Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 17:59:55 Player: celerysam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1417) 1417 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 5482 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 209/210 System Corruption 1% Temperature Cool (11) Movement Hovering (61) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (6) --- Wheel Gravmag System (fused) Gravmag System > --- UTILITY (3) ------ ECM Suite Makeshift System Shield > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Cryofiber Web Lightning Gun Missile Launcher Remote Datajack Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Flak Gun > --- INVENTORY -------- Improved Ion Engine VTOL Module VTOL Module VTOL Module Shock Rifle Flak Gun Mini Grenade Launcher Axe [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Weapon Flak Gun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 4 | . . 2 . 2 . . . . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 71 | 8 1 12 20 21 6 3 . . Power 15 | 1 . 4 6 4 . . . . Engine 10 | 1 . 4 4 1 . . . . Core 5 | . . . 2 3 . . . . Reactor . | . . . . . . . . . Propulsion 15 | 3 . 3 2 7 . . . . Treads 2 | . . 2 . . . . . . Leg 2 | 2 . . . . . . . . Wheel 6 | 1 . 1 2 2 . . . . Hover 2 | . . . . 2 . . . . Flight 3 | . . . . 3 . . . . Utility 13 | 1 1 . 3 3 4 1 . . Device 10 | . . . 3 3 4 . . . Storage 1 | 1 . . . . . . . . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | 3 . 5 9 7 2 2 . . Energy Gun 9 | . . 2 4 2 . 1 . . Energy Cannon 4 | . . . 2 2 . . . . Ballistic Gun 9 | 3 . 2 3 . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon 2 | . . 1 . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . . Parts Lost 19 | . . 1 1 16 . . . 1 Power 2 | . . . . 2 . . . . Propulsion 6 | . . . . 6 . . . . Utility 4 | . . . . 3 . . . 1 Weapon 7 | . . 1 1 5 . . . . Highest Loss Streak 11 | . . 1 1 11 . . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 91 94 79 39 61 63 69 68 Engine 8 | . 14 11 15 2 . . . . Core 6 | . . . 2 7 15 15 15 15 Treads 1 | . . 11 . . . . . . Leg 6 | . 28 22 1 . . . . . Wheel 9 | . . 6 17 6 7 7 7 7 Hover 5 | . . . . 5 15 15 15 15 Device 8 | . . . 9 5 14 15 15 14 Storage 6 | . 14 11 9 2 . . . . Processor 4 | . 6 11 7 . . . . . Energy Gun 3 | . . 13 4 1 . . . . Energy Cannon 1 | . . . 3 1 . . . . Ballistic Gun 6 | . 28 6 9 1 . . . . Impact Weapon 2 | . . . . . 7 7 7 7 Peak Build Rating 38 | 6 8 14 38 36 30 28 28 28 Average Rating 22 | 3 6 12 34 16 24 24 28 27 On Entrance 17 | . 6 8 13 32 21 24 28 28 Naked Turns 1 | . . . . 1 . . . . Heaviest Build 35 | 14 14 18 35 30 24 21 18 18 Greatest Support 56 | 20 20 40 56 56 18 18 18 18 Greatest Overweight (x) 6 | . . 1 1 6 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 5 Average Carried 6 | 4 6 7 7 5 4 5 5 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 5 8 8 8 5 5 5 5 5 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1314 | 194 25 270 496 141 79 109 . . Remotely . | . . . . . . . . . Salvage Created 1526 | . 64 434 806 222 . . . . Parts 88 | . 3 31 43 11 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 43 | . 1 13 23 6 . . . . Melee 1 | . . . . 1 . . . . Guns 30 | . 1 11 17 1 . . . . Cannons 9 | . . 2 6 1 . . . . AOE 2 | . . . . 2 . . . . Classes Destroyed 7 | . 2 3 1 1 . . . . Worker 1 | . . . 1 . . . . . Builder 1 | . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 18 | . . 6 9 3 . . . . Grunt 14 | . 1 4 9 . . . . . Sentry 10 | . . 3 5 2 . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 5 | . 1 4 5 4 . . . . Combat Bots Only 4 | . 1 4 4 4 . . . . Max Kills in Single Turn 2 | . 1 1 1 2 . . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 523 | . 4 84 151 262 . 18 . 4 Missed 189 | . 2 25 46 105 . 11 . . Damage Taken 3688 | . 20 633 1246 1659 . 54 . 76 Core 976 | . 10 95 158 683 . 11 . 19 Absorbed by Shields 217 | . . . 217 . . . . . Core Remaining (%) 85 | 100 96 76 71 . . . . . Volleys Fired 107 | . 3 29 56 16 3 . . . Largest 2 | . 2 2 2 2 1 . . . Hottest 110 | . 40 110 96 89 5 . . . Shots Fired 189 | . 6 53 110 17 3 . . . Gun 132 | . 6 44 79 3 . . . . Cannon 42 | . . . 31 11 . . . . Launcher 3 | . . . . 3 . . . . Special 12 | . . 9 . . 3 . . . Kinetic 84 | . 6 17 59 2 . . . . Thermal 48 | . . 16 31 1 . . . . Explosive 3 | . . . . 3 . . . . Electromagnetic 51 | . . 20 20 11 . . . . Robot Hit Streak 14 | . 2 9 12 11 14 . . . Robot Miss Streak 8 | . 1 6 7 8 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 147 | . 3 36 89 16 3 . . . Core Hits 119 | . 3 28 77 11 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 7 | . . . . 5 1 . . 1 Impact 4 | . . . . 2 1 . . 1 Slashing 3 | . . . . 3 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2461 | . 39 456 1517 449 . . . . Guns 1581 | . 39 420 1068 54 . . . . Cannons 606 | . . . 449 157 . . . . Explosions 162 | . . . . 162 . . . . Melee 76 | . . . . 76 . . . . Ramming 4 | . . 4 . . . . . . Kinetic 977 | . 39 147 757 34 . . . . Thermal 560 | . . 91 449 20 . . . . Explosive 162 | . . . . 162 . . . . Electromagnetic 682 | . . 214 311 157 . . . . Impact . | . . . . . . . . . Slashing 76 | . . . . 76 . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 11 1 1 1 1 1 Average Corruption 3 | . . . 8 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . 19 1 6 2 . . Message Errors 7 | . . . 5 1 1 . . . Matter Fused 9 | . . . 6 . 2 1 . . Heat Flow Errors 2 | . . . 1 . 1 . . . Energy Discharges 2 | . . . 1 . . 1 . . Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . 3 . 1 . . . Misfires 1 | . . . 1 . . . . . Misdirections 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . 17 . . . . Projectiles . | . . . . . . . . . Explosions 17 | . . . . 17 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . . 63 . . . . Shots 2 | . . . . 2 . . . . Rammed 2 | . . 1 1 . . . . . Targets Rammed 3 | . . 2 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 422 | . . 208 422 84 250 . . 22 Average Temperature 90 | . . 61 103 32 133 . . 15 Received Heat Transfer 933 | . 12 177 387 285 . 18 . 54 Effects 2 | . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 1042 | . . 191 814 37 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 665 | . 82 430 665 408 . . . . Initial 271 | . . 34 115 271 . . . . Average 287 | . 14 235 403 340 . . . . Maximum Alert Level 2 | . . 2 2 2 . . . . Low Security (%) 32 | 100 100 31 18 . . . . . Level 1 38 | . . 54 23 98 . . . . Level 2 28 | . . 13 58 1 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 2 4 . . . 1 Investigation 2 | . . 1 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 1 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . . 3 1 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 3 25 42 17 . 1 . 9 Peak Tracking Total 10 | . 1 7 7 6 . 1 . 10 Tactical Retreats 10 | . . 1 6 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . . 2 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . 4 . . . . Max in Single Turn 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 15 | . 1 1 4 2 2 1 4 . Terminals 8 | . 1 1 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 1 1 10 2 2 1 28 . Successful 40 | . 1 1 6 1 2 1 28 . Failed 5 | . . . 4 1 . . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . 1 2 . . . . . Terminals 14 | . 1 1 10 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 38 | . 1 . 5 1 2 1 28 . Record 12 | . . . 1 . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 3 | . . . . . 2 1 . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . . . 2 . . . . . Disarm Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . Terminals 2 | . . 1 1 . . . . . Assimilate 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . 1 1 . . . . 1 Largest Group 1 | . . 1 1 . . . . 1 Highest-Rated Group 96 | . . 10 10 . . . . 96 Highest-Rated Ally 96 | . . 10 10 . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 177 | . . . . . . . . 177 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3150 | 76 288 524 937 336 582 272 47 88 Spaces Moved 3058 | 60 228 280 678 284 877 435 77 139 Core 35 | 16 . . . 19 . . . . Treads 73 | . . 73 . . . . . . Legs 285 | 37 228 20 . . . . . . Wheels 970 | 7 . 187 678 98 . . . . Hover 1688 | . . . . 160 877 435 77 139 Flight 7 | . . . . 7 . . . . Fastest Speed 29 | 50 120 100 100 29 61 61 61 61 Average Speed 83 | 96 120 124 100 87 61 61 61 61 Slowest Speed 350 | 120 120 160 115 350 121 121 61 61 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 46 39 71 9 89 68 68 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 3 . . Spaces Dug 3 | . . . . 2 1 . . . Terrain Destroyed 10 | . . . . 9 1 . . . Melee 3 | . . . . 2 1 . . . Projectile . | . . . . . . . . . AOE 7 | . . . . 7 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3454 | 75 237 396 832 344 915 439 76 140 Wait 119 | . . 53 38 4 24 . . . Move 3050 | 59 227 279 677 283 876 434 76 139 Hop . | . . . . . . . . . Pick Up 47 | 7 5 11 14 10 . . . . Fast Attach 27 | 5 . 1 9 5 4 3 . . Attach 27 | 2 1 6 1 15 2 . . . Detach 7 | . . . . 5 2 . . . Swap 17 | 1 . 5 10 1 . . . . Drop 43 | 1 1 10 26 . 3 2 . . Fire 107 | . 3 29 56 16 3 . . . Melee 7 | . . . . 5 1 . . 1 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 9) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x2 622 | -9/Materials | Discovered new exit (range 18) 814 | -9/Materials | Discovered new exit (range 17) 883 | -9/Materials | Discovered new exit (range 4) 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1389 | -8/Materials | Discovered new exit (range 16) 1455 | -8/Materials | System corruption reached 10% 1813 | -8/Materials | Discovered new exit (range 7) 1826 | -8/Materials | Entered Factory 1826 | -7/Factory | Evolved 2 slots: Propulsion x2 1907 | -7/Factory | Garrison activated, responded to threat 1931 | -7/Factory | Core integrity fell below 50% 1980 | -7/Factory | Lost 11 parts (5n2u4w) 2014 | -7/Factory | Core integrity fell below 20% 2116 | -7/Factory | Discovered new exit (range 16) 2160 | -7/Factory | Lost 3 parts (1p1n1u) 2162 | -7/Factory | Entered Lower Caves 2169 | -7/Lower Caves | Encountered a Warlord checkpoint 2322 | -7/Lower Caves | Build established: Scavenger-Mutant 2595 | -7/Lower Caves | Learned Factory interactive machine intel 2717 | -7/Lower Caves | Discovered new exit (range 9) 2744 | -7/Lower Caves | Entered another Lower Caves area 2744 | -7/Lower Caves | Discovered new exit (range 8) 2880 | -7/Lower Caves | Learned Factory emergency access door positions 3011 | -7/Lower Caves | Discovered new exit (range 9) 3012 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3016 | -7/Lower Caves | Entered Data Miner 3016 | -7/Data Miner | Discovered new exit (range 6) 3028 | -7/Data Miner | Met Data Miner 3039 | -7/Data Miner | Learned location of Section 7 (-2) 3039 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3049 | -7/Data Miner | Received God Mode back door access code from Data Miner 3063 | -7/Data Miner | Entered Proximity Caves 3068 | -6/Proximity Caves | Spotter reported a threat 3068 | -6/Proximity Caves | Spotter reported a threat 3076 | -6/Proximity Caves | Escorted by Enhanced Grunt 3121 | -6/Proximity Caves | Spotter reported a threat 3143 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3144 | -6/Proximity Caves | Spotter reported a threat 3151 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\KC7A to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 03066_ N-01 Spotter is scanning... 03068_ N-01 Spotter sends a signal. 03068_ ALERT: Unidentified potential threat approaching Complex 0b10. 03068_ N-01 Spotter sends a signal. 03068_ ALERT: Unidentified potential threat approaching Complex 0b10. 03076_ Enhanced Grunt: "Protecting LRC-V3." 03121_ ALERT: Unidentified potential threat approaching Complex 0b10. 03142_ Critical hit (Burn: +37). 03142_ Reaction Control System destroyed. 03143_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03144_ ALERT: Unidentified potential threat approaching Complex 0b10. 03147_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ????????????????????##?????? ???????????????????? | | ???????????????????? ###### ???????????????????? | | ???????????????????? #" ???????????????????? | | ??? ???????????????? ????????????????????? | | ??? ????????????????# ????????????????????? | | ##? ? ??????????????# % ????????????????????? | | # # ???###????????? ! ????????????????????? | | ??## #?#?#????? ????????????????????? | | ## ### # # ?????# # ????????????????????? | | ? # # ## ????## Y## #????????????????????? | | ?? # # #????# ?# #????????????????????? | | ?? #????# ;?#l#????????????????????? | | ?? ##??# ;##g#????????????????????? | | ??# # #??# ## ########?????????????? | | ??# # # #### ??????? | | ?## #?# # ### ??????? | | ## # #???# ## #???????????????????? | | # #????# # #### ### ##??????????????????? | | #???## ##??######@ #??????????????????? | | ##### #??????## #??????????????????? | | ## # ## # #?????## #??????????????????? | | ### #????## #### #??????????????????? | | ##?# # # ##????# ###?##??????????????????? | | ???# # ##?????## #?????????????????????? | | ???## # ##???????# ##?????????????????????? | | ????### ####????????# #??????????????????????? | | ?????# ##???????????# ##??????????????????????? | | ?????# ##????????????## ##???????????????????????? | | ?????##???????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Evasion (%) 60 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCommPit Manual? 0 Play Time 00:39:37 Cumulative 132.8 hours Start 2024.08.27 @ 16:48:27 End 2024.08.27 @ 17:59:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9bd698b-e119-467b-8a29-ebf0826aedd4