Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 12:16:45

Player: Skryven

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (421)      421
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2301

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             487/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Hover Unit
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
           Visual Processing Unit
>          --- WEAPON (3) -------
           Assault Cannon
     Heavy Hammer
     Heavy Hammer
>          --- INVENTORY (5) ----
   Compact Wheel
     Small Storage Unit
  Improved Utility Shielding

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
   Compact Matter Pod
           Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
   Compact Matter Pod
  Improved Utility Shielding
  Improved Utility Shielding
    Medium Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Compact Matter Pod
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             29   | 6   3   4   12  4   
  Power                    3    | 2   .   1   .   .   
    Engine                 3    | 2   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   1   3   1   
    Device                 2    | .   .   1   1   .   
    Storage                2    | .   .   .   1   1   
    Processor              3    | .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   1   .   8   3   
    Energy Gun             7    | 2   1   .   4   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          2    | .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   2   4   1   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   1   1   .   
  Highest Loss Streak      2    | .   .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     74   | .   72  91  64  60  
  Engine                   5    | .   14  11  .   .   
  Leg                      5    | .   .   9   4   .   
  Wheel                    9    | .   28  18  .   .   
  Hover                    1    | .   .   .   2   9   
  Device                   11   | .   .   10  15  9   
  Storage                  2    | .   .   .   4   7   
  Processor                11   | .   1   17  9   9   
  Energy Gun               19   | .   28  22  18  .   
  Energy Cannon            3    | .   .   .   6   .   
  Ballistic Gun            1    | .   .   .   2   1   
  Impact Weapon            1    | .   .   .   .   16  
Peak Build Rating          19   | 5   7   9   19  17  
  Average Rating           10   | 2   5   7   13  15  
  On Entrance              6    | .   5   7   7   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             12   | 9   9   10  11  12  
  Greatest Support         20   | 20  20  20  20  6   
  Greatest Overweight (x)  3    | .   .   .   3   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   4   5   5   
  Average Carried          3    | 3   4   2   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 4   2   2   5   3   

 Class Distribution 
--------------------
 68% | Mutant
 22% | Gunner
  9% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           495  | 260 .   80  80  75  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            601  | 41  48  344 81  87  
  Parts                    34   | 2   6   10  9   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  11   | 1   3   6   1   .   
  Guns                     9    | 1   3   5   .   .   
  Cannons                  1    | .   .   .   1   .   
Classes Destroyed          6    | 1   1   1   2   1   
  Recycler                 2    | .   .   1   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    7    | 1   .   6   .   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | 1   3   2   1   2   
  Combat Bots Only         3    | 1   3   2   1   .   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        119  | 5    10   58   26   20   
  Missed                   43   | 2    .    26   9    6    
Damage Taken               1020 | 35   76   435  264  210  
  Core                     251  | .    29   116  43   63   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         77   | 100  .    42   89   .    
Volleys Fired              62   | 3    4    36   7    12   
  Largest                  3    | 2    2    2    3    1    
  Hottest                  150  | 90   90   100  150  44   
Shots Fired                95   | 6    8    54   15   12   
  Gun                      79   | 6    8    54   11   .    
  Cannon                   16   | .    .    .    4    12   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  14   | .    .    .    2    12   
  Thermal                  65   | 3    4    54   4    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          16   | 3    4    .    9    .    
  Robot Hit Streak         12   | 2    4    9    3    12   
  Robot Miss Streak        3    | 1    1    3    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           62   | 3    5    35   10   9    
  Core Hits                26   | 2    3    17   2    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         10   | 1    1    8    .    .    
    Burn                   10   | 1    1    8    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           955  | 38   61   444  194  218  
  Guns                     628  | 38   61   438  91   .    
  Cannons                  321  | .    .    .    103  218  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    6    .    .    
  Kinetic                  253  | .    .    .    35   218  
  Thermal                  526  | 25   51   438  12   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          170  | 13   10   .    147  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    36   
  Projectiles              36   | .    .    .    .    36   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    3    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        310  | 102  120  310  51   10   
  Average Temperature      78   | 54   63   100  21   3    
  Received Heat Transfer   390  | 18   .    156  117  99   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             9    | .    1    8    .    .    
  Heat Transferred         2294 | 148  222  1887 37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             193  | 20  85  193 35  64  
  Initial                  33   | .   13  33  .   2   
  Average                  49   | 2   69  113 8   20  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | 1   3   16  3   5   
  Peak Tracking Total      12   | 1   3   12  2   4   
  Tactical Retreats        3    | .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   4   .   .   .   
  Successful               4    | .   4   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Record                   3    | .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Scan Component           1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1363 | 88  166 427 578 104 
Spaces Moved               1025 | 91  184 356 340 54  
  Core                     195  | 29  .   .   166 .   
  Treads                   .    | .   .   .   .   .   
  Legs                     204  | .   .   101 103 .   
  Wheels                   501  | 62  184 255 .   .   
  Hover                    125  | .   .   .   71  54  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  50  120 
  Average Speed            102  | 70  80  91  132 120 
  Slowest Speed            200  | 80  80  120 200 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 7   17  58  21  9   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1244 | 108 195 404 454 83  
  Wait                     78   | .   .   .   78  .   
  Move                     1021 | 90  183 355 339 54  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 9   2   4   11  5   
  Fast Attach              6    | .   1   .   4   1   
  Attach                   15   | 5   2   1   6   1   
  Detach                   1    | .   .   .   .   1   
  Swap                     8    | 1   .   3   2   2   
  Drop                     21   | .   3   4   7   7   
  Fire                     62   | 3   4   36  7   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   89 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 15)
  255 | -10/Materials | Entered Mines
  293 | -10/Mines     | Discovered new exit (range 13)
  306 | -10/Mines     | Build established: Mutant
  584 | -10/Mines     | Assembled infested the area
  631 | -10/Mines     | Core integrity fell below 50%
  682 | -10/Mines     | Entered Materials
  682 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1254 | -9/Materials  | Discovered new exit (range 4)
 1260 | -9/Materials  | Entered another Materials area
 1260 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1364 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Critical hit (Burn: +37).
K-01 Serf collects debris.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.
K-01 Serf collects debris.
W-25 Informer knocked back.
K-01 Serf collects debris. <x2>
O-16 Technician destroyed.
K-01 Serf collects debris.
W-25 Informer knocked back.
K-01 Serf collects debris.
[Achievement: Crack Shot]
Destroyed Imp. Hover Unit.
W-25 Informer knocked back.
Destroyed Lgt. Deuterium Engine.
W-25 Informer destroyed.
K-01 Serf collects debris.
Com. Matter Pod destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   =%#??????#      ##       |
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| ??????????????????????# " !%#??????+      ##       |
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| ??????????????????????# "   #??????#       +       |
| ???????????????????????     ########       #       |
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| ???????????????????????????????#     ##   |]!#???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              442
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Targeting Accuracy         10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
I Survived The Infestation
It's Just You
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              MatterConcussiveField
  Manual?         0
Play Time         00:36:12
  Cumulative      1.1 hours
  Start           2024.10.22 @ 21:43:48
  End             2024.10.23 @ 12:16:45
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f38e470f-0bba-4373-b4cd-def70fed099f