Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 06:30:13 Player: unit-retard04 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1194) 1194 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 4165 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Utility Shielding > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Signal Interpreter Seismic Detector Recoil Stabilizer Utility Shielding > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Sensor Array Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Seismic Detector Storage Small Matter Pod Processor Improved Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 45 | 5 5 11 2 20 2 Power 5 | . 1 1 1 2 . Engine 3 | . 1 1 1 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 9 | 2 . 2 . 5 . Treads 2 | 2 . . . . . Leg 7 | . . 2 . 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 2 1 4 . Device 5 | . . 2 1 2 . Storage 2 | 1 1 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 21 | 2 2 6 . 9 2 Energy Gun 4 | . . 2 . 2 . Energy Cannon 5 | . . . . 5 . Ballistic Gun 11 | 2 2 4 . 1 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 18 | . 4 1 . 5 8 Power 3 | . 1 1 . . 1 Propulsion 7 | . 2 . . 2 3 Utility 1 | . . . . 1 . Weapon 7 | . 1 . . 2 4 Highest Loss Streak 8 | . 4 1 . 2 8 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 85 | . 90 79 82 90 65 Engine 4 | . 7 5 2 3 . Core 2 | . . . . 5 5 Treads 5 | . 26 . . . . Leg 15 | . . 13 22 23 15 Device 8 | . . 9 13 12 . Storage 4 | . 14 7 . . . Processor 5 | . . . . 9 15 Protection 10 | . 13 11 11 9 9 Energy Gun 6 | . . 11 11 6 6 Energy Cannon 6 | . . . . 14 10 Ballistic Gun 13 | . 27 20 22 3 2 Peak Build Rating 25 | 5 7 10 11 25 25 Average Rating 13 | 3 6 8 9 20 17 On Entrance 8 | . 5 3 9 11 25 Naked Turns . | . . . . . . Heaviest Build 28 | 8 11 11 14 28 22 Greatest Support 42 | 40 40 20 20 42 42 Greatest Overweight (x) 3 | . . 3 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 Most Carried 5 | 2 4 4 5 4 2 Average Carried 1 | . 1 2 3 1 1 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 4 | 1 2 4 3 2 1 Class Distribution -------------------- 43% | Tank 33% | Mutant 18% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 990 | 177 145 220 20 346 82 Remotely . | . . . . . . Salvage Created 1453 | . 145 221 . 929 158 Parts 96 | . 11 16 . 56 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 37 | . 6 5 . 19 7 Guns 20 | . 6 5 . 6 3 Cannons 17 | . . . . 13 4 Classes Destroyed 8 | . 2 2 . 4 . Builder 3 | . . . . 3 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 5 | . . 1 . 4 . Swarmer 18 | . 4 . . 8 6 Grunt 15 | . 2 4 . 9 . Sentry 4 | . . 1 . 2 1 Best Kill Streak 5 | . 3 2 . 5 3 Combat Bots Only 4 | . 3 2 . 4 3 Max Kills in Single Turn 2 | . 2 1 . 2 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 348 | . 91 26 . 122 109 Missed 98 | . 22 8 . 39 29 Damage Taken 2875 | . 722 227 . 1198 728 Core 774 | . 194 25 . 231 324 Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . 2 . . 20 . Core Remaining (%) 71 | 100 22 . 93 . . Volleys Fired 123 | . 22 18 . 63 20 Largest 3 | . 2 3 . 3 3 Hottest 203 | . 40 88 . 203 193 Shots Fired 285 | . 44 47 . 165 29 Gun 170 | . 44 47 . 59 20 Cannon 115 | . . . . 106 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 120 | . 44 22 . 41 13 Thermal 120 | . . 12 . 99 9 Explosive . | . . . . . . Electromagnetic 45 | . . 13 . 25 7 Robot Hit Streak 8 | . 3 8 . 8 3 Robot Miss Streak 10 | . 5 3 . 10 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 159 | . 21 34 . 86 18 Core Hits 87 | . 13 11 . 52 11 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 2 | . . 1 . . 1 Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2815 | . 207 451 . 1842 315 Guns 1323 | . 205 448 . 484 186 Cannons 1474 | . . . . 1345 129 Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . 2 3 . 13 . Kinetic 1007 | . 205 208 . 510 84 Thermal 1329 | . . 93 . 1107 129 Explosive . | . . . . . . Electromagnetic 461 | . . 147 . 212 102 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Matter Fused 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . . . . 35 1 Projectiles 36 | . . . . 35 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 9 | . 1 2 . 6 . Kicked 8 | . . 2 . 6 . Crushed . | . . . . . . Highest Temperature 537 | . 9 98 . 537 305 Average Temperature 140 | . 6 38 . 154 162 Received Heat Transfer 918 | . 93 87 . 603 135 Effects 9 | . . . . 9 . Shutdowns 2 | . . . . 2 . Interference 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 2213 | . . 200 . 1791 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 437 | . 160 110 16 437 319 Initial 189 | . . . 16 5 189 Average 112 | . 82 44 16 174 235 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 77 | 100 100 100 100 57 19 Level 1 19 | . . . . 35 80 Level 2 3 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 . 1 . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 8 | . 2 . 1 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 18 8 . 30 18 Peak Tracking Total 10 | . 6 3 . 4 10 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 4 | . . 1 . 3 . Terminals 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . . 3 . 6 . Successful 7 | . . 2 . 5 . Failed 2 | . . 1 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . . 2 . 2 . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Recycle Component 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 2 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . . 7 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2156 | 68 412 461 201 875 139 Spaces Moved 1247 | 40 224 285 152 464 82 Core 145 | 5 17 96 . . 27 Treads 242 | 35 207 . . . . Legs 860 | . . 189 152 464 55 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 100 120 120 50 Average Speed 130 | 146 151 134 120 123 107 Slowest Speed 200 | 160 160 200 120 195 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 36 27 47 42 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . . 13 . Melee . | . . . . . . Projectile 13 | . . . . 13 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1539 | 50 259 324 170 630 106 Wait 67 | . . . 16 51 . Move 1242 | 39 223 284 151 463 82 Hop . | . . . . . . Pick Up 37 | 6 5 7 1 17 1 Fast Attach . | . . . . . . Attach 28 | 5 3 7 2 9 2 Detach 5 | . 1 2 . 1 1 Swap 17 | . 2 4 . 11 . Drop 11 | . 2 . . 9 . Fire 123 | . 22 18 . 63 20 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . 2 . 6 . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 16) 201 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 9) 454 | -10/Materials | Core integrity fell below 50% 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 503 | -9/Materials | Lost 4 parts (1p2n1w) 787 | -9/Materials | Discovered new exit (range 16) 942 | -9/Materials | Entered Mines 970 | -9/Mines | Learned Materials terminal intel 984 | -9/Mines | Identified exit to Materials 988 | -9/Mines | Assembled infested the area 993 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1043 | -9/Mines | Build established: Tank 1143 | -9/Mines | Entered Materials 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -8/Materials | Loaded intel: 12 terminal locations 1398 | -8/Materials | Build established: Skirmisher 2014 | -8/Materials | Identified exit to Garrison 2018 | -8/Materials | Entered Garrison 2027 | -8/Garrison | Installed Relay Interface Framework 2106 | -8/Garrison | Core integrity fell below 50% 2128 | -8/Garrison | Core integrity fell below 20% 2148 | -8/Garrison | Triggered checkpoint 2157 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Carbon-fiber Leg destroyed. S-10 Pest misfires. Nuclear Core destroyed. S-10 Pest destroyed. G-47 Trooper destroyed. Titanium Leg destroyed. Critical hit (Destroy). Hvy. EM Shotgun destroyed. Critical hit (Destroy). Particle Cannon destroyed. Discarded Visual Processing Unit. S-10 Pest suffers critical hit (Destroy). Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Acquired 11 matter. Acquired Lgt. Assault Rifle. Hvy. Assault Rifle destroyed. Beams of light sweep through the air. An alarm sounds. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????# "##########?????????????????????? | | ??????????????# *%@ #?????????????????????? | | ?????????????????#### ss##s#?????????????????????? | | ????????????????????# ???# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????###?????????????# #?????????????????????? | | ########## ############### ##########????????????? | | = = #????????????? | | [ #????????????? | | #????????????? | | ######################## ###### #????????????? | | #??????????????????????#=#????# #????????????? | | ##??????????????????????# #??### #????????????? | | ##??????????????????????# ####T# #????????????? | | #??????????????????????+ #????????????? | | "#??????????????????????######## #????????????? | | "#?????????????????????????????# #????????????? | | "#?????????????????????????????# #????????????? | | ""#?????????????????????????????# #????????????? | | ###?????????????????????????????# =%#????????????? | | ????????????????????????????????#%=%#????????????? | | ????????????????????????????????#=%*= ???????????? | | ????????????????????????????????+=[%[ ??????????? | | ????????????????????????????????# ** ?????????? | | ????????????????????????????????# ## ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 240 Matter Stores 320 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Challenges ------------ None Game ------ Seed TimingGodSaw Manual? 0 Play Time 00:37:38 Cumulative 1.6 hours Start 2024.09.21 @ 05:54:24 End 2024.09.21 @ 06:30:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 73% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1718f6b1-fe22-428e-ba54-8b4b61b3f784