Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.14 @ 17:22:15 Player: Kayla Solace Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2109) 2109 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-375) -375 TOTAL SCORE: 4464 Bonus ------- High Alert Combat Kills 72 Friendly Fire -447 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Titanium Leg Thermal Generator High-capacity Matter Pod (200) Advanced Targeting Computer Weapon Cycler Reflective Plating Shock Absorption System Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Reactive Plating Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy Laser Flak Gun > --- INVENTORY -------- Titanium Leg Thermal Generator High-capacity Matter Pod Advanced Targeting Computer Weapon Cycler Reflective Plating Shock Absorption System Heavy Particle Gun Remote Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 50 | 6 4 5 20 15 Power 6 | 1 1 . 1 3 Engine 2 | 1 1 . . . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 14 | 2 . . 7 5 Treads . | . . . . . Leg 14 | 2 . . 7 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 1 6 2 Device 3 | . . 1 2 . Storage 5 | 1 3 . . 1 Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 17 | 2 . 4 6 5 Energy Gun 8 | 2 . 2 1 3 Energy Cannon . | . . . . . Ballistic Gun 5 | . . 1 2 2 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . 1 . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . . 1 11 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . . 1 3 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Backups 8 | . 6 7 9 9 Power . | . . . . . Propulsion 1 | . 1 2 . 1 Utility 3 | . 1 2 2 5 Weapon 2 | . 2 3 5 1 Tool/Special . | . . . . . Unused Backups 21 | . 3 . 5 13 Power 2 | . 1 . . 1 Propulsion 1 | . . . . 1 Utility 7 | . . . 2 5 Weapon 9 | . 2 . 3 4 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 89 | . 84 89 98 87 Engine 5 | . 10 14 4 . Core 3 | . . . 4 6 Leg 30 | . 28 28 35 28 Device 4 | . . 4 7 6 Storage 10 | . 16 14 9 7 Protection 6 | . . . 5 13 Energy Gun 15 | . 28 27 3 10 Ballistic Gun 5 | . . . 8 9 Ballistic Cannon 2 | . . . 13 . Special Weapon 1 | . . . 1 1 Peak Build Rating 40 | 6 7 10 27 40 Average Rating 20 | 3 5 6 22 34 On Entrance 9 | . 6 6 9 27 Naked Turns . | . . . . . Heaviest Build 81 | 14 23 21 36 81 Greatest Support 63 | 20 20 20 47 63 Greatest Overweight (x) 23 | 2 1 1 1 23 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 Average Capacity 12 | 7 9 10 10 15 Most Carried 11 | 2 9 10 10 11 Average Carried 8 | 1 6 7 9 9 Final Capacity 20 | 8 10 10 10 20 Final Carried 10 | 2 7 9 10 10 Class Distribution -------------------- 44% | Mutant 41% | Tank 10% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1852 | 154 353 20 628 697 Remotely . | . . . . . Salvage Created 2101 | . 161 205 262 1473 Parts 107 | . 6 7 9 85 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 44 | . 5 5 9 25 Guns 32 | . 4 5 1 22 Cannons 9 | . . . 8 1 AOE 2 | . . . . 2 Classes Destroyed 14 | . 3 1 1 9 Worker 5 | . . . . 5 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Recycler 2 | . . . . 2 Mechanic 1 | . . . . 1 Watcher 4 | . 1 . . 3 Swarmer 12 | . 3 . . 9 Grunt 20 | . 2 2 5 11 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 4 | . . . 4 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Subdweller 3 | . . 3 . . Thug 2 | . . . . 2 Best Kill Streak 13 | . 5 2 2 13 Combat Bots Only 6 | . 5 2 2 6 Max Kills in Single Turn 8 | . 1 1 1 8 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 341 | . 18 21 61 241 Missed 76 | . 3 7 12 54 Hits 265 | . 15 14 49 187 Melee 17 | . . . . 17 Projectile 248 | . 15 14 49 170 Critical Strikes 12 | . . . 5 7 Damage Taken 3254 | . 141 203 561 2349 Core 912 | . 25 84 95 708 Absorbed by Shields 279 | . . . 20 259 Redirected to Shielding 31 | . . . 31 . Ignored by Resistances 1091 | . 42 57 174 818 Core Remaining (%) 79 | 100 . 56 82 . Volleys Fired 134 | . 11 15 28 80 Largest 3 | . 2 2 3 3 Hottest 174 | . 100 100 106 174 Shots Fired 292 | . 22 30 84 156 Gun 232 | . 22 30 30 150 Cannon 54 | . . . 54 . Launcher . | . . . . . Special 6 | . . . . 6 Kinetic 166 | . . . 82 84 Thermal 101 | . 22 30 2 47 Explosive . | . . . . . Electromagnetic 25 | . . . . 25 Robot Hit Streak 17 | . 6 8 15 17 Robot Miss Streak 6 | . 2 2 2 6 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 224 | . 14 24 63 123 Core Hits 175 | . 8 10 18 139 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . 1 1 2 2 Burn 4 | . 1 1 . 2 Destroy 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4881 | . 195 281 1033 3372 Guns 2992 | . 190 281 185 2336 Cannons 848 | . . . 848 . Explosions 994 | . . . . 994 Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 2386 | . . . 1021 1365 Thermal 1434 | . 190 281 12 951 Explosive . | . . . . . Electromagnetic 1056 | . . . . 1056 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 28 | . . . 12 16 Projectiles 12 | . . . 12 . Explosions 16 | . . . . 16 Melee . | . . . . . Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary . | . . . . . Self-Inflicted Damage 60 | . . . . 60 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 661 | . 271 2 192 661 Average Temperature 167 | . 99 2 61 214 Received Heat Transfer 1641 | . 84 69 408 1080 Effects 31 | . . . . 31 Shutdowns 11 | . . . . 11 Energy Bleed 5 | . . . . 5 Interference 7 | . . . . 7 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 9 | . 4 3 . 2 Heat Transferred 3451 | . 629 888 37 1897 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . . 6 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 92 | 100 100 . 100 83 Level 1 1 | . . . . 4 Level 2 5 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 465 | . 100 . 93 465 Initial . | . . . . . Average 69 | . 16 . 28 127 Influence Increases 1524 | . 143 50 274 1057 Destroy 0b10 Robot/C 800 | . 100 40 180 480 Destroy 0b10 Robot/NC 85 | . 5 . . 80 Destroy Leader 190 | . 22 10 50 108 Successful Hack 75 | . 16 . 11 48 Disable Machine 108 | . . . . 108 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 11 | . . . 3 8 Lose Combat Pursuer 105 | . . . 30 75 Influence Decreases 1159 | . 143 50 274 692 Time Decay 1039 | . 143 50 264 582 Lost Part 120 | . . . 10 110 Squads Dispatched 9 | . . . 1 8 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 3 | . . . 1 2 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 7 5 15 46 Peak Tracking Total 6 | . 2 2 3 6 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . . . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 13 | . . . . 13 Max in Single Turn 8 | . . . . 8 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 13 | . 6 . 2 5 Terminals 10 | . 4 . 2 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 40 | . 20 . 4 16 Successful 28 | . 14 . 2 12 Failed 12 | . 6 . 2 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 . . 1 Terminals 28 | . 12 . 4 12 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 7 | . 7 . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 19 | . 8 . 2 9 Record 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Open DSF 1 | . . . . 1 Level Access Points 2 | . . . 1 1 Branch Access Points 2 | . 1 . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . . . 2 Maintenance Status 1 | . . . . 1 Hauler Manifests 2 | . 1 . . 1 Registered Prototypes 1 | . 1 . . . Zone Layout 4 | . 1 . 1 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 6 . . . Recycle Component 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 2 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 3 | . 3 . . . Recycled Matter 106 | . 106 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 287 | . . 193 94 . Optics 287 | . . 193 94 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3387 | 64 692 663 742 1226 Spaces Moved 2015 | 47 479 468 521 500 Core 31 | 20 . . . 11 Treads . | . . . . . Legs 1984 | 27 479 468 521 489 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 103 Average Speed 136 | 108 128 128 111 180 Slowest Speed 1200 | 150 190 190 190 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 64 30 32 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . 1 7 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 7 | . . . . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2415 | 60 534 497 628 696 Wait 102 | . 22 5 13 62 Move 2011 | 46 478 467 520 500 Hop . | . . . . . Pick Up 62 | 8 11 4 24 15 Fast Attach 6 | . . . 4 2 Attach 23 | 6 3 1 6 7 Detach 3 | . 1 . . 2 Swap 26 | . 3 4 11 8 Drop 46 | . 3 1 22 20 Fire 134 | . 11 15 28 80 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / Min / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 164 | -10/Materials | Discovered new exit (range 10) 207 | -10/Materials | Lost 4 allies 259 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 7) 740 | -10/Materials | Identified exit to Mines 747 | -10/Materials | Discovered new exit (range 9) 757 | -10/Materials | Entered Subcaves 758 | -10/Subcaves | Approached by a straggling Scientist 1108 | -10/Subcaves | Identified exit to Recycling 1194 | -10/Subcaves | Discovered new exit (range 10) 1305 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1311 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 1377 | -10/Subcaves | Discovered new exit (range 6) 1420 | -10/Subcaves | Entered Materials 1420 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1440 | -8/Materials | Identified exit to Factory 1845 | -8/Materials | Build established: Gunner 2162 | -8/Materials | Entered Factory 2162 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2186 | -7/Factory | Build established: Tank 2228 | -7/Factory | Identified exit to Lower Caves 2728 | -7/Factory | Garrison activated, responded to threat 2952 | -7/Factory | Identified exit to Factory 3190 | -7/Factory | Garrison activated, responded to threat 3190 | -7/Factory | Allied Derelicts emerged from ambush trap array 3367 | -7/Factory | Core integrity fell below 50% 3383 | -7/Factory | Core integrity fell below 20% 3388 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Wheel. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. G-47 Trooper destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. 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[[ g"" # """""" #??# " | | ???? ! # """""" #??# " | | ????? # #??# " | | ?????############## # """""" #??# " | | ????????????#####?### ## # """""" #??# | | ????????????????????# #? # """""" #??### | | ????????????????????# #? # """""" #????# | | ????????????????????# #?? # #????# | | ????????????????????# #??? # #????# | | ????????????????????# #???? # #????# | | ????????????????????# #??????###+########### | | ????????????????????# #?????? # | | ????????????????????? ??????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 24 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 21 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Made in Tau Ceti IV More Dakka Please Novice Programmer Risk Taker Safety First Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DronePiercingLink Manual? 0 Play Time 00:55:56 Cumulative 1.3 hours Start 2025.09.14 @ 15:56:18 End 2025.09.14 @ 17:22:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f6d5329-7470-4d47-9d7b-b7e9d04c5dca