Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 19:07:39 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (171) 855 Value Destroyed (6872) 6872 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2300) 2300 TOTAL SCORE: 15447 Bonus ------- High Alert Combat Kills 522 Follower Combat Kills 80 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -202 Cogmind --------- Core Integrity 532/850 Matter 75/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (125) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Experimental Targeting Computer Hardened Heavy Armor Plating Force Field > --- WEAPON (4) ------- Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Light Fission Core Light Fission Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Matter Compressor (0) Advanced Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Thermal Shield Relay Coupler [Swarmer] (39) System Restoration Module Heavy Laser Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Kinecellerator Improved Shield Generator Improved Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Battle Rifle Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Improved Titanium Leg Improved Titanium Leg Improved Cooling System Matter Compressor Advanced Sensor Array Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Thermal Shield Force Field Force Field Gauss Cannon Remote Datajack [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon XL Autogun Array Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Slots Evolved 8 | . . . . . 4 . 2 . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . Utility 4 | . . . . . 2 . 1 . . 1 . . . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 188 | 7 16 3 4 . 19 7 6 37 13 11 19 36 10 Power 19 | 1 3 1 . . 3 . 1 3 1 1 2 2 1 Engine 11 | 1 3 1 . . 3 . 1 2 . . . . . Core 7 | . . . . . . . . 1 1 1 1 2 1 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 39 | 2 6 . 2 . 1 3 1 8 6 5 . 2 3 Treads 17 | . . . 2 . 1 3 1 8 2 . . . . Leg 16 | . 6 . . . . . . . 1 4 . 2 3 Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . 3 1 . . . Utility 86 | 2 5 1 . . 5 2 4 16 5 2 14 27 3 Device 33 | 1 . . . . . . . 3 1 1 7 17 3 Storage 7 | 1 2 . . . 1 . . 1 . . . 2 . Processor 8 | . . . . . 3 . 1 2 . . . 2 . Hackware 8 | . . . . . . . 2 . 2 1 . 3 . Protection 30 | . 3 1 . . 1 2 1 10 2 . 7 3 . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 2 1 2 . 10 2 . 10 1 3 3 5 3 Energy Gun 3 | . . . . . 3 . . . . . . . . Energy Cannon 3 | . 1 . . . 1 . . 1 . . . . . Ballistic Gun 21 | 2 1 1 1 . 4 1 . 5 1 2 1 2 . Ballistic Cannon 9 | . . . . . . . . 2 . 1 1 3 2 Launcher 3 | . . . . . 1 . . 2 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . 1 1 . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . . 3 . . 1 . . Parts Lost 14 | . 1 . . . . . . 6 . . . 4 3 Power 2 | . . . . . . . . 1 . . . 1 . Propulsion 3 | . 1 . . . . . . 2 . . . . . Utility 7 | . . . . . . . . 3 . . . 2 2 Weapon 2 | . . . . . . . . . . . . 1 1 Highest Loss Streak 4 | . 1 . . . . . . 4 . . . 3 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 96 100 77 72 76 94 53 82 93 97 90 Engine 6 | . 14 14 14 14 9 9 7 6 . . . . . Core 1 | . . . . . . . . . . 6 6 5 6 Treads 10 | . . . 9 28 18 18 23 22 9 . . . . Leg 11 | . 26 28 18 . . . . . 1 11 26 26 26 Device 5 | . . . . . . . . 5 4 9 12 20 12 Storage 7 | . 14 14 14 14 9 9 7 6 . . . 5 6 Processor 7 | . . . . . 14 18 15 6 . . . 1 6 Hackware 3 | . . . . . . . 13 6 7 16 6 3 . Protection 9 | . 13 14 14 14 12 9 1 10 14 13 18 3 6 Energy Cannon 1 | . 6 14 5 . . . . . . . . . . Ballistic Gun 13 | . 21 14 10 14 8 9 7 23 7 8 15 16 11 Ballistic Cannon 2 | . . . . . . . . 1 . . 6 9 12 Naked Turns 17 | . . . . . . . . 10 7 . . . . Heaviest Build 96 | 12 29 29 29 27 44 46 49 58 10 30 68 96 77 Greatest Support 80 | 20 20 20 40 40 40 40 60 60 40 76 76 80 80 Greatest Overweight (x) 2 | . 2 1 1 . 1 1 . 1 . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 5 5 5 20 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 5 5 5 18 15 Most Carried 20 | 6 15 15 15 15 15 15 15 15 5 5 5 20 15 Average Carried 14 | 4 11 14 14 15 14 14 14 14 2 4 4 18 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 5 5 5 5 15 15 Class Distribution -------------------- 33% | Gunner 21% | Mutant 9% | Hacker-Gunner 8% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Waste Gunner | -6/Factory Tank | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Matter Collected 6520 | 288 296 46 8 11 832 786 327 1569 248 . 389 1333 387 Remotely 194 | . . . . . . . . . . . . 194 . Salvage Created 7112 | 104 645 55 . 11 1054 1074 487 1931 248 . . 1278 225 Parts 381 | 5 44 5 . 1 69 66 17 100 14 . . 53 7 Haulers Intercepted 9 | . 2 . . . 1 . . 5 . . . 1 . Recyclers Shooed 4 | 1 1 . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Combat Hostiles Destroyed 120 | . 12 4 . . 19 24 3 28 7 . . 16 7 Melee 1 | . . . . . . . . . . . . . 1 Guns 98 | . 9 2 . . 18 24 3 24 7 . . 7 4 Cannons 17 | . 3 2 . . 1 . . 1 . . . 8 2 AOE 4 | . . . . . . . . 3 . . . 1 . Classes Destroyed 17 | 2 5 . . . 1 5 . 3 . . . . 1 Worker 5 | . . . . . . . . 1 . . . 4 . Builder 3 | . . . . . . . . 2 . . . 1 . Tunneler 2 | 1 . . . 1 . . . . . . . . . Hauler 9 | . 2 . . . 1 . . 5 . . . 1 . Recycler 13 | 1 1 . . . 1 . 3 2 . . . 5 . Operator 5 | . 2 . . . 2 . . . . . . 1 . Watcher 13 | . 3 . . . 4 . 2 2 . . . 2 . Swarmer 36 | . 6 4 . . 3 7 . 4 4 . . 7 1 Grunt 42 | . 6 . . . 12 6 2 7 3 . . 3 3 Brawler 6 | . . . . . . 1 . 5 . . . . . Duelist 3 | . . . . . . 1 . 2 . . . . . Protector 2 | . . . . . . . . 2 . . . . . Sentry 12 | . . . . . 4 2 . 5 . . . 1 . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 11 | . . . . . . 4 . 2 . . . 3 2 Programmer 5 | . . . . . . 1 1 1 . . . 2 . Behemoth 1 | . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . 1 . . . . . Best Kill Streak 10 | 2 4 3 . 1 7 4 4 10 4 . . 7 2 Combat Bots Only 6 | . 3 3 . . 5 4 2 5 4 . . 6 2 Max Kills in Single Turn 5 | 1 1 1 . 1 2 1 1 3 1 . . 5 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Hostile Shots Fired 601 | . 56 18 . . 27 45 . 185 41 . . 93 136 Missed 180 | . 13 5 . . 5 17 . 59 12 . . 35 34 Damage Taken 6278 | . 570 142 . . 289 340 . 2113 435 . . 1418 971 Core 801 | . 108 53 . . 55 37 . 150 80 . . 246 72 Absorbed by Shields 245 | . . . . . . . . . . . . 114 131 Redirected to Shielding 180 | . 60 9 . . 11 . . 100 . . . . . Ignored by Resistances 35 | . . . . . . . . . . . . 35 . Regen/Repaired (Parts) 322 | . . . . . 50 . . 81 . . . 191 . Core Remaining (%) 71 | 100 . . . 35 . 83 . . 67 . . . . Volleys Fired 368 | 5 56 6 . . 46 49 10 92 28 . . 39 37 Largest 4 | 2 2 2 . . 2 1 1 4 1 . . 4 4 Hottest 159 | 40 88 88 . . 95 60 60 153 20 . . 159 159 Shots Fired 796 | 10 112 13 . 1 50 49 10 264 26 . . 146 115 Gun 627 | 10 97 6 . 1 44 49 10 236 26 . . 92 56 Cannon 160 | . 15 7 . . 3 . . 23 . . . 54 58 Launcher 8 | . . . . . 3 . . 5 . . . . . Special 1 | . . . . . . . . . . . . . 1 Kinetic 749 | 10 97 6 . 1 44 49 10 246 26 . . 146 114 Thermal 38 | . 15 7 . . 3 . . 13 . . . . . Explosive 8 | . . . . . 3 . . 5 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 35 | 8 9 6 . . 35 18 7 16 12 . . 8 10 Robot Miss Streak 6 | . 3 2 . . 3 4 6 4 2 . . 3 3 Penetration Max 1 | . . . . . . . . 1 . . . . 1 Secondary Targets 3 | . 2 . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . Shots Hit Robots 521 | 8 70 8 . 1 42 43 9 158 17 . . 89 76 Core Hits 318 | 3 33 5 . . 42 36 11 85 11 . . 67 25 Critical Kills 2 | . . . . . . . . 1 . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . . 1 . Critical Strikes 11 | . . . . . . . . 3 . . . 3 5 Destroy 5 | . . . . . . . . 2 . . . 1 2 Blast 6 | . . . . . . . . 1 . . . 2 3 Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17427 | 88 901 141 . 67 2554 2299 481 4984 412 . . 3670 1830 Guns 11938 | 88 592 25 . . 2405 2299 478 3877 412 . . 1076 686 Cannons 2709 | . 251 104 . . 50 . . 366 . . . 957 981 Explosions 2347 | . . . . . 65 . . 741 . . . 1541 . Melee 67 | . . . . 67 . . . . . . . . . Ramming 366 | . 58 12 . . 34 . 3 . . . . 96 163 Kinetic 14042 | 88 592 25 . . 2405 2299 478 4043 412 . . 2033 1667 Thermal 1729 | . 251 104 . . 50 . . 200 . . . 1124 . Explosive 966 | . . . . . 65 . . 741 . . . 160 . Electromagnetic 257 | . . . . . . . . . . . . 257 . Impact . | . . . . . . . . . . . . . . Slashing 67 | . . . . 67 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 2 2 1 2 . 11 11 . . 7 3 Average Corruption 3 | . 1 2 2 2 1 1 . 9 11 . . 3 2 Corruption Purged 7 | . . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 138 | . 5 6 4 7 10 18 . 39 18 . . 21 10 Message Errors 21 | . 1 . . 1 1 2 . 6 2 . . 5 3 Matter Fused 35 | . 1 1 1 1 2 7 . 13 3 . . 2 4 Heat Flow Errors 16 | . 1 . 1 . . 6 . 1 4 . . 2 1 Energy Discharges 19 | . 1 1 1 1 2 . . 5 2 . . 6 . Parts Fused 4 | . . 2 . . . 2 . . . . . . . Data Loss (minor) 13 | . 1 1 1 2 1 1 . 3 1 . . 1 1 Data Loss (major) 9 | . . . . 1 3 . . 1 2 . . 1 1 Misfires 6 | . . 1 . 1 1 . . 1 1 . . 1 . Alerts 3 | . . . . . . . . 2 . . . 1 . Weapon Failures 12 | . . . . . . . . 7 3 . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 388 | . . 1 . 27 8 . . 49 . . . 273 30 Projectiles 89 | . . 1 . . 8 . . 22 . . . 46 12 Explosions 254 | . . . . . . . . 27 . . . 227 . Melee 45 | . . . . 27 . . . . . . . . 18 Knockbacks 19 | . . . . . . . . 3 . . . 10 6 Impact 2 | . . . . . . . . . . . . 2 . Kinetic 16 | . . . . . . . . 2 . . . 8 6 Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 480 | . . . . . . . . 231 . . . 249 . Shots 9 | . . . . . . . . 5 . . . 4 . Rammed 10 | . . . . . 7 . 2 1 . . . . . Targets Rammed 55 | . 15 1 . . 8 . 2 2 . . . 10 17 Kicked 43 | . 15 1 . . . . . . . . . 10 17 Crushed 2 | . . . . . 1 . . 1 . . . . . Highest Temperature 388 | . 229 124 173 . 326 378 98 388 217 . . 307 388 Average Temperature 102 | . 51 53 87 . 77 87 38 99 89 . . 87 178 Received Heat Transfer 962 | . 189 . . . 126 81 . 402 72 . . 35 57 Effects 8 | . . . . . . . . 1 . . . . 7 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . 1 . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . 1 . . . . . Heat Transferred 1699 | . 444 185 . . 74 . . 296 . . . 700 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Peak Influence 1214 | 10 257 110 . 5 542 1214 680 748 637 333 116 243 292 Initial 637 | . 6 . . . . 164 637 213 427 333 116 . 130 Average 315 | 1 95 85 . 1 238 661 530 507 527 333 88 107 246 Maximum Alert Level 4 | . 1 . . . 2 4 2 3 2 1 . 1 1 Low Security (%) 43 | 100 87 100 . 100 39 3 . . . . 100 85 14 Level 1 25 | . 12 . . . 52 25 27 29 . 100 . 14 85 Level 2 22 | . . . . . 8 28 72 55 100 . . . . Level 3 6 | . . . . . . 31 . 14 . . . . . Level 4 1 | . . . . . . 11 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . . . 5 . 3 10 . . . 6 . Investigation 8 | . 1 . . . 2 . 2 1 . . . 2 . Extermination 4 | . . . . . . . 1 1 . . . 2 . Reinforcement 9 | . 2 . . . 3 . . 2 . . . 2 . Assault 3 | . . . . . . . . 3 . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Distress Signals 6 | . 1 . . . 2 . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 161 | . 25 4 . . 30 22 5 36 7 . . 19 13 Peak Tracking Total 6 | . 4 3 . . 5 4 2 5 4 . . 6 4 Tactical Retreats 4 | . . . . . . 1 . . . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Traps Triggered 21 | . 3 1 . . . 6 1 1 4 1 . 3 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Machines Disabled 38 | . . . . . 4 8 2 7 1 . . 15 1 Max in Single Turn 5 | . . . . . 1 2 1 1 1 . . 5 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . Garrison Relay 6 | . . . . . . 4 . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Machines Accessed 51 | . 7 2 2 . 9 4 5 8 . . . 14 . Terminals 29 | . 4 1 . . 7 4 . 5 . . . 8 . Fabricators 2 | . . . . . . . 1 . . . . 1 . Repair Stations 8 | . 1 . . . 1 . 1 2 . . . 3 . Recycling Units 3 | . 2 . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . 1 . 1 1 . . . 2 . Total Hacks 120 | . 17 5 6 . 26 7 10 15 . . . 34 . Successful 62 | . 8 2 6 . 14 2 4 8 . . . 18 . Failed 57 | . 9 3 . . 11 5 6 7 . . . 16 . Catastrophic 11 | . 2 . . . . 1 2 2 . . . 4 . Database Lockouts 1 | . . . . . 1 . . . . . . . . Manual 33 | . 6 3 1 . 13 . 1 4 . . . 5 . Terminals 70 | . 11 4 . . 22 7 . 8 . . . 18 . Fabricators 5 | . . . . . . . 3 . . . . 2 . Repair Stations 21 | . 2 . . . 3 . 1 5 . . . 10 . Recycling Units 5 | . 4 . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . Garrison Access 8 | . . . . . 1 . 1 2 . . . 4 . Terminal Hacks 33 | . 5 2 6 . 9 2 . 3 . . . 6 . Record 5 | . . . 5 . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . Prototype ID Bank 5 | . 1 . . . 2 . . . . . . 2 . Open Door 4 | . . 1 . . . 1 . 2 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 12 | . 3 . . . 5 . . . . . . 4 . Zone Layout 1 | . . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . 2 . Network Status 2 | . . . . . . . 1 . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 11 | . 1 . . . 2 . . 3 . . . 5 . Scan Component 7 | . 1 . . . 1 . . 2 . . . 3 . Repair 4 | . . . . . 1 . . 1 . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks 8 | . . . . . 1 . 1 2 . . . 4 . Unlock Access 3 | . . . . . 1 . . 1 . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . 1 . Coupler Status 3 | . . . . . . . . 1 . . . 2 . Unauthorized Hacks 3 | . . . . . 2 . . . . . . 1 . Terminals 1 | . . . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . Mechanics 2 | . . . . . 1 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 40 | . 7 1 . . 8 3 4 8 . . . 9 . Full Trace Events 10 | . 2 1 . . 3 . 1 1 . . . 2 . Feedback Events 2 | . 1 . . . 1 . . . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . Parts Repaired 4 | . . . . . 1 . . 1 . . . 2 . Time 134 | . . . . . 26 . . 51 . . . 57 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . 13 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . Threat Obfuscator 1 | . . . . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 28 | . . . . . . 20 . . 3 . . . 5 Machine Destruction 25 | . . . . . . 17 . . 3 . . . 5 Programmers 3 | . . . . . . 3 . . . . . . . Attached 3 | . . . . . . . . . 2 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Total Allies 4 | . . . . . . 2 . 2 . . . . . Largest Group 2 | . . . . . . 2 . 2 . . . . . Highest-Rated Group 70 | . . . . . . 70 . 62 . . . . . Highest-Rated Ally 39 | . . . . . . 39 . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . 31 . 13 . . . . . Total Damage 526 | . . . . . . 292 . 234 . . . . . Kills 2 | . . . . . . 2 . . . . . . . Allies Corrupted 2 | . . . . . . 1 . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Turns Passed 12527 | 78 1249 331 452 467 1235 2030 1145 1244 490 186 523 2449 648 Spaces Moved 6578 | 58 685 157 248 291 618 735 630 524 344 190 382 1455 261 Core 37 | 3 . . . . . . . 21 13 . . . . Treads 2945 | . . . 97 291 618 735 630 503 71 . . . . Legs 3138 | . 634 157 151 . . . . . . 98 382 1455 261 Wheels 106 | 55 51 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 352 | . . . . . . . . . 260 92 . . . Fastest Speed 26 | 50 80 190 160 160 160 160 163 50 29 26 127 127 125 Average Speed 150 | 78 142 190 178 160 160 238 163 157 56 78 127 129 126 Slowest Speed 260 | 80 260 190 240 160 240 245 163 245 160 130 127 200 127 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 92 34 65 51 50 77 17 81 28 4 89 34 16 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 16 | . . . . . . . . 15 . . . 1 . Terrain Destroyed 242 | . . . . . 34 . 2 68 . . . 137 1 Melee . | . . . . . . . . . . . . . . Projectile 62 | . . . . . 23 . 2 23 . . . 13 1 AOE 180 | . . . . . 11 . . 45 . . . 124 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar Total 8820 | 77 859 180 260 291 862 1014 750 813 624 230 422 1937 501 Wait 1230 | 2 45 6 . . 113 196 90 112 169 13 . 325 159 Move 6568 | 57 684 156 247 290 618 734 629 523 343 190 381 1455 261 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 6 22 3 1 . 26 4 7 22 10 7 1 34 5 Fast Attach 71 | 7 2 1 1 . 7 2 . 6 5 6 17 17 . Attach 48 | . 1 . 2 . 6 1 2 14 8 5 . 6 3 Detach 28 | . 1 . 3 . 4 1 . 4 1 2 3 8 1 Swap 69 | . 13 2 1 . 6 4 4 17 . . 2 13 7 Drop 159 | . 20 5 5 . 28 7 6 21 6 7 18 30 6 Fire 368 | 5 56 6 . . 46 49 10 92 28 . . 39 37 Melee 1 | . . . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 43 | . 15 1 . . . . . . . . . 10 17 Crush 12 | . . . . . 8 . 2 2 . . . . . Escape Stasis 72 | . . . . . . 13 . . 54 . . . 5 Rewire 2 | . . . . . . 2 . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage (discovered 2 exits: [*Rec] / Gar) -7/Garrison -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 11) 474 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Discovered new exit (range 16) 1126 | -10/Materials | Discovered new exit (range 13) 1328 | -10/Materials | Entered Mines 1331 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1335 | -10/Mines | Met a Derelict bent on vengeance 1382 | -10/Mines | Core integrity fell below 50% 1390 | -10/Mines | Discovered new exit (range 10) 1394 | -10/Mines | Discovered new exit (range 6) 1448 | -10/Mines | Found a hidden stash of uninstalled traps 1494 | -10/Mines | Learned location of Storage (-7) 1651 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1651 | -10/Mines | Discovered new exit (range 5) 1659 | -10/Mines | Entered Exiles 1707 | -10/Exiles | Met 8R-AWN 1734 | -10/Exiles | Met EX-HEX 1867 | -10/Exiles | Met EX-BIN 1894 | -10/Exiles | Aligned with FarCom system 1896 | -10/Exiles | Given EX-Vault access code 1939 | -10/Exiles | Opened EX-Vault 1964 | -10/Exiles | Found XL Autogun Array 1996 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2048 | -10/Exiles | Learned location of Zion (-7) 2098 | -10/Exiles | Discovered new exit (range 10) 2111 | -10/Exiles | Left Exiles lab with XL Autogun Array 2111 | -10/Exiles | Entered Mines 2174 | -9/Mines | Discovered new exit (range 10) 2233 | -9/Mines | Discovered new exit (range 9) 2578 | -9/Mines | Entered Materials 2578 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3098 | -8/Materials | Central database locked down 3235 | -8/Materials | Discovered new exit (range 4) 3321 | -8/Materials | Build established: Gunner 3667 | -8/Materials | Repaired Lgt. Armor Plating 3813 | -8/Materials | Identified exit to Garrison 3813 | -8/Materials | Entered Garrison 3843 | -8/Garrison | Triggered checkpoint 3874 | -8/Garrison | Garrison Relay disabled 4009 | -8/Garrison | Installed Relay Interface Framework 4095 | -8/Garrison | Triggered checkpoint 4258 | -8/Garrison | Discovered new exit (range 12) 4429 | -8/Garrison | Rescued a captive Derelict 4430 | -8/Garrison | Rescued a captive Derelict 4599 | -8/Garrison | Triggered checkpoint 4714 | -8/Garrison | Garrison Relay disabled 4941 | -8/Garrison | Triggered checkpoint 5079 | -8/Garrison | Discovered new exit (range 12) 5145 | -8/Garrison | Triggered checkpoint 5174 | -8/Garrison | Garrison Relay disabled 5485 | -8/Garrison | Triggered checkpoint 5529 | -8/Garrison | Garrison Relay disabled 5589 | -8/Garrison | Discovered new exit (range 10) 5704 | -8/Garrison | Learned Factory security intel 5843 | -8/Garrison | Entered Factory 5843 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5844 | -7/Factory | Identified exit to Storage 6284 | -7/Factory | Build established: Hacker-Gunner 6329 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 6399 | -7/Factory | Discovered new exit (range 5) 6988 | -7/Factory | Entered Storage 6998 | -7/Storage | Met a pair of Derelict thieves 7225 | -7/Storage | Lost 4 parts (1p1n2u) 7472 | -7/Storage | Build established: Hacker-Skirmisher 7533 | -7/Storage | System corruption reached 10% 7774 | -7/Storage | Build established: Scavenger-Gunner 7950 | -7/Storage | Garrison activated, responded to threat 8088 | -7/Storage | Identified exit to Garrison 8152 | -7/Storage | Used back door to open Recycling access 8152 | -7/Storage | Discovered new exit (range 5) 8183 | -7/Storage | Repaired Cld. Ion Engine 8188 | -7/Storage | First assault squad dispatched 8222 | -7/Storage | Released all parts (12) 8232 | -7/Storage | Entered Garrison 8416 | -7/Garrison | Triggered checkpoint 8479 | -7/Garrison | Garrison Relay disabled 8590 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 8689 | -7/Garrison | Discovered new exit (range 8) 8722 | -7/Garrison | Entered Factory 8722 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8819 | -6/Factory | Discovered new exit (range 2) 8908 | -6/Factory | Sucked down chute 8908 | -6/Factory | Entered Waste 8908 | -6/Waste | The area was eerily silent 9087 | -6/Waste | Found Damper Plating 9326 | -6/Waste | Discovered new exit (range 10) 9431 | -6/Waste | Entered Factory 9481 | -6/Factory | Build established: Scavenger-Tank 10112 | -6/Factory | Repaired Autogun 10418 | -6/Factory | Build established: Scavenger-Skirmisher 10619 | -6/Factory | Crushed by falling debris 10650 | -6/Factory | Lost 3 parts (1p1u1w) 10932 | -6/Factory | Build established: Gunner 10980 | -6/Factory | Repaired Magnetic Acceleration Cannon 11160 | -6/Factory | Found Exp. Targeting Computer 11880 | -6/Factory | Identified exit to Garrison 11880 | -6/Factory | Entered Garrison 11928 | -6/Garrison | Triggered checkpoint 11974 | -6/Garrison | Garrison Relay disabled 12128 | -6/Garrison | Spotted B-75 Beast 12179 | -6/Garrison | Destroyed B-75 Beast 12296 | -6/Garrison | Lost 3 parts (2u1w) 12528 | -6/Garrison | Self-destructed Last Messages --------------- 12338_ Stasis field depleted. 12357_ Dropped Battle Rifle. 12358_ Acquired Hvy. Laser. 12363_ Dropped Hvy. Laser. 12363_ Acquired Hvy. Laser. 12403_ System corrupted: Substantial component data lost. 12466_ System corrupted: Matter fused (-5). 12495_ 7&N/Y1XFBMW3 QGZ=GBTBGRQC# 12507_ Kicked S-27 Virus. 12507_ Destroyed VTOL Module. 12507_ S-27 Virus system corrupted by crushing effect. 12508_ Kicked S-27 Virus. 12511_ Kicked S-27 Virus out of the way. 12512_ S-27 Virus destroyed. 12513_ Acquired 5 matter. 12513_ Kicked S-27 Virus out of the way. 12523_ Destroyed VTOL Module. 12523_ S-27 Virus system corrupted by crushing effect. 12524_ Kicked S-27 Virus. 12526_ Kicked S-27 Virus out of the way. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????#####??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #############??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????################## #??????? | | ????????????????# #?????????????# #??????? | | ????????????????# #?????????????# #??????? | | ????????????????## #?????????????# #??????? | | ???????????????###"#?????????????# #??????? | | ???????????????#"#=#?????????????# #??????? | | ???????????????#" #???????####### ######## | | ???????????????# !!#???????# | | ???????????????#"!!#???????# ##### | | ???????????????#"# #???????#=#???# ######## | | ???????????????###s######### ##### ####???# | | ?????????????????#[@s [ *[ ;*p ; " ##### | | ?????????????????####s ##=####### ## # | | ????????????????????# ####?????# ## ##### | | ????????????????????#####????????# ## #???# | | ?????????????????????????????????# ## #???# | | ?????????????????????????????????# ## #???# | | ?????????????????????????????????# ####??? | | ?????????????????????????????????# ?????? | | ?????????????????????????????????# ????? | | ?????????????????????????????????####?????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: TH 20 Propulsion Shielding 90 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 72 Item Schematics ----------------- Adv. Shield Generator | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ParticleBombMapper Manual? 0 Play Time 04:18:24 Cumulative 77.0 hours Start 2024.04.12 @ 21:47:26 End 2024.04.13 @ 19:07:39 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e34f3af-ca2e-45a3-996e-800d696feb72