Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 23:42:51 Player: AlStar Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (100) 500 Value Destroyed (3373) 3373 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (812) 812 TOTAL SCORE: 10585 Bonus ------- High Alert Combat Kills 12 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 179/300 Energy 95/100 System Corruption 38% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Improved Target Analyzer Hardened Light Armor Plating > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Improved Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Advanced Reaction Control System Graphene Brace > --- WEAPON ----------- Phase Cannon Railgun Advanced Datajack > --- INVENTORY -------- (None) [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Advanced Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Signal Interpreter Device Graphene Brace Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . 2 2 2 Power 2 | . . 1 . . . . . . . 1 . Propulsion 2 | . . . . . . 1 . . 1 . . Utility 7 | . . 1 . . . . 2 . 1 1 2 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 123 | 5 12 13 1 1 4 9 2 14 10 7 45 Power 25 | 1 3 4 1 . 3 2 . 1 1 1 8 Engine 12 | 1 3 3 1 . 1 1 . . 1 . 1 Core 11 | . . 1 . . 2 1 . 1 . 1 5 Reactor 2 | . . . . . . . . . . . 2 Propulsion 28 | 2 2 4 . . 1 3 . 4 3 . 9 Treads 1 | . . . . . . 1 . . . . . Leg 8 | . . . . . . 2 . 4 2 . . Wheel 7 | 2 . 4 . . 1 . . . . . . Hover 12 | . 2 . . . . . . . 1 . 9 Flight . | . . . . . . . . . . . . Utility 39 | . 4 1 . . . 2 2 4 3 4 19 Device 18 | . . . . . . . 1 1 1 3 12 Storage 2 | . 2 . . . . . . . . . . Processor 9 | . 2 . . . . . . 1 2 . 4 Hackware 2 | . . . . . . . 1 . . . 1 Protection 8 | . . 1 . . . 2 . 2 . 1 2 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 3 4 . 1 . 2 . 5 3 2 9 Energy Gun 9 | 1 2 . . 1 . 1 . . . 1 3 Energy Cannon 8 | . . . . . . . . 4 1 . 3 Ballistic Gun 6 | 1 . 2 . . . 1 . . 1 . 1 Ballistic Cannon 3 | . . . . . . . . . 1 1 1 Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . . 1 Unidentified Prototypes 5 | . . 1 . . . 1 . . 1 1 1 Parts Lost 75 | . 3 2 . . 3 1 . 11 . 15 40 Power 17 | . . 1 . . 2 . . 3 . 2 9 Propulsion 17 | . 2 . . . 1 1 . 1 . 3 9 Utility 25 | . . . . . . . . 3 . 7 15 Weapon 16 | . 1 1 . . . . . 4 . 3 7 Highest Loss Streak 15 | . 2 2 . . 2 1 . 8 . 15 11 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 6 | 1 6 7 10 10 9 9 8 6 2 4 3 Power . | . 1 . 1 1 . 1 2 1 . . . Propulsion . | . . 1 1 1 . . . . 1 2 1 Utility 1 | . 1 3 3 3 3 3 1 1 . . . Weapon 2 | . 2 2 4 4 4 4 4 2 . 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . . 3 1 . . 4 . 7 . 1 . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 1 . . . . . 2 . . . Utility 3 | . . . . . . 1 . 2 . . . Weapon 8 | . . 1 1 . . 3 . 2 . 1 . Tool/Special 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 78 | . 85 97 100 91 87 80 88 90 71 80 50 Engine 6 | . 14 16 11 11 3 6 . . 1 4 . Core 7 | . . 3 11 11 18 11 15 13 . 3 5 Leg 5 | . . . . . . . 15 21 22 21 . Wheel 10 | . 18 22 22 22 21 10 . . . . . Hover 4 | . 5 . . . . . . . . . 16 Device 5 | . . . . . . . 7 7 10 15 8 Storage 5 | . 9 11 11 11 11 9 7 4 . . . Processor 9 | . 9 11 11 11 11 9 7 9 14 10 4 Protection 6 | . . 10 11 11 11 9 7 6 6 6 . Energy Gun 5 | . 15 2 . 7 11 12 15 3 . . 3 Energy Cannon 1 | . . . . . . . . 9 3 . 4 Ballistic Gun 3 | . 6 11 11 3 . 1 . . 4 4 . Ballistic Cannon 1 | . . . . . . . . . 5 4 . Special Melee Weapon 2 | . 4 2 8 3 . 2 . . . 3 . Peak Build Rating 97 | 5 7 15 15 26 29 42 46 62 67 77 97 Average Rating 36 | 3 6 11 14 22 27 33 45 48 53 63 55 On Entrance 23 | . 5 7 15 14 26 26 42 46 29 62 11 Avg Prop Armor Cover (%) 9 | . . . . . . 8 7 6 3 . 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 6 12 25 25 27 29 39 35 52 48 60 47 Greatest Support 64 | 26 26 32 26 26 32 32 36 54 64 64 54 Greatest Overweight (x) 3 | . 3 . . 1 1 2 . 1 . . 2 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 5 7 8 10 10 10 10 10 8 5 5 5 Most Carried 10 | 3 8 10 10 10 10 10 9 10 5 5 5 Average Carried 6 | 1 6 7 10 9 9 9 8 7 2 4 3 Final Capacity 10 | 5 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 3 8 10 10 10 9 10 8 2 4 4 . Class Distribution -------------------- 52% | Mutant 19% | Scavenger-Mutant 8% | Skirmisher 6% | Tank 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Matter Collected 2051 | 171 255 372 38 10 35 119 . 165 95 98 693 Remotely . | . . . . . . . . . . . . Salvage Created 3821 | . 535 649 56 . 542 472 . 582 107 126 752 Parts 205 | . 36 40 8 . 26 19 . 31 3 9 33 Haulers Intercepted 4 | . 2 2 . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 75 | . 8 11 4 . 14 8 . 9 . 3 18 Melee 4 | . . . 1 . . . . 1 . 2 . Guns 48 | . 7 9 3 . 13 8 . 3 . 1 4 Cannons 12 | . . . . . . . . 5 . . 7 AOE 9 | . 1 2 . . . . . . . . 6 Classes Destroyed 16 | . 7 2 . . 1 2 . 2 . 2 . Worker 5 | . 2 3 . . . . . . . . . Builder 3 | . . 2 . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . 1 . Hauler 4 | . 2 2 . . . . . . . . . Recycler 2 | . . 1 . . . . . . 1 . . Mechanic 1 | . 1 . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . Watcher 7 | . 2 1 . . . 1 . . . 1 2 Swarmer 27 | . 3 4 4 . 5 . . 1 . 1 9 Grunt 30 | . 5 7 . . 7 5 . 4 . . 2 Brawler 2 | . . . . . 2 . . . . . . Sentry 6 | . . . . . . 2 . 1 . . 3 Specialist 2 | . . . . . . . . 2 . . . Hunter 3 | . . . . . . 1 . . . . 2 Programmer 4 | . . . . . . . . . . 2 2 Heavy 1 | . . . . . . . . 1 . . . Best Kill Streak 11 | . 7 8 4 . 11 5 . 3 1 3 5 Combat Bots Only 11 | . 5 6 4 . 11 5 . 3 . 1 4 Max Kills in Single Turn 5 | . 3 2 1 . 1 1 . 1 1 1 5 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 4 | . 1 1 . . . . . . . . 4 Melee 1 | . . . 1 . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Hostile Shots Fired 948 | . 46 55 24 . 64 26 . 246 5 110 372 Missed 343 | . 13 18 7 . 31 4 . 81 . 20 169 Hits 605 | . 33 37 17 . 33 22 . 165 5 90 203 Projectile 605 | . 33 37 17 . 33 22 . 165 5 90 203 AOE 1 | . . . . . 1 . . . . . . Critical Strikes 25 | . . . . . 1 4 . 3 1 5 11 Actively Blocked 9 | . . . . . . . . 2 1 5 1 Damage Taken 12110 | . 432 402 134 . 403 355 . 2664 99 2603 5018 Core 2339 | . 143 92 38 . 99 81 . 247 . 471 1168 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 30 | . . 14 5 . 11 . . . . . . Regen/Repaired (Parts) 22 | . 22 . . . . . . . . . . Core Remaining (%) 69 | 100 42 . . . 42 85 . 64 100 52 . Volleys Fired 277 | . 55 64 6 . . 10 . 26 3 27 86 Largest 3 | . 2 2 1 . . 1 . 3 3 3 3 Hottest 254 | . 80 63 23 . . 50 . 230 155 154 254 Shots Fired 546 | . 94 85 6 . 55 44 . 66 9 65 122 Gun 397 | . 94 83 6 . 55 44 . 20 3 38 54 Cannon 147 | . . . . . . . . 46 6 27 68 Launcher 2 | . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 177 | . 26 72 6 . . 3 . . 6 44 20 Thermal 240 | . . . . . 55 34 . 38 3 21 89 Explosive 2 | . . 2 . . . . . . . . . Electromagnetic 127 | . 68 11 . . . 7 . 28 . . 13 Robot Hit Streak 18 | . 6 7 3 . 18 11 . 16 4 10 11 Robot Miss Streak 7 | . 5 7 1 . 2 2 . 3 1 6 5 Penetration Max 2 | . . . . . . . . . . 2 . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Autonomous 110 | . . . . . 55 34 . 21 . . . Shots Hit Robots 371 | . 56 49 10 . 48 41 . 52 8 38 69 Core Hits 148 | . 26 24 3 . 15 16 . 14 3 14 33 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . . . . . . . . 3 Critical Strikes 13 | . 1 1 . . . . . 1 . 1 9 Burn 2 | . . . . . . . . . . . 2 Destroy 4 | . . . . . . . . . . . 4 Blast 4 | . . . . . . . . . . 1 3 Corrupt 2 | . 1 . . . . . . 1 . . . Smash 1 | . . 1 . . . . . . . . . Melee Attacks 40 | . 5 7 6 . . 2 . 10 1 3 6 Impact 8 | . . 5 3 . . . . . . . . Slashing 10 | . . . . . . . . 10 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 22 | . 4 5 4 . . 2 . . 1 2 4 Combat Hostiles 1 | . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10142 | . 893 1152 205 . 1199 950 . 1491 180 1311 2761 Guns 5757 | . 667 769 76 . 1199 950 . 506 60 593 937 Cannons 2454 | . . . . . . . . 824 120 477 1033 Explosions 1158 | . 226 125 . . . . . 53 . . 754 Melee 495 | . . 258 129 . . . . 108 . . . Ramming 278 | . . . . . . . . . . 241 37 Kinetic 2248 | . 127 681 76 . . 43 . . 148 757 416 Thermal 5389 | . 226 . . . 1199 809 . 832 32 313 1978 Explosive 338 | . . 125 . . . . . . . . 213 Electromagnetic 1394 | . 540 88 . . . 98 . 551 . . 117 Impact 387 | . . 258 129 . . . . . . . . Slashing 108 | . . . . . . . . 108 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 38 | . 1 . . . . . . . 1 31 38 Average Corruption 10 | . 1 . . . . . . . 1 14 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . 2 . . . . . . . . 6 17 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 7 | . . . . . . . . . . 3 4 Heat Flow Errors 3 | . 2 . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 1 Misdirections 3 | . . . . . . . . . . 1 2 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 624 | . 14 116 98 . . . . 38 . 69 289 Projectiles 122 | . . . . . . . . 30 . 64 28 Explosions 275 | . 14 . . . . . . . . . 261 Melee 227 | . . 116 98 . . . . 8 . 5 . Knockbacks 13 | . . 2 . . . . . . . 9 2 Impact 2 | . . 2 . . . . . . . . . Kinetic 8 | . . . . . . . . . . 6 2 Secondary 3 | . . . . . . . . . . 3 . Self-Inflicted Damage 568 | . 72 . . . . . . . . . 496 Shots 8 | . 2 . . . . . . . . . 6 Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 54 | . . . . . . . . . . 52 2 Kicked 52 | . . . . . . . . . . 52 . Crushed . | . . . . . . . . . . . . Highest Temperature 495 | . 256 74 . . 11 308 . 395 461 495 442 Average Temperature 107 | . 58 25 . . 7 146 . 145 154 164 109 Received Heat Transfer 1415 | . 126 165 . . 147 225 . 303 39 27 383 Effects 12 | . . . . . . 1 . . 2 5 4 Shutdowns 7 | . . . . . . . . . 1 4 2 Energy Bleed 3 | . . . . . . 1 . . . 1 1 Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . 2 1 1 . . . . 4 . . . Impact Corruptions 9 | . . 4 4 . . . . . . 1 . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 6 | . . . . . 1 2 . . . 1 2 Heat Transferred 7288 | . 300 . . . 1517 1036 . 1229 37 407 2762 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . . 1 . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Maximum Alert Level 2 | . . . . . 1 . . 1 . . 2 Low Security (%) 91 | 100 100 100 100 . 49 100 100 87 100 100 92 Level 1 7 | . . . . . 50 . . 12 . . 4 Level 2 1 | . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Peak Influence 440 | . 114 189 148 . 240 144 60 248 106 37 440 Initial 98 | . . 16 68 . . 65 60 42 98 . 9 Average 83 | . 42 108 89 . 187 77 60 113 39 3 99 Influence Increases 2953 | . 277 346 90 . 420 229 . 256 34 141 1160 Destroy 0b10 Robot/C 1500 | . 160 220 80 . 280 160 . 180 . 60 360 Destroy 0b10 Robot/NC 125 | . 45 45 . . . 5 . . 5 15 10 Destroy Leader 282 | . 38 36 10 . 40 42 . 30 . 12 74 Successful Hack 104 | . 5 5 . . . 2 . . 28 . 64 Disable Machine 300 | . . 30 . . 15 15 . 15 . . 225 Destroy Structure 267 | . 14 10 . . 10 5 . 1 1 24 202 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 360 | . 15 . . . 75 . . 30 . 30 210 Influence Decreases 2519 | . 238 209 238 28 252 263 74 128 222 121 746 Entered New Map 455 | . . 23 108 28 . 103 74 18 90 . 11 Time Decay 1401 | . 211 170 130 . 222 150 . . 132 41 345 Lost Part 663 | . 27 16 . . 30 10 . 110 . 80 390 Squads Dispatched 10 | . 1 . . . . 1 . 2 1 3 2 Investigation 1 | . . . . . . 1 . . . . . Extermination 4 | . . . . . . . . . 1 1 2 Reinforcement 5 | . 1 . . . . . . 2 . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Distress Signals 7 | . 1 3 . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 17 17 3 . 17 9 . 15 7 14 42 Peak Tracking Total 8 | . 4 5 3 . 6 5 . 5 6 6 8 Tactical Retreats 15 | . 1 . . . 2 . . 2 . 2 8 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Traps Triggered 4 | . 2 . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Machines Disabled 20 | . . 2 . . 1 1 . 1 . . 15 Max in Single Turn 10 | . . 1 . . 1 1 . 1 . . 10 Garrison Access 2 | . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Machines Accessed 33 | . 6 2 . 5 . 4 1 . 2 2 11 Terminals 16 | . 4 1 . . . 3 1 . 1 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 Recycling Units 5 | . 1 1 . . . . . . . 1 2 Scanalyzers 2 | . . . . . . 1 . . . . 1 Garrison Access 3 | . . . . . . . . . 1 1 1 Total Hacks 81 | . 13 7 . 13 . 16 3 . 3 3 23 Successful 52 | . 9 4 . 13 . 8 1 . 3 1 13 Failed 28 | . 4 3 . . . 7 2 . . 2 10 Catastrophic 5 | . 2 . . . . . . . . 1 2 Database Lockouts 1 | . . . . . . 1 . . . . . Manual 14 | . 4 1 . 1 . 3 . . 1 1 3 Terminals 39 | . 10 4 . . . 6 3 . 2 . 14 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . 3 Recycling Units 9 | . 1 3 . . . . . . . 1 4 Scanalyzers 11 | . . . . . . 10 . . . . 1 Garrison Access 4 | . . . . . . . . . 1 2 1 Terminal Hacks 25 | . 3 1 . 13 . . 1 . 1 . 6 Record 13 | . . . . 12 . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . . . . 1 Open DSF 2 | . . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . 2 Scan Component 2 | . 1 . . . . . . . . . 1 Repair 1 | . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . 1 2 . . . . . . . 1 2 Report Inventory 4 | . 1 1 . . . . . . . 1 1 Retrieve Components 2 | . . 1 . . . . . . . . 1 Scanalyzer 8 | . . . . . . 7 . . . . 1 Insert Component 3 | . . . . . . 3 . . . . . Analyze 3 | . . . . . . 3 . . . . . Retrieve Study 2 | . . . . . . 1 . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . . . 1 . 1 Unauthorized Hacks 7 | . 3 1 . . . 1 . . 1 . 1 Terminals 7 | . 3 1 . . . 1 . . 1 . 1 Botnet 7 | . 3 1 . . . 1 . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 3 1 . . . 4 . . 1 2 7 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 1 . . . . 1 Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . 10 . . . . . . . . 2 Parts Scanalyzed 3 | . . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 15 | . 3 1 1 . . 2 . . 1 3 4 Non-combat 14 | . 3 1 1 . . 2 . . 1 3 3 Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 18 | . 3 2 2 . . 2 . . 1 3 5 parse_system 6 | . 3 . 1 . . . . . . 1 1 no_distress 4 | . . . 1 . . . . . . 1 2 find_chute 3 | . . . . . . . . . 1 . 2 find_recycling 5 | . . 2 . . . 2 . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 8 7 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Active Infowar (turns) 841 | . 18 . . . . . . . . 209 614 Optics 614 | . . . . . . . . . . . 614 Sensors 320 | . . . . . . . . . . . 320 Terrain 77 | . . . . . . . . . . 77 . T.N.C. 18 | . 18 . . . . . . . . . . ECM 209 | . . . . . . . . . . 209 . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Turns Passed 4769 | 42 502 349 277 498 473 313 14 274 393 536 1098 Spaces Moved 3824 | 35 334 164 276 491 352 205 11 114 287 305 1250 Core 63 | 4 19 . . . . . . . . . 40 Treads . | . . . . . . . . . . . . Legs 722 | . . . . . . 5 11 114 287 305 . Wheels 1717 | 31 203 164 276 491 352 200 . . . . . Hover 1322 | . 112 . . . . . . . . . 1210 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 56 90 90 90 90 100 120 120 120 120 40 Average Speed 89 | 84 84 90 90 100 100 127 120 127 120 120 58 Slowest Speed 260 | 90 200 100 90 105 115 260 120 190 120 120 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 28 | . . . . . . . . . . 6 22 Cave-ins Triggered 9 | . . . . . . . . . . 5 4 Exploration Rate (%) 42 | 3 56 29 67 92 73 22 . 80 10 11 28 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . Scrap Searched 2 | . . . 1 . 1 . . . . . . Spaces Dug 21 | . . . . . . . . . . 3 18 Terrain Destroyed 199 | . 12 8 . . 11 5 . 1 1 20 141 Melee . | . . . . . . . . . . . . Projectile 71 | . . . . . 11 5 . . 1 20 34 AOE 128 | . 12 8 . . . . . 1 . . 107 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Total 4717 | 47 459 275 292 496 471 246 12 189 328 409 1493 Wait 238 | . 28 . . . 114 . . . 12 8 76 Move 3810 | 34 333 163 275 490 351 204 10 113 286 304 1247 Hop . | . . . . . . . . . . . . Pick Up 90 | 8 14 12 1 . 1 9 . 10 12 2 21 Fast Attach 36 | . 3 1 . 1 1 2 . 2 . 5 21 Attach 59 | 5 4 4 . . 2 2 2 6 9 1 24 Detach 2 | . . . . 1 . . . . . . 1 Swap 46 | . 10 12 2 . 1 8 . 7 3 2 1 Drop 59 | . 7 12 2 2 1 9 . 15 2 4 5 Fire 277 | . 55 64 6 . . 10 . 26 3 27 86 Melee 40 | . 5 7 6 . . 2 . 10 1 3 6 Ram 3 | . . . . . . . . . . 1 2 Kick 52 | . . . . . . . . . . 52 . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 Rewire 2 | . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 6) 219 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Core integrity fell below 50% 502 | -10/Materials | Repaired EM Pulse Gun 524 | -10/Materials | Discovered exit to Materials (range 16) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 802 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Identified exit to Mines 894 | -9/Materials | Entered Mines 943 | -9/Mines | Found a hidden stash of uninstalled traps 1098 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1124 | -9/Mines | Learned 4 Materials zone layouts 1159 | -9/Mines | Build established: Scavenger-Mutant 1168 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1168 | -9/Mines | Discovered new exit (range 5) 1170 | -9/Mines | Identified exit to Exiles 1171 | -9/Mines | Entered Exiles 1193 | -9/Exiles | Met 8R-AWN 1212 | -9/Exiles | Met EX-HEX 1241 | -9/Exiles | Met EX-BIN 1261 | -9/Exiles | Aligned with FarCom system 1262 | -9/Exiles | Given EX-Vault access code 1299 | -9/Exiles | Opened EX-Vault 1306 | -9/Exiles | Found AWS/Thermal 1331 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1360 | -9/Exiles | Met EX-DEC 1364 | -9/Exiles | Learned location of Zion (-6) 1480 | -9/Exiles | Visited The Gauntlet 1657 | -9/Exiles | Discovered new exit (range 14) 1668 | -9/Exiles | Identified exit to Mines 1669 | -9/Exiles | Left Exiles lab with AWS/Thermal 1669 | -9/Exiles | Entered Mines 1738 | -8/Mines | Destroyed 11 combat bots 2017 | -8/Mines | Core integrity fell below 50% 2026 | -8/Mines | Build established: Mutant 2127 | -8/Mines | Discovered new exit (range 16) 2141 | -8/Mines | Identified exit to Materials 2142 | -8/Mines | Entered Materials 2142 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2197 | -8/Materials | Central database locked down 2392 | -8/Materials | Discovered new exit (range 16) 2410 | -8/Materials | Identified exit to Factory 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x2 2468 | -7/Factory | Identified exit to DSF 2469 | -7/Factory | Entered DSF 2540 | -7/DSF | Additional patrols routed to DSF 2604 | -7/DSF | AWS/Thermal suddenly broke down 2644 | -7/DSF | Discovered new exit (range 16) 2668 | -7/DSF | Lost 3 parts (2u1w) 2713 | -7/DSF | Identified exit to Factory 2725 | -7/DSF | Sterilization system engaged 2743 | -7/DSF | Entered Factory 2743 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2774 | -6/Factory | Lost 8 parts (3p1n1u3w) 3132 | -6/Factory | Discovered new exit (range 4) 3135 | -6/Factory | Identified exit to Factory 3136 | -6/Factory | Entered another Factory area 3136 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3595 | -5/Factory | Discovered new exit (range 14) 3599 | -5/Factory | Crushed by falling debris 3599 | -5/Factory | System corruption reached 10% 3610 | -5/Factory | Crushed by falling debris 3632 | -5/Factory | Crushed by falling debris 3645 | -5/Factory | Crushed by falling debris 3656 | -5/Factory | Crushed by falling debris 3656 | -5/Factory | System corruption reached 30% 3672 | -5/Factory | Entered another Factory area 3672 | -4/Factory | Evolved 2 slots: Utility x2 3687 | -4/Factory | Lost 15 parts (2p3n7u3w) 3732 | -4/Factory | Spotted B-86 Titan 3987 | -4/Factory | Identified exit to Upper Caves 3987 | -4/Factory | Identified exit to Extension 3987 | -4/Factory | Identified exit to Research 4178 | -4/Factory | Lost 3 parts (2p1n) 4253 | -4/Factory | Lost 3 parts (1n1u1w) 4436 | -4/Factory | Lost 7 parts (2p1n3u1w) 4585 | -4/Factory | Lost 3 parts (1n2u) 4615 | -4/Factory | Core integrity fell below 50% 4627 | -4/Factory | Crushed by falling debris 4628 | -4/Factory | System corruption reached 10% 4629 | -4/Factory | Crushed by falling debris 4629 | -4/Factory | Crushed by falling debris 4630 | -4/Factory | System corruption reached 30% 4631 | -4/Factory | Crushed by falling debris 4662 | -4/Factory | Lost 11 parts (3p3n4u1w) 4718 | -4/Factory | Core integrity fell below 20% 4761 | -4/Factory | Lost 8 parts (2p2n2u2w) 4770 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04738_ Acquired Hrd. Light Armor Plating. 04742_ Construction Platform disabled. 04746_ S-27 Virus suffers critical hit (Blast). 04746_ S-27 Virus destroyed. 04748_ S-27 Virus Lgt. Nuclear Core blasted off. 04748_ S-27 Virus destroyed. 04749_ System corrupted: Substantial component data lost. 04754_ System corrupted: Hardcell Cannon jammed. 04756_ G-67 Veteran Plasma Rifle blasted off. 04758_ G-67 Veteran knocked back. 04762_ Penetrated by Slug. 04765_ System corrupted: Antimatter Reactor rejected. 04765_ Slug penetrates Wall. 04766_ S-27 Virus knocked back. 04767_ Slug penetrates Wall. 04768_ System corrupted: Hardcell Cannon jammed. 04769_ Slug penetrates Wall. 04770_ Destroyed Lgt. Nuclear Core. 04770_ Slug penetrates Wall. 04770_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????###### ############ | | ???????????????????????????????# # [ | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ??????????????????#####+######## " | | ????????????????? # " | | ????????????????? # " | | ????????????????? + | | ??????????????""?? ]]] # | | ?????????????? ? ]] # | | ??????????????"" ]] #??#" | | ??????????????"" "####"" * | | ??????????"" """ """""%" [ | | ?????????? """" " [ | | ??????????"" """" | | ??????????"" h | | ??????????"" %%h g | | ????????????????+######/#############"##"####### | | ???????????????????# Y%s #??# #??# | | ???????????????????#""" % #??# #??# | | ???????????????????#""" *% #??# s #??# | | ???????????????????#""" #??# s!! #??# | | ???????????????????#"""" #??# !!! "" #??# | | ???????????????????#"""" @ #??# !!! "" #??# | | ???????????????????#"""" #??# """ #??# | | ???????????????????#"""" #??# """ #??# | | ???????????????????# ; ?# """ #??# | | ???????????????????#########;### #??? | | ???????????????????????????? #?# #????? | | ?????????????????????????????#?# #????? | | ???????????????????????????????##############????? | | ????########?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????#""" #????????#######??????????????????????? | | ????#"Y #??????### # ###????????????????????? | | ????#""" #??????# ##???????????????????? | | ????# #??????# #???????????????????? | | ????# #??????# # #???????????????????? | | ????####+###??????# #???????????????????? | | ###??# #??????# #???????????????????? | | #### ######## *#???????????????????? | | + " *#???????????????????? | | #### ######## # #???????????????????? | | " #??#= ! #??????# #???????????????????? | | " #??### ###??????# #???????????????????? | | " #????# #????????#### ##"#####???????????????? | | #????# ############# " #???????????????? | | ###????# " #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 60 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 750 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 6 Particle Charging 22 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 51% | -10/Materials Studied --------- Datajack | -8/Materials | Hacked Cmb. Airjet | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Drive-By Fitting Room Heavy Suspicion Hot Goods I Laugh At Your Crits Junior Dev Not Today, Chutes Sixth Sense Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed TransmissionTrackerFragment Manual? 0 Play Time 01:50:04 Cumulative 103.0 hours Start 2025.12.27 @ 21:21:16 End 2025.12.27 @ 23:42:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14190f99-81de-4473-8fd4-921134f8abb6