Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 17:58:48 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (868)     4340
Value Destroyed (40495)    40495
Prototype IDs (137)        2740
Alien Tech Used (1)        200
Bonus (35913)              35913
              TOTAL SCORE: 95388

 Bonus
-------
Triggered High Security    2500
High Alert Combat Kills    22438
Follower Combat Kills      6708
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       360
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -3093

 Cogmind 
---------
Core Integrity             0/1100
Matter                     204/300
Energy                     80/2150
System Corruption          4%
Temperature                Cool (-200)
Movement                   Hovering (68)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (4) ---
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY (15) -----
      Improved Fusion Compressor
      Advanced Cryofiber Web
  Experimental Cooling System
  Experimental Cooling System
  Experimental Cooling System
       Zionite Biocell Array
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
               Particle Accelerator
               Quantum Capacitor
      Advanced Reaction Control System
      Advanced Phase Shifter
       Zionite Shade Armor
      Improved Energy Mantle
>              --- WEAPON (4) -------
       Zionite Alpha Cannon Mk. II
>              --- INVENTORY (8) ----
       Zionite Shade Armor
               Transdimensional Reconstructor
               Storm Laser
       Zionite Laser-H
               Z-bomb Delivery System

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Improved Fusion Compressor
      Advanced Cryofiber Web
  Experimental Cooling System
  Experimental Cooling System
  Experimental Cooling System
  Experimental Targeting Computer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Kinecellerator
               Quantum Capacitor
      Advanced Reaction Control System
      Advanced Phase Shifter
       Zionite Shade Armor
      Improved Energy Mantle
>              --- WEAPON -----------
               Storm Laser
>              --- INVENTORY --------
               Protomatter
       Zionite Biocell Array
               Particle Accelerator
       Zionite Shade Armor
               Transdimensional Reconstructor
       Zionite Laser-H
       Zionite Alpha Cannon Mk. II
               Z-bomb Delivery System
[Rating: 217]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Combat Antigrav System
  Treads                   Light Treads
  Leg                      Zionite Composite Leg II
  Hover Unit               Combat Antigrav System
Utility                    Experimental Targeting Computer
  Device                   Advanced Cryofiber Web
  Storage                  Compact Battery
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Damper Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Storm Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Battle Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Slots Evolved              22   | 3   2   1   4   .   .   2   1   1   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   1   2   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   
  Weapon                   3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             282  | 7   16  1   32  2   16  3   24  2   8   27  4   2   .   3   12  5   6   2   .   4   1   4   .   1   7   .   9   .   .   5   6   17  37  1   10  8   
  Power                    25   | 1   2   .   4   .   1   .   4   .   2   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   1   1   
    Engine                 8    | 1   2   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   1   1   
  Propulsion               40   | 2   2   .   8   .   2   .   6   .   3   9   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   
    Treads                 12   | 2   2   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  27   | .   .   .   1   .   2   .   6   .   2   9   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  131  | 2   5   1   13  .   3   3   6   2   2   7   4   .   .   3   5   4   4   .   .   3   1   4   .   1   4   .   7   .   .   3   4   10  17  1   6   6   
    Device                 88   | 1   1   1   2   .   .   1   3   .   1   7   4   .   .   1   5   3   2   .   .   3   1   3   .   1   3   .   7   .   .   3   3   9   15  .   3   5   
    Storage                7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Processor              12   | 1   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   1   1   .   .   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   3   .   10  .   .   1   2   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   7   .   7   2   10  .   8   .   1   10  .   2   .   .   4   1   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   7   17  .   3   1   
    Energy Gun             43   | 1   3   .   4   1   3   .   4   .   .   3   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   6   9   .   3   .   
    Energy Cannon          13   | .   .   .   .   .   .   .   3   .   .   4   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Ballistic Gun          15   | 1   4   .   1   .   4   .   .   .   1   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   1   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  50   | .   .   .   .   .   .   .   2   .   1   4   .   .   .   .   3   .   1   .   .   2   .   1   .   .   5   .   3   .   .   2   2   5   10  .   6   3   
Parts Lost                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   95  99  96  100 97  89  96  100 83  88  89  89  89  89  89  90  89  90  90  79  72  72  72  72  69  69  69  69  69  69  69  69  70  70  76  80  
  Engine                   3    | .   12  10  11  14  12  6   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   5   10  10  10  10  10  11  14  14  14  14  13  13  13  13  13  8   8   8   8   8   8   8   8   8   8   8   7   
  Treads                   5    | .   25  20  22  21  17  .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   2   12  15  16  4   19  21  21  21  21  19  19  18  19  19  18  18  18  18  17  17  17  17  17  17  17  16  16  16  16  16  15  
  Device                   18   | .   12  19  12  7   7   10  14  16  16  20  21  21  21  21  24  19  19  19  19  15  16  18  18  18  20  21  21  21  21  21  24  23  22  20  26  34  
  Storage                  2    | .   .   .   7   7   7   6   5   5   5   5   5   5   5   5   4   4   4   4   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Processor                10   | .   2   .   .   .   3   20  23  22  17  10  10  10  10  10  9   14  14  14  14  13  13  13  13  13  13  13  13  13  13  13  12  12  14  16  16  12  
  Protection               8    | .   14  20  18  28  23  7   5   7   5   5   5   5   5   5   4   4   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   
  Energy Gun               7    | .   12  10  16  20  8   18  12  5   5   5   5   5   5   5   4   4   4   4   9   5   4   4   4   4   4   4   4   4   4   4   4   3   3   4   4   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   4   11  5   9   10  10  10  10  9   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   13  20  2   .   7   .   .   .   5   .   .   .   .   .   .   4   4   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 8   19  20  52  52  55  42  46  53  99  110 110 110 110 114 123 109 113 113 111 118 118 115 115 120 127 127 127 125 125 125 126 126 140 122 127 121 
  Greatest Support         130  | 45  45  45  65  65  65  63  63  57  80  112 112 112 112 112 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 
  Greatest Overweight (x)  2    | .   .   .   2   .   1   .   .   .   1   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 2   2   2   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   
  Average Capacity         5    | 2   2   2   3   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   
  Most Carried             8    | 1   2   2   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   
  Average Carried          5    | .   1   1   3   4   3   4   4   4   4   5   6   6   6   5   5   5   5   6   6   5   6   6   7   6   6   6   7   7   7   6   6   7   7   8   7   7   
  Final Capacity           8    | 2   2   2   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   
  Final Carried            8    | 1   1   2   5   4   5   4   5   5   5   6   6   6   6   5   6   6   6   6   6   6   7   7   7   7   7   7   7   7   7   7   7   8   8   8   8   8   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 29% | Generator-Gunner
 10% | Tank
  8% | Scavenger-Mutant
  7% | Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -10/Mines
   Scavenger-Tank | -9/Materials
             Tank | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Gunner | -8/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Generator-Gunner | -5/Warlord
 Generator-Gunner | -4/Proximity Caves
 Generator-Gunner | -4/Factory
 Generator-Gunner | -4/Upper Caves
 Generator-Gunner | -4/Upper Caves
 Generator-Gunner | -4/Zhirov
 Generator-Gunner | -3/Proximity Caves
 Generator-Gunner | -3/Research
 Generator-Gunner | -3/Testing
 Generator-Gunner | -2/Research
 Generator-Gunner | -1/Access
 Generator-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Matter Collected           5538  | 292  246  88   649  28   665  30   250  20   188  296  60   32   .    30   130  194  294  206  126  40   10   40   .    10   70   .    90   .    .    60   60   170  768  10   90   296  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            45472 | 238  837  288  1965 451  511  941  2424 540  1179 2227 466  70   .    81   1390 1508 1237 619  508  .    1374 3116 734  232  93   1830 2513 480  346  .    1545 6054 2749 369  2089 4468 
  Parts                    1884  | 20   43   15   142  29   67   37   115  19   39   103  19   12   .    7    45   38   65   20   25   .    60   112  16   18   7    65   94   8    12   1    63   233  115  6    95   119  
Haulers Intercepted        28    | .    2    .    3    .    .    .    4    .    .    5    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    4    .    .    .    .    3    .    1    1    .    
Recyclers Shooed           13    | 1    1    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      354   | .    .    .    .    .    .    .    .    .    .    .    6    16   .    5    .    .    .    15   7    .    57   .    12   18   50   65   .    26   13   1    63   .    .    .    .    .    
  Prevented                67    | .    .    .    .    .    .    .    .    .    .    .    12   7    .    6    .    .    .    8    18   .    9    .    4    1    2    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Combat Hostiles Destroyed  681  | .   19  4   46  14  8   11  36  8   6   39  9   2   .   4   25  5   19  14  10  .   25  45  8   10  3   33  36  5   4   .   26  77  44  3   22  61  
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     527  | .   17  4   35  8   3   9   20  .   6   5   .   2   .   1   7   5   11  3   9   .   24  45  7   10  2   33  32  5   4   .   25  76  35  3   22  59  
  Cannons                  68   | .   .   .   6   .   .   .   6   4   .   20  7   .   .   3   8   .   6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      49   | .   2   .   4   5   4   .   8   2   .   11  2   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          29   | 3   5   .   4   .   3   1   .   .   1   2   .   1   .   .   .   .   1   1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   2   .   .   1   
  Worker                   39   | 1   1   1   3   2   .   1   2   .   .   .   .   .   .   .   2   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   7   6   .   4   .   
  Builder                  29   | .   .   .   2   .   .   .   4   .   .   3   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   5   2   .   6   .   
  Tunneler                 15   | 5   .   1   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Hauler                   28   | .   2   .   3   .   .   .   4   .   .   5   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   .   1   1   .   
  Recycler                 14   | 1   .   .   .   1   .   2   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Operator                 10   | .   1   .   3   .   .   .   1   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  24   | .   3   .   5   .   .   .   5   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   2   
  Swarmer                  109  | .   6   .   8   12  .   .   6   .   .   7   .   .   .   4   6   .   2   4   3   .   6   8   .   4   2   12  4   .   .   .   2   8   4   .   .   1   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   .   .   5   
  Grunt                    308  | .   13  4   24  1   .   7   18  4   .   19  8   .   .   .   14  .   7   6   5   .   8   22  3   5   .   12  11  .   2   .   18  40  18  2   10  27  
  Brawler                  29   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   1   3   .   .   .   2   1   1   .   .   .   3   3   .   4   5   
  Duelist                  37   | .   .   .   3   1   .   2   1   .   .   3   1   .   .   .   .   .   1   1   1   .   4   3   .   .   .   1   3   1   .   .   .   2   4   .   .   5   
  Protector                7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Sentry                   59   | .   .   .   9   .   .   .   9   2   .   4   .   1   .   .   3   .   3   .   .   .   2   4   1   .   .   2   6   1   1   .   2   8   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   50   | .   .   .   .   .   .   2   3   2   .   4   .   .   .   .   .   .   4   1   .   .   3   4   1   1   .   2   6   2   .   .   2   6   2   .   3   2   
  Programmer               33   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   .   1   4   .   .   .   1   9   3   .   5   4   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   .   1   .   .   .   .   1   
  Compactor                11   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           22   | 2   3   2   6   4   4   8   17  6   5   6   4   1   .   3   8   3   8   4   4   .   10  17  3   5   2   7   7   3   3   .   7   18  17  3   11  22  
  Combat Bots Only         21   | .   3   2   5   4   4   6   12  6   5   6   4   1   .   3   7   3   5   4   4   .   10  6   3   5   2   7   6   3   3   .   7   14  16  2   6   21  
Max Kills in Single Turn   4    | 1   2   1   3   3   2   1   4   3   2   3   2   1   .   1   2   1   3   2   2   .   2   2   1   2   1   2   2   2   1   .   1   2   3   2   3   2   
  Gunslinging              1    | .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   3   2   .   3   2   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Acc   Com   
Damage Taken               28254  | .     856   291   1172  437   805   449   797   238   .     1430  269   16    .     225   886   .     1697  685   177   .     1039  1183  203   194   454   1021  1446  126   297   .     969   4003  2629  225   730   3305  
  Core                     17055  | .     632   210   730   265   477   307   602   151   .     850   139   10    .     133   461   .     937   376   99    .     559   660   102   101   256   591   766   58    147   .     593   2251  1579  112   477   2424  
  Absorbed by Shields      3213   | .     .     .     .     .     .     .     .     .     .     199   102   24    .     183   120   .     .     .     .     .     .     .     .     .     .     .     199   14    .     .     .     .     41    .     229   2102  
  Redirected to Core       15752  | .     525   187   676   265   449   292   505   136   .     768   117   4     .     133   446   .     911   358   80    .     528   624   102   101   256   567   757   58    147   .     570   2039  1488  112   385   2166  
Core Remaining (%)         82     | 100   .     56    .     .     .     75    98    .     .     .     .     .     .     99    .     .     .     .     .     .     100   .     .     .     .     97    .     .     .     .     100   .     56    45    .     .     
Volleys Fired              1511   | 22    85    14    108   22    92    25    70    11    18    74    11    5     .     10    47    24    63    31    21    .     41    83    23    12    8     47    79    10    8     1     45    138   86    8     48    121   
  Largest                  3      | 2     3     3     3     3     3     3     3     3     1     3     3     3     .     3     3     1     3     3     3     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     
  Hottest                  250    | 60    85    85    145   145   95    145   188   188   30    188   188   188   .     188   198   30    159   159   155   .     250   250   250   250   250   250   250   250   250   250   250   250   250   250   250   250   
Shots Fired                2537   | 44    171   42    294   57    160   73    187   33    18    191   33    12    .     25    132   24    127   93    63    .     41    83    23    12    8     47    79    10    8     1     45    138   86    8     48    121   
  Gun                      2067   | 44    171   42    251   55    154   73    158   11    18    61    11    5     .     5     40    24    83    62    63    .     41    83    23    12    8     47    79    10    8     1     45    138   77    8     48    108   
  Cannon                   450    | .     .     .     40    .     .     .     24    22    .     130   22    7     .     20    92    .     44    31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     13    
  Launcher                 20     | .     .     .     3     2     6     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  468    | 22    86    28    77    .     114   .     .     .     18    6     .     2     .     .     .     24    39    31    21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  763    | 22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    83    23    12    8     47    79    10    8     1     45    138   82    8     48    108   
  Explosive                4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Electromagnetic          1289   | .     85    14    217   57    46    73    187   33    .     185   33    10    .     25    132   .     88    62    42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Robot Hit Streak         32     | 11    11    10    19    11    25    23    32    11    29    31    28    7     .     5     19    18    24    13    20    .     11    15    13    8     4     15    15    6     6     7     15    17    30    6     15    23    
  Robot Miss Streak        17     | 3     7     3     7     3     7     1     5     1     .     4     2     1     .     2     2     3     4     1     2     .     9     11    9     6     17    10    9     7     3     2     6     8     11    4     8     7     
  Penetration Max          1      | .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        20     | .     3     1     6     3     .     1     5     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     1     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                752    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    83    22    12    8     47    79    10    8     1     45    138   82    8     48    121   
Shots Hit Robots           2039   | 26    111   28    193   31    147   54    147   22    18    140   26    9     .     18    100   20    91    62    44    .     41    82    23    12    8     47    79    10    8     1     45    138   81    8     48    121   
  Core Hits                2525   | 10    38    12    90    22    46    39    99    19    9     96    24    7     .     9     71    13    59    28    20    .     65    222   28    25    10    94    146   20    22    2     94    321   218   22    134   391   
  Critical Hits            79     | .     2     .     1     .     11    .     3     .     11    8     .     1     .     .     2     10    17    5     5     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Critical Kills           27     | .     .     .     .     .     3     .     1     .     6     2     .     1     .     .     2     4     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Critical Parts Destroyed 34     | .     2     .     .     .     5     .     1     .     .     6     .     .     .     .     .     3     8     5     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Melee Attacks              25     | .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 21     | .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            4      | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           109856 | 256   1702  369   3961  734   2459  1078  4072  720   365   4849  949   231   .     493   3497  504   3032  1589  914   .     2591  6862  1442  914   802   4491  7443  862   1323  80    4316  14194 9081  608   5865  17208 
  Guns                     91443  | 256   1436  369   2760  464   1338  914   2518  236   365   1122  276   116   .     78    823   504   1463  906   914   .     2591  6767  1442  914   802   4491  7443  862   1323  80    4316  14130 6891  608   5865  16060 
  Cannons                  8186   | .     .     .     442   .     .     .     430   317   .     1982  431   115   .     246   1515  .     905   683   .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     1100  
  Explosions               9276   | .     259   .     759   265   317   164   1124  167   .     1745  242   .     .     169   1159  .     664   .     .     .     .     95    .     .     .     .     .     .     .     .     .     .     2147  .     .     .     
  Melee                    804    | .     .     .     .     .     804   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  147    | .     7     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    23    .     .     48    
  Kinetic                  4595   | 68    359   223   723   .     1254  .     .     .     365   98    .     64    .     .     .     504   464   232   241   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  80490  | 188   259   .     565   165   8     164   965   167   .     1745  242   .     .     169   471   .     664   .     .     .     2591  6767  1442  914   802   4491  7443  862   1323  80    4316  14130 7024  608   5865  16060 
  Explosive                2512   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     581   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1931  .     .     .     
  Electromagnetic          20208  | .     1077  146   2673  564   393   914   3107  553   .     3006  707   167   .     324   2445  .     1904  1357  673   .     .     95    .     .     .     .     .     .     .     .     .     .     103   .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 804    | .     .     .     .     .     804   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1100   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1100  
Highest Corruption         4      | .     1     1     .     .     .     .     2     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     4     
  Average Corruption       1      | .     1     1     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     
  Corruption Purged        1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  20     | .     1     7     .     .     .     .     4     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     4     
    Message Errors         6      | .     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Heat Flow Errors       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Discharges      4      | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      5      | .     1     2     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       3      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            864    | .     43    .     67    12    25    3     92    .     .     108   .     12    .     38    61    .     104   2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     289   .     .     8     
  Projectiles              67     | .     .     .     7     .     .     .     5     .     .     .     .     12    .     2     11    .     28    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               789    | .     43    .     60    12    25    3     87    .     .     108   .     .     .     36    50    .     76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     289   .     .     .     
  Melee                    8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Knockbacks                 9      | .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7      | .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1617   | .     36    .     94    104   46    21    120   46    .     531   82    .     .     .     324   .     140   .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    17    .     .     24    
  Shots                    34     | .     1     .     2     3     2     1     4     1     .     9     2     .     .     .     6     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Rammed                   6      | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     
Targets Rammed             6      | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        452    | 40    217   202   138   82    1     187   180   36    .     363   269   27    .     143   341   122   414   452   196   .     314   307   333   186   142   220   342   113   33    .     .     112   312   .     72    230   
  Average Temperature      85     | 17    54    112   23    27    1     71    29    13    .     140   119   17    .     64    127   73    160   229   93    .     146   106   114   89    65    73    90    54    32    .     .     55    98    .     38    73    
  Received Heat Transfer   5009   | .     357   156   357   42    40    189   234   72    .     132   72    5     .     17    247   .     339   153   63    .     171   282   57    30    .     129   184   9     45    .     165   702   324   54    69    313   
  Effects                  10     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     .     1     2     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4      | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           24     | .     1     .     1     1     .     2     3     2     .     4     .     .     .     .     3     .     3     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          20     | .     .     .     1     1     .     2     2     2     .     3     .     .     .     .     3     .     2     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              137    | .     10    .     13    1     .     6     18    7     .     17    7     .     .     1     22    .     16    12    .     .     1     2     .     .     .     .     1     .     .     .     .     .     1     .     .     2     
  Impact Corruptions       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     4     .     .     .     1     1     4     .     .     2     
  Combat Hostiles          15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     4     .     .     .     1     1     4     .     .     2     
  Parts Melted             278    | .     .     .     1     1     .     .     .     1     .     2     .     .     .     .     1     .     3     .     .     .     7     32    11    5     3     17    34    1     3     .     19    46    27    4     20    40    
  Heat Transferred         91884  | 425   350   .     550   250   12    250   1050  150   .     1500  250   .     .     150   450   .     500   .     .     .     3725  9825  1950  1250  850   5026  8926  975   1500  75    4825  15625 9399  875   6276  14895 
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      58     | .     4     .     7     4     1     2     15    1     .     11    2     .     .     2     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Peak Influence             3767 | 35   302  132  1091 776  .    315  796  796  293  1440 .    .    .    .    1203 429  1932 .    .    .    .    2383 .    .    .    .    2082 .    .    .    .    2455 3170 1898 2924 3767 
  Initial                  1843 | .    22   32   3    425  .    .    63   310  278  65   .    .    .    .    172  421  300  .    .    .    .    382  .    .    .    .    289  .    .    .    .    237  1380 1779 1138 1843 
  Average                  946  | 15   131  45   551  637  .    202  495  636  218  867  .    .    .    .    761  424  1227 .    .    .    .    1296 .    .    .    .    935  .    .    .    .    1420 2251 1817 2208 2917 
Maximum Alert Level        5    | .    1    .    3    3    .    1    3    3    1    4    .    .    .    .    4    2    5    .    .    .    .    5    .    .    .    .    5    .    .    .    .    5    5    5    5    5    
  Low Security (%)         16   | 100  68   100  9    .    .    55   20   .    36   5    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  13   | .    31   .    21   .    .    44   21   13   63   4    .    .    .    .    19   .    14   .    .    .    .    6    .    .    .    .    16   .    .    .    .    3    .    .    .    .    
  Level 2                  17   | .    .    .    38   70   .    .    25   32   .    16   .    .    .    .    1    100  12   .    .    .    .    10   .    .    .    .    36   .    .    .    .    12   .    .    .    .    
  Level 3                  20   | .    .    .    30   29   .    .    32   53   .    48   .    .    .    .    59   .    11   .    .    .    .    29   .    .    .    .    18   .    .    .    .    18   .    .    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    15   .    26   .    .    .    .    16   .    .    .    .    1    .    .    .    .    14   12   .    23   .    
  Level 5                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    37   .    .    .    .    27   .    .    .    .    47   69   100  58   3    
  High Security            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    18   .    17   96   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          172  | .    2    .    6    .    .    .    9    6    .    16   .    .    .    .    8    .    11   .    .    .    1    14   .    .    .    1    15   .    .    .    1    20   22   5    12   23   
  Investigation            35   | .    2    .    3    .    .    .    5    3    .    4    .    .    .    .    6    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    1    4    .    .    2    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    1    1    1    .    
  Reinforcement            34   | .    .    .    3    .    .    .    3    1    .    5    .    .    .    .    1    .    5    .    .    .    .    4    .    .    .    .    2    .    .    .    .    2    5    .    3    .    
  Assault                  74   | .    .    .    .    .    .    .    1    1    .    4    .    .    .    .    1    .    3    .    .    .    1    5    .    .    .    1    5    .    .    .    .    8    16   3    2    23   
  Garrison                 19   | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    1    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    
Haulers Reinforced         10   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    2    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Distress Signals           23   | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   1   .   .   .   .   5   1   .   .   4   
Communications Jammed      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  16  .   .   .   
  Distress Signals         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  16  .   .   .   
Times Spotted              1131 | .   31  4   72  19  34  12  48  8   3   65  9   5   .   10  39  5   45  15  14  .   40  77  9   10  15  34  60  7   5   .   26  110 116 9   53  122 
  Peak Tracking Total      27   | .   4   2   6   4   9   3   6   3   1   6   4   3   .   4   6   2   6   4   3   .   7   7   4   5   19  7   7   4   3   .   7   11  27  7   6   22  
  Tactical Retreats        55   | .   .   .   6   2   11  .   3   .   .   2   .   .   .   .   3   2   1   .   2   .   3   2   .   .   2   1   1   .   .   .   .   3   7   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Traps Triggered            23   | .   3   .   .   .   .   .   .   1   .   6   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Machines Disabled          132  | .   .   .   5   3   16  3   2   3   .   18  .   .   .   .   21  .   20  1   .   .   1   6   .   .   .   .   16  .   .   .   1   3   11  .   2   .   
  Max in Single Turn       9    | .   .   .   1   1   2   1   1   3   .   9   .   .   .   .   6   .   5   1   .   .   .   3   .   .   .   .   3   .   .   .   1   1   4   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Machines Accessed          114  | .   11  .   8   1   2   .   11  4   .   16  1   2   4   .   14  .   8   .   1   .   .   4   .   .   2   .   2   3   1   6   1   7   1   2   2   .   
  Terminals                45   | .   8   .   6   1   .   .   6   2   .   8   1   .   .   .   8   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   1   1   .   .   
  Repair Stations          6    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   2   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
Total Hacks                419  | .   37  .   39  3   2   .   49  12  .   67  7   10  29  .   53  .   24  .   1   .   .   10  .   .   2   .   8   7   1   19  4   22  3   6   4   .   
  Successful               264  | .   30  .   22  1   2   .   29  5   .   45  4   10  29  .   23  .   14  .   1   .   .   7   .   .   2   .   2   7   1   19  1   7   1   2   .   .   
  Failed                   154  | .   6   .   17  2   .   .   20  7   .   22  3   .   .   .   30  .   10  .   .   .   .   3   .   .   .   .   6   .   .   .   3   15  2   4   4   .   
    Catastrophic           26   | .   .   .   2   .   .   .   1   2   .   7   .   .   .   .   5   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   226  | .   20  .   22  3   1   .   17  5   .   21  6   .   .   .   17  .   3   .   .   .   .   15  .   .   1   .   10  .   .   .   4   43  22  1   15  .   
  Terminals                189  | .   30  .   29  3   .   .   22  7   .   41  7   .   .   .   32  .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Fabricators              47   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   8   .   6   .   .   .   .   9   .   .   .   .   6   .   .   .   .   5   3   4   .   .   
  Repair Stations          26   | .   2   .   .   .   .   .   13  .   .   7   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          27   | .   5   .   6   .   .   .   8   2   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              43   | .   .   .   4   .   .   .   6   .   .   6   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   13  .   2   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   4   .   
Terminal Hacks             138  | .   13  .   11  1   2   .   7   1   .   21  4   10  29  .   5   .   3   .   1   .   .   .   .   .   2   .   .   7   1   19  1   .   .   .   .   .   
  Record                   34   | .   .   .   .   .   1   .   .   .   .   .   1   9   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   7   .   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   1   .   .   2   .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
  Robot Schematic          8    | .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   .   .   3   1   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        20   | .   4   .   3   .   .   .   2   .   .   3   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   3   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           21   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   4   .   .   .   .   6   .   .   .   .   2   .   .   .   .   1   1   2   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Build                    10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       20   | .   2   .   .   .   .   .   8   .   .   6   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           11   | .   1   .   .   .   .   .   5   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   9    | .   1   .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   3   .   2   .   .   .   3   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         8    | .   2   .   1   .   .   .   2   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 23   | .   .   .   2   .   .   .   5   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Insert Component         14   | .   .   .   1   .   .   .   3   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Analyze                  9    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         44   | .   12  .   7   .   .   .   6   3   .   9   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                36   | .   10  .   5   .   .   .   6   2   .   7   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  15   | .   6   .   3   .   .   .   2   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   .   1   .   .   .   2   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         82   | .   10  .   8   1   .   .   10  4   .   12  1   .   .   .   11  .   8   .   .   .   .   3   .   .   .   .   2   .   .   .   1   6   1   2   2   .   
  Full Trace Events        32   | .   1   .   3   .   .   .   7   2   .   4   1   .   .   .   6   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   2   .   
  Feedback Events          3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 954  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   636 .   .   .   .   318 .   .   .   .   .   .   .   .   .   
    Time                   337  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   253 .   .   .   .   84  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   61   | .   .   .   2   .   .   .   2   .   .   3   .   .   8   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   13  22  .   .   .   
  Parts Built              11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Matter                 1810 | .   .   .   .   .   .   .   .   .   .   256 .   .   .   .   256 .   552 .   .   .   .   234 .   .   .   .   .   .   .   .   .   278 .   234 .   .   
    Time                   432  | .   .   .   .   .   .   .   .   .   .   64  .   .   .   .   64  .   142 .   .   .   .   58  .   .   .   .   .   .   .   .   .   46  .   58  .   .   
  Total Part Build Rating  82   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   16  .   20  .   .   .   .   14  .   .   .   .   .   .   .   .   .   9   .   7   .   .   
Parts Repaired             9    | .   1   .   .   .   .   .   3   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     639  | .   32  .   .   .   .   .   257 .   .   276 .   .   .   .   43  .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   1   .   10  .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Robots Rewired             14   | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   2   .   1   .   .   .   .   2   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Total Allies               90    | .    .    .    1    2    .    1    .    .    18   .    .    .    .    1    .    19   .    .    .    4    2    9    1    .    5    2    8    3    .    .    .    6    2    .    6    .    
  Largest Group            19    | .    .    .    .    2    2    1    1    .    18   18   .    .    .    1    1    19   19   .    .    4    4    5    2    1    5    2    6    4    2    2    2    2    1    .    5    2    
  Highest-Rated Group      696   | .    .    .    .    40   40   18   18   .    456  456  .    .    .    94   94   696  696  .    .    152  152  231  83   29   194  96   438  222  138  138  138  206  158  .    652  463  
  Highest-Rated Ally       268   | .    .    .    .    31   31   18   18   .    35   35   .    .    .    94   94   50   50   .    .    39   39   54   54   29   49   49   103  91   91   91   91   103  158  .    268  247  
Zionite Dispatches         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    3    .    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Experimental             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               792   | .    .    .    .    4    .    .    7    .    .    119  .    .    .    10   26   7    91   .    .    .    38   85   11   3    9    10   83   5    4    .    5    33   108  .    95   39   
  Total Damage             34279 | .    .    .    .    65   .    .    169  .    .    3183 .    .    .    276  873  218  5183 .    .    .    826  2410 190  58   195  215  3574 476  225  .    133  2331 4286 .    5820 3573 
  Kills                    193   | .    .    .    .    2    .    .    2    .    .    28   .    .    .    6    5    1    28   .    .    .    7    19   .    .    2    .    15   3    1    .    .    13   19   .    28   14   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com 
Robot Analysis Total       13   | .   .   .   3   1   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   2   .   1   .   .   .   .   .   .   2   1   .   2   .   .   .   1   3   .   2   .   1   .   .   2   .   .   2   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   8   6   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Turns Passed               28688 | 269  1562 766  1999 979  1323 688  1267 155  627  2461 452  402  51   313  920  299  920  550  370  1098 788  1163 377  381  429  823  1053 626  328  179  492  1770 1321 319  543  625  
Spaces Moved               24763 | 128  752  446  862  544  777  768  978  173  348  2156 637  602  86   411  919  299  796  577  406  1398 829  1082 422  488  473  928  1063 794  412  189  410  1386 1083 369  442  330  
  Core                     8     | 7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3611  | 121  752  446  861  544  505  .    .    .    280  102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    21144 | .    .    .    .    .    272  768  978  173  68   2054 637  602  86   411  919  299  796  577  406  1398 829  1082 422  488  473  928  1063 794  412  189  410  1386 1083 369  442  330  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  150  160  66   66   52   52   52   60   60   60   60   60   60   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   
  Average Speed            80    | 153  160  160  160  160  128  66   54   52   154  74   60   60   60   60   62   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   68   75   68   68   68   
  Slowest Speed            190   | 160  160  160  180  160  190  66   66   52   180  180  60   60   60   125  125  68   142  68   68   68   68   68   68   68   142  68   68   68   68   68   142  68   138  68   68   68   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 8    96   96   74   95   91   100  81   7    97   57   78   87   71   55   35   87   35   59   65   89   86   34   64   65   71   95   32   79   58   60   65   47   92   13   12   14   
  Regions Visited          36
    Branch Regions         22
  Pre-discovered Areas     42    | .    2    1    1    1    1    .    .    1    .    .    .    3    1    .    .    .    .    1    1    3    1    14   1    .    .    1    .    .    2    3    .    4    .    .    .    .    
  Known Exits Taken        11    | .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      21    | 1    1    .    .    1    1    1    1    .    .    .    1    1    1    1    .    .    .    1    1    1    .    .    1    1    1    .    .    1    1    1    1    1    .    .    .    .    
Scrap Searched             42    | .    .    1    .    1    .    1    .    .    .    .    2    3    .    2    .    .    .    3    2    4    2    .    3    4    .    4    .    3    2    .    5    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
Terrain Destroyed          758   | .    12   .    24   28   9    24   60   19   .    129  15   .    .    .    132  .    93   4    6    .    .    .    .    .    7    .    36   .    .    .    .    .    157  .    .    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               38    | .    .    .    2    .    2    .    .    .    .    1    .    .    .    .    .    .    4    4    6    .    .    .    .    .    7    .    .    .    .    .    .    .    9    .    .    3    
  AOE                      720   | .    12   .    22   28   7    24   60   19   .    128  15   .    .    .    132  .    89   .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    148  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Total                      31263 | 157  954  467  1252 606  943  892  1564 214  424  2866 679  631  85   456  1164 376  1062 664  452  1548 1012 1426 486  524  572  1073 1313 869  451  237  584  2078 1491 428  637  626  
  Wait                     2910  | .    66   4    132  18   .    84   413  17   11   485  14   20   .    17   98   33   131  .    8    132  62   184  34   12   37   28   76   60   23   28   64   348  103  51   63   54   
  Move                     24728 | 127  751  445  861  543  776  767  977  173  347  2155 636  601  85   410  919  298  795  576  405  1397 828  1081 421  487  472  927  1062 793  411  188  409  1385 1082 368  440  330  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113   | 1    2    2    10   .    9    .    7    1    2    14   .    .    .    1    6    2    1    .    .    6    6    4    .    1    1    2    1    .    .    1    5    11   6    .    6    5    
  Fast Attach              153   | 7    12   1    11   .    6    2    13   .    6    14   .    .    .    1    7    .    4    2    .    1    .    2    .    .    7    .    6    .    .    4    5    13   22   .    6    1    
  Attach                   31    | .    .    .    1    .    2    1    2    1    1    2    .    .    .    1    1    1    .    .    .    2    .    .    .    1    .    .    .    .    .    .    1    1    5    .    3    5    
  Detach                   14    | .    .    .    1    .    .    .    2    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    1    .    
  Swap                     100   | .    4    .    20   2    8    .    9    1    1    11   4    2    .    1    5    4    2    .    .    1    1    2    .    .    .    .    3    .    .    2    .    3    10   1    1    2    
  Drop                     245   | .    7    1    29   1    14   .    20   1    11   20   .    .    .    3    11   3    6    1    .    9    5    6    .    .    9    2    8    .    .    4    9    23   27   .    7    8    
  Fire                     1511  | 22   85   14   108  22   92   25   70   11   18   74   11   5    .    10   47   24   63   31   21   .    41   83   23   12   8    47   79   10   8    1    45   138  86   8    48   121  
  Melee                    25    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    15   
  Rewire                   84    | .    .    .    12   .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    10   1    .    .    31   9    .    1    .    .    .    .    15   .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1302  | .    26   .    67   19   14   11   51   9    25   87   14   3    .    12   54   11   60   54   18   .    59   63   8    11   6    58   78   5    9    9    46   154  117  .    60   84   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    10 | -11/Scrapyard      | Discovered new exit (range 16)
   270 | -11/Scrapyard      | Entered Materials
   293 | -10/Materials      | Discovered new exit (range 13)
   301 | -10/Materials      | Build established: Mutant
   743 | -10/Materials      | Discovered new exit (range 13)
   835 | -10/Materials      | Reached level 2
   885 | -10/Materials      | Discovered new exit (range 10)
   939 | -10/Materials      | Discovered new exit (range 16)
  1192 | -10/Materials      | Upgraded with Utility slot (x1)
  1192 | -10/Materials      | Upgraded with Weapon slot (x1)
  1220 | -10/Materials      | Discovered new exit (range 17)
  1235 | -10/Materials      | Central database locked down
  1494 | -10/Materials      | Repaired Hvy. EM Pulse Gun
  1832 | -10/Materials      | Entered Mines
  1834 | -10/Mines          | Reached level 3
  1849 | -10/Mines          | Upgraded with Utility slot (x1)
  1883 | -10/Mines          | Identified exit to Materials
  2009 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2039 | -10/Mines          | Build established: Tank
  2190 | -10/Mines          | Discovered exit to Materials (range 8)
  2195 | -10/Mines          | Learned location of Zion (-6)
  2352 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2598 | -10/Mines          | Entered Materials
  2600 | -9/Materials       | Reached level 4
  2603 | -9/Materials       | Upgraded with Utility slot (x1)
  2700 | -9/Materials       | Reached level 5
  2711 | -9/Materials       | Upgraded with Propulsion slot (x1)
  2883 | -9/Materials       | Core integrity fell below 50%
  2993 | -9/Materials       | Reached level 6
  3006 | -9/Materials       | Upgraded with Power slot (x1)
  3052 | -9/Materials       | Identified exit to Mines
  3122 | -9/Materials       | Build established: Scavenger-Tank
  3525 | -9/Materials       | Discovered new exit (range 3)
  3569 | -9/Materials       | Reached level 7
  3829 | -9/Materials       | Discovered new exit (range 10)
  3987 | -9/Materials       | Discovered new exit (range 16)
  4160 | -9/Materials       | Build established: Tank
  4216 | -9/Materials       | Reached level 8
  4219 | -9/Materials       | Upgraded with Utility slot (x1)
  4597 | -9/Materials       | Entered Mines
  4599 | -9/Mines           | Reached level 9
  4633 | -9/Mines           | Discovered new exit (range 15)
  4869 | -9/Mines           | Learned location of Storage (-7)
  5352 | -9/Mines           | Learned Materials emergency access door positions
  5465 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5466 | -9/Mines           | Discovered new exit (range 5)
  5576 | -9/Mines           | Entered Exiles
  5576 | -9/Exiles          | Accompanied by 2 allies
  5602 | -9/Exiles          | Discovered new exit (range 16)
  5606 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  5661 | -9/Exiles          | Met 8R-AWN
  5685 | -9/Exiles          | Met EX-HEX
  5734 | -9/Exiles          | Met EX-BIN
  5781 | -9/Exiles          | Met EX-DEC
  5957 | -9/Exiles          | Aligned with FarCom system
  5958 | -9/Exiles          | Given EX-Vault access code
  5998 | -9/Exiles          | Opened EX-Vault
  6009 | -9/Exiles          | Found Longsword +1
  6042 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6202 | -9/Exiles          | Attacked by the Exiles
  6353 | -9/Exiles          | Destroyed 8R-AWN
  6374 | -9/Exiles          | Found 8R-AWN's Boregun
  6377 | -9/Exiles          | Found Exp. Targeting Computer
  6623 | -9/Exiles          | Build established: Mutant
  6625 | -9/Exiles          | Destroyed EX-DEC
  6639 | -9/Exiles          | Destroyed EX-BIN
  6651 | -9/Exiles          | Destroyed EX-HEX
  6892 | -9/Exiles          | Discovered new exit (range 12)
  6899 | -9/Exiles          | Entered Mines
  6901 | -8/Mines           | Reached level 10
  6901 | -8/Mines           | Upgraded with Utility slot (x1)
  6979 | -8/Mines           | Discovered new exit (range 10)
  7007 | -8/Mines           | Reached level 11
  7049 | -8/Mines           | Upgraded with Utility slot (x1)
  7137 | -8/Mines           | Discovered new exit (range 15)
  7152 | -8/Mines           | Build established: Scavenger-Gunner
  7587 | -8/Mines           | Entered Materials
  7587 | -8/Materials       | Accompanied by 1 ally
  7629 | -8/Materials       | Reached level 12
  7831 | -8/Materials       | Repaired Gravmag Array
  7945 | -8/Materials       | Discovered new exit (range 10)
  8054 | -8/Materials       | Repaired Broken Cmb. Antigrav System
  8146 | -8/Materials       | Reached level 13
  8149 | -8/Materials       | Upgraded with Utility slot (x1)
  8174 | -8/Materials       | Destroyed 12 combat bots
  8212 | -8/Materials       | Discovered new exit (range 7)
  8564 | -8/Materials       | Discovered new exit (range 19)
  8787 | -8/Materials       | First assault squad dispatched
  8848 | -8/Materials       | Repaired Broken Lgt. Neutrino Core
  8854 | -8/Materials       | Entered Factory
  8856 | -7/Factory         | Reached level 14
  8875 | -7/Factory         | Garrison activated, responded to threat
  8926 | -7/Factory         | Reached level 15
  8934 | -7/Factory         | Upgraded with Utility slot (x1)
  9009 | -7/Factory         | Sucked down chute
  9009 | -7/Factory         | Entered Waste
  9033 | -7/Waste           | Spotted C-40 Crusher
  9034 | -7/Waste           | Destroyed C-40 Crusher
  9037 | -7/Waste           | Spotted C-40 Crusher
  9048 | -7/Waste           | Destroyed C-40 Crusher
  9063 | -7/Waste           | Spotted C-40 Crusher
  9063 | -7/Waste           | Spotted C-40 Crusher
  9063 | -7/Waste           | Destroyed C-40 Crusher
  9063 | -7/Waste           | Destroyed C-40 Crusher
  9065 | -7/Waste           | Spotted C-40 Crusher
  9074 | -7/Waste           | Destroyed C-40 Crusher
  9079 | -7/Waste           | Spotted C-40 Crusher
  9095 | -7/Waste           | Destroyed C-40 Crusher
  9143 | -7/Waste           | Found Damper Plating
  9310 | -7/Waste           | Build established: Scavenger-Mutant
  9367 | -7/Waste           | Discovered new exit (range 17)
  9392 | -7/Waste           | Warlord forces began an assault
  9636 | -7/Waste           | Entered Factory
  9636 | -7/Factory         | Accompanied by 18 allies
  9788 | -7/Factory         | Reached level 16
  9831 | -7/Factory         | Repaired Broken Cld. Gravmag System?
  9843 | -7/Factory         | Upgraded with Propulsion slot (x1)
  9921 | -7/Factory         | Repaired Broken Gyrokinetic Inverter
  9962 | -7/Factory         | Build established: Scavenger-Gunner
 10008 | -7/Factory         | Repaired Broken Adv. Hardlight Generator
 10221 | -7/Factory         | Garrison activated, responded to threat
 10304 | -7/Factory         | Discovered new exit (range 8)
 10436 | -7/Factory         | First assault squad dispatched
 10460 | -7/Factory         | Discovered new exit (range 17)
 10539 | -7/Factory         | Discovered new exit (range 20)
 10581 | -7/Factory         | Fabricated Cmb. Antigrav System (x2)
 10620 | -7/Factory         | Reached level 17
 10702 | -7/Factory         | P-60 Hacker assimilated allied D4-9KE(g)
 10766 | -7/Factory         | Identified exit to Storage
 10766 | -7/Factory         | Identified exit to Lower Caves
 11194 | -7/Factory         | Discovered new exit (range 15)
 11341 | -7/Factory         | Discovered new exit (range 15)
 11740 | -7/Factory         | Garrison activated, responded to threat
 11876 | -7/Factory         | Found Prototype Launcher
 12056 | -7/Factory         | Identified Rocket Array
 12097 | -7/Factory         | Entered Lower Caves
 12098 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12099 | -7/Lower Caves     | Reached level 18
 12306 | -7/Lower Caves     | Learned Factory emergency access door positions
 12384 | -7/Lower Caves     | Discovered new exit (range 17)
 12428 | -7/Lower Caves     | Learned Factory terminal intel
 12549 | -7/Lower Caves     | Entered another Lower Caves area
 12550 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12591 | -7/Lower Caves     | Discovered new exit (range 16)
 12718 | -7/Lower Caves     | Learned Factory emergency access door positions
 12718 | -7/Lower Caves     | Learned Factory stockpile data
 12718 | -7/Lower Caves     | Learned Research stockpile data
 12718 | -7/Lower Caves     | Learned Armory stockpile data
 12718 | -7/Lower Caves     | Learned Research terminal intel
 12779 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12941 | -7/Lower Caves     | Discovered new exit (range 16)
 12951 | -7/Lower Caves     | Entered Data Miner
 12951 | -7/Data Miner      | Discovered new exit (range 6)
 12962 | -7/Data Miner      | Met Data Miner
 12976 | -7/Data Miner      | Learned location of Section 7 (-2)
 12976 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12985 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13002 | -7/Data Miner      | Entered Proximity Caves
 13140 | -6/Proximity Caves | Escorted by Enhanced Grunt
 13217 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13225 | -6/Proximity Caves | Discovered new exit (range 8)
 13229 | -6/Proximity Caves | Learned 4 Factory zone layouts
 13250 | -6/Proximity Caves | Learned location of 1 exit from Factory
 13304 | -6/Proximity Caves | Reached level 19
 13312 | -6/Proximity Caves | Upgraded with Utility slot (x1)
 13315 | -6/Proximity Caves | Entered Factory
 13315 | -6/Factory         | Accompanied by 1 ally
 13316 | -6/Factory         | Identified exit to Factory
 13320 | -6/Factory         | Loaded intel: 20 terminal locations
 13335 | -6/Factory         | Discovered new exit (range 3)
 13354 | -6/Factory         | Identified exit to Lower Caves
 13403 | -6/Factory         | Repaired Broken Adv. Hardlight Generator
 13524 | -6/Factory         | Incoming investigation squad redirected
 13539 | -6/Factory         | Incoming investigation squad redirected
 13582 | -6/Factory         | Destroyed 7 combat bots
 13626 | -6/Factory         | Reached level 20
 13665 | -6/Factory         | First assault squad dispatched
 13725 | -6/Factory         | Discovered exit to Factory (range 19)
 13841 | -6/Factory         | Upgraded with Power slot (x1)
 13994 | -6/Factory         | Fabricated Cmb. Antigrav System (x2)
 14020 | -6/Factory         | Destroyed 7 combat bots
 14192 | -6/Factory         | Incoming investigation squad redirected
 14235 | -6/Factory         | Sucked down chute
 14235 | -6/Factory         | Entered Waste
 14250 | -6/Waste           | Spotted C-40 Crusher
 14252 | -6/Waste           | Destroyed C-40 Crusher
 14254 | -6/Waste           | Spotted C-40 Crusher
 14258 | -6/Waste           | Destroyed C-40 Crusher
 14263 | -6/Waste           | Spotted C-40 Crusher
 14273 | -6/Waste           | Destroyed C-40 Crusher
 14306 | -6/Waste           | Spotted C-40 Crusher
 14307 | -6/Waste           | Destroyed C-40 Crusher
 14326 | -6/Waste           | Destroyed C-40 Crusher
 14328 | -6/Waste           | Spotted C-40 Crusher
 14353 | -6/Waste           | Found Quantum Capacitor
 14361 | -6/Waste           | Warlord forces began an assault
 14411 | -6/Waste           | Allies destroyed C-40 Crusher
 14419 | -6/Waste           | Discovered new exit (range 17)
 14534 | -6/Waste           | Entered Factory
 14534 | -6/Factory         | Accompanied by 19 allies
 14545 | -6/Factory         | Build established: Scavenger-Mutant
 14599 | -6/Factory         | Repaired Quantum Capacitor
 14830 | -6/Factory         | Reached level 21
 14925 | -6/Factory         | Garrison activated, responded to threat
 15044 | -6/Factory         | Incoming investigation squad redirected
 15096 | -6/Factory         | Fabricated Adv. Particle Charger?
 15099 | -6/Factory         | Spotted B-75 Beast
 15133 | -6/Factory         | Fabricated Combat Drone Bay (x1)
 15234 | -6/Factory         | First assault squad dispatched
 15269 | -6/Factory         | Incoming assault squad redirected
 15275 | -6/Factory         | Destroyed B-75 Beast
 15383 | -6/Factory         | Discovered exit to Factory (range 12)
 15431 | -6/Factory         | High security lockdown imminent
 15454 | -6/Factory         | Entered Lower Caves
 15624 | -6/Lower Caves     | Build established: Scavenger-Gunner
 15752 | -6/Lower Caves     | Cold Fusion Reactor stolen by Master Thief
 15787 | -6/Lower Caves     | Discovered new exit (range 11)
 16004 | -6/Lower Caves     | Entered another Lower Caves area
 16007 | -6/Lower Caves     | Learned location of Extension (-5)
 16009 | -6/Lower Caves     | Learned Factory trap positions
 16020 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16087 | -6/Lower Caves     | Reached level 22
 16334 | -6/Lower Caves     | Discovered new exit (range 16)
 16374 | -6/Lower Caves     | Entered Zion
 16396 | -6/Zion            | Discovered new exit (range 16)
 16411 | -6/Zion            | Received a hallucinogenic algorithm
 16802 | -6/Zion            | Upgraded with Weapon slot (x1)
 16808 | -6/Zion            | Found Prototype Energy Gun
 16808 | -6/Zion            | Identified Storm Laser
 16841 | -6/Zion            | Learned location of Quarantine (-2)
 16846 | -6/Zion            | Found Prototype Device
 16854 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 17206 | -6/Zion            | Imprinted
 17208 | -6/Zion            | Declared Zion's savior
 17267 | -6/Zion            | Visited the Megawrench Repair Shop
 17472 | -6/Zion            | Entered Proximity Caves
 17472 | -5/Proximity Caves | Accompanied by 4 allies
 17519 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17762 | -5/Proximity Caves | Spotted B-75 Beast
 17765 | -5/Proximity Caves | Destroyed B-75 Beast
 17849 | -5/Proximity Caves | Learned location of Warlord (-5)
 18029 | -5/Proximity Caves | Learned 4 Factory zone layouts
 18064 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 18074 | -5/Proximity Caves | Reached level 23
 18075 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 18129 | -5/Proximity Caves | Destroyed 10 combat bots
 18260 | -5/Proximity Caves | Entered Factory
 18260 | -5/Factory         | Accompanied by 2 allies
 18261 | -5/Factory         | Identified exit to Upper Caves
 18262 | -5/Factory         | Identified exit to Factory
 18263 | -5/Factory         | Loaded intel: 110 trap records
 18462 | -5/Factory         | Zion Heavy Resupply teleported in
 18495 | -5/Factory         | Garrison activated, responded to threat
 18560 | -5/Factory         | First assault squad dispatched
 18589 | -5/Factory         | Incoming assault squad redirected
 18619 | -5/Factory         | Reached level 24
 18731 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 18820 | -5/Factory         | Fabricated Adv. Particle Charger?
 18883 | -5/Factory         | Incoming assault squad redirected
 18953 | -5/Factory         | Local fabrication network quarantined
 18998 | -5/Factory         | Fabricated P-70 Sage?
 19020 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 19066 | -5/Factory         | Fabricated P-70 Sage?
 19069 | -5/Factory         | Sage 6b assimilated hostile W-25 Informer
 19178 | -5/Factory         | Incoming assault squad redirected
 19213 | -5/Factory         | Discovered exit to Factory (range 16)
 19247 | -5/Factory         | Sage 6b assimilated hostile G-50 Soldier
 19356 | -5/Factory         | Sage 6c assimilated hostile G-50 Soldier
 19379 | -5/Factory         | Sage 6c assimilated hostile G-50 Soldier
 19423 | -5/Factory         | Entered Upper Caves
 19423 | -5/Upper Caves     | Accompanied by 2 allies
 19436 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19567 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19688 | -5/Upper Caves     | Discovered new exit (range 12)
 19720 | -5/Upper Caves     | Sage 6d assimilated hostile G-50 Soldier
 19800 | -5/Upper Caves     | Entered another Upper Caves area
 19800 | -5/Upper Caves     | Accompanied by 1 ally
 20056 | -5/Upper Caves     | Reached level 25
 20070 | -5/Upper Caves     | Upgraded with Utility slot (x1)
 20082 | -5/Upper Caves     | Discovered new exit (range 11)
 20181 | -5/Upper Caves     | Entered Warlord
 20259 | -5/Warlord         | Rebuked by Warlord
 20265 | -5/Warlord         | Opened Warlord's prototype stash
 20269 | -5/Warlord         | Found Prototype Reactor
 20269 | -5/Warlord         | Identified Vortex Chain Reactor
 20276 | -5/Warlord         | Found Prototype Device
 20276 | -5/Warlord         | Identified Exp. Cloaking Device
 20284 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20287 | -5/Warlord         | Found Prototype Processor
 20287 | -5/Warlord         | Identified Exp. Target Analyzer
 20378 | -5/Warlord         | Build established: Generator-Gunner
 20532 | -5/Warlord         | Opened side exit
 20584 | -5/Warlord         | Spotted Executioner
 20590 | -5/Warlord         | Discovered new exit (range 9)
 20600 | -5/Warlord         | Spotted Striker
 20601 | -5/Warlord         | Spotted Striker
 20609 | -5/Warlord         | Destroyed Striker
 20610 | -5/Warlord         | Entered Proximity Caves
 20718 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 20778 | -4/Proximity Caves | Destroyed 7 combat bots
 20896 | -4/Proximity Caves | Learned Research machine intel
 20976 | -4/Proximity Caves | Reached level 26
 21206 | -4/Proximity Caves | Spotted B-86 Titan
 21218 | -4/Proximity Caves | Destroyed B-86 Titan
 21403 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21408 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 21433 | -4/Proximity Caves | Entered Factory
 21433 | -4/Factory         | Accompanied by 2 allies
 21465 | -4/Factory         | Incoming investigation squad redirected
 21465 | -4/Factory         | Garrison activated, responded to threat
 21604 | -4/Factory         | Discovered new exit (range 2)
 21756 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 21768 | -4/Factory         | Zion Heavy squad teleported in
 22119 | -4/Factory         | Fabricated I-47 Archangel?
 22124 | -4/Factory         | Retrieved Zion intel report: Branch Access
 22124 | -4/Factory         | Identified exit to Upper Caves
 22125 | -4/Factory         | Zion Hacker squad teleported in
 22130 | -4/Factory         | Reached level 27
 22169 | -4/Factory         | Garrison activated, responded to threat
 22196 | -4/Factory         | Spotted B-86 Titan
 22201 | -4/Factory         | Destroyed B-86 Titan
 22215 | -4/Factory         | Incoming assault squad redirected
 22218 | -4/Factory         | First assault squad dispatched
 22361 | -4/Factory         | Discovered new exit (range 3)
 22486 | -4/Factory         | Entered Upper Caves
 22486 | -4/Upper Caves     | Accompanied by 2 allies
 22528 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 22687 | -4/Upper Caves     | A Commander dispatched an escort
 22695 | -4/Upper Caves     | Learned Research stockpile data
 22695 | -4/Upper Caves     | Learned Armory security intel
 22695 | -4/Upper Caves     | Learned Armory garrison access intel
 22931 | -4/Upper Caves     | Discovered new exit (range 13)
 22983 | -4/Upper Caves     | Encountered a Warlord checkpoint
 23112 | -4/Upper Caves     | Entered another Upper Caves area
 23112 | -4/Upper Caves     | Accompanied by 4 allies
 23113 | -4/Upper Caves     | Commander's escort returned to base
 23113 | -4/Upper Caves     | Commander's escort returned to base
 23234 | -4/Upper Caves     | Spotted B-86 Titan
 23267 | -4/Upper Caves     | Destroyed B-86 Titan
 23320 | -4/Upper Caves     | Discovered new exit (range 6)
 23440 | -4/Upper Caves     | Entered Zhirov
 23440 | -4/Zhirov          | Accompanied by 2 allies
 23440 | -4/Zhirov          | Discovered new exit (range 3)
 23442 | -4/Zhirov          | Reached level 28
 23453 | -4/Zhirov          | Met Zhirov
 23465 | -4/Zhirov          | Learned location of Testing (-3)
 23472 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23524 | -4/Zhirov          | Found Alien Artifact
 23524 | -4/Zhirov          | Identified Integrated Dissipator
 23524 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23564 | -4/Zhirov          | Found Alien Artifact
 23619 | -4/Zhirov          | Entered Proximity Caves
 23619 | -3/Proximity Caves | Accompanied by 2 allies
 23624 | -3/Proximity Caves | Upgraded with Utility slot (x1)
 23648 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 23678 | -3/Proximity Caves | Destroyed 7 combat bots
 23728 | -3/Proximity Caves | Found Prototype Protection
 23728 | -3/Proximity Caves | Identified Zio. Weapon Casing
 23965 | -3/Proximity Caves | Spotted B-86 Titan
 23968 | -3/Proximity Caves | Destroyed B-86 Titan
 24094 | -3/Proximity Caves | Discovered new exit (range 14)
 24111 | -3/Proximity Caves | Entered Research
 24113 | -3/Research        | Loaded intel: 92 machine locations
 24113 | -3/Research        | Reached level 29
 24114 | -3/Research        | Loaded intel: 18 terminal locations
 24137 | -3/Research        | Retrieved Zion intel report: Active Terminals
 24138 | -3/Research        | Zion Heavy squad teleported in
 24207 | -3/Research        | Retrieved Zion intel report: Emergency Access
 24224 | -3/Research        | Identified Transdimensional Reconstructor
 24247 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 24252 | -3/Research        | Found Prototype Device
 24252 | -3/Research        | Identified Exp. Transmission Jammer
 24261 | -3/Research        | Found Exp. Transmission Jammer
 24275 | -3/Research        | Garrison activated, responded to threat
 24389 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 24390 | -3/Research        | Zion Heavy squad teleported in
 24468 | -3/Research        | Discovered new exit (range 14)
 24472 | -3/Research        | Incoming investigation squad redirected
 24611 | -3/Research        | First assault squad dispatched
 24623 | -3/Research        | Reached level 30
 24675 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 24824 | -3/Research        | Destroyed 14 combat bots
 24913 | -3/Research        | Incoming assault squad redirected
 25183 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 25227 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 25245 | -3/Research        | Discovered new exit (range 5)
 25329 | -3/Research        | Found Prototype Processor
 25333 | -3/Research        | Identified Exp. Melee Analysis Suite
 25382 | -3/Research        | Incoming assault squad redirected
 25387 | -3/Research        | Incoming assault squad redirected
 25601 | -3/Research        | Retrieved Zion intel report: Unaware Schematics
 25602 | -3/Research        | Zion Heavy squad teleported in
 25627 | -3/Research        | Terminal network hard line cut
 25632 | -3/Research        | Fabricated Adv. Reaction Control System (x1)
 25634 | -3/Research        | Incoming assault squad redirected
 25813 | -3/Research        | Reached level 31
 25817 | -3/Research        | High security lockdown imminent
 25830 | -3/Research        | Spotted B-86 Titan
 25877 | -3/Research        | Discovered new exit (range 6)
 25881 | -3/Research        | Entered Testing
 25904 | -3/Testing         | Spotted Alpha 7
 25905 | -3/Testing         | Spotted F4-42L(L)
 25906 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 25906 | -3/Testing         | Spotted C2-LSY(L)
 25906 | -3/Testing         | Spotted 56-UAN(L)
 25907 | -3/Testing         | Scanned by Researcher
 25916 | -3/Testing         | Destroyed Alpha 7
 25937 | -3/Testing         | Rewired 56-UAN(L)
 25939 | -3/Testing         | Allies destroyed F4-42L(L)
 25992 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 26004 | -3/Testing         | Unstable Terrabomb Derivative detonated
 26041 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 26047 | -3/Testing         | Discovered new exit (range 15)
 26131 | -3/Testing         | First assault squad dispatched
 26153 | -3/Testing         | Incoming assault squad redirected
 26225 | -3/Testing         | Destroyed 16 combat bots
 26290 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 26339 | -3/Testing         | Found Prototype Launcher
 26339 | -3/Testing         | Identified Z-bomb Delivery System
 26369 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 26396 | -3/Testing         | Found Prototype Energy Cannon
 26396 | -3/Testing         | Identified Disintegrator
 26466 | -3/Testing         | Core integrity fell below 50%
 26468 | -3/Testing         | Incoming assault squad redirected
 26651 | -3/Testing         | Incoming assault squad redirected
 26657 | -3/Testing         | Incoming assault squad redirected
 26661 | -3/Testing         | Incoming assault squad redirected
 26663 | -3/Testing         | Spotted PY-N3XDUCF4JM
 26675 | -3/Testing         | Rewired PY-N3XDUCF4JM
 26703 | -3/Testing         | Retrieved Zion intel report: Branch Access
 26775 | -3/Testing         | Found Prototype Device
 26775 | -3/Testing         | Identified Exp. Focal Shield
 26862 | -3/Testing         | Spotted Striker
 26863 | -3/Testing         | Spotted Striker
 26905 | -3/Testing         | Incoming assault squad redirected
 26908 | -3/Testing         | Destroyed Striker
 26949 | -3/Testing         | Spotted Alpha 7
 26950 | -3/Testing         | Destroyed Striker
 26955 | -3/Testing         | Destroyed Alpha 7
 26962 | -3/Testing         | High security lockdown imminent
 26984 | -3/Testing         | Stole the SGEMP Prototype
 27042 | -3/Testing         | High security lockdown engaged
 27142 | -3/Testing         | Spotted PH-211KKVEWX8
 27182 | -3/Testing         | Spotted Striker
 27201 | -3/Testing         | Identified exit to Research
 27202 | -3/Testing         | Entered Research
 27204 | -2/Research        | Reached level 32
 27283 | -2/Research        | Spotted B-90 Cyclops
 27359 | -2/Research        | Discovered new exit (range 13)
 27372 | -2/Research        | Identified exit to Access
 27470 | -2/Research        | Fabricated Adv. Armor Integrity Analyzer?
 27494 | -2/Research        | First assault squad dispatched
 27497 | -2/Research        | Garrison activated, responded to threat
 27504 | -2/Research        | Core integrity fell below 50%
 27514 | -2/Research        | Incoming assault squad redirected
 27521 | -2/Research        | Entered Access
 27522 | -1/Access          | Loaded intel: 102 machine locations
 27522 | -1/Access          | Loaded intel: 49 trap records
 27522 | -1/Access          | Identified exit to Surface
 27522 | -1/Access          | Discovered exit to Surface (range 201)
 27522 | -1/Access          | Identified exit to Command
 27522 | -1/Access          | Discovered exit to Command (range 130)
 27522 | -1/Access          | Core integrity fell below 50%
 27522 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 27522 | -1/Access          | Zhirov transferred Access data
 27523 | -1/Access          | Reached level 33
 27524 | -1/Access          | Upgraded with Utility slot (x1)
 27567 | -1/Access          | Reached level 34
 27569 | -1/Access          | Garrison activated, responded to threat
 27596 | -1/Access          | Core integrity fell below 20%
 27651 | -1/Access          | Incoming investigation squad redirected
 27675 | -1/Access          | Zion Experimental squad teleported in
 27712 | -1/Access          | Zion Zionite Resupply teleported in
 27718 | -1/Access          | Garrison activated, responded to threat
 27724 | -1/Access          | Found Prototype Protection
 27732 | -1/Access          | Identified Zio. Shade Armor
 27733 | -1/Access          | Found Prototype Protection
 27733 | -1/Access          | Identified Zio. Shade Carapace
 27753 | -1/Access          | Reached level 35
 27771 | -1/Access          | First assault squad dispatched
 27778 | -1/Access          | Zhirov warped through subspace
 27911 | -1/Access          | Zion Experimental squad teleported in
 27967 | -1/Access          | High security lockdown imminent
 28007 | -1/Access          | Found Prototype Energy Cannon
 28009 | -1/Access          | Found Zio. Shade Armor
 28047 | -1/Access          | High security lockdown engaged
 28064 | -1/Access          | Entered Command
 28064 | -1/Command         | Accompanied by 2 allies
 28066 | -1/Command         | Reached level 36
 28067 | -1/Command         | Upgraded with Utility slot (x1)
 28085 | -1/Command         | High security lockdown imminent
 28097 | -1/Command         | Spotted B-99 Colossus
 28110 | -1/Command         | Destroyed B-99 Colossus
 28165 | -1/Command         | High security lockdown engaged
 28310 | -1/Command         | Destroyed 17 combat bots
 28356 | -1/Command         | Spotted Striker
 28360 | -1/Command         | Destroyed Striker
 28366 | -1/Command         | Spotted Investigator
 28370 | -1/Command         | Reached level 37
 28407 | -1/Command         | Destroyed Investigator
 28438 | -1/Command         | Destroyed 21 combat bots
 28494 | -1/Command         | Spotted Executioner
 28494 | -1/Command         | Spotted Executioner
 28502 | -1/Command         | Destroyed Executioner
 28507 | -1/Command         | Spotted Striker
 28507 | -1/Command         | Spotted Executioner
 28522 | -1/Command         | Destroyed Striker
 28525 | -1/Command         | Destroyed Executioner
 28537 | -1/Command         | Destroyed Executioner
 28565 | -1/Command         | Destroyed 19 combat bots
 28585 | -1/Command         | Found Prototype Device
 28586 | -1/Command         | Identified Adv. Kinecellerator
 28602 | -1/Command         | Spotted M Guard
 28602 | -1/Command         | Spotted M Guard
 28603 | -1/Command         | Spotted Combat Programmer
 28603 | -1/Command         | Spotted Combat Programmer
 28609 | -1/Command         | Destroyed Combat Programmer
 28615 | -1/Command         | Destroyed Combat Programmer
 28666 | -1/Command         | Destroyed M Guard
 28673 | -1/Command         | Spotted Investigator
 28674 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 28689 | -1/Command         | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
28676_ Held in stasis.
28676_ L-61 Swordsman stasis bubble strength at 116. <x2>
28677_ L-61 Swordsman stasis bubble strength at 95. <x2>
28678_ L-61 Swordsman stasis bubble strength at 74. <x2>
28679_ The unstable cave ceiling collapses. <x3>
28679_ Held in stasis.
28679_ L-61 Swordsman stasis bubble strength at 53. <x2>
28680_ L-61 Swordsman stasis bubble strength at 32. <x2>
28680_ R-10 Processor collects Rnf. Antimatter Reactor.
28681_ The unstable cave ceiling collapses.
28681_ L-61 Swordsman stasis bubble strength at 11. <x2>
28682_ The unstable cave ceiling collapses.
28682_ L-61 Swordsman stasis bubble bursts. <x2>
28683_ Held in stasis.
28685_ The unstable cave ceiling collapses. <x2>
28685_ R-10 Processor collects Propulsion Shielding.
28686_ Held in stasis.
28686_ Investigator is analyzing...
28688_ The unstable cave ceiling collapses. <x2>
28688_ R-10 Processor collects Adv. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           189
Coolant Potential          65
Energy Generation          90
Energy Capacity            2150
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             4
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Shielding           33
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                80
Targeting Accuracy         20
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           3
Particle Charging          30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                Cld. Ion Engine | -9/Materials       | Scanalyzed
                    Imp. Treads | -9/Materials       | Extracted
                  Hacking Suite | -8/Materials       | Hacked
           Cmb. Antigrav System | -8/Materials       | Scanalyzed
                  Powered Armor | -7/Factory         | Hacked
             Imp. System Shield | -7/Factory         | Hacked
  Imp. Armor Integrity Analyzer | -7/Factory         | Scanalyzed
               Combat Drone Bay | -7/Data Miner      | Free
      Lgt. Regenerative Plating | -7/Data Miner      | Free
          Exp. Flexi-carbon Leg | -7/Data Miner      | Free
              Exp. Sensor Array | -7/Data Miner      | Free
    Exp. Terrain Scan Processor | -7/Data Miner      | Free
        Exp. Targeting Computer | -7/Data Miner      | Free
        Mni. Smartbomb Launcher | -7/Data Miner      | Free
                   Plasma Sword | -7/Data Miner      | Free
 Mak. System Restoration Module | -6/Factory         | Scanalyzed
       Adv. Hardlight Generator | -6/Factory         | Scanalyzed
                  Weapon Cycler | -6/Factory         | Scanalyzed
                    Force Rifle | -6/Factory         | Scanalyzed
         Nuclear Pulse Thruster | -6/Factory         | Hacked
          Adv. Particle Charger | -6/Factory         | Hacked
              Assault Drone Bay | -4/Zhirov          | Free
                 Exp. Heat Sink | -4/Zhirov          | Free
             Exp. Optical Array | -4/Zhirov          | Free
               Imp. Arc Thrower | -4/Zhirov          | Free
  Adv. Armor Integrity Analyzer | -3/Proximity Caves | Hacked
           Imp. Diametric Drive | -3/Research        | Z-intel
       Neutron Missile Launcher | -3/Research        | Z-intel
              Cld. Plasma Rifle | -3/Research        | Z-intel
                Exp. Myomer Leg | -3/Research        | Z-intel
         Imp. Matter Compressor | -3/Research        | Z-intel
            Centrium Greatsword | -3/Research        | Z-intel
              Stealth Drone Bay | -3/Research        | Z-intel
        Imp. Matter Neutralizer | -3/Research        | Z-intel
                Helical Railgun | -3/Research        | Z-intel
                  Hvy. Wave Gun | -3/Research        | Z-intel
 Gravity Neutralizing Apparatus | -3/Research        | Z-intel
            EM Dispersion Field | -3/Research        | Z-intel
       Exp. Transmission Jammer | -3/Research        | Scanalyzed
         Exp. Thermal Converter | -3/Testing         | Z-intel
        Quantum Shading Machine | -3/Testing         | Z-intel
     Imp. Thermal Defense Suite | -3/Testing         | Z-intel
          Exp. Weapon Shielding | -3/Testing         | Z-intel
             Imp. Lightning Gun | -3/Testing         | Z-intel
               Hvy. Tesla Rifle | -3/Testing         | Z-intel
             Prc. Matter Filter | -3/Testing         | Z-intel
              Lrn. Phase Cannon | -3/Testing         | Z-intel
                  Gravmag Array | -3/Testing         | Z-intel
             Imp. Arc Projector | -3/Testing         | Z-intel
               Particle Charger | -3/Testing         | Z-intel
             Adv. Powered Armor | -3/Testing         | Z-intel
                  Matter Filter | -3/Testing         | Z-intel
                   Biometal Leg | -3/Testing         | Z-intel
   Imp. Shock Absorption System | -3/Testing         | Z-intel
             Adv. Hacking Suite | -3/Testing         | Z-intel
                Arm. Huge Wheel | -3/Testing         | Z-intel
     Adv. Weight Redist. System | -3/Testing         | Z-intel
      Adv. Melee Analysis Suite | -3/Testing         | Z-intel
                    Mass Driver | -3/Testing         | Z-intel
          Imp. Coolant Injector | -3/Testing         | Z-intel
                  Phase Shifter | -3/Testing         | Z-intel

 Robot Schematics 
------------------
   M-13 Machinist | -10/Materials | Hacked
       S-27 Virus | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
     G-67 Veteran | -7/Data Miner | Free
   X-72 Disruptor | -7/Data Miner | Free
        P-70 Sage | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
   I-47 Archangel | -7/Data Miner | Free
 A-02 Transporter | -3/Research   | Z-intel
    B-74 Champion | -3/Research   | Z-intel
    A-15 Conveyor | -3/Research   | Z-intel
   L-61 Swordsman | -3/Research   | Z-intel
      S-43 Plague | -3/Research   | Z-intel

 Fabricated
------------
          Cmb. Antigrav System | x2 | -7/Factory  
          Cmb. Antigrav System | x2 | -6/Factory  
         Adv. Particle Charger | x2 | -6/Factory  
              Combat Drone Bay | x1 | -6/Factory  
         Adv. Particle Charger | x2 | -5/Factory  
                     P-70 Sage | x2 | -5/Factory  
                     P-70 Sage | x2 | -5/Factory  
                I-47 Archangel | x1 | -4/Factory  
  Adv. Reaction Control System | x1 | -3/Research | Preloaded
 Adv. Armor Integrity Analyzer | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  Com  
Levels Raised              36    | .    1    1    5    1    .    2    2    2    .    2    1    .    .    1    1    .    1    .    1    .    1    1    .    1    .    1    1    .    .    1    .    3    .    1    3    2    
  XP Earned                57595 | 3000 2835 1000 8024 1397 169  1929 3426 2738 97   3786 278  123  105  1180 2141 48   1820 318  221  89   1636 2133 285  262  192  1565 2225 263  208  100  1337 3134 1409 806  5052 2264 
  XP Spent                 56890 | 2900 1600 1445 7475 .    .    4300 2600 3400 .    2600 .    .    .    3200 1800 .    .    .    .    1100 1750 90   .    4510 .    .    .    .    .    .    3800 3750 .    .    4100 6470 
Upgrades                   69    | 10   2    8    8    .    .    2    1    2    .    2    .    .    .    1    3    .    .    .    .    1    1    1    .    8    .    .    .    .    .    .    1    11   .    .    1    6    
  Power Slot               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             14    | 1    1    1    2    .    .    2    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    1    
  Weapon Slot              3     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           10    | .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Dissipation         5     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Mass Support             2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       8     | 2    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Terrain Scan Density     2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hack Attack %            2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Protomatter Created        11708 | .    234  .    702  41   123  78   444  75   272  589  128  63   .    27   478  86   384  399  170  .    468  746  .    228  29   386  764  69   61   82   592  1474 695  69   489  1263 
  Integrity Restored       26477 | .    520  .    1359 348  327  234  1033 162  540  1691 251  37   .    205  1134 257  1228 1123 338  .    1107 1188 155  187  115  1242 1599 96   181  170  973  3074 2530 .    1243 1830 
    Core                   15952 | .    470  .    1102 265  327  234  808  153  15   850  139  10   .    131  398  65   937  376  99   .    559  660  102  81   80   759  781  41   102  75   593  1763 1629 .    1027 1321 
    Parts                  10525 | .    50   .    257  83   .    .    225  9    525  841  112  27   .    74   736  192  291  747  239  .    548  528  53   106  35   483  818  55   79   95   380  1311 901  .    216  509  
Protomatter Decayed        6043  | .    46   .    113  .    14   .    60   .    90   194  42   48   .    15   94   .    74   68   54   .    89   575  .    167  506  .    487  225  .    24   236  976  362  69   535  880  

 Game 
------
Seed              StormTitaniumPick
  Manual?         0
Play Time         06:05:08
  Cumulative      356.2 hours
  Start           2020.10.13 @ 21:21:07
  End             2020.10.14 @ 17:58:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             87
Gallery%          92
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 295df16d-23c7-4891-a1ce-a0b244f96825