Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 23:29:18

Player: darki

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (39)      195
Value Destroyed (1126)     1126
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1887)               1887
              TOTAL SCORE: 10428

 Bonus
-------
Follower Combat Kills      14
Entered Garrisons          400
Entered DSFs               1500
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1300
Matter                     161/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Particle Reactor
  Advanced ECM Suite
  Improved Focal Shield

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
>          --- PROPULSION -------
           Antigrav Array
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           Chainsword
           Kinetic Spear
>          --- INVENTORY --------
     Light Particle Reactor
  Advanced ECM Suite
  Improved Focal Shield
[Rating: 85]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Terrain Scan Processor
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   .   1   2   
  Utility                  6    | .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             90   | 2   4   .   .   3   9   2   1   12  3   14  4   2   6   5   .   5   6   12  
  Power                    7    | .   .   .   .   .   1   .   .   1   .   1   .   .   1   1   .   .   .   2   
    Engine                 3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               44   | 2   .   .   .   .   3   2   1   4   .   8   2   1   4   3   .   5   1   8   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   1   1   4   .   1   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   5   
    Flight                 23   | .   .   .   .   .   3   .   .   .   .   3   1   1   4   3   .   5   .   3   
  Utility                  26   | .   2   .   .   .   5   .   .   4   3   4   1   1   .   1   .   .   5   .   
    Device                 11   | .   1   .   .   .   2   .   .   1   1   .   1   1   .   1   .   .   3   .   
    Storage                2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   2   .   .   1   .   4   .   .   .   .   .   .   2   .   
    Hackware               4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   2   .   .   3   .   .   .   3   .   1   1   .   1   .   .   .   .   2   
    Energy Gun             2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 54   | .   .   .   .   4   2   3   3   .   6   4   8   .   .   4   .   4   2   14  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   1   
  Propulsion               30   | .   .   .   .   2   2   1   2   .   1   1   6   .   .   2   .   3   1   9   
  Utility                  15   | .   .   .   .   .   .   2   1   .   5   .   1   .   .   1   .   1   1   3   
  Weapon                   5    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   .   4   2   3   3   .   5   3   4   .   .   4   .   4   2   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   99  100 100 91  78  51  34  65  81  71  84  56  88  89  .   62  63  49  
  Engine                   7    | .   14  14  14  14  9   .   .   .   7   4   5   .   .   .   .   .   .   .   
  Treads                   12   | .   28  28  28  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   6   6   24  25  2   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   7   5   .   .   .   .   .   4   9   
  Flight                   5    | .   .   .   .   .   24  6   .   .   .   3   18  5   30  26  .   17  13  2   
  Device                   7    | .   7   14  14  14  17  13  .   6   4   .   1   3   6   5   .   .   4   2   
  Storage                  7    | .   20  14  14  14  9   7   6   .   .   .   .   .   .   .   .   .   .   .   
  Processor                13   | .   .   .   .   .   15  15  15  7   7   31  33  33  33  33  .   27  26  24  
  Hackware                 2    | .   .   .   .   .   .   .   .   11  20  6   6   6   6   6   .   5   3   .   
  Energy Gun               1    | .   6   .   .   .   .   .   .   3   7   4   5   .   .   .   .   .   .   .   
  Energy Cannon            11   | .   15  28  28  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   6   .   .   .   .   .   .   5   7   6   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   3   .   .   5   6   6   13  .   11  10  3   
Naked Turns                7    | .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 14  38  34  34  34  12  7   5   18  21  17  10  3   11  11  5   5   9   23  
  Greatest Support         78   | 40  40  40  40  40  12  15  10  68  68  30  30  6   30  30  18  21  14  78  
  Greatest Overweight (x)  11   | .   .   .   .   11  1   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         9    | 8   14  15  15  15  8   8   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 7   15  15  15  15  13  8   8   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          8    | 6   9   15  15  14  7   8   7   3   5   4   4   5   2   4   5   5   4   3   
  Final Capacity           15   | 8   15  15  15  15  8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 3   15  15  15  13  8   8   5   5   5   4   5   5   4   5   5   5   4   3   

 Class Distribution 
--------------------
 78% | Mutant
 11% | Sprinter
  4% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
  Scavenger-Scout | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/DSF
           Mutant | -6/Factory
         Sprinter | -6/Garrison
           Mutant | -6/Factory
         Sprinter | -6/DSF
         Sprinter | -6/Garrison
         Sprinter | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Matter Collected           1019 | 241 85  .   .   .   20  18  .   19  11  272 210 .   .   42  .   .   49  52  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2068 | 89  357 16  .   108 20  .   .   19  .   341 767 25  .   42  .   .   70  214 
  Parts                    72   | 5   27  .   .   3   2   .   .   3   .   8   11  2   .   2   .   .   .   9   
Haulers Intercepted        4    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Combat Hostiles Destroyed  17   | .   5   1   .   3   .   .   .   .   .   3   .   .   .   3   .   .   .   2   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Guns                     5    | .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 2   6   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Builder                  5    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Hauler                   4    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  4    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
  Grunt                    7    | .   2   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   5   1   .   2   1   .   .   1   .   2   .   1   .   2   .   .   3   2   
  Combat Bots Only         3    | .   3   1   .   2   .   .   .   .   .   2   .   .   .   2   .   .   .   2   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   .   .   1   .   1   .   1   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  DSF  Gar  Fac  DSF  Fac  Res  
Hostile Shots Fired        678  | .    24   13   .    9    35   69   3    .    75   44   62   .    .    90   .    17   17   220  
  Missed                   312  | .    7    5    .    .    22   39   .    .    32   21   21   .    .    53   .    4    10   98   
Damage Taken               7202 | .    279  64   .    268  166  337  136  .    810  381  971  .    .    435  .    426  143  2786 
  Core                     2977 | .    .    19   .    33   52   190  86   .    204  123  476  .    .    158  .    257  67   1312 
  Absorbed by Shields      110  | .    .    .    .    .    .    .    .    .    85   .    25   .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    79   90   .    .    .    31   .    .    .    .    10   .    74   94   .    
Volleys Fired              93   | 7    23   3    .    7    1    .    .    .    .    29   23   .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    2    2    .    .    .    .    2    1    .    .    .    .    .    .    .    
  Hottest                  112  | 70   112  112  .    112  112  .    .    .    .    88   60   .    .    .    .    .    .    .    
Shots Fired                150  | 14   46   6    .    14   2    .    .    1    .    44   23   .    .    .    .    .    .    .    
  Gun                      112  | 14   30   .    .    .    .    .    .    1    .    44   23   .    .    .    .    .    .    .    
  Cannon                   36   | .    16   6    .    12   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  51   | 7    15   .    .    .    .    .    .    1    .    28   .    .    .    .    .    .    .    .    
  Thermal                  22   | 7    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          75   | .    16   6    .    12   2    .    .    .    .    16   23   .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    9    3    .    10   1    .    .    5    .    12   16   .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 2    3    1    .    1    1    .    .    2    .    4    1    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           135  | 8    27   3    .    12   1    .    .    1    .    42   23   1    .    5    .    .    3    9    
  Core Hits                83   | 3    14   1    .    3    1    .    .    2    .    43   11   1    .    1    .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Critical Strikes         4    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              98   | .    .    .    .    .    .    .    .    .    .    .    27   6    10   27   .    2    10   16   
  Impact                   88   | .    .    .    .    .    .    .    .    .    .    .    27   6    10   27   .    2    10   6    
  Slashing                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Damage Inflicted           3823 | 97   462  88   .    313  28   .    .    22   4    865  728  91   .    278  .    .    280  567  
  Guns                     1790 | 97   252  .    .    .    .    .    .    22   .    829  590  .    .    .    .    .    .    .    
  Cannons                  553  | .    210  88   .    227  28   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               114  | .    .    .    .    86   .    .    .    .    .    28   .    .    .    .    .    .    .    .    
  Melee                    1352 | .    .    .    .    .    .    .    .    .    .    .    136  91   .    278  .    .    280  567  
  Ramming                  14   | .    .    .    .    .    .    .    .    .    4    8    2    .    .    .    .    .    .    .    
  Kinetic                  712  | 34   105  .    .    .    .    .    .    22   .    551  .    .    .    .    .    .    .    .    
  Thermal                  275  | 63   147  .    .    37   .    .    .    .    .    28   .    .    .    .    .    .    .    .    
  Explosive                49   | .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1421 | .    210  88   .    227  28   .    .    .    .    278  590  .    .    .    .    .    .    .    
  Impact                   1237 | .    .    .    .    .    .    .    .    .    .    .    136  91   .    278  .    .    280  452  
  Slashing                 115  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    9    9    12   .    6    6    6    6    .    .    .    12   
  Average Corruption       6    | .    .    .    .    .    .    .    9    9    9    .    4    6    6    6    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55   | .    .    .    .    .    .    .    1    7    4    .    11   13   4    5    .    .    .    10   
    Message Errors         14   | .    .    .    .    .    .    .    .    1    .    .    3    4    1    2    .    .    .    3    
    Matter Fused           9    | .    .    .    .    .    .    .    .    1    1    .    1    4    .    1    .    .    .    1    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    2    1    .    1    .    1    1    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    1    .    .    .    3    4    .    .    .    .    .    1    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    .    1    .    2    1    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            622  | .    24   .    .    .    .    .    .    .    .    .    84   .    .    48   .    .    241  225  
  Projectiles              24   | .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    598  | .    .    .    .    .    .    .    .    .    .    .    84   .    .    48   .    .    241  225  
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    
  Impact                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    .    .    .    .    .    .    1    4    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394  | 63   171  153  .    190  33   .    .    124  79   9    259  .    95   215  .    .    6    394  
  Average Temperature      62   | 32   64   77   .    77   15   .    .    68   40   4    29   .    57   128  .    .    6    176  
  Received Heat Transfer   1114 | .    117  .    .    36   81   183  .    .    84   177  273  .    .    57   .    .    67   39   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    1    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              28   | .    2    .    .    1    .    .    .    .    .    .    11   .    .    5    .    .    6    3    
  Impact Corruptions       20   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    6    10   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         803  | 185  518  .    .    50   .    .    .    .    .    50   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Peak Influence             282  | 10  108 112 .   65  282 138 52  30  26  135 282 151 20  221 105 107 117 271 
  Initial                  142  | .   6   38  .   .   .   123 37  25  21  .   87  142 .   15  105 73  35  60  
  Average                  76   | 6   55  87  .   18  84  124 39  26  17  43  149 123 4   116 105 82  42  138 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 88  100 100 100 100 100 86  100 100 97  100 100 100 78  
  Level 1                  3    | .   .   .   .   .   11  .   .   .   .   .   13  .   .   2   .   .   .   21  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   1   .   .   .   1   3   .   .   2   .   .   1   .   2   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   13  3   .   4   24  5   6   .   8   8   22  .   5   23  .   5   8   24  
  Peak Tracking Total      18   | .   3   3   .   2   16  5   6   .   7   3   15  .   5   18  .   3   5   9   
  Tactical Retreats        17   | .   1   .   .   1   3   .   .   .   1   1   2   .   1   1   .   1   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Traps Triggered            11   | .   1   .   .   .   1   1   .   .   1   .   4   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Machines Accessed          20   | .   3   .   2   .   4   1   .   1   .   3   .   3   .   1   1   .   1   .   
  Terminals                15   | .   3   .   .   .   4   1   .   1   .   1   .   2   .   1   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   9   .   2   .   12  1   .   1   .   3   .   7   .   1   1   .   1   .   
  Successful               20   | .   4   .   2   .   6   1   .   1   .   2   .   2   .   1   1   .   .   .   
  Failed                   18   | .   5   .   .   .   6   .   .   .   .   1   .   5   .   .   .   .   1   .   
    Catastrophic           5    | .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   10  .   1   .   12  .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                33   | .   9   .   .   .   12  1   .   1   .   1   .   6   .   1   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   .   2   .   4   1   .   1   .   .   .   2   .   1   1   .   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             83   | .   .   83  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Robot Analysis Total       4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Turns Passed               4812 | 48  643 332 767 478 118 168 68  223 98  312 373 475 78  139 1   53  180 258 
Spaces Moved               4080 | 17  332 201 480 217 281 129 89  178 71  308 394 306 89  179 3   107 313 386 
  Core                     131  | .   .   .   .   22  .   .   17  58  .   .   3   12  .   .   .   .   .   19  
  Treads                   1209 | 1   332 201 480 195 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     366  | 16  .   .   .   .   .   105 .   120 71  54  .   .   .   .   .   .   .   .   
  Wheels                   114  | .   .   .   .   .   .   15  72  .   .   27  .   .   .   .   .   .   .   .   
  Hover                    366  | .   .   .   .   .   .   .   .   .   .   148 .   .   .   .   .   .   .   218 
  Flight                   1894 | .   .   .   .   .   281 9   .   .   .   79  391 294 89  179 3   107 313 149 
  Fastest Speed            27   | 120 160 160 160 160 34  80  50  50  130 32  32  40  28  28  34  34  37  27  
  Average Speed            87   | 122 160 160 160 204 34  115 74  105 130 64  33  40  28  30  34  34  38  47  
  Slowest Speed            600  | 160 160 160 160 600 120 120 80  200 130 130 50  50  40  37  34  37  40  60  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   .   .   .   2   .   .   .   .   2   6   .   .   1   .   .   4   2   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   51  53  90  48  37  5   73  5   74  7   43  6   88  31  .   94  9   19  
  Regions Visited          18
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 34   | .   .   .   .   .   .   .   .   .   .   .   12  5   5   3   .   2   5   2   
Terrain Destroyed          62   | .   .   .   .   26  .   .   .   .   .   2   12  5   5   3   .   2   5   2   
  Melee                    34   | .   .   .   .   .   .   .   .   .   .   .   12  5   5   3   .   2   5   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      28   | .   .   .   .   26  .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Gar Fac DSF Gar Fac DSF Fac Res 
Total                      4993 | 31  398 206 479 243 301 147 90  209 75  372 557 645 122 222 2   116 350 428 
  Wait                     530  | 1   24  3   .   15  .   16  .   13  1   14  58  332 12  1   .   3   24  13  
  Move                     4031 | 16  331 200 479 216 277 129 88  177 70  304 382 305 88  175 2   106 304 382 
  Hop                      15   | .   .   .   .   .   1   .   .   .   .   2   5   .   .   1   .   .   4   2   
  Pick Up                  35   | 1   12  .   .   1   5   .   .   4   .   2   3   .   3   3   .   .   1   .   
  Fast Attach              66   | .   4   .   .   .   .   2   1   9   3   11  2   2   5   5   .   5   6   11  
  Attach                   19   | .   .   .   .   2   7   .   .   3   .   3   2   .   1   .   .   .   .   1   
  Detach                   4    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Swap                     5    | 2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     32   | 4   3   .   .   1   7   .   1   2   .   3   1   .   3   2   .   .   3   2   
  Fire                     93   | 7   23  3   .   7   1   .   .   .   .   29  23  .   .   .   .   .   .   .   
  Melee                    91   | .   .   .   .   .   .   .   .   .   .   .   27  6   10  22  .   2   8   16  
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            66   | .   .   .   .   .   .   .   .   .   .   .   53  .   .   13  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Garrison
-6/Factory
-6/DSF
-6/Garrison
-5/Factory
-5/DSF
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   49 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 14)
  576 | -10/Materials | Discovered new exit (range 13)
  692 | -10/Materials | Entered Mines
  695 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  724 | -10/Mines     | Met a Derelict bent on vengeance
  743 | -10/Mines     | Learned Materials terminal intel
 1016 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1018 | -10/Mines     | Discovered new exit (range 5)
 1024 | -10/Mines     | Entered Exiles
 1024 | -10/Exiles    | Found Exiles lab abandoned
 1402 | -10/Exiles    | Discovered new exit (range 14)
 1791 | -10/Exiles    | Entered Mines
 1853 | -9/Mines      | Assembled infested the area
 1858 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1901 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2169 | -9/Mines      | Lost 4 parts (2n2w)
 2239 | -9/Mines      | Discovered new exit (range 4)
 2239 | -9/Mines      | Discovered new exit (range 5)
 2269 | -9/Mines      | Entered Materials
 2269 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2270 | -8/Materials  | Loaded intel: 12 terminal locations
 2349 | -8/Materials  | Discovered new exit (range 16)
 2353 | -8/Materials  | Identified exit to Factory
 2387 | -8/Materials  | Entered Factory
 2387 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2518 | -7/Factory    | Identified exit to DSF
 2555 | -7/Factory    | Manually triggered Chute Trap
 2555 | -7/Factory    | Sucked down chute
 2555 | -7/Factory    | Entered Waste
 2570 | -7/Waste      | EMP discharged
 2573 | -7/Waste      | Lost 3 parts (1n2u)
 2600 | -7/Waste      | Spotted C-40 Crusher
 2602 | -7/Waste      | Spotted C-40 Crusher
 2605 | -7/Waste      | Spotted C-40 Crusher
 2606 | -7/Waste      | Spotted C-40 Crusher
 2612 | -7/Waste      | Spotted C-40 Crusher
 2614 | -7/Waste      | Spotted C-40 Crusher
 2614 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2616 | -7/Waste      | Discovered new exit (range 16)
 2620 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2623 | -7/Waste      | Entered Factory
 2651 | -7/Factory    | Lost 3 parts (2n1u)
 2767 | -7/Factory    | Identified exit to DSF
 2846 | -7/Factory    | Entered DSF
 2875 | -7/DSF        | Additional patrols routed to DSF
 2919 | -7/DSF        | Discovered new exit (range 20)
 2935 | -7/DSF        | Core integrity fell below 50%
 2938 | -7/DSF        | System corruption reached 10%
 2944 | -7/DSF        | Entered Factory
 2944 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2975 | -6/Factory    | Lost 5 parts (1n4u)
 3092 | -6/Factory    | Lost 3 parts (1p1n1w)
 3216 | -6/Factory    | Garrison activated, responded to threat
 3256 | -6/Factory    | Identified exit to Garrison
 3256 | -6/Factory    | Entered Garrison
 3283 | -6/Garrison   | Crushed by falling debris
 3304 | -6/Garrison   | Garrison Relay disabled
 3314 | -6/Garrison   | Lost 3 parts (2n1w)
 3489 | -6/Garrison   | Build established: Sprinter
 3510 | -6/Garrison   | Triggered checkpoint
 3562 | -6/Garrison   | Triggered checkpoint
 3574 | -6/Garrison   | Discovered new exit (range 11)
 3593 | -6/Garrison   | Lost 4 parts (1p2n1u)
 3609 | -6/Garrison   | Triggered checkpoint
 3618 | -6/Garrison   | Triggered checkpoint
 3620 | -6/Garrison   | Core integrity fell below 50%
 3629 | -6/Garrison   | Entered Factory
 3867 | -6/Factory    | Build established: Mutant
 4104 | -6/Factory    | Identified exit to DSF
 4104 | -6/Factory    | Entered DSF
 4121 | -6/DSF        | Additional patrols routed to DSF
 4173 | -6/DSF        | Discovered new exit (range 20)
 4182 | -6/DSF        | Entered Garrison
 4196 | -6/Garrison   | Garrison Relay disabled
 4208 | -6/Garrison   | Triggered checkpoint
 4240 | -6/Garrison   | Core integrity fell below 20%
 4284 | -6/Garrison   | Triggered checkpoint
 4306 | -6/Garrison   | Spotted B-75 Beast
 4318 | -6/Garrison   | Discovered new exit (range 9)
 4321 | -6/Garrison   | Entered Factory
 4321 | -5/Factory    | Evolved 2 slots: Propulsion x2
 4322 | -5/Factory    | Identified exit to DSF
 4322 | -5/Factory    | Entered DSF
 4326 | -5/DSF        | Discovered new exit (range 19)
 4348 | -5/DSF        | Additional patrols routed to DSF
 4350 | -5/DSF        | Lost 4 parts (1p2n1u)
 4375 | -5/DSF        | Entered Factory
 4375 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4385 | -4/Factory    | Spotted B-86 Titan
 4398 | -4/Factory    | Lost 4 parts (3n1u)
 4509 | -4/Factory    | Discovered new exit (range 13)
 4514 | -4/Factory    | Identified exit to Research
 4555 | -4/Factory    | Entered Research
 4555 | -3/Research   | Evolved 2 slots: Propulsion x2
 4687 | -3/Research   | Lost 7 parts (4n3u)
 4749 | -3/Research   | Core integrity fell below 50%
 4775 | -3/Research   | System corruption reached 10%
 4799 | -3/Research   | Core integrity fell below 20%
 4813 | -3/Research   | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
04780_ System corrupted: Matter fused (-5).
04780_ Particle Reactor destroyed.
04780_ Faulty Kinetic Spear severed.
04783_ C-35 Carver Mic. Nuclear Core severed.
04783_ Chainsword severed.
04786_ Acquired Imp. Surge Thruster.
04790_ Imp. Surge Thruster destroyed.
04793_ Acquired Imp. Surge Thruster. <x2>
04798_ Penetrated by Slug.
04799_ Slug penetrates Wall.
04801_ Penetrated by Slug.
04801_ Imp. Surge Thruster destroyed.
04801_ Slug penetrates Wall.
04801_ Penetrated by Slug.
04801_ Slug penetrates Wall.
04803_ Penetrated by Slug.
04803_ Knocked back.
04806_ Imp. Surge Thruster severed.
04808_ 2BLKQ#KHOF GZSL<DB%E=CL|G,8Y<
04810_ Imp. Terrain Scan Processor severed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????  ??????????????              |
| ????????????????????#   ?????????????              |
| ????????????????????#   ?????????????              |
| ????????????????????#   ?????????????              |
| ????????????????????#   ?????????????              |
| ????????????????????#   ##???????????              |
| ????????????????????#     #??????????              |
| ????????????????????#     #??????????              |
| ????????????????????#     #??????????              |
| ????????????????????#     +??????????              |
| ????????????????????#     #??????????              |
| ????????????????????# R   #????????#?              |
| ????????????????????#     #??????/  #              |
| ????????????????????#     #????     #              |
| ????????????????????#    @#??       #              |
| ????????????????????#    c#         #              |
| ????????????????????+     +         #              |
| ????????????????????#     #         #              |
| ????????????????????#     #         #              |
| ????????????#########     #?        #              |
| ????????????#            c#+########?              |
| ????????????#               #????????              |
| ????????????#          w    #????????              |
| ??????    ??#               #????????              |
| ?????+    ??#               #????????              |
| ?????#     ?#   """   """   #????????              |
| ?????#     ##   """   """   #????????              |
| ?????#          """   """   #????????              |
| ?????#                  =   ###??????              |
| ?????#             [          #??????              |
| ?????#                        +??????              |
| #????#         !              #??????              |
| #????#              ##+########??????              |
| #??????##+###       #????????????????              |
| #???????????###   ###????????????????              |
| #?????????????#   #??????????????????              |
| #?????????????#  %#??????????????????              |
| #?????????????#   #??????????##??????              |
| ????????????###   ###??????   #??????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          50
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       410
Power Amplification        30
Additional Mass Support    12
Corruption Containment     12
Evasion (%)                72
Recoil Reduction           2
Defensive Hacking          40
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaLauncherComputer
  Manual?         0
Play Time         01:04:58
  Cumulative      164.9 hours
  Start           2024.03.16 @ 14:33:25
  End             2024.03.16 @ 23:29:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          70
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 765b0b9d-4e95-4ac6-8add-ceb01688d718