Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 04:31:32 Player: Vyn Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3946) 3946 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8971 Bonus ------- None Cogmind --------- Core Integrity 745/1150 Matter 235/300 Energy 25/100 System Corruption 21% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Improved Trap Scanner Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Antimatter Reactor Enhanced Armored Leg Compact Wheel Advanced Coolant Injector High-capacity Storage Unit Energy Well (350) Improved Matter Compressor (272) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Improved Trap Scanner Advanced Targeting Computer Improved Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Cooled Plasma Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Advanced Coolant Injector High-capacity Storage Unit Improved Matter Compressor Advanced Sensor Array Seismic Detector Neutron Cannon Coil Gun Magnetic Acceleration Cannon Mini Grenade Launcher [Rating: 106] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . 1 1 . 1 1 . Utility 7 | . . 1 1 1 1 1 2 Weapon 1 | . . . . 1 . . . Parts Attached 270 | 6 18 20 31 7 61 53 74 Power 10 | 1 1 1 1 1 3 1 1 Engine 9 | 1 1 1 . 1 3 1 1 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 65 | 2 10 8 4 1 11 18 11 Treads 9 | . 4 4 . . 1 . . Leg 37 | . 2 3 3 . 7 16 6 Wheel 17 | 2 4 1 1 1 2 1 5 Hover 2 | . . . . . 1 1 . Flight . | . . . . . . . . Utility 126 | 1 5 6 15 2 39 17 41 Device 79 | . . 3 8 . 27 10 31 Storage 9 | 1 2 . 1 . . 1 4 Processor 10 | . . 1 . . 2 2 5 Hackware . | . . . . . . . . Protection 28 | . 3 2 6 2 10 4 1 Artifact . | . . . . . . . . Weapon 69 | 2 2 5 11 3 8 17 21 Energy Gun 18 | 1 1 2 2 . 1 4 7 Energy Cannon 9 | . . . . . 1 2 6 Ballistic Gun 9 | 1 1 . . 1 . 2 4 Ballistic Cannon 10 | . . 2 2 . 1 4 1 Launcher 10 | . . 1 . . 2 4 3 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . 4 . 1 . . Slashing Weapon 8 | . . . 3 2 2 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 1 3 4 1 Parts Lost 41 | . 2 . 1 . 8 4 26 Power 4 | . . . . . 1 1 2 Propulsion 12 | . 1 . 1 . 4 . 6 Utility 14 | . 1 . . . 2 2 9 Weapon 11 | . . . . . 1 1 9 Highest Loss Streak 15 | . 2 . 1 . 3 2 15 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 98 | . 98 100 99 100 95 96 98 Engine 5 | . 14 11 . 4 6 5 4 Core 1 | . . . 8 2 . . . Treads 6 | . 9 21 14 . 3 . . Leg 13 | . 2 . 3 15 12 25 23 Wheel 11 | . 15 10 18 15 12 5 6 Device 15 | . . 10 17 15 13 16 24 Storage 7 | . 14 11 9 7 6 5 6 Processor 7 | . . 1 9 7 11 8 6 Protection 6 | . 13 9 . 7 7 7 7 Energy Gun 3 | . 12 9 6 . . 3 2 Ballistic Gun 3 | . 15 2 . . . 3 8 Ballistic Cannon 2 | . . 9 4 . . 4 1 Impact Weapon 2 | . . . 5 7 4 . . Slashing Weapon 5 | . . . 1 15 12 4 . Naked Turns . | . . . . . . . . Heaviest Build 75 | 14 33 38 48 49 62 69 75 Greatest Support 113 | 32 40 16 40 28 56 113 80 Greatest Overweight (x) 3 | . 1 2 1 1 2 1 3 Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 Most Carried 15 | 7 11 15 15 15 15 15 15 Average Carried 14 | 4 9 14 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 15 15 15 7 Class Distribution -------------------- 68% | Mutant 12% | Tank 9% | Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Assassin | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4645 | 246 216 383 389 138 661 940 1672 Remotely 95 | . . . . . . . 95 Salvage Created 3942 | . 279 144 310 . 544 824 1841 Parts 190 | . 28 14 10 . 21 28 89 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 4 | . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 69 | . 10 3 5 . 11 12 28 Melee 9 | . 1 . . . 8 . . Guns 34 | . 9 . . . . 4 21 Cannons 16 | . . 3 4 . . 5 4 AOE 7 | . . . . . 1 3 3 Classes Destroyed 11 | . 3 2 3 . 1 . 2 Worker 3 | . 1 . . . . . 2 Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 7 | . . . 2 . . 3 2 Watcher 7 | . . . 1 . 4 . 2 Swarmer 14 | . 6 . . . 1 4 3 Grunt 24 | . 4 2 3 . 3 3 9 Sentry 5 | . . 1 1 . 1 1 1 Hunter 4 | . . . 1 . . . 3 Programmer 22 | . . . . . 6 4 12 Best Kill Streak 8 | . 6 1 3 . 3 3 8 Combat Bots Only 6 | . 5 1 3 . 3 3 6 Max Kills in Single Turn 3 | . 1 1 1 . 1 2 3 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . 1 2 1 Melee 1 | . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9728 | . 532 122 511 48 1995 1044 5476 Core 859 | . 86 7 54 . 161 146 405 Absorbed by Shields 329 | . . . . . . 10 319 Core Remaining (%) 88 | 100 65 98 90 100 81 85 . Volleys Fired 226 | . 45 10 17 . 10 37 107 Largest 3 | . 2 1 2 . 1 3 3 Hottest 206 | . 85 44 109 . 85 154 206 Shots Fired 455 | . 84 10 25 . 10 62 264 Gun 324 | . 84 . 8 . . 34 198 Cannon 109 | . . 8 17 . 2 22 60 Launcher 22 | . . 2 . . 8 6 6 Special . | . . . . . . . . Kinetic 254 | . 45 8 17 . . 27 157 Thermal 158 | . 18 . 8 . 2 29 101 Explosive 22 | . . 2 . . 8 6 6 Electromagnetic 21 | . 21 . . . . . . Robot Hit Streak 23 | . 7 4 8 . 3 23 23 Robot Miss Streak 7 | . 5 6 7 . . 6 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 . . . . . 7 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 365 | . 42 8 27 5 49 48 186 Core Hits 202 | . 14 12 25 . 14 52 85 Critical Kills 4 | . . . . . 1 . 3 Critical Parts Destroyed 14 | . . . 3 . 7 . 4 Critical Strikes 27 | . 1 . 3 . 10 . 13 Burn 5 | . . . . . . . 5 Destroy 7 | . . . . . . . 7 Blast 1 | . . . . . . . 1 Corrupt 1 | . 1 . . . . . . Smash 11 | . . . 3 . 8 . . Sever 2 | . . . . . 2 . . Melee Attacks 112 | . . . 14 8 87 3 . Impact 63 | . . . 13 7 43 . . Slashing 49 | . . . 1 1 44 3 . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 1 . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 16 | . . . . . 16 . . Damage Inflicted 11058 | . 587 145 694 315 2144 1457 5716 Guns 5301 | . 577 . 107 . . 771 3846 Cannons 1795 | . . 145 316 . . 300 1034 Explosions 1368 | . . . . . 303 254 811 Melee 2553 | . . . 271 315 1835 132 . Ramming 41 | . 10 . . . 6 . 25 Kinetic 4097 | . 240 145 316 . . 479 2917 Thermal 2841 | . 176 . 107 . . 592 1966 Explosive 1365 | . . . . . 303 254 808 Electromagnetic 161 | . 161 . . . . . . Impact 1750 | . . . 271 315 1164 . . Slashing 803 | . . . . . 671 132 . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . 3 4 21 Average Corruption 5 | . . . . . 1 3 9 Corruption Purged 9 | . . . . . 5 4 . Corruption Blocked . | . . . . . . . . Effects 84 | . . . . . 12 6 66 Message Errors 20 | . . . . . 2 . 18 Matter Fused 19 | . . . . . 2 . 17 Heat Flow Errors 11 | . . . . . 2 3 6 Energy Discharges 10 | . . . . . 4 1 5 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 6 | . . . . . 2 2 2 Misfires 4 | . . . . . . . 4 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 859 | . . . 249 20 458 . 132 Projectiles 119 | . . . 3 . . . 116 Explosions 16 | . . . . . . . 16 Melee 724 | . . . 246 20 458 . . Knockbacks 44 | . . 2 16 . 7 12 7 Impact 8 | . . . 2 . 6 . . Kinetic 34 | . . 2 14 . . 11 7 Secondary 2 | . . . . . 1 1 . Self-Inflicted Damage 205 | . . 22 . . 3 . 180 Shots 6 | . . 1 . . . . 5 Rammed 6 | . 3 . . . 1 . 2 Targets Rammed 7 | . 4 . . . 1 . 2 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 380 | . 329 14 333 . 380 250 217 Average Temperature 90 | . 106 5 129 . 117 77 43 Received Heat Transfer 1438 | . 87 21 252 . 564 81 433 Effects 1 | . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 . 2 . . Impact Corruptions 22 | . . . 6 1 15 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . . . . . . 4 10 Heat Transferred 5226 | . 444 . 259 . . 1250 3273 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 415 | . 143 90 93 24 124 288 415 Initial 43 | . . 34 20 22 . 43 7 Average 62 | . 49 31 32 10 37 93 144 Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 92 | 100 100 100 100 100 100 90 69 Level 1 6 | . . . . . . 9 26 Level 2 . | . . . . . . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 1 1 1 7 3 9 Investigation 2 | . . . 1 . 1 . . Extermination 15 | . . . . 1 5 2 7 Reinforcement 6 | . 1 1 . . 1 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 1 . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 18 10 12 . 24 20 44 Peak Tracking Total 7 | . 4 7 3 1 4 5 7 Tactical Retreats 14 | . 3 2 2 . 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 . 2 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 17 | . 2 3 5 . 2 4 1 Terminals 16 | . 2 3 5 . 2 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 30 | . 3 5 8 . 3 10 1 Successful 15 | . 2 3 4 . 1 5 . Failed 15 | . 1 2 4 . 2 5 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . 3 1 . . 1 . Terminals 26 | . 3 5 8 . 3 6 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 3 4 . 1 2 . Record 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . 1 1 . . 1 1 . Locate Traps 2 | . . 1 1 . . . . Zone Layout 4 | . 1 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 1 | . . . . . . 1 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 3 . 1 4 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 10887 | 60 564 1270 1849 857 2812 1214 2261 Spaces Moved 6493 | 41 298 711 961 711 1778 756 1237 Core 1 | 1 . . . . . . . Treads 546 | . 42 . 504 . . . . Legs 1100 | . 40 . . . . 333 727 Wheels 4846 | 40 216 711 457 711 1778 423 510 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 115 105 105 96 115 110 Average Speed 116 | 98 114 128 133 105 108 117 116 Slowest Speed 240 | 100 160 130 240 110 130 124 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 26 | 3 51 34 35 12 43 14 22 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 101 | . . 8 9 2 60 7 15 Terrain Destroyed 252 | . . 19 9 2 77 53 92 Melee 28 | . . . 9 2 16 1 . Projectile 41 | . . . . . 2 6 33 AOE 183 | . . 19 . . 59 46 59 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 9228 | 58 431 1058 1462 807 2545 1012 1855 Wait 1924 | 4 51 290 423 65 569 119 403 Move 6485 | 40 297 710 960 710 1776 755 1237 Hop . | . . . . . . . . Pick Up 110 | 8 10 15 10 9 27 18 13 Fast Attach 44 | 4 4 . 3 1 4 12 16 Attach 57 | 2 3 2 4 3 11 13 19 Detach 5 | . . . . . . 3 2 Swap 169 | . 11 18 24 3 46 28 39 Drop 101 | . 6 13 8 9 24 24 17 Fire 226 | . 45 10 17 . 10 37 107 Melee 83 | . . . 13 7 60 3 . Ram 3 | . . . . . 1 . 2 Kick . | . . . . . . . . Crush 4 | . 4 . . . . . . Escape Stasis 17 | . . . . . 17 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 7) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -9/Materials | Discovered new exit (range 11) 1894 | -9/Materials | Identified exit to Materials 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3657 | -8/Materials | Discovered new exit (range 16) 3677 | -8/Materials | Identified exit to Factory 3744 | -8/Materials | Entered Factory 3744 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3758 | -7/Factory | Discovered new exit (range 6) 3763 | -7/Factory | Identified exit to Factory 4109 | -7/Factory | Discovered new exit (range 9) 4124 | -7/Factory | Identified exit to Storage 4535 | -7/Factory | Discovered exit to Storage (range 6) 4601 | -7/Factory | Entered another Factory area 4601 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5776 | -6/Factory | Spotted B-75 Beast 5786 | -6/Factory | Discovered new exit (range 16) 5801 | -6/Factory | Identified exit to Lower Caves 6763 | -6/Factory | Build established: Assassin 6841 | -6/Factory | Crushed by falling debris 7132 | -6/Factory | Lost 3 parts (2n1u) 7135 | -6/Factory | Build established: Mutant 7387 | -6/Factory | Discovered new exit (range 15) 7396 | -6/Factory | Cargo convoy interrupted 7402 | -6/Factory | Identified exit to Factory 7413 | -6/Factory | Entered another Factory area 7413 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7749 | -5/Factory | Build established: Assassin 7997 | -5/Factory | Spotted B-75 Beast 8099 | -5/Factory | Discovered new exit (range 13) 8336 | -5/Factory | Discovered new exit (range 13) 8627 | -5/Factory | Entered another Factory area 8627 | -4/Factory | Evolved 2 slots: Utility x2 8896 | -4/Factory | Build established: Tank 9072 | -4/Factory | Spotted B-86 Titan 10243 | -4/Factory | System corruption reached 10% 10277 | -4/Factory | Lost 10 parts (1p1n4u4w) 10523 | -4/Factory | Build established: Scavenger-Gunner 10888 | -4/Factory | Self-destructed Last Messages --------------- 10876_ R-10 Processor collects Antigrav System. 10877_ System corrupted: Matter fused (-6). 10877_ ALERT: Rogue bot located, Programmers report to Factory Zone 4D. 10877_ U-05 Engineer forms the Earth. 10878_ Slug penetrates Wall. 10879_ Slug penetrates R-10 Processor. 10879_ Slug penetrates Wall. 10879_ Penetrated by Slug. 10879_ Slug penetrates Wall. 10880_ Wall collapses. 10882_ Slug penetrates Wall. 10884_ Critical hit (Destroy). 10884_ Magnetic Acceleration Cannon destroyed. 10884_ Adv. Heat Sink destroyed. 10886_ H-77 Assassin destroyed. 10886_ Mni. Grenade Launcher destroyed. 10886_ Destroyed Mni. Grenade Launcher. 10886_ R-10 Processor destroyed. 10886_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ???? ?? ???????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ????# ???????????????????????????????????????? | | ????? ??????????????????????##############???? | | ?????? ####################??# #???? | | ???????? # #??# #???? | | ???????? + #??# #???? | | ???????? # #??# #???? | | ???????? # #??# #???? | | ????????# # !* #??# = !! +???? | | ????????# # * = #??# ! #??? | | ????????# # !* #??# =#= | | ????????# # ! #??# %+! | | ????????# #######+#####* #### *####? | | ????????# #??##% ==%R=@u A R/ !##??? | | ????????# #???# #### h% ##### #???? | | ????????# #???# #??# R #??##############???? | | ????????# #???# #??# # #?????###???????????? | | ????????# #???# #??# ####???????????????????? | | ????????# #???# #??## #??????????????????????? | | ????????# #???# #???# #???????###????????????? | | ????????# #???# #####+######### ####?????????? | | ????????# #???# # # #?????????? | | ????????# #???# + = # !!! #?????????? | | ?????####+##### # + !! #?????????? | | ????# # # # ! #?????????? | | ????# """ # # # #?????????? | | ???# """ # # """# #?????????? | | ???# """ # # """# """ """ #?????????? | | !??# # # """# """ """ ########### | | !??# "" """ # # ""# """ """ / | | ! ?# "Y """ # + ""# "" ######## | | ? ?# "" """ # # # "F"" #??????? " | | ?? # # # # ! """" #??????? | | ####+######/### ############+############## " | | # ^ | | # ^ " | | # ^ | | # ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 19 Energy Capacity 650 Matter Stores 448 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 9 Recoil Reduction 6 Item Schematics ----------------- Microactuators | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionSpacefoldBarrier Manual? 0 Play Time 04:55:18 Cumulative 56.1 hours Start 2023.02.13 @ 01:30:08 End 2023.02.14 @ 04:31:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45c1f532-1906-4e01-a6d0-86f1e22c6aea