Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 20:32:02

Player: DZKane

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (149)     745
Value Destroyed (6202)     6202
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 13474

 Bonus
-------
High Alert Combat Kills    307

 Cogmind 
---------
Core Integrity             0/1300
Matter                     228/300
Energy                     100/100
System Corruption          47%
Temperature                Cool (0)
Movement                   Flying (45)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
           Impulse Thruster Array
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
  Improved Shield Generator
           HERF Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION -------
    Improved Medium Treads
    Improved Medium Treads
     Armored Medium Treads
       Heavy Treads
             Flexi-carbon Leg
             Myomer Leg
             VTOL Module
>            --- UTILITY ----------
    Improved Cooling System
    Advanced Coolant Injector
             Huge Storage Unit
    Enhanced Optical Array
    Advanced Signal Interpreter
    Advanced Thermal Shield
    Improved System Shield
>            --- WEAPON -----------
       Heavy Tesla Rifle
       Heavy Tesla Rifle
       Heavy Tesla Rifle
>            --- INVENTORY --------
       Light Nuclear Core
      Medium Treads
             VTOL Module
             VTOL Module
             VTOL Module
             VTOL Module
             VTOL Module
    Improved Coolant Injector
    Advanced Coolant Injector
    Advanced Trap Scanner
    Improved Terrain Scanner
    Advanced Terrain Scan Processor
    Improved Targeting Computer
    Improved Transmission Jammer
    Hardened Light Armor Plating
    Advanced Focal Shield
    Improved Shield Generator
    Improved Point Defense System
             HERF Cannon
             HERF Cannon
             Railgun
  Long-range Missile Launcher
  Long-range Missile Launcher
             Plasma Cutter
             Lance
[Rating: 126]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Tesla Rifle
  Energy Gun               Heavy Tesla Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Railgun
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               6    | .   .   2   .   2   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   2   .   2   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             144  | .   .   16  14  17  19  2   4   2   23  6   12  29  
  Power                    20   | .   .   2   2   1   3   .   1   1   3   .   4   3   
    Engine                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   2   1   3   .   1   1   2   .   4   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               49   | .   .   3   4   7   3   1   3   1   11  2   3   11  
    Treads                 9    | .   .   .   .   2   .   .   .   .   2   2   2   1   
    Leg                    10   | .   .   3   .   .   .   .   .   .   .   .   1   6   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  13   | .   .   .   4   5   3   .   .   1   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   1   3   .   9   .   .   1   
  Utility                  38   | .   .   7   3   5   8   .   .   .   6   2   1   6   
    Device                 18   | .   .   6   .   2   3   .   .   .   2   1   1   3   
    Storage                6    | .   .   1   2   .   1   .   .   .   1   .   .   1   
    Processor              5    | .   .   .   .   .   3   .   .   .   .   .   .   2   
    Hackware               6    | .   .   .   .   2   1   .   .   .   3   .   .   .   
    Protection             3    | .   .   .   1   1   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   .   4   5   4   5   1   .   .   3   2   4   9   
    Energy Gun             13   | .   .   .   4   3   .   .   .   .   1   2   2   1   
    Energy Cannon          12   | .   .   3   .   1   1   1   .   .   .   .   2   4   
    Ballistic Gun          3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   1   2   3   1   .   .   1   .   1   2   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
    System Corruption      33   | .   .   .   .   .   .   .   .   .   .   .   .   33  
Parts Lost                 67   | .   .   .   .   2   6   1   1   12  15  .   4   26  
  Power                    8    | .   .   .   .   .   1   .   .   1   2   .   .   4   
  Propulsion               40   | .   .   .   .   2   4   1   1   7   8   .   4   13  
  Utility                  9    | .   .   .   .   .   1   .   .   2   2   .   .   4   
  Weapon                   10   | .   .   .   .   .   .   .   .   2   3   .   .   5   
  Highest Loss Streak      12   | .   .   .   .   2   3   1   2   10  8   .   2   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Backups            12   | 6   7   8   9   10  11  10  9   9   4   5   15  22  
  Power                    .    | 1   1   1   1   .   .   1   .   .   .   .   1   .   
  Propulsion               2    | 4   4   1   1   1   2   .   .   1   .   .   3   5   
  Utility                  5    | .   .   2   3   3   3   6   5   6   2   3   6   10  
  Weapon                   3    | 1   1   3   3   4   2   2   2   1   .   .   2   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             48   | .   9   4   6   2   2   .   .   3   .   1   2   19  
  Power                    3    | .   1   1   1   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | .   5   1   3   .   .   .   .   .   .   .   1   6   
  Utility                  19   | .   1   1   .   1   2   .   .   3   .   1   .   10  
  Weapon                   9    | .   2   1   2   1   .   .   .   .   .   .   1   2   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   85  98  99  91  97  94  95  72  60  69  83  85  
  Engine                   1    | .   14  11  .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   8   6   5   6   6   4   3   5   8   11  
  Treads                   4    | .   .   .   .   3   .   .   .   .   5   1   13  11  
  Leg                      8    | .   28  42  13  .   .   .   .   .   .   .   2   12  
  Hover                    13   | .   .   .   22  34  38  33  21  14  .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   14  11  12  21  11  1   
  Device                   8    | .   .   10  18  8   4   .   .   .   4   5   7   11  
  Storage                  5    | .   14  11  9   7   6   6   6   4   1   .   4   3   
  Processor                6    | .   .   .   .   .   6   20  20  16  10  10  10  10  
  Hackware                 7    | .   .   .   .   10  15  13  13  10  14  15  12  3   
  Protection               2    | .   .   .   8   2   3   .   .   .   .   3   .   .   
  Energy Gun               5    | .   .   .   6   11  3   4   2   4   1   6   .   8   
  Energy Cannon            4    | .   .   14  7   1   3   1   .   .   .   .   8   1   
  Ballistic Gun            1    | .   28  6   .   .   .   .   .   .   4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   6   6   4   .   .   .   .   
Peak Build Rating          126  | 6   6   18  37  49  63  59  56  60  81  76  112 126 
  Average Rating           62   | 6   6   13  31  42  56  56  54  47  58  54  93  106 
  On Entrance              39   | 6   6   6   18  36  48  56  54  54  14  38  76  100 
Naked Turns                23   | .   .   .   .   .   .   .   .   .   .   .   .   23  
Heaviest Build             137  | 11  11  26  35  34  51  32  32  32  103 21  116 137 
  Greatest Support         200  | 20  20  43  43  50  50  41  25  36  140 19  200 157 
  Greatest Overweight (x)  4    | .   .   .   3   1   1   .   1   2   2   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  10  10  15  10  10  10  25  5   25  25  
  Average Capacity         14   | 8   8   9   10  10  11  10  10  9   11  5   24  23  
  Most Carried             25   | 6   8   10  10  10  15  10  10  10  5   5   25  25  
  Average Carried          12   | 6   7   8   9   9   11  10  9   9   4   4   15  22  
  Final Capacity           25   | 8   8   10  10  10  10  10  10  5   5   5   25  5   
  Final Carried            25   | 6   7   10  10  10  10  10  10  5   5   5   25  3   

 Class Distribution 
--------------------
 29% | Scavenger-Mutant
 29% | Hacker-Mutant
 23% | Mutant
 11% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Waste
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Res  
Matter Collected           2683 | 200  20   208  180  180  412  52   22   158  317  60   122  752  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7248 | .    73   398  607  436  714  11   31   440  609  .    616  3313 
  Parts                    318  | .    5    31   41   14   39   2    8    18   38   .    26   96   
Haulers Intercepted        5    | .    1    1    2    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    .    .    3    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    1    5    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Combat Hostiles Destroyed  107  | .   .   7   12  5   14  3   3   4   11  .   11  37  
  Melee                    5    | .   .   .   .   .   2   .   .   3   .   .   .   .   
  Guns                     31   | .   .   1   6   2   .   .   .   .   11  .   .   11  
  Cannons                  29   | .   .   6   6   3   3   .   .   .   .   .   9   2   
  AOE                      28   | .   .   .   .   .   9   3   3   1   .   .   .   12  
Classes Destroyed          15   | .   2   2   3   1   6   .   .   .   .   .   1   .   
  Worker                   8    | .   1   .   .   .   1   .   .   1   1   .   1   3   
  Builder                  7    | .   .   .   .   .   1   .   .   .   1   .   .   5   
  Tunneler                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   1   2   1   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   .   .   1   .   .   .   1   1   .   1   7   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   1   2   .   .   1   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   .   4   .   2   3   3   .   7   .   5   .   
  Grunt                    55   | .   .   4   2   2   10  .   .   3   4   .   1   29  
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   3   5   3   .   .   .   1   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
  Programmer               7    | .   .   .   .   .   1   .   .   .   .   .   3   3   
Best Kill Streak           24   | .   2   2   5   2   6   3   3   5   12  .   4   24  
  Combat Bots Only         9    | .   .   2   5   2   6   3   3   4   9   .   4   9   
Max Kills in Single Turn   4    | .   2   1   2   1   4   1   2   1   2   .   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   1   2   1   .   .   .   4   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Res  
Hostile Shots Fired        1000  | .    1    19   36   116  77   12   4    47   205  .    104  379  
  Missed                   348   | .    .    4    13   55   36   4    1    7    68   .    35   125  
  Hits                     652   | .    1    15   23   61   41   8    3    40   137  .    69   254  
    Projectile             652   | .    1    15   23   61   41   8    3    40   137  .    69   254  
    AOE                    2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Strikes         41    | .    .    .    1    1    1    .    1    4    11   .    3    19   
Damage Taken               11584 | .    11   209  253  481  899  118  89   1009 2996 .    1184 4335 
  Core                     2807  | .    .    26   32   78   123  27   .    362  723  .    136  1300 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    319   | .    .    .    .    .    .    .    .    .    316  .    3    .    
  Ignored by Resistances   1104  | .    .    .    .    .    .    .    .    .    .    .    .    1104 
  Regen/Repaired (Parts)   155   | .    .    .    .    143  12   .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  100  93   94   88   .    .    82   63   .    .    25   .    
Volleys Fired              270   | .    5    32   27   30   30   3    2    3    31   .    34   73   
  Largest                  3     | .    2    2    2    2    2    1    1    1    2    .    2    3    
  Hottest                  226   | .    40   136  138  80   43   43   43   43   75   .    225  226  
Shots Fired                498   | .    10   62   47   46   35   3    2    3    55   .    57   178  
  Gun                      290   | .    10   24   19   32   10   .    .    .    55   .    .    140  
  Cannon                   175   | .    .    38   28   14   20   .    .    .    .    .    57   18   
  Launcher                 33    | .    .    .    .    .    5    3    2    3    .    .    .    20   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  92    | .    10   24   .    .    .    .    .    .    49   .    .    9    
  Thermal                  230   | .    .    38   47   46   30   .    .    .    6    .    57   6    
  Explosive                33    | .    .    .    .    .    5    3    2    3    .    .    .    20   
  Electromagnetic          143   | .    .    .    .    .    .    .    .    .    .    .    .    143  
  Robot Hit Streak         21    | .    7    6    11   21   7    .    .    2    8    .    10   11   
  Robot Miss Streak        4     | .    1    4    4    2    2    .    .    1    3    .    4    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    2    .    .    2    
  Secondary Targets        3     | .    .    .    1    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           359   | .    8    33   29   42   32   .    .    22   35   .    39   119  
  Core Hits                254   | .    3    11   17   15   39   3    3    15   27   .    16   105  
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         16    | .    .    .    .    3    1    .    .    6    1    .    2    3    
    Burn                   4     | .    .    .    .    3    1    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    1    .    .    1    
    Sever                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              79    | .    .    5    1    3    35   .    .    22   .    .    .    13   
  Impact                   4     | .    .    .    1    3    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    5    .    .    35   .    .    22   .    .    .    .    
  Piercing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    13   
  Sneak Attacks            8     | .    .    .    .    1    3    .    .    2    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17912 | .    94   548  577  955  2888 328  183  1683 1292 .    1770 7594 
  Guns                     5466  | .    94   137  250  513  132  .    .    .    1292 .    .    3048 
  Cannons                  3517  | .    .    411  327  313  401  .    .    .    .    .    1639 426  
  Explosions               7221  | .    .    .    .    .    1805 328  183  827  .    .    124  3954 
  Melee                    1701  | .    .    .    .    129  550  .    .    856  .    .    .    166  
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  1685  | .    94   137  .    .    .    .    .    .    1248 .    .    206  
  Thermal                  4863  | .    .    411  577  826  1050 .    .    .    44   .    1639 316  
  Explosive                6370  | .    .    .    .    .    1098 328  183  827  .    .    124  3810 
  Electromagnetic          3286  | .    .    .    .    .    190  .    .    .    .    .    .    3096 
  Impact                   129   | .    .    .    .    129  .    .    .    .    .    .    .    .    
  Slashing                 1406  | .    .    .    .    .    550  .    .    856  .    .    .    .    
  Piercing                 166   | .    .    .    .    .    .    .    .    .    .    .    .    166  
Highest Corruption         47    | .    .    2    .    .    1    1    1    .    .    .    .    47   
  Average Corruption       17    | .    .    2    .    .    1    1    1    .    .    .    .    31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    1    .    .    .    2    1    .    .    .    .    43   
    Message Errors         12    | .    .    .    .    .    .    2    .    .    .    .    .    10   
    Matter Fused           8     | .    .    .    .    .    .    .    1    .    .    .    .    7    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            648   | .    .    .    .    .    158  25   .    118  .    .    85   262  
  Projectiles              95    | .    .    .    .    .    2    .    .    .    .    .    85   8    
  Explosions               317   | .    .    .    .    .    89   25   .    88   .    .    .    115  
  Melee                    236   | .    .    .    .    .    67   .    .    30   .    .    .    139  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      458   | .    .    .    .    .    183  .    44   203  .    .    .    28   
  Shots                    8     | .    .    .    .    .    3    .    1    3    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        342   | .    .    144  225  76   18   3    .    106  315  .    342  198  
  Average Temperature      77    | .    .    44   79   33   7    3    .    54   59   .    105  87   
  Received Heat Transfer   3519  | .    6    96   72   180  261  .    .    414  865  .    391  1234 
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    1    .    1    .    
  Total Turns              67    | .    .    .    .    .    .    .    .    .    60   .    7    .    
  Longest Duration         60    | .    .    .    .    .    .    .    .    .    60   .    7    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Parts Fried              32    | .    .    .    .    .    .    .    .    .    .    .    .    32   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Parts Melted             15    | .    .    .    .    5    3    .    .    .    .    .    7    .    
  Heat Transferred         6695  | .    .    740  1073 1821 1283 .    .    .    100  .    1480 198  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    1    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Res  
Maximum Alert Level        3    | .    .    .    .    .    2    .    .    1    .    .    .    3    
  Low Security (%)         82   | 100  100  100  100  100  47   .    .    99   100  100  100  47   
  Level 1                  8    | .    .    .    .    .    41   .    .    .    .    .    .    16   
  Level 2                  8    | .    .    .    .    .    10   .    .    .    .    .    .    34   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             741  | .    12   63   151  40   512  .    .    203  194  16   93   741  
  Initial                  192  | .    .    .    16   14   2    .    .    192  74   16   .    30   
  Average                  126  | .    .    21   64   9    224  .    .    171  74   3    38   314  
Influence Increases        4120 | .    12   200  362  195  875  85   70   191  330  .    395  1405 
  Destroy 0b10 Robot/C     2140 | .    .    140  240  100  280  60   60   80   220  .    220  740  
  Destroy 0b10 Robot/NC    210  | .    10   5    15   15   40   .    .    20   15   .    15   75   
  Destroy Leader           454  | .    2    52   74   32   54   10   10   20   30   .    40   130  
  Successful Hack          66   | .    .    .    30   3    .    .    .    12   21   .    .    .    
  Disable Machine          345  | .    .    .    .    .    240  .    .    .    .    .    45   60   
  Destroy Structure        425  | .    .    3    3    .    141  .    .    44   14   .    30   190  
  Partial Spotted          30   | .    .    .    .    15   .    .    .    15   .    .    .    .    
  Lose Combat Pursuer      450  | .    .    .    .    30   120  15   .    .    30   .    45   210  
Influence Decreases        3383 | .    12   161  370  221  368  280  81   344  435  48   337  726  
  Entered New Map          547  | .    .    .    23   17   3    190  61   114  79   32   .    28   
  Time Decay               2116 | .    12   161  315  184  305  80   10   110  206  16   279  438  
  Lost Part                667  | .    .    .    .    20   60   10   10   120  150  .    37   260  
  Purge Threat             53   | .    .    .    32   .    .    .    .    .    .    .    21   .    
Squads Dispatched          23   | .    1    2    .    2    4    .    .    3    3    .    2    6    
  Investigation            3    | .    .    .    .    .    .    .    .    2    .    .    1    .    
  Extermination            7    | .    .    .    .    2    1    .    .    .    1    .    1    2    
  Reinforcement            12   | .    1    2    .    .    3    .    .    1    2    .    .    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Distress Signals           11   | .   1   2   1   .   1   .   .   .   4   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   3   14  14  11  33  5   3   8   32  2   22  63  
  Peak Tracking Total      17   | .   2   5   6   2   7   4   3   4   10  2   5   17  
  Tactical Retreats        19   | .   .   .   .   1   4   1   .   .   4   .   1   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Traps Triggered            4    | .   .   1   .   .   1   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Machines Disabled          23   | .   .   .   .   .   16  .   .   .   .   .   3   4   
  Max in Single Turn       7    | .   .   .   .   .   7   .   .   .   .   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Machines Accessed          28   | .   1   .   5   4   4   .   .   4   5   .   3   2   
  Terminals                17   | .   1   .   5   2   2   .   .   2   2   .   2   1   
  Fabricators              3    | .   .   .   .   1   1   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   1   .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                86   | .   1   .   28  13  8   .   .   13  12  .   7   4   
  Successful               44   | .   1   .   17  9   5   .   .   6   4   .   2   .   
  Failed                   42   | .   .   .   11  4   3   .   .   7   8   .   5   4   
    Catastrophic           7    | .   .   .   3   .   .   .   .   2   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   .   17  3   .   .   .   4   .   .   1   1   
  Terminals                56   | .   1   .   28  4   4   .   .   8   6   .   4   1   
  Fabricators              5    | .   .   .   .   1   2   .   .   2   .   .   .   .   
  Repair Stations          16   | .   .   .   .   8   2   .   .   .   3   .   .   3   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   3   1   .   3   .   
Terminal Hacks             16   | .   1   .   9   .   1   .   .   3   1   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   1   2   .   .   2   .   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   8   2   .   .   .   1   .   .   .   
  Scan Component           5    | .   .   .   .   4   1   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   4   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   1   .   1   .   
Unauthorized Hacks         8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Skim                   5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   .   5   2   2   .   .   4   4   .   2   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   153  | .   .   .   .   .   47  .   .   106 .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   4   1   .   .   .   .   .   .   .   
  Time                     324  | .   .   .   .   254 70  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Res  
Active Infowar (turns)     5079 | .    .    183  794  417  712  178  37   238  427  124  809  1160 
  Optics                   3228 | .    .    .    .    .    255  178  37   238  427  124  809  1160 
  Terrain                  125  | .    .    .    .    .    .    .    .    .    .    .    .    125  
  Structural               1585 | .    .    183  794  417  191  .    .    .    .    .    .    .    
  Machine Analysis         940  | .    .    .    .    .    521  178  37   204  .    .    .    .    
  Jamming                  72   | .    .    .    .    .    72   .    .    .    .    .    .    .    
  ECM                      107  | .    .    .    .    .    .    .    .    .    107  .    .    .    
Robot Analysis Total       2    | .    .    .    1    .    1    .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Res  
Turns Passed               5901 | 4    136  447  794  758  717  178  37   238  427  124  809  1232 
Spaces Moved               4336 | 2    98   224  513  618  775  310  26   291  362  184  367  566  
  Core                     103  | .    .    .    .    .    .    .    .    49   7    .    .    47   
  Treads                   682  | .    .    .    .    6    .    .    .    .    81   .    351  244  
  Legs                     580  | 2    98   224  176  .    .    .    .    .    .    .    .    80   
  Wheels                   89   | .    .    .    .    .    .    .    .    .    .    .    .    89   
  Hover                    2302 | .    .    .    337  612  775  310  26   242  .    .    .    .    
  Flight                   580  | .    .    .    .    .    .    .    .    .    274  184  16   106  
  Fastest Speed            24   | 120  120  120  48   35   35   40   48   45   24   28   108  45   
  Average Speed            79   | 120  120  120  74   54   40   40   61   48   58   60   157  146  
  Slowest Speed            260  | 120  120  120  260  160  108  45   108  180  160  108  160  260  
  Overloaded Moves         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    .    .    .    .    .    15   .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 1    22   22   36   21   25   46   9    4    13   93   10   18   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 121  | .    .    2    1    .    39   34   35   2    .    .    .    8    
Terrain Destroyed          401  | .    .    2    1    .    162  48   35   21   12   .    15   105  
  Melee                    36   | .    .    2    1    .    23   .    .    2    .    .    .    8    
  Projectile               30   | .    .    .    .    .    6    .    .    .    12   .    10   2    
  AOE                      335  | .    .    .    .    .    133  48   35   19   .    .    5    95   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Was  Fac  Res  
Total                      6150 | 3    109  343  876  991  1073 358  42   348  498  195  537  777  
  Wait                     1095 | 2    .    30   292  294  170  43   4    21   89   1    90   59   
  Move                     4298 | 1    97   223  512  617  774  309  25   290  335  183  366  566  
  Hop                      12   | .    .    .    .    .    .    .    .    .    12   .    .    .    
  Pick Up                  89   | .    4    13   9    8    12   .    2    1    4    2    23   11   
  Fast Attach              91   | .    .    4    8    14   14   1    2    2    19   5    8    14   
  Attach                   33   | .    .    2    2    1    7    .    1    .    5    .    1    14   
  Detach                   7    | .    .    2    .    1    3    .    .    .    1    .    .    .    
  Swap                     70   | .    .    12   7    6    13   2    4    1    .    1    6    18   
  Drop                     105  | .    3    20   18   17   15   .    2    8    2    3    8    9    
  Fire                     270  | .    5    32   27   30   30   3    2    3    31   .    34   73   
  Melee                    79   | .    .    5    1    3    35   .    .    22   .    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 3 exits: Upp x2 / Arm)
-4/Waste
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 1)
    5 | -11/Scrapyard  | Entered Materials
    6 | -10/Materials  | Met a group of wandering Federalists
  109 | -10/Materials  | Discovered new exit (range 16)
  141 | -10/Materials  | Entered another Materials area
  141 | -9/Materials   | Evolved 2 slots: Propulsion x2
  567 | -9/Materials   | Discovered new exit (range 4)
  588 | -9/Materials   | Entered another Materials area
  588 | -8/Materials   | Evolved 2 slots: Utility x2
  852 | -8/Materials   | Identified exit to Storage
  862 | -8/Materials   | Build established: Scavenger-Mutant
  936 | -8/Materials   | Discovered new exit (range 14)
 1140 | -8/Materials   | Learned Storage stockpile data
 1165 | -8/Materials   | Build established: Mutant
 1188 | -8/Materials   | Learned location of Zion (-7)
 1297 | -8/Materials   | Learned 8 Factory zone layouts
 1335 | -8/Materials   | Learned location of 2 exits from Lower Caves
 1382 | -8/Materials   | Entered Factory
 1382 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1383 | -7/Factory     | Identified exit to Lower Caves
 1384 | -7/Factory     | Identified exit to Factory
 1904 | -7/Factory     | Repaired Gravmag System
 1975 | -7/Factory     | Repaired Imp. Airjet
 2047 | -7/Factory     | Repaired Imp. Airjet
 2106 | -7/Factory     | Build established: Hacker-Mutant
 2118 | -7/Factory     | Repaired Cld. Pulse Rifle
 2140 | -7/Factory     | Entered another Factory area
 2140 | -6/Factory     | Evolved 2 slots: Utility x2
 2293 | -6/Factory     | Repaired Imp. Airjet
 2422 | -6/Factory     | Fabricated Energy Well (x2)
 2563 | -6/Factory     | Noticed a derelict Sapper rigging charges
 2844 | -6/Factory     | Discovered new exit (range 13)
 2857 | -6/Factory     | Identified exit to Lower Caves
 2857 | -6/Factory     | Entered Lower Caves
 2858 | -6/Lower Caves | Identified exit to Lower Caves
 2858 | -6/Lower Caves | Spotted B-75 Beast
 2870 | -6/Lower Caves | Lost 3 parts (3n)
 3017 | -6/Lower Caves | Learned Factory stockpile data
 3035 | -6/Lower Caves | Entered another Lower Caves area
 3036 | -6/Lower Caves | Identified exit to Factory
 3062 | -6/Lower Caves | Encountered a Warlord checkpoint
 3072 | -6/Lower Caves | Entered Factory
 3072 | -5/Factory     | Evolved 2 slots: Propulsion x2
 3099 | -5/Factory     | Discovered new exit (range 11)
 3109 | -5/Factory     | Identified exit to Factory
 3180 | -5/Factory     | Identified exit to Upper Caves
 3180 | -5/Factory     | Identified exit to Extension
 3307 | -5/Factory     | Lost 10 parts (1p5n2u2w)
 3310 | -5/Factory     | Entered another Factory area
 3310 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 3506 | -4/Factory     | Spotted B-86 Titan
 3552 | -4/Factory     | Destroyed 9 combat bots
 3591 | -4/Factory     | Lost 8 parts (2p3n1u2w)
 3703 | -4/Factory     | Core integrity fell below 50%
 3727 | -4/Factory     | Identified exit to Upper Caves
 3727 | -4/Factory     | Identified exit to Armory
 3737 | -4/Factory     | Sucked down chute
 3737 | -4/Factory     | Entered Waste
 3737 | -4/Waste       | The area was eerily silent
 3754 | -4/Waste       | Lost 6 parts (4n1u1w)
 3797 | -4/Waste       | A Compactor rumbled back to life
 3797 | -4/Waste       | Spotted C-40 Crusher
 3844 | -4/Waste       | Discovered new exit (range 13)
 3857 | -4/Waste       | A Compactor rumbled back to life
 3857 | -4/Waste       | Spotted C-40 Crusher
 3860 | -4/Waste       | Identified exit to Factory
 3861 | -4/Waste       | Entered Factory
 4185 | -4/Factory     | Build established: Scavenger-Mutant
 4340 | -4/Factory     | Discovered new exit (range 5)
 4350 | -4/Factory     | Spotted B-86 Titan
 4353 | -4/Factory     | Identified exit to Research
 4670 | -4/Factory     | Entered Research
 4670 | -3/Research    | Evolved 2 slots: Power x1, Weapon x1
 4945 | -3/Research    | Build established: Scavenger-Tank
 5065 | -3/Research    | Found Prototype Processor
 5065 | -3/Research    | Identified Exp. Melee Analysis Suite
 5310 | -3/Research    | System corruption reached 10%
 5495 | -3/Research    | Destroyed 9 combat bots
 5563 | -3/Research    | System corruption reached 30%
 5624 | -3/Research    | Lost 8 parts (1p4n3w)
 5670 | -3/Research    | First assault squad dispatched
 5830 | -3/Research    | Released all parts (11)
 5840 | -3/Research    | Core integrity fell below 50%
 5847 | -3/Research    | Spotted B-86 Titan
 5857 | -3/Research    | Core integrity fell below 20%
 5860 | -3/Research    | Lost 12 parts (2p6n2u2w)
 5902 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05843_ U-05 Engineer builds a Wall.
05844_ U-05 Engineer lays Concrete.
05845_ K-01 Serf collects debris.
05853_ AB7CZ=PAPP|SI CY7ZY4=UQ/ 0B1F
05855_ K-01 Serf destroyed.
05856_ R-10 Processor inserts Corrupted Com.
  Wheel into recycling unit.
05856_ Penetrated by Slug.
05858_ K-01 Serf collects debris.
05859_ R-10 Processor inserts Railgun into
  recycling unit.
05862_ K-01 Serf collects debris.
05862_ R-10 Processor collects Wheel.
05871_ VFPF 2PNO:%S98|OEJBNHC>FQDMWDKP%LSF&GM
05874_ Door malfunctions.
05886_ AGSHXKV2 PKEGOAPN2Q|EIRJLXX,
05892_ Triggered EM Surge Trap.
05892_ The floor emits a surge of raw power.
05892_ System corrupted (+3).
05900_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????###########???????? |
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| ??????????????????????????????#     *      #?????? |
| ??????????????????????????????#            #?????? |
| ??????????????????????????????#            #?????? |
| ??????????????????????????????#            #?????? |
| ???????????????????+###########            #?????? |
| ????????????????????          #            #?????? |
| ??????????????????????        #       *    #?????? |
| ???????????????????????       #            #?????? |
| ????????????????????????      #           ???????? |
| ???????????????###########    #         ?????????? |
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| ???????????????#    "T"  #    #####+#########????? |
| ???????????????#    " "  @                  #????? |
| ???????????????#         #                  #????? |
| ???????????????#         #                  ##???? |
| ???????????????#         #          p pp    T#???? |
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| ???????????????#         #??????     ??#    ##???? |
| ???????????????###########????         #    #????? |
| ???????????????????????????? """  ""   #    #????? |
| ??????????????????????????#  """  """  #    #????? |
| ??????????????????????????#  """   S"  #    #????? |
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| ????????????????????????????      """  #    #????  |
| ???????????????????????????? """    ?  #    #??"   |
| ???????????????????????????? """  ????%#    #  ""  |
| ?????????????????????????????"""  ?????#    +  G   |
| ???????????????????????????????   ?????#    #  ""  |
| ???????????????????????????????  ??????#    #??"   |
| ?????????????????????????????#########?#    #????  |
| ?????????????????????????????#        ?#    #????? |
| ?????????????????????????????#         #    ###### |
| ?????????????????????????????#         #           |
| ?????????????????????????????#         +           |
| ?????????????????????????????#         #           |
| ?????????????????????????????#         #    ^      |
| ?????????????????????????????#        ?#    ^      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          100
Energy Generation          42
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Resistance: KI             30
Resistance: TH             30
Evasion (%)                65
Melee Accuracy             12
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
 Adv. Hacking Suite | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Energy Well | x2 | -6/Factory | Preloaded

 Repaired
----------
   Gravmag System | 37% | -7/Factory 
      Imp. Airjet | 53% | -7/Factory 
      Imp. Airjet | 74% | -7/Factory 
 Cld. Pulse Rifle | 58% | -7/Factory 
      Imp. Airjet | 86% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceMyomerMatterbank
  Manual?         0
Play Time         01:18:27
  Cumulative      234.8 hours
  Start           2025.06.07 @ 19:15:06
  End             2025.06.07 @ 20:32:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          67
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32cf2f7e-1f36-487a-9008-0aac757460b4