Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 21:06:10 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1883) 1883 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 7069 Bonus ------- Follower Combat Kills 356 Entered Garrisons 200 Registered with UFD 300 Friendly Fire -60 Cogmind --------- Core Integrity 433/850 Matter 233/300 Energy 250/250 System Corruption 19% Temperature Warning (331) Movement Core (800) Ox15 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Meta Core > --- PROPULSION (3+1) - (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2+1) ----- Heavy Machine Gun KE Penetrator > --- INVENTORY (15) --- Matter Compressor (221) Improved Signal Interpreter Beamcaster Coil Gun DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Meta Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Damper Plating Makeshift System Shield > --- WEAPON ----------- Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Matter Compressor Improved Signal Interpreter Beamcaster Coil Gun DRS Beacon Botcube [Rating: 78] Favorites ----------- Power Meta Core Engine Ion Engine Power Core Meta Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Scrap Suit Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Subdweller Shrapnel Launcher Special Weapon CPS Tube Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Slots Evolved 8 | . . . . . 8 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . . . 6 . . . Weapon . | . . . . . . . . . Parts Attached 62 | 7 2 14 3 7 10 12 1 6 Power 4 | 1 . 1 . . 1 . . 1 Engine 1 | 1 . . . . . . . . Core 2 | . . 1 . . 1 . . . Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 1 2 2 . 1 6 1 . Treads 11 | 2 1 1 2 . 1 3 1 . Leg 3 | . . . . . . 3 . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 1 2 1 4 5 2 . 3 Device 7 | 1 . . . . 3 2 . 1 Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . Protection 9 | . 1 2 1 3 1 . . 1 Artifact . | . . . . . . . . . Weapon 23 | 2 . 9 . 3 3 4 . 2 Energy Gun 7 | . . 2 . 2 1 2 . . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 7 | 2 . 2 . . . 1 . 2 Ballistic Cannon 3 | . . 1 . 1 1 . . . Launcher 3 | . . 2 . . 1 . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 16 | . . 3 . . . 8 1 4 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 9 | . . 1 . . . 4 1 3 Weapon 5 | . . 1 . . . 4 . . Highest Loss Streak 6 | . . 1 . . . 6 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 100 77 76 74 74 48 25 47 Engine 2 | . 14 3 . . . . . . Core 8 | . . 7 11 11 8 6 5 5 Treads 20 | . 28 21 21 22 17 8 5 4 Device 3 | . 13 . . . 13 11 1 3 Storage 10 | . 14 11 11 11 5 5 5 5 Protection 9 | . . 10 10 11 9 2 . . Energy Gun 6 | . . 4 11 9 10 . . . Energy Cannon 2 | . . . 11 5 . . . . Ballistic Gun 4 | . 28 8 . . . 1 . 9 Ballistic Cannon 3 | . . 5 . 4 . 1 . . Peak Build Rating 78 | 7 7 28 23 33 55 59 43 78 Average Rating 28 | 5 6 23 22 25 52 49 38 58 On Entrance 25 | . 7 7 23 22 33 55 43 35 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 15 17 41 26 39 56 56 30 49 Greatest Support 90 | 40 40 40 40 40 60 90 70 70 Greatest Overweight (x) 12 | . . 2 1 . . 12 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 10 | 6 8 8 8 10 15 15 15 15 Most Carried 15 | 1 5 8 8 15 15 14 9 10 Average Carried 8 | . 2 6 7 9 11 9 9 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 1 5 5 8 15 14 9 9 6 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Mutant 21% | Derelict-Mutant 8% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Derelict-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Matter Collected 2056 | 223 187 485 289 50 258 392 . 172 Remotely . | . . . . . . . . . Salvage Created 1679 | 16 181 382 186 . 273 394 . 247 Parts 98 | 4 12 29 12 . 23 9 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Combat Hostiles Destroyed 38 | . 4 16 2 . 9 2 . 5 Guns 21 | . 4 5 1 . 5 1 . 5 Cannons 6 | . . 5 1 . . . . . AOE 11 | . . 6 . . 4 1 . . Classes Destroyed 13 | 1 3 3 2 . 3 1 . . Worker 1 | . . . . . 1 . . . Builder 4 | . . . . . 4 . . . Tunneler 1 | 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . Turret 2 | . . 2 . . . . . . Watcher 3 | . 2 . . . 1 . . . Swarmer 9 | . 2 4 . . 2 . . 1 Grunt 11 | . 2 . . . 5 . . 4 Sentry 2 | . . . 2 . . . . . Programmer 2 | . . . . . 2 . . . Compactor 2 | . . . . . . 2 . . Cobbler 2 | . . 2 . . . . . . Subdweller 12 | . . 12 . . . . . . Best Kill Streak 9 | 1 3 6 3 . 9 2 . 3 Combat Bots Only 4 | . 2 4 2 . 4 2 . 3 Max Kills in Single Turn 4 | 1 1 4 1 . 3 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 4 | . . 4 . . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Hostile Shots Fired 385 | . 18 80 10 . 90 10 35 142 Missed 117 | . 6 31 2 . 36 1 13 28 Damage Taken 4725 | . 142 838 126 . 580 807 414 1818 Core 578 | . 20 108 33 . 49 121 58 189 Absorbed by Shields 314 | . . . . . 223 91 . . Reduced by Siege Mode 46 | . . . . . . . . 46 Redirected to Shielding 92 | . . . . . 53 39 . . Regen/Repaired (Parts) 42 | . . . . . 32 10 . . Core Remaining (%) 67 | 100 . . . 35 . . . . Volleys Fired 163 | 2 18 76 5 . 35 10 . 17 Largest 2 | 2 2 2 2 . 2 2 . 2 Hottest 150 | 40 40 140 140 . 150 81 . 63 Shots Fired 278 | 4 36 122 10 . 62 11 . 33 Gun 198 | 4 36 58 5 . 56 6 . 33 Cannon 67 | . . 57 5 . 2 3 . . Launcher 11 | . . 7 . . 4 . . . Special 2 | . . . . . . 2 . . Kinetic 194 | 4 36 106 . . 6 9 . 33 Thermal 82 | . . 16 10 . 56 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 32 | 1 15 32 6 . 7 12 . 7 Robot Miss Streak 4 | 1 4 4 1 . 3 . . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 181 | 2 25 78 7 . 38 9 . 22 Core Hits 106 | 1 9 42 3 . 39 1 . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . 4 . . . Burn 4 | . . . . . 4 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5225 | 22 316 2140 160 . 1795 164 . 628 Guns 3020 | 22 316 984 102 . 863 105 . 628 Cannons 616 | . . 471 58 . 28 59 . . Explosions 1589 | . . 685 . . 904 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3931 | 22 316 1869 . . 932 164 . 628 Thermal 1294 | . . 271 160 . 863 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . 19 19 19 Average Corruption 17 | . . . . . . 13 19 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . . 10 2 10 Message Errors 5 | . . . . . . 2 . 3 Matter Fused 4 | . . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 4 | . . . . . . 1 1 2 Parts Rejected 2 | . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . 1 . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . 9 . . 1 . . . Projectiles . | . . . . . . . . . Explosions 10 | . . 9 . . 1 . . . Melee . | . . . . . . . . . Knockbacks 3 | . . 2 . . 1 . . . Impact . | . . . . . . . . . Kinetic 3 | . . 2 . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 428 | . 2 78 348 . 413 128 . 428 Average Temperature 143 | . 2 42 171 . 151 39 . 158 Received Heat Transfer 1000 | . 60 228 36 . 190 . 234 252 Effects 6 | . . . 1 . 4 . . 1 Shutdowns 3 | . . . . . 2 . . 1 Matter Decay 2 | . . . . . 2 . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations 1 | . . . . . . . . 1 Total Turns 16 | . . . . . . . . 16 Longest Duration 16 | . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 . 2 . . . Heat Transferred 2274 | . . 336 199 . 1739 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Peak Influence 487 | 5 83 . 211 . 487 186 60 165 Initial 170 | . 3 . 52 . . 170 60 35 Average 113 | 2 43 . 95 . 174 116 54 74 Maximum Alert Level 2 | . . . 1 . 2 . . . Low Security (%) 82 | 100 100 . 83 . 64 100 100 100 Level 1 12 | . . . 16 . 22 . . . Level 2 5 | . . . . . 12 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . 5 . . . Investigation 2 | . . . . . 2 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 7 18 2 . 20 6 4 14 Peak Tracking Total 12 | . 3 6 2 . 6 3 4 12 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Traps Triggered 3 | . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . . 3 . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . 3 . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Machines Disabled 15 | . . 5 . . 9 . . 1 Max in Single Turn 4 | . . 4 . . 1 . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Machines Accessed 29 | . 4 3 11 8 2 . 1 . Terminals 9 | . 4 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . 6 . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 89 | . 11 4 30 32 10 . 2 . Successful 64 | . 6 4 18 32 3 . 1 . Failed 23 | . 4 . 11 . 7 . 1 . Catastrophic 5 | . . . 4 . 1 . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 24 | . 6 . 15 . 3 . . . Terminals 28 | . 11 . 17 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 23 | . . . 13 . 10 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 47 | . 3 4 8 32 . . . . Record 25 | . . 1 . 24 . . . . Robot Analysis 8 | . 1 . . 7 . . . . Prototype ID Bank 5 | . 1 . 4 . . . . . Open Door 1 | . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . Derelict Proto ID Bank 2 | . . 1 . 1 . . . . Release Object 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . 4 . 1 . . . Retrieve Components 5 | . . . 4 . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 11 | . 3 . 6 . 2 . . . Terminals 5 | . 3 . 2 . . . . . Track 1 | . 1 . . . . . . . Botnet 4 | . 2 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 4 | . . . 4 . . . . . Tunnel 4 | . . . 4 . . . . . Fedlink 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . 9 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . . . 9 . 9 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 1 . . Highest-Rated Group 40 | . . . . 40 40 32 . . Highest-Rated Ally 40 | . . . . 40 40 32 . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . 30 5 . . Total Damage 2178 | . . . . . 2028 150 . . Kills 16 | . . . . . 16 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Robot Analysis Total 8 | . 1 . . 7 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Turns Passed 7473 | 87 438 2384 544 2546 1007 194 66 207 Spaces Moved 4108 | 44 197 1221 323 1567 534 89 40 93 Core 3 | 2 . . . . . 1 . . Treads 4005 | 42 197 1133 317 1567 534 82 40 93 Legs 6 | . . . . . . 6 . . Wheels 94 | . . 88 6 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 160 160 120 160 160 Average Speed 164 | 155 160 173 159 160 160 165 160 160 Slowest Speed 650 | 160 160 250 240 160 160 650 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 26 79 73 94 12 67 3 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . . . 4 3 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 11 | . . 5 . 6 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 86 | . . 70 3 . 11 1 . 1 Melee . | . . . . . . . . . Projectile 9 | . . 4 3 . . 1 . 1 AOE 77 | . . 66 . . 11 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Total 4559 | 55 283 1364 341 1608 624 126 41 117 Wait 150 | 2 63 27 4 15 35 4 . . Move 4102 | 43 196 1220 322 1566 534 88 40 93 Hop . | . . . . . . . . . Pick Up 36 | 1 4 8 4 10 6 2 . 1 Fast Attach 34 | 7 1 6 3 3 3 5 1 5 Attach 15 | . . 2 . 1 5 6 . 1 Detach 3 | . . 2 . . 1 . . . Swap 13 | . 1 6 . 3 2 1 . . Drop 38 | . . 15 3 10 3 7 . . Fire 163 | 2 18 76 5 . 35 10 . 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . . . 3 . . Miscellaneous 2 | . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Entered Subcaves 580 | -10/Subcaves | Disturbed a concealed Subdweller 755 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 815 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 989 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 990 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1033 | -10/Subcaves | Discovered new exit (range 10) 1044 | -10/Subcaves | Learned Materials terminal intel 1133 | -10/Subcaves | Visited 4L-MR0's lab 1154 | -10/Subcaves | Found Meta Core 1155 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 1233 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1234 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1251 | -10/Subcaves | Build established: Derelict-Mutant 1433 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2023 | -10/Subcaves | Learned Materials interactive machine intel 2087 | -10/Subcaves | Core integrity fell below 50% 2509 | -10/Subcaves | Build established: Subdweller-Mutant 2515 | -10/Subcaves | Released subatomizers from SUBCON Basin 2870 | -10/Subcaves | Discovered new exit (range 14) 2910 | -10/Subcaves | Entered Recycling 3165 | -8/Recycling | Discovered new exit (range 16) 3223 | -8/Recycling | Build established: Scavenger-Mutant 3415 | -8/Recycling | Scanned before Scraplab entrance 3439 | -8/Recycling | Entered Scraplab 3452 | -8/Recycling | Discovered new exit (range 2) 3454 | -8/Recycling | Entered Scraptown 3830 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3835 | -8/Scraptown | Learned location of Armory (-3) 3837 | -8/Scraptown | Learned location of Warlord (-4) 3861 | -8/Scraptown | Discovered new exit (range 5) 3987 | -8/Scraptown | Visited Cyclists 4029 | -8/Scraptown | Visited Symbiants 4078 | -8/Scraptown | Visited TADAMA 4157 | -8/Scraptown | Visited UFD Registry 4157 | -8/Scraptown | Registered with UFD as "Nukeninja" 4232 | -8/Scraptown | Visited Spacefarers 4315 | -8/Scraptown | Entered Cyclist Reading Room 4737 | -8/Scraptown | Visited Science Testing Area 4790 | -8/Scraptown | Visited Cave Peace 4848 | -8/Scraptown | Visited Assassins FH 4924 | -8/Scraptown | Build established: Mutant 4968 | -8/Scraptown | Visited Analyses Database 5006 | -8/Scraptown | Visited Botcube Research 5024 | -8/Scraptown | Found Botcube 5260 | -8/Scraptown | Visited Science Guys 5320 | -8/Scraptown | Visited Derelict Rescue Squad 5333 | -8/Scraptown | Found DRS Beacon 5379 | -8/Scraptown | Visited Abandonware Association 5395 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 5395 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 5435 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5449 | -8/Scraptown | Found DCF Scrap (27 items) 5455 | -8/Scraptown | Botcube activated 5469 | -8/Scraptown | Botcube completed mutation into legged form, armed with 1 cannon, 1 launcher. 5547 | -8/Scraptown | Visited Chapter 10 5728 | -8/Scraptown | Visited Scrap Suit Storage 5736 | -8/Scraptown | Found Scrap Suit 5780 | -8/Scraptown | Visited Supply Room 5984 | -8/Scraptown | Discovered new exit (range 3) 6000 | -8/Scraptown | Entered Factory 6000 | -6/Factory | Accompanied by 1 ally 6000 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x6 6289 | -6/Factory | Build established: Derelict-Mutant 6731 | -6/Factory | Build established: Scavenger-Mutant 7007 | -6/Factory | Sucked down chute 7007 | -6/Factory | Entered Waste 7017 | -6/Waste | Spotted C-40 Crusher 7020 | -6/Waste | Spotted C-40 Crusher 7022 | -6/Waste | 1 allies followed down the chute 7022 | -6/Waste | EMP discharged 7022 | -6/Waste | System corruption reached 10% 7022 | -6/Waste | Spotted C-40 Crusher 7043 | -6/Waste | Found Botcube 7044 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7047 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7052 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7055 | -6/Waste | Destroyed C-40 Crusher 7060 | -6/Waste | Crushed by Compactor (1 part destroyed) 7063 | -6/Waste | Crushed by Compactor (1 part destroyed) 7066 | -6/Waste | Destroyed C-40 Crusher 7074 | -6/Waste | Found Damper Plating 7094 | -6/Waste | Lost 6 parts (3u3w) 7118 | -6/Waste | Spotted C-40 Crusher 7122 | -6/Waste | EMP discharged 7131 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7138 | -6/Waste | Spotted C-40 Crusher 7151 | -6/Waste | Spotted C-40 Crusher 7167 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7177 | -6/Waste | Discovered new exit (range 16) 7201 | -6/Waste | Entered Factory 7267 | -6/Factory | Identified exit to Garrison 7267 | -6/Factory | Entered Garrison 7369 | -6/Garrison | Triggered checkpoint 7398 | -6/Garrison | Garrison Relay disabled 7432 | -6/Garrison | Build established: Mutant 7442 | -6/Garrison | Triggered checkpoint 7474 | -6/Garrison | Self-destructed Last Messages --------------- 07452_ Activated siege mode. 07457_ Slug penetrates G-50 Soldier. 07457_ G-50 Soldier destroyed. 07458_ Acquired 55 matter. 07460_ Slug penetrates G-50 Soldier. 07460_ S-27 Virus destroyed. 07463_ Slug penetrates Wall. 07465_ Power failure, Lgt. Antimatter Reactor shutdown. 07465_ Slug penetrates G-50 Soldier. 07467_ O,IDRZ&VL17J3QHTXAPOKU 07467_ Hvy. Treads destroyed. 07468_ Critical hit (Burn: +37). 07468_ Slug penetrates G-50 Soldier. 07468_ G-50 Soldier destroyed. 07469_ Damper Plating destroyed. 07471_ System corrupted: Hvy. Machine Gun jammed. 07471_ Slug penetrates S-27 Virus. 07472_ Mak. System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????? ##"???##s ???????????????????????? | | ?????????????? ???? ???????????????????????? | | ?????????????? ??? s ???????????????????????? | | ??????????????? ?? #??????????????????????? | | ???????????? ???# ?# #??????????????????????? | | ????????????? ## ## ###????????????????????? | | ??????????????? ?????????????????????? | | ????????????????? ^ = ?????????????????????? | | ??????????????????? %??????????????????????? | | ????????????????????? !*[??????????????????????? | | ????????????????#?????#*%=#??????????????????????? | | ???????????????## ## @############???????????? | | ???????????# #???????????? | | ???????????# s #???????????? | | ???????????# ss ss%[ #???????????? | | ???????????## ## s ############# #???????????? | | ????????????????# ?????????????# #???????????? | | ????????????????###??????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# ######???#### | | ?????????????????????????????????# ## * #???""" | | ?????????????????????????????????# ## #####!!! | | ?????????????????????????????????# [ ^ ! | | ?????????????????????????????????# | | ?????????????????????????????????# ############# | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 33 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 3200 Resistance: EM 90 Utility Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseArmoredStatue Manual? 0 Play Time 00:53:23 Cumulative 297.9 hours Start 2024.08.11 @ 20:08:47 End 2024.08.11 @ 21:06:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 293 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7642b111-9ec8-4741-bc2f-6777ab59446b