Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 06:30:13

Player: unit-retard04

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1194)     1194
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (711)                711
              TOTAL SCORE: 4165

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     278/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
           Utility Shielding
>          --- WEAPON (3) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Signal Interpreter
           Seismic Detector
           Recoil Stabilizer
           Utility Shielding
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
           Flak Cannon
>          --- INVENTORY --------
           Sensor Array
     Heavy Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Utility Shielding
  Device                   Seismic Detector
  Storage                  Small Matter Pod
  Processor                Improved Signal Interpreter
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             45   | 5   5   11  2   20  2   
  Power                    5    | .   1   1   1   2   .   
    Engine                 3    | .   1   1   1   .   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   5   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    7    | .   .   2   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   2   1   4   .   
    Device                 5    | .   .   2   1   2   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   2   6   .   9   2   
    Energy Gun             4    | .   .   2   .   2   .   
    Energy Cannon          5    | .   .   .   .   5   .   
    Ballistic Gun          11   | 2   2   4   .   1   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 18   | .   4   1   .   5   8   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               7    | .   2   .   .   2   3   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   7    | .   1   .   .   2   4   
  Highest Loss Streak      8    | .   4   1   .   2   8   
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     85   | .   90  79  82  90  65  
  Engine                   4    | .   7   5   2   3   .   
  Core                     2    | .   .   .   .   5   5   
  Treads                   5    | .   26  .   .   .   .   
  Leg                      15   | .   .   13  22  23  15  
  Device                   8    | .   .   9   13  12  .   
  Storage                  4    | .   14  7   .   .   .   
  Processor                5    | .   .   .   .   9   15  
  Protection               10   | .   13  11  11  9   9   
  Energy Gun               6    | .   .   11  11  6   6   
  Energy Cannon            6    | .   .   .   .   14  10  
  Ballistic Gun            13   | .   27  20  22  3   2   
Peak Build Rating          25   | 5   7   10  11  25  25  
  Average Rating           13   | 3   6   8   9   20  17  
  On Entrance              8    | .   5   3   9   11  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 8   11  11  14  28  22  
  Greatest Support         42   | 40  40  20  20  42  42  
  Greatest Overweight (x)  3    | .   .   3   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   
  Most Carried             5    | 2   4   4   5   4   2   
  Average Carried          1    | .   1   2   3   1   1   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            4    | 1   2   4   3   2   1   

 Class Distribution 
--------------------
 43% | Tank
 33% | Mutant
 18% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
       Tank | -9/Materials
       Tank | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           990  | 177 145 220 20  346 82  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1453 | .   145 221 .   929 158 
  Parts                    96   | .   11  16  .   56  13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  37   | .   6   5   .   19  7   
  Guns                     20   | .   6   5   .   6   3   
  Cannons                  17   | .   .   .   .   13  4   
Classes Destroyed          8    | .   2   2   .   4   .   
  Builder                  3    | .   .   .   .   3   .   
  Recycler                 1    | .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  5    | .   .   1   .   4   .   
  Swarmer                  18   | .   4   .   .   8   6   
  Grunt                    15   | .   2   4   .   9   .   
  Sentry                   4    | .   .   1   .   2   1   
Best Kill Streak           5    | .   3   2   .   5   3   
  Combat Bots Only         4    | .   3   2   .   4   3   
Max Kills in Single Turn   2    | .   2   1   .   2   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        348  | .    91   26   .    122  109  
  Missed                   98   | .    22   8    .    39   29   
Damage Taken               2875 | .    722  227  .    1198 728  
  Core                     774  | .    194  25   .    231  324  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  22   | .    2    .    .    20   .    
Core Remaining (%)         71   | 100  22   .    93   .    .    
Volleys Fired              123  | .    22   18   .    63   20   
  Largest                  3    | .    2    3    .    3    3    
  Hottest                  203  | .    40   88   .    203  193  
Shots Fired                285  | .    44   47   .    165  29   
  Gun                      170  | .    44   47   .    59   20   
  Cannon                   115  | .    .    .    .    106  9    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  120  | .    44   22   .    41   13   
  Thermal                  120  | .    .    12   .    99   9    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          45   | .    .    13   .    25   7    
  Robot Hit Streak         8    | .    3    8    .    8    3    
  Robot Miss Streak        10   | .    5    3    .    10   3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           159  | .    21   34   .    86   18   
  Core Hits                87   | .    13   11   .    52   11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    
  Critical Strikes         2    | .    .    1    .    .    1    
    Destroy                2    | .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2815 | .    207  451  .    1842 315  
  Guns                     1323 | .    205  448  .    484  186  
  Cannons                  1474 | .    .    .    .    1345 129  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    2    3    .    13   .    
  Kinetic                  1007 | .    205  208  .    510  84   
  Thermal                  1329 | .    .    93   .    1107 129  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          461  | .    .    147  .    212  102  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    2    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    35   1    
  Projectiles              36   | .    .    .    .    35   1    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    8    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             9    | .    1    2    .    6    .    
  Kicked                   8    | .    .    2    .    6    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        537  | .    9    98   .    537  305  
  Average Temperature      140  | .    6    38   .    154  162  
  Received Heat Transfer   918  | .    93   87   .    603  135  
  Effects                  9    | .    .    .    .    9    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Interference           3    | .    .    .    .    3    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         2213 | .    .    200  .    1791 222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             437  | .   160 110 16  437 319 
  Initial                  189  | .   .   .   16  5   189 
  Average                  112  | .   82  44  16  174 235 
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         77   | 100 100 100 100 57  19  
  Level 1                  19   | .   .   .   .   35  80  
  Level 2                  3    | .   .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   3   .   1   .   
  Investigation            2    | .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           8    | .   2   .   1   5   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   18  8   .   30  18  
  Peak Tracking Total      10   | .   6   3   .   4   10  
  Tactical Retreats        3    | .   .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            3    | .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          3    | .   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          4    | .   .   1   .   3   .   
  Terminals                2    | .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                9    | .   .   3   .   6   .   
  Successful               7    | .   .   2   .   5   .   
  Failed                   2    | .   .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             4    | .   .   2   .   2   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Recycle Component        1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   2   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   7   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               2156 | 68  412 461 201 875 139 
Spaces Moved               1247 | 40  224 285 152 464 82  
  Core                     145  | 5   17  96  .   .   27  
  Treads                   242  | 35  207 .   .   .   .   
  Legs                     860  | .   .   189 152 464 55  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  100 120 120 50  
  Average Speed            130  | 146 151 134 120 123 107 
  Slowest Speed            200  | 160 160 200 120 195 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   36  27  47  42  14  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          13   | .   .   .   .   13  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               13   | .   .   .   .   13  .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      1539 | 50  259 324 170 630 106 
  Wait                     67   | .   .   .   16  51  .   
  Move                     1242 | 39  223 284 151 463 82  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | 6   5   7   1   17  1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   28   | 5   3   7   2   9   2   
  Detach                   5    | .   1   2   .   1   1   
  Swap                     17   | .   2   4   .   11  .   
  Drop                     11   | .   2   .   .   9   .   
  Fire                     123  | .   22  18  .   63  20  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     8    | .   .   2   .   6   .   
  Crush                    1    | .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Discovered new exit (range 16)
  201 | -10/Materials | Discovered new exit (range 5)
  318 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 9)
  454 | -10/Materials | Core integrity fell below 50%
  481 | -10/Materials | Entered another Materials area
  481 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  503 | -9/Materials  | Lost 4 parts (1p2n1w)
  787 | -9/Materials  | Discovered new exit (range 16)
  942 | -9/Materials  | Entered Mines
  970 | -9/Mines      | Learned Materials terminal intel
  984 | -9/Mines      | Identified exit to Materials
  988 | -9/Mines      | Assembled infested the area
  993 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1043 | -9/Mines      | Build established: Tank
 1143 | -9/Mines      | Entered Materials
 1143 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1144 | -8/Materials  | Loaded intel: 12 terminal locations
 1398 | -8/Materials  | Build established: Skirmisher
 2014 | -8/Materials  | Identified exit to Garrison
 2018 | -8/Materials  | Entered Garrison
 2027 | -8/Garrison   | Installed Relay Interface Framework
 2106 | -8/Garrison   | Core integrity fell below 50%
 2128 | -8/Garrison   | Core integrity fell below 20%
 2148 | -8/Garrison   | Triggered checkpoint
 2157 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Carbon-fiber Leg destroyed.
S-10 Pest misfires.
Nuclear Core destroyed.
S-10 Pest destroyed.
G-47 Trooper destroyed.
Titanium Leg destroyed.
Critical hit (Destroy).
Hvy. EM Shotgun destroyed.
Critical hit (Destroy).
Particle Cannon destroyed.
Discarded Visual Processing Unit.
S-10 Pest suffers critical hit (Destroy).
Destroyed Lgt. Ion Engine.
S-10 Pest destroyed. <x2>
Acquired 11 matter. <x2>
Acquired Lgt. Assault Rifle.
Hvy. Assault Rifle destroyed.
Beams of light sweep through the air. An alarm
  sounds.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????#### ss##s#?????????????????????? |
| ????????????????????# ???# #?????????????????????? |
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| ?????????###?????????????# #?????????????????????? |
| ########## ############### ##########????????????? |
|         = =                         #????????????? |
|          [                          #????????????? |
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|  ##??????????????????????# #??###   #????????????? |
|  ##??????????????????????# ####T#   #????????????? |
|   #??????????????????????+          #????????????? |
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| ###?????????????????????????????# =%#????????????? |
| ????????????????????????????????#%=%#????????????? |
| ????????????????????????????????#=%*= ???????????? |
| ????????????????????????????????+=[%[  ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              320
Matter Capacity            350
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              TimingGodSaw
  Manual?         0
Play Time         00:37:38
  Cumulative      1.6 hours
  Start           2024.09.21 @ 05:54:24
  End             2024.09.21 @ 06:30:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x17
Zoom Use          73%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1718f6b1-fe22-428e-ba54-8b4b61b3f784