Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 20:31:10 Player: star Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1814) 1814 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 4672 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 306 Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 99/100 System Corruption 19% Temperature Cool (9) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Wheel > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Improved Power Shielding Hacking Suite > --- WEAPON (2) ------- Advanced EMP Blaster Great Maul > --- INVENTORY (10) --- Light Nuclear Core Improved Flight Unit Medium Matter Pod (100) Maul Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Airjet Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter System Shield > --- WEAPON ----------- Great Maul Katana > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Improved Flight Unit Medium Matter Pod Advanced Visual Processing Unit Hacking Suite Drone Bay Advanced EMP Blaster Advanced EMP Blaster Maul [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 54 | 6 6 11 14 17 . Power 7 | 1 2 1 1 2 . Engine 5 | 1 2 1 . 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 22 | 2 1 6 3 10 . Treads 3 | . . . . 3 . Leg 1 | . 1 . . . . Wheel 3 | 2 . . . 1 . Hover 14 | . . 6 3 5 . Flight 1 | . . . . 1 . Utility 11 | 1 2 1 5 2 . Device 2 | . . . 2 . . Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware 3 | . . . 2 1 . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 14 | 2 1 3 5 3 . Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 2 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 2 1 . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 4 . Corrupted Parts 1 | . . . . 1 . System Corruption 10 | . . . . 10 . Parts Lost 23 | . 3 5 3 12 . Power 2 | . 1 . . 1 . Propulsion 14 | . 2 3 2 7 . Utility 3 | . . . 1 2 . Weapon 4 | . . 2 . 2 . Highest Loss Streak 8 | . 3 2 1 8 . To Critical Strikes 1 | . . . . 1 . Average Backups 8 | . 8 7 9 7 5 Power . | . 1 1 1 1 1 Propulsion 2 | . 5 2 1 . 1 Utility 2 | . 1 2 3 3 1 Weapon 2 | . 1 1 4 2 2 Tool/Special . | . . . . . . Unused Backups 16 | . 1 2 4 6 3 Power 2 | . . . . 1 1 Propulsion 1 | . . 1 . . . Utility 9 | . 1 . 4 3 1 Weapon 4 | . . 1 . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 86 94 92 83 90 Engine 5 | . 13 11 4 1 . Core 2 | . . . 4 4 . Treads 2 | . . . . 6 27 Leg 1 | . 7 . . . . Wheel 3 | . 10 . . 2 9 Hover 20 | . . 39 34 17 . Device 3 | . . . 6 5 . Storage 10 | . 17 11 9 8 9 Processor 9 | . 9 11 9 9 9 Hackware 4 | . . . 6 7 9 Protection 1 | . . . . 3 9 Energy Gun 1 | . 5 6 . . . Ballistic Gun 7 | . 22 13 3 . . Impact Weapon 4 | . . . 4 8 9 Slashing Weapon 4 | . . . 7 6 . Peak Build Rating 33 | 6 8 12 25 33 20 Average Rating 17 | 4 6 10 20 23 20 On Entrance 10 | . 6 7 10 22 20 Avg Prop Armor Cover (%) 6 | . . 10 . 6 . Naked Turns . | . . . . . . Heaviest Build 34 | 14 34 27 23 26 22 Greatest Support 60 | 20 20 24 26 60 60 Greatest Overweight (x) 7 | . 7 1 1 5 . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 Average Capacity 10 | 7 14 10 10 9 10 Most Carried 12 | 2 12 12 10 10 5 Average Carried 8 | . 8 7 9 7 5 Final Capacity 15 | 8 15 10 10 10 10 Final Carried 11 | 2 11 10 10 5 5 Class Distribution -------------------- 81% | Mutant 17% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1125 | 239 120 309 232 225 . Remotely . | . . . . . . Salvage Created 2119 | . 289 309 183 1338 . Parts 97 | . 25 13 13 46 . Haulers Intercepted 5 | . . . 1 4 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 45 | . 10 6 5 24 . Melee 8 | . . . 1 7 . Guns 16 | . 10 6 . . . AOE 14 | . . . 4 10 . Classes Destroyed 12 | . 3 3 3 3 . Worker 2 | . 1 . . 1 . Builder 1 | . . . . 1 . Hauler 5 | . . . 1 4 . Recycler 1 | . . 1 . . . Mechanic 1 | . . . . 1 . Operator 2 | . . . 2 . . Watcher 2 | . . . 1 1 . Swarmer 14 | . 6 . 4 4 . Grunt 22 | . 4 4 . 14 . Brawler 2 | . . 1 . 1 . Protector 1 | . . . . 1 . Sentry 6 | . . 1 1 4 . Best Kill Streak 15 | . 7 2 4 15 . Combat Bots Only 14 | . 7 2 4 14 . Max Kills in Single Turn 6 | . 2 2 2 6 . Gunslinging 1 | . 1 . . . . Exploded 5 | . . . 2 5 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 273 | . 54 20 41 155 3 Missed 85 | . 16 3 19 47 . Hits 188 | . 38 17 22 108 3 Melee 4 | . . . . 4 . Projectile 184 | . 38 17 22 104 3 Critical Strikes 7 | . 2 . 1 4 . Damage Taken 2500 | . 399 225 300 1531 45 Core 667 | . 70 33 35 514 15 Absorbed by Shields . | . . . . . . Redirected to Shielding 57 | . . . . 57 . Ignored by Resistances 2 | . . . 2 . . Core Remaining (%) 87 | 100 72 91 . . . Volleys Fired 56 | . 24 21 4 7 . Largest 2 | . 2 2 1 1 . Hottest 79 | . 60 79 30 36 . Shots Fired 96 | . 48 37 4 7 . Gun 86 | . 48 37 1 . . Cannon . | . . . . . . Launcher 10 | . . . 3 7 . Special . | . . . . . . Kinetic 58 | . 33 24 1 . . Thermal 12 | . . 12 . . . Explosive 3 | . . . 3 . . Electromagnetic 23 | . 15 1 . 7 . Robot Hit Streak 12 | . 12 6 8 11 . Robot Miss Streak 5 | . 3 5 . 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | . 27 19 14 42 . Core Hits 62 | . 15 11 9 27 . Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 12 | . . . . 12 . Critical Strikes 17 | . . . 2 15 . Smash 15 | . . . 1 14 . Sever 2 | . . . 1 1 . Melee Attacks 95 | . . . 22 72 1 Impact 59 | . . . 7 51 1 Slashing 36 | . . . 15 21 . Piercing . | . . . . . . Sneak Attacks 12 | . . . 3 9 . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . 2 6 . Damage Inflicted 4629 | . 367 281 907 3074 . Guns 670 | . 367 281 22 . . Cannons . | . . . . . . Explosions 1689 | . . . 418 1271 . Melee 2270 | . . . 467 1803 . Ramming . | . . . . . . Kinetic 456 | . 255 179 22 . . Thermal 523 | . . 102 . 421 . Explosive 418 | . . . 418 . . Electromagnetic 962 | . 112 . . 850 . Impact 1628 | . . . 186 1442 . Slashing 642 | . . . 281 361 . Piercing . | . . . . . . Highest Corruption 19 | . . . . 19 19 Average Corruption 14 | . . . . 14 19 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 16 . Message Errors 6 | . . . . 6 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 860 | . . . 9 851 . Projectiles . | . . . . . . Explosions 36 | . . . 9 27 . Melee 824 | . . . . 824 . Knockbacks 7 | . . . . 7 . Impact 7 | . . . . 7 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 104 | . . . . 104 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 159 | . 30 151 24 159 . Average Temperature 48 | . 16 70 13 35 . Received Heat Transfer 867 | . 90 84 153 522 18 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 13 | . . . . 13 . Combat Hostiles 7 | . . . . 7 . Parts Fried 13 | . 1 . . 12 . Impact Corruptions 23 | . . . . 23 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 911 | . . 259 . 652 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 6 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Maximum Alert Level 4 | . . . 2 4 2 Low Security (%) 62 | 100 100 100 44 42 . Level 1 17 | . . . 51 15 . Level 2 3 | . . . 4 4 100 Level 3 8 | . . . . 18 . Level 4 8 | . . . . 18 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1204 | . 187 51 425 1204 432 Initial 432 | . . 31 16 159 432 Average 304 | . 94 19 219 540 432 Influence Increases 2706 | . 282 156 689 1579 . Destroy 0b10 Robot/C 1160 | . 200 120 100 740 . Destroy 0b10 Robot/NC 90 | . 5 5 20 60 . Destroy Leader 244 | . 30 30 24 160 . Allied During Kill 191 | . . . . 191 . Successful Hack 12 | . . . 12 . . Disable Machine 75 | . . . . 75 . Anti-Garrison Action 300 | . . . 150 150 . Destroy Structure 49 | . 2 1 23 23 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 570 | . 45 . 360 165 . Influence Decreases 2274 | . 208 189 353 846 678 Entered New Map 964 | . . 43 25 218 678 Time Decay 840 | . 178 96 198 368 . Search Patrol Dispatched 100 | . . . 100 . . Lost Part 230 | . 30 50 30 120 . Lost Ally 140 | . . . . 140 . Squads Dispatched 15 | . 1 1 6 7 . Investigation 4 | . . 1 1 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault 5 | . . . 2 3 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered 1 | . . . 1 . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 7 | . 4 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 18 6 33 47 1 Peak Tracking Total 18 | . 9 2 10 18 1 Tactical Retreats 14 | . 1 . 8 5 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 3 | . 1 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 7 | . . . 1 6 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 7 | . . . 3 4 . Terminals 5 | . . . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 17 | . . . 8 9 . Successful 4 | . . . 2 2 . Failed 13 | . . . 6 7 . Catastrophic 4 | . . . 1 3 . Database Lockouts . | . . . . . . Manual 12 | . . . 5 7 . Terminals 11 | . . . 5 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 3 3 . Terminal Hacks 2 | . . . . 2 . Open Door 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Assimilate 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . . 3 4 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 29 | . . . . 29 . Total Orders . | . . . . . . Ally Attacks 93 | . . . . 93 . Total Damage 1181 | . . . . 1181 . Kills 15 | . . . . 15 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Active Infowar (turns) 818 | . . . 318 500 . Sensors 818 | . . . 318 500 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 1964 | 46 405 236 415 847 15 Spaces Moved 1551 | 45 152 208 567 574 5 Core 31 | 1 3 . . 27 . Treads 97 | . . . . 92 5 Legs 80 | . 80 . . . . Wheels 140 | 44 69 . . 27 . Hover 1186 | . . 208 567 411 . Flight 17 | . . . . 17 . Fastest Speed 40 | 50 80 48 48 40 160 Average Speed 75 | 79 186 49 50 80 160 Slowest Speed 400 | 80 400 116 112 300 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 34 16 53 58 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 7 4 . Terrain Destroyed 52 | . . . 32 20 . Melee 11 | . . . 7 4 . Projectile . | . . . . . . AOE 41 | . . . 25 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 2084 | 52 227 301 664 828 12 Wait 252 | . 28 41 34 143 6 Move 1544 | 44 151 207 566 571 5 Hop 1 | . . . . 1 . Pick Up 40 | 2 13 8 11 6 . Fast Attach 28 | 6 3 1 6 12 . Attach 16 | . 1 8 1 6 . Detach 3 | . 1 2 . . . Swap 28 | . 2 8 9 9 . Drop 34 | . 4 5 14 11 . Fire 56 | . 24 21 4 7 . Melee 81 | . . . 19 61 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Destroyed 7 combat bots 247 | -10/Materials | Lost 3 parts (1p2n) 336 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 11) 450 | -10/Materials | Identified exit to Materials 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x2 684 | -9/Materials | Discovered new exit (range 8) 687 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Utility x2 883 | -8/Materials | Discovered new exit (range 16) 891 | -8/Materials | Identified exit to Storage 1088 | -8/Materials | Search patrols dispatched 1103 | -8/Materials | Entered Storage 1428 | -8/Storage | Garrison activated, responded to threat 1629 | -8/Storage | Core integrity fell below 50% 1646 | -8/Storage | Core integrity fell below 20% 1658 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1658 | -8/Storage | Destroyed 14 combat bots 1674 | -8/Storage | Lost 8 parts (5n2u1w) 1724 | -8/Storage | System corruption reached 10% 1903 | -8/Storage | First assault squad dispatched 1915 | -8/Storage | Build established: Commander-Mutant 1919 | -8/Storage | Used back door to open Recycling access 1919 | -8/Storage | Discovered new exit (range 5) 1924 | -8/Storage | Identified exit to Recycling 1950 | -8/Storage | Entered Recycling 1965 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Dispatching Investigation squad. 01833_ DM 8VIBQMMPQQ4PZ3C,RVNNI 01852_ JJZ HNHG>ZUXBYDK6/F 01853_ Storage Shell breached. 01869_ Acquired Hvy. Mace. 01876_ System corrupted: Heat flow error (+187). 01878_ G-47 Trooper destroyed. 01892_ N 3EJHYCNSF>OODO:DJ&KUF%O0H 01903_ ALERT: Unidentified disturbance in Zone 8N, assault force dispatched. 01919_ Connecting with Door Terminal... 01919_ Access granted. >>\\IAMDERELICT Access granted. 01919_ EXIT=FOUND 01924_ EXIT=IDENTIFIED: RECYCLING 01947_ System corrupted: Component data lost. LOCATION=RECYCLING GOAL=ESCAPE 01953_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ????????????????########### #??????????????????? | | ????????????????# # ##?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# @# #??????????????????? | | ????????????????# Y #??????????????????? | | ????????????????# """ # #??????????????????? | | ????????????????# """ # #??????????????????? | | ????????????????? """ "Y" # #??????????????????? | | ????????????????? """ # #??????????????????? | | ?????????????????########## #??????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Power Shielding 66 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Suspicious Challenges ------------ None Game ------ Seed SystemAlertCalibrator Manual? 0 Play Time 00:23:08 Cumulative 185.8 hours Start 2026.04.06 @ 18:58:12 End 2026.04.06 @ 20:31:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3986992d-f2cc-4126-bfae-8646df86c4c2