Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 02:48:25 Player: woegarden Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (8) 40 Value Destroyed (137) 137 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 9397 Bonus ------- Follower Combat Kills 40 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 24/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter System Restoration Module Heavy Shock Bomb Launcher Carbide Saw Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Experimental Power Amplifier Experimental Power Amplifier > --- WEAPON ----------- Phase Gun > --- INVENTORY -------- Advanced Signal Interpreter System Restoration Module Heavy Shock Bomb Launcher Carbide Saw [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 . . 2 . 2 2 Power 3 | . . . . . 1 . . . . . . 1 . . 1 . . . Propulsion 4 | . . 2 . . 1 . . . . . . . . . 1 . . . Utility 9 | . . . . 2 . . . . . 2 2 . . . . . 1 2 Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . Parts Attached 68 | . . 7 3 6 4 1 1 . 1 15 9 1 2 . . 12 6 . Power 11 | . . 1 1 . 1 . . . 1 2 2 1 . . . 2 . . Engine 3 | . . . . . 1 . . . . 2 . . . . . . . . Core 7 | . . 1 1 . . . . . 1 . 2 1 . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 26 | . . 4 1 3 1 . 1 . . 7 3 . . . . 5 1 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 3 1 . Flight 21 | . . 4 1 3 1 . 1 . . 7 3 . . . . 1 . . Utility 16 | . . 1 . 1 2 . . . . 4 2 . 1 . . 1 4 . Device 11 | . . . . 1 1 . . . . 2 1 . 1 . . 1 4 . Storage . | . . . . . . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . 1 . . . . . . . Hackware 2 | . . . . . 1 . . . . 1 . . . . . . . . Protection 2 | . . 1 . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 15 | . . 1 1 2 . 1 . . . 2 2 . 1 . . 4 1 . Energy Gun 8 | . . 1 . 1 . . . . . 2 1 . . . . 2 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 2 | . . . . 1 . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . . . . 1 . Parts Lost 43 | . . . 2 . . . 2 . 3 12 10 . 2 . . 9 . 3 Power 11 | . . . 1 . . . 2 . . 3 2 . . . . 2 . 1 Propulsion 14 | . . . 1 . . . . . . 4 3 . 1 . . 3 . 2 Utility 10 | . . . . . . . . . 1 3 3 . 1 . . 2 . . Weapon 8 | . . . . . . . . . 2 2 2 . . . . 2 . . Highest Loss Streak 10 | . . . 2 . . . 2 . 2 6 10 . 2 . . 6 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 79 82 100 88 97 100 96 84 82 73 47 26 28 21 . 16 19 19 Engine 3 | . 14 6 . . 6 7 7 . . 5 . . . . . . . . Core 3 | . . 5 11 9 7 7 3 . 2 2 7 5 5 5 . 1 . . Leg 2 | . 28 2 . . . . . . . . . . . . . 1 . . Flight 23 | . . 41 44 36 38 38 38 38 38 30 18 10 9 5 . . . . Device 5 | . . . . 9 7 7 7 7 7 9 3 . 2 . . . 2 9 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 2 . . . . . . . Hackware 3 | . . . . . 4 7 7 7 5 6 5 5 5 5 . 2 . . Protection 3 | . . 5 11 9 7 7 7 7 7 4 . . . . . . . . Energy Gun 4 | . 22 12 12 7 7 . . . . 4 3 . . . . . 2 2 Ballistic Gun 3 | . . . . 3 7 14 15 15 12 . . . . . . . . . Naked Turns 93 | . . . . . . . . . . . . . . . . 19 . 74 Heaviest Build 40 | 13 13 15 17 18 24 23 22 12 19 30 25 5 15 5 5 22 40 40 Greatest Support 78 | 20 20 16 17 26 30 30 30 30 15 33 28 10 10 5 5 78 61 61 Greatest Overweight (x) 4 | . . . 1 . . . . 1 1 1 1 . 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 4 4 Average Carried 6 | 6 7 6 6 6 7 7 8 8 8 7 6 4 4 5 5 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 8 8 8 8 8 8 8 5 4 5 5 5 3 4 4 Class Distribution -------------------- 50% | Sprinter 45% | Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Matter Collected 602 | 200 . . . 46 . 87 50 . . 59 . . 32 74 . 48 . 6 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 198 | . 46 . 18 57 . . 50 . . . . . . . . 27 . . Parts 17 | . 8 . . 3 . . 1 . . . . . . . . 5 . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 7 . . . . 1 . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 7 | . 3 . 1 . . . 2 . . . . . . . . 1 . . Guns 6 | . 3 . 1 . . . 2 . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . 1 . . Classes Destroyed 5 | . 1 . 1 2 . . . . . . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . Swarmer 5 | . 3 . . . . . 2 . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . 1 . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 3 | . 3 . 1 2 . . 2 . . . . . . . . 1 . . Combat Bots Only 3 | . 3 . 1 . . . 2 . . . . . . . . 1 . . Max Kills in Single Turn 1 | . 1 . 1 1 . . 1 . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Damage Taken 7816 | . 62 93 194 . 158 77 283 . 261 848 824 27 135 122 . 2639 . 2093 Core 3745 | . 8 . 36 . 51 29 72 . 63 156 301 27 84 82 . 1232 . 1604 Absorbed by Shields 294 | . . . . . . . . . . 224 8 . . . . 62 . . Redirected to Shielding 201 | . . 9 18 . 7 6 19 . 33 109 . . . . . . . . Regen/Repaired (Parts) 13 | . . . . . . . . . . 13 . . . . . . . . Core Remaining (%) 79 | 100 96 . 91 100 . . . . 69 81 69 . . 83 . 5 100 . Volleys Fired 39 | . 5 . 6 6 . . 8 . . 2 4 . . . . 7 1 . Largest 2 | . 2 . 1 2 . . 2 . . 1 1 . . . . 2 1 . Hottest 176 | . 90 . 40 90 . . 50 . . 55 81 . . . . 176 88 . Shots Fired 55 | . 10 . 6 8 . . 16 . . 2 4 . . . . 8 1 . Gun 50 | . 10 . 5 8 . . 16 . . 2 4 . . . . 4 1 . Cannon 4 | . . . . . . . . . . . . . . . . 4 . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . 2 . . 16 . . . . . . . . . . . Thermal 25 | . 10 . . 2 . . . . . . 4 . . . . 8 1 . Explosive 1 | . . . 1 . . . . . . . . . . . . . . . Electromagnetic 11 | . . . 5 4 . . . . . 2 . . . . . . . . Robot Hit Streak 5 | . 3 . 4 5 . . 3 . . 4 5 . . . . 2 . . Robot Miss Streak 8 | . 1 . 1 8 . . 2 . . . 1 . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 29 | . 4 . 4 4 . . 9 . . 1 2 . . . . 5 . . Core Hits 15 | . 3 . 2 3 . . 3 . . . 2 . . . . 2 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 591 | . 73 . 46 57 . . 160 . . 16 53 . . . . 186 . . Guns 451 | . 73 . 46 57 . . 160 . . 16 47 . . . . 52 . . Cannons 125 | . . . . . . . . . . . . . . . . 125 . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . 6 . . . . 9 . . Kinetic 191 | . . . . 31 . . 160 . . . . . . . . . . . Thermal 323 | . 73 . . 26 . . . . . . 47 . . . . 177 . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 62 | . . . 46 . . . . . . 16 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 6 . . . . . 2 . 5 Average Corruption 3 | . . . . . . . . . . 4 . . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 . . . . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . 40 . . . . . . . 3 . . . . 3 . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . 1 . . . . 5 . . Targets Rammed 6 | . . . . . . . . . . . 1 . . . . 5 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 90 8 15 68 219 261 78 . . 229 375 . . . . . 26 . Average Temperature 94 | . 42 5 8 35 95 130 30 . . 49 140 . . . . . 13 . Received Heat Transfer 499 | . . 33 . . 6 18 . . . 156 187 . 9 . . . . 90 Effects 3 | . . . . . . 2 . . . . 1 . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 499 | . 210 . . 30 . . . . . . 74 . . . . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Peak Influence 615 | . 130 129 116 116 142 . . . . 615 332 172 . . 54 57 26 75 Initial 242 | . . 54 49 44 52 . . . . 25 242 157 . . 54 40 11 15 Average 120 | . 78 90 59 53 87 . . . . 224 278 166 . . 54 30 15 40 Maximum Alert Level 2 | . . . . . . . . . . 2 1 . . . . . . . Low Security (%) 82 | 100 100 100 100 100 100 . . . . 64 . 100 . . 100 100 100 100 Level 1 12 | . . . . . . . . . . 10 100 . . . . . . . Level 2 5 | . . . . . . . . . . 24 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 1 1 . . . . 2 . . . . . 3 . . Investigation 1 | . . . . . 1 . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . . 1 . . . . . 2 . . . . . 3 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Distress Signals 3 | . . 1 . . . . . . . 2 . . . . . . . . Communications Jammed 8 | . . . . . . . . . . . 8 . . . . . . . Distress Signals 8 | . . . . . . . . . . . 8 . . . . . . . Times Spotted 164 | . 5 6 8 4 6 4 13 . 5 49 30 1 2 3 . 12 . 16 Peak Tracking Total 27 | . 5 5 7 4 5 3 5 . 5 16 27 2 1 3 . 6 . 12 Tactical Retreats 30 | . 1 1 2 1 1 2 3 . . 11 3 . 1 . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 5 | . . . . . 1 . . . . 1 . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 11 | . 1 1 . . 1 . . 4 . 3 . . . . 1 . . . Terminals 6 | . 1 1 . . 1 . . . . 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 40 | . 2 1 . . 1 . . 28 . 6 . . . . 2 . . . Successful 36 | . 2 . . . 1 . . 28 . 4 . . . . 1 . . . Failed 4 | . . 1 . . . . . . . 2 . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 3 | . . 1 . . 1 . . 1 . . . . . . . . . . Terminals 10 | . 2 1 . . 1 . . . . 4 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 34 | . 2 . . . 1 . . 28 . 2 . . . . 1 . . . Record 11 | . . . . . . . . 11 . . . . . . . . . . Part Schematic 10 | . . . . . . . . 9 . 1 . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . . . 2 . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 9 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . Time 51 | . . . . . . . . . . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 91 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 91 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 10 3 . . . . . . . . Total Damage 514 | . . . . . . . . . 369 145 . . . . . . . . Kills 4 | . . . . . . . . . 3 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Turns Passed 2285 | 3 155 108 88 78 190 148 65 102 175 356 166 62 129 26 2 188 83 161 Spaces Moved 4777 | 3 104 292 214 173 630 517 152 110 418 703 339 157 281 64 5 153 144 318 Core 206 | . . . . . . . . . . . . . . . . 57 . 149 Treads . | . . . . . . . . . . . . . . . . . . . Legs 159 | 3 104 . . . . . . . . . . . . . . 52 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 333 | . . . . . . . . . . . . . . . . 20 144 169 Flight 4079 | . . 292 214 173 630 517 152 110 418 703 339 157 281 64 5 24 . . Fastest Speed 27 | 120 120 31 31 31 28 28 27 27 32 27 28 37 37 40 40 40 45 45 Average Speed 39 | 120 120 31 33 31 28 28 27 75 40 31 38 37 39 40 40 85 49 50 Slowest Speed 360 | 120 120 31 111 31 28 28 28 107 105 120 107 37 107 40 40 190 56 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . 4 2 . . . 2 . . 22 7 2 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 30 24 49 22 17 68 16 74 57 23 11 4 47 16 . 92 4 10 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 . . 1 . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . . 1 1 . 1 . . 1 . Scrap Searched 10 | . . . 2 . . 4 . . 2 . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 5 | . . . 4 . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . . 1 . . AOE 4 | . . . 4 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Res DSF Res Acc Total 5081 | 2 126 306 221 189 643 520 159 129 423 811 362 158 298 63 4 198 151 318 Wait 151 | . 7 . . . . . . 20 3 98 . 3 14 . . 6 . . Move 4685 | 2 103 283 209 172 629 516 148 109 417 661 326 152 278 63 4 152 143 318 Hop 34 | . . 4 2 . . . 1 . . 19 5 2 1 . . . . . Pick Up 40 | . 6 7 1 2 6 1 . . 1 9 4 . 1 . . 1 1 . Fast Attach 33 | . . 2 . . 1 1 . . 1 5 5 . 2 . . 10 6 . Attach 22 | . . 5 2 2 2 . . . . 4 4 1 . . . 2 . . Detach 2 | . . . . . . . . . . . . . 1 . . 1 . . Swap 13 | . . . 1 4 1 . 1 . . 6 . . . . . . . . Drop 32 | . 5 5 . 3 4 2 1 . 1 7 1 . 1 . . 2 . . Fire 39 | . 5 . 6 6 . . 8 . . 2 4 . . . . 7 1 . Melee . | . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . 1 . . . . 5 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . 10 . . Rewire 14 | . . . . . . . . . . . 12 . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 10) 159 | -10/Materials | Entered another Materials area 159 | -9/Materials | Evolved 2 slots: Propulsion x2 237 | -9/Materials | Discovered new exit (range 16) 250 | -9/Materials | Discovered new exit (range 13) 267 | -9/Materials | Entered Mines 277 | -9/Mines | Excavation squad dispatched 277 | -9/Mines | A large section of the Mines collapsed 353 | -9/Mines | Discovered new exit (range 7) 355 | -9/Mines | Entered Materials 355 | -8/Materials | Evolved 2 slots: Utility x2 431 | -8/Materials | Discovered new exit (range 8) 433 | -8/Materials | Entered Factory 433 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 470 | -7/Factory | Build established: Sprinter 511 | -7/Factory | Identified exit to Factory 605 | -7/Factory | Discovered new exit (range 12) 623 | -7/Factory | Entered Lower Caves 625 | -7/Lower Caves | Encountered a Warlord checkpoint 731 | -7/Lower Caves | Learned location of Zion (-6) 769 | -7/Lower Caves | Discovered new exit (range 9) 771 | -7/Lower Caves | Entered another Lower Caves area 783 | -7/Lower Caves | Learned 4 Factory zone layouts 835 | -7/Lower Caves | Discovered new exit (range 6) 836 | -7/Lower Caves | Entered Data Miner 836 | -7/Data Miner | Discovered new exit (range 6) 842 | -7/Data Miner | Met Data Miner 848 | -7/Data Miner | Learned location of Section 7 (-2) 848 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 882 | -7/Data Miner | Received God Mode back door access code from Data Miner 938 | -7/Data Miner | Entered Proximity Caves 947 | -6/Proximity Caves | Spotted B-75 Beast 1049 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1108 | -6/Proximity Caves | Escorted by Enhanced Grunt 1113 | -6/Proximity Caves | Entered Factory 1113 | -6/Factory | Accompanied by 1 ally 1113 | -6/Factory | Evolved 2 slots: Utility x2 1114 | -6/Factory | Identified exit to Factory 1114 | -6/Factory | Identified exit to Lower Caves 1174 | -6/Factory | Repaired Imp. Flight Unit 1314 | -6/Factory | Lost 3 parts (1p1u1w) 1382 | -6/Factory | Spotted B-75 Beast 1463 | -6/Factory | Search patrols dispatched 1469 | -6/Factory | Entered another Factory area 1469 | -5/Factory | Evolved 2 slots: Utility x2 1488 | -5/Factory | Lost 6 parts (2p4n) 1522 | -5/Factory | Discovered new exit (range 10) 1635 | -5/Factory | Entered another Factory area 1635 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 1659 | -4/Factory | Lost 10 parts (2p3n3u2w) 1695 | -4/Factory | Discovered new exit (range 5) 1697 | -4/Factory | Entered Upper Caves 1774 | -4/Upper Caves | Identified exit to Upper Caves 1800 | -4/Upper Caves | Spotted B-86 Titan 1826 | -4/Upper Caves | Entered another Upper Caves area 1836 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1847 | -4/Upper Caves | Build established: Mutant 1847 | -4/Upper Caves | Discovered new exit (range 11) 1852 | -4/Upper Caves | Entered Research 1852 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1853 | -3/Research | Identified exit to DSF 1854 | -3/Research | Entered DSF 1873 | -3/DSF | Additional patrols routed to DSF 1959 | -3/DSF | Core integrity fell below 50% 1989 | -3/DSF | Discovered new exit (range 15) 2006 | -3/DSF | Core integrity fell below 20% 2026 | -3/DSF | Lost 6 parts (1p1n2u2w) 2042 | -3/DSF | Entered Research 2042 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 2104 | -2/Research | Discovered new exit (range 9) 2125 | -2/Research | Entered Access 2125 | -1/Access | Evolved 2 slots: Utility x2 2212 | -1/Access | Released all parts (6) 2234 | -1/Access | Lost 3 parts (1p2n) 2247 | -1/Access | Spotted B-99 Colossus 2251 | -1/Access | Core integrity fell below 50% 2280 | -1/Access | Core integrity fell below 20% 2286 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02265_ Slug penetrates Wall. 02265_ Penetrated by Slug. 02272_ Slug penetrates Wall. 02272_ Penetrated by Slug. 02272_ Slug penetrates Wall. 02274_ B-99 Colossus activates siege mode. 02276_ Knocked back. 02276_ Penetrated by Slug. 02276_ Slug penetrates Wall. 02277_ Slug penetrates B-99 Colossus. 02277_ Acquired 6 matter. 02277_ Slug penetrates G-73 Enforcer. 02277_ Slug penetrates Wall. 02279_ Knocked back. 02279_ Penetrated by Slug. 02279_ Slug penetrates Wall. 02279_ Penetrated by Slug. 02279_ Slug penetrates Wall. 02280_ Penetrated by Slug. 02282_ P-80 Master resets B-99 Colossus, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #????????????????????????????????????????????????? | | ###########???????????#######????????????????????? | | ## ## #???????????# #????????????????????? | | ## #" "############ #????????????????????? | | ?# " @ #????????????????????? | | ## =" ######### #????????????????????? | | ## " #???????# #????????????????????? | | #" " % #???????#######????????????????????? | | #"= # ####???????????????????????????????? | | #"#### #???????????????????????????????? | | #???????????????????????????????? | | ###### #???????????????????????????????? | | ####### == #???????????????????????????????? | | # == #???????????????????????????????? | | " # = #???????????????????????????????? | | # ########????????????????????????? | | # #????????????????????????? | | # % #????????????????????????? | | + % #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | # #????????????????????????? | | ### ##### #????????????????????????? | | #?# #???# #????????????????????????? | | #?# #???# #????????????????????????? | | #######?# #???# #????????????????????????? | | ????????# #???#^ ^ #????????????????????????? | | ????????# #???# #????????????????????????? | | ????????# #???# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 51 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 160 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 72 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Adv. Trap Extractor | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatBladeBroadsword Manual? 0 Play Time 00:55:51 Cumulative 88.0 hours Start 2022.06.09 @ 01:54:41 End 2022.06.09 @ 02:48:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 92 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 4b5a2195-0d1f-4997-bb5f-b6cc04462ee9