Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 15:39:36 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (1899) 1899 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2468) 2468 TOTAL SCORE: 10642 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 576 Entered DSFs 500 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 271/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (156) Ox1 Location -4/Warlord Parts ------- > --- POWER (2) -------- Backup Power III Backup Power III > --- PROPULSION (6) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (9) ------ Improved Heat Sink Backup Plating III Backup Plating III > --- WEAPON (2) ------- Vortex Shotgun Improved Remote Datajack > --- INVENTORY (5) ---- Surveybot 17 Chip Improved Shield Generator Backup Laser III Vortex Shotgun (50) CPS Tube (2) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Makeshift Microdissipator Network Large Storage Unit Makeshift Salvage Targeting Computer Precision Matter Filter Scrapoid Pod > --- WEAPON ----------- Overtuned Beamcaster Overtuned Coil Gun > --- INVENTORY -------- Surveybot 17 Chip Improved Targeting Computer Precision Matter Filter Hacking Suite Overtuned Coil Gun CPS Tube CPS Tube [Rating: 105] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Spiked Treads Treads Spiked Treads Leg Myomer Leg Wheel Overtuned Huge Scrapsphere Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Medium Armor Plating Weapon Subdweller Beam Cannon Energy Gun Overtuned Beamcaster Energy Cannon Subdweller Beam Cannon Ballistic Gun Overtuned Coil Gun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Carbide Saw Build | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Slots Evolved 12 | . . . . . 8 2 . 2 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . . . 3 . . 1 . . . Utility 7 | . . . . . 4 2 . 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 100 | . 15 16 . 13 15 . 2 26 4 2 7 Power 15 | . . 1 . 1 2 . 2 6 1 . 2 Engine 6 | . . 1 . 1 1 . . 1 1 . 1 Core 7 | . . . . . 1 . 2 4 . . . Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 21 | . 2 4 . 5 4 . . 5 . 1 . Treads 12 | . 2 4 . 4 2 . . . . . . Leg 5 | . . . . 1 2 . . 2 . . . Wheel 3 | . . . . . . . . 3 . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 26 | . 4 3 . 3 3 . . 10 1 1 1 Device 11 | . 2 . . 1 1 . . 6 . . 1 Storage 2 | . 1 . . . . . . 1 . . . Processor 4 | . . . . . . . . 3 . 1 . Hackware . | . . . . . . . . . . . . Protection 9 | . 1 3 . 2 2 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 38 | . 9 8 . 4 6 . . 5 2 . 4 Energy Gun 12 | . 6 . . 1 . . . 1 1 . 3 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 16 | . . 5 . 3 4 . . 3 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 3 2 . . 1 . . . . . . Special Weapon 2 | . . . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 3 1 . 2 Parts Lost 37 | . . 6 . . 15 . 4 2 8 2 . Power 8 | . . . . . 3 . 2 1 2 . . Propulsion 11 | . . 3 . . 4 . 2 . 1 1 . Utility 10 | . . 2 . . 4 . . 1 2 1 . Weapon 8 | . . 1 . . 4 . . . 3 . . Highest Loss Streak 14 | . . 5 . . 14 . 4 1 8 2 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 99 100 99 50 10 10 63 75 4 40 Engine 11 | . 14 14 14 14 5 . . 1 9 . 8 Treads 21 | . 25 27 28 27 15 . . . . . . Leg 1 | . 2 . . . 4 10 6 8 9 . . Wheel 1 | . . . . . . . . 8 9 . . Device 3 | . 11 . . . 3 . . 19 14 . 3 Storage 11 | . 14 14 14 14 3 . . 4 4 . . Protection 10 | . . 13 14 13 6 . . . 4 . 8 Energy Gun 3 | . 23 1 . 1 . . . 4 4 . 6 Energy Cannon 5 | . . 13 14 7 . . . . . . . Ballistic Gun 13 | . 3 13 14 19 7 . . 4 4 . . Naked Turns 334 | . . . . . . . 14 63 19 160 78 Heaviest Build 78 | 13 31 40 40 45 78 . 14 75 69 . 22 Greatest Support 86 | 20 40 40 40 45 86 3 73 60 40 7 16 Greatest Overweight (x) 8 | . . 1 . 2 8 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 5 5 15 15 5 5 Average Capacity 13 | . 12 15 15 15 11 5 5 13 14 5 5 Most Carried 15 | . 15 15 15 15 15 5 5 9 11 5 5 Average Carried 12 | . 10 14 14 14 10 5 5 5 10 5 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 15 5 5 5 Final Carried 15 | 6 15 15 15 15 5 5 5 9 5 5 5 Class Distribution -------------------- 55% | Mutant 26% | Derelict-Mutant 11% | Scavenger-Scrapper 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Mutant | -9/Scraptown Derelict-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Resources | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Matter Collected 2803 | 200 214 355 . 202 114 . 18 1426 154 43 77 Remotely . | . . . . . . . . . . . . Salvage Created 2678 | . 382 368 44 . . . . 784 1100 . . Parts 116 | . 36 20 . . . . . 31 29 . . Haulers Intercepted 2 | . 2 . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . 9 . . . . . . 18 3 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Combat Hostiles Destroyed 47 | . 13 12 1 . . . . 12 9 . . Guns 30 | . 6 5 . . . . . 11 8 . . Cannons 3 | . . 2 1 . . . . . . . . AOE 11 | . 7 4 . . . . . . . . . Classes Destroyed 11 | . 4 2 1 . . . . 3 1 . . Worker 1 | . . . . . . . . 1 . . . Builder 1 | . 1 . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . Recycler 2 | . . . . . . . . 2 . . . Turret 2 | . . 2 . . . . . . . . . Swarmer 23 | . 9 4 . . . . . 9 1 . . Grunt 10 | . 4 . . . . . . 1 5 . . Sentry 1 | . . . . . . . . . 1 . . Hunter 3 | . . . . . . . . 2 1 . . Programmer 2 | . . . 1 . . . . . 1 . . Subdweller 8 | . . 8 . . . . . . . . . Best Kill Streak 6 | . 6 4 1 . . . . 6 3 . . Combat Bots Only 6 | . 6 4 1 . . . . 5 3 . . Max Kills in Single Turn 2 | . 2 2 1 . . . . 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 2 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Hostile Shots Fired 615 | . 35 97 4 . 166 . 46 65 130 72 . Missed 189 | . 14 24 1 . 36 . 15 21 38 40 . Damage Taken 9198 | . 184 1412 44 . 3442 . 939 841 1753 583 . Core 1775 | . 37 144 15 . 336 . 364 157 211 511 . Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 58 | . . . . . . . . 33 15 . 10 Core Remaining (%) 61 | 100 . . . 21 60 . 63 . . . . Volleys Fired 228 | . 41 62 3 . 33 . . 35 50 . 4 Largest 2 | . 2 2 2 . 2 . . 2 2 . 1 Hottest 132 | . 90 110 110 . 57 . . 132 132 . 60 Shots Fired 422 | . 76 109 6 . 59 . . 70 98 . 4 Gun 369 | . 70 67 3 . 58 . . 70 98 . 3 Cannon 35 | . . 32 3 . . . . . . . . Launcher 16 | . 6 10 . . . . . . . . . Special 2 | . . . . . 1 . . . . . 1 Kinetic 201 | . 6 49 3 . 58 . . 35 50 . . Thermal 205 | . 64 55 3 . . . . 35 48 . . Explosive 11 | . 6 5 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . 3 Robot Hit Streak 35 | . 13 20 3 . 13 . . 5 35 . 1 Robot Miss Streak 6 | . 5 2 1 . 2 . . 6 3 . . Penetration Max 1 | . . . . . . . . 1 1 . . Secondary Targets 4 | . . 1 . . . . . 2 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 . . Shots Hit Robots 260 | . 43 55 4 . 49 . . 37 71 . 1 Core Hits 96 | . 22 19 1 . 8 . . 21 25 . . Critical Kills 3 | . . 1 . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . Critical Strikes 23 | . 1 4 . . . . . 9 9 . . Burn 18 | . 1 3 . . . . . 7 7 . . Meltdown 1 | . . 1 . . . . . . . . . Destroy 4 | . . . . . . . . 2 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6314 | . 772 1238 122 . 906 . . 1356 1919 1 . Guns 5219 | . 482 543 21 . 906 . . 1348 1919 . . Cannons 346 | . . 245 101 . . . . . . . . Explosions 729 | . 279 450 . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 20 | . 11 . . . . . . 8 . 1 . Kinetic 3110 | . 33 526 21 . 906 . . 698 926 . . Thermal 2717 | . 449 524 101 . . . . 650 993 . . Explosive 467 | . 279 188 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 4 Average Corruption 3 | . . . . . . . . . 3 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . 2 3 . Message Errors 1 | . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 28 | . 1 2 25 . . . . . . . . Projectiles 25 | . . . 25 . . . . . . . . Explosions 3 | . 1 2 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 63 | . . 59 . . . . . 4 . . . Shots 3 | . . 3 . . . . . . . . . Rammed 3 | . 1 . . . . . . 1 . 1 . Targets Rammed 3 | . 1 . . . . . . 1 . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 572 | . 40 572 171 . 469 . . 356 200 . . Average Temperature 120 | . 14 154 88 . 157 . . 126 90 . . Received Heat Transfer 2199 | . 48 990 . . 882 . 126 45 66 42 . Effects 8 | . . 3 . . 4 . . 1 . . . Shutdowns 4 | . . 1 . . 2 . . 1 . . . Interference 2 | . . . . . 2 . . . . . . Matter Decay 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . 1 1 . . Combat Hostiles 3 | . . 1 . . . . . 1 1 . . Parts Melted 27 | . 3 3 . . . . . 7 14 . . Heat Transferred 7019 | . 1252 1334 111 . . . . 1850 2472 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Peak Influence 853 | . 214 . 30 . 140 68 47 853 . . . Initial 68 | . . . . . . 68 47 3 . . . Average 164 | . 110 . 20 . 17 68 28 507 . . . Maximum Alert Level 3 | . 1 . . . . . . 3 . . . Low Security (%) 73 | . 82 . 100 . 100 100 100 11 . . . Level 1 7 | . 17 . . . . . . 4 . . . Level 2 16 | . . . . . . . . 70 . . . Level 3 3 | . . . . . . . . 13 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 3 . . . 3 . 1 6 . . . Investigation 5 | . 2 . . . 1 . . 2 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 7 | . 1 . . . 2 . 1 3 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Distress Signals 6 | . 4 . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 19 17 1 . 11 . 3 31 10 17 1 Peak Tracking Total 10 | . 6 6 1 . 5 . 3 10 3 10 . Tactical Retreats 12 | . 2 4 . . 3 . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Traps Triggered 3 | . 2 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 1 . 11 Machines | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Machines Disabled 18 | . 1 5 . . . . . 11 . . 1 Max in Single Turn 4 | . 1 4 . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Machines Accessed 23 | . 1 3 1 5 3 2 . 3 2 . 3 Terminals 5 | . 1 . 1 . 1 1 . 1 . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 62 | . 2 12 2 19 3 2 . 10 2 . 10 Successful 51 | . 1 12 2 19 . 2 . 3 2 . 10 Failed 11 | . 1 . . . 3 . . 7 . . . Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . 1 . 1 . . 10 . . . Terminals 11 | . 2 . 2 . 1 1 . 5 . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Terminal Hacks 48 | . 1 12 2 19 . 1 . 1 2 . 10 Record 32 | . . 9 . 19 . . . . . . 4 Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 5 Open Door 4 | . . 1 . . . . . . 2 . 1 Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . Fedlink 1 | . . . . . . . . 1 . . . Scrapoids 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 9 | . 1 . 1 . 3 1 . 3 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 16 | . . . 11 . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Total Allies 26 | . . . 11 . . . . 10 . . 5 Largest Group 11 | . . . 11 . . . . 5 . . 5 Highest-Rated Group 319 | . . . 116 . . . . 235 . . 319 Highest-Rated Ally 68 | . . . 15 . . . . 47 . . 68 Total Orders 2 | . . . . . . . . . . . 2 STAY 2 | . . . . . . . . . . . 2 Ally Attacks 85 | . . . . . . . . 85 . . . Total Damage 2548 | . . . . . . . . 2548 . . . Kills 18 | . . . . . . . . 18 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 4 . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Turns Passed 13187 | . 945 2001 392 6471 639 59 59 627 897 309 788 Spaces Moved 9050 | 1 498 1113 131 3428 632 117 78 547 946 626 933 Core 1208 | . . . . . 456 117 35 112 37 337 114 Treads 5288 | . 445 1113 131 3428 171 . . . . . . Legs 102 | 1 53 . . . 5 . 43 . . . . Wheels 1344 | . . . . . . . . 435 909 . . Hover 819 | . . . . . . . . . . . 819 Flight 289 | . . . . . . . . . . 289 . Fastest Speed 40 | 120 120 160 160 150 50 50 50 50 50 40 50 Average Speed 131 | 120 155 160 160 186 81 50 72 73 78 45 77 Slowest Speed 450 | 120 160 240 160 360 450 50 90 80 80 50 156 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 2 75 56 29 94 19 5 82 14 70 67 84 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . . . . 1 . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 15 | . . 7 . 5 . . . . 1 2 . Spaces Dug 17 | . 11 4 . . . . . 2 . . . Terrain Destroyed 195 | . 28 82 . . 1 . . 18 62 . 4 Melee . | . . . . . . . . . . . . Projectile 87 | . . 2 . . 1 . . 18 62 . 4 AOE 108 | . 28 80 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac DSF Fac Upp Upp War Total 9978 | . 592 1231 308 3527 704 116 79 730 1044 648 999 Wait 318 | . 15 6 59 57 19 . . 103 38 21 . Move 9037 | . 497 1112 130 3427 631 116 77 546 945 623 933 Hop 1 | . . . . . . . . . . 1 . Pick Up 60 | . 13 17 1 12 2 . . 10 4 . 1 Fast Attach 44 | . 3 2 . 5 3 . 2 21 1 2 5 Attach 25 | . 2 9 . . 8 . . 3 3 . . Detach 3 | . . . . . . . . . 1 . 2 Swap 31 | . 10 5 . 8 4 . . 2 . . 2 Drop 67 | . 10 17 1 18 4 . . 9 2 . 6 Fire 228 | . 41 62 3 . 33 . . 35 50 . 4 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . 1 . 1 . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 160 | . . . 114 . . . . . . . 46 Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 10) 321 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 5) 573 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Discovered new exit (range 14) 884 | -10/Materials | Discovered new exit (range 12) 946 | -10/Materials | Entered Subcaves 951 | -10/Subcaves | Learned location of Zion (-7) 1030 | -10/Subcaves | Core integrity fell below 50% 1064 | -10/Subcaves | Lost 5 parts (3n1u1w) 1222 | -10/Subcaves | Discovered new exit (range 15) 1255 | -10/Subcaves | Disturbed a concealed Subdweller 1582 | -10/Subcaves | Met a Zionite searching for "candidates" 1744 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 1770 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1775 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1802 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1806 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1864 | -10/Subcaves | Released subatomizers from SUBCON Basin 2264 | -10/Subcaves | Visited 4L-MR0's lab 2284 | -10/Subcaves | Found Arachnoskeleton 2883 | -10/Subcaves | Discovered new exit (range 16) 2891 | -10/Subcaves | Ambushed by Subdweller buried in earth 2947 | -10/Subcaves | Entered Recycling 3239 | -9/Recycling | Scanned before Scraplab entrance 3320 | -9/Recycling | Entered Scraplab 3336 | -9/Recycling | Discovered new exit (range 2) 3339 | -9/Recycling | Entered Scraptown 3941 | -9/Scraptown | Discovered new exit (range 3) 4083 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4086 | -9/Scraptown | Learned location of 1 exit from Research 4088 | -9/Scraptown | Learned Factory interactive machine intel 4089 | -9/Scraptown | Learned Research stockpile data 4147 | -9/Scraptown | Visited SPCMW 4182 | -9/Scraptown | Visited Red Mages 4243 | -9/Scraptown | Visited Awakened 5001 | -9/Scraptown | Visited Cave Peace 5118 | -9/Scraptown | Visited Spacefarers 5345 | -9/Scraptown | Visited The Evicted 5437 | -9/Scraptown | Visited Junk Repository 5556 | -9/Scraptown | Visited UFD Registry 5561 | -9/Scraptown | Registered with UFD as "Arceater" 5673 | -9/Scraptown | Visited Cartography Club 5719 | -9/Scraptown | Found Surveybot 17 Chip 6381 | -9/Scraptown | Visited Observation Area 6577 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6628 | -9/Scraptown | Found DCF Scrap (30 items) 6721 | -9/Scraptown | Visited Modified Component R&D 6884 | -9/Scraptown | Visited Scrapoid Pod Storage 6965 | -9/Scraptown | Build established: Derelict-Mutant 7008 | -9/Scraptown | Visited Infowarlord's Domain 7293 | -9/Scraptown | Guru changed UFD alias to "Gearcoil" 7696 | -9/Scraptown | Visited Scrap Suit Storage 7778 | -9/Scraptown | Delivered Scrap Shield to a Scientist 8032 | -9/Scraptown | Visited Curators Association 8282 | -9/Scraptown | Discovered new exit (range 5) 9734 | -9/Scraptown | Found Scrapoid Pod 9810 | -9/Scraptown | Entered Factory 9810 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 9811 | -6/Factory | Loaded intel: 52 interactive machine locations 10071 | -6/Factory | Spotted B-75 Beast 10202 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 10243 | -6/Factory | Lost 14 parts (2p4n4u4w) 10435 | -6/Factory | Discovered new exit (range 15) 10449 | -6/Factory | Entered another Factory area 10449 | -5/Factory | Evolved 2 slots: Utility x2 10489 | -5/Factory | Build established: Mutant 10507 | -5/Factory | Identified exit to DSF 10508 | -5/Factory | Entered DSF 10544 | -5/DSF | Additional patrols routed to DSF 10560 | -5/DSF | Discovered new exit (range 16) 10567 | -5/DSF | Entered Factory 10567 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10584 | -4/Factory | Lost 4 parts (2p2n) 10608 | -4/Factory | Scrapoid reinforcements arrived 10644 | -4/Factory | Found Scrap Suit 10690 | -4/Factory | Lost 4 allies 10885 | -4/Factory | Identified exit to Upper Caves 10885 | -4/Factory | Identified exit to Extension 10918 | -4/Factory | Build established: Scavenger-Scrapper 11059 | -4/Factory | Scrapoid Pod released 04F10-D (x5) 11194 | -4/Factory | Entered Upper Caves 11194 | -4/Upper Caves | UFD Scientist delivered a prototype 11212 | -4/Upper Caves | Lost 4 allies 11214 | -4/Upper Caves | Found Prototype Protection 11214 | -4/Upper Caves | Identified Enh. Scrap Shield 11442 | -4/Upper Caves | Learned Research security intel 11448 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12038 | -4/Upper Caves | Ambushed by research squad 12072 | -4/Upper Caves | Released all parts (8) 12086 | -4/Upper Caves | Discovered new exit (range 11) 12091 | -4/Upper Caves | Entered another Upper Caves area 12092 | -4/Upper Caves | Encountered a Warlord checkpoint 12092 | -4/Upper Caves | Discovered new exit (range 15) 12100 | -4/Upper Caves | Lost 8 parts (2p1n2u3w) 12227 | -4/Upper Caves | Learned Research emergency access door positions 12243 | -4/Upper Caves | Learned location of Quarantine (-2) 12380 | -4/Upper Caves | Core integrity fell below 50% 12389 | -4/Upper Caves | Build established: Mutant 12394 | -4/Upper Caves | Discovered new exit (range 13) 12398 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12400 | -4/Upper Caves | Entered Warlord 12421 | -4/Warlord | System corruption cleaned by Quarantine Array 12818 | -4/Warlord | Build established: Commander-Mutant 12830 | -4/Warlord | Warlord's base attacked by MAIN.C 12910 | -4/Warlord | Met EX-DEC 12917 | -4/Warlord | Found Prototype Energy Gun 12917 | -4/Warlord | Identified Vortex Rifle 12921 | -4/Warlord | Found Prototype Energy Gun 12921 | -4/Warlord | Identified Vortex Shotgun 12925 | -4/Warlord | Found Vortex Shotgun 13073 | -4/Warlord | Rebuked by Warlord 13180 | -4/Warlord | Warlord forces counterattacked 13188 | -4/Warlord | Self-destructed Last Messages --------------- arriving soon. 13030_ ANNOUNCEMENT: Detected 1 Behemoth squad, 1 Programmer squad, 2 Grunt squads. Warlord: Welcome to Scraptown, Gearcoil! Hahaha, get out of here, spy, before I have you thrown out. 13074_ Warlord: "Go back to the primal depths of 0b1 if you're scared of a real fight!" 13081_ Connecting with WAR.Sys... 13105_ Machine disabled. 13120_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 13130_ ANNOUNCEMENT: Detected 1 Grunt squad, 1 Demolisher squad, 1 Programmer squad, 1 Saboteur squad, with prototype support. 13166_ Acquired 30 matter. 13180_ ANNOUNCEMENT: Designated combat units report to gate area for counterattack. 13185_ A derelict rushes over: "Hello visitor! You need to get out of here as soon as possible in case things don't go according to plan. The exit is outside the main gate in the north caves. Use the counterattack as cover, go!" Map ----- +----------------------------------------------------+ | #??????????## ## #?????#"X X"#???????????????? | | #??????????# ##+####?????#"" ""#???????????????? | | #??????????# #????????#"""""#?########??????? | | ?########### ## #????????#"""""#?# #??????? | | #"""""""""### ### #????????#######?# """ #??????? | | #" " "## ###+################## """ #??????? | | #" "## + # # """ #??????? | | #" "## ## # # #??????? | | #" "## ## + + #??????? | | #" "## ## # # #??????? | | #" "## ## # # #??????? | | #" "## ## ## #########??????? | | "## ################# #??????????????? | | "## #############?# #??????????????? | | "## + #?## ??????????????? | | ^ "## ####""" #??# ##?????????????? | | ####+++######+##??#""" #??# #??????????????? | | ???# #???# ??#""" #??# #??????""??????? | | ???# #???# ## #??# #?????#""#?????? | | ???# #???# """ ##""" #??# #?????#""#?????? | | ???# #???# """ ##""" #### #######""#####?? | | ???# #???# """ ##""" # Y # ""/ "### | | ??## ##??# ## g # # ""[ !=%"" | | ### #################/## g # [""%%%=="" | | ig gY % /!==[[!%!!!%! | | g @ x g *% /%%%=[|%%=**% | | ^ hii Y [%! %=!%=%%%[[%=* | | ### #### ##### = %!%%!*|!=%%=!= | | ??###+####?###???###### #BB !;! !""*%*!""" | | ???# #????????????# #BB # ""=* """" | | ???#X ""#????????????# # Y # "" "### | | ???#"" ""#????????????# #### #######""#####?? | | ???#" "#????????????# #?????#""#?????? | | ???#" ""#????????###?### #?????#""#?????? | | ???#" """#???????##"!!!## #??????""??????? | | ???#""####???????#" +^ ##?????????????? | | ???## #??????????#"X # """ #?????????????? | | ????# #??????????#" X"## """ #?????????????? | | ########?????????#!!"""?# """ #?????????????? | | """""""#?????????#!!""??# #?????????????? | | """""""#?????????####???# #?????????????? | | ""#????????????????# """ ##?????????????? | | ""#????????????????# """ #??????????????? | | ""#????????????????# """ #??????????????? | | ""#???????????????## #########??????? | | ""#?????########### # #??????? | | "#?????+ ^ """ # #??????? | | [ #?????# ^ """ # #??????? | | "[[ #?????+ """ # #??????? | | ##### #?????##+#####+## / ! ! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 825 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaSapperCarapace Manual? 0 Play Time 01:25:10 Cumulative 399.9 hours Start 2024.07.14 @ 13:57:37 End 2024.07.14 @ 15:39:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 410 Adventurer 0 Explorer 0 Win Type - Total 30 Types 16/3/5/1/2/0/3/0/0 Lore% 72 Gallery% 85 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ad43d8-acd8-4296-bf42-9228d308d580