Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.15 @ 22:00:11 Player: Qhaecretes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (4670) 4670 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 9284 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Combat Gravmag System Matter Compressor (0) Advanced ECM Suite Heavy Proton Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Matter Compressor Improved Trap Scanner Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Advanced Signal Interpreter Advanced ECM Suite Gauss Cannon Gauss Cannon Remote Datajack [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 8 | . . 2 . 2 2 2 Weapon . | . . . . . . . Parts Attached 244 | 7 8 55 26 68 65 15 Power 20 | 1 2 4 1 4 7 1 Engine 12 | 1 1 4 1 2 2 1 Core 5 | . 1 . . 2 2 . Reactor 3 | . . . . . 3 . Propulsion 78 | 2 2 14 9 23 22 6 Treads 9 | . . . 1 4 4 . Leg 34 | 2 2 9 7 9 3 2 Wheel 8 | . . . . 4 2 2 Hover 17 | . . . . 2 13 2 Flight 10 | . . 5 1 4 . . Utility 71 | 2 3 16 4 24 20 2 Device 24 | 1 3 3 1 9 6 1 Storage 8 | 1 . 1 . 3 3 . Processor 8 | . . 2 1 2 2 1 Hackware 2 | . . . . 1 1 . Protection 29 | . . 10 2 9 8 . Artifact . | . . . . . . . Weapon 75 | 2 1 21 12 17 16 6 Energy Gun 24 | 1 . 10 1 8 4 . Energy Cannon 8 | . . 2 1 1 3 1 Ballistic Gun 19 | 1 . 6 2 3 7 . Ballistic Cannon 9 | . . . 2 . 2 5 Launcher . | . . . . . . . Special Weapon 4 | . . 1 2 1 . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon 2 | . . . . 2 . . Special Melee Weapon 6 | . . 2 2 2 . . Unidentified Prototypes 8 | . . 1 1 1 4 1 Parts Lost 70 | . . 10 1 24 18 17 Power 8 | . . 2 . 3 1 2 Propulsion 23 | . . 2 1 9 6 5 Utility 23 | . . 4 . 6 7 6 Weapon 16 | . . 2 . 6 4 4 Highest Loss Streak 9 | . . 2 1 8 8 9 To Critical Strikes 2 | . . 1 . 1 . . Average Slot Usage (%) 91 | . 99 92 95 92 88 58 Engine 5 | . 2 8 9 5 . 2 Core 1 | . 11 . . 1 3 1 Treads 2 | . . . 5 4 4 . Leg 17 | . 28 19 23 20 1 2 Hover 2 | . . . . . 14 6 Device 7 | . 14 3 5 9 8 6 Storage 8 | . 14 11 9 6 7 9 Processor 13 | . . 17 9 13 15 9 Hackware 4 | . . . . 6 11 5 Protection 6 | . . 9 12 5 5 3 Energy Gun 6 | . 7 10 6 6 3 . Ballistic Gun 4 | . 14 7 1 1 4 1 Special Weapon 1 | . . . 3 2 . . Naked Turns . | . . . . . . . Heaviest Build 51 | 13 18 25 38 40 51 50 Greatest Support 86 | 20 20 20 64 86 86 30 Greatest Overweight (x) 10 | . . 5 1 7 10 8 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 8 10 10 25 15 10 Average Capacity 9 | 7 8 8 10 9 11 9 Most Carried 10 | 1 8 10 10 10 10 10 Average Carried 7 | . 6 7 9 8 6 7 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 1 8 10 10 5 10 4 Class Distribution -------------------- 39% | Scavenger-Mutant 34% | Mutant 11% | Hacker-Mutant 6% | Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 3360 | 256 144 754 282 735 843 346 Remotely . | . . . . . . . Salvage Created 5098 | 84 260 1433 374 1498 1289 160 Parts 235 | 1 13 76 23 69 39 14 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 101 | . 6 32 7 28 22 6 Melee 9 | . . 3 2 4 . . Guns 68 | . 4 23 2 21 17 1 Cannons 16 | . . 3 3 1 4 5 AOE 2 | . 2 . . . . . Classes Destroyed 15 | 2 1 6 3 1 . 2 Worker 2 | . . 1 1 . . . Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Hauler 1 | . . 1 . . . . Recycler 7 | 1 . 1 . 3 2 . Operator 2 | . . . 2 . . . Watcher 7 | . . 4 1 1 1 . Swarmer 18 | . . 7 . . 7 4 Grunt 41 | . 6 14 2 9 10 . Brawler 2 | . . 1 1 . . . Duelist 1 | . . . 1 . . . Sentry 18 | . . 10 1 6 1 . Hunter 5 | . . . 2 2 . 1 Programmer 15 | . . . . 11 4 . Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 2 2 6 3 4 5 3 Combat Bots Only 6 | . 2 6 3 4 5 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 11460 | . 309 1624 387 3902 2232 3006 Core 2280 | . 41 301 47 558 319 1014 Absorbed by Shields 8 | . . . . 8 . . Regen/Repaired (Parts) 164 | . . . . 164 . . Core Remaining (%) 63 | 100 83 24 91 20 62 . Volleys Fired 516 | 4 16 128 41 169 111 47 Largest 2 | 2 2 2 2 2 2 2 Hottest 155 | 60 60 123 155 100 120 96 Shots Fired 667 | 8 29 184 48 190 152 56 Gun 551 | 8 29 174 20 180 133 7 Cannon 92 | . . 9 12 3 19 49 Launcher . | . . . . . . . Special 24 | . . 1 16 7 . . Kinetic 255 | 4 16 58 14 40 74 49 Thermal 371 | . . 118 34 141 78 . Explosive . | . . . . . . . Electromagnetic 34 | 4 13 8 . 2 . 7 Robot Hit Streak 32 | 2 10 21 10 22 32 8 Robot Miss Streak 5 | 1 4 4 5 4 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 1 3 . . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 540 | 5 20 150 33 173 120 39 Core Hits 255 | 3 11 77 23 72 51 18 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 31 | . . 7 2 8 11 3 Burn 24 | . . 5 . 8 11 . Meltdown 1 | . . 1 . . . . Blast 3 | . . . . . . 3 Smash 1 | . . 1 . . . . Sever 2 | . . . 2 . . . Melee Attacks 49 | . . 21 10 18 . . Impact 13 | . . 13 . . . . Slashing 21 | . . . 7 14 . . Piercing 1 | . . . . 1 . . Sneak Attacks 8 | . . 6 1 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10793 | 67 342 2279 661 3278 2677 1489 Guns 7512 | 67 246 1812 221 2828 2254 84 Cannons 2216 | . . 161 233 98 413 1311 Explosions 96 | . 96 . . . . . Melee 841 | . . 306 183 352 . . Ramming 104 | . . . . . 10 94 Kinetic 4087 | 39 113 621 241 401 1314 1358 Thermal 5465 | . 96 1261 237 2518 1353 . Explosive . | . . . . . . . Electromagnetic 296 | 28 133 91 . 7 . 37 Impact 306 | . . 306 . . . . Slashing 501 | . . . 183 318 . . Piercing 34 | . . . . 34 . . Highest Corruption 20 | . . 5 . 8 7 20 Average Corruption 4 | . . 5 . 5 4 5 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 152 | . . 23 . 79 41 9 Message Errors 40 | . . 6 . 25 7 2 Matter Fused 40 | . . 6 . 22 10 2 Heat Flow Errors 13 | . . 2 . 4 6 1 Energy Discharges 18 | . . 1 . 11 5 1 Data Loss (minor) 23 | . . 3 . 11 9 . Data Loss (major) 4 | . . 1 . 1 . 2 Misfires 7 | . . 2 . 2 3 . Alerts 3 | . . 2 . 1 . . Weapon Failures 4 | . . . . 2 1 1 Overload Shots . | . . . . . . . Overflow Damage 246 | . . 49 . 11 . 186 Projectiles 198 | . . 1 . 11 . 186 Explosions . | . . . . . . . Melee 48 | . . 48 . . . . Knockbacks 23 | . . . 2 . . 21 Impact 2 | . . . . . . 2 Kinetic 18 | . . . 2 . . 16 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 48 | . . . . . 5 43 Shots . | . . . . . . . Rammed 18 | . . . . . 2 16 Targets Rammed 19 | . . . . . 2 17 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 362 | . 111 240 182 362 306 244 Average Temperature 58 | . 57 58 29 72 59 33 Received Heat Transfer 2493 | . 189 630 63 867 717 27 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions 3 | . . 2 . . . 1 Robots Melted 5 | . . 2 . 2 1 . Combat Hostiles 5 | . . 2 . 2 1 . Parts Melted 34 | . . 9 . 14 11 . Heat Transferred 12521 | . 100 3101 421 5515 3384 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 517 | 10 72 293 156 517 323 329 Initial 252 | . . 16 117 70 252 158 Average 117 | 5 39 138 61 141 125 168 Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 82 | 100 100 82 100 72 76 79 Level 1 14 | . . 17 . 18 23 20 Level 2 2 | . . . . 8 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . . 4 6 13 8 5 Investigation 7 | . . 3 . 3 . 1 Extermination 15 | . . . . 10 3 2 Reinforcement 5 | . . 1 . . 2 2 Assault . | . . . . . . . Garrison 9 | . . . 6 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 2 . 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 178 | . 7 49 19 42 36 25 Peak Tracking Total 12 | . 3 4 3 4 4 12 Tactical Retreats 25 | . 1 4 2 6 6 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 17 | . . 3 . 2 9 3 Indirectly . | . . . . . . . Trap Hack Attempts 10 | . . . . 10 . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . 1 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . . 3 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 27 | . 1 9 4 8 5 . Terminals 20 | . 1 7 4 3 5 . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 1 . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 68 | . 3 22 15 19 9 . Successful 36 | . 2 12 9 9 4 . Failed 32 | . 1 10 6 10 5 . Catastrophic 3 | . . 1 . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 51 | . 3 17 15 7 9 . Fabricators 1 | . . . . 1 . . Repair Stations 7 | . . 1 . 6 . . Recycling Units 3 | . . . . 3 . . Scanalyzers 6 | . . 4 . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 2 9 9 3 4 . Record 8 | . . 3 3 1 1 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . 1 1 1 . . . Open DSF 2 | . . . . 1 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . . 1 . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . . 1 . 1 . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Assault Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . 2 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 1 7 2 6 3 . Full Trace Events 5 | . . 2 . 3 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 13 | . . . . 13 . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 26 | . . . . 26 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 13 | . . 5 3 5 . . Non-combat 10 | . . 5 2 3 . . Combat 3 | . . . 1 2 . . Robot Hacks Applied 17 | . . 6 3 8 . . parse_system 10 | . . 4 2 4 . . no_distress 4 | . . 1 1 2 . . find_chute 1 | . . . . 1 . . find_recycling 2 | . . 1 . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 16753 | 606 993 4270 2184 5303 2651 746 Spaces Moved 6913 | 65 289 1680 595 2470 1399 415 Core 157 | 10 . 5 . 6 8 128 Treads 747 | . . . . 414 333 . Legs 4084 | 55 289 1603 595 1485 12 45 Wheels 696 | . . . . 557 43 96 Hover 1152 | . . . . 3 1003 146 Flight 77 | . . 72 . 5 . . Fastest Speed 37 | 50 120 37 120 100 59 50 Average Speed 134 | 109 120 153 159 126 119 136 Slowest Speed 550 | 120 120 300 190 400 550 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 2 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 7 26 94 48 39 29 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . 13 . 1 . Terrain Destroyed 62 | . 10 1 14 . 29 8 Melee . | . . . . . . . Projectile 27 | . . 1 14 . 4 8 AOE 35 | . 10 . . . 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 13577 | 588 904 3164 1741 4438 2216 526 Wait 5624 | 512 584 1228 1039 1648 603 10 Move 6903 | 64 288 1675 594 2469 1398 415 Hop 2 | . . 2 . . . . Pick Up 79 | 1 5 17 12 20 18 6 Fast Attach 100 | 7 1 20 5 30 33 4 Attach 64 | . 1 11 4 22 16 10 Detach 24 | . 1 7 . 8 4 4 Swap 80 | . 6 24 17 16 16 1 Drop 99 | . 2 31 19 28 15 4 Fire 516 | 4 16 128 41 169 111 47 Melee 49 | . . 21 10 18 . . Ram 18 | . . . . . 2 16 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap 10 | . . . . 10 . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 607 | -11/Junkyard | Entered Materials 608 | -10/Materials | Build established: Mutant 1502 | -10/Materials | Discovered new exit (range 16) 1600 | -10/Materials | Entered another Materials area 1600 | -9/Materials | Evolved 2 slots: Utility x2 2509 | -9/Materials | Build established: Scavenger-Mutant 3468 | -9/Materials | Discovered new exit (range 17) 3538 | -9/Materials | Discovered new exit (range 10) 3548 | -9/Materials | Identified exit to Mines 3970 | -9/Materials | Discovered new exit (range 18) 4068 | -9/Materials | Core integrity fell below 50% 4728 | -9/Materials | Discovered new exit (range 17) 4895 | -9/Materials | Identified exit to Materials 4957 | -9/Materials | Build established: Mutant 5216 | -9/Materials | Discovered exit to Mines (range 8) 5870 | -9/Materials | Entered another Materials area 5870 | -8/Materials | Evolved 2 slots: Propulsion x2 6118 | -8/Materials | Garrison activated, responded to threat 6182 | -8/Materials | Build established: Scavenger-Mutant 6780 | -8/Materials | Garrison activated, responded to threat 7838 | -8/Materials | Build established: Mutant 8041 | -8/Materials | Discovered new exit (range 5) 8053 | -8/Materials | Identified exit to Factory 8054 | -8/Materials | Entered Factory 8054 | -7/Factory | Evolved 2 slots: Utility x2 9168 | -7/Factory | Build established: Scavenger-Mutant 11008 | -7/Factory | Build established: Assassin 11681 | -7/Factory | Lost 8 parts (1p4n3w) 12159 | -7/Factory | Core integrity fell below 50% 12774 | -7/Factory | Lost 3 parts (2u1w) 13190 | -7/Factory | Build established: Mutant 13331 | -7/Factory | Repaired Med. Storage Unit 13348 | -7/Factory | Discovered new exit (range 6) 13355 | -7/Factory | Identified exit to Factory 13357 | -7/Factory | Entered another Factory area 13357 | -6/Factory | Evolved 2 slots: Utility x2 13662 | -6/Factory | Build established: Hacker-Mutant 14247 | -6/Factory | Lost 8 parts (1p3n3u1w) 15307 | -6/Factory | Identified exit to Lower Caves 15403 | -6/Factory | Lost 4 parts (1n2u1w) 15768 | -6/Factory | Garrison activated, responded to threat 15982 | -6/Factory | Discovered new exit (range 16) 16005 | -6/Factory | Identified exit to Factory 16008 | -6/Factory | Entered another Factory area 16008 | -5/Factory | Evolved 2 slots: Utility x2 16181 | -5/Factory | Build established: Mutant 16267 | -5/Factory | Lost 5 parts (1p1n2u1w) 16377 | -5/Factory | Lost 3 parts (1n1u1w) 16650 | -5/Factory | System corruption reached 10% 16676 | -5/Factory | Core integrity fell below 50% 16702 | -5/Factory | Lost 9 parts (1p3n3u2w) 16707 | -5/Factory | Core integrity fell below 20% 16754 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Cmb. Gravmag System. Dropped Cmb. Gravmag System. Dropped Drone Bay. R-10 Processor collects Cmb. Gravmag System. P-70 Sage resets R-10 Processor, system corruption cleaned. R-10 Processor collects Drone Bay. P-70 Sage resets R-10 Processor, system corruption cleaned. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Adv. Signal Interpreter severed. Adv. Targeting Computer severed. P-70 Sage resets A-15 Conveyor, system corruption cleaned. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Slammed into U-05 Engineer. Destabilizing: Core damaged (-20). ALERT: Construction progress impeded, dispatching reinforcements to local area. 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Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed TerrainModifiedNeutralizer Manual? 0 Play Time 02:12:56 Cumulative 31.2 hours Start 2024.02.14 @ 18:36:43 End 2024.02.15 @ 22:00:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f03eb1f-0e94-4f79-aa55-a04cdbd3e3b5