Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.24 @ 22:04:01 Player: Sardaukar Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (188) 940 Value Destroyed (5504) 5504 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 11660 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 96/100 System Corruption 7% Temperature Cool (9) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Armored Leg Improved Core Shielding Flak Gun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Active Sensor Suite Advanced Terrain Scan Processor Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Cryofiber Web Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Powered Armor Improved Shield Generator Advanced Shield Generator High-powered Tractor Beam Enhanced Autogun Flak Gun Heavy Flak Cannon Precision Grenade Launcher Remote Datajack Heavy Pick [Rating: 91] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . Utility 6 | . . . 1 1 1 2 1 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 271 | 4 13 3 40 38 110 31 30 . 2 Power 12 | . 3 1 . 3 1 2 2 . . Engine 5 | . 3 . . 1 . . 1 . . Core 7 | . . 1 . 2 1 2 1 . . Reactor . | . . . . . . . . . . Propulsion 64 | 2 . . 19 5 19 10 8 . 1 Treads 39 | 2 . . 13 5 10 8 1 . . Leg 21 | . . . 3 . 9 2 7 . . Wheel 1 | . . . . . . . . . 1 Hover 3 | . . . 3 . . . . . . Flight . | . . . . . . . . . . Utility 127 | . 7 1 12 18 61 12 15 . 1 Device 66 | . 2 1 6 8 31 9 9 . . Storage 6 | . 2 . 1 . 1 1 1 . . Processor 5 | . . . 1 2 1 . 1 . . Hackware 1 | . . . . . 1 . . . . Protection 49 | . 3 . 4 8 27 2 4 . 1 Artifact . | . . . . . . . . . . Weapon 68 | 2 3 1 9 12 29 7 5 . . Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon 5 | . . . 3 2 . . . . . Ballistic Gun 33 | 1 1 . . 6 18 5 2 . . Ballistic Cannon 2 | . . . . 1 . . 1 . . Launcher 13 | . . . 3 3 5 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 12 | . . 1 3 . 6 1 1 . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . Parts Lost 17 | . 1 . 1 . 4 . 11 . . Power 3 | . 1 . . . . . 2 . . Propulsion 8 | . . . 1 . 3 . 4 . . Utility 4 | . . . . . 1 . 3 . . Weapon 2 | . . . . . . . 2 . . Highest Loss Streak 6 | . 1 . 1 . 3 . 6 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 94 100 96 96 97 85 84 . 5 Engine 1 | . 11 6 . 2 . . 1 . . Core 6 | . . 7 11 6 7 5 3 . . Treads 24 | . 28 28 29 33 17 25 21 . . Leg 3 | . . . . . 10 . 4 . . Device 11 | . 2 5 14 16 9 14 12 . . Storage 8 | . 11 14 11 9 7 6 5 . . Processor 7 | . . . 4 9 12 6 9 . . Protection 5 | . 10 8 2 1 6 5 5 . . Energy Gun 1 | . 14 6 . . . . . . . Energy Cannon 1 | . . . 6 3 . . . . . Ballistic Gun 13 | . 11 14 . 10 19 18 14 . . Launcher 1 | . . . 6 . 1 1 . . . Piercing Weapon 2 | . . 7 8 2 1 . . . . Peak Build Rating 91 | 4 9 15 25 29 49 81 91 2 12 Average Rating 37 | 2 7 11 17 25 37 72 82 2 9 On Entrance 20 | . 4 9 14 18 29 49 77 2 2 Naked Turns 114 | . . . . . . . 4 100 10 Heaviest Build 144 | 4 32 34 94 107 111 111 144 . 8 Greatest Support 100 | 40 40 40 60 80 80 80 100 3 28 Greatest Overweight (x) 17 | . . . 10 1 17 2 4 . . Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 5 15 15 25 25 25 25 25 5 5 Average Capacity 19 | 5 9 15 17 25 21 17 23 5 5 Most Carried 25 | . 10 15 15 25 25 25 25 5 5 Average Carried 16 | . 8 12 14 21 17 15 22 5 4 Final Capacity 25 | 5 15 15 25 25 15 25 5 5 5 Final Carried 25 | . 10 14 14 25 15 24 5 5 4 Class Distribution -------------------- 26% | Mutant 24% | Skirmisher 19% | Scavenger-Skirmisher 11% | Scavenger-Assassin 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Matter Collected 6454 | 219 435 40 499 768 3086 666 738 3 . Remotely 1125 | . . . 70 . 523 66 466 . . Salvage Created 7047 | . 393 73 758 1321 3099 501 902 . . Parts 429 | . 26 5 43 75 204 25 51 . . Haulers Intercepted 15 | . 1 . 1 6 5 2 . . . Recyclers Shooed 6 | . . . . 1 4 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Combat Hostiles Destroyed 110 | . 8 . 13 20 46 8 15 . . Melee 6 | . . . 5 . . . 1 . . Guns 61 | . 8 . . 9 29 4 11 . . Cannons 7 | . . . 2 5 . . . . . AOE 36 | . . . 6 6 17 4 3 . . Classes Destroyed 17 | . 5 2 2 3 5 . . . . Worker 19 | . 2 . 2 1 13 1 . . . Builder 10 | . . 1 . 1 6 . 2 . . Tunneler 1 | . . . . 1 . . . . . Hauler 15 | . 1 . 1 6 5 2 . . . Recycler 17 | . . 1 3 4 9 . . . . Operator 1 | . . . . 1 . . . . . Watcher 15 | . 1 . 3 4 6 1 . . . Swarmer 28 | . 2 . 3 9 10 4 . . . Grunt 38 | . 6 . 6 7 12 . 7 . . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . 1 . 1 . . . . Protector 1 | . . . . . 1 . . . . Sentry 13 | . . . 3 3 6 1 . . . Specialist 5 | . . . . . 5 . . . . Hunter 7 | . . . . 1 3 . 3 . . Programmer 14 | . . . . . 6 3 5 . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 12 | . 2 1 5 3 12 5 6 . . Combat Bots Only 8 | . 2 . 3 3 8 5 6 . . Max Kills in Single Turn 5 | . 1 1 2 3 5 2 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 2 2 1 . . Melee 1 | . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Hostile Shots Fired 869 | . 44 . 50 71 318 58 220 82 26 Missed 269 | . 12 . 13 22 113 12 59 33 5 Damage Taken 7367 | . 293 . 543 552 2084 438 2467 673 317 Core 1301 | . 29 . 27 87 118 28 217 673 122 Absorbed by Shields 389 | . . . . . 63 . 190 136 . Ignored by Resistances 2257 | . 91 . 158 162 645 133 757 226 85 Regen/Repaired (Parts) 487 | . . . 108 91 288 . . . . Core Remaining (%) 90 | 100 . 88 93 84 83 96 . . . Volleys Fired 374 | . 33 . 22 88 148 44 39 . . Largest 3 | . 2 . 2 2 3 3 3 . . Hottest 119 | . 70 . 108 119 81 89 114 . . Shots Fired 849 | . 66 . 26 150 390 111 106 . . Gun 714 | . 66 . . 81 372 103 92 . . Cannon 86 | . . . 16 64 . . 6 . . Launcher 49 | . . . 10 5 18 8 8 . . Special . | . . . . . . . . . . Kinetic 710 | . 33 . . 104 372 103 98 . . Thermal 90 | . 33 . 16 41 . . . . . Explosive 49 | . . . 10 5 18 8 8 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | . 19 . 8 26 25 16 18 . . Robot Miss Streak 4 | . 2 . 1 4 4 1 3 . . Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 3 | . . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 623 | . 57 3 35 113 262 66 87 . . Core Hits 348 | . 21 2 24 63 165 24 49 . . Critical Kills 8 | . . . . . 1 . 7 . . Critical Parts Destroyed 12 | . . . . 1 3 1 7 . . Critical Strikes 27 | . 4 . 2 1 4 1 15 . . Burn 4 | . 4 . . . . . . . . Destroy 20 | . . . . 1 4 1 14 . . Impale 3 | . . . 2 . . . 1 . . Melee Attacks 65 | . 3 3 26 2 23 1 7 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 62 | . . 3 26 2 23 1 7 . . Sneak Attacks 14 | . 2 3 7 1 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16342 | . 681 193 1678 2776 7211 1662 2141 . . Guns 9040 | . 681 . . 1143 4761 1270 1185 . . Cannons 1586 | . . . 306 1134 . . 146 . . Explosions 4412 | . . . 592 457 2361 392 610 . . Melee 1273 | . . 193 780 42 66 . 192 . . Ramming 31 | . . . . . 23 . 8 . . Kinetic 9243 | . 354 . . 1527 4761 1270 1331 . . Thermal 1495 | . 327 . 306 750 112 . . . . Explosive 4228 | . . . 592 457 2249 392 538 . . Electromagnetic 72 | . . . . . . . 72 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1273 | . . 193 780 42 66 . 192 . . Highest Corruption 6 | . . . . . . 5 6 6 6 Average Corruption 4 | . . . . . . 3 3 6 6 Corruption Purged 7 | . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . . 17 12 1 7 Message Errors 13 | . . . . . . 5 5 . 3 Matter Fused 7 | . . . . . . 4 1 1 1 Heat Flow Errors 3 | . . . . . . 1 1 . 1 Energy Discharges 4 | . . . . . . 4 . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 2 2 . 1 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 291 | . . 34 208 7 24 6 12 . . Projectiles 14 | . . . 14 . . . . . . Explosions 89 | . . . 52 7 24 6 . . . Melee 188 | . . 34 142 . . . 12 . . Knockbacks 2 | . . . . 2 . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 469 | . . . 149 32 148 28 112 . . Shots 16 | . . . 6 1 5 1 3 . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . 2 . 1 . . Kicked 3 | . . . . . 2 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 305 | . 163 . 241 299 305 212 300 . 181 Average Temperature 78 | . 55 . 74 91 80 41 88 . 101 Received Heat Transfer 2395 | . 198 . 180 387 381 30 786 217 216 Effects 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . 1 1 . . 1 . . Heat Transferred 2862 | . 1258 . 444 1110 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Peak Influence 411 | . 174 25 269 220 307 168 411 278 141 Initial 221 | . . 25 . 26 . 100 14 221 126 Average 66 | . 57 10 96 48 63 46 174 248 132 Maximum Alert Level 2 | . . . 1 1 1 . 2 1 . Low Security (%) 92 | 100 100 100 86 98 92 100 51 . 100 Level 1 7 | . . . 13 1 7 . 44 100 . Level 2 . | . . . . . . . 4 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 37 | . 1 . 1 1 19 7 7 . 1 Investigation 12 | . 1 . 1 . 5 3 2 . . Extermination 13 | . . . . . 5 4 3 . 1 Reinforcement 10 | . . . . 1 7 . 2 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 2 | . . . . . . 1 1 . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Distress Signals 6 | . 2 . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 176 | . 16 . 22 29 64 10 22 9 4 Peak Tracking Total 10 | . 3 . 4 3 6 4 6 10 3 Tactical Retreats 8 | . 3 . 1 1 1 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Traps Triggered 15 | . 1 . 1 . 2 5 1 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Objects Rigged 3 | . . . . . 3 . . . . Exploded 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Machines Disabled 21 | . 1 . 4 5 8 . 3 . . Max in Single Turn 2 | . 1 . 1 1 2 . 2 . . Garrison Access 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Machines Accessed 58 | . 7 . 10 5 21 7 4 2 2 Terminals 33 | . 6 . 7 2 10 4 2 2 . Fabricators 3 | . . . . . 2 1 . . . Repair Stations 9 | . . . 2 1 4 1 1 . . Recycling Units 6 | . 1 . . 1 1 1 . . 2 Scanalyzers 4 | . . . 1 1 2 . . . . Garrison Access 3 | . . . . . 2 . 1 . . Total Hacks 160 | . 18 . 40 16 60 12 8 2 4 Successful 85 | . 6 . 21 12 34 5 3 1 3 Failed 75 | . 12 . 19 4 26 7 5 1 1 Catastrophic 10 | . . . . 1 3 3 2 1 . Database Lockouts . | . . . . . . . . . . Manual 47 | . 7 . 15 2 19 1 3 . . Terminals 91 | . 15 . 28 4 31 6 5 2 . Fabricators 7 | . . . . . 5 2 . . . Repair Stations 23 | . . . 4 5 11 2 1 . . Recycling Units 14 | . 3 . . 2 3 2 . . 4 Scanalyzers 20 | . . . 8 5 7 . . . . Garrison Access 5 | . . . . . 3 . 2 . . Terminal Hacks 31 | . 5 . 9 3 12 . 1 1 . Part Schematic 4 | . . . 1 . 3 . . . . Robot Analysis 4 | . 2 . 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 2 | . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . 1 . Terminal Index 4 | . 1 . 1 . 1 . 1 . . Alert Level 3 | . . . 1 2 . . . . . Unreport Threat 2 | . . . . 1 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . . . Zone Layout 4 | . 1 . 1 . 2 . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 2 | . . . . . 1 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 14 | . . . 4 3 6 1 . . . Scan Component 8 | . . . 2 2 3 1 . . . Repair 6 | . . . 2 1 3 . . . . Recycling Unit Hacks 9 | . 1 . . 2 1 2 . . 3 Process 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 5 | . 1 . . 2 . . . . 2 Retrieve Components 2 | . . . . . 1 1 . . . Scanalyzer 16 | . . . 8 4 4 . . . . Insert Component 8 | . . . 4 2 2 . . . . Analyze 8 | . . . 4 2 2 . . . . Garrison Access Hacks 3 | . . . . . 2 . 1 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 2 | . . . . . 2 . . . . Unauthorized Hacks 8 | . . . . . 7 . 1 . . Terminals 6 | . . . . . 5 . 1 . . Botnet 4 | . . . . . 3 . 1 . . Detonate 1 | . . . . . 1 . . . . Operators 1 | . . . . . 1 . . . . Fabricators 2 | . . . . . 2 . . . . Fabnet 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 51 | . 7 . 10 4 18 6 4 1 1 Full Trace Events 11 | . 1 . 2 . 5 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . 5 2 5 . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 6 | . . . 2 1 3 . . . . Time 123 | . . . 52 16 55 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 139 | . . . . 139 . . . . . Retrieved Components 11 | . . . . . 10 1 . . . Parts Scanalyzed 8 | . . . 4 2 2 . . . . Part Schematics Acquired 8 | . . . 4 2 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 3 | . 2 . . . . 1 . . . Non-combat 1 | . 1 . . . . . . . . Combat 2 | . 1 . . . . 1 . . . Robot Hacks Applied 3 | . 3 . . . . . . . . parse_system 1 | . 1 . . . . . . . . no_distress 1 | . 1 . . . . . . . . find_recycling 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . 6 2 2 2 Autooverrided 1 | . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 37 | . . . . . . 37 . . . Highest-Rated Ally 37 | . . . . . . 37 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Robot Analysis Total 4 | . 2 . 2 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Turns Passed 15674 | 76 1067 1235 1349 2827 4971 2609 1112 100 328 Spaces Moved 6824 | 49 559 722 621 902 2229 950 386 120 286 Core 158 | 7 . . 3 . 1 . 8 120 19 Treads 5158 | 42 559 722 612 902 1109 950 262 . . Legs 1239 | . . . 4 . 1119 . 116 . . Wheels 267 | . . . . . . . . . 267 Hover 2 | . . . 2 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 121 240 120 170 50 50 50 Average Speed 183 | 144 160 160 176 240 186 189 218 50 96 Slowest Speed 900 | 160 160 160 610 240 900 330 400 50 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 94 81 53 52 50 26 8 34 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 59 | . . . 21 6 9 23 . . . Terrain Destroyed 414 | . . . 79 44 161 71 59 . . Melee 13 | . . . 3 . 9 1 . . . Projectile 14 | . . . 2 9 . 3 . . . AOE 386 | . . . 74 35 152 66 59 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Fac Total 9300 | 52 668 798 816 1437 2805 1677 550 159 338 Wait 1500 | . 37 66 76 374 211 622 68 . 46 Move 6816 | 48 558 721 620 901 2228 949 386 119 286 Hop . | . . . . . . . . . . Pick Up 106 | . 16 4 8 18 32 17 9 . 2 Fast Attach 54 | 4 4 . 16 2 10 14 3 . 1 Attach 21 | . . . 2 3 6 3 6 . 1 Detach 8 | . . . 2 2 . 2 2 . . Swap 196 | . 9 3 22 33 94 14 21 . . Drop 117 | . 8 1 22 14 51 11 8 . 2 Fire 374 | . 33 . 22 88 148 44 39 . . Melee 65 | . 3 3 26 2 23 1 7 . . Ram . | . . . . . . . . . . Kick 3 | . . . . . 2 . 1 . . Crush . | . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 40 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 577 | -10/Materials | Derelicts attacked the area 802 | -10/Materials | Discovered new exit (range 11) 980 | -10/Materials | Discovered new exit (range 12) 1077 | -10/Materials | Discovered new exit (range 11) 1144 | -10/Materials | Entered Mines 1191 | -10/Mines | Learned Materials stockpile data 1326 | -10/Mines | Assembled infested the area 1331 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1622 | -10/Mines | Discovered new exit (range 10) 1677 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1677 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1726 | -10/Mines | Discovered new exit (range 10) 2379 | -10/Mines | Entered Materials 2379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2535 | -9/Materials | Repaired Lgt. Treads 2682 | -9/Materials | Repaired Lgt. Treads 2741 | -9/Materials | Identified exit to Materials 3175 | -9/Materials | Discovered new exit (range 16) 3611 | -9/Materials | Identified exit to Mines 3728 | -9/Materials | Entered another Materials area 3728 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4168 | -8/Materials | Build established: Scavenger-Assassin 5134 | -8/Materials | Build established: Scavenger-Skirmisher 6084 | -8/Materials | Discovered new exit (range 7) 6219 | -8/Materials | Identified exit to Storage 6309 | -8/Materials | Repaired Hrd. Light Armor Plating 6516 | -8/Materials | Discovered new exit (range 15) 6552 | -8/Materials | Identified exit to Factory 6555 | -8/Materials | Entered Factory 6555 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6577 | -7/Factory | Garrison activated, responded to threat 7351 | -7/Factory | Cargo convoy interrupted 7411 | -7/Factory | Build established: Scavenger-Tank 8012 | -7/Factory | Build established: Scavenger-Assassin 8204 | -7/Factory | Garrison activated, responded to threat 9090 | -7/Factory | Repaired Hrd. Light Armor Plating 9264 | -7/Factory | Build established: Scavenger-Skirmisher 9279 | -7/Factory | Repaired Lgt. Treads 9681 | -7/Factory | Build established: Scavenger-Tank 10055 | -7/Factory | Found Powered Armor 10070 | -7/Factory | Identified exit to Factory 10773 | -7/Factory | Repaired Aluminum Leg? 11309 | -7/Factory | Identified exit to Lower Caves 11368 | -7/Factory | Lost 3 parts (2n1u) 11371 | -7/Factory | Destroyed 8 combat bots 11506 | -7/Factory | Found Prototype Device 11526 | -7/Factory | Entered another Factory area 11526 | -6/Factory | Evolved 2 slots: Utility x2 11548 | -6/Factory | Identified Active Sensor Suite 11797 | -6/Factory | Build established: Skirmisher 11847 | -6/Factory | Discovered new exit (range 4) 12412 | -6/Factory | Fabricated Imp. Titanium Leg? 12777 | -6/Factory | Local machine network offline 13211 | -6/Factory | Discovered new exit (range 14) 13479 | -6/Factory | Identified exit to Factory 14135 | -6/Factory | Entered another Factory area 14135 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15243 | -5/Factory | Released all parts (8) 15247 | -5/Factory | Identified exit to Garrison 15247 | -5/Factory | Entered Garrison 15271 | -5/Garrison | Lost 6 parts (1p2n2u1w) 15277 | -5/Garrison | Triggered checkpoint 15290 | -5/Garrison | Spotted B-75 Beast 15290 | -5/Garrison | Triggered checkpoint 15315 | -5/Garrison | Core integrity fell below 50% 15336 | -5/Garrison | Discovered new exit (range 12) 15337 | -5/Garrison | Core integrity fell below 20% 15340 | -5/Garrison | Installed Relay Interface Framework 15347 | -5/Garrison | Entered Factory 15546 | -5/Factory | Build established: Mutant 15675 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 15372_ Current location identified: Factory 15416_ NOBTH>W3V:TD,%=9QD9PJLKVC9TMZFF1:KTBK 15473_ System corrupted: Matter fused (-5). 15509_ System corrupted: Heat flow error (+221). 15532_ System corrupted: Component data lost. 15539_ ALERT: All DSF locations entering lockdown mode. 15565_ System corrupted: Hrd. Medium Armor Plating rejected. 15570_ Critical hit (Burn: +37). 15586_ Acquired Adv. Terrain Scan Processor. 15588_ Dropped Adv. Terrain Scan Processor. 15589_ Dropped Prototype Power Core. 15591_ Acquired Imp. Core Shielding. 15597_ ALERT: Rogue bot located, Programmers report to Factory Zone 6B. 15618_ Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... 15658_ :AJ6IZ12IC0,XQZLQAOWM 15675_ Triggered Shock Trap. 15675_ The floor emits a surge of raw power. 15675_ System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#p #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | #########??????????????# #???????????????????? | | # ###+############ p #???????????????????? | | # #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | # #???????????????????? | | # ###/#############/###########????????????? | | ####/###### # @ #????????????? | | # # # g"""" """" #????????????? | | # # # """" """" #????????????? | | # """ # # """" """" #????????????? | | # """ # ! # """" """" #????????????? | | # """ # # l #????????????? | | # "Y" # ! # """" """" #????????????? | | # """ # # """" """" #????????????? | | #] | # """"" # """" """" #????????????? | | ########### """"" # """" """" ????????????? | | ??????????# """??? # ??????????????? | | ??????????# ?????? # ! * ??????????????? | | ??????????######???????##########+#??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 850 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. System Restoration Module | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperIonicAccelerator Manual? 0 Play Time 03:36:26 Cumulative 355.8 hours Start 2024.08.19 @ 22:57:48 End 2024.08.24 @ 22:04:01 Sessions 24 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 115 Rogue 7 Adventurer 85 Explorer 23 Win Type - Total 10 Types 8/1/1/0/0/0/0/0/0 Lore% 44 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 38x25 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 336a9d9a-62b0-44f3-845b-f38445317e65