . . 1 . . 5 Kicked 4 | . 1 1 . . . . . . . . . . . 1 . . 1 Crushed 5 | . . 2 . 1 2 . . . . . . . . . . . . Highest Temperature 359 | . 54 359 109 93 38 . 1 . 266 . . 29 . . . 14 190 Average Temperature 62 | . 19 82 46 31 10 . 1 . 62 . . 21 . . . 14 94 Received Heat Transfer 2073 | . . 420 102 90 147 . 81 . 363 6 . 93 . . 108 85 578 Effects 3 | . . 3 . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . 2 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 1 . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . 1 7 4 . . . . . . . . 1 . . . Impact Corruptions 2 | . . . . . 1 . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Melted 29 | . . 1 . . 4 . . . 2 1 . 3 . 4 5 2 7 Heat Transferred 16563 | 75 275 2156 200 100 1876 74 518 . 1271 111 185 1181 274 920 2225 2010 3112 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 2 4 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 4 | . . 1 . . 1 . . . . . . . . . 2 2 4 Low Security (%) 78 | 100 100 88 100 100 63 . . . . 100 . . . . 83 70 . Level 1 13 | . . 11 . . 36 . . . . . . . . . 9 21 34 Level 2 1 | . . . . . . . . . . . . . . . 7 7 4 Level 3 3 | . . . . . . . . . . . . . . . . . 37 Level 4 2 | . . . . . . . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1371 | 5 151 264 122 103 341 . . . . 93 . . . . 464 621 1371 Initial 317 | . . 21 36 42 10 . . . . 93 . . . . 88 226 317 Average 154 | . 86 91 36 38 113 . . . . 63 . . . . 132 184 766 Influence Increases 6894 | 5 222 841 289 410 547 120 155 . 493 35 72 170 . 338 748 729 1720 Destroy 0b10 Robot/C 3600 | . 120 520 200 180 300 100 120 . 420 20 60 140 . 200 340 300 580 Destroy 0b10 Robot/NC 340 | 5 10 75 5 60 100 . . . 5 5 . . . 15 15 25 20 Destroy Leader 754 | . 24 178 30 66 84 20 20 . 50 10 10 30 . 10 62 60 100 Allied During Kill 882 | . . . . 6 . . . . 3 . 2 . . 113 299 305 154 Successful Hack 185 | . 35 21 5 46 42 . . . . . . . . . 24 . 12 Disable Machine 75 | . . . 15 15 . . . . . . . . . . . 15 30 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . 200 Destroy Structure 208 | . 3 2 19 7 21 . . . . . . . . . 8 24 124 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 420 | . 30 45 15 30 . . 15 . 15 . . . . . . . 270 Active Sensor Use 200 | . . . . . . . . . . . . . . . . . 200 Influence Decreases 5535 | 5 170 799 273 496 268 423 155 . 345 145 110 170 . 198 424 588 966 Entered New Map 932 | . . 31 58 68 14 113 . . . 55 15 . . . 52 238 288 Time Decay 3607 | 5 170 548 215 398 204 310 155 . 265 70 75 164 . 138 252 270 368 Lost Part 486 | . . 70 . 10 50 . . . 80 . . 6 . . 20 . 250 Lost Ally 360 | . . . . 20 . . . . . 20 20 . . 60 100 80 60 Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 4 1 1 6 . . . 1 . . . . . 5 3 11 Investigation 5 | . . 1 . . . . . . . . . . . . . . 4 Extermination 6 | . . . . . 3 . . . . . . . . . . 1 2 Reinforcement 14 | . . 3 . . 3 . . . . . . . . . 5 2 1 Assault 4 | . . . 1 . . . . . 1 . . . . . . . 2 Garrison 3 | . . . . 1 . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 11 | . . 2 . . 1 . . . . 1 . . . 1 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 7 43 12 13 27 5 7 . 24 3 4 8 1 12 20 19 68 Peak Tracking Total 16 | . 3 5 4 4 10 4 3 . 11 3 3 3 1 5 5 10 16 Tactical Retreats 12 | . 1 2 1 1 . . 1 . 1 . . . . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . . 1 . 1 1 . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 8 | . . . 1 1 . . . . . . . . 1 2 . 1 2 Max in Single Turn 1 | . . . 1 1 . . . . . . . . 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 37 | . 4 9 2 7 6 . . 3 . . . 1 . 1 2 . 2 Terminals 20 | . 4 6 2 5 2 . . . . . . . . 1 . . . Fabricators 4 | . . . . . 3 . . . . . . . . . 1 . . Repair Stations 4 | . . 1 . 2 . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . 1 . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 125 | . 14 24 5 37 11 . . 24 . . . 1 . 1 4 . 4 Successful 78 | . 6 16 3 21 3 . . 24 . . . 1 . 1 1 . 2 Failed 45 | . 8 7 2 16 8 . . . . . . . . . 2 . 2 Catastrophic 4 | . 1 1 . . 2 . . . . . . . . . . . . Database Lockouts 2 | . . 1 . . . . . . . . . . . . 1 . . Manual 54 | . 9 7 2 8 6 . . . . . . . . . 15 . 7 Terminals 60 | . 14 14 5 23 3 . . . . . . . . 1 . . . Fabricators 8 | . . . . . 6 . . . . . . . . . 2 . . Repair Stations 19 | . . 2 . 14 . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . 8 . . 2 . . . . . . . . . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Terminal Hacks 46 | . 4 6 3 7 . . . 24 . . . 1 . 1 . . . Record 2 | . . . . . . . . 2 . . . . . . . . . Part Schematic 13 | . . . . . . . . 13 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . Robot Analysis 5 | . 2 . 1 2 . . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . 1 . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 5 | . 1 1 2 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . 2 . 11 . . . . . . . . . . . . 1 Scan Component 8 | . . 1 . 6 . . . . . . . . . . . . 1 Repair 6 | . . 1 . 5 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 7 . . 2 . . . . . . . . . 1 . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . Retrieve Study 4 | . . 1 . . 2 . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 1 . 3 1 . . . . . . . . . . . 1 Terminals 6 | . 2 1 . 3 . . . . . . . . . . . . . Botnet 5 | . 2 1 . 2 . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 8 2 7 6 . . . . . . . . . 2 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 6 . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . 3 . . . . . 13 . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . 2 . . . . . . . . . 1 . . Parts Repaired 6 | . . 1 . 5 . . . . . . . . . . . . . Time 230 | . . 26 . 204 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 1 . 1 . . 1 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . 1 . 1 . . 1 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 1 . . Autooverrided 4 | . . . . . . . . . 1 . 1 . . 1 1 . . Robots Rewired 14 | . . . . . . . . . 1 . . . . 11 . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 31 | . . . 1 . . . . . 2 . 1 . 4 12 7 2 2 Largest Group 13 | . . . 1 1 . . . . 1 1 1 . 4 13 12 6 3 Highest-Rated Group 437 | . . . 31 31 . . . . 29 20 12 . 152 360 437 354 250 Highest-Rated Ally 103 | . . . 31 31 . . . . 29 20 12 . 39 41 96 96 103 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 234 | . . . . 10 . . . . 6 . 6 . . 58 73 43 38 Total Damage 6533 | . . . . 124 . . . . 77 . 47 . . 963 1520 1571 2231 Kills 50 | . . . . 3 . . . . 1 . . . . 7 14 11 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 9643 | . 60 2160 896 1546 1226 907 577 142 752 142 512 111 . . . . 612 Sensors 44 | . . . . . . . . . . . . . . . . . 44 A.S.S. 568 | . . . . . . . . . . . . . . . . . 568 Traps 884 | . . . . . . . . . 119 142 512 111 . . . . . T.N.C. 8552 | . 60 2160 896 1546 1226 907 577 142 633 141 264 . . . . . . Robot Analysis Total 5 | . 2 . 1 2 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . 2 . 1 . 2 2 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . 1 . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 14053 | 89 353 2175 896 1546 1226 907 577 142 1011 142 512 804 1286 408 556 580 843 Spaces Moved 7551 | 55 215 1051 447 729 570 480 278 77 384 67 248 403 941 172 328 329 777 Core 407 | 6 . . . . . . . . 8 . . . . . . . 393 Treads 3803 | . . 938 447 729 570 480 278 77 284 . . . . . . . . Legs 3332 | 40 215 113 . . . . . . 92 67 248 403 941 172 328 329 384 Wheels 9 | 9 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 145 145 185 185 185 185 196 196 130 130 130 105 99 50 Average Speed 152 | 105 120 158 160 156 166 185 185 185 224 196 196 185 130 130 131 137 79 Slowest Speed 1050 | 120 120 190 160 160 225 185 185 185 1050 196 200 200 200 130 200 175 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 45 | 3 39 80 96 51 15 64 46 68 60 3 46 67 89 41 15 13 25 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . 1 . . . . 1 . . . 2 Known Exits Taken 4 | . . . . . 1 . . . . . 1 . . 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 1 . 1 1 . . 1 . Scrap Searched 20 | . . . 3 . . 2 1 . 4 . 2 2 4 2 . . . Spaces Dug 1 | . 1 . . . . . . . . . . . . . . . . Terrain Destroyed 137 | . 1 . 19 7 20 . 5 . 58 . . . . . . . 27 Melee . | . . . . . . . . . . . . . . . . . . Projectile 12 | . 1 . . . . . 5 . 5 . . . . . . . 1 AOE 125 | . . . 19 7 20 . . . 53 . . . . . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 9263 | 71 271 1363 592 1065 740 486 309 77 450 73 264 430 996 327 420 419 910 Wait 824 | . 9 129 127 239 91 . 16 1 4 . . 3 39 39 47 31 49 Move 7534 | 54 214 1050 446 728 569 479 277 76 383 66 247 402 940 171 327 328 777 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 87 | 1 9 25 . 12 7 . . . 2 1 3 5 2 3 9 . 8 Fast Attach 63 | 8 2 8 . 10 4 . . . 8 . 1 1 . . 4 3 14 Attach 32 | . 1 5 . 2 4 . . . 1 2 . 1 2 . 4 . 10 Detach 12 | 2 2 . . 1 1 . . . . . 1 . 1 . 2 . 2 Swap 49 | . 5 8 1 8 2 . . . 3 2 3 . 1 . 2 9 5 Drop 109 | . 6 26 . 21 6 . . . 2 . 4 5 5 3 12 10 9 Fire 378 | 6 22 92 17 33 47 7 16 . 40 2 5 13 6 15 13 13 31 Melee 1 | . . . . . . . . . 1 . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . 4 Kick 4 | . 1 1 . . . . . . . . . . . 1 . . 1 Crush 40 | . . 19 1 11 9 . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 . Rewire 121 | . . . . . . . . . 6 . . . . 95 . 20 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -9/Materials | Build established: Scavenger-Skirmisher 1049 | -9/Materials | Discovered new exit (range 15) 1504 | -9/Materials | Central database locked down 1861 | -9/Materials | Discovered new exit (range 13) 1971 | -9/Materials | Lost 5 parts (2n1u2w) 2358 | -9/Materials | Build established: Scavenger-Tank 2501 | -9/Materials | Repaired Lgt. Treads 2602 | -9/Materials | Discovered new exit (range 11) 2618 | -9/Materials | Entered Mines 2836 | -9/Mines | Discovered new exit (range 8) 3078 | -9/Mines | Core integrity fell below 50% 3112 | -9/Mines | Build established: Scavenger-Skirmisher 3171 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3497 | -9/Mines | Met a Derelict testing a Signal Generator 3508 | -9/Mines | Discovered new exit (range 5) 3514 | -9/Mines | Entered Materials 3514 | -8/Materials | Accompanied by 1 ally 3514 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3752 | -8/Materials | Repaired Rnf. Ion Engine 3805 | -8/Materials | Repaired Imp. EM Shotgun 3887 | -8/Materials | Met 7R-MNS 3954 | -8/Materials | Discovered new exit (range 16) 4102 | -8/Materials | Build established: Scavenger-Tank 4335 | -8/Materials | Garrison activated, responded to threat 4709 | -8/Materials | Discovered new exit (range 16) 4849 | -8/Materials | Repaired Imp. EM Shotgun 4882 | -8/Materials | Repaired Hvy. Assault Rifle 4922 | -8/Materials | Repaired Imp. Weapon Shielding 5060 | -8/Materials | Entered Factory 5060 | -7/Factory | Evolved 2 slots: Utility x2 5061 | -7/Factory | Caught up to 7R-MNS 5061 | -7/Factory | Identified exit to Lower Caves 5391 | -7/Factory | Build established: Scavenger-Gunner 5838 | -7/Factory | Attacked by 7R-MNS 5864 | -7/Factory | Destroyed 9 combat bots 5876 | -7/Factory | 7R-MNS lamented failing the tripod run 5876 | -7/Factory | Destroyed 7R-MNS 5892 | -7/Factory | Found Prototype Protection 5892 | -7/Factory | Identified Centrium Heavy Armor Plating 5894 | -7/Factory | Lost 4 parts (4u) 6286 | -7/Factory | Entered Lower Caves 6362 | -7/Lower Caves | Build established: Tank 6785 | -7/Lower Caves | Discovered new exit (range 8) 7193 | -7/Lower Caves | Entered another Lower Caves area 7517 | -7/Lower Caves | Learned Factory terminal intel 7704 | -7/Lower Caves | Discovered new exit (range 15) 7721 | -7/Lower Caves | Learned Factory trap positions 7722 | -7/Lower Caves | Encountered a Warlord checkpoint 7770 | -7/Lower Caves | Entered Data Miner 7770 | -7/Data Miner | Discovered new exit (range 6) 7806 | -7/Data Miner | Met Data Miner 7843 | -7/Data Miner | Learned location of Section 7 (-2) 7843 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7868 | -7/Data Miner | Received God Mode back door access code from Data Miner 7912 | -7/Data Miner | Entered Proximity Caves 8437 | -6/Proximity Caves | Learned Factory terminal intel 8498 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8576 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 8579 | -6/Proximity Caves | Destroyed 12 combat bots 8702 | -6/Proximity Caves | Crushed by falling debris 8702 | -6/Proximity Caves | System corruption reached 10% 8915 | -6/Proximity Caves | Discovered new exit (range 3) 8923 | -6/Proximity Caves | Entered Factory 8923 | -6/Factory | Accompanied by 1 ally 8923 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8924 | -6/Factory | Loaded intel: 115 trap records 8925 | -6/Factory | Loaded intel: 28 terminal locations 9027 | -6/Factory | Discovered new exit (range 15) 9065 | -6/Factory | Entered Lower Caves 9163 | -6/Lower Caves | Identified exit to Lower Caves 9231 | -6/Lower Caves | Build established: Scavenger-Gunner 9320 | -6/Lower Caves | Learned location of 1 exit from Factory 9577 | -6/Lower Caves | Entered another Lower Caves area 10271 | -6/Lower Caves | Spotted B-75 Beast 10359 | -6/Lower Caves | Discovered new exit (range 15) 10370 | -6/Lower Caves | Learned 4 Factory zone layouts 10381 | -6/Lower Caves | Entered Zion 10441 | -6/Zion | Discovered new exit (range 10) 10700 | -6/Zion | Given A8's code to call for help 10753 | -6/Zion | Given the Hacking Drone Bay 10973 | -6/Zion | Learned 4 Factory zone layouts 11295 | -6/Zion | Met Imprinter 11316 | -6/Zion | Imprinted 11319 | -6/Zion | Declared Zion's savior 11507 | -6/Zion | Found Prototype Energy Gun 11667 | -6/Zion | Entered Proximity Caves 11667 | -5/Proximity Caves | Accompanied by 4 allies 11678 | -5/Proximity Caves | Learned Factory security intel 11683 | -5/Proximity Caves | Identified exit to Factory 11798 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12075 | -5/Proximity Caves | Entered Factory 12075 | -5/Factory | Accompanied by 12 allies 12075 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12076 | -5/Factory | Identified exit to Upper Caves 12077 | -5/Factory | Identified exit to Factory 12077 | -5/Factory | Identified Storm Laser 12080 | -5/Factory | Loaded intel: 26 terminal locations 12215 | -5/Factory | Lost 6 allies 12413 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12414 | -5/Factory | Zion Fire squad teleported in 12416 | -5/Factory | Enhanced Grunt warped into view, answering call for help 12421 | -5/Factory | Enhanced Grunt warped into view, answering call for help 12456 | -5/Factory | Central database locked down 12467 | -5/Factory | Spotted B-75 Beast 12479 | -5/Factory | Allies destroyed B-75 Beast 12600 | -5/Factory | Lost 3 allies 12608 | -5/Factory | Discovered exit to Factory (range 9) 12630 | -5/Factory | Found Prototype Device 12631 | -5/Factory | Entered another Factory area 12631 | -4/Factory | Accompanied by 5 allies 12631 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13157 | -4/Factory | Discovered new exit (range 10) 13200 | -4/Factory | Lost 3 allies 13211 | -4/Factory | Entered Research 13211 | -3/Research | Accompanied by 3 allies 13211 | -3/Research | Evolved 2 slots: Utility x2 13212 | -3/Research | Identified Active Sensor Suite 13507 | -3/Research | Build established: Scavenger-Skirmisher 13588 | -3/Research | Lost 3 parts (2p1u) 13688 | -3/Research | Found Prototype Launcher 13711 | -3/Research | First assault squad dispatched 13795 | -3/Research | Identified Adv. Micro-nuke Launcher 13804 | -3/Research | Core integrity fell below 50% 13823 | -3/Research | Core integrity fell below 20% 13833 | -3/Research | Lost 20 parts (2p5n8u5w) 13852 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 13853 | -3/Research | Zion Heavy squad teleported in 13899 | -3/Research | Garrison activated, responded to threat 13992 | -3/Research | Spotted B-86 Titan 14017 | -3/Research | Cargo convoy interrupted 14054 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- initiating access lockdown. 14019_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 14021_ Slug penetrates Wall. 14022_ E-15 Imp destroyed. 14023_ Slug penetrates Wall. 14029_ System corrupted: Component data lost. 14037_ W-44 Eye sends out distress signal. 14040_ C-45 Heavy ARC bursts open, deploying its payload. 14040_ G-73 Enforcer unfolds itself. 14040_ L-61 Swordsman unfolds itself. 14040_ G-67 Veteran unfolds itself. 14040_ I-47 Archangel unfolds itself. 14048_ System corrupted: Matter fused (-8). 14048_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1V. 14050_ Wave Intensifier disabled. 14054_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?? #???????????????????????????????????????????? | | ??? ???????????????????????? ????????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????+ " /???????????????? | | ????????????????????????????#"%" #???????????????? | | ????????????????????????????# " #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ??????????????############### #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# #???????????????? | | ??????????????# ###### ###### #???????????????? | | ??????????????# #?####w#????# #???????????????? | | ??????????????# #? # #????# #???????????????? | | ??????????????# # ! #w######+##??????????????? | | ??????????????+ # # # #??????????????? | | ??????????????# + # # #??????????????? | | ??????????????# # # # """ #??????????????? | | ??????????????# # # # """ #??????????????? | | +????????????# #? = #@# """ #??????????????? | | ??????????????# ###### # """ #??????????????? | | ??????????????# A # "" #??????????????? | | #####?????????# # """ #??????????????? | | #?????????# + """ #??????????????? | | ! ??????????# # #??????????????? | | ???????????# ###+#### #??????????????? | | ????????????# #??????# #??????????????? | | ? ??????????# #??????# =#??????????????? | | ]??????????# #??????# #??????????????? | | #?????????# #??????# ! #??????????????? | | #?????????# #??????# #??????????????? | | #?????????# #??????# #??????????????? | | #?????????# #??????#########??????????????? | | #?????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | #?????????# #?????????????????????????????? | | #?????????# =#?????????????????????????????? | | #####?????????# %#?????????????????????????????? | | #?????????????# /#?????????????????????????????? | | ######????????# #?????????????????????????????? | | + ??????# #?????????????????????????????? | | ###### ???????# #?????????????????????????????? | | #?????????????# #?????????????????????????????? | | #?????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 37 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Fusion Compressor | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Wave Gun | -6/Zion | Archive EM Shield | -6/Zion | Archive Phase Gun | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -9/Materials Rnf. Ion Engine | 7% | -8/Materials Imp. EM Shotgun | 25% | -8/Materials Imp. EM Shotgun | 20% | -8/Materials Hvy. Assault Rifle | 59% | -8/Materials Imp. Weapon Shielding | 65% | -8/Materials Studied --------- Lgt. Cannon | -9/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialMissileMembrane Manual? 0 Play Time 02:19:48 Cumulative 168.4 hours Start 2026.07.10 @ 12:32:55 End 2026.07.10 @ 15:40:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b545994-7eb3-48d0-932b-26375d2d1aed