Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.04 @ 04:53:45 Player: Wyvric Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (200) 1000 Value Destroyed (10571) 10571 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (6072) 6072 TOTAL SCORE: 25123 Bonus ------- High Alert Combat Kills 1725 Follower Combat Kills 901 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -154 Cogmind --------- Core Integrity 573/1600 Matter 19/300 Energy 186/700 System Corruption 13% Temperature Cool (6) Movement Treading (152) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Advanced Target Analyzer Advanced Armor Integrity Analyzer Mobile Refinery Mk. CCLXVII > --- WEAPON (6) ------- (None) > --- INVENTORY (38) --- Quantum Reactor Medium Treads Improved Antigrav System Matter Compressor (0) Experimental Sensor Array Improved Particle Charger Experimental Weapon Cycler Heavy Armor Plating Improved Medium Armor Plating Antimissile System Antimissile System Improved System Backup Module System Restoration Module Hacking Drone Bay (1/1) Enhanced Nova Cannon Heavy Machine Gun KE Penetrator Smartbomb Launcher Advanced Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Railgun Railgun Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Cryofiber Web Improved Energy Well Matter Compressor Experimental Sensor Array Improved Particle Charger Kinecellerator Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Heavy Armor Plating Improved Medium Armor Plating Zionite Shade Armor Zionite Shade Armor Antimissile System Antimissile System Improved System Backup Module Mobile Refinery Mk. CCLXVII Hacking Drone Bay Quantum Rifle Zionite Phaser-M Heavy Disruptor Cannon Heavy Disruptor Cannon Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Railgun Railgun Smartbomb Launcher Fusion Bomb Launcher Advanced Remote Datajack Force Lance [Rating: 195] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 11 | . . 2 . . . 4 . 1 2 . 2 . Weapon 4 | . . . . . . 1 1 . . . . 2 Parts Attached 548 | 6 6 23 13 10 12 24 59 19 7 129 81 159 Power 38 | 1 1 5 . . 2 1 6 . 1 7 4 10 Engine 9 | 1 . 1 . . 2 1 4 . . . . . Core 6 | . 1 4 . . . . 1 . . . . . Reactor 23 | . . . . . . . 1 . 1 7 4 10 Propulsion 49 | 2 . 3 3 1 2 2 9 5 . 7 5 10 Treads 37 | . . 3 3 1 2 . 5 3 . 6 5 9 Leg 7 | 2 . . . . . 2 1 . . 1 . 1 Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . 3 2 . . . . Flight . | . . . . . . . . . . . . . Utility 269 | 1 1 9 3 5 2 12 30 7 6 79 39 75 Device 179 | . . . 1 2 1 5 16 2 5 59 33 55 Storage 28 | 1 1 5 2 3 . 1 3 3 1 6 1 1 Processor 11 | . . . . . . 1 2 2 . 2 1 3 Hackware . | . . . . . . . . . . . . . Protection 51 | . . 4 . . 1 5 9 . . 12 4 16 Artifact . | . . . . . . . . . . . . . Weapon 192 | 2 4 6 7 4 6 9 14 7 . 36 33 64 Energy Gun 79 | 1 1 1 1 4 . 1 3 4 . 23 24 16 Energy Cannon 21 | . . . . . . . . 3 . 8 1 9 Ballistic Gun 43 | 1 2 3 2 . 2 3 2 . . . . 28 Ballistic Cannon 7 | . 1 . 1 . . . 1 . . 4 . . Launcher 20 | . . 2 1 . 4 1 6 . . . 1 5 Special Weapon 2 | . . . 2 . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 8 | . . . . . . 1 2 . . 1 4 . Piercing Weapon 11 | . . . . . . 2 . . . . 3 6 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 2 . 2 6 2 1 2 2 3 Parts Lost 103 | . 1 4 3 . 4 2 21 . . 16 6 46 Power 18 | . . 1 . . 1 . 4 . . 4 1 7 Propulsion 15 | . . . . . 1 2 5 . . 3 . 4 Utility 30 | . . 3 . . . . 4 . . 5 3 15 Weapon 40 | . 1 . 3 . 2 . 8 . . 4 2 20 Highest Loss Streak 21 | . 1 2 3 . 3 2 19 . . 7 4 21 Average Slot Usage (%) 93 | . 88 99 98 100 99 98 86 88 90 90 89 87 Engine 6 | . 9 3 11 11 10 13 8 5 3 . . . Reactor 3 | . . . . . . . . 5 5 8 7 7 Treads 13 | . . 18 22 22 22 6 3 7 14 11 9 7 Leg 2 | . 28 3 . . . 6 5 . . . . . Device 6 | . . . 5 . . 4 10 11 14 14 8 13 Storage 29 | . 17 27 38 44 43 26 18 15 23 23 26 24 Processor 6 | . . . . . . 6 10 12 14 10 15 11 Protection 3 | . . 15 . . . 15 3 3 . 1 2 1 Energy Gun 8 | . 1 2 . 16 10 . . 16 9 13 14 5 Ballistic Gun 5 | . 21 8 6 2 1 7 8 . . . . 11 Ballistic Cannon 2 | . 4 11 9 2 . . . . . 1 . . Launcher 1 | . . . 3 . 10 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 250 | 13 30 55 58 75 72 107 107 154 177 211 219 250 Greatest Support 155 | 20 20 40 40 40 40 40 66 135 135 145 155 155 Greatest Overweight (x) 26 | 1 1 1 1 1 1 4 26 1 1 2 1 3 Average Overweight (x) . | . . . 1 1 1 2 1 . 1 1 1 1 Largest Inventory Capacity 46 | 6 12 22 22 26 26 26 26 34 34 46 46 46 Average Capacity 30 | 5 7 15 19 25 25 25 20 26 34 40 46 45 Most Carried 46 | 6 12 22 22 26 26 26 26 30 34 46 46 46 Average Carried 28 | 3 7 14 19 24 25 22 19 21 31 39 45 43 Final Capacity 46 | 6 12 22 22 26 22 26 16 34 34 46 46 38 Final Carried 46 | 6 12 22 22 26 22 26 16 28 34 46 46 22 Class Distribution -------------------- 54% | Hauler-Mutant 19% | Mutant 8% | Hauler-Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Gunner | -3/Research Scavenger-Gunner | -3/Armory Hauler-Mutant | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Matter Collected 8882 | 202 335 480 297 83 244 228 968 120 120 1460 771 3574 Remotely . | . . . . . . . . . . . . . Salvage Created 10000 | . 450 507 141 . 370 75 639 175 133 2536 1025 3949 Parts 487 | . 22 26 24 . 19 5 41 7 1 104 39 199 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . . . . . . Prevented 11 | . . . . . 11 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 168 | . 10 14 9 . 16 1 15 1 . 33 15 54 Melee 3 | . . . . . . . 2 . . . . 1 Guns 88 | . 9 6 . . 2 1 5 1 . 20 11 33 Cannons 30 | . 1 8 2 . . . . . . 8 . 11 AOE 34 | . . . 7 . 13 . 8 . . . 2 4 Classes Destroyed 18 | . 2 3 1 . 1 . 5 1 . 3 . 2 Worker 9 | . . . . . . . 2 . . . 3 4 Builder 6 | . . . . . . . 2 . . . . 4 Tunneler 1 | . . . 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 4 | . . . . . . . . 1 1 . 1 1 Operator 3 | . 1 . . . . . 2 . . . . . Watcher 8 | . . . . . . . 1 . . 3 1 3 Swarmer 32 | . . 2 7 . 8 . 5 1 . . 5 4 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 45 | . 10 7 . . 3 . 3 . . 7 . 15 Brawler 6 | . . . . . 4 . . . . . . 2 Duelist 3 | . . . . . . . . . . . . 3 Sentry 26 | . . 5 2 . 1 1 3 . . 6 2 6 Demolisher 2 | . . . . . . . . . . 2 . . Specialist 1 | . . . . . . . . . . 1 . . Hunter 12 | . . . . . . . 2 . . 4 . 6 Programmer 38 | . . . . . . . 2 . . 12 8 16 Z-Heavy 1 | . . . . . . . . . . 1 . . Best Kill Streak 15 | . 2 3 4 . 6 1 5 1 1 4 5 15 Combat Bots Only 11 | . 2 3 4 . 6 1 5 1 . 4 4 11 Max Kills in Single Turn 3 | . 1 1 3 . 3 1 2 1 1 2 3 3 Gunslinging 1 | . . . . . . . . . . 1 1 1 Exploded 3 | . . . 2 . 3 . 2 . . . 2 2 Melee 1 | . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Damage Taken 27297 | . 430 953 513 . 1133 390 3871 44 . 5042 2081 12840 Core 2486 | . 86 99 66 . 197 . 470 17 . 380 144 1027 Absorbed by Shields 609 | . . . . . . . . . . . . 609 Reduced by Siege Mode 1152 | . . . . . . . . . . 336 223 593 Core Remaining (%) 68 | 100 65 . . . 9 100 53 98 . 70 90 35 Volleys Fired 407 | . 31 52 17 . 24 9 34 5 2 75 40 118 Largest 6 | . 2 2 2 . 2 3 4 2 2 4 4 6 Hottest 449 | . 55 100 58 . 100 80 150 120 120 414 376 449 Shots Fired 1074 | . 60 99 20 . 40 15 60 7 4 239 96 434 Gun 802 | . 51 50 9 . 24 15 36 7 4 177 91 338 Cannon 207 | . 9 47 3 . . . 4 . . 62 4 78 Launcher 64 | . . 2 7 . 16 . 20 . . . 1 18 Special 1 | . . . 1 . . . . . . . . . Kinetic 483 | . 58 82 6 . 4 9 36 . . 24 . 264 Thermal 303 | . . 15 1 . . . 4 3 . 132 77 71 Explosive 56 | . . 2 7 . 16 . 12 . . . 1 18 Electromagnetic 231 | . 2 . 6 . 20 6 8 4 4 83 18 80 Phasic 1 | . . . . . . . . . . . . 1 Robot Hit Streak 29 | . 8 11 9 . 11 20 20 4 8 29 27 29 Robot Miss Streak 10 | . 2 3 2 . 3 1 10 1 . 2 1 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 24 | . 2 . . . . . . . . 4 3 15 Max Gunslinging Chain 2 | . 1 . . . . . . . . 1 1 2 Shots Hit Robots 791 | . 43 67 15 . 28 14 56 5 4 178 71 310 Core Hits 417 | . 23 23 14 . 48 4 39 3 1 88 32 142 Critical Hits 46 | . 1 . . . . . . . . 10 . 35 Critical Kills 16 | . . . . . . . . . . 5 . 11 Critical Parts Destroyed 28 | . 1 . . . . . . . . 3 . 24 Melee Attacks 125 | . . . . . . 19 29 1 . 1 43 32 Impact . | . . . . . . . . . . . . . Slashing 62 | . . . . . . 2 24 1 . 1 34 . Piercing 63 | . . . . . . 17 5 . . . 9 32 Sneak Attacks 9 | . . . . . . . 7 . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28407 | . 552 1052 669 . 1864 202 3335 161 102 5937 2872 11661 Guns 15553 | . 478 558 101 . 314 202 241 161 102 4027 2324 7045 Cannons 4463 | . 74 494 40 . . . 35 . . 1858 . 1962 Explosions 6863 | . . . 495 . 1534 . 1890 . . 52 443 2449 Melee 1430 | . . . . . . . 1164 . . . 105 161 Ramming 87 | . . . 22 . 16 . 5 . . . . 44 Kinetic 8266 | . 518 836 69 . 76 137 209 . . 706 . 5715 Thermal 7963 | . . 216 11 . 60 . 82 85 . 3540 2145 1824 Explosive 6354 | . . . 495 . 1474 . 1441 . . 52 443 2449 Electromagnetic 4269 | . 34 . 72 . 238 65 434 76 102 1639 179 1430 Impact . | . . . . . . . . . . . . . Slashing 1164 | . . . . . . . 1164 . . . . . Piercing 266 | . . . . . . . . . . . 105 161 Phasic 38 | . . . . . . . . . . . . 38 Highest Corruption 26 | . . 2 2 2 1 3 . . 1 26 13 13 Average Corruption 7 | . . 2 2 2 1 2 . . 1 13 10 9 Corruption Purged 18 | . . . . . . . . . . 6 6 6 Effects 272 | . . 8 12 4 4 . . . 2 84 46 112 Message Errors 47 | . . 2 2 3 2 . . . . 13 9 16 Matter Fused 36 | . . . . . . . . . . 9 6 21 Heat Flow Errors 23 | . . 2 1 1 . . . . . 3 8 8 Energy Discharges 26 | . . 3 3 . 1 . . . 1 9 2 7 Parts Rejected 5 | . . . . . . . . . . 2 1 2 Data Loss (minor) 24 | . . 1 6 . . . . . 1 8 4 4 Data Loss (major) 5 | . . . . . . . . . . 1 2 2 Misfires 6 | . . . . . . . . . . 2 1 3 Alerts 3 | . . . . . . . . . . 1 1 1 Misdirections 13 | . . . . . . . . . . 5 4 4 Targeting Errors 72 | . . . . . . . . . . 25 8 39 Weapon Failures 12 | . . . . . 1 . . . . 6 . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 758 | . . . 35 . 3 . 389 . . 165 9 157 Projectiles 195 | . . . . . . . . . . 130 . 65 Explosions 164 | . . . 35 . 3 . 59 . . 35 9 23 Melee 399 | . . . . . . . 330 . . . . 69 Knockbacks 9 | . 1 . . . . . . . . 8 . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . 1 . . . . . . . . 8 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1016 | . . . 38 . 151 . 505 . . . 138 184 Shots 24 | . . . 3 . 5 . 12 . . . 2 2 Rammed 11 | . . . 3 . 3 . 2 . . . . 3 Targets Rammed 12 | . . . 3 . 3 . 2 . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 582 | . 9 306 117 185 359 274 179 183 . 530 430 582 Average Temperature 119 | . 4 110 67 100 141 144 68 80 . 123 128 147 Received Heat Transfer 2320 | . 237 321 . . 225 126 630 . . 216 27 538 Effects 15 | . . 3 . . 1 . . . . 5 . 6 Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . 1 . 1 Interference 6 | . . 3 . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 1 . 1 Damage (major) 3 | . . . . . . . . . . 3 . . Siege Activations 32 | . . . . . . . . . . 11 5 16 Total Turns 535 | . . . . . . . . . . 187 99 249 Longest Duration 67 | . . . . . . . . . . 36 34 67 Robots Corrupted 12 | . . . . . 1 . . . 1 4 1 5 Combat Hostiles 11 | . . . . . 1 . . . . 4 1 5 Parts Fried 41 | . 1 . . . 1 1 2 1 3 15 3 14 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . 1 1 . Parts Melted 32 | . . . . . . . . . . 15 9 8 Heat Transferred 8376 | . . 518 37 . 100 . 211 111 . 3626 2331 1442 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . . Missiles Intercepted 3 | . . . . . . . . . . 3 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Peak Influence 1506 | . 351 296 165 . . 96 763 509 284 603 405 1506 Initial 373 | . . 109 42 . . 69 16 373 267 149 272 210 Average 310 | . 213 123 64 . . 52 382 484 272 293 306 631 Maximum Alert Level 4 | . 1 1 . . . . 3 2 1 2 2 4 Low Security (%) 35 | 100 28 77 100 . . 100 6 . . 34 14 . Level 1 34 | . 71 22 . . . . 23 16 100 43 85 13 Level 2 25 | . . . . . . . 67 83 . 22 . 61 Level 3 2 | . . . . . . . 2 . . . . 11 Level 4 2 | . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 38 | . 3 1 . . 1 1 10 . 1 5 3 13 Investigation 1 | . . . . . . . 1 . . . . . Extermination 16 | . . . . . . 1 1 . 1 5 3 5 Reinforcement 10 | . 3 1 . . . . 5 . . . . 1 Assault 4 | . . . . . 1 . . . . . . 3 Garrison 7 | . . . . . . . 3 . . . . 4 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Distress Signals 12 | . 2 3 . . . . 1 . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 273 | . 23 27 10 . 25 3 35 5 2 41 27 75 Peak Tracking Total 12 | . 4 6 4 . 7 2 6 5 2 4 7 12 Tactical Retreats 9 | . 2 1 . . . . 2 . . 1 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Traps Triggered 10 | . . 1 . . . . 1 1 1 2 1 3 Indirectly 1 | . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Machines Disabled 16 | . . 2 . . . . 2 . . 6 2 4 Max in Single Turn 1 | . . 1 . . . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Machines Accessed 16 | . 3 3 . . . 2 4 . . 2 1 1 Terminals 5 | . 3 2 . . . . . . . . . . Fabricators 6 | . . . . . . 1 3 . . 2 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 1 . . . . 1 Total Hacks 41 | . 7 8 . . . 5 13 . . 4 3 1 Successful 20 | . 4 5 . . . 2 5 . . 3 1 . Failed 21 | . 3 3 . . . 3 8 . . 1 2 1 Catastrophic 3 | . 1 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 52 | . 6 3 . . . 1 23 2 3 3 4 7 Terminals 13 | . 7 6 . . . . . . . . . . Fabricators 19 | . . . . . . 4 11 . . 4 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . . . . . . . . 3 . Garrison Access 4 | . . . . . . 1 2 . . . . 1 Terminal Hacks 5 | . 2 3 . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 2 5 . . 3 . . Load Schematic 6 | . . . . . . 1 3 . . 2 . . Build 4 | . . . . . . 1 2 . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . . . 1 . Insert Component 2 | . . 1 . . . . . . . . 1 . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 3 2 . . . 2 4 . . 2 1 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 1 . . . . 9 . . . . . Parts Built 5 | . . . . . . 1 2 . . 2 . . Matter 430 | . . . . . . 102 204 . . 124 . . Time 132 | . . . . . . 51 50 . . 31 . . Total Part Build Rating 7 | . . . . . . 1 2 . . 4 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . 1 . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Total Allies 16 | . . . . 4 1 . 6 1 . 2 . 2 Largest Group 5 | . . . . 4 4 . 5 4 3 2 . 2 Highest-Rated Group 380 | . . . . 158 158 . 380 310 240 206 . 299 Highest-Rated Ally 268 | . . . . 41 41 . 85 85 85 103 . 268 Zionite Dispatches 8 | . . . . . . . 4 1 . 1 . 2 Heavy 2 | . . . . . . . 1 . . 1 . . Light 1 | . . . . . . . 1 . . . . . Recon 1 | . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . 1 . . . . . Total Orders 23 | . . . . . . . 8 1 . 1 5 8 FOLLOW 1 | . . . . . . . . . . . 1 . DROP 3 | . . . . . . . 1 1 . . . 1 EXPLORE 9 | . . . . . . . 3 . . 1 2 3 RETURN 10 | . . . . . . . 4 . . . 2 4 Ally Attacks 99 | . . . . . 28 . 45 11 4 4 . 7 Total Damage 3574 | . . . . . 670 . 1266 305 151 426 . 756 Kills 27 | . . . . . 6 . 13 4 1 1 . 2 Allies Corrupted 4 | . . . . . 1 . . . 1 1 . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . . . . . . Drone Launches 14 | . . . . . . . 5 . . 1 3 5 Drone Recoveries 12 | . . . . . . . 4 . . . 3 5 Zionite Intel Received 2 | . . . . . . . 2 . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Turns Passed 15062 | 83 614 1114 1137 2493 1384 765 1448 308 355 1644 1673 2044 Spaces Moved 6742 | 55 359 502 574 1299 488 280 858 244 158 525 692 708 Core 9 | 7 . . . . . . 2 . . . . . Treads 5304 | . . 407 574 1299 488 135 244 74 158 525 692 708 Legs 656 | 48 359 95 . . . 145 9 . . . . . Wheels . | . . . . . . . . . . . . . Hover 773 | . . . . . . . 603 170 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 185 205 56 55 176 172 165 152 Average Speed 165 | 116 128 167 180 188 187 210 116 91 176 176 172 165 Slowest Speed 1350 | 120 150 180 180 190 195 240 1350 200 176 200 177 205 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 5 72 52 91 91 55 11 33 6 5 35 32 25 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 6 | . . . 1 1 . . 4 . . . . . Known Exits Taken 7 | . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched 7 | . . . 3 4 . . . . . . . . Spaces Dug 109 | . . . . . . 17 10 1 . 10 39 32 Terrain Destroyed 611 | . . 23 54 . 99 17 45 1 . 30 68 274 Melee 84 | . . . . . . 17 9 1 . . 35 22 Projectile 58 | . . . . . . . 3 . . 19 8 28 AOE 469 | . . 23 54 . 99 . 33 . . 11 25 224 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Arm Res Acc Total 9619 | 71 452 676 658 1341 916 406 1207 320 232 1044 1020 1276 Wait 1229 | 5 43 60 28 7 344 50 162 20 48 205 108 149 Move 6729 | 54 358 501 573 1298 487 279 857 243 157 524 691 707 Hop . | . . . . . . . . . . . . . Pick Up 287 | 6 10 25 13 14 7 19 28 11 13 65 24 52 Fast Attach 71 | 6 2 2 . 1 1 1 13 10 . 11 9 15 Attach 166 | . 1 10 5 4 6 9 25 5 3 27 12 59 Detach 34 | . . . . 2 . . 6 8 . 2 2 14 Swap 312 | . 3 11 8 5 5 14 21 4 4 91 61 85 Drop 212 | . 4 15 11 10 7 8 30 8 5 43 30 41 Fire 407 | . 31 52 17 . 24 9 34 5 2 75 40 118 Melee 123 | . . . . . . 17 29 1 . 1 43 32 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 12 | . . . 3 . 3 . 2 . . . . 4 Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 32 | . . . . . 32 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 5) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Utility x2 729 | -9/Materials | Identified exit to Mines 729 | -9/Materials | Identified exit to Storage 1034 | -9/Materials | Discovered new exit (range 5) 1196 | -9/Materials | Discovered new exit (range 20) 1812 | -9/Materials | Entered Mines 1822 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1843 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1851 | -9/Mines | Found Prototype Device 1886 | -9/Mines | Discovered new exit (range 11) 1904 | -9/Mines | Discovered new exit (range 11) 1939 | -9/Mines | Lost 3 parts (3w) 2036 | -9/Mines | Learned location of Recycling (-9) 2596 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2726 | -9/Mines | Build established: Hauler-Mutant 2949 | -9/Mines | Entered Zion 3060 | -7/Zion | Given the Hacking Drone Bay 3060 | -7/Zion | Found Prototype Device 3070 | -7/Zion | Discovered new exit (range 9) 3259 | -7/Zion | System corruption cleaned by Quarantine Array 3328 | -7/Zion | Learned 4 Factory zone layouts 3343 | -7/Zion | Learned Factory non-interactive machine intel 3476 | -7/Zion | Found CR-A16's Pointy Stick 3724 | -7/Zion | Learned location of Quarantine (-2) 3726 | -7/Zion | Given A8's code to call for help 3900 | -7/Zion | Identified Exp. Sensor Array 3902 | -7/Zion | Identified Hacking Drone Bay 4243 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4596 | -7/Zion | Found Prototype Device 5108 | -7/Zion | Imprinted 5110 | -7/Zion | Declared Zion's savior 5442 | -7/Zion | Entered Proximity Caves 5442 | -6/Proximity Caves | Accompanied by 4 allies 5736 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5880 | -6/Proximity Caves | Learned location of 1 exit from Factory 6014 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6018 | -6/Proximity Caves | Core integrity fell below 50% 6136 | -6/Proximity Caves | Lost 3 parts (1p2w) 6250 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6307 | -6/Proximity Caves | Learned 8 Factory zone layouts 6441 | -6/Proximity Caves | Spotted B-75 Beast 6800 | -6/Proximity Caves | Core integrity fell below 20% 6811 | -6/Proximity Caves | Discovered new exit (range 8) 6826 | -6/Proximity Caves | Entered Factory 6826 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6827 | -6/Factory | Identified exit to Factory 6829 | -6/Factory | Loaded intel: 215 non-interactive machine locations 6848 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 7170 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 7591 | -6/Factory | Entered another Factory area 7591 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7638 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 7666 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 7689 | -5/Factory | Local fabrication network quarantined 7899 | -5/Factory | Zion Recon squad teleported in 8183 | -5/Factory | Garrison activated, responded to threat 8457 | -5/Factory | Lost 19 parts (3p4n4u8w) 8458 | -5/Factory | Zion Hover Resupply teleported in 8568 | -5/Factory | Zion Light squad teleported in 8796 | -5/Factory | Build established: Mutant 8800 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8886 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8887 | -5/Factory | Zion Heavy squad teleported in 8984 | -5/Factory | Found Prototype Protection 8984 | -5/Factory | Identified Zio. Weapon Casing 9000 | -5/Factory | Terminal network hard line cut 9014 | -5/Factory | Discovered new exit (range 15) 9021 | -5/Factory | Identified exit to Factory 9039 | -5/Factory | Entered another Factory area 9039 | -4/Factory | Accompanied by 4 allies 9039 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9146 | -4/Factory | Discovered new exit (range 11) 9153 | -4/Factory | Identified exit to Research 9180 | -4/Factory | Zion Heavy Resupply teleported in 9347 | -4/Factory | Entered Research 9347 | -3/Research | Accompanied by 3 allies 9347 | -3/Research | Evolved 2 slots: Utility x2 9505 | -3/Research | Found Zio. Weapon Casing 9608 | -3/Research | Discovered new exit (range 9) 9619 | -3/Research | Found Zio. Weapon Casing 9630 | -3/Research | Identified exit to Armory 9702 | -3/Research | Entered Armory 9702 | -3/Armory | Accompanied by 1 ally 10111 | -3/Armory | Build established: Hauler-Mutant 10215 | -3/Armory | Found Fusion Bomb Launcher 10250 | -3/Armory | Fabricated Imp. Signal Interpreter (x2) 10451 | -3/Armory | Crushed by falling debris 10451 | -3/Armory | System corruption reached 10% 10482 | -3/Armory | Lost 7 parts (3p1n1u2w) 10519 | -3/Armory | Found Antimissile System 10704 | -3/Armory | Zion Heavy squad teleported in 10723 | -3/Armory | P-80 Master assimilated allied 7J-8GG(Z) 11129 | -3/Armory | Build established: Scavenger-Gunner 11152 | -3/Armory | Terminal network hard line cut 11216 | -3/Armory | Discovered new exit (range 5) 11223 | -3/Armory | Identified exit to Research 11346 | -3/Armory | Entered Research 11346 | -2/Research | Evolved 2 slots: Utility x2 11911 | -2/Research | Build established: Scavenger-Mutant 12215 | -2/Research | System corruption reached 10% 12264 | -2/Research | Lost 4 parts (1p1u2w) 12266 | -2/Research | Build established: Hauler-Mutant 12360 | -2/Research | Found Prototype Device 12360 | -2/Research | Identified Adv. Particle Accelerator 12863 | -2/Research | Found Quantum Capacitor 12882 | -2/Research | Terminal network hard line cut 12942 | -2/Research | Discovered new exit (range 7) 12967 | -2/Research | Identified exit to Access 13019 | -2/Research | Entered Access 13019 | -1/Access | Evolved 2 slots: Weapon x2 13236 | -1/Access | Garrison activated, responded to threat 13327 | -1/Access | Destroyed 8 combat bots 13332 | -1/Access | Lost 5 parts (1p1u3w) 13403 | -1/Access | Zion Experimental squad teleported in 13479 | -1/Access | Zion Defense Resupply teleported in 13531 | -1/Access | Found Antimissile System 13623 | -1/Access | Found Prototype Protection 13624 | -1/Access | Identified Zio. Shade Armor 13628 | -1/Access | Found Prototype Device 13628 | -1/Access | Identified Exp. Weapon Cycler 13649 | -1/Access | Found Zio. Shade Armor 13652 | -1/Access | Found Zio. Weapon Casing 13655 | -1/Access | Found Zio. Shade Armor 14059 | -1/Access | System corruption reached 10% 14063 | -1/Access | First assault squad dispatched 14420 | -1/Access | Found Imp. Powered Armor 14425 | -1/Access | Terminal network hard line cut 14462 | -1/Access | Garrison activated, responded to threat 14740 | -1/Access | Destroyed 9 combat bots 14819 | -1/Access | Destroyed 11 combat bots 14844 | -1/Access | Lost 17 parts (2p2n8u5w) 14992 | -1/Access | Spotted B-99 Colossus 14994 | -1/Access | Spotted B-99 Colossus 15041 | -1/Access | Core integrity fell below 50% 15041 | -1/Access | Discovered new exit (range 13) 15063 | *** | Escaped! Last Messages --------------- 15046_ Penetrated by Slug. 15046_ Slug penetrates Sealed Heavy Doors. 15050_ K-01 Serf collects debris. 15050_ Penetrated by Slug. 15050_ Slug penetrates Sealed Heavy Doors. 15051_ Adv. Signal Interpreter destroyed. 15051_ Slug penetrates Sealed Heavy Doors. 15051_ Penetrated by Slug. 15053_ Quantum Reactor destroyed. 15053_ Penetrated by Slug. 15053_ Slug penetrates Sealed Heavy Doors. 15053_ Penetrated by Slug. 15053_ Imp. Powered Armor destroyed. 15054_ Slug penetrates Sealed Heavy Doors. 15055_ K-01 Serf collects debris. 15057_ Slug penetrates Sealed Heavy Doors. 15057_ Slug penetrates Main Access Shell. 15062_ Slug penetrates Sealed Heavy Doors. 15063_ System corrupted: Component data lost. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #???????????????????""""""??#?????????????????? | | # #???????????????????" "? #?????????????????? | | # #???????????????????" @" "? #?????????????????? | | # #???????????????????" "" " #?????????????????? | | # ##########??????????" " #?????????????????? | | # # #???????# " #?????????????????? | | # # ###?????# #?????????????????? | | # + #?????#""""" k ""#?????????????????? | | # # ##?????????" """???????????????????? | | # ##????????" "?????????????????????? | | # # ##??#""""" """"#?????????????????? | | #+## #??# #?????????????????? | | ## ##??# #?????????????????? | | ## # # #### B #?????????????????? | | ### ## # B #?????????????????? | | #?# # # #?????????????????? | | ##### # # #?????????????????? | | #??######## # #?????????????????? | | ##??????#### # ##"" "## #????????????????? | | !#???????# # ##?##????????????????? | | ###???????# # #????????????????????? | | ??????????# """"" + #????????????????????? | | ??????????# """"" # "????????????????????? | | ??????????# """"" # #????????????????????? | | ??????????# """"" # #????????????????????? | | ??????????# """"" # #????????????????????? | | ??????????# """"" # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 57 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 18 Base Temperature (-) 200 Armor Coverage 1250 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 58 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Salvage Targeting 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Scanalyzed Gravity Neutralizing Apparatus | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -5/Factory Hcp. Storage Unit | x1 | -5/Factory Imp. Signal Interpreter | x2 | -3/Armory Alien Tech Used ----------------- None Achievements -------------- Derelict Escape No Explosion For You Watch This! Challenges ------------ None Game ------ Seed BeamSkeletonCanceller Manual? 0 Play Time 03:34:09 Cumulative 111.0 hours Start 2021.01.03 @ 04:52:36 End 2021.01.04 @ 04:53:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 5/1/1/1/0/0/0/0/0 Lore% 44 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9017e339-baab-49f2-9fc5-9e5776dfcd33