Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 09:53:56 Player: Voidling Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1023) 1023 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 3265 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 540/550 Matter 267/300 Energy 26/100 System Corruption 0% Temperature Cool (4) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Advanced Visual Processing Unit Experimental Sensor Array Signal Interpreter > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Signal Interpreter Terrain Scan Processor Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Assault Rifle > --- INVENTORY -------- Signal Interpreter Terrain Scan Processor Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 32 | 6 4 4 14 . 4 Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 . 9 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 6 | . 2 . 4 . . Flight 5 | . . . 5 . . Utility 6 | 1 1 1 1 . 2 Device 2 | . . 1 . . 1 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 2 3 . 2 Energy Gun 3 | 1 . 1 1 . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 12 | . 1 . 5 2 4 Power 2 | . 1 . 1 . . Propulsion 6 | . . . 3 2 1 Utility . | . . . . . . Weapon 4 | . . . 1 . 3 Highest Loss Streak 3 | . 1 . 1 1 3 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 9 4 4 Power . | 1 . . . . . Propulsion 1 | 1 2 2 . . . Utility 2 | . 1 2 3 3 3 Weapon 2 | . 1 2 5 1 1 Tool/Special . | . . . . . . Unused Backups 12 | . 2 . 5 . 5 Power . | . . . . . . Propulsion 3 | . 2 . 1 . . Utility 5 | . . . 1 . 4 Weapon 4 | . . . 3 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 94 94 95 97 62 Engine 9 | . 11 8 10 11 3 Leg 3 | . 15 . . . . Hover 21 | . 12 28 34 . . Flight 7 | . . . 6 41 23 Device 1 | . . . . 11 9 Storage 10 | . 14 14 10 . . Processor 11 | . 10 14 11 11 11 Energy Gun 10 | . 14 10 9 11 4 Ballistic Gun 8 | . 14 14 1 11 4 Ballistic Cannon 3 | . . . 11 . . Peak Build Rating 25 | 6 10 16 23 23 25 Average Rating 13 | 3 8 9 16 22 20 On Entrance 11 | . 6 9 10 23 22 Avg Prop Armor Cover (%) 1 | . . . 1 . 6 Naked Turns . | . . . . . . Heaviest Build 21 | 13 13 12 21 13 13 Greatest Support 28 | 20 20 14 28 17 13 Greatest Overweight (x) 4 | 4 . . 4 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 Average Capacity 8 | 6 8 7 9 5 5 Most Carried 10 | 6 8 8 10 5 5 Average Carried 7 | 3 6 7 9 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 4 8 8 5 4 5 Class Distribution -------------------- 82% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 924 | 191 190 90 340 113 . Remotely . | . . . . . . Salvage Created 1241 | . 172 49 760 238 22 Parts 77 | . 14 1 51 10 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 34 | . 6 3 20 5 . Guns 22 | . 6 3 8 5 . Cannons 11 | . . . 11 . . AOE 1 | . . . 1 . . Classes Destroyed 10 | . 4 . 5 1 . Builder 1 | . . . 1 . . Tunneler 2 | . 1 . 1 . . Hauler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 1 . 1 Swarmer 15 | . 5 3 7 . . Grunt 12 | . 1 . 7 4 . Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 5 | . . . 5 . . Best Kill Streak 5 | . 4 3 5 3 1 Combat Bots Only 5 | . 4 3 5 3 . Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 172 | . 42 12 62 25 31 Missed 58 | . 15 2 22 10 9 Hits 114 | . 27 10 40 15 22 Melee 3 | . . . 1 2 . Projectile 111 | . 27 10 39 13 22 Critical Strikes 3 | . 1 . 1 1 . Damage Taken 1329 | . 272 83 547 207 220 Core 312 | . 46 17 173 66 10 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 61 | . . . . . 61 Core Remaining (%) 71 | 100 . 74 . 40 . Volleys Fired 112 | . 32 14 47 15 4 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 60 120 89 76 112 Shots Fired 214 | . 63 25 93 26 7 Gun 158 | . 63 22 44 26 3 Cannon 53 | . . . 49 . 4 Launcher . | . . . . . . Special 3 | . . 3 . . . Kinetic 118 | . 32 14 57 14 1 Thermal 78 | . 31 3 30 12 2 Explosive . | . . . . . . Electromagnetic 18 | . . 8 6 . 4 Robot Hit Streak 8 | . 3 3 8 5 5 Robot Miss Streak 8 | . 5 4 8 2 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 103 | . 24 7 49 18 5 Core Hits 54 | . 10 4 30 8 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 1 | . . . 1 . . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1818 | . 341 109 1002 256 110 Guns 1101 | . 341 109 347 256 48 Cannons 599 | . . . 537 . 62 Explosions 118 | . . . 118 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 993 | . 222 66 574 118 13 Thermal 616 | . 119 . 324 138 35 Explosive 50 | . . . 50 . . Electromagnetic 159 | . . 43 54 . 62 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 . Average Corruption 3 | . . . 3 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 2 4 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . 1 . . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 105 | . . . 105 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 286 | . 48 62 286 219 42 Average Temperature 63 | . 16 30 78 89 18 Received Heat Transfer 273 | . 12 . 123 93 45 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 2 . Heat Transferred 1374 | . 275 . 729 296 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 82 | 100 100 100 48 94 100 Level 1 17 | . . . 51 5 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 377 | . 96 94 377 205 68 Initial 145 | . . . . 145 68 Average 93 | . 36 19 197 170 35 Influence Increases 1206 | . 189 104 723 120 70 Destroy 0b10 Robot/C 680 | . 120 60 400 100 . Destroy 0b10 Robot/NC 40 | . 10 . 25 . 5 Destroy Leader 158 | . 22 10 104 20 2 Allied During Kill 4 | . . 4 . . . Successful Hack 34 | . 21 . 10 . 3 Disable Machine 75 | . . . 75 . . Destroy Structure 35 | . 1 . 34 . . Lose Combat Pursuer 180 | . 15 30 75 . 60 Influence Decreases 1186 | . 189 104 350 318 225 Entered New Map 335 | . . . . 228 107 Time Decay 721 | . 160 104 300 70 87 Lost Part 111 | . 10 . 50 20 31 Purge Threat 19 | . 19 . . . . Squads Dispatched 4 | . 1 . 2 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 18 4 27 5 14 Peak Tracking Total 10 | . 4 3 4 3 10 Tactical Retreats 8 | . 1 1 4 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 1 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . . . 5 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 2 . 4 1 1 Terminals 6 | . 2 . 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 6 . 14 3 3 Successful 15 | . 3 . 9 1 2 Failed 11 | . 3 . 5 2 1 Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 6 . 12 3 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 . 7 1 . Record 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Security Status 1 | . 1 . . . . Assault Status 1 | . . . . 1 . Hauler Manifests 2 | . . . 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 3 1 1 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 5 | . . 5 . . . Total Damage 20 | . . 20 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 372 | . . 2 11 144 215 Optics 69 | . . . . . 69 Sensors 372 | . . 2 11 144 215 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2090 | 57 465 517 692 144 215 Spaces Moved 2625 | 39 445 770 690 325 356 Core 29 | 25 . . . . 4 Treads . | . . . . . . Legs 171 | 14 157 . . . . Wheels . | . . . . . . Hover 1692 | . 288 770 634 . . Flight 733 | . . . 56 325 352 Fastest Speed 29 | 50 56 56 29 29 32 Average Speed 53 | 108 78 56 51 29 34 Slowest Speed 360 | 250 120 56 360 32 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 45 98 42 64 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . 30 . . Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE 24 | . . . 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3092 | 53 496 824 934 346 439 Wait 254 | . 5 24 150 6 69 Move 2620 | 38 444 769 689 324 356 Hop . | . . . . . . Pick Up 39 | 9 8 6 14 . 2 Fast Attach 10 | 1 . 1 4 . 4 Attach 15 | 5 1 . 7 1 1 Detach 1 | . . . . . 1 Swap 15 | . 3 4 8 . . Drop 26 | . 3 6 15 . 2 Fire 112 | . 32 14 47 15 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 287 | -10/Materials | Identified exit to Mines 337 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 449 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Entered Mines 614 | -10/Mines | Received a Mining Laser from a helpful Derelict 631 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 632 | -10/Mines | Found Prototype Device 634 | -10/Mines | Identified Exp. Sensor Array 684 | -10/Mines | Discovered exit to Materials (range 9) 725 | -10/Mines | Discovered exit to Materials (range 5) 750 | -10/Mines | Learned Materials non-interactive machine intel 825 | -10/Mines | Found a hidden stash of uninstalled traps 856 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 893 | -10/Mines | Learned Materials security intel 1015 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1040 | -10/Mines | Entered Materials 1040 | -9/Materials | Evolved 2 slots: Propulsion x2 1042 | -9/Materials | Loaded intel: 35 non-interactive machine locations 1594 | -9/Materials | Discovered new exit (range 8) 1597 | -9/Materials | Identified exit to Mines 1732 | -9/Materials | Entered Mines 1734 | -9/Mines | Core integrity fell below 50% 1783 | -9/Mines | Learned Materials terminal intel 1871 | -9/Mines | Discovered new exit (range 9) 1876 | -9/Mines | Identified exit to Materials 1876 | -9/Mines | Entered Materials 1876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -8/Materials | Identified exit to Storage 1878 | -8/Materials | Loaded intel: 12 terminal locations 1940 | -8/Materials | Repaired Imp. Ion Engine 1956 | -8/Materials | Discovered new exit (range 15) 1960 | -8/Materials | Identified exit to Factory 2023 | -8/Materials | Lost 3 parts (1n2w) 2091 | -8/Materials | Self-destructed Last Messages --------------- Repair station completes Imp. Ion Engine repairs. Acquired Imp. Ion Engine. EXIT=FOUND EXIT=IDENTIFIED: FACTORY Assault Rifle destroyed. K-01 Serf cleans the Fusion Modulator. Imp. Medium Laser destroyed. Penetrated by Slug. VTOL Module destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. Acquired Lgt. EM Pulse Cannon. Dropped Imp. Ion Engine. Acquired Lgt. EM Pulse Cannon. W-25 Informer destroyed. Acquired Adv. Visual Processing Unit. Penetrated by Slug. Slug penetrates Wall. Lgt. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | " #???????# / """ #?????????????????? | | " #???????# ! 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Ion Engine | 12% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedHeartHammer Manual? 0 Play Time 00:33:22 Cumulative 8.9 hours Start 2026.04.16 @ 09:20:24 End 2026.04.16 @ 09:53:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 26 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da5a76e9-8726-4154-9c30-e9417f4c6af5