Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 18:13:24

Player: blelm

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (215)     1075
Value Destroyed (7140)     7140
Prototype IDs (313)        6260
Alien Tech Used (16)       3200
Bonus (46070)              46070
              TOTAL SCORE: 75645

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    764
Follower Combat Kills      2071
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1565

 Cogmind 
---------
Core Integrity             1284/1850
Matter                     160/300
Energy                     559/990
System Corruption          0%
Temperature                Cool (32)
Movement                   Hovering (25)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION (9) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (11) -----
      Advanced Coolant Injector
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Phase Shifter
       Zionite Shade Armor
  Experimental Powered Armor
>              --- WEAPON (4) -------
               Sigix Shearcannon
               Sigix Broadsword
>              --- INVENTORY (15) ---
      Improved Quantum Reactor
        Cooled Gravmag System
        Cooled Gravmag System
        Combat Antigrav System
        Combat Antigrav System
      Advanced Power Amplifier
  Experimental Cooling System
       Zionite Biocell Array (750)
      Advanced Terrain Scanner
  Experimental Reaction Control System
       Zionite Shade Armor
       Zionite Shade Armor
               Graphene Brace
               Sigix Shearcannon

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Coolant Injector
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Phase Shifter
       Zionite Shade Armor
  Experimental Powered Armor
               Architect God Chip D
>              --- WEAPON -----------
               Sigix Shearcannon
               Sigix Broadsword
>              --- INVENTORY --------
      Improved Quantum Reactor
        Cooled Gravmag System
        Cooled Gravmag System
        Combat Antigrav System
        Combat Antigrav System
      Advanced Power Amplifier
  Experimental Cooling System
       Zionite Biocell Array
      Advanced Terrain Scanner
  Experimental Reaction Control System
       Zionite Shade Armor
       Zionite Shade Armor
               Graphene Brace
               Sigix Shearcannon
[Rating: 262]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Experimental Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Sigix Broadsword
  Energy Gun               Improved Medium Laser
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Utility                  8    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             546  | 4   8   4   45  3   5   .   52  13  .   .   4   1   14  12  8   8   11  11  2   1   13  1   17  .   4   3   1   15  4   14  18  32  66  48  35  60  9   
  Power                    27   | .   1   .   3   .   .   .   2   2   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   5   3   2   2   .   
    Engine                 4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   1   .   .   .   1   2   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   2   2   .   
  Propulsion               90   | 2   .   .   17  2   2   .   19  6   .   .   .   .   .   .   .   3   .   2   .   .   2   .   2   .   2   .   .   5   2   1   .   3   5   2   4   9   .   
    Treads                 25   | 1   .   .   11  1   1   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 1   .   .   4   1   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  32   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   1   1   .   3   5   2   4   9   .   
    Flight                 18   | .   .   .   1   .   .   .   1   5   .   .   .   .   .   .   .   3   .   2   .   .   1   .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  266  | 1   3   2   9   .   .   .   7   3   .   .   2   1   5   2   2   2   5   2   2   1   4   1   6   .   2   2   1   7   1   9   12  26  36  32  24  45  9   
    Device                 177  | 1   1   2   4   .   .   .   3   1   .   .   1   1   3   2   1   1   4   .   1   1   2   1   2   .   .   1   1   5   1   7   8   17  26  29  16  30  4   
    Storage                37   | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   2   1   .   2   .   .   .   7   4   2   5   6   .   
    Processor              16   | .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   2   .   1   1   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
    Protection             30   | .   .   .   2   .   .   .   4   .   .   .   1   .   1   .   1   1   1   1   .   .   2   .   1   .   .   .   .   .   .   1   1   1   4   1   1   6   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   163  | 1   4   2   16  1   3   .   24  2   .   .   1   .   7   10  6   3   6   7   .   .   6   .   9   .   .   1   .   1   1   3   6   3   20  11  5   4   .   
    Energy Gun             24   | .   2   1   7   1   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Energy Cannon          57   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   .   2   3   .   .   3   .   4   .   .   1   .   .   1   2   3   1   11  7   4   4   .   
    Ballistic Gun          22   | 1   1   .   4   .   1   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               12   | .   1   .   3   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   1   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        25   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   5   3   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   .   .   .   
    Piercing Weapon        16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   .   .   3   .   5   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  52   | .   .   1   3   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   1   .   1   .   .   4   .   .   5   4   12  3   3   4   2   
Parts Lost                 18   | .   1   .   3   1   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Weapon                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   .   1   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 89  87  78  88  89  95  100 100 100 100 100 100 100 100 100 99  100 100 99  100 98  94  90  89  89  88  93  95  92  87  90  87  90  87  87  
  Engine                   4    | .   14  14  10  11  11  11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  10  10  10  10  10  9   9   8   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   7   7   7   
  Treads                   8    | .   14  14  23  22  20  22  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   14  14  9   10  12  11  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   26  28  28  27  30  29  29  32  34  
  Flight                   8    | .   .   .   .   .   .   .   .   36  38  38  38  38  33  33  33  33  33  35  35  35  35  35  34  31  27  26  26  16  4   .   .   .   .   .   .   .   .   
  Device                   14   | .   14  14  9   .   .   .   9   13  15  15  10  14  13  13  13  17  19  17  16  17  16  17  17  21  20  20  21  18  15  19  19  17  16  20  24  22  22  
  Storage                  8    | .   14  14  11  11  11  11  9   8   7   7   7   7   6   6   6   6   6   5   5   5   5   5   8   5   5   5   5   6   10  9   9   9   8   5   4   5   3   
  Processor                5    | .   .   .   1   .   .   .   .   5   7   7   7   7   13  13  13  13  13  11  11  11  11  11  10  10  10  10  10  10  10  14  12  10  13  9   6   3   3   
  Protection               4    | .   .   .   2   11  11  11  8   .   .   .   4   .   6   6   6   1   .   5   5   5   4   5   5   5   5   5   5   5   5   4   4   4   4   4   3   4   7   
  Energy Gun               3    | .   12  7   10  10  .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   1   3   3   1   3   3   2   4   3   3   
  Ballistic Gun            4    | .   14  14  10  11  1   11  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Launcher                 1    | .   .   .   .   .   .   11  .   5   7   7   2   .   .   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   1   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   6   7   7   7   7   5   5   6   6   5   2   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   4   3   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 13  30  37  157 157 157 157 162 158 20  20  24  24  26  23  23  23  31  28  28  28  25  26  31  27  35  44  41  48  48  64  73  95  97  99  111 131 121 
  Greatest Support         125  | 20  20  16  60  16  32  16  80  25  25  25  25  25  25  25  25  25  25  30  30  30  32  32  42  42  48  48  48  59  68  85  85  98  102 102 118 125 125 
  Greatest Overweight (x)  15   | .   1   2   9   9   9   9   15  6   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   1   5   9   8   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  30  30  30  30  30  30  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  20  15  15  15  15  15  
  Average Capacity         16   | 8   8   15  24  30  30  30  30  13  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  14  15  15  15  15  15  
  Most Carried             30   | 7   11  15  30  30  30  29  30  30  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  10  10  15  15  15  15  15  15  
  Average Carried          15   | 4   8   12  22  29  29  29  29  11  7   8   6   8   7   7   7   7   8   7   8   8   7   7   7   8   8   9   10  9   10  9   9   13  14  14  14  14  14  
  Final Capacity           30   | 8   15  15  30  30  30  30  30  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  15  15  15  15  15  15  
  Final Carried            30   | 5   11  15  29  30  29  29  30  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  10  10  15  15  14  15  15  15  

 Class Distribution 
--------------------
 23% | Hauler-Mutant
 14% | Alien-Sprinter
 13% | Scavenger-Scout
 10% | Mutant
  6% | Scavenger-Ninja
  5% | Scavenger-Mutant
  5% | Scout
  4% | Alien-Scout
  4% | Alien-Mutant
  4% | Alien-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hauler-Mutant | -9/Materials
      Hauler-Mutant | -9/Mines
      Hauler-Mutant | -9/Exiles
      Hauler-Mutant | -8/Mines
      Hauler-Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
    Scavenger-Scout | -6/Factory
    Scavenger-Scout | -6/Lower Caves
    Scavenger-Scout | -6/Lower Caves
    Scavenger-Ninja | -6/Zion
    Scavenger-Ninja | -5/Proximity Caves
    Scavenger-Ninja | -5/Factory
    Scavenger-Ninja | -5/Upper Caves
    Scavenger-Ninja | -5/Upper Caves
    Scavenger-Ninja | -5/Warlord
              Scout | -4/Proximity Caves
              Scout | -4/Factory
              Scout | -4/Waste
              Scout | -4/Factory
    Scavenger-Scout | -4/Upper Caves
    Scavenger-Scout | -4/Upper Caves
    Scavenger-Scout | -4/Zhirov
    Scavenger-Scout | -3/Proximity Caves
    Scavenger-Scout | -3/Research
    Scavenger-Scout | -3/Quarantine
        Alien-Scout | -2/Research
        Alien-Scout | -2/Testing
     Alien-Sprinter | -2/Section 7
        Alien-Ninja | -1/Access
     Alien-Sprinter | -1/Command
     Alien-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           7155  | 244  153  45   817  70   10   .    1049 .    1    161  .    24   90   126  126  44   130  108  .    72   50   63   165  27   20   40   20   150  50   80   120  324  795  678  530  773  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12080 | 145  463  12   1936 130  .    .    2103 .    .    .    .    13   153  .    .    198  103  108  .    .    .    .    294  .    347  .    .    331  10   82   166  590  987  1015 543  2116 235  
  Parts                    565   | 10   40   .    106  6    .    .    103  .    .    .    .    1    12   .    .    3    9    8    .    .    .    .    11   .    7    .    .    1    2    3    1    44   44   45   24   74   11   
Haulers Intercepted        23    | .    1    .    6    .    .    .    5    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    2    2    1    .    1    .    .    
Recyclers Shooed           8     | .    2    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    3    .    3    5    .    11   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  118  | .   11  1   32  3   .   .   33  .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   5   11  1   10  1   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Guns                     84   | .   9   1   25  3   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  1   10  .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  AOE                      21   | .   2   .   7   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Classes Destroyed          23   | 2   4   1   6   1   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
  Worker                   13   | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   3   .   
  Builder                  7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Tunneler                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   1   .   6   .   .   .   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   2   2   1   .   1   .   .   
  Recycler                 27   | 1   1   .   7   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   3   .   2   6   .   
  Mechanic                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   2   .   4   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Swarmer                  24   | .   6   .   10  .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Grunt                    54   | .   5   .   14  2   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   7   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   4   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   1   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   1   6   3   .   .   8   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   2   .   2   .   .   .   .   1   1   7   2   7   2   6   1   
  Combat Bots Only         6    | .   2   1   6   3   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   6   1   4   1   
Max Kills in Single Turn   3    | 1   3   1   2   1   .   .   2   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   1   1   1   2   1   2   1   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Damage Taken               7726  | .    402  63   1056 92   .    .    2355 .    58   62   50   .    11   .    .    .    49   .    .    20   41   .    .    .    47   .    25   .    .    79   142  540  370  454  37   937  836  
  Core                     899   | .    110  17   114  .    .    .    250  .    13   29   50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    70   52   34   25   60   62   
  Absorbed by Shields      1882  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    265  284  467  12   774  .    
  Regen/Repaired (Parts)   2467  | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    200  186  250  43   456  1216 
Core Remaining (%)         82    | 100  .    49   .    .    .    71   54   .    .    .    .    86   .    .    .    .    100  .    .    .    .    100  .    .    .    .    .    .    100  .    99   .    .    75   .    .    69   
Volleys Fired              697   | 5    57   5    124  6    2    .    138  .    .    .    .    .    5    10   4    .    2    4    .    .    7    .    4    .    .    23   8    .    7    9    9    28   59   71   26   73   11   
  Largest                  2     | 2    2    2    2    2    1    .    2    .    .    .    .    .    1    1    1    .    1    1    .    .    1    .    1    .    .    1    1    .    1    1    1    1    1    1    1    1    1    
  Hottest                  180   | 80   76   76   79   79   23   .    100  .    .    .    .    .    90   90   90   .    90   90   .    .    90   .    90   .    .    105  105  .    105  113  113  113  113  113  120  180  180  
Shots Fired                1012  | 10   111  10   238  12   2    .    269  .    .    .    .    .    5    10   4    .    2    4    .    .    7    .    4    .    .    23   8    .    7    9    9    28   59   71   26   73   11   
  Gun                      705   | 10   109  10   230  12   2    .    262  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    32   3    28   .    
  Cannon                   284   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   4    .    2    4    .    .    7    .    4    .    .    23   8    .    7    9    9    22   52   39   23   45   11   
  Launcher                 23    | .    2    .    8    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  395   | 4    58   5    115  6    2    .    135  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    32   3    28   .    
  Thermal                  511   | 5    51   5    115  6    .    .    99   .    .    .    .    .    5    10   4    .    2    4    .    .    7    .    4    .    .    23   8    .    7    9    9    22   52   32   23   9    .    
  Explosive                23    | .    2    .    8    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Electromagnetic          40    | 1    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    4    .    
  Slashing                 43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   11   
  Robot Hit Streak         52    | 7    11   3    16   12   .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    6    28   13   52   12   
  Robot Miss Streak        6     | 1    5    2    4    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    6    4    .    4    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    
  Secondary Targets        6     | .    .    .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    32   11   
Shots Hit Robots           673   | 8    60   5    166  11   .    .    203  .    .    .    1    1    6    .    1    7    5    8    .    .    .    .    5    .    3    .    .    5    3    2    6    14   24   40   10   70   9    
  Core Hits                367   | 4    26   3    81   4    .    .    85   .    .    .    .    1    2    .    .    3    1    2    .    .    .    .    4    .    2    .    .    2    1    1    2    16   12   29   6    49   31   
  Critical Kills           26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   1    12   .    
  Critical Parts Destroyed 58    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    20   4    25   .    
  Critical Strikes         121   | .    .    .    7    2    .    .    13   .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    1    .    .    1    .    1    .    .    10   36   5    41   .    
    Burn                   21    | .    .    .    6    2    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                90    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   35   5    39   .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    1    .    .    .    .    .    .    .    
Melee Attacks              405   | .    .    1    2    .    .    .    8    3    .    15   5    6    40   11   17   8    10   23   2    .    11   4    33   .    11   1    .    5    .    7    21   28   26   26   15   56   10   
  Impact                   11    | .    .    1    2    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 269   | .    .    .    .    .    .    .    .    3    .    15   .    3    19   11   17   8    6    14   .    .    .    .    .    .    .    .    .    .    .    .    12   28   26   26   15   56   10   
  Piercing                 125   | .    .    .    .    .    .    .    .    .    .    .    5    3    21   .    .    .    4    9    2    .    11   4    33   .    11   1    .    5    .    7    9    .    .    .    .    .    .    
  Sneak Attacks            48    | .    .    .    .    .    .    .    4    .    .    .    1    .    3    .    1    .    4    1    .    .    .    .    3    .    3    .    .    .    .    1    2    2    5    4    6    8    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25762 | 86   816  54   3119 183  .    .    4703 .    .    .    86   38   309  .    69   438  256  375  .    .    .    .    306  .    316  .    .    337  109  103  618  2239 1715 1303 1261 5916 1007 
  Guns                     7835  | 86   610  54   2490 169  .    .    3278 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  526  60   453  .    
  Cannons                  3955  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    38   231  110  .    2460 1007 
  Explosions               2634  | .    197  .    587  .    .    .    947  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    903  .    .    .    .    .    
  Melee                    11212 | .    .    .    .    .    .    .    417  .    .    .    86   38   309  .    69   438  256  375  .    .    .    .    306  .    316  .    .    337  .    103  618  1298 1375 667  1201 3003 .    
  Ramming                  126   | .    9    .    42   14   .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4303  | 26   242  12   1263 86   .    .    1526 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  526  60   453  .    
  Thermal                  3825  | 45   368  42   1227 83   .    .    1682 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    38   231  .    .    .    .    
  Explosive                2310  | .    197  .    587  .    .    .    664  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    862  .    .    .    .    .    
  Electromagnetic          587   | 15   .    .    .    .    .    .    353  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    110  .    68   .    
  Impact                   417   | .    .    .    .    .    .    .    417  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12478 | .    .    .    .    .    .    .    .    .    .    .    .    38   101  .    69   438  152  305  .    .    .    .    .    .    .    .    .    .    .    .    432  1298 1375 667  1201 5395 1007 
  Piercing                 1716  | .    .    .    .    .    .    .    .    .    .    .    86   .    208  .    .    .    104  70   .    .    .    .    306  .    316  .    .    337  .    103  186  .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    9    .    
  Effects                  7     | .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3901  | .    5    .    .    .    .    .    206  .    .    .    26   .    71   .    64   121  32   43   .    .    .    .    .    .    156  .    .    65   23   35   78   176  637  527  532  1104 .    
  Projectiles              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    1    .    
  Explosions               45    | .    5    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Melee                    3832  | .    .    .    .    .    .    .    189  .    .    .    26   .    71   .    64   121  32   43   .    .    .    .    .    .    156  .    .    65   .    35   78   153  637  527  532  1103 .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72    | .    .    .    10   6    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   22    | .    5    .    6    2    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             23    | .    5    .    7    2    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        350   | 20   154  36   33   132  254  .    350  .    .    .    .    .    90   90   60   .    26   52   .    10   120  .    18   .    .    142  67   .    250  190  .    24   342  229  .    332  182  
  Average Temperature      74    | 13   54   15   9    67   130  .    33   .    .    .    .    .    38   36   30   .    19   25   .    10   52   .    11   .    .    64   36   .    121  76   .    10   113  83   .    112  108  
  Received Heat Transfer   1749  | .    168  20   357  6    .    .    954  .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    9    .    .    .    .    8    .    67   22   52   .    77   .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    4    2    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         9438  | 100  824  111  3404 333  .    .    4296 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    37   222  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1801 | 15   317  32   792  340  .    .    461  232  .    .    .    .    538  .    .    .    .    81   .    .    .    .    105  8    88   .    .    .    .    252  408  506  635  591  471  1801 .    
  Initial                  302  | .    9    31   .    280  .    .    .    199  .    .    .    .    302  .    .    .    .    .    .    .    .    .    .    8    5    .    .    .    .    .    141  117  241  272  269  172  .    
  Average                  277  | 9    185  7    452  303  .    .    161  202  .    .    .    .    395  .    .    .    .    41   .    .    .    .    44   8    52   .    .    .    .    106  301  307  412  435  349  840  .    
Maximum Alert Level        5    | .    1    .    3    1    .    .    2    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    2    2    5    .    
  Low Security (%)         36   | 100  53   100  24   15   .    100  65   74   .    .    .    .    .    .    .    .    .    100  .    .    .    .    100  100  100  .    .    .    .    83   12   31   .    .    .    1    .    
  Level 1                  23   | .    46   .    16   84   .    .    22   25   .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   78   33   45   34   75   4    .    
  Level 2                  16   | .    .    .    31   .    .    .    11   .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    35   54   65   24   .    .    
  Level 3                  4    | .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Level 5                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    4    .    .    .    5    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    1    4    5    2    3    4    .    
  Investigation            8    | .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    1    2    .    .    
  Reinforcement            15   | .    1    .    1    .    .    .    4    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    2    .    
  Assault                  4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           36   | .   2   .   4   1   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   1   1   .   16  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              352  | .   23  3   61  3   2   .   46  .   4   3   4   2   7   3   .   .   2   2   .   3   5   .   6   .   4   .   1   .   .   5   10  34  13  28  5   40  33  
  Peak Tracking Total      27   | .   5   1   7   3   9   .   4   .   5   4   4   2   5   3   .   .   1   .   .   3   2   .   3   .   2   .   1   .   .   4   4   14  5   12  2   8   27  
  Tactical Retreats        45   | .   3   .   8   .   .   .   3   .   2   1   .   .   3   1   .   .   .   .   .   2   1   .   2   .   1   .   1   .   .   2   .   5   1   1   .   2   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            11   | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          45   | .   .   .   3   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   1   11  5   .   5   6   
  Max in Single Turn       2    | .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   2   1   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          68   | .   6   2   8   .   2   .   7   1   1   .   4   .   5   .   .   .   1   3   1   1   1   1   3   .   1   1   1   4   .   .   .   1   4   3   3   3   .   
  Terminals                36   | .   6   .   6   .   .   .   7   .   .   .   .   .   3   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   3   3   3   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                162  | .   12  2   21  .   2   .   16  1   1   .   30  .   10  .   .   .   1   4   1   1   1   1   4   .   3   1   1   15  .   .   .   3   9   7   4   11  .   
  Successful               100  | .   5   2   11  .   2   .   5   .   1   .   30  .   3   .   .   .   1   2   1   1   1   1   4   .   3   1   1   15  .   .   .   1   1   3   2   3   .   
  Failed                   62   | .   7   .   10  .   .   .   11  1   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   4   2   8   .   
    Catastrophic           17   | .   1   .   1   .   .   .   4   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   185  | .   8   .   12  .   1   .   12  .   .   .   .   .   2   .   .   .   .   33  .   .   1   .   24  .   25  .   .   .   .   15  13  4   17  4   8   6   .   
  Terminals                76   | .   12  .   13  .   .   .   16  .   .   .   .   .   7   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   7   4   11  .   
  Fabricators              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   .   .   3   5   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             79   | .   3   2   4   .   2   .   5   .   1   .   30  .   1   .   .   .   1   1   1   1   1   1   .   .   .   1   1   15  .   .   .   .   .   3   2   3   .   
  Record                   20   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                13   | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   3   2   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                6    | .   2   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   6   .   .   .   7   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   4   1   2   1   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  17   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   98   | .   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   14  .   8   .   .   .   .   15  .   8   .   .   3   .   .   12  .   27  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     68   | .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total Allies               85    | .     1     3     1     2     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     4     .     .     20    .     .     .     .     .     .     .     .     .     .     1     48    .     
  Largest Group            26    | .     1     4     4     2     2     .     .     .     .     .     .     .     .     .     .     4     5     .     .     .     4     .     .     20    .     .     .     .     .     .     .     .     .     .     1     26    .     
  Highest-Rated Group      3102  | .     10    50    49    43    43    .     .     .     .     .     .     .     .     .     .     152   229   .     .     .     196   .     .     657   .     .     .     .     .     .     .     .     .     .     269   3102  .     
  Highest-Rated Ally       269   | .     10    16    16    31    31    .     .     .     .     .     .     .     .     .     .     39    77    .     .     .     65    .     .     50    .     .     .     .     .     .     .     .     .     .     269   269   .     
Zionite Dispatches         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               8     | .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  STAY                     5     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  FOLLOW                   2     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  RETURN                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               422   | .     .     18    32    .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     1     350   .     
  Total Damage             30458 | .     .     157   315   .     .     .     .     .     .     .     .     .     .     .     .     .     66    .     .     .     560   .     .     .     .     .     .     .     .     .     .     .     .     .     84    29276 .     
  Kills                    100   | .     .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     87    .     
Allies Corrupted           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     .     
Allies Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    21   | .   .   1   .   1   .   .   .   .   1   3   .   1   .   2   2   2   1   .   2   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   5   .   .   .   .   3   3   .   4   1   1   1   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               21239 | 65   817  1347 2538 473  700  43   2617 131  75   290  74   97   400  429  356  441  401  278  227  148  405  271  511  46   219  440  207  106  273  198  408  494  808  832  530  3258 286  
Spaces Moved               27803 | 26   563  607  968  189  286  19   1099 308  253  749  138  260  742  745  569  1014 674  739  800  608  875  656  1296 198  599  747  730  210  372  402  753  707  1096 1030 803  5079 894  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   145   | .    4    .    140  .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3603  | 17   559  607  828  189  286  19   1098 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11223 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   372  402  753  707  1096 1030 803  5079 894  
  Flight                   12823 | .    .    .    .    .    .    .    .    308  253  749  138  260  742  745  569  1014 674  739  800  608  875  656  1296 198  599  747  730  123  .    .    .    .    .    .    .    .    .    
  Fastest Speed            21    | 100  100  115  115  235  160  235  160  28   28   28   28   28   28   28   28   27   27   24   24   24   24   24   23   23   23   25   25   25   31   31   31   28   27   27   22   21   25   
  Average Speed            47    | 106  105  115  191  235  229  235  179  30   28   28   28   28   28   28   28   27   27   24   24   24   24   24   23   23   24   25   25   28   33   31   31   30   28   27   24   38   25   
  Slowest Speed            448   | 120  160  130  400  235  235  235  305  448  28   28   28   28   98   28   28   28   97   27   24   24   28   24   24   23   26   25   25   42   34   31   31   31   93   33   79   98   25   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    .    .    .    .    .    1    1    .    2    1    1    .    1    2    .    2    4    .    4    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    
Exploration Rate (%)       59    | 4    78   94   70   37   70   12   65   8    45   88   76   38   24   76   61   90   85   30   83   87   90   85   24   95   23   77   89   60   56   15   76   30   92   60   18   82   63   
  Regions Visited          37
    Branch Regions         25
  Pre-discovered Areas     29    | .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    2    .    4    1    1    .    .    8    .    4    1    .    3    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    .    .    1    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             37    | .    .    1    .    1    .    .    .    .    .    11   .    1    .    4    3    3    1    .    .    3    .    2    .    .    .    3    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 378   | .    .    1    2    .    .    .    15   3    .    14   .    2    23   21   17   .    5    17   2    .    15   4    30   .    6    22   8    .    1    11   14   30   39   26   25   16   9    
Terrain Destroyed          655   | .    15   1    72   .    .    .    83   3    .    14   .    2    26   21   19   .    6    18   2    .    15   4    31   .    6    24   8    .    4    11   14   38   47   29   26   107  9    
  Melee                    196   | .    .    1    2    .    .    .    3    3    .    14   .    2    22   11   15   .    4    14   2    .    9    4    27   .    6    1    .    .    .    5    10   11   9    5    3    9    4    
  Projectile               197   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   4    .    2    4    .    .    6    .    4    .    .    23   8    .    4    6    4    19   37   23   23   12   4    
  AOE                      253   | .    15   .    70   .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    80   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      34043 | 54   691  1245 1407 202  328  18   1463 348  256  805  161  273  862  931  732  1160 867  803  830  606  1041 762  1441 197  654  971  745  245  511  452  883  894  1473 1479 1077 6244 932  
  Wait                     3924  | 15   32   619  188  .    34   .    103  1    2    43   10   8    48   153  131  122  172  19   27   .    76   101  75   .    33   199  7    .    129  10   52   76   164  261  166  847  1    
  Move                     27723 | 25   562  606  967  188  285  18   1098 307  252  746  135  259  737  742  566  1013 671  734  799  604  866  655  1288 197  596  742  729  209  371  401  752  706  1095 1029 802  5078 893  
  Hop                      21    | .    .    .    .    .    .    .    .    .    .    1    1    .    2    1    1    .    1    2    .    1    4    .    4    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  198   | 2    16   6    37   2    .    .    24   4    1    .    3    .    4    1    2    4    .    5    .    .    4    1    8    .    3    1    .    2    .    5    6    9    5    5    5    33   .    
  Fast Attach              208   | 1    .    2    13   .    .    .    10   1    .    .    .    .    2    .    .    1    .    2    .    .    6    .    3    .    2    .    .    11   2    1    17   12   47   28   19   21   7    
  Attach                   79    | 2    2    .    6    1    1    .    13   12   .    .    .    .    2    .    .    .    .    2    .    .    1    1    4    .    .    .    .    2    .    3    3    3    2    5    5    9    .    
  Detach                   44    | .    .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    3    1    7    6    7    9    3    
  Swap                     275   | 1    6    2    26   2    4    .    29   .    .    .    4    1    10   12   8    7    11   7    2    1    6    .    10   .    2    3    1    3    2    10   .    17   17   23   11   32   5    
  Drop                     355   | 3    11   4    36   1    1    .    29   20   1    .    3    .    4    1    3    5    .    5    .    .    10   .    11   .    6    .    .    12   .    5    20   14   51   25   21   51   2    
  Fire                     697   | 5    57   5    124  6    2    .    138  .    .    .    .    .    5    10   4    .    2    4    .    .    7    .    4    .    .    23   8    .    7    9    9    28   59   71   26   73   11   
  Melee                    394   | .    .    1    2    .    .    .    8    3    .    15   5    5    30   11   17   8    10   23   2    .    11   4    33   .    11   1    .    5    .    7    21   28   26   26   15   56   10   
  Ram                      4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    5    .    4    1    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            53    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    
  Rewire                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp / DSF)
-5/Upper Caves (discovered 2 exits: *Upp / *War)
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / Arm / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    14 | -11/Junkyard       | Discovered new exit (range 3)
    66 | -11/Junkyard       | Entered Materials
   143 | -10/Materials      | Discovered new exit (range 9)
   258 | -10/Materials      | Discovered new exit (range 3)
   302 | -10/Materials      | Build established: Mutant
   547 | -10/Materials      | Discovered new exit (range 14)
   753 | -10/Materials      | Discovered new exit (range 14)
   883 | -10/Materials      | Entered Mines
   883 | -10/Mines          | Accompanied by 1 ally
   884 | -10/Mines          | Assembled infested the area
   890 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1531 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1661 | -10/Mines          | Learned Materials garrison access intel
  1866 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1868 | -10/Mines          | Found Prototype Device
  1878 | -10/Mines          | Core integrity fell below 50%
  1960 | -10/Mines          | Discovered new exit (range 6)
  2005 | -10/Mines          | Discovered new exit (range 7)
  2017 | -10/Mines          | Found the Drone Emporium
  2024 | -10/Mines          | Found Prototype Device
  2024 | -10/Mines          | Identified Splice Drone Bay
  2058 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2230 | -10/Mines          | Entered Materials
  2230 | -9/Materials       | Accompanied by 3 allies
  2230 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2337 | -9/Materials       | Discovered new exit (range 6)
  2518 | -9/Materials       | Discovered new exit (range 8)
  2518 | -9/Materials       | Discovered new exit (range 7)
  2749 | -9/Materials       | Identified Exp. Sensor Array
  2911 | -9/Materials       | Build established: Scavenger-Mutant
  2924 | -9/Materials       | Repaired Broken Exp. Sensor Array
  3417 | -9/Materials       | Build established: Hauler-Mutant
  3430 | -9/Materials       | First assault squad dispatched
  4149 | -9/Materials       | Discovered new exit (range 14)
  4434 | -9/Materials       | Discovered new exit (range 15)
  4721 | -9/Materials       | Identified exit to Materials
  4763 | -9/Materials       | Identified exit to Mines
  4768 | -9/Materials       | Entered Mines
  4831 | -9/Mines           | Discovered exit to Materials (range 6)
  5218 | -9/Mines           | Learned Materials terminal intel
  5229 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5232 | -9/Mines           | Discovered new exit (range 5)
  5241 | -9/Mines           | Entered Exiles
  5241 | -9/Exiles          | Accompanied by 2 allies
  5271 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  5300 | -9/Exiles          | Met 8R-AWN
  5343 | -9/Exiles          | Met EX-HEX
  5467 | -9/Exiles          | Met EX-DEC
  5514 | -9/Exiles          | Learned location of Zion (-6)
  5557 | -9/Exiles          | Met EX-BIN
  5589 | -9/Exiles          | Aligned with FarCom system
  5592 | -9/Exiles          | Given EX-Vault access code
  5648 | -9/Exiles          | Opened EX-Vault
  5700 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5905 | -9/Exiles          | Attacked by the Exiles
  5923 | -9/Exiles          | Discovered new exit (range 11)
  5941 | -9/Exiles          | Entered Mines
  5967 | -8/Mines           | Discovered exit to Materials (range 8)
  5984 | -8/Mines           | Entered Materials
  5984 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5985 | -8/Materials       | Loaded intel: 12 terminal locations
  5986 | -8/Materials       | Loaded intel: 1 garrison access location
  6582 | -8/Materials       | Lost 5 parts (3n2u)
  6885 | -8/Materials       | Build established: Scavenger-Mutant
  7543 | -8/Materials       | Build established: Hauler-Mutant
  8557 | -8/Materials       | Discovered new exit (range 13)
  8601 | -8/Materials       | Entered Factory
  8601 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8708 | -7/Factory         | Discovered new exit (range 11)
  8732 | -7/Factory         | Identified exit to Lower Caves
  8732 | -7/Factory         | Entered Lower Caves
  8763 | -7/Lower Caves     | Identified exit to Lower Caves
  8807 | -7/Lower Caves     | Entered another Lower Caves area
  8811 | -7/Lower Caves     | Discovered new exit (range 6)
  8812 | -7/Lower Caves     | Identified exit to Factory
  8813 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8909 | -7/Lower Caves     | Build established: Sprinter
  8933 | -7/Lower Caves     | Learned Factory terminal intel
  9041 | -7/Lower Caves     | Discovered new exit (range 3)
  9042 | -7/Lower Caves     | Identified exit to Data Miner
  9047 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9048 | -7/Lower Caves     | Learned location of Extension (-6)
  9097 | -7/Lower Caves     | Entered Data Miner
  9097 | -7/Data Miner      | Discovered new exit (range 6)
  9103 | -7/Data Miner      | Met Data Miner
  9109 | -7/Data Miner      | Learned location of Section 7 (-2)
  9109 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9113 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9120 | -7/Data Miner      | Identified exit to Proximity Caves
  9140 | -7/Data Miner      | Data Conduit disabled
  9171 | -7/Data Miner      | Entered Proximity Caves
  9174 | -6/Proximity Caves | Spotter reported a threat
  9174 | -6/Proximity Caves | Spotter reported a threat
  9230 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9253 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  9268 | -6/Proximity Caves | Entered Factory
  9268 | -6/Factory         | Evolved 2 slots: Utility x2
  9269 | -6/Factory         | Identified exit to Lower Caves
  9271 | -6/Factory         | Loaded intel: 28 terminal locations
  9399 | -6/Factory         | Discovered new exit (range 8)
  9401 | -6/Factory         | Identified exit to Factory
  9460 | -6/Factory         | Discovered exit to Factory (range 8)
  9574 | -6/Factory         | Build established: Scavenger-Scout
  9618 | -6/Factory         | Search patrols dispatched
  9668 | -6/Factory         | Entered Lower Caves
  9795 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10040 | -6/Lower Caves     | Learned Factory terminal intel
 10046 | -6/Lower Caves     | Discovered new exit (range 9)
 10095 | -6/Lower Caves     | Identified exit to Lower Caves
 10097 | -6/Lower Caves     | Entered another Lower Caves area
 10225 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10447 | -6/Lower Caves     | Discovered new exit (range 6)
 10453 | -6/Lower Caves     | Identified exit to Zion
 10453 | -6/Lower Caves     | Entered Zion
 10479 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 10489 | -6/Zion            | Discovered new exit (range 16)
 10500 | -6/Zion            | Learned Factory emergency access door positions
 10502 | -6/Zion            | Visited the Megawrench Repair Shop
 10520 | -6/Zion            | Identified exit to Deep Caves
 10527 | -6/Zion            | Given A8's code to call for help
 10656 | -6/Zion            | Imprinted
 10658 | -6/Zion            | Declared Zion's savior
 10729 | -6/Zion            | Found CR-A16's Pointy Stick
 10755 | -6/Zion            | Megawrench repaired 7 parts
 10873 | -6/Zion            | Identified exit to Proximity Caves
 10892 | -6/Zion            | Build established: Scavenger-Ninja
 10894 | -6/Zion            | Entered Proximity Caves
 10894 | -5/Proximity Caves | Accompanied by 4 allies
 11002 | -5/Proximity Caves | Spotted B-75 Beast
 11014 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 11017 | -5/Proximity Caves | Destroyed B-75 Beast
 11065 | -5/Proximity Caves | Learned 8 Factory zone layouts
 11265 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 11295 | -5/Proximity Caves | Entered Factory
 11295 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11296 | -5/Factory         | Identified exit to Factory
 11299 | -5/Factory         | Loaded intel: 26 terminal locations
 11304 | -5/Factory         | Identified exit to DSF
 11329 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 11336 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11406 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 11416 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 11471 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 11475 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 11484 | -5/Factory         | Retrieved Zion intel report: Main Access
 11525 | -5/Factory         | Discovered new exit (range 7)
 11529 | -5/Factory         | Identified exit to Upper Caves
 11573 | -5/Factory         | Entered Upper Caves
 11575 | -5/Upper Caves     | Identified exit to Upper Caves
 11585 | -5/Upper Caves     | Spotted B-75 Beast
 11638 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11652 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 11653 | -5/Upper Caves     | Identified exit to Warlord
 11800 | -5/Upper Caves     | Entered another Upper Caves area
 11804 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 11930 | -5/Upper Caves     | Discovered exit to Warlord (range 3)
 11948 | -5/Upper Caves     | Entered Warlord
 11966 | -5/Warlord         | Discovered new exit (range 14)
 12085 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12094 | -5/Warlord         | Rebuked by Warlord
 12098 | -5/Warlord         | Opened Warlord's prototype stash
 12100 | -5/Warlord         | Found Prototype Device
 12100 | -5/Warlord         | Identified System Purifier
 12110 | -5/Warlord         | Found Prototype Device
 12110 | -5/Warlord         | Identified Exp. Phase Shifter
 12122 | -5/Warlord         | Found Prototype Hackware
 12292 | -5/Warlord         | Opened side exit
 12353 | -5/Warlord         | Identified exit to Proximity Caves
 12353 | -5/Warlord         | Entered Proximity Caves
 12619 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 12624 | -4/Proximity Caves | Entered Factory
 12624 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12665 | -4/Factory         | Build established: Scout
 12707 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 12776 | -4/Factory         | Found Prototype Hackware
 12887 | -4/Factory         | Identified Exp. Hacking Suite
 12887 | -4/Factory         | Identified Ghost Barrier
 12898 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 13027 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 13039 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 13090 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 13135 | -4/Factory         | Manually triggered Chute Trap
 13135 | -4/Factory         | Sucked down chute
 13135 | -4/Factory         | Entered Waste
 13136 | -4/Waste           | Joined by Warlord forces that had cleared the area
 13177 | -4/Waste           | Discovered new exit (range 13)
 13181 | -4/Waste           | Identified exit to Factory
 13181 | -4/Waste           | Entered Factory
 13234 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 13289 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 13309 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 13313 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 13325 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 13350 | -4/Factory         | Discovered new exit (range 12)
 13392 | -4/Factory         | Identified exit to Upper Caves
 13400 | -4/Factory         | Entered Upper Caves
 13532 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13621 | -4/Upper Caves     | Build established: Scavenger-Scout
 13632 | -4/Upper Caves     | Learned location of Testing (-2)
 13836 | -4/Upper Caves     | Discovered new exit (range 11)
 13838 | -4/Upper Caves     | Identified exit to Upper Caves
 13840 | -4/Upper Caves     | Entered another Upper Caves area
 13845 | -4/Upper Caves     | Learned 4 Research zone layouts
 13846 | -4/Upper Caves     | Discovered new exit (range 7)
 13848 | -4/Upper Caves     | Identified exit to Research
 13991 | -4/Upper Caves     | Discovered new exit (range 4)
 13993 | -4/Upper Caves     | Identified exit to Zhirov
 14047 | -4/Upper Caves     | Entered Zhirov
 14047 | -4/Zhirov          | Discovered new exit (range 3)
 14052 | -4/Zhirov          | Met Zhirov
 14057 | -4/Zhirov          | Learned location of Command (-1)
 14060 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14064 | -4/Zhirov          | Found Alien Artifact
 14064 | -4/Zhirov          | Identified Integrated Reactor
 14064 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14126 | -4/Zhirov          | Found Alien Artifact
 14151 | -4/Zhirov          | Identified exit to Proximity Caves
 14153 | -4/Zhirov          | Entered Proximity Caves
 14423 | -3/Proximity Caves | Discovered exit to Research (range 10)
 14426 | -3/Proximity Caves | Entered Research
 14426 | -3/Research        | Evolved 2 slots: Utility x2
 14427 | -3/Research        | Identified exit to Armory
 14427 | -3/Research        | Identified exit to Quarantine
 14517 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 14535 | -3/Research        | Retrieved Zion intel report: Main Access
 14535 | -3/Research        | Identified exit to Research
 14543 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 14624 | -3/Research        | Entered Quarantine
 14651 | -3/Quarantine      | Found Alien Energy Cannon
 14651 | -3/Quarantine      | Identified Core Cannon
 14661 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 14687 | -3/Quarantine      | Found Alien Artifact
 14687 | -3/Quarantine      | Identified Phase Redirector
 14703 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 14704 | -3/Quarantine      | Discovered exit to Research (range 14)
 14769 | -3/Quarantine      | Found Alien Slashing Weapon
 14769 | -3/Quarantine      | Identified Sigix Broadsword
 14800 | -3/Quarantine      | Found Quantum Capacitor
 14823 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 14854 | -3/Quarantine      | Found Adv. Powered Armor
 14929 | -3/Quarantine      | Found Alien Artifact
 14929 | -3/Quarantine      | Identified Subatomic Replicator
 14942 | -3/Quarantine      | Found Alien Artifact
 14942 | -3/Quarantine      | Identified Core Reset Matrix
 14942 | -3/Quarantine      | Identified Transdimensional Reconstructor
 14942 | -3/Quarantine      | Used Core Reset Matrix
 14946 | -3/Quarantine      | Detected hypermatrix surge
 14946 | -3/Quarantine      | Sensed 12 artifacts in vicinity
 15030 | -3/Quarantine      | Discovered exit to Research (range 8)
 15032 | -3/Quarantine      | Entered Research
 15032 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 15132 | -2/Research        | Found Prototype Processor
 15234 | -2/Research        | Discovered new exit (range 13)
 15312 | -2/Research        | Search patrols dispatched
 15501 | -2/Research        | Found Prototype Device
 15501 | -2/Research        | Identified Exp. Shock Absorption System
 15521 | -2/Research        | Discovered new exit (range 14)
 15526 | -2/Research        | Identified exit to Testing
 15526 | -2/Research        | Entered Testing
 15543 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 15561 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 15573 | -2/Testing         | Found Prototype Energy Cannon
 15573 | -2/Testing         | Identified Disintegrator
 15579 | -2/Testing         | Retrieved Zion intel report: Component Schematics
 15582 | -2/Testing         | Spotted PD-BJAA8K0009
 15654 | -2/Testing         | Found Prototype Launcher
 15654 | -2/Testing         | Identified Z-bomb Delivery System
 15693 | -2/Testing         | Found Prototype Protection
 15693 | -2/Testing         | Identified Med. Regenerative Plating
 15695 | -2/Testing         | Found Prototype Protection
 15695 | -2/Testing         | Identified Lgt. Regenerative Plating
 15744 | -2/Testing         | Spotted Striker
 15744 | -2/Testing         | Spotted Striker
 15778 | -2/Testing         | Retrieved Zion intel report: Guard Positions
 15795 | -2/Testing         | Discovered new exit (range 10)
 15803 | -2/Testing         | Found Prototype Energy Cannon
 15803 | -2/Testing         | Identified Potential Cannon
 15805 | -2/Testing         | Found Prototype Energy Cannon
 15805 | -2/Testing         | Identified Imp. Potential Cannon
 15823 | -2/Testing         | Identified exit to Access
 15852 | -2/Testing         | Found Prototype Ballistic Cannon
 15852 | -2/Testing         | Identified Perforator
 16205 | -2/Testing         | Found Prototype Energy Cannon
 16205 | -2/Testing         | Identified Hpw. Disruptor Cannon
 16218 | -2/Testing         | Found Prototype Ballistic Gun
 16218 | -2/Testing         | Identified Hyp. Multirail
 16297 | -2/Testing         | Spotted PX-UY9N7S703T
 16309 | -2/Testing         | First assault squad dispatched
 16311 | -2/Testing         | Spotted Fortress
 16330 | -2/Testing         | Discovered new exit (range 5)
 16330 | -2/Testing         | Identified exit to Section 7
 16334 | -2/Testing         | Entered Section 7
 16335 | -2/Section 7       | Sensed 23 artifacts in vicinity
 16439 | -2/Section 7       | Found Integrated Dissipator
 16439 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16498 | -2/Section 7       | Spotted S7 Guard
 16513 | -2/Section 7       | Destroyed S7 Guard
 16586 | -2/Section 7       | Found Core Membrane
 16586 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 16797 | -2/Section 7       | Found Core Expander
 16797 | -2/Section 7       | Installed Core Expander, added new Utility slot
 16811 | -2/Section 7       | Found LRC Armor
 16811 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 16814 | -2/Section 7       | Found LRC Energy Well
 16814 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 16815 | -2/Section 7       | Found LRC Energy Well
 16815 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 16977 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 17031 | -2/Section 7       | Found Sigix Sheargun
 17040 | -2/Section 7       | Spotted Striker
 17040 | -2/Section 7       | Spotted Striker
 17053 | -2/Section 7       | Destroyed Striker
 17053 | -2/Section 7       | Destroyed Striker
 17054 | -2/Section 7       | Spotted Striker
 17055 | -2/Section 7       | Spotted Striker
 17059 | -2/Section 7       | Warped through subspace
 17062 | -2/Section 7       | Found Sigix Shearcannon
 17070 | -2/Section 7       | Found Transdimensional Reconstructor
 17084 | -2/Section 7       | First assault squad dispatched
 17130 | -2/Section 7       | Warped through subspace
 17133 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 17158 | -2/Section 7       | Discovered exit to Access (range 10)
 17166 | -2/Section 7       | Entered Access
 17166 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 17238 | -1/Access          | Retrieved Zion intel report: Branch Access
 17238 | -1/Access          | Identified exit to Command
 17379 | -1/Access          | Found Unknown Device
 17379 | -1/Access          | Identified Antimissile System
 17423 | -1/Access          | Zion Experimental squad teleported in
 17464 | -1/Access          | Build established: Alien-Ninja
 17519 | -1/Access          | Found Prototype Protection
 17519 | -1/Access          | Identified Zio. Shade Armor
 17696 | -1/Access          | Entered Command
 17754 | -1/Command         | Found Prototype Launcher
 17768 | -1/Command         | Identified Enh. Gamma Bomb Array
 17771 | -1/Command         | Found Antimissile System
 17808 | -1/Command         | Build established: Alien-Sprinter
 17876 | -1/Command         | Disengaged cave seal
 17876 | -1/Command         | Zionites emerged from the dark tunnel
 17928 | -1/Command         | Retrieved Zion intel report: Trap Installations
 17946 | -1/Command         | First assault squad dispatched
 17953 | -1/Command         | Disengaged cave seal
 18062 | -1/Command         | Spotted M Guard
 18062 | -1/Command         | Spotted Combat Programmer
 18063 | -1/Command         | Spotted M Guard
 18063 | -1/Command         | Spotted Combat Programmer
 18070 | -1/Command         | Allies destroyed Combat Programmer
 18080 | -1/Command         | Allies destroyed M Guard
 18086 | -1/Command         | Allies destroyed Combat Programmer
 18086 | -1/Command         | Allies destroyed M Guard
 18086 | -1/Command         | All MAIN.C guards destroyed
 18102 | -1/Command         | Used Subatomic Replicator to replicate Sigix Shearcannon
 18132 | -1/Command         | Met MAIN.C
 18142 | -1/Command         | High security lockdown imminent
 18142 | -1/Command         | Allies destroyed MAIN.C Shell
 18142 | -1/Command         | 0b10 Conduit disabled
 18142 | -1/Command         | MAIN.C activated Command garrisons
 18150 | -1/Command         | Allies destroyed MAIN.C
 18152 | -1/Command         | Found Prototype Protection
 18152 | -1/Command         | Identified Exp. Powered Armor
 18154 | -1/Command         | Found Prototype Device
 18154 | -1/Command         | Identified Beam Splitter
 18157 | -1/Command         | Discovered new exit (range 43)
 18157 | -1/Command         | Discovered new exit (range 95)
 18157 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 18159 | -1/Command         | Found Exp. Targeting Computer
 19031 | -1/Command         | Found Zero-point Reactor
 19034 | -1/Command         | Found Exp. Force Field
 19111 | -1/Command         | Found Zio. Shade Armor
 19340 | -1/Command         | Found Exp. Targeting Computer
 19461 | -1/Command         | Found Exp. Core Analyzer
 19532 | -1/Command         | Found Adv. Force Booster
 19540 | -1/Command         | Phase Generator disabled
 19624 | -1/Command         | Found Zio. Shade Armor
 20053 | -1/Command         | Build established: Alien-Mutant
 20950 | -1/Command         | Warped through subspace to slip node
 20950 | -1/Command         | Discovered new exit (range 5)
 20954 | -1/Command         | Entered Access_0
 20955 | -1/Access_0        | Sensed 4 artifacts in vicinity
 20955 | -1/Access_0        | Met Architect
 20975 | -1/Access_0        | Found Integrated Reactor
 20975 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 20989 | -1/Access_0        | Subspace Access Node disabled
 20998 | -1/Access_0        | Build established: Alien-Sprinter
 21016 | -1/Access_0        | A6 warped into view
 21045 | -1/Access_0        | Subspace Access Node disabled
 21060 | -1/Access_0        | A5 warped into view
 21110 | -1/Access_0        | Found Integrity Redistributor
 21110 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-179)
 21128 | -1/Access_0        | A4 warped into view
 21190 | -1/Access_0        | Subspace Access Node disabled
 21201 | -1/Access_0        | Subspace Access Node disabled
 21230 | -1/Access_0        | Destroyed Architect
 21231 | -1/Access_0        | Architect triggered a singularity event
 21232 | -1/Access_0        | Found Prototype Hackware
 21232 | -1/Access_0        | Identified Architect God Chip D
 21235 | -1/Access_0        | Found Prototype Hackware
 21235 | -1/Access_0        | Identified Architect God Chip A
 21237 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 21237 | -1/Access_0        | Warped through subspace to slip node
 21237 | -1/Access_0        | Discovered new exit (range 8)
 21240 | ***                | Escaped singularity!

 Last Messages 
---------------
21230_ Quantum Shear penetrates Wall. <x5>
21231_ A0_COM: Initiating irreversible singularity event. Goodbye.
21232_ A0_COM: 10.
21232_ Acquired Prototype Hackware.
21232_ Identified Architect God Chip D.
21233_ A0_COM: 9.
21234_ A0_COM: 8.
21234_ Discarded Architect God Chip D.
21235_ A0_COM: 7.
21235_ Acquired Prototype Hackware.
21235_ Identified Architect God Chip A.
21236_ A0_COM: 6.
21236_ Discarded Architect God Chip A.
21237_ A0_COM: 5.
21237_ Acquired Hpw. Transdimensional Reconstructor.
21237_ Warped through subspace, drawn to slip node.
21237_ EXIT=FOUND
21238_ A0_COM: 4.
21239_ A0_COM: 3.
21240_ A0_COM: 2.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           148
Coolant Potential          100
Energy Generation          92
Energy Capacity            3300
Matter Stores              300
Matter Capacity            800
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             4
Power Amplification        30
Corruption Block           20
Armor Coverage             625
Resistance: KI             30
Resistance: TH             75
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Point Defense Rating       480
Phase Shifting             20
Evasion (%)                89
Targeting Accuracy         12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          16
Defensive Hacking          20

 Item Schematics 
-----------------
     Exp. Transmission Jammer | -2/Testing | Z-intel
       Exp. Matter Compressor | -2/Testing | Z-intel
                 Plasma Sword | -2/Testing | Z-intel
     Adv. Variable Charge Gun | -2/Testing | Z-intel
          Centrium Greatsword | -2/Testing | Z-intel
      Com. Linear Accelerator | -2/Testing | Z-intel
              Diametric Drive | -2/Testing | Z-intel
           Exp. Core Analyzer | -2/Testing | Z-intel
          Exp. Core Shielding | -2/Testing | Z-intel
         Particle Accelerator | -2/Testing | Z-intel
 Adv. Quantum Shading Machine | -2/Testing | Z-intel
                    ECM Suite | -2/Testing | Z-intel
       Imp. Corruption Screen | -2/Testing | Z-intel
             Impulse Thruster | -2/Testing | Z-intel
         Fusion Bomb Launcher | -2/Testing | Z-intel
            Adv. Heavy Treads | -2/Testing | Z-intel
           Adv. System Shield | -2/Testing | Z-intel
      Imp. Remote Force Field | -2/Testing | Z-intel
               Graphene Brace | -2/Testing | Z-intel
             Com. HERF Cannon | -2/Testing | Z-intel
                Core Analyzer | -2/Testing | Z-intel
            Matter Compressor | -2/Testing | Z-intel
            Quantum Capacitor | -2/Testing | Z-intel
           Lrn. Proton Cannon | -2/Testing | Z-intel
         Imp. Power Shielding | -2/Testing | Z-intel
            Hvy. Gauss Cannon | -2/Testing | Z-intel
              Coolant Network | -2/Testing | Archive

 Robot Schematics 
------------------
 H-77 Assassin | -2/Testing | Archive
     K-01 Serf | -2/Testing | Archive
      E-15 Imp | -2/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Cannon
Phase Redirector
Sigix Broadsword
Subatomic Replicator
Core Reset Matrix
Integrated Dissipator
Core Membrane
Core Expander
LRC Armor
LRC Energy Well
Sigix Sheargun
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Sigix Shearcannon
Integrity Redistributor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseAbsorptionCoupler
  Manual?         0
Play Time         07:25:53
  Cumulative      533.0 hours
  Start           2023.03.16 @ 13:11:53
  End             2023.03.22 @ 18:13:24
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          277
  Rogue           277
  Adventurer      0
  Explorer        0
Win Type          6
  Total           27
  Types           1/5/4/1/1/1/12/1/1
Lore%             91
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eaa60df9-23a0-4957-ab3c-150e5f7d8150