Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.20 @ 11:21:24 Player: arkn Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (2741) 2741 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-95) -95 TOTAL SCORE: 5846 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 356 Friendly Fire -667 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 50/100 System Corruption 14% Temperature Cool (0) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine Huge Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (25) --- Structural Scanner Sensor Array Seismic Detector Improved Targeting Computer Matter Filter Transmission Jammer Authchip [Storage] Authchip [Weapon] Improved Medium Laser Light EM Pulse Cannon Heavy Hammer Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Treads Heat Sink Cooling System Structural Scanner Sensor Array Seismic Detector Improved Targeting Computer Matter Filter Transmission Jammer Hardened Light Armor Plating Authchip [Storage] Authchip [Weapon] Improved EM Shotgun Improved Medium Laser Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Minigun Flak Cannon Mini Grenade Launcher Heavy Hammer Great Axe [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Utility Cooling System Device Cooling System Storage Huge Storage Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 88 | 1 12 24 17 1 33 Power 10 | . 1 1 1 . 7 Engine 4 | . 1 1 1 . 1 Core 6 | . . . . . 6 Reactor . | . . . . . . Propulsion 16 | . 2 6 5 . 3 Treads 16 | . 2 6 5 . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 5 2 3 . 10 Device 14 | 1 1 2 2 . 8 Storage 5 | . 4 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 41 | . 4 15 8 1 13 Energy Gun 5 | . 2 1 1 . 1 Energy Cannon 9 | . . 3 1 . 5 Ballistic Gun 5 | . . 3 . . 2 Ballistic Cannon 10 | . . 3 3 1 3 Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 8 | . 2 4 2 . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 1 . . Parts Lost 35 | . . . . . 35 Power 9 | . . . . . 9 Propulsion 8 | . . . . . 8 Utility 8 | . . . . . 8 Weapon 10 | . . . . . 10 Highest Loss Streak 15 | . . . . . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 99 100 100 76 Engine 9 | . 14 11 11 11 4 Core 2 | . . . . . 7 Treads 32 | . 7 44 44 44 17 Leg 2 | . 21 . . . . Device 13 | . 14 11 11 11 17 Storage 10 | . 14 11 11 11 7 Protection 1 | . . . . . 3 Energy Gun 4 | . 26 5 . . . Energy Cannon 7 | . . 9 11 11 4 Ballistic Cannon 5 | . . 4 8 11 5 Impact Weapon 1 | . 1 1 2 . . Naked Turns . | . . . . . . Heaviest Build 113 | 13 31 38 98 98 113 Greatest Support 92 | 20 40 80 92 92 92 Greatest Overweight (x) 5 | . 1 . 1 1 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 Average Capacity 19 | 8 10 15 21 25 25 Most Carried 25 | 8 15 15 19 25 25 Average Carried 17 | 6 9 14 17 24 20 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 8 15 15 19 25 12 Scrap Engine Consumption 36 | . . . . . 36 Constructs Created 6 | . . . . . 6 Constructs Modified 5 | . . . . . 5 Class Distribution -------------------- 71% | Mutant 17% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Matter Collected 1698 | 210 81 440 390 . 577 Remotely 26 | . . . . . 26 Salvage Created 3700 | 87 184 1229 1146 97 957 Parts 215 | 7 18 85 54 9 42 Haulers Intercepted 9 | . 2 4 3 . . Recyclers Shooed 4 | . . 3 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Combat Hostiles Destroyed 74 | . 4 26 19 3 22 Melee 4 | . . . . . 4 Guns 13 | . 4 5 . . 4 Cannons 50 | . . 20 16 3 11 AOE 3 | . . . 2 . 1 Classes Destroyed 13 | 2 4 3 . . 4 Worker 3 | . . . . . 3 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Hauler 9 | . 2 4 3 . . Recycler 6 | 1 . 1 2 . 2 Operator 2 | . . 2 . . . Watcher 7 | . 1 4 1 . 1 Swarmer 24 | . 3 10 2 1 8 Grunt 35 | . 1 8 16 1 9 Brawler 3 | . . 1 1 . 1 Duelist 1 | . . . . . 1 Sentry 14 | . . 7 4 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 3 4 6 2 6 Combat Bots Only 6 | . 3 4 6 2 6 Max Kills in Single Turn 3 | 1 2 2 3 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Damage Taken 6361 | . 80 841 557 75 4808 Core 872 | . 17 88 57 . 710 Absorbed by Shields 98 | . . . . . 98 Regen/Repaired (Parts) 285 | . . . . . 285 Core Remaining (%) 85 | 100 93 . . 63 . Volleys Fired 237 | 2 14 92 49 6 74 Largest 2 | 2 2 2 2 2 2 Hottest 124 | 90 105 113 107 107 124 Shots Fired 425 | 4 28 162 94 12 125 Gun 141 | 4 28 61 . . 48 Cannon 280 | . . 101 91 12 76 Launcher 4 | . . . 3 . 1 Special . | . . . . . . Kinetic 155 | . . 45 45 6 59 Thermal 179 | 2 14 75 46 6 36 Explosive 4 | . . . 3 . 1 Electromagnetic 87 | 2 14 42 . . 29 Robot Hit Streak 19 | 3 5 9 7 4 19 Robot Miss Streak 7 | . 6 7 4 2 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 280 | 3 20 89 54 7 107 Core Hits 183 | 3 14 55 35 3 73 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . 1 2 . 2 Meltdown 2 | . . 1 1 . . Destroy 1 | . . . . . 1 Blast 2 | . . . 1 . 1 Melee Attacks 48 | . 7 13 2 . 26 Impact 22 | . 7 13 2 . . Slashing 26 | . . . . . 26 Piercing . | . . . . . . Sneak Attacks 5 | . . . . . 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6853 | 38 252 1770 1603 153 3037 Guns 1582 | 38 252 583 . . 709 Cannons 3617 | . . 1136 1186 153 1142 Explosions 866 | . . 41 417 . 408 Melee 778 | . . . . . 778 Ramming 10 | . . 10 . . . Kinetic 2018 | . . 529 589 92 808 Thermal 2238 | 13 100 786 597 61 681 Explosive 618 | . . . 417 . 201 Electromagnetic 1191 | 25 152 445 . . 569 Impact . | . . . . . . Slashing 778 | . . . . . 778 Piercing . | . . . . . . Highest Corruption 14 | . . . 1 1 14 Average Corruption 2 | . . . 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 1 4 20 Message Errors 8 | . . . . 2 6 Matter Fused 3 | . . . 1 . 2 Heat Flow Errors 6 | . . . . . 6 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 2 2 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 246 | . . 30 . 7 209 Projectiles 48 | . . 30 . 7 11 Explosions 39 | . . . . . 39 Melee 159 | . . . . . 159 Knockbacks 16 | . . 3 3 . 10 Impact . | . . . . . . Kinetic 15 | . . 3 3 . 9 Secondary 1 | . . . . . 1 Self-Inflicted Damage 115 | . . . 39 . 76 Shots 3 | . . . 1 . 2 Rammed 3 | . . 1 2 . . Targets Rammed 3 | . . 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 367 | 60 180 42 6 . 367 Average Temperature 67 | 30 63 12 4 . 88 Received Heat Transfer 1269 | . 18 231 228 27 765 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . 1 1 . 2 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 1 . 1 Combat Hostiles 3 | . . 1 1 . 1 Parts Melted 15 | . . 3 2 . 10 Heat Transferred 6323 | 37 164 1320 1073 111 3618 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Peak Influence 882 | 10 121 413 882 403 397 Initial 343 | . 6 29 174 343 84 Average 219 | 9 36 162 497 360 134 Maximum Alert Level 3 | . . 2 3 2 1 Low Security (%) 56 | 100 100 73 3 . 69 Level 1 24 | . . 21 25 47 30 Level 2 16 | . . 4 55 52 . Level 3 2 | . . . 14 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 8 5 . 5 Investigation 7 | . 1 4 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 4 . . 2 Assault 1 | . . . 1 . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Distress Signals 9 | . . 2 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 7 37 32 3 53 Peak Tracking Total 13 | . 3 5 4 2 13 Tactical Retreats 6 | . . . 2 . 4 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Traps Triggered 5 | . . 1 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Machines Disabled 6 | . 1 1 3 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Machines Accessed 15 | . 1 4 8 1 1 Terminals 14 | . 1 4 7 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 3 16 22 1 4 Successful 21 | . 1 8 12 . . Failed 25 | . 2 8 10 1 4 Catastrophic 5 | . . 1 2 1 1 Database Lockouts . | . . . . . . Manual 42 | . 3 16 19 . 4 Terminals 44 | . 3 16 20 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 6 | . . 1 5 . . Open Door 2 | . . . 2 . . Terminal Index 2 | . . 1 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 14 | . 1 7 6 . . Terminals 14 | . 1 7 6 . . Track 6 | . . 3 3 . . Botnet 8 | . 1 4 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 4 6 1 1 Full Trace Events 8 | . 1 3 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 10 | . . . . 10 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Jun Mat Mat Sto Rec Fac Total Allies 20 | . . . 10 10 . Largest Group 10 | . . . 10 10 10 Highest-Rated Group 94 | . . . 88 94 94 Highest-Rated Ally 18 | . . . 16 18 18 Total Orders . | . . . . . . Ally Attacks 91 | . . . 76 . 15 Total Damage 927 | . . . 748 . 179 Kills 18 | . . . 14 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Jun Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Turns Passed 5448 | 32 581 1804 1020 467 1544 Spaces Moved 2062 | 19 351 662 392 146 492 Core . | . . . . . . Treads 1627 | . 81 662 392 146 346 Legs 289 | 19 270 . . . . Wheels 142 | . . . . . 142 Hover . | . . . . . . Flight 4 | . . . . . 4 Fastest Speed 115 | 120 120 160 160 240 115 Average Speed 181 | 120 132 160 209 240 209 Slowest Speed 310 | 120 190 160 240 240 310 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 41 | 2 46 65 81 38 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 20 | . 4 11 . . 5 Terrain Destroyed 63 | . 4 14 31 . 14 Melee 20 | . 4 11 . . 5 Projectile 5 | . . 3 1 . 1 AOE 38 | . . . 30 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Jun Mat Mat Sto Rec Fac Total 3263 | 23 432 1226 496 251 835 Wait 632 | . 17 400 17 2 196 Move 2057 | 18 350 661 391 145 492 Hop . | . . . . . . Pick Up 53 | 2 18 14 7 4 8 Fast Attach 10 | 1 . 3 . . 6 Attach 21 | . . 3 . . 18 Detach . | . . . . . . Swap 57 | . 12 18 17 1 9 Drop 52 | . 14 21 11 . 6 Fire 237 | 2 14 92 49 6 74 Melee 48 | . 7 13 2 . 26 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 2 . . Escape Stasis . | . . . . . . Rewire 93 | . . . . 93 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: [*Mat x2] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 3) 33 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 7) 337 | -10/Materials | Build established: Mutant 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Propulsion x2 703 | -9/Materials | Discovered new exit (range 16) 1148 | -9/Materials | Discovered new exit (range 16) 1582 | -9/Materials | Discovered new exit (range 16) 2055 | -9/Materials | Discovered new exit (range 4) 2418 | -9/Materials | Entered Storage 2503 | -9/Storage | Build established: Scavenger-Mutant 2642 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2950 | -9/Storage | Build established: Commander-Mutant 3011 | -9/Storage | Garrison activated, responded to threat 3082 | -9/Storage | Discovered new exit (range 15) 3218 | -9/Storage | First assault squad dispatched 3429 | -9/Storage | Used back door to open Recycling access 3429 | -9/Storage | Discovered new exit (range 5) 3438 | -9/Storage | Entered Recycling 3438 | -9/Recycling | Found Scrap Engine 3480 | -9/Recycling | Build established: Mutant 3867 | -9/Recycling | Discovered new exit (range 13) 3905 | -9/Recycling | Entered Factory 3905 | -7/Factory | Accompanied by 10 allies 3905 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 3972 | -7/Factory | Build established: Commander-Mutant 4390 | -7/Factory | Build established: Mutant 4756 | -7/Factory | Crushed by falling debris 4819 | -7/Factory | Lost 14 parts (2p5n4u3w) 5250 | -7/Factory | Discovered new exit (range 16) 5302 | -7/Factory | Core integrity fell below 50% 5332 | -7/Factory | Lost 4 parts (1p1u2w) 5404 | -7/Factory | Cargo convoy interrupted 5408 | -7/Factory | System corruption reached 10% 5440 | -7/Factory | Core integrity fell below 20% 5449 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 05443_ Lgt. EM Pulse Cannon destroyed. 05444_ Neutrino Reactor explodes. 05444_ Wall collapses. 05444_ Deuterium-Nuclear Engine destroyed. 05444_ Arm. Scrap Engine damaged due to network destabilization (-5). 05444_ Heat Sink destroyed. 05444_ Adv. Beam Cannon destroyed. 05444_ U-05 Engineer destroyed. 05444_ Chain reaction triggered in Imp. Deuterium Engine. 05444_ H-55 Commando destroyed. 05445_ X-67 Chaingunner misfires. 05446_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05446_ Penetrated by Slug. 05446_ Arm. Scrap Engine destroyed. 05446_ Scrap Engine core remains intact and functional. 05447_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05448_ System corrupted: Component data lost. 05448_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05449_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 05449_ Penetrated by Slug. 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