Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 17:05:21 Player: TheSkyeDoctor Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (52) 260 Value Destroyed (1435) 1435 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7135 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 78/100 System Corruption 13% Temperature Cool (0) Movement Flying (685) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (6) ------ High-capacity Storage Unit Improved Melee Analysis Suite Core Analyzer Bomb Drone Bay (15/16) > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (20) --- Heavy Ion Engine Improved Cooling System Large Battery (200) High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Reaction Control System Hacking Drone Bay Improved Datajack RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Signal Interpreter Improved Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Heavy Ion Engine Armored Huge Wheel Cooled VTOL Module Cooled VTOL Module Improved Cooling System Large Battery High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Seismic Detector Reaction Control System Medium Armor Plating Improved Medium Armor Plating Bomb Drone Bay Mini Grenade Launcher Datajack Heavy Mace [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Mace Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 4 | . . . 2 . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 44 | 7 2 2 4 1 2 . 2 13 . 3 2 1 1 4 Power 8 | 1 . . 2 . . . . 4 . . . . . 1 Engine 5 | 1 . . 2 . . . . 1 . . . . . 1 Core 3 | . . . . . . . . 3 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 7 | 2 . . . . . . 1 1 . . 2 . 1 . Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight 4 | . . . . . . . 1 1 . . 1 . 1 . Utility 20 | 2 1 2 1 . 2 . 1 7 . . . 1 . 3 Device 9 | 1 . 2 . . 1 . . 4 . . . . . 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 6 | . . . . . 1 . 1 3 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . 1 . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 9 | 2 1 . 1 1 . . . 1 . 3 . . . . Energy Gun 2 | 1 . . 1 . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 2 . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 2 . . . . . . Parts Lost 20 | . . . 4 . . . . 1 . . 6 . . 9 Power 3 | . . . 1 . . . . . . . 1 . . 1 Propulsion 4 | . . . . . . . . . . . 2 . . 2 Utility 8 | . . . . . . . . 1 . . 1 . . 6 Weapon 5 | . . . 3 . . . . . . . 2 . . . Highest Loss Streak 8 | . . . 4 . . . . 1 . . 4 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 1 7 10 8 11 13 15 17 17 18 17 15 11 15 18 Power . | . 1 1 . 1 1 1 1 1 1 1 . . . . Propulsion 2 | . 2 4 4 4 4 5 4 4 5 3 1 . . . Utility 7 | . 1 3 3 5 7 8 10 9 11 11 11 10 10 11 Weapon 1 | . 1 2 1 . . . . 2 . . . . 3 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 1 . . . 1 . . 6 . 4 . . . 12 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . . 2 . 2 . . . . Utility 10 | . . . . . 1 . . 2 . 1 . . . 6 Weapon 7 | . 1 . . . . . . 1 . . . . . 5 Tool/Special 2 | . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 83 | . 99 100 92 100 99 100 61 67 69 72 74 76 81 71 Engine 7 | . 14 14 10 11 11 11 9 3 . . 2 7 7 5 Core 1 | . . . . . . . . 3 7 7 4 . . . Treads 9 | . 28 28 22 22 22 22 . . . . . . . . Wheel 1 | . . . . . . . . . . . 3 7 7 4 Flight 5 | . . . . . . . 8 7 7 7 9 7 12 11 Device 11 | . 14 14 22 22 11 11 9 9 7 7 7 7 7 6 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 Processor 16 | . . . . . 10 11 15 26 30 30 26 23 23 21 Protection 4 | . . . 10 11 10 11 . . . . . 7 7 4 Energy Gun 2 | . 1 . 6 11 11 11 . . . . . . . . Energy Cannon 2 | . 11 14 4 . . . . . . . . . . . Ballistic Gun 2 | . 14 14 4 . . . . . . . . . . . Special Weapon 1 | . . . . 11 11 11 9 . . . . . . . Impact Weapon 2 | . . . . . . . . . . 3 5 7 7 7 Slashing Weapon 1 | . . . . . . . . 6 7 3 . . . . Peak Build Rating 64 | 7 8 10 14 17 27 19 48 63 63 64 63 36 45 49 Average Rating 35 | 5 7 8 12 15 17 19 45 61 63 62 51 36 41 40 On Entrance 29 | . 7 8 10 14 17 19 19 48 63 63 63 35 36 45 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . 2 1 2 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 15 51 51 57 58 60 57 50 56 51 56 56 58 58 59 Greatest Support 59 | 40 40 40 40 40 40 40 50 59 59 59 59 37 37 37 Greatest Overweight (x) 8 | 1 1 1 1 1 1 1 . 1 . . 1 1 1 8 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 10 11 10 14 19 19 20 20 20 20 20 12 20 20 Average Carried 14 | 1 7 10 8 11 16 19 18 19 20 19 17 12 16 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 10 11 9 14 19 19 20 20 20 20 13 12 20 16 Class Distribution -------------------- 78% | Mutant 19% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Assassin | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 1728 | 285 286 212 97 20 80 . . 140 . 198 321 39 15 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1677 | 142 293 223 248 . . . . 241 . 140 145 . . 245 Parts 109 | 12 22 9 21 . . . . 17 . 14 8 . . 6 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . . Recyclers Shooed 3 | 1 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 8 . . 3 Prevented 2 | . . . . . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 36 | . 4 4 6 . . . . 4 . 5 6 . . 7 Melee 14 | . . . . . . . . 4 . . 4 . . 6 Guns 8 | . 2 2 4 . . . . . . . . . . . Cannons 6 | . 2 2 2 . . . . . . . . . . . AOE 7 | . . . . . . . . . . 5 2 . . . Classes Destroyed 12 | 2 5 . 1 . . . . 1 . 1 . . . 2 Worker 3 | . 1 1 . . . . . 1 . . . . . . Builder 2 | . . . . . . . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . 1 . . . . . . . . 2 . . . . Swarmer 14 | . 3 . 3 . . . . . . . 5 . . 3 Grunt 12 | . 1 4 1 . . . . 1 . 2 1 . . 2 Brawler 1 | . . . . . . . . . . . . . . 1 Sentry 3 | . . . 2 . . . . 1 . . . . . . Programmer 5 | . . . . . . . . 2 . 3 . . . . Best Kill Streak 6 | 2 3 3 3 . . . . 1 . 6 2 . . 3 Combat Bots Only 3 | . 3 2 3 . . . . 1 . 2 2 . . 3 Max Kills in Single Turn 2 | 1 1 1 1 . . . . 1 . 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 1 . . . Melee 1 | . . . . . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 345 | . 15 19 65 . . . . 20 . 87 52 . . 87 Missed 110 | . 5 5 18 . . . . 3 . 42 13 . . 24 Hits 235 | . 10 14 47 . . . . 17 . 45 39 . . 63 Melee 4 | . . . . . . . . . . . . . . 4 Projectile 231 | . 10 14 47 . . . . 17 . 45 39 . . 59 Critical Strikes 14 | . . . 2 . . . . 2 . 6 . . . 4 Part Disruptions 1 | . . . . . . . . . . 1 . . . . Damage Taken 4005 | . 85 180 623 . . . . 506 . 724 619 . . 1268 Core 821 | . 25 22 62 . . . . 96 . 86 103 . . 427 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 81 . . . 84 100 . . . . . . . Volleys Fired 104 | 5 19 17 39 . . . . . . 21 3 . . . Largest 2 | 2 2 2 2 . . . . . . 1 1 . . . Hottest 80 | 70 80 80 80 . . . . . . 39 39 . . . Shots Fired 163 | 10 38 34 58 . . . . . . 20 3 . . . Gun 86 | 10 19 17 40 . . . . . . . . . . . Cannon 54 | . 19 17 18 . . . . . . . . . . . Launcher 23 | . . . . . . . . . . 20 3 . . . Special . | . . . . . . . . . . . . . . . Kinetic 60 | 5 19 17 19 . . . . . . . . . . . Thermal 71 | 5 19 17 30 . . . . . . . . . . . Explosive 23 | . . . . . . . . . . 20 3 . . . Electromagnetic 9 | . . . 9 . . . . . . . . . . . Robot Hit Streak 12 | 7 6 12 11 . . . . . . 4 . . . . Robot Miss Streak 4 | 1 3 2 4 . . . . . . 2 3 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 125 | 8 15 26 36 . . . . 9 . 13 8 . . 10 Core Hits 68 | 5 10 9 10 . . . . 4 . 17 9 . . 4 Critical Kills 2 | . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 4 | . . . 1 . . . . . . . 1 . . 2 Burn 1 | . . . 1 . . . . . . . . . . . Smash 3 | . . . . . . . . . . . 1 . . 2 Melee Attacks 89 | . . . . . . . . 38 . 20 13 . . 18 Impact 41 | . . . . . . . . . . 13 10 . . 18 Slashing 48 | . . . . . . . . 38 . 7 3 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4273 | 102 263 394 508 . . . . 529 . 1316 706 . . 455 Guns 618 | 102 70 149 297 . . . . . . . . . . . Cannons 649 | . 193 245 211 . . . . . . . . . . . Explosions 1506 | . . . . . . . . . . 1146 360 . . . Melee 1500 | . . . . . . . . 529 . 170 346 . . 455 Ramming . | . . . . . . . . . . . . . . . Kinetic 426 | 51 70 149 156 . . . . . . . . . . . Thermal 763 | 51 193 245 274 . . . . . . . . . . . Explosive 1506 | . . . . . . . . . . 1146 360 . . . Electromagnetic 78 | . . . 78 . . . . . . . . . . . Impact 830 | . . . . . . . . . . 170 205 . . 455 Slashing 670 | . . . . . . . . 529 . . 141 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 2 10 14 14 14 14 13 Average Corruption 7 | . . . . . . . . 1 8 11 14 14 14 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . 10 3 22 8 13 2 1 Message Errors 13 | . . . . . . . . 5 . 1 1 5 1 . Matter Fused 17 | . . . . . . . . 1 . 7 4 4 1 . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . Energy Discharges 10 | . . . . . . . . 1 . 4 2 2 . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . . . . 2 . 4 . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . 1 1 . . . . Misdirections 3 | . . . . . . . . . 1 2 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 357 | . . . . . . . . 123 . 82 12 . . 140 Projectiles . | . . . . . . . . . . . . . . . Explosions 59 | . . . . . . . . . . 47 12 . . . Melee 298 | . . . . . . . . 123 . 35 . . . 140 Knockbacks 3 | . . . . . . . . . . 1 1 . . 1 Impact 3 | . . . . . . . . . . 1 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . . . . 74 34 . . . Shots 4 | . . . . . . . . . . 3 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 215 | 27 108 153 21 . . . . 8 . 175 215 . . . Average Temperature 44 | 11 34 56 7 . . . . 8 . 73 97 . . . Received Heat Transfer 738 | . . 105 186 . . . . 126 . 96 36 . . 189 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . 3 . . . 5 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . . . . . . Heat Transferred 1776 | 148 407 518 703 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 100 100 . 100 100 100 100 64 . . . . Level 1 3 | . . . . . . . . . . 35 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 288 | 10 63 73 76 . . . 30 36 15 288 . . . . Initial 22 | . . . 22 . . . . . . 3 . . . . Average 17 | 1 9 8 12 . . . 6 6 1 106 . . . . Influence Increases 1483 | 20 128 105 173 . . . 34 173 15 510 185 . . 140 Destroy 0b10 Robot/C 700 | . 80 80 120 . . . . 80 . 100 120 . . 120 Destroy 0b10 Robot/NC 85 | 20 25 5 5 . . . . 5 . 20 . . . 5 Destroy Leader 152 | . 16 20 32 . . . . 30 . 34 20 . . . Successful Hack 47 | . 5 . . . . . 4 18 . 20 . . . . Disable Machine 45 | . . . . . . . . . . 45 . . . . Destroy Structure 139 | . 2 . 1 . . . . 25 . 111 . . . . Partial Spotted 45 | . . . . . . . 30 . 15 . . . . . Lose Combat Pursuer 270 | . . . 15 . . . . 15 . 180 45 . . 15 Influence Decreases 1473 | 20 128 48 230 . . . 34 172 11 241 283 176 . 130 Entered New Map 175 | . . . 35 . . . . . 1 2 103 34 . . Time Decay 1037 | 20 128 48 155 . . . 34 171 10 139 120 142 . 70 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . Lost Part 161 | . . . 40 . . . . 1 . . 60 . . 60 Squads Dispatched 10 | . . . 1 . . . 1 2 . 5 . . . 1 Investigation 2 | . . . . . . . 1 . . 1 . . . . Extermination 4 | . . . . . . . . 2 . 2 . . . . Reinforcement 3 | . . . 1 . . . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 3 | . . . 1 . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 72 | . 5 4 8 . . . 2 6 5 22 10 . . 10 Peak Tracking Total 9 | . 3 2 4 . . . 3 2 5 9 4 . . 5 Tactical Retreats 9 | . . . 1 . . . . 1 . 5 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 3 | . . . . . . . . . . 3 . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 21 | . 4 . 1 1 1 . 3 6 . 5 . . . . Terminals 16 | . 4 . 1 . . . 2 5 . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 36 | . 8 . 2 1 1 . 8 7 . 9 . . . . Successful 14 | . 3 . 1 1 1 . 3 3 . 2 . . . . Failed 21 | . 5 . 1 . . . 4 4 . 7 . . . . Catastrophic 8 | . 1 . . . . . 1 3 . 3 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 29 | . 8 . 2 . 1 . 6 6 . 6 . . . . Terminals 28 | . 8 . 2 . . . 6 6 . 6 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 2 1 . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 1 . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 1 1 . 1 . . . . Retrieve Study 3 | . . . . . . . 1 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 1 . . . 2 2 . . . . . . Terminals 8 | . 3 . 1 . . . 2 2 . . . . . . Botnet 8 | . 3 . 1 . . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 . . . 2 4 . 5 . . . . Full Trace Events 2 | . . . . . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 1 1 . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . . . . 1 Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 4668 | 94 666 471 718 350 586 114 122 1547 . . . . . . Terrain 1637 | . . 2 . . . . 88 1547 . . . . . . Seismic 3031 | 94 666 469 718 350 586 114 34 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . 2 1 . Drone Launches 1 | . . . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 7689 | 156 666 525 718 350 600 114 122 1639 97 499 253 373 1411 166 Spaces Moved 5226 | 87 274 196 250 144 247 42 218 913 190 737 315 324 1219 70 Core 12 | 11 . . . . . . . . . . . . . 1 Treads 1229 | 76 274 196 250 144 247 42 . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 1670 | . . . . . . . . . . . 68 324 1219 59 Hover . | . . . . . . . . . . . . . . . Flight 2315 | . . . . . . . 218 913 190 737 247 . . 10 Fastest Speed 50 | 50 160 240 240 240 240 240 50 50 50 50 50 115 115 115 Average Speed 128 | 147 216 240 240 240 240 240 50 132 50 50 64 115 115 146 Slowest Speed 555 | 160 240 240 240 240 240 240 50 150 50 50 115 115 115 555 Overloaded Moves 3 | . . . . . . . . . . . . . . 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 37 | 6 36 49 23 22 61 12 22 22 91 26 53 51 85 10 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . . 1 2 . Known Exits Taken 6 | . . . 1 . 1 . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . . . . . . Scrap Searched 15 | . . . . 3 . . . . . . 7 1 4 . Spaces Dug 41 | . . . . . . . . 27 . 14 . . . . Terrain Destroyed 204 | . . . . . . . . 27 . 124 53 . . . Melee 41 | . . . . . . . . 27 . 14 . . . . Projectile . | . . . . . . . . . . . . . . . AOE 163 | . . . . . . . . . . 110 53 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total 5903 | 101 309 217 311 149 257 56 233 1275 191 811 340 324 1227 102 Wait 340 | . 5 2 10 . . 15 . 276 2 20 3 . . 7 Move 5210 | 86 273 195 249 143 246 41 217 912 189 734 314 323 1218 70 Hop 1 | . . . . . . . . . . 1 . . . . Pick Up 51 | 3 7 1 3 5 3 . 6 9 . 5 . . 8 1 Fast Attach 25 | 7 1 . 3 . . . . 11 . 1 . . 1 1 Attach 27 | . . . 4 1 3 . 3 3 . 2 6 1 . 4 Detach 12 | . 1 . 1 . 3 . 3 3 . . 1 . . . Swap 7 | . 1 2 . . 1 . . 2 . 1 . . . . Drop 36 | . 2 . 2 . 1 . 4 20 . 6 . . . 1 Fire 104 | 5 19 17 39 . . . . . . 21 3 . . . Melee 89 | . . . . . . . . 38 . 20 13 . . 18 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 13) 823 | -10/Materials | Entered Mines 1203 | -10/Mines | Learned Materials security intel 1287 | -10/Mines | Discovered new exit (range 13) 1348 | -10/Mines | Entered Materials 1348 | -9/Materials | Evolved 2 slots: Utility x2 1349 | -9/Materials | Identified exit to Mines 1708 | -9/Materials | Lost 4 parts (1p3w) 2066 | -9/Materials | Entered Mines 2168 | -9/Mines | Assembled infested the area 2305 | -9/Mines | Found the Drone Emporium 2314 | -9/Mines | Found Prototype Device 2406 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2406 | -9/Mines | Discovered new exit (range 5) 2416 | -9/Mines | Entered Exiles 2417 | -9/Exiles | Identified exit to Mines 2417 | -9/Exiles | Identified Bomb Drone Bay 2482 | -9/Exiles | Met 8R-AWN 2521 | -9/Exiles | Met EX-HEX 2598 | -9/Exiles | Met EX-BIN 2631 | -9/Exiles | Aligned with FarCom system 2634 | -9/Exiles | Given EX-Vault access code 2689 | -9/Exiles | Opened EX-Vault 2710 | -9/Exiles | Found Flying Fortress v7 2762 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2831 | -9/Exiles | Met EX-DEC 3016 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3016 | -9/Exiles | Entered Mines 3091 | -8/Mines | Discovered new exit (range 10) 3130 | -8/Mines | Entered Materials 3130 | -8/Materials | Evolved 2 slots: Propulsion x2 3234 | -8/Materials | Central database locked down 3250 | -8/Materials | Discovered new exit (range 4) 3252 | -8/Materials | Entered Factory 3252 | -7/Factory | Evolved 2 slots: Utility x2 3560 | -7/Factory | Build established: Assassin 3932 | -7/Factory | Crushed by falling debris 4891 | -7/Factory | Sucked down chute 4891 | -7/Factory | Entered Waste 4897 | -7/Waste | Spotted C-40 Crusher 4903 | -7/Waste | Spotted C-40 Crusher 4906 | -7/Waste | EMP discharged 4906 | -7/Waste | System corruption reached 10% 4910 | -7/Waste | Spotted C-40 Crusher 4912 | -7/Waste | Spotted C-40 Crusher 4929 | -7/Waste | Spotted C-40 Crusher 4966 | -7/Waste | Spotted C-40 Crusher 4981 | -7/Waste | Discovered new exit (range 13) 4988 | -7/Waste | Identified exit to Factory 4988 | -7/Waste | Entered Factory 5094 | -7/Factory | Build established: Mutant 5273 | -7/Factory | Discovered new exit (range 5) 5275 | -7/Factory | Identified exit to Factory 5359 | -7/Factory | Identified exit to Lower Caves 5388 | -7/Factory | Search patrols dispatched 5487 | -7/Factory | Entered Lower Caves 5672 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5716 | -7/Lower Caves | Discovered new exit (range 16) 5739 | -7/Lower Caves | Identified exit to Lower Caves 5740 | -7/Lower Caves | Entered another Lower Caves area 5948 | -7/Lower Caves | Learned location of Extension (-5) 6104 | -7/Lower Caves | Discovered new exit (range 5) 6106 | -7/Lower Caves | Identified exit to Zion 6113 | -7/Lower Caves | Entered Zion 6155 | -7/Zion | System corruption cleaned by Quarantine Array 6216 | -7/Zion | Discovered new exit (range 11) 6366 | -7/Zion | Learned location of Armory (-3) 6402 | -7/Zion | Learned Factory non-interactive machine intel 6448 | -7/Zion | Given the Hacking Drone Bay 6448 | -7/Zion | Found Prototype Device 6638 | -7/Zion | Found Prototype Special Weapon 6640 | -7/Zion | Found Prototype Special Weapon 6642 | -7/Zion | Found Prototype Special Weapon 6644 | -7/Zion | Found Prototype Special Weapon 6737 | -7/Zion | Learned Factory emergency access door positions 6834 | -7/Zion | Learned location of Warlord (-5) 7170 | -7/Zion | Rebuked by Imprinter 7521 | -7/Zion | Identified exit to Proximity Caves 7524 | -7/Zion | Entered Proximity Caves 7527 | -6/Proximity Caves | Spotter reported a threat 7602 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7621 | -6/Proximity Caves | Core integrity fell below 50% 7674 | -6/Proximity Caves | Core integrity fell below 20% 7690 | -6/Proximity Caves | Core destroyed Last Messages --------------- 07666_ Penetrated by Slug. 07666_ B-48 Gladiator suffers critical hit (Smash). 07666_ Destroyed Lgt. Treads. 07666_ B-48 Gladiator system corrupted by crushing effect. 07666_ Knocked back. 07670_ Slug penetrates B-48 Gladiator. 07671_ Signal Interpreter destroyed. 07671_ System corrupted by crushing effect (+5). 07673_ Penetrated by Slug. 07675_ B-48 Gladiator destroyed. 07676_ Penetrated by Slug. 07683_ Acquired 5 matter. 07689_ Acquired 10 matter. 07689_ N-01 Spotter is scanning... 07690_ Bomb Drone released from Bomb Drone Bay. 07690_ Bomb Drone sneak attacks. 07690_ Bomb Drone detonates. 07690_ Bomb Drone destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ##########???# "##???????????????????????????????? | | #????"" ##??????????????????????????????? | | ###+#### #???##" "#??????????????????????????????? | | #" # # #??##" #??????????????????????????????? | | #" # #?## ####????# ###?????????????????? | | #" / #?# # ##### ######????????????? | | #" / ### ###??????????? | | #" # ### Y @ % ;#?????????? | | #" # # ### ### ??????? | | ######## #??# ####??????? | | [%* ##??# ##?????????? | | #### ######### ##???# #??????????? | | ???# #???????## #????# ## ###??????????? | | ???# ??????????# #???# #?###????????????? | | ?? ??????????# #???## #????????????????? | | ? ??????????? ##????# n #???????????????? | | ? ???????????# #?????# ###???????????????? | | ??# ??????????? #?????# #?????????????????? | | ??#??????????? ##?????## #?????????????????? | | ????????????? ##???????? ?????????????????? | | ?????????????? #?????????? ?????????????????? | | ??????????????? ??????????? ????????????????? | | ???????????????? ??????????? ????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseChainDevice Manual? 0 Play Time 00:38:22 Cumulative 201.2 hours Start 2026.09.08 @ 14:16:31 End 2026.09.08 @ 17:05:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 391 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0548b683-223a-4251-9149-0a5dd1f1aee4