Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:47:34

Player: SVIT13

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (392)      392
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1412

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             285/400
Matter                     262/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
   Light Treads
   Light Treads
>        --- UTILITY (3) ------
  Medium Storage Unit
   Large Storage Unit
         Visual Processing Unit
>        --- WEAPON (2) -------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY (15) ---
         Ion Engine
         Huge Storage Unit
   Light Armor Plating
         Beam Cannon
         Hammer

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
  Compact Wheel
>         --- UTILITY ----------
   Medium Storage Unit
          Visual Processing Unit
>         --- WEAPON -----------
          Autogun
          Hammer
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
    Large Storage Unit
          Huge Storage Unit
    Light Armor Plating
          Beam Cannon
          Assault Rifle
          Assault Rifle
          Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Visual Processing Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 7   7   9   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 3    | 1   .   2   
    Leg                    .    | .   .   .   
    Wheel                  4    | 1   1   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   5   1   
    Device                 1    | .   1   .   
    Storage                5    | 1   3   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   1   4   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 3   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   98  74  
  Engine                   10   | .   14  3   
  Treads                   3    | .   1   6   
  Wheel                    21   | .   26  13  
  Storage                  16   | .   14  19  
  Processor                11   | .   12  11  
  Energy Gun               4    | .   7   .   
  Ballistic Gun            17   | .   20  13  
  Impact Weapon            2    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             40   | 14  19  40  
  Greatest Support         40   | 10  26  40  
  Greatest Overweight (x)  3    | 1   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 6   9   13  
  Most Carried             10   | 5   10  10  
  Average Carried          7    | 3   7   7   
  Final Capacity           15   | 8   10  15  
  Final Carried            10   | 4   10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           599  | 250 198 151 
  Remotely                 29   | .   29  .   
Salvage Created            509  | 13  309 187 
  Parts                    32   | 1   16  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   8   6   
  Melee                    1    | .   .   1   
  Guns                     13   | .   8   5   
Classes Destroyed          6    | 1   3   2   
  Tunneler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    6    | .   5   1   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        84   | .   24  60  
  Missed                   24   | .   5   19  
Damage Taken               835  | .   262 573 
  Core                     163  | .   48  115 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   9    | .   .   9   
Core Remaining (%)         90   | 100 80  .   
Volleys Fired              58   | 3   25  30  
  Largest                  2    | 2   2   2   
  Hottest                  60   | 40  60  40  
Shots Fired                87   | 6   49  32  
  Gun                      87   | 6   49  32  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  69   | 6   31  32  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          18   | .   18  .   
  Robot Hit Streak         10   | 2   10  8   
  Robot Miss Streak        5    | 1   5   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           56   | 4   28  24  
  Core Hits                23   | 1   13  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              6    | .   .   6   
  Impact                   6    | .   .   6   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           833  | 51  407 375 
  Guns                     714  | 51  363 300 
  Cannons                  .    | .   .   .   
  Explosions               44   | .   44  .   
  Melee                    75   | .   .   75  
  Ramming                  .    | .   .   .   
  Kinetic                  555  | 51  204 300 
  Thermal                  44   | .   44  .   
  Explosive                .    | .   .   .   
  Electromagnetic          159  | .   159 .   
  Impact                   75   | .   .   75  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 3    | .   .   3   
  Impact                   3    | .   .   3   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      39   | .   39  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        42   | .   42  4   
  Average Temperature      13   | .   15  3   
  Received Heat Transfer   180  | .   102 78  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             300  | 5   300 180 
  Initial                  42   | .   3   42  
  Average                  111  | .   123 121 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         87   | 100 78  100 
  Level 1                  12   | .   21  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   17  10  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   2   8   
  Successful               6    | .   2   4   
  Failed                   4    | .   .   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   .   4   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               712  | 66  404 242 
Spaces Moved               468  | 49  317 102 
  Core                     12   | 12  .   .   
  Treads                   39   | .   .   39  
  Legs                     .    | .   .   .   
  Wheels                   417  | 37  317 63  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  86  
  Average Speed            97   | 81  90  126 
  Slowest Speed            160  | 95  95  160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   50  16  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          4    | .   4   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   4   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      629  | 69  382 178 
  Wait                     49   | .   23  26  
  Move                     466  | 48  316 102 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 10  9   4   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 7   1   8   
  Detach                   1    | 1   .   .   
  Swap                     7    | .   6   1   
  Drop                     3    | .   2   1   
  Fire                     58   | 3   25  30  
  Melee                    6    | .   .   6   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 10)
  427 | -10/Materials | Discovered new exit (range 3)
  471 | -10/Materials | Entered another Materials area
  471 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  525 | -9/Materials  | Repaired Wheel
  608 | -9/Materials  | Lost 3 parts (1p2n)
  713 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00602_ Terminal unresponsive. <x5>
00604_ K-01 Serf collects debris.
00612_ Connecting with Terminal...
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 22 active squads:
    8x Security
    3x Surveillance
    4x Patrol
    6x Transport
    1x Reinforcement
00616_ G-34 Mercenary destroyed.
00618_ Wheel destroyed.
00628_ Autogun destroyed.
00629_ L-31 Rogue knocked back. <x3>
00639_ Hammer severed.
00645_ L-31 Rogue destroyed.
00650_ Acquired 79 matter.
00654_ Acquired Hammer.
00657_ K-01 Serf collects debris. <x7>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteSystemSpoofer
  Manual?         0
Play Time         00:22:25
  Cumulative      2.7 hours
  Start           2024.04.14 @ 23:25:41
  End             2024.04.14 @ 23:47:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
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Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          25x22
Zoom Use          96%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 016ed026-c407-4d32-9e1e-458aeac31736