Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 18:13:24 Player: blelm Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (215) 1075 Value Destroyed (7140) 7140 Prototype IDs (313) 6260 Alien Tech Used (16) 3200 Bonus (46070) 46070 TOTAL SCORE: 75645 Bonus ------- Triggered High Security 500 High Alert Combat Kills 764 Follower Combat Kills 2071 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -1565 Cogmind --------- Core Integrity 1284/1850 Matter 160/300 Energy 559/990 System Corruption 0% Temperature Cool (32) Movement Hovering (25) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (9) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Coolant Injector Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Advanced Phase Shifter Zionite Shade Armor Experimental Powered Armor > --- WEAPON (4) ------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY (15) --- Improved Quantum Reactor Cooled Gravmag System Cooled Gravmag System Combat Antigrav System Combat Antigrav System Advanced Power Amplifier Experimental Cooling System Zionite Biocell Array (750) Advanced Terrain Scanner Experimental Reaction Control System Zionite Shade Armor Zionite Shade Armor Graphene Brace Sigix Shearcannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Advanced Phase Shifter Zionite Shade Armor Experimental Powered Armor Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Cooled Gravmag System Cooled Gravmag System Combat Antigrav System Combat Antigrav System Advanced Power Amplifier Experimental Cooling System Zionite Biocell Array Advanced Terrain Scanner Experimental Reaction Control System Zionite Shade Armor Zionite Shade Armor Graphene Brace Sigix Shearcannon [Rating: 262] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Sigix Broadsword Energy Gun Improved Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Perforator Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 . . Utility 8 | . . . 1 . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 546 | 4 8 4 45 3 5 . 52 13 . . 4 1 14 12 8 8 11 11 2 1 13 1 17 . 4 3 1 15 4 14 18 32 66 48 35 60 9 Power 27 | . 1 . 3 . . . 2 2 . . 1 . 2 . . . . . . . 1 . . . . . . 2 . 1 . . 5 3 2 2 . Engine 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . 1 . . . 1 2 . . 1 . 2 . . . . . . . 1 . . . . . . 1 . 1 . . 2 . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 3 2 2 . Propulsion 90 | 2 . . 17 2 2 . 19 6 . . . . . . . 3 . 2 . . 2 . 2 . 2 . . 5 2 1 . 3 5 2 4 9 . Treads 25 | 1 . . 11 1 1 . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 1 . . 4 1 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 5 1 1 . 3 5 2 4 9 . Flight 18 | . . . 1 . . . 1 5 . . . . . . . 3 . 2 . . 1 . 2 . 2 . . . 1 . . . . . . . . Utility 266 | 1 3 2 9 . . . 7 3 . . 2 1 5 2 2 2 5 2 2 1 4 1 6 . 2 2 1 7 1 9 12 26 36 32 24 45 9 Device 177 | 1 1 2 4 . . . 3 1 . . 1 1 3 2 1 1 4 . 1 1 2 1 2 . . 1 1 5 1 7 8 17 26 29 16 30 4 Storage 37 | . 2 . 1 . . . . 1 . . . . . . . . . 1 1 . . . 2 . 2 1 . 2 . . . 7 4 2 5 6 . Processor 16 | . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 1 2 . 1 1 3 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Protection 30 | . . . 2 . . . 4 . . . 1 . 1 . 1 1 1 1 . . 2 . 1 . . . . . . 1 1 1 4 1 1 6 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 163 | 1 4 2 16 1 3 . 24 2 . . 1 . 7 10 6 3 6 7 . . 6 . 9 . . 1 . 1 1 3 6 3 20 11 5 4 . Energy Gun 24 | . 2 1 7 1 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Energy Cannon 57 | . . . . . . . . . . . . . 3 5 3 . 2 3 . . 3 . 4 . . 1 . . 1 2 3 1 11 7 4 4 . Ballistic Gun 22 | 1 1 . 4 . 1 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 12 | . 1 . 3 . 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . 1 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . . 1 . . . . 3 5 3 2 3 2 . . . . . . . . . . . . 1 1 4 . . . . Piercing Weapon 16 | . . . . . . . . . . . 1 . . . . 1 1 2 . . 3 . 5 . . . . 1 . 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 1 3 . . . 4 . . . . . 1 . . . . . . . 4 . 1 . 1 . . 4 . . 5 4 12 3 3 4 2 Parts Lost 18 | . 1 . 3 1 . . 10 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Power 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . 1 . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Weapon 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 . 1 1 . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 89 87 78 88 89 95 100 100 100 100 100 100 100 100 100 99 100 100 99 100 98 94 90 89 89 88 93 95 92 87 90 87 90 87 87 Engine 4 | . 14 14 10 11 11 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 9 9 8 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 7 7 7 Treads 8 | . 14 14 23 22 20 22 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 14 14 9 10 12 11 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 26 28 28 27 30 29 29 32 34 Flight 8 | . . . . . . . . 36 38 38 38 38 33 33 33 33 33 35 35 35 35 35 34 31 27 26 26 16 4 . . . . . . . . Device 14 | . 14 14 9 . . . 9 13 15 15 10 14 13 13 13 17 19 17 16 17 16 17 17 21 20 20 21 18 15 19 19 17 16 20 24 22 22 Storage 8 | . 14 14 11 11 11 11 9 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 5 5 5 5 6 10 9 9 9 8 5 4 5 3 Processor 5 | . . . 1 . . . . 5 7 7 7 7 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 14 12 10 13 9 6 3 3 Protection 4 | . . . 2 11 11 11 8 . . . 4 . 6 6 6 1 . 5 5 5 4 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 7 Energy Gun 3 | . 12 7 10 10 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 1 3 3 1 3 3 2 4 3 3 Ballistic Gun 4 | . 14 14 10 11 1 11 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Launcher 1 | . . . . . . 11 . 5 7 7 2 . . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 6 7 7 7 7 5 5 6 6 5 2 . . . . . . . . . . . . 2 4 3 4 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 13 30 37 157 157 157 157 162 158 20 20 24 24 26 23 23 23 31 28 28 28 25 26 31 27 35 44 41 48 48 64 73 95 97 99 111 131 121 Greatest Support 125 | 20 20 16 60 16 32 16 80 25 25 25 25 25 25 25 25 25 25 30 30 30 32 32 42 42 48 48 48 59 68 85 85 98 102 102 118 125 125 Greatest Overweight (x) 15 | . 1 2 9 9 9 9 15 6 . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . Average Overweight (x) . | . . 1 5 9 8 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 30 30 30 30 30 30 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 20 15 15 15 15 15 Average Capacity 16 | 8 8 15 24 30 30 30 30 13 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 14 15 15 15 15 15 Most Carried 30 | 7 11 15 30 30 30 29 30 30 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 15 15 15 15 15 15 Average Carried 15 | 4 8 12 22 29 29 29 29 11 7 8 6 8 7 7 7 7 8 7 8 8 7 7 7 8 8 9 10 9 10 9 9 13 14 14 14 14 14 Final Capacity 30 | 8 15 15 30 30 30 30 30 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 30 | 5 11 15 29 30 29 29 30 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 15 15 14 15 15 15 Class Distribution -------------------- 23% | Hauler-Mutant 14% | Alien-Sprinter 13% | Scavenger-Scout 10% | Mutant 6% | Scavenger-Ninja 5% | Scavenger-Mutant 5% | Scout 4% | Alien-Scout 4% | Alien-Mutant 4% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Ninja | -6/Zion Scavenger-Ninja | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 7155 | 244 153 45 817 70 10 . 1049 . 1 161 . 24 90 126 126 44 130 108 . 72 50 63 165 27 20 40 20 150 50 80 120 324 795 678 530 773 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12080 | 145 463 12 1936 130 . . 2103 . . . . 13 153 . . 198 103 108 . . . . 294 . 347 . . 331 10 82 166 590 987 1015 543 2116 235 Parts 565 | 10 40 . 106 6 . . 103 . . . . 1 12 . . 3 9 8 . . . . 11 . 7 . . 1 2 3 1 44 44 45 24 74 11 Haulers Intercepted 23 | . 1 . 6 . . . 5 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 2 2 1 . 1 . . Recyclers Shooed 8 | . 2 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 2 . . 1 . 3 . 3 5 . 11 . . . . . . . . 1 . . . . . . . . . Prevented 13 | . . . . . . . . . . 1 . . . . 7 . 4 . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 118 | . 11 1 32 3 . . 33 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 8 5 11 1 10 1 Melee 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 3 2 . . . . Guns 84 | . 9 1 25 3 . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 1 10 . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 AOE 21 | . 2 . 7 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Classes Destroyed 23 | 2 4 1 6 1 . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . 1 1 . 1 . Worker 13 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 3 . Builder 7 | . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . . Tunneler 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 23 | . 1 . 6 . . . 5 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 2 2 1 . 1 . . Recycler 27 | 1 1 . 7 . . . 3 . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 3 . 2 6 . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . 2 . 4 . . . 3 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . Swarmer 24 | . 6 . 10 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Grunt 54 | . 5 . 14 2 . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . 7 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 13 | . . . 4 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hunter 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmer 11 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 2 2 1 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 1 6 3 . . 8 . . . . 1 1 . . . 1 1 . . . . 2 . 2 . . . . 1 1 7 2 7 2 6 1 Combat Bots Only 6 | . 2 1 6 3 . . 5 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 5 2 6 1 4 1 Max Kills in Single Turn 3 | 1 3 1 2 1 . . 2 . . . . 1 1 . . . 1 1 . . . . 1 . 1 . . . 1 1 1 2 1 2 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 7726 | . 402 63 1056 92 . . 2355 . 58 62 50 . 11 . . . 49 . . 20 41 . . . 47 . 25 . . 79 142 540 370 454 37 937 836 Core 899 | . 110 17 114 . . . 250 . 13 29 50 . . . . . . . . . . . . . . . . . . 13 . 70 52 34 25 60 62 Absorbed by Shields 1882 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . 265 284 467 12 774 . Regen/Repaired (Parts) 2467 | . . . 11 . . . . . . . . . . . . 81 . . . . 24 . . . . . . . . . . 200 186 250 43 456 1216 Core Remaining (%) 82 | 100 . 49 . . . 71 54 . . . . 86 . . . . 100 . . . . 100 . . . . . . 100 . 99 . . 75 . . 69 Volleys Fired 697 | 5 57 5 124 6 2 . 138 . . . . . 5 10 4 . 2 4 . . 7 . 4 . . 23 8 . 7 9 9 28 59 71 26 73 11 Largest 2 | 2 2 2 2 2 1 . 2 . . . . . 1 1 1 . 1 1 . . 1 . 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 Hottest 180 | 80 76 76 79 79 23 . 100 . . . . . 90 90 90 . 90 90 . . 90 . 90 . . 105 105 . 105 113 113 113 113 113 120 180 180 Shots Fired 1012 | 10 111 10 238 12 2 . 269 . . . . . 5 10 4 . 2 4 . . 7 . 4 . . 23 8 . 7 9 9 28 59 71 26 73 11 Gun 705 | 10 109 10 230 12 2 . 262 . . . . . . . . . . . . . . . . . . . . . . . . . 7 32 3 28 . Cannon 284 | . . . . . . . . . . . . . 5 10 4 . 2 4 . . 7 . 4 . . 23 8 . 7 9 9 22 52 39 23 45 11 Launcher 23 | . 2 . 8 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 395 | 4 58 5 115 6 2 . 135 . . . . . . . . . . . . . . . . . . . . . . . . . 7 32 3 28 . Thermal 511 | 5 51 5 115 6 . . 99 . . . . . 5 10 4 . 2 4 . . 7 . 4 . . 23 8 . 7 9 9 22 52 32 23 9 . Explosive 23 | . 2 . 8 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Electromagnetic 40 | 1 . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 4 . Slashing 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 11 Robot Hit Streak 52 | 7 11 3 16 12 . . 24 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 6 28 13 52 12 Robot Miss Streak 6 | 1 5 2 4 1 . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . 4 6 4 . 4 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 . Secondary Targets 6 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . 32 11 Shots Hit Robots 673 | 8 60 5 166 11 . . 203 . . . 1 1 6 . 1 7 5 8 . . . . 5 . 3 . . 5 3 2 6 14 24 40 10 70 9 Core Hits 367 | 4 26 3 81 4 . . 85 . . . . 1 2 . . 3 1 2 . . . . 4 . 2 . . 2 1 1 2 16 12 29 6 49 31 Critical Kills 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 1 12 . Critical Parts Destroyed 58 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 20 4 25 . Critical Strikes 121 | . . . 7 2 . . 13 . . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . 1 . . 10 36 5 41 . Burn 21 | . . . 6 2 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 90 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 35 5 39 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Impale 6 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . Melee Attacks 405 | . . 1 2 . . . 8 3 . 15 5 6 40 11 17 8 10 23 2 . 11 4 33 . 11 1 . 5 . 7 21 28 26 26 15 56 10 Impact 11 | . . 1 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 269 | . . . . . . . . 3 . 15 . 3 19 11 17 8 6 14 . . . . . . . . . . . . 12 28 26 26 15 56 10 Piercing 125 | . . . . . . . . . . . 5 3 21 . . . 4 9 2 . 11 4 33 . 11 1 . 5 . 7 9 . . . . . . Sneak Attacks 48 | . . . . . . . 4 . . . 1 . 3 . 1 . 4 1 . . . . 3 . 3 . . . . 1 2 2 5 4 6 8 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25762 | 86 816 54 3119 183 . . 4703 . . . 86 38 309 . 69 438 256 375 . . . . 306 . 316 . . 337 109 103 618 2239 1715 1303 1261 5916 1007 Guns 7835 | 86 610 54 2490 169 . . 3278 . . . . . . . . . . . . . . . . . . . . . . . . . 109 526 60 453 . Cannons 3955 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 . . 38 231 110 . 2460 1007 Explosions 2634 | . 197 . 587 . . . 947 . . . . . . . . . . . . . . . . . . . . . . . . 903 . . . . . Melee 11212 | . . . . . . . 417 . . . 86 38 309 . 69 438 256 375 . . . . 306 . 316 . . 337 . 103 618 1298 1375 667 1201 3003 . Ramming 126 | . 9 . 42 14 . . 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4303 | 26 242 12 1263 86 . . 1526 . . . . . . . . . . . . . . . . . . . . . . . . . 109 526 60 453 . Thermal 3825 | 45 368 42 1227 83 . . 1682 . . . . . . . . . . . . . . . . . . . . . 109 . . 38 231 . . . . Explosive 2310 | . 197 . 587 . . . 664 . . . . . . . . . . . . . . . . . . . . . . . . 862 . . . . . Electromagnetic 587 | 15 . . . . . . 353 . . . . . . . . . . . . . . . . . . . . . . . . 41 . 110 . 68 . Impact 417 | . . . . . . . 417 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12478 | . . . . . . . . . . . . 38 101 . 69 438 152 305 . . . . . . . . . . . . 432 1298 1375 667 1201 5395 1007 Piercing 1716 | . . . . . . . . . . . 86 . 208 . . . 104 70 . . . . 306 . 316 . . 337 . 103 186 . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 9 . Effects 7 | . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Message Errors 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3901 | . 5 . . . . . 206 . . . 26 . 71 . 64 121 32 43 . . . . . . 156 . . 65 23 35 78 176 637 527 532 1104 . Projectiles 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . 1 . Explosions 45 | . 5 . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . Melee 3832 | . . . . . . . 189 . . . 26 . 71 . 64 121 32 43 . . . . . . 156 . . 65 . 35 78 153 637 527 532 1103 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . 10 6 . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 22 | . 5 . 6 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 5 . 7 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | 20 154 36 33 132 254 . 350 . . . . . 90 90 60 . 26 52 . 10 120 . 18 . . 142 67 . 250 190 . 24 342 229 . 332 182 Average Temperature 74 | 13 54 15 9 67 130 . 33 . . . . . 38 36 30 . 19 25 . 10 52 . 11 . . 64 36 . 121 76 . 10 113 83 . 112 108 Received Heat Transfer 1749 | . 168 20 357 6 . . 954 . . . . . . . . . . . . 9 . . . . 9 . . . . 8 . 67 22 52 . 77 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 9 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . 4 2 . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9438 | 100 824 111 3404 333 . . 4296 . . . . . . . . . . . . . . . . . . . . . 111 . . 37 222 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1801 | 15 317 32 792 340 . . 461 232 . . . . 538 . . . . 81 . . . . 105 8 88 . . . . 252 408 506 635 591 471 1801 . Initial 302 | . 9 31 . 280 . . . 199 . . . . 302 . . . . . . . . . . 8 5 . . . . . 141 117 241 272 269 172 . Average 277 | 9 185 7 452 303 . . 161 202 . . . . 395 . . . . 41 . . . . 44 8 52 . . . . 106 301 307 412 435 349 840 . Maximum Alert Level 5 | . 1 . 3 1 . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . 1 2 2 2 2 2 5 . Low Security (%) 36 | 100 53 100 24 15 . 100 65 74 . . . . . . . . . 100 . . . . 100 100 100 . . . . 83 12 31 . . . 1 . Level 1 23 | . 46 . 16 84 . . 22 25 . . . . 69 . . . . . . . . . . . . . . . . 16 78 33 45 34 75 4 . Level 2 16 | . . . 31 . . . 11 . . . . . 30 . . . . . . . . . . . . . . . . . 9 35 54 65 24 . . Level 3 4 | . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 4 . . . 5 . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 1 4 5 2 3 4 . Investigation 8 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . Extermination 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 1 2 . . Reinforcement 15 | . 1 . 1 . . . 4 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 2 . 1 2 . Assault 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . 2 . 4 1 . . 5 . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . 3 1 1 . 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 23 3 61 3 2 . 46 . 4 3 4 2 7 3 . . 2 2 . 3 5 . 6 . 4 . 1 . . 5 10 34 13 28 5 40 33 Peak Tracking Total 27 | . 5 1 7 3 9 . 4 . 5 4 4 2 5 3 . . 1 . . 3 2 . 3 . 2 . 1 . . 4 4 14 5 12 2 8 27 Tactical Retreats 45 | . 3 . 8 . . . 3 . 2 1 . . 3 1 . . . . . 2 1 . 2 . 1 . 1 . . 2 . 5 1 1 . 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 11 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . 1 . 5 . . . 5 . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 45 | . . . 3 . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 3 7 1 11 5 . 5 6 Max in Single Turn 2 | . . . 1 . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 1 1 . 2 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 68 | . 6 2 8 . 2 . 7 1 1 . 4 . 5 . . . 1 3 1 1 1 1 3 . 1 1 1 4 . . . 1 4 3 3 3 . Terminals 36 | . 6 . 6 . . . 7 . . . . . 3 . . . 1 1 . 1 . 1 . . . . . . . . . . 1 3 3 3 . Fabricators 9 | . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . . 1 2 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 162 | . 12 2 21 . 2 . 16 1 1 . 30 . 10 . . . 1 4 1 1 1 1 4 . 3 1 1 15 . . . 3 9 7 4 11 . Successful 100 | . 5 2 11 . 2 . 5 . 1 . 30 . 3 . . . 1 2 1 1 1 1 4 . 3 1 1 15 . . . 1 1 3 2 3 . Failed 62 | . 7 . 10 . . . 11 1 . . . . 7 . . . . 2 . . . . . . . . . . . . . 2 8 4 2 8 . Catastrophic 17 | . 1 . 1 . . . 4 1 . . . . 3 . . . . 1 . . . . . . . . . . . . . . 2 . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 185 | . 8 . 12 . 1 . 12 . . . . . 2 . . . . 33 . . 1 . 24 . 25 . . . . 15 13 4 17 4 8 6 . Terminals 76 | . 12 . 13 . . . 16 . . . . . 7 . . . 1 1 . 1 . 1 . . . . . . . . . . 2 7 4 11 . Fabricators 18 | . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . 3 . . . . . . 3 5 . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 79 | . 3 2 4 . 2 . 5 . 1 . 30 . 1 . . . 1 1 1 1 1 1 . . . 1 1 15 . . . . . 3 2 3 . Record 20 | . . . . . 1 . . . . . 11 . . . . . 1 . . 1 . 1 . . . . . 5 . . . . . . . . . Part Schematic 14 | . . . 1 . . . . . . . 10 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 13 | . . 2 . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 1 . . . . . . 3 2 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Insert Component 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 3 . . . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . . . . . 1 . . . . . Terminals 6 | . 2 . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . . 1 . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 6 . . . 7 1 . . . . 5 . . . . 1 . . . . 1 . 1 . . . . . . 1 4 1 2 1 . Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . 6 . . . . 4 . 4 . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 98 | . . . 1 . . . . . . . 10 . . . . 14 . 8 . . . . 15 . 8 . . 3 . . 12 . 27 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 68 | . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 85 | . 1 3 1 2 . . . . . . . . . . . 4 1 . . . 4 . . 20 . . . . . . . . . . 1 48 . Largest Group 26 | . 1 4 4 2 2 . . . . . . . . . . 4 5 . . . 4 . . 20 . . . . . . . . . . 1 26 . Highest-Rated Group 3102 | . 10 50 49 43 43 . . . . . . . . . . 152 229 . . . 196 . . 657 . . . . . . . . . . 269 3102 . Highest-Rated Ally 269 | . 10 16 16 31 31 . . . . . . . . . . 39 77 . . . 65 . . 50 . . . . . . . . . . 269 269 . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . 2 2 . . . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . STAY 5 | . . 1 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . FOLLOW 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 422 | . . 18 32 . . . . . . . . . . . . . 10 . . . 11 . . . . . . . . . . . . . 1 350 . Total Damage 30458 | . . 157 315 . . . . . . . . . . . . . 66 . . . 560 . . . . . . . . . . . . . 84 29276 . Kills 100 | . . 4 5 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 87 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Derelict Logs Recovered 21 | . . 1 . 1 . . . . 1 3 . 1 . 2 2 2 1 . 2 2 . 1 . . . 1 1 . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . . 7 . . . . 5 . 5 . . . . 3 3 . 4 1 1 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . 1 . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 21239 | 65 817 1347 2538 473 700 43 2617 131 75 290 74 97 400 429 356 441 401 278 227 148 405 271 511 46 219 440 207 106 273 198 408 494 808 832 530 3258 286 Spaces Moved 27803 | 26 563 607 968 189 286 19 1099 308 253 749 138 260 742 745 569 1014 674 739 800 608 875 656 1296 198 599 747 730 210 372 402 753 707 1096 1030 803 5079 894 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 145 | . 4 . 140 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3603 | 17 559 607 828 189 286 19 1098 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 372 402 753 707 1096 1030 803 5079 894 Flight 12823 | . . . . . . . . 308 253 749 138 260 742 745 569 1014 674 739 800 608 875 656 1296 198 599 747 730 123 . . . . . . . . . Fastest Speed 21 | 100 100 115 115 235 160 235 160 28 28 28 28 28 28 28 28 27 27 24 24 24 24 24 23 23 23 25 25 25 31 31 31 28 27 27 22 21 25 Average Speed 47 | 106 105 115 191 235 229 235 179 30 28 28 28 28 28 28 28 27 27 24 24 24 24 24 23 23 24 25 25 28 33 31 31 30 28 27 24 38 25 Slowest Speed 448 | 120 160 130 400 235 235 235 305 448 28 28 28 28 98 28 28 28 97 27 24 24 28 24 24 23 26 25 25 42 34 31 31 31 93 33 79 98 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . 1 1 . 2 1 1 . 1 2 . 2 4 . 4 . 1 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Exploration Rate (%) 59 | 4 78 94 70 37 70 12 65 8 45 88 76 38 24 76 61 90 85 30 83 87 90 85 24 95 23 77 89 60 56 15 76 30 92 60 18 82 63 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 29 | . . . . . 1 . . . . 1 1 . . . . 2 . 4 1 1 . . 8 . 4 1 . 3 . 2 . . . . . . . Known Exits Taken 28 | . . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 37 | . . 1 . 1 . . . . . 11 . 1 . 4 3 3 1 . . 3 . 2 . . . 3 3 . 1 . . . . . . . . Spaces Dug 378 | . . 1 2 . . . 15 3 . 14 . 2 23 21 17 . 5 17 2 . 15 4 30 . 6 22 8 . 1 11 14 30 39 26 25 16 9 Terrain Destroyed 655 | . 15 1 72 . . . 83 3 . 14 . 2 26 21 19 . 6 18 2 . 15 4 31 . 6 24 8 . 4 11 14 38 47 29 26 107 9 Melee 196 | . . 1 2 . . . 3 3 . 14 . 2 22 11 15 . 4 14 2 . 9 4 27 . 6 1 . . . 5 10 11 9 5 3 9 4 Projectile 197 | . . . . . . . . . . . . . 4 10 4 . 2 4 . . 6 . 4 . . 23 8 . 4 6 4 19 37 23 23 12 4 AOE 253 | . 15 . 70 . . . 80 . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 80 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 34043 | 54 691 1245 1407 202 328 18 1463 348 256 805 161 273 862 931 732 1160 867 803 830 606 1041 762 1441 197 654 971 745 245 511 452 883 894 1473 1479 1077 6244 932 Wait 3924 | 15 32 619 188 . 34 . 103 1 2 43 10 8 48 153 131 122 172 19 27 . 76 101 75 . 33 199 7 . 129 10 52 76 164 261 166 847 1 Move 27723 | 25 562 606 967 188 285 18 1098 307 252 746 135 259 737 742 566 1013 671 734 799 604 866 655 1288 197 596 742 729 209 371 401 752 706 1095 1029 802 5078 893 Hop 21 | . . . . . . . . . . 1 1 . 2 1 1 . 1 2 . 1 4 . 4 . 1 2 . . . . . . . . . . . Pick Up 198 | 2 16 6 37 2 . . 24 4 1 . 3 . 4 1 2 4 . 5 . . 4 1 8 . 3 1 . 2 . 5 6 9 5 5 5 33 . Fast Attach 208 | 1 . 2 13 . . . 10 1 . . . . 2 . . 1 . 2 . . 6 . 3 . 2 . . 11 2 1 17 12 47 28 19 21 7 Attach 79 | 2 2 . 6 1 1 . 13 12 . . . . 2 . . . . 2 . . 1 1 4 . . . . 2 . 3 3 3 2 5 5 9 . Detach 44 | . . . 1 . 1 . 2 . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 3 1 7 6 7 9 3 Swap 275 | 1 6 2 26 2 4 . 29 . . . 4 1 10 12 8 7 11 7 2 1 6 . 10 . 2 3 1 3 2 10 . 17 17 23 11 32 5 Drop 355 | 3 11 4 36 1 1 . 29 20 1 . 3 . 4 1 3 5 . 5 . . 10 . 11 . 6 . . 12 . 5 20 14 51 25 21 51 2 Fire 697 | 5 57 5 124 6 2 . 138 . . . . . 5 10 4 . 2 4 . . 7 . 4 . . 23 8 . 7 9 9 28 59 71 26 73 11 Melee 394 | . . 1 2 . . . 8 3 . 15 5 5 30 11 17 8 10 23 2 . 11 4 33 . 11 1 . 5 . 7 21 28 26 26 15 56 10 Ram 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 5 . 4 1 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . 35 . Rewire 49 | . . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp / DSF) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 3) 66 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 9) 258 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 14) 753 | -10/Materials | Discovered new exit (range 14) 883 | -10/Materials | Entered Mines 883 | -10/Mines | Accompanied by 1 ally 884 | -10/Mines | Assembled infested the area 890 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1531 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1661 | -10/Mines | Learned Materials garrison access intel 1866 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1868 | -10/Mines | Found Prototype Device 1878 | -10/Mines | Core integrity fell below 50% 1960 | -10/Mines | Discovered new exit (range 6) 2005 | -10/Mines | Discovered new exit (range 7) 2017 | -10/Mines | Found the Drone Emporium 2024 | -10/Mines | Found Prototype Device 2024 | -10/Mines | Identified Splice Drone Bay 2058 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2230 | -10/Mines | Entered Materials 2230 | -9/Materials | Accompanied by 3 allies 2230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2337 | -9/Materials | Discovered new exit (range 6) 2518 | -9/Materials | Discovered new exit (range 8) 2518 | -9/Materials | Discovered new exit (range 7) 2749 | -9/Materials | Identified Exp. Sensor Array 2911 | -9/Materials | Build established: Scavenger-Mutant 2924 | -9/Materials | Repaired Broken Exp. Sensor Array 3417 | -9/Materials | Build established: Hauler-Mutant 3430 | -9/Materials | First assault squad dispatched 4149 | -9/Materials | Discovered new exit (range 14) 4434 | -9/Materials | Discovered new exit (range 15) 4721 | -9/Materials | Identified exit to Materials 4763 | -9/Materials | Identified exit to Mines 4768 | -9/Materials | Entered Mines 4831 | -9/Mines | Discovered exit to Materials (range 6) 5218 | -9/Mines | Learned Materials terminal intel 5229 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5232 | -9/Mines | Discovered new exit (range 5) 5241 | -9/Mines | Entered Exiles 5241 | -9/Exiles | Accompanied by 2 allies 5271 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5300 | -9/Exiles | Met 8R-AWN 5343 | -9/Exiles | Met EX-HEX 5467 | -9/Exiles | Met EX-DEC 5514 | -9/Exiles | Learned location of Zion (-6) 5557 | -9/Exiles | Met EX-BIN 5589 | -9/Exiles | Aligned with FarCom system 5592 | -9/Exiles | Given EX-Vault access code 5648 | -9/Exiles | Opened EX-Vault 5700 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5905 | -9/Exiles | Attacked by the Exiles 5923 | -9/Exiles | Discovered new exit (range 11) 5941 | -9/Exiles | Entered Mines 5967 | -8/Mines | Discovered exit to Materials (range 8) 5984 | -8/Mines | Entered Materials 5984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5985 | -8/Materials | Loaded intel: 12 terminal locations 5986 | -8/Materials | Loaded intel: 1 garrison access location 6582 | -8/Materials | Lost 5 parts (3n2u) 6885 | -8/Materials | Build established: Scavenger-Mutant 7543 | -8/Materials | Build established: Hauler-Mutant 8557 | -8/Materials | Discovered new exit (range 13) 8601 | -8/Materials | Entered Factory 8601 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8708 | -7/Factory | Discovered new exit (range 11) 8732 | -7/Factory | Identified exit to Lower Caves 8732 | -7/Factory | Entered Lower Caves 8763 | -7/Lower Caves | Identified exit to Lower Caves 8807 | -7/Lower Caves | Entered another Lower Caves area 8811 | -7/Lower Caves | Discovered new exit (range 6) 8812 | -7/Lower Caves | Identified exit to Factory 8813 | -7/Lower Caves | Learned 8 Factory zone layouts 8909 | -7/Lower Caves | Build established: Sprinter 8933 | -7/Lower Caves | Learned Factory terminal intel 9041 | -7/Lower Caves | Discovered new exit (range 3) 9042 | -7/Lower Caves | Identified exit to Data Miner 9047 | -7/Lower Caves | Encountered a Warlord checkpoint 9048 | -7/Lower Caves | Learned location of Extension (-6) 9097 | -7/Lower Caves | Entered Data Miner 9097 | -7/Data Miner | Discovered new exit (range 6) 9103 | -7/Data Miner | Met Data Miner 9109 | -7/Data Miner | Learned location of Section 7 (-2) 9109 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9113 | -7/Data Miner | Received God Mode back door access code from Data Miner 9120 | -7/Data Miner | Identified exit to Proximity Caves 9140 | -7/Data Miner | Data Conduit disabled 9171 | -7/Data Miner | Entered Proximity Caves 9174 | -6/Proximity Caves | Spotter reported a threat 9174 | -6/Proximity Caves | Spotter reported a threat 9230 | -6/Proximity Caves | Learned location of 1 exit from Factory 9253 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9268 | -6/Proximity Caves | Entered Factory 9268 | -6/Factory | Evolved 2 slots: Utility x2 9269 | -6/Factory | Identified exit to Lower Caves 9271 | -6/Factory | Loaded intel: 28 terminal locations 9399 | -6/Factory | Discovered new exit (range 8) 9401 | -6/Factory | Identified exit to Factory 9460 | -6/Factory | Discovered exit to Factory (range 8) 9574 | -6/Factory | Build established: Scavenger-Scout 9618 | -6/Factory | Search patrols dispatched 9668 | -6/Factory | Entered Lower Caves 9795 | -6/Lower Caves | Encountered a Warlord checkpoint 10040 | -6/Lower Caves | Learned Factory terminal intel 10046 | -6/Lower Caves | Discovered new exit (range 9) 10095 | -6/Lower Caves | Identified exit to Lower Caves 10097 | -6/Lower Caves | Entered another Lower Caves area 10225 | -6/Lower Caves | Learned location of 1 exit from Factory 10447 | -6/Lower Caves | Discovered new exit (range 6) 10453 | -6/Lower Caves | Identified exit to Zion 10453 | -6/Lower Caves | Entered Zion 10479 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10489 | -6/Zion | Discovered new exit (range 16) 10500 | -6/Zion | Learned Factory emergency access door positions 10502 | -6/Zion | Visited the Megawrench Repair Shop 10520 | -6/Zion | Identified exit to Deep Caves 10527 | -6/Zion | Given A8's code to call for help 10656 | -6/Zion | Imprinted 10658 | -6/Zion | Declared Zion's savior 10729 | -6/Zion | Found CR-A16's Pointy Stick 10755 | -6/Zion | Megawrench repaired 7 parts 10873 | -6/Zion | Identified exit to Proximity Caves 10892 | -6/Zion | Build established: Scavenger-Ninja 10894 | -6/Zion | Entered Proximity Caves 10894 | -5/Proximity Caves | Accompanied by 4 allies 11002 | -5/Proximity Caves | Spotted B-75 Beast 11014 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11017 | -5/Proximity Caves | Destroyed B-75 Beast 11065 | -5/Proximity Caves | Learned 8 Factory zone layouts 11265 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11295 | -5/Proximity Caves | Entered Factory 11295 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11296 | -5/Factory | Identified exit to Factory 11299 | -5/Factory | Loaded intel: 26 terminal locations 11304 | -5/Factory | Identified exit to DSF 11329 | -5/Factory | Retrieved Zion intel report: Trap Installations 11336 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11406 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11416 | -5/Factory | Retrieved Zion intel report: Emergency Access 11471 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11475 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11484 | -5/Factory | Retrieved Zion intel report: Main Access 11525 | -5/Factory | Discovered new exit (range 7) 11529 | -5/Factory | Identified exit to Upper Caves 11573 | -5/Factory | Entered Upper Caves 11575 | -5/Upper Caves | Identified exit to Upper Caves 11585 | -5/Upper Caves | Spotted B-75 Beast 11638 | -5/Upper Caves | Encountered a Warlord checkpoint 11652 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11653 | -5/Upper Caves | Identified exit to Warlord 11800 | -5/Upper Caves | Entered another Upper Caves area 11804 | -5/Upper Caves | Discovered exit to Factory (range 9) 11930 | -5/Upper Caves | Discovered exit to Warlord (range 3) 11948 | -5/Upper Caves | Entered Warlord 11966 | -5/Warlord | Discovered new exit (range 14) 12085 | -5/Warlord | Warlord's base attacked by MAIN.C 12094 | -5/Warlord | Rebuked by Warlord 12098 | -5/Warlord | Opened Warlord's prototype stash 12100 | -5/Warlord | Found Prototype Device 12100 | -5/Warlord | Identified System Purifier 12110 | -5/Warlord | Found Prototype Device 12110 | -5/Warlord | Identified Exp. Phase Shifter 12122 | -5/Warlord | Found Prototype Hackware 12292 | -5/Warlord | Opened side exit 12353 | -5/Warlord | Identified exit to Proximity Caves 12353 | -5/Warlord | Entered Proximity Caves 12619 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12624 | -4/Proximity Caves | Entered Factory 12624 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12665 | -4/Factory | Build established: Scout 12707 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12776 | -4/Factory | Found Prototype Hackware 12887 | -4/Factory | Identified Exp. Hacking Suite 12887 | -4/Factory | Identified Ghost Barrier 12898 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13027 | -4/Factory | Retrieved Zion intel report: Component Schematics 13039 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13090 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13135 | -4/Factory | Manually triggered Chute Trap 13135 | -4/Factory | Sucked down chute 13135 | -4/Factory | Entered Waste 13136 | -4/Waste | Joined by Warlord forces that had cleared the area 13177 | -4/Waste | Discovered new exit (range 13) 13181 | -4/Waste | Identified exit to Factory 13181 | -4/Waste | Entered Factory 13234 | -4/Factory | Retrieved Zion intel report: Active Terminals 13289 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13309 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13313 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13325 | -4/Factory | Retrieved Zion intel report: Trap Installations 13350 | -4/Factory | Discovered new exit (range 12) 13392 | -4/Factory | Identified exit to Upper Caves 13400 | -4/Factory | Entered Upper Caves 13532 | -4/Upper Caves | Encountered a Warlord checkpoint 13621 | -4/Upper Caves | Build established: Scavenger-Scout 13632 | -4/Upper Caves | Learned location of Testing (-2) 13836 | -4/Upper Caves | Discovered new exit (range 11) 13838 | -4/Upper Caves | Identified exit to Upper Caves 13840 | -4/Upper Caves | Entered another Upper Caves area 13845 | -4/Upper Caves | Learned 4 Research zone layouts 13846 | -4/Upper Caves | Discovered new exit (range 7) 13848 | -4/Upper Caves | Identified exit to Research 13991 | -4/Upper Caves | Discovered new exit (range 4) 13993 | -4/Upper Caves | Identified exit to Zhirov 14047 | -4/Upper Caves | Entered Zhirov 14047 | -4/Zhirov | Discovered new exit (range 3) 14052 | -4/Zhirov | Met Zhirov 14057 | -4/Zhirov | Learned location of Command (-1) 14060 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14064 | -4/Zhirov | Found Alien Artifact 14064 | -4/Zhirov | Identified Integrated Reactor 14064 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14126 | -4/Zhirov | Found Alien Artifact 14151 | -4/Zhirov | Identified exit to Proximity Caves 14153 | -4/Zhirov | Entered Proximity Caves 14423 | -3/Proximity Caves | Discovered exit to Research (range 10) 14426 | -3/Proximity Caves | Entered Research 14426 | -3/Research | Evolved 2 slots: Utility x2 14427 | -3/Research | Identified exit to Armory 14427 | -3/Research | Identified exit to Quarantine 14517 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14535 | -3/Research | Retrieved Zion intel report: Main Access 14535 | -3/Research | Identified exit to Research 14543 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14624 | -3/Research | Entered Quarantine 14651 | -3/Quarantine | Found Alien Energy Cannon 14651 | -3/Quarantine | Identified Core Cannon 14661 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14687 | -3/Quarantine | Found Alien Artifact 14687 | -3/Quarantine | Identified Phase Redirector 14703 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14704 | -3/Quarantine | Discovered exit to Research (range 14) 14769 | -3/Quarantine | Found Alien Slashing Weapon 14769 | -3/Quarantine | Identified Sigix Broadsword 14800 | -3/Quarantine | Found Quantum Capacitor 14823 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14854 | -3/Quarantine | Found Adv. Powered Armor 14929 | -3/Quarantine | Found Alien Artifact 14929 | -3/Quarantine | Identified Subatomic Replicator 14942 | -3/Quarantine | Found Alien Artifact 14942 | -3/Quarantine | Identified Core Reset Matrix 14942 | -3/Quarantine | Identified Transdimensional Reconstructor 14942 | -3/Quarantine | Used Core Reset Matrix 14946 | -3/Quarantine | Detected hypermatrix surge 14946 | -3/Quarantine | Sensed 12 artifacts in vicinity 15030 | -3/Quarantine | Discovered exit to Research (range 8) 15032 | -3/Quarantine | Entered Research 15032 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15132 | -2/Research | Found Prototype Processor 15234 | -2/Research | Discovered new exit (range 13) 15312 | -2/Research | Search patrols dispatched 15501 | -2/Research | Found Prototype Device 15501 | -2/Research | Identified Exp. Shock Absorption System 15521 | -2/Research | Discovered new exit (range 14) 15526 | -2/Research | Identified exit to Testing 15526 | -2/Research | Entered Testing 15543 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 15561 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 15573 | -2/Testing | Found Prototype Energy Cannon 15573 | -2/Testing | Identified Disintegrator 15579 | -2/Testing | Retrieved Zion intel report: Component Schematics 15582 | -2/Testing | Spotted PD-BJAA8K0009 15654 | -2/Testing | Found Prototype Launcher 15654 | -2/Testing | Identified Z-bomb Delivery System 15693 | -2/Testing | Found Prototype Protection 15693 | -2/Testing | Identified Med. Regenerative Plating 15695 | -2/Testing | Found Prototype Protection 15695 | -2/Testing | Identified Lgt. Regenerative Plating 15744 | -2/Testing | Spotted Striker 15744 | -2/Testing | Spotted Striker 15778 | -2/Testing | Retrieved Zion intel report: Guard Positions 15795 | -2/Testing | Discovered new exit (range 10) 15803 | -2/Testing | Found Prototype Energy Cannon 15803 | -2/Testing | Identified Potential Cannon 15805 | -2/Testing | Found Prototype Energy Cannon 15805 | -2/Testing | Identified Imp. Potential Cannon 15823 | -2/Testing | Identified exit to Access 15852 | -2/Testing | Found Prototype Ballistic Cannon 15852 | -2/Testing | Identified Perforator 16205 | -2/Testing | Found Prototype Energy Cannon 16205 | -2/Testing | Identified Hpw. Disruptor Cannon 16218 | -2/Testing | Found Prototype Ballistic Gun 16218 | -2/Testing | Identified Hyp. Multirail 16297 | -2/Testing | Spotted PX-UY9N7S703T 16309 | -2/Testing | First assault squad dispatched 16311 | -2/Testing | Spotted Fortress 16330 | -2/Testing | Discovered new exit (range 5) 16330 | -2/Testing | Identified exit to Section 7 16334 | -2/Testing | Entered Section 7 16335 | -2/Section 7 | Sensed 23 artifacts in vicinity 16439 | -2/Section 7 | Found Integrated Dissipator 16439 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16498 | -2/Section 7 | Spotted S7 Guard 16513 | -2/Section 7 | Destroyed S7 Guard 16586 | -2/Section 7 | Found Core Membrane 16586 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 16797 | -2/Section 7 | Found Core Expander 16797 | -2/Section 7 | Installed Core Expander, added new Utility slot 16811 | -2/Section 7 | Found LRC Armor 16811 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16814 | -2/Section 7 | Found LRC Energy Well 16814 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16815 | -2/Section 7 | Found LRC Energy Well 16815 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16977 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 17031 | -2/Section 7 | Found Sigix Sheargun 17040 | -2/Section 7 | Spotted Striker 17040 | -2/Section 7 | Spotted Striker 17053 | -2/Section 7 | Destroyed Striker 17053 | -2/Section 7 | Destroyed Striker 17054 | -2/Section 7 | Spotted Striker 17055 | -2/Section 7 | Spotted Striker 17059 | -2/Section 7 | Warped through subspace 17062 | -2/Section 7 | Found Sigix Shearcannon 17070 | -2/Section 7 | Found Transdimensional Reconstructor 17084 | -2/Section 7 | First assault squad dispatched 17130 | -2/Section 7 | Warped through subspace 17133 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 17158 | -2/Section 7 | Discovered exit to Access (range 10) 17166 | -2/Section 7 | Entered Access 17166 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 17238 | -1/Access | Retrieved Zion intel report: Branch Access 17238 | -1/Access | Identified exit to Command 17379 | -1/Access | Found Unknown Device 17379 | -1/Access | Identified Antimissile System 17423 | -1/Access | Zion Experimental squad teleported in 17464 | -1/Access | Build established: Alien-Ninja 17519 | -1/Access | Found Prototype Protection 17519 | -1/Access | Identified Zio. Shade Armor 17696 | -1/Access | Entered Command 17754 | -1/Command | Found Prototype Launcher 17768 | -1/Command | Identified Enh. Gamma Bomb Array 17771 | -1/Command | Found Antimissile System 17808 | -1/Command | Build established: Alien-Sprinter 17876 | -1/Command | Disengaged cave seal 17876 | -1/Command | Zionites emerged from the dark tunnel 17928 | -1/Command | Retrieved Zion intel report: Trap Installations 17946 | -1/Command | First assault squad dispatched 17953 | -1/Command | Disengaged cave seal 18062 | -1/Command | Spotted M Guard 18062 | -1/Command | Spotted Combat Programmer 18063 | -1/Command | Spotted M Guard 18063 | -1/Command | Spotted Combat Programmer 18070 | -1/Command | Allies destroyed Combat Programmer 18080 | -1/Command | Allies destroyed M Guard 18086 | -1/Command | Allies destroyed Combat Programmer 18086 | -1/Command | Allies destroyed M Guard 18086 | -1/Command | All MAIN.C guards destroyed 18102 | -1/Command | Used Subatomic Replicator to replicate Sigix Shearcannon 18132 | -1/Command | Met MAIN.C 18142 | -1/Command | High security lockdown imminent 18142 | -1/Command | Allies destroyed MAIN.C Shell 18142 | -1/Command | 0b10 Conduit disabled 18142 | -1/Command | MAIN.C activated Command garrisons 18150 | -1/Command | Allies destroyed MAIN.C 18152 | -1/Command | Found Prototype Protection 18152 | -1/Command | Identified Exp. Powered Armor 18154 | -1/Command | Found Prototype Device 18154 | -1/Command | Identified Beam Splitter 18157 | -1/Command | Discovered new exit (range 43) 18157 | -1/Command | Discovered new exit (range 95) 18157 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18159 | -1/Command | Found Exp. Targeting Computer 19031 | -1/Command | Found Zero-point Reactor 19034 | -1/Command | Found Exp. Force Field 19111 | -1/Command | Found Zio. Shade Armor 19340 | -1/Command | Found Exp. Targeting Computer 19461 | -1/Command | Found Exp. Core Analyzer 19532 | -1/Command | Found Adv. Force Booster 19540 | -1/Command | Phase Generator disabled 19624 | -1/Command | Found Zio. Shade Armor 20053 | -1/Command | Build established: Alien-Mutant 20950 | -1/Command | Warped through subspace to slip node 20950 | -1/Command | Discovered new exit (range 5) 20954 | -1/Command | Entered Access_0 20955 | -1/Access_0 | Sensed 4 artifacts in vicinity 20955 | -1/Access_0 | Met Architect 20975 | -1/Access_0 | Found Integrated Reactor 20975 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 20989 | -1/Access_0 | Subspace Access Node disabled 20998 | -1/Access_0 | Build established: Alien-Sprinter 21016 | -1/Access_0 | A6 warped into view 21045 | -1/Access_0 | Subspace Access Node disabled 21060 | -1/Access_0 | A5 warped into view 21110 | -1/Access_0 | Found Integrity Redistributor 21110 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-179) 21128 | -1/Access_0 | A4 warped into view 21190 | -1/Access_0 | Subspace Access Node disabled 21201 | -1/Access_0 | Subspace Access Node disabled 21230 | -1/Access_0 | Destroyed Architect 21231 | -1/Access_0 | Architect triggered a singularity event 21232 | -1/Access_0 | Found Prototype Hackware 21232 | -1/Access_0 | Identified Architect God Chip D 21235 | -1/Access_0 | Found Prototype Hackware 21235 | -1/Access_0 | Identified Architect God Chip A 21237 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 21237 | -1/Access_0 | Warped through subspace to slip node 21237 | -1/Access_0 | Discovered new exit (range 8) 21240 | *** | Escaped singularity! Last Messages --------------- 21230_ Quantum Shear penetrates Wall. 21231_ A0_COM: Initiating irreversible singularity event. Goodbye. 21232_ A0_COM: 10. 21232_ Acquired Prototype Hackware. 21232_ Identified Architect God Chip D. 21233_ A0_COM: 9. 21234_ A0_COM: 8. 21234_ Discarded Architect God Chip D. 21235_ A0_COM: 7. 21235_ Acquired Prototype Hackware. 21235_ Identified Architect God Chip A. 21236_ A0_COM: 6. 21236_ Discarded Architect God Chip A. 21237_ A0_COM: 5. 21237_ Acquired Hpw. Transdimensional Reconstructor. 21237_ Warped through subspace, drawn to slip node. 21237_ EXIT=FOUND 21238_ A0_COM: 4. 21239_ A0_COM: 3. 21240_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 100 Energy Generation 92 Energy Capacity 3300 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Power Amplification 30 Corruption Block 20 Armor Coverage 625 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Point Defense Rating 480 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 20 Item Schematics ----------------- Exp. Transmission Jammer | -2/Testing | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Plasma Sword | -2/Testing | Z-intel Adv. Variable Charge Gun | -2/Testing | Z-intel Centrium Greatsword | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Exp. Core Shielding | -2/Testing | Z-intel Particle Accelerator | -2/Testing | Z-intel Adv. Quantum Shading Machine | -2/Testing | Z-intel ECM Suite | -2/Testing | Z-intel Imp. Corruption Screen | -2/Testing | Z-intel Impulse Thruster | -2/Testing | Z-intel Fusion Bomb Launcher | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Adv. System Shield | -2/Testing | Z-intel Imp. Remote Force Field | -2/Testing | Z-intel Graphene Brace | -2/Testing | Z-intel Com. HERF Cannon | -2/Testing | Z-intel Core Analyzer | -2/Testing | Z-intel Matter Compressor | -2/Testing | Z-intel Quantum Capacitor | -2/Testing | Z-intel Lrn. Proton Cannon | -2/Testing | Z-intel Imp. Power Shielding | -2/Testing | Z-intel Hvy. Gauss Cannon | -2/Testing | Z-intel Coolant Network | -2/Testing | Archive Robot Schematics ------------------ H-77 Assassin | -2/Testing | Archive K-01 Serf | -2/Testing | Archive E-15 Imp | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Cannon Phase Redirector Sigix Broadsword Subatomic Replicator Core Reset Matrix Integrated Dissipator Core Membrane Core Expander LRC Armor LRC Energy Well Sigix Sheargun High-powered Transdimensional Reconstructor Transdimensional Reconstructor Sigix Shearcannon Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseAbsorptionCoupler Manual? 0 Play Time 07:25:53 Cumulative 533.0 hours Start 2023.03.16 @ 13:11:53 End 2023.03.22 @ 18:13:24 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type 6 Total 27 Types 1/5/4/1/1/1/12/1/1 Lore% 91 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaa60df9-23a0-4957-ab3c-150e5f7d8150