Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 10:50:16 Player: Weasel455 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1928) 1928 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 5477 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 257 Friendly Fire -20 Cogmind --------- Core Integrity 622/700 Matter 205/300 Energy 265/265 System Corruption 1% Temperature Cool (173) Movement Hovering (162) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Beam Rifle Autogun Assault Cannon > --- INVENTORY (22) --- Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Aerolev Unit Improved Heat Sink Improved Heat Sink Cooling System Hardened Medium Armor Plating Heavy Laser Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Machine Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Autogun Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Aerolev Unit Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Heavy Laser Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Machine Gun Rocket Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 48 | 10 4 3 9 . 17 5 Power 7 | 3 . 1 . . 3 . Engine 6 | 3 . . . . 3 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 16 | 4 . 2 4 . 6 . Treads 8 | 2 . . 3 . 3 . Leg 5 | 2 . 2 1 . . . Wheel . | . . . . . . . Hover 3 | . . . . . 3 . Flight . | . . . . . . . Utility 13 | 1 2 . 1 . 6 3 Device 4 | . . . . . 3 1 Storage 4 | 1 1 . 1 . 1 . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 12 | 2 2 . 4 . 2 2 Energy Gun 3 | 2 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 1 . 4 . 2 . Ballistic Cannon 2 | . 1 . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 13 | . 1 . . . 10 2 Power 2 | . . . . . 2 . Propulsion 3 | . . . . . 3 . Utility 4 | . . . . . 3 1 Weapon 4 | . 1 . . . 2 1 Highest Loss Streak 6 | . 1 . . . 6 1 Average Slot Usage (%) 98 | . 97 100 99 100 94 100 Engine 6 | . 14 4 . . 8 7 Core 4 | . . 9 11 11 . . Treads 10 | . . . 11 33 20 . Leg 12 | . 28 28 21 . . . Hover 4 | . . . . . 6 23 Device 3 | . . . . . 9 3 Storage 18 | . 14 14 22 22 19 23 Processor 10 | . 13 14 11 11 9 7 Protection 1 | . . . . . 2 6 Energy Gun 1 | . 7 . . . . 5 Ballistic Gun 14 | . 10 14 14 22 17 9 Ballistic Cannon 6 | . 8 14 7 . . 7 Naked Turns . | . . . . . . . Heaviest Build 75 | 11 27 25 43 43 64 75 Greatest Support 63 | 40 20 20 63 63 63 33 Greatest Overweight (x) 14 | 2 1 1 1 . 14 2 Average Overweight (x) . | . . 1 . . . 2 Largest Inventory Capacity 22 | 6 12 10 16 16 22 22 Average Capacity 14 | 5 9 10 15 16 17 22 Most Carried 20 | 4 10 10 16 16 17 20 Average Carried 12 | 1 8 10 14 15 14 17 Final Capacity 22 | 6 10 10 16 16 22 22 Final Carried 20 | 3 10 10 16 16 17 20 Class Distribution -------------------- 60% | Mutant 22% | Scavenger-Mutant 13% | Hauler-Gunner 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1689 | 287 76 60 268 102 701 195 Remotely . | . . . . . . . Salvage Created 2477 | . 277 56 443 155 1250 296 Parts 137 | . 12 4 32 20 58 11 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 7 2 10 10 21 4 Guns 49 | . 5 1 8 10 21 4 Cannons 5 | . 2 1 2 . . . Classes Destroyed 11 | . 3 . 4 . 4 . Worker 2 | . . . . . 2 . Builder 2 | . . . . . 2 . Tunneler 1 | . . . 1 . . . Hauler 3 | . . . 1 . 2 . Recycler 2 | . 1 . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 16 | . 3 1 2 10 . . Grunt 30 | . 4 1 7 . 15 3 Brawler 1 | . . . . . 1 . Sentry 6 | . . . 1 . 4 1 Hunter 1 | . . . . . 1 . Best Kill Streak 9 | . 3 1 8 4 9 2 Combat Bots Only 7 | . 3 1 7 4 3 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2745 | . 289 46 290 240 1342 538 Core 453 | . 46 28 17 15 269 78 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 70 . 92 51 . Volleys Fired 179 | . 24 6 29 16 79 25 Largest 3 | . 2 2 2 2 2 3 Hottest 123 | . 100 55 58 46 46 123 Shots Fired 367 | . 41 12 56 32 157 69 Gun 312 | . 37 6 36 32 157 44 Cannon 55 | . 4 6 20 . . 25 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 327 | . 16 12 56 32 157 54 Thermal 40 | . 25 . . . . 15 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 13 15 5 9 21 17 Robot Miss Streak 5 | . 3 3 5 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 5 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 264 | . 32 6 28 24 129 45 Core Hits 122 | . 17 3 15 10 61 16 Critical Hits 3 | . . . . 2 1 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4094 | . 415 42 483 400 1964 790 Guns 3509 | . 358 19 336 400 1955 441 Cannons 553 | . 53 19 147 . . 334 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 32 | . 4 4 . . 9 15 Kinetic 3627 | . 135 38 483 400 1955 616 Thermal 435 | . 276 . . . . 159 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 1 Average Corruption 5 | . . . . . 8 1 Corruption Purged . | . . . . . . . Effects 15 | . . . . . 14 1 Message Errors 1 | . . . . . 1 . Matter Fused 6 | . . . . . 6 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles 10 | . . . . . . 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . 1 . . . 1 3 Impact 2 | . . . . . 1 1 Kinetic 3 | . 1 . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 8 | . 1 . . . . 7 Shots . | . . . . . . . Rammed 4 | . 2 . . . 1 1 Targets Rammed 8 | . 3 2 . . 2 1 Kicked 3 | . 1 2 . . . . Crushed 1 | . . . . . 1 . Highest Temperature 320 | . 265 45 12 . 251 320 Average Temperature 84 | . 80 18 6 . 60 127 Received Heat Transfer 1020 | . 105 24 120 . 513 258 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1221 | . 814 . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 733 | . 192 191 271 326 733 341 Initial 200 | . . 28 27 81 126 200 Average 204 | . 105 63 119 198 425 227 Maximum Alert Level 3 | . . . 1 1 3 1 Low Security (%) 60 | 100 100 100 86 50 11 22 Level 1 25 | . . . 13 49 29 77 Level 2 14 | . . . . . 57 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 2 . 2 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 2 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 15 8 25 10 43 15 Peak Tracking Total 8 | . 6 3 4 4 8 8 Tactical Retreats 11 | . 1 1 . 1 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 4 | . . 1 2 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 17 | . 4 . 6 . 5 2 Terminals 16 | . 4 . 6 . 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 11 . 16 . 15 6 Successful 29 | . 7 . 10 . 9 3 Failed 19 | . 4 . 6 . 6 3 Catastrophic 5 | . 1 . 2 . 1 1 Database Lockouts . | . . . . . . . Manual 31 | . 5 . 12 . 12 2 Terminals 44 | . 11 . 16 . 15 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 . 4 . 6 . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 5 | . 1 . 1 . 3 . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . . . 1 . 1 . Locate Traps 2 | . 1 . . . 1 . Dispatch Records 2 | . 1 . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 . 6 . 3 1 Terminals 12 | . 2 . 6 . 3 1 Assimilate 1 | . . . 1 . . . Botnet 11 | . 2 . 5 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . 2 . 4 . 5 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 50 | . . 20 30 . . . Total Damage 627 | . . 210 417 . . . Kills 13 | . . 5 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3780 | 83 599 627 644 371 943 513 Spaces Moved 1953 | 48 342 382 337 198 419 227 Core 6 | 5 . . . . 1 . Treads 581 | 26 . . 113 198 244 . Legs 965 | 17 342 382 224 . . . Wheels . | . . . . . . . Hover 401 | . . . . . 174 227 Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 160 102 162 Average Speed 149 | 140 148 150 153 160 137 162 Slowest Speed 750 | 160 150 150 160 160 750 162 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 56 85 43 37 40 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2485 | 61 395 426 412 221 648 322 Wait 202 | . 8 29 17 3 102 43 Move 1947 | 47 341 381 336 197 418 227 Hop . | . . . . . . . Pick Up 49 | . 9 1 11 3 18 7 Fast Attach 24 | 9 4 1 5 . 5 . Attach 18 | 1 . . 2 . 12 3 Detach 10 | 4 2 . 1 . 3 . Swap 6 | . . 2 2 . . 2 Drop 29 | . 4 4 9 2 9 1 Fire 179 | . 24 6 29 16 79 25 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 5 | . 3 2 . . . . Crush 2 | . . . . . 2 . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 403 | -10/Materials | Identified exit to Mines 440 | -10/Materials | Discovered new exit (range 4) 579 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Entered Mines 708 | -10/Mines | Met a Derelict bent on vengeance 794 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 847 | -10/Mines | Learned Materials emergency access door positions 1185 | -10/Mines | Build established: Scavenger-Mutant 1293 | -10/Mines | Discovered new exit (range 7) 1310 | -10/Mines | Entered Materials 1310 | -9/Materials | Accompanied by 2 allies 1310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -9/Materials | Identified exit to Mines 1516 | -9/Materials | Identified exit to Storage 1739 | -9/Materials | Destroyed 7 combat bots 1954 | -9/Materials | Entered Mines 2029 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2035 | -9/Mines | Build established: Mutant 2073 | -9/Mines | Discovered new exit (range 11) 2176 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2310 | -9/Mines | Discovered new exit (range 5) 2325 | -9/Mines | Entered Materials 2325 | -8/Materials | Evolved 2 slots: Utility x2 2982 | -8/Materials | Lost 6 parts (1p1n2u2w) 3077 | -8/Materials | Discovered new exit (range 16) 3249 | -8/Materials | Discovered new exit (range 10) 3268 | -8/Materials | Entered Factory 3268 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3559 | -7/Factory | Build established: Hauler-Gunner 3770 | -7/Factory | Garrison activated, responded to threat 3781 | -7/Factory | Self-destructed Last Messages --------------- Hvy. Machine Gun Power Amplifier 03675_ Acquired Hvy. Machine Gun. 03680_ R-06 Scavenger collects Imp. Heat Sink. 03687_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 03687_ Dropped Lgt. Ion Engine. 03688_ Acquired Nuclear Core. 03690_ R-06 Scavenger inserts Particle Gun into recycling unit. 03693_ R-06 Scavenger inserts Sml. Storage Unit into recycling unit. 03696_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 03700_ R-06 Scavenger collects Lgt. Treads. 03719_ R-06 Scavenger collects Imp. Heat Sink. 03741_ System corrupted: Energy discharge (-60). 03757_ Destroyed Particle Gun. 03763_ G-50 Soldier knocked back. 03770_ G-47 Trooper calls for garrison reinforcements. 03770_ ALERT: Activating Garrison Access F001. 03770_ U-05 Engineer lays Concrete. 03779_ G-47 Trooper knocked back. 03780_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? #???????????????????????????????? | | ???????????????" #???????????????????????????????? | | ?????# ????????" #???????????????????????????????? | | ?????# """?????" #???????????????????????????????? | | ?????# ??? #???????????????????????????????? | | ?????# """" #???????????????????????????????? | | ?????# """" #???????????????????????????????? | | ?????# """" +?????????????? ????????????????? | | ?????# """" #????????????? ??????????????? | | ??????? " " #???????????? ?????????????? | | ?????# ""G"" #???????????? ?????????????? | | ?????# #??????????? #????????????? | | ????????#######+############# #????????????? | | ???######## s #????????????? | | ???# #????????????? | | #### #????????????? | | % ##???????????? | | #### ??????????? | | ???# s #????????????? | | ???##### g #????????????? | | ???????# #####gg##########??????????????? | | ########+## # @ #?????????????????? | | % # # #?????????????????? | | """!"""!# # #?????????????????? | | """ Y" + # u #?????????????????? | | * """ """ # # #?????????????????? | | # # #?????????????????? | | ] # # #?????????????????? | | ########### # u #?????????????????? | | ??????????# # #?????????????????? | | ??????????# # #?????????????????? | | ??????????? # #?????????????????? | | ??????????? # #?????????????????? | | ??????????? ???##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineLightningArmor Manual? 0 Play Time 00:45:29 Cumulative 49.3 hours Start 2021.08.29 @ 10:05:17 End 2021.08.29 @ 10:50:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b94a8db0-eeca-4735-96b2-0daf2d15b3a0