Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 19:07:39

Player: Bulbasornado

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (171)     855
Value Destroyed (6872)     6872
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (2300)               2300
              TOTAL SCORE: 15447

 Bonus
-------
High Alert Combat Kills    522
Follower Combat Kills      80
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             532/850
Matter                     75/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -6/Garrison

 Parts 
-------
>              --- POWER (1) --------
         Light Fission Core
>              --- PROPULSION (4) ---
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY (6) ------
      Improved Cooling System
         Large Storage Unit
  Experimental Targeting Computer
      Hardened Heavy Armor Plating
               Force Field
>              --- WEAPON (4) -------
               Gauss Rifle
               Gauss Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY (15) ---
         Light Fission Core
         Light Fission Core
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
               Matter Compressor (0)
      Advanced Sensor Array
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Thermal Shield
               Relay Coupler [Swarmer] (39)
               System Restoration Module
         Heavy Laser
               Gauss Cannon
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Targeting Computer
               Kinecellerator
      Improved Shield Generator
      Improved Hacking Suite
      Improved System Restoration Module
>              --- WEAPON -----------
               Battle Rifle
               Gauss Rifle
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
         Light Fission Core
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Cooling System
               Matter Compressor
      Advanced Sensor Array
      Hardened Heavy Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Thermal Shield
               Force Field
               Force Field
               Gauss Cannon
               Remote Datajack
[Rating: 69]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             188  | 7   16  3   4   .   19  7   6   37  13  11  19  36  10  
  Power                    19   | 1   3   1   .   .   3   .   1   3   1   1   2   2   1   
    Engine                 11   | 1   3   1   .   .   3   .   1   2   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   1   1   1   1   2   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               39   | 2   6   .   2   .   1   3   1   8   6   5   .   2   3   
    Treads                 17   | .   .   .   2   .   1   3   1   8   2   .   .   .   .   
    Leg                    16   | .   6   .   .   .   .   .   .   .   1   4   .   2   3   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Utility                  86   | 2   5   1   .   .   5   2   4   16  5   2   14  27  3   
    Device                 33   | 1   .   .   .   .   .   .   .   3   1   1   7   17  3   
    Storage                7    | 1   2   .   .   .   1   .   .   1   .   .   .   2   .   
    Processor              8    | .   .   .   .   .   3   .   1   2   .   .   .   2   .   
    Hackware               8    | .   .   .   .   .   .   .   2   .   2   1   .   3   .   
    Protection             30   | .   3   1   .   .   1   2   1   10  2   .   7   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   1   2   .   10  2   .   10  1   3   3   5   3   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   
    Ballistic Gun          21   | 2   1   1   1   .   4   1   .   5   1   2   1   2   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   2   .   1   1   3   2   
    Launcher               3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   4   .   .   3   .   .   1   .   .   
Parts Lost                 14   | .   1   .   .   .   .   .   .   6   .   .   .   4   3   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   3   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      4    | .   1   .   .   .   .   .   .   4   .   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 96  100 77  72  76  94  53  82  93  97  90  
  Engine                   6    | .   14  14  14  14  9   9   7   6   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   6   6   5   6   
  Treads                   10   | .   .   .   9   28  18  18  23  22  9   .   .   .   .   
  Leg                      11   | .   26  28  18  .   .   .   .   .   1   11  26  26  26  
  Device                   5    | .   .   .   .   .   .   .   .   5   4   9   12  20  12  
  Storage                  7    | .   14  14  14  14  9   9   7   6   .   .   .   5   6   
  Processor                7    | .   .   .   .   .   14  18  15  6   .   .   .   1   6   
  Hackware                 3    | .   .   .   .   .   .   .   13  6   7   16  6   3   .   
  Protection               9    | .   13  14  14  14  12  9   1   10  14  13  18  3   6   
  Energy Cannon            1    | .   6   14  5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   21  14  10  14  8   9   7   23  7   8   15  16  11  
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   1   .   .   6   9   12  
Naked Turns                17   | .   .   .   .   .   .   .   .   10  7   .   .   .   .   
Heaviest Build             96   | 12  29  29  29  27  44  46  49  58  10  30  68  96  77  
  Greatest Support         80   | 20  20  20  40  40  40  40  60  60  40  76  76  80  80  
  Greatest Overweight (x)  2    | .   2   1   1   .   1   1   .   1   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  5   5   5   20  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  14  5   5   5   18  15  
  Most Carried             20   | 6   15  15  15  15  15  15  15  15  5   5   5   20  15  
  Average Carried          14   | 4   11  14  14  15  14  14  14  14  2   4   4   18  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   15  15  
  Final Carried            15   | 6   15  15  15  15  15  15  15  5   5   5   5   15  15  

 Class Distribution 
--------------------
 33% | Gunner
 21% | Mutant
  9% | Hacker-Gunner
  8% | Scavenger-Tank
  6% | Scavenger-Gunner
  4% | Tank
  4% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -8/Garrison
    Hacker-Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -6/Waste
           Gunner | -6/Factory
             Tank | -6/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  
Matter Collected           6520 | 288  296  46   8    11   832  786  327  1569 248  .    389  1333 387  
  Remotely                 194  | .    .    .    .    .    .    .    .    .    .    .    .    194  .    
Salvage Created            7112 | 104  645  55   .    11   1054 1074 487  1931 248  .    .    1278 225  
  Parts                    381  | 5    44   5    .    1    69   66   17   100  14   .    .    53   7    
Haulers Intercepted        9    | .    2    .    .    .    1    .    .    5    .    .    .    1    .    
Recyclers Shooed           4    | 1    1    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Combat Hostiles Destroyed  120  | .   12  4   .   .   19  24  3   28  7   .   .   16  7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     98   | .   9   2   .   .   18  24  3   24  7   .   .   7   4   
  Cannons                  17   | .   3   2   .   .   1   .   .   1   .   .   .   8   2   
  AOE                      4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   
Classes Destroyed          17   | 2   5   .   .   .   1   5   .   3   .   .   .   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   1   .   .   .   4   .   
  Builder                  3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   1   .   .   5   .   .   .   1   .   
  Recycler                 13   | 1   1   .   .   .   1   .   3   2   .   .   .   5   .   
  Operator                 5    | .   2   .   .   .   2   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   3   .   .   .   4   .   2   2   .   .   .   2   .   
  Swarmer                  36   | .   6   4   .   .   3   7   .   4   4   .   .   7   1   
  Grunt                    42   | .   6   .   .   .   12  6   2   7   3   .   .   3   3   
  Brawler                  6    | .   .   .   .   .   .   1   .   5   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   4   2   .   5   .   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   4   .   2   .   .   .   3   2   
  Programmer               5    | .   .   .   .   .   .   1   1   1   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 2   4   3   .   1   7   4   4   10  4   .   .   7   2   
  Combat Bots Only         6    | .   3   3   .   .   5   4   2   5   4   .   .   6   2   
Max Kills in Single Turn   5    | 1   1   1   .   1   2   1   1   3   1   .   .   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  
Hostile Shots Fired        601   | .    56   18   .    .    27   45   .    185  41   .    .    93   136  
  Missed                   180   | .    13   5    .    .    5    17   .    59   12   .    .    35   34   
Damage Taken               6278  | .    570  142  .    .    289  340  .    2113 435  .    .    1418 971  
  Core                     801   | .    108  53   .    .    55   37   .    150  80   .    .    246  72   
  Absorbed by Shields      245   | .    .    .    .    .    .    .    .    .    .    .    .    114  131  
  Redirected to Shielding  180   | .    60   9    .    .    11   .    .    100  .    .    .    .    .    
  Ignored by Resistances   35    | .    .    .    .    .    .    .    .    .    .    .    .    35   .    
  Regen/Repaired (Parts)   322   | .    .    .    .    .    50   .    .    81   .    .    .    191  .    
Core Remaining (%)         71    | 100  .    .    .    35   .    83   .    .    67   .    .    .    .    
Volleys Fired              368   | 5    56   6    .    .    46   49   10   92   28   .    .    39   37   
  Largest                  4     | 2    2    2    .    .    2    1    1    4    1    .    .    4    4    
  Hottest                  159   | 40   88   88   .    .    95   60   60   153  20   .    .    159  159  
Shots Fired                796   | 10   112  13   .    1    50   49   10   264  26   .    .    146  115  
  Gun                      627   | 10   97   6    .    1    44   49   10   236  26   .    .    92   56   
  Cannon                   160   | .    15   7    .    .    3    .    .    23   .    .    .    54   58   
  Launcher                 8     | .    .    .    .    .    3    .    .    5    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  749   | 10   97   6    .    1    44   49   10   246  26   .    .    146  114  
  Thermal                  38    | .    15   7    .    .    3    .    .    13   .    .    .    .    .    
  Explosive                8     | .    .    .    .    .    3    .    .    5    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | 8    9    6    .    .    35   18   7    16   12   .    .    8    10   
  Robot Miss Streak        6     | .    3    2    .    .    3    4    6    4    2    .    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        3     | .    2    .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           521   | 8    70   8    .    1    42   43   9    158  17   .    .    89   76   
  Core Hits                318   | 3    33   5    .    .    42   36   11   85   11   .    .    67   25   
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Critical Strikes         11    | .    .    .    .    .    .    .    .    3    .    .    .    3    5    
    Destroy                5     | .    .    .    .    .    .    .    .    2    .    .    .    1    2    
    Blast                  6     | .    .    .    .    .    .    .    .    1    .    .    .    2    3    
Melee Attacks              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17427 | 88   901  141  .    67   2554 2299 481  4984 412  .    .    3670 1830 
  Guns                     11938 | 88   592  25   .    .    2405 2299 478  3877 412  .    .    1076 686  
  Cannons                  2709  | .    251  104  .    .    50   .    .    366  .    .    .    957  981  
  Explosions               2347  | .    .    .    .    .    65   .    .    741  .    .    .    1541 .    
  Melee                    67    | .    .    .    .    67   .    .    .    .    .    .    .    .    .    
  Ramming                  366   | .    58   12   .    .    34   .    3    .    .    .    .    96   163  
  Kinetic                  14042 | 88   592  25   .    .    2405 2299 478  4043 412  .    .    2033 1667 
  Thermal                  1729  | .    251  104  .    .    50   .    .    200  .    .    .    1124 .    
  Explosive                966   | .    .    .    .    .    65   .    .    741  .    .    .    160  .    
  Electromagnetic          257   | .    .    .    .    .    .    .    .    .    .    .    .    257  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 67    | .    .    .    .    67   .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    2    2    2    1    2    .    11   11   .    .    7    3    
  Average Corruption       3     | .    1    2    2    2    1    1    .    9    11   .    .    3    2    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    5    6    4    7    10   18   .    39   18   .    .    21   10   
    Message Errors         21    | .    1    .    .    1    1    2    .    6    2    .    .    5    3    
    Matter Fused           35    | .    1    1    1    1    2    7    .    13   3    .    .    2    4    
    Heat Flow Errors       16    | .    1    .    1    .    .    6    .    1    4    .    .    2    1    
    Energy Discharges      19    | .    1    1    1    1    2    .    .    5    2    .    .    6    .    
    Parts Fused            4     | .    .    2    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    1    1    1    2    1    1    .    3    1    .    .    1    1    
    Data Loss (major)      9     | .    .    .    .    1    3    .    .    1    2    .    .    1    1    
    Misfires               6     | .    .    1    .    1    1    .    .    1    1    .    .    1    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    7    3    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            388   | .    .    1    .    27   8    .    .    49   .    .    .    273  30   
  Projectiles              89    | .    .    1    .    .    8    .    .    22   .    .    .    46   12   
  Explosions               254   | .    .    .    .    .    .    .    .    27   .    .    .    227  .    
  Melee                    45    | .    .    .    .    27   .    .    .    .    .    .    .    .    18   
Knockbacks                 19    | .    .    .    .    .    .    .    .    3    .    .    .    10   6    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    2    .    .    .    8    6    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      480   | .    .    .    .    .    .    .    .    231  .    .    .    249  .    
  Shots                    9     | .    .    .    .    .    .    .    .    5    .    .    .    4    .    
  Rammed                   10    | .    .    .    .    .    7    .    2    1    .    .    .    .    .    
Targets Rammed             55    | .    15   1    .    .    8    .    2    2    .    .    .    10   17   
  Kicked                   43    | .    15   1    .    .    .    .    .    .    .    .    .    10   17   
  Crushed                  2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Highest Temperature        388   | .    229  124  173  .    326  378  98   388  217  .    .    307  388  
  Average Temperature      102   | .    51   53   87   .    77   87   38   99   89   .    .    87   178  
  Received Heat Transfer   962   | .    189  .    .    .    126  81   .    402  72   .    .    35   57   
  Effects                  8     | .    .    .    .    .    .    .    .    1    .    .    .    .    7    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         1699  | .    444  185  .    .    74   .    .    296  .    .    .    700  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  
Peak Influence             1214 | 10   257  110  .    5    542  1214 680  748  637  333  116  243  292  
  Initial                  637  | .    6    .    .    .    .    164  637  213  427  333  116  .    130  
  Average                  315  | 1    95   85   .    1    238  661  530  507  527  333  88   107  246  
Maximum Alert Level        4    | .    1    .    .    .    2    4    2    3    2    1    .    1    1    
  Low Security (%)         43   | 100  87   100  .    100  39   3    .    .    .    .    100  85   14   
  Level 1                  25   | .    12   .    .    .    52   25   27   29   .    100  .    14   85   
  Level 2                  22   | .    .    .    .    .    8    28   72   55   100  .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    31   .    14   .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    .    .    5    .    3    10   .    .    .    6    .    
  Investigation            8    | .    1    .    .    .    2    .    2    1    .    .    .    2    .    
  Extermination            4    | .    .    .    .    .    .    .    1    1    .    .    .    2    .    
  Reinforcement            9    | .    2    .    .    .    3    .    .    2    .    .    .    2    .    
  Assault                  3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Distress Signals           6    | .   1   .   .   .   2   .   .   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   25  4   .   .   30  22  5   36  7   .   .   19  13  
  Peak Tracking Total      6    | .   4   3   .   .   5   4   2   5   4   .   .   6   4   
  Tactical Retreats        4    | .   .   .   .   .   .   1   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Traps Triggered            21   | .   3   1   .   .   .   6   1   1   4   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Machines Disabled          38   | .   .   .   .   .   4   8   2   7   1   .   .   15  1   
  Max in Single Turn       5    | .   .   .   .   .   1   2   1   1   1   .   .   5   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   4   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Machines Accessed          51   | .   7   2   2   .   9   4   5   8   .   .   .   14  .   
  Terminals                29   | .   4   1   .   .   7   4   .   5   .   .   .   8   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          8    | .   1   .   .   .   1   .   1   2   .   .   .   3   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   1   .   .   .   2   .   
Total Hacks                120  | .   17  5   6   .   26  7   10  15  .   .   .   34  .   
  Successful               62   | .   8   2   6   .   14  2   4   8   .   .   .   18  .   
  Failed                   57   | .   9   3   .   .   11  5   6   7   .   .   .   16  .   
    Catastrophic           11   | .   2   .   .   .   .   1   2   2   .   .   .   4   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   33   | .   6   3   1   .   13  .   1   4   .   .   .   5   .   
  Terminals                70   | .   11  4   .   .   22  7   .   8   .   .   .   18  .   
  Fabricators              5    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Repair Stations          21   | .   2   .   .   .   3   .   1   5   .   .   .   10  .   
  Recycling Units          5    | .   4   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   2   .   .   .   4   .   
Terminal Hacks             33   | .   5   2   6   .   9   2   .   3   .   .   .   6   .   
  Record                   5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   2   .   .   .   .   .   .   2   .   
  Open Door                4    | .   .   1   .   .   .   1   .   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             12   | .   3   .   .   .   5   .   .   .   .   .   .   4   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       11   | .   1   .   .   .   2   .   .   3   .   .   .   5   .   
  Scan Component           7    | .   1   .   .   .   1   .   .   2   .   .   .   3   .   
  Repair                   4    | .   .   .   .   .   1   .   .   1   .   .   .   2   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   1   2   .   .   .   4   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   
Unauthorized Hacks         3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Mechanics              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         40   | .   7   1   .   .   8   3   4   8   .   .   .   9   .   
  Full Trace Events        10   | .   2   1   .   .   3   .   1   1   .   .   .   2   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   .   1   .   .   .   2   .   
  Time                     134  | .   .   .   .   .   26  .   .   51  .   .   .   57  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   13  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    28   | .   .   .   .   .   .   20  .   .   3   .   .   .   5   
  Machine Destruction      25   | .   .   .   .   .   .   17  .   .   3   .   .   .   5   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Total Allies               4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Highest-Rated Group      70   | .   .   .   .   .   .   70  .   62  .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   31  .   13  .   .   .   .   .   
  Total Damage             526  | .   .   .   .   .   .   292 .   234 .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Sto Gar Fac Was Fac Gar 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  
Turns Passed               12527 | 78   1249 331  452  467  1235 2030 1145 1244 490  186  523  2449 648  
Spaces Moved               6578  | 58   685  157  248  291  618  735  630  524  344  190  382  1455 261  
  Core                     37    | 3    .    .    .    .    .    .    .    21   13   .    .    .    .    
  Treads                   2945  | .    .    .    97   291  618  735  630  503  71   .    .    .    .    
  Legs                     3138  | .    634  157  151  .    .    .    .    .    .    98   382  1455 261  
  Wheels                   106   | 55   51   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   352   | .    .    .    .    .    .    .    .    .    260  92   .    .    .    
  Fastest Speed            26    | 50   80   190  160  160  160  160  163  50   29   26   127  127  125  
  Average Speed            150   | 78   142  190  178  160  160  238  163  157  56   78   127  129  126  
  Slowest Speed            260   | 80   260  190  240  160  240  245  163  245  160  130  127  200  127  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45    | 3    92   34   65   51   50   77   17   81   28   4    89   34   16   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    15   .    .    .    1    .    
Terrain Destroyed          242   | .    .    .    .    .    34   .    2    68   .    .    .    137  1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               62    | .    .    .    .    .    23   .    2    23   .    .    .    13   1    
  AOE                      180   | .    .    .    .    .    11   .    .    45   .    .    .    124  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  
Total                      8820 | 77   859  180  260  291  862  1014 750  813  624  230  422  1937 501  
  Wait                     1230 | 2    45   6    .    .    113  196  90   112  169  13   .    325  159  
  Move                     6568 | 57   684  156  247  290  618  734  629  523  343  190  381  1455 261  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  148  | 6    22   3    1    .    26   4    7    22   10   7    1    34   5    
  Fast Attach              71   | 7    2    1    1    .    7    2    .    6    5    6    17   17   .    
  Attach                   48   | .    1    .    2    .    6    1    2    14   8    5    .    6    3    
  Detach                   28   | .    1    .    3    .    4    1    .    4    1    2    3    8    1    
  Swap                     69   | .    13   2    1    .    6    4    4    17   .    .    2    13   7    
  Drop                     159  | .    20   5    5    .    28   7    6    21   6    7    18   30   6    
  Fire                     368  | 5    56   6    .    .    46   49   10   92   28   .    .    39   37   
  Melee                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     43   | .    15   1    .    .    .    .    .    .    .    .    .    10   17   
  Crush                    12   | .    .    .    .    .    8    .    2    2    .    .    .    .    .    
  Escape Stasis            72   | .    .    .    .    .    .    13   .    .    54   .    .    .    5    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / *Sto)
-7/Storage (discovered 2 exits: [*Rec] / Gar)
-7/Garrison
-6/Factory
-6/Waste
-6/Factory
-6/Garrison

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 14)
    79 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   369 | -10/Materials | Discovered new exit (range 11)
   474 | -10/Materials | Discovered new exit (range 16)
   640 | -10/Materials | Discovered new exit (range 16)
  1126 | -10/Materials | Discovered new exit (range 13)
  1328 | -10/Materials | Entered Mines
  1331 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1335 | -10/Mines     | Met a Derelict bent on vengeance
  1382 | -10/Mines     | Core integrity fell below 50%
  1390 | -10/Mines     | Discovered new exit (range 10)
  1394 | -10/Mines     | Discovered new exit (range 6)
  1448 | -10/Mines     | Found a hidden stash of uninstalled traps
  1494 | -10/Mines     | Learned location of Storage (-7)
  1651 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1651 | -10/Mines     | Discovered new exit (range 5)
  1659 | -10/Mines     | Entered Exiles
  1707 | -10/Exiles    | Met 8R-AWN
  1734 | -10/Exiles    | Met EX-HEX
  1867 | -10/Exiles    | Met EX-BIN
  1894 | -10/Exiles    | Aligned with FarCom system
  1896 | -10/Exiles    | Given EX-Vault access code
  1939 | -10/Exiles    | Opened EX-Vault
  1964 | -10/Exiles    | Found XL Autogun Array
  1996 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2048 | -10/Exiles    | Learned location of Zion (-7)
  2098 | -10/Exiles    | Discovered new exit (range 10)
  2111 | -10/Exiles    | Left Exiles lab with XL Autogun Array
  2111 | -10/Exiles    | Entered Mines
  2174 | -9/Mines      | Discovered new exit (range 10)
  2233 | -9/Mines      | Discovered new exit (range 9)
  2578 | -9/Mines      | Entered Materials
  2578 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  3098 | -8/Materials  | Central database locked down
  3235 | -8/Materials  | Discovered new exit (range 4)
  3321 | -8/Materials  | Build established: Gunner
  3667 | -8/Materials  | Repaired Lgt. Armor Plating
  3813 | -8/Materials  | Identified exit to Garrison
  3813 | -8/Materials  | Entered Garrison
  3843 | -8/Garrison   | Triggered checkpoint
  3874 | -8/Garrison   | Garrison Relay disabled
  4009 | -8/Garrison   | Installed Relay Interface Framework
  4095 | -8/Garrison   | Triggered checkpoint
  4258 | -8/Garrison   | Discovered new exit (range 12)
  4429 | -8/Garrison   | Rescued a captive Derelict
  4430 | -8/Garrison   | Rescued a captive Derelict
  4599 | -8/Garrison   | Triggered checkpoint
  4714 | -8/Garrison   | Garrison Relay disabled
  4941 | -8/Garrison   | Triggered checkpoint
  5079 | -8/Garrison   | Discovered new exit (range 12)
  5145 | -8/Garrison   | Triggered checkpoint
  5174 | -8/Garrison   | Garrison Relay disabled
  5485 | -8/Garrison   | Triggered checkpoint
  5529 | -8/Garrison   | Garrison Relay disabled
  5589 | -8/Garrison   | Discovered new exit (range 10)
  5704 | -8/Garrison   | Learned Factory security intel
  5843 | -8/Garrison   | Entered Factory
  5843 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5844 | -7/Factory    | Identified exit to Storage
  6284 | -7/Factory    | Build established: Hacker-Gunner
  6329 | -7/Factory    | Fabricated Imp. Kinecellerator (x1)
  6399 | -7/Factory    | Discovered new exit (range 5)
  6988 | -7/Factory    | Entered Storage
  6998 | -7/Storage    | Met a pair of Derelict thieves
  7225 | -7/Storage    | Lost 4 parts (1p1n2u)
  7472 | -7/Storage    | Build established: Hacker-Skirmisher
  7533 | -7/Storage    | System corruption reached 10%
  7774 | -7/Storage    | Build established: Scavenger-Gunner
  7950 | -7/Storage    | Garrison activated, responded to threat
  8088 | -7/Storage    | Identified exit to Garrison
  8152 | -7/Storage    | Used back door to open Recycling access
  8152 | -7/Storage    | Discovered new exit (range 5)
  8183 | -7/Storage    | Repaired Cld. Ion Engine
  8188 | -7/Storage    | First assault squad dispatched
  8222 | -7/Storage    | Released all parts (12)
  8232 | -7/Storage    | Entered Garrison
  8416 | -7/Garrison   | Triggered checkpoint
  8479 | -7/Garrison   | Garrison Relay disabled
  8590 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  8689 | -7/Garrison   | Discovered new exit (range 8)
  8722 | -7/Garrison   | Entered Factory
  8722 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8819 | -6/Factory    | Discovered new exit (range 2)
  8908 | -6/Factory    | Sucked down chute
  8908 | -6/Factory    | Entered Waste
  8908 | -6/Waste      | The area was eerily silent
  9087 | -6/Waste      | Found Damper Plating
  9326 | -6/Waste      | Discovered new exit (range 10)
  9431 | -6/Waste      | Entered Factory
  9481 | -6/Factory    | Build established: Scavenger-Tank
 10112 | -6/Factory    | Repaired Autogun
 10418 | -6/Factory    | Build established: Scavenger-Skirmisher
 10619 | -6/Factory    | Crushed by falling debris
 10650 | -6/Factory    | Lost 3 parts (1p1u1w)
 10932 | -6/Factory    | Build established: Gunner
 10980 | -6/Factory    | Repaired Magnetic Acceleration Cannon
 11160 | -6/Factory    | Found Exp. Targeting Computer
 11880 | -6/Factory    | Identified exit to Garrison
 11880 | -6/Factory    | Entered Garrison
 11928 | -6/Garrison   | Triggered checkpoint
 11974 | -6/Garrison   | Garrison Relay disabled
 12128 | -6/Garrison   | Spotted B-75 Beast
 12179 | -6/Garrison   | Destroyed B-75 Beast
 12296 | -6/Garrison   | Lost 3 parts (2u1w)
 12528 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
12338_ Stasis field depleted.
12357_ Dropped Battle Rifle.
12358_ Acquired Hvy. Laser.
12363_ Dropped Hvy. Laser.
12363_ Acquired Hvy. Laser.
12403_ System corrupted: Substantial component data lost.
12466_ System corrupted: Matter fused (-5).
12495_ 7&N/Y1XFBMW3 QGZ=GBTBGRQC#
12507_ Kicked S-27 Virus.
12507_ Destroyed VTOL Module.
12507_ S-27 Virus system corrupted by crushing effect.
12508_ Kicked S-27 Virus. <x2>
12511_ Kicked S-27 Virus out of the way. <x2>
12512_ S-27 Virus destroyed.
12513_ Acquired 5 matter.
12513_ Kicked S-27 Virus out of the way. <x9>
12523_ Destroyed VTOL Module.
12523_ S-27 Virus system corrupted by crushing effect.
12524_ Kicked S-27 Virus.
12526_ Kicked S-27 Virus out of the way. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             600
Resistance: TH             20
Propulsion Shielding       90
Weapon Shielding           66
Evasion (%)                64
Targeting Accuracy         12
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        72

 Item Schematics 
-----------------
 Adv. Shield Generator | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Kinecellerator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              ParticleBombMapper
  Manual?         0
Play Time         04:18:24
  Cumulative      77.0 hours
  Start           2024.04.12 @ 21:47:26
  End             2024.04.13 @ 19:07:39
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           31
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e34f3af-ca2e-45a3-996e-800d696feb72